Fast, weak attacks vs slow, powerful attacks? I like slow, powerful attacks like Yomi.
>>378688269
Middle ground is objectively the best, but I'd choose Fast Weak Attacks in this situation.
It's more fun and even if it's actually shallow gameplay wise (like only 2-3 combos, for example), it can still feel like it's not.
More Yomi
>>378689079
>objectively the best
Depends on the situation.
>>378688269
can some one told me what is the point of soft core porn? It's fucking stupid,why they just don't make a hentai game of senran kagura ?
>>378688269
Beansprout Guts is best Senran.
>>378689589
1. hard to sell
2. teasing is better, it's why slutty clothes are better than full nudity
>>378689639
She does have quite the beansprout gut.
>>378689531
Yeah, I guess. It'd also change depending on what the enemy is like.
>>378689589
Because sometimes titillation can be more arousing than full exposure since your mind works to fill in the blanks, usually coming up with something much better than reality.
>>378688269
Post more images I can get off to
Fast, weak attacks look cooler and feel awesome, but the lack of damage and stun can be annoying sometimes.
Slow, powerful attacks are hard to get used to, but once you do it's a force to be reckoned with. They leave you WIDE OPEN though so I'm not too into them most of the time.
Honestly, I prefer the middle ground. A balance between both is much more enjoyable gameplay.
>>378689589
Imagination is ALWAYS better than the real thing when it comes to visuals
>>378689589
Leaving something to the imagination is better than full nudity for reasons I can't explain. Also it would be basically impossible to sell hentai for major consoles in Japan. I just comfort myself with all of the nipple imprints in official art, but I really wish we could get cameltoe.
>>378688269
Range and stun. It doesn't matter how fast or slow you are, if you're hit before you get into range and hitstun prevents you from swinging back.Yagyu the best but Yomi is still pretty good.
>>378690689
Being able to freely combo the two different attack types together is what's truly great.
>>378688269
I usually prefer medium/slow since I'm not so great on the instant reflexes, but if absolute precision isn't required sometimes it's fun to indulge in the chaos of a very fast attacker.
In fighters for example I prefer the more methodical counter and grapple based characters because they give me time to think rather than just belt out bread and butters on autistic muscle memory, but in Musou/Warriors games it can be great fun to take a fast weapon and stack speed buffs and just go fucking crazy since there's no frame-perfection to consider and precision isn't exactly demanding.
Best option is having a bit of both ends of the spectrum available to solve a range of problems. Fast attacks to pepper and harass or create openings, slow heavy attacks to really get shit done and exploit openings or reward prediction.