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>make cool weapons, powers and satisfying combat >different

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>make cool weapons, powers and satisfying combat
>different ways to kill your enemies
>but killing is bad
No fun allowed: the game.How I'm supposed to enjoy it then? I can't get rid of this thought
>>
Don't play Arkane shit
>>
>>378671489
You don't. The game is shit.

>cleanly executing a traitor and criminal = bad
>selling the same person into sexual slavery = good
>>
>>378671489
I like to play as stealthy as possible.So it's fun for me.
Therefore fuck you.
>>
>>378671489
but evil and vengeful Emily is the best kind of Emily
>>
>Kill a lot of people
>Game reinforces/encourages your playstyle by giving you more people to kill and to top it off, a far more climactic final level

WHAT A PUNISHMENT, NO FUN ALLOWED
>>
>the only way to have fun is to kill

spotted the psychopath
>>
>>378671489
Main reason the game sucks is it's so incredibly easy. Just blink through the levels, you you have regenerating mana and there are potions lying around everywhere. No challenge whatsoever.

Successor to Thief my ass.
>>
>>378671489

Stop being a moralfag.
>>
>>378672182
>WHAT A PUNISHMENT, NO FUN ALLOWED
>only can get the shitty end that way
>>
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>no way to kill emily and save the empire from being ruled by a woman
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>>378673149
I know this is kind of a cop out, and I didn't play it this way, but some would argue that the player can introduce challenge into the game by avoiding the use of powers. However, the levels were designed with powers in mind, so I feel this takes the game too far in the other direction on the scale of easy to hard.
>>
>>378674063
>he cares about the story
lmao. the story is there to give context to the gameplay; it's not important otherwise.
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https://youtu.be/M2JURvXIV_A
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>>378671489
By just playing the fucking game. I swear if they didnt put that moral choice system in the game we would still be getting these stupid fucking threads complaining about the inconsistency.
>>
>>378671489
Play the sequel. There's a lot more non-lethal gameplay options. You can actually full-on swordfight without killing people by doing a timed block+choke, or do a drop-knockout from above instead of assassinating.
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>>378674063
>only can get the shitty end that way
>playing game for the story
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>>378674896
>>
>insists the game punishes killing because of the bad ending
>can play the game again to get the good ending (in which you can kill anyway, just not so much)
I've never understood this criticism at all. Are people honestly complaining that the game reacts to your playstyle and that there are choices in the game that encourages multiple playthroughs? Do you fucks only play games once?
>>
>>378671489
Play D2 where is much more non-lethal ways to play, arguably even more than lethal.

>>378671726
What are you, an SJW?
>>
>>378674063
Why does a darker tone equal shitty for you? Besides, the story in Dishonored is HOT GARBAGE
>>
>>378676207
Yeah, I don't want to see the whole city dying from plague and rats tearing everyone apart
>>
by not giving a shit.
>>
>>378671489
>coolest ending level is only for people you kill
Arkane knew exactly what they were doing, stop being butthurt about not being the white knight. Besides, nonlethal was better in the second game.
>>
>>378674170
You can have corvo rule in dishonored 2
>>
>WHERE IS MY HAPPY ENDING????

you people are fucking retarded
>>
>>378676519
Calm down Ahmed.
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>its another "faggot complains about how his choices have impact in Dishonored" thread

Just stop, seriously, stop jerking so many cocks and put your hands to use.
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>>378677006
>want to kill stuff without punishment
>white knight
>>
>>378676736
Then don't kill everyone in your playthrough
>but I want to use all these cool powers and gadgets
Then use them.
>but I don't want to see the whole city dying from plague and rats tearing everyone apart
Then don't kill everyone in your playthrough.

The argument goes on forever. In the end, it all boils down to the question of why the fuck are you playing the game only once? An additional question to ask is why are you so bothered by the game responding to your mass murders? You don't even lose for fuck's sake.
>>
>>378671489
>Not saving, going on killing sprees, and then reloading

Wut.
>>
They need to start making stealth games where non-lethal is harder again. Nigger if you knock them out, they'll wake back up after a short period of time. I hate how so many stealth games now have you knock people out permanently or they take forever to wake up or something. Non-lethal should be balls to the wall hard and meant for second playthroughs. So your first playthrough is various ways of killing dudes stealthily and the next is more of a non-lethal challenge if you want it.
MGS2 and MGS3 made it a bit of a challenge. MGS games that followed were a joke, non-lethal was just the normal way to play the game. Also, Human Revolution was shit in that regard too. Non-lethal was identical to lethal only they had a "ZZZ" above their head instead of a skull. They didn't even breathe or make any noise.
>>
>>378674063
>you can only get the shitty end

well, what do you want, to be able to massacre hundreds of the city guard and just be labelled as the good guy at the end? I doubt anything like that would go over well, those people most likely had families. I am sure the population isn't massive, the amount of people you kill during the game is significant.
>>
>>378673149
Correct. Worst thing about it is that you have no way of detecting enemies without being seen unless you use god vision and cover stealth. Combat is nothing amazing either although you can pull of some neat tricks with powers
>>
>>378671624
>Incompetent employee fired from Arkane studios makes disgruntled posts

I've honestly loved all the games they've made.
>>
>>378671489
Fuck it, just be the bad guy, why care? It's more fun.
>>
>>378677714
>you have no way of detecting enemies without being seen unless you use god vision and cover stealth

literal brain damage
>>
>>378671489
The only real way to play it as a thief game is to cripple one-self into oblivion.
No items, no kills, no alerts.
Then you could either go 100% with collecting everything (the much harder choice)
or, you go for super-stealth; no knock-outs no loot, only complete main target.

The general lay-out and design of the game is to be easy.
It's not a good hard game, but you can try to make it somewhat so.
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I have always laughed at the people who say dishonored sucked.

It's a pure and simple -fun- game, you kill or you don't, you use your powers or you don't ( what kind of autistic faggot actually does this?)

try playing a game for what it is instead of what you brainlets want everything to be.
>>
>>378676735
Especially since 2 gives little crap about what u did in 1
>>
>>378677991
Okay, there's no way except for leaning and hiding above them where they will never think to check
>>
I never understood this meme. You're rewarded with a better final level for killing everyone
>>
>>378678752
so there is a way?
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>>378678752
you have brain damage
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>>378678985
Yes, but it's pretty boring
>>378679023
why
>>
>>378679146
>wants every room he enters to just have a guard facing away from him he can backstab or knockout
>>
>>378671726
Killing all targets and no one else still gives you the full good ending though.
>>
>>378679146
How would you otherwise do it?
You can also just stand a bit away from them.
You even get zoom.

It's based on a stealth game, so it's kind of expected.
>>
>>378679146
a literal retard
>>
>>378679539
BUT THE FOUR OR SO WAYS OF LOOKING AT AN ENEMY ARE NOT ******EXCITING****** ENOUGH

It's HONESTLY by far the worst thing about the game
>>
It's not like fable where doing bad things means you get an evil story and everything is dark and grim. The only 'morality' metric in dishonored is the chaos system, which, except for being vaguely influenced by detection, is all about body count. You can kill every single mission target and still come out low chaos because they were the only bodies you left, or you can spare them all and come out high chaos because you left a ton of other bodies in your wake. Leaving bodies makes the rat plague worse. Reveling in your powers makes you go power mad.

You'd be entirely valid in bitching about being "punished" for having fun with the shit you're given if it actually, you know, punished you, but the consequences in the game it just makes the levels more chaotic and fun for that type of play. The only "punishment" is that you get a darker ending, but honestly, are you expecting sunshine and roses if you slaughter everyone you encounter?
>>
Just play Prey. It's pretty much exactly what you want.
>>
>>378679661
Yes but what other fucking ways are there, like, on a conceptual genre-wide level? What's your idea of a fun, exciting way of looking at enemies? Without it being as broken as the "god vision" you hate?
>>
>>378679661
I think people have already clearly spoken about this in this very thread.
It's very possible, and indeed pushing you towards, being a man of action.
If you don't like stealth gameplay you can play more action oriented-games.

There are plenty of other game which would suit that taste better.
>>
>>378679395
That's not what I meant but that's what often happens in both games
>>378679539
How about something that isn't hide behind the convenient garbage can/roadblock or just avoid them entirely by going above them, or have the games be tailored more to non teleporting and timestoping players
>>378679573
no u
>>
>>378679970
name one game that doesn't do that.

I will be waiting.
>>
>>378679901
Don't play dumb. Thief and Splinter cell have the dark, hitman has disguises, mgs3 had camouflage, stealth and detecting enemies has been done a thousand times better before
>>378679906
>just ignore it.
Fuck off. That's not me also
>>
>>378680194
Mark of the Ninja
>>
>>378679851
I've finished Prey. 30 hours. Liked it, but it feels like a smaller scale arkane game. Still pretty good.
>>
>>378674715

game is still easy as fuck with just the sword
>>
>>378679728
Would have been cool if the shadow kill power halved the chaos from each kill because it left nothing for the rats.
>>
>>378671489
>play stealth no powers
>its boring
>go in guns blazing magic wielding
>its too easy because retarded AI cant handle you
>>
>>378679970
>How about something that isn't hide behind the convenient garbage can/roadblock or just avoid them entirely by going above them, or have the games be tailored more to non teleporting and timestoping players
Such as?
>>
>>378680341
That's all you do in mark of the ninja stealth though, press button to hide behind or inside of interactable object such as door or potted plant.

pathetic as fuck, desu
>>
>>378680251
Dishonored 2 has darkness too(I haven't played the first one in a few years so I can't comment there), and it is a pretty major part of being stealthy in a no power (or no cheesy easy mode powers like darkvision).

>Hitman
Is going for a different kind of stealth altogether. It's not about movement and staying out of sight, but is designed around disguises and hiding in plain sight. Complaining that dishonored doesn't use disguises is like complaining that hitman doesn't let you do ebin parkour or give you powers.

>MGS3
takes place in a literal jungle. Dishonored takes place in a city, where camoflauge is mostly useless. Also, let's not act like the camoflauge didn't get pretty broken in mgs3
>>
>>378680713
>such as
I'm not sure, but it's the developers job to think of something interesting. I say I'm unsure because the game seems to be built around teleporting and leaning
>>
>>378671489
>killing bad people is bad
Truly the worst moral system of all.
>>
The game is about revenge. You can murder the targets in the game and still get the good ending.
Killing civilians and guards is going to increase the amount of bodies, thus increasing the amounts of rats.
And the game is a stealth game. Only retards run through playing lethally and loud.
>>
>>378681076
>hide behind door
>toss something breakable like a bottle at the wall
>sneak through the room after the guards go to investigate
honestly it's only a game about warping and leaning if you're boring.
>>
>>378681076
>I say I'm unsure because the game seems to be built around teleporting and leaning
You should try the sequel then. The level designs are much more tailored for a no-powers run since they actually included it as a legitimate playstyle and, above normal difficulty, the enemies look up and down in addition to left and right. So, hiding on a pipe or cupboard that's in front of them is no longer viable since they'll spot you after a short while.
>>
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>murder everyone you encounter
>"wow why didn't I get the good ending?"
>>
>>378680926
You're right. I haven't played in a while
>>378681014
I never noticed this. Where and in what mission because every area I was in seemed to bright for that. I was bringing up those two because they have superior stealth and ways of detecting enemies, even 3s broken camo
>>
Finished Dishonored 2 last night. It's more of the same really, nice level design but ultimately a very meh game despite trying so hard to only be a little bit casual.
It's pretty overrated here. I find it insane how hard fans will defend it. People call it a masterpiece and shit.
>>
>>378681224
>the game is a stealth game
>well over half the tools and powers are meant for open combat
>>
>>378681425
I did but I got bored and played as emily first. Maybe I'll try it again soon
>>378681398
>throwing bottles
whoa really shaking it up there
>>
>>378681678
There's little difference between Corvo and Emily if you're playing a no-powers run. Only dialogue differences and, honestly, I find Corvo talking endlessly to be fucking annoying.
>>
>>378681559
This lmao, I had an abundance of money, items and spare runes in Dishonored 2 because if you're even half trying to stealth it you don't actually need to use 85 percent or so of the toolbox the game gives you.
Balance is way fucked.
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>>378681678
you sound like you don't even play stealth games you trashbag.
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>>378673149
>not playing the game on highest difficulty without using powers and with most hud indicators turned off

It's like you hate fun and challenge.
>>
>>378674896

holy fuck i remember you lol do you still do this?
>>
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>the correct way to play Dishonored with its super basic detection meter stealth is by gimping yourself of any fun and interesting powers and painstakingly crawling, leaning and bottle throwing your way through the game
I'm sure that floaty first person platforming is real fun without blink
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>>378681559
>Game has options that appeal to casuals
Color me surprised
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>>378681880
I did throw bottles but 1 corvo can't throw for shit, they land too close to where you're standing and 2, there aren't always bottles around
>>
>>378681919
There are people on this board who are hardcore autistic

They can't help but play a game the easiest way possible, even if it's not fun at all for them

Like if you have a game that gives you lots of fun tools to use but the easiest way with the least effort required is to spam light attack that's what they will do
>>
>>378671489

- kill more
- more rats spawn
- more white rats to eat
- more victims for your summoned rat swarms to consume


Killing just makes your playthrough more metal. There is no negative to killing, just changes the tone of the ending and atmosphere of later stages.
>>
I tried to stealth and killed whoever found me. I am not a very patient man so it was a lot of killing and i still ended up getting a good ending. Kill percentage was 55-65 percent or some shit.

You faggots either kill everyone you see including citizens or just didn't even try. It doesn't even matter it's some slide show at the end.
>>
>>378682114
>correct way to play Dishonored
There is none. Just play how you want.
>>
>>378681678
That's literally a single example, dingaling. The game gives you all sorts of powers. If you can't think of any other way through an encounter than corner peeking and warping to high places that's on you. Here's another few.

>possess a servant, who don't immediately alert the guards
>run to where you need to go, or even just peep at the guard positioning easy-peasy
>If you've upgraded the ability, you can jump between guards and get to an otherwise out of reach location

>Summon a rat swarm into their room
>slip by while the guards are distracted fending them off
>>
>>378682114
Reminds me of DE:HR.
>>
>>378682391
>just play how you want
this doesn't apply when the game is clearly balanced for one playstyle.
Stealth playthroughs get shit for updates and equipment. You literally run the entire game with one power and weapon/tool. That's it.
It's fucking pathetic.
>>
>>378682391
No shit, I'm lampooning the ridiculous stealth purists.
>>
>>378682639
If you're referring to the first game, you're right, but that's dead wrong in 2.
>>
>>378682730
haven't played 2
>>
>>378682639
What's the one power and weapon/tool that you're restricted to in a stealth playthrough?
>>
>>378682730
>dead wrong
Oh yeah now you get two (2) whole items to use and maybe two powers that have a dedicated stealth application.
An improvement, but not enough. Story of Dishonored 2 right there.
>>
>>378682813
I recommend it. 1 was only really fun when you're going high chaos, but 2 gives you more tools to have a high-profile nonlethal run. Like the desperately needed ability to knock people out mid-combat
>>
>>378683081
>Like the desperately needed ability to knock people out mid-combat

what are sleep darts in 1
>>
>>378677761
chances are he's never been employed
>>
>>378683230
A finite and rare resource that's too useful to waste in open conflict.
>>
>>378683047
Dishonored
>Blink for mobility
>Rat swarm to distract guards
>Timestop to make your way through a room at your own pace
>sleeping darts to put targets to sleep
>razor mines for traps
>grenades for distraction

Dishonored 2
>all of the shit in the first game plus domino, mesmerise and better level design for stealth and puzzles
I honestly still don't get it. What's limiting you from using all these tools in a stealth playthrough?
>>
>>378682813
If you didn't really get into 1, you won't get into 2. You might even hate it since now you've got a protagonist that refuses to shut the fuck up.
Ignore the fanboys.
>>
>>378683502
Mm yes thank for the power that lets me neutralise up to four people with zero effort and the one that means I can literally walk right past them.
>dude grenades are a distraction
Yeah causing a fucking explosion is stealth. You might be fucking retarded.
>>
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>>378671489
>didnt know killing was bad
>killed almost everything i could except for giant walkie talkies
>fucked up trying to save the daughter
>PURE CHAOS ENDING
>>
>>378674170
>no way to kill emily

But you can

https://www.youtube.com/watch?v=sEzrRwbkKJE
>>
>>378683695
Alright, grenades are out then. What's stopping you from using all the other shit I mentioned? Is the game limiting you or is it too easy? What's your argument?
>>
I just finished dishonored 1 DLC.
Can I bitch about the ending?
I had done a mostly peaceful playthrough but I didn't see any reason to spare any of the obviously evil witches, so I killed all of them I ran into including Delilah.

I was playing on hard but Delilah didn't get a single attack on me. Dropstab to start the fight, used level 1 slow time once to stab all her clones then dropstabbed her again to kill.

The rest of the DLC was pretty great, but that was the lousiest end I could imagine.
>>
>>378683047
>2 new bolt types
>new nonlethal mine
>nonlethal aerial takedown
>far reach letting you yoink enemies into your arms from a range
>mesmerize
>shadow form that you can knock people out in stealthily
>domino
>doppleganger letting you distract enemies without risking their deaths via rat
>>378683230
Without sleep darts, I should say. They're a finite resource, and you sure don't get enough to clear whole levels in combat with them.
>>378683695
>"Y-You only get 4 tools!"
>you actually get way more dude here's a list
>"but I don't like them!"

Way to move the goalposts. Honestly if you don't like the series why enter a thread about it?
>>
Daily reminder that if you're bothered by what cutscene the game ends with you're a retard
>>
>>378683835
Firstly, if you're playing as Emily you don't have half of those. Secondly, like I said you've got two real items (sleep darts and stun mines) to use. Thirdly, the completely retarded balance means that the powers you're saying are so great trivialise encounters and you have to force yourself not to use them, but not all of them because the pure stealth runs are mind numbingly boring due to the very basic stealth mechanics.
>>
>>378684116
>Honestly if you don't like the series why enter a thread about it?
I finished Dishonored 2 last night and shattering the world of fanboys is always a fun time.
>>
>>378684309
>Lying about a game is fun
>>
>>378684213
You get all powers in NG+ though. I thought you were arguing for a stealth playthrough? Why are you against using lethal stealth tools and powers now? And I thought the point you were making was the game limited your playstyle but looks like you're the one forcing the limits on yourself here. Is the game too limiting or too easy?
>>
>>378684393
You're getting emotional and overdoing rhetorical questions.
I didn't say either of those things, stop trying to lead me into the answers you want.
>>
>>378683435

>to waste in open combat

Open combat is the only situation you should be using them in, you absolute shitter. Or maybe you're the kind of imbecile who holds onto potions and consumable items until the game is completely finished "just in case".
>>
>>378684213
Ah yes, instead of blink for mobility you have far reach for mobility; instead of rat swarm for distraction you have doppelganger, and instead of bend time for moving without worrying about enemies you have enthrall. truly, how can anyone stomach to play nonlethally as Emily with so few tools at her disposal compared to corvo.
>>
>>378684574
This is the thing about Dishonored 2 fanboys, they shift their opinions on how you should play the game depending on what specific criticism you're giving it.
>>
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>>378684309
If I had some combination of this and principal skinner saying pathetic I'd post it instead.
>>
>>378684530
Wasn't this your original argument?
>>378682639
Even if it wasn't, I'm still asking based on what is said here >>378684213. I'm not even saying the powers are so great, as you claim, only that you're not limited to a single tool or power if you're doing a stealth run or even a stealth/non-lethal run. And if the pure stealth runs are mind numbingly boring, as you say, then just go ahead and play how you want, which was my original statement back in >>378682391
>>
>>378684741
It's almost as if it's a game that lets you approach it fairly open-endedly if you don't like playing a certain way, such as feeling that stealth is too restrictive..
>>
>>378684918
Was it? Are you dumb? Can you even make a point?
>>
>>378684918
>just play how you want!
>cue 50 posts about how you're a total shitter if you don't play no powers stealth only
>>
>>378684998
but there's nothing you can do to make stealth feel less restrictive.
the game doesn't give you that option. the choice is merely an illusion.
>>
>>378681919
>highest difficulty without using powers
Literally impossible. There are situations that simply require blink.
>>
>>378685138
>the game doesn't limit your usage of powers or tools no matter what playthrough you want to do
>play however you want
I don't think I can make my points more terser and concise without making them grammatically incorrect, anon.

>>378685270
Not my posts. I've solely been arguing that you just play however you want because the game allows you to do exactly that. I fucking love high chaos runs thanks to the razormine.
>>
>>378685373
>the game allows you to do exactly that
Why do Dishonored fans pretend the chaos system doesn't actively discourage lethal playthroughs from both a story and mechanical standpoint?
>>
>>378685486
Why would it be discouraging? You get more enemies to kill and story shit doesn't really affect anything since you can do multiple playthroughs.
>>
>>378685486
>muh ending cutscene not being sunshine and rainbows makes me MAD, this will greatly influence the way I play the game!

As many people have said before, you are a fucking idiot
>>
>>378685270
you mean the ones that anon specifically called out?

>>378685275
Stealth should by design be more restrictive than just going all out high chaos, but even then, 2 is an easy game that gives you a ton of ways to be undetected without having to duck from cover to cover and spam domino

>>378685486
>story
who cares?
>mechanical
I have literally never seen anyone mention anything that supports this.
>>
>>378685571
That's a very convenient excuse, assuming people are going to play the game multiple times and assuming that people are only going non-lethal on a stealth run is silly.
>>378685609
Your ridiculous hyperbole does you no favours, like I said it discourages you from a lethal run, it doesn't prevent them.
>>
>>378682167
It's a modern "stealth" game, it's only for casuals and no one else.
>>
>>378685895
>games are only fun if they are hard and edgy like Super Meatboy
>I don't play games to have FUN! That's freakin gay bro!
>>
>>378686045
I play video games to have fun, but I'd rather have enjoyable gameplay than garbage.
The terrible AI, abilities and shitty level design did not make it fun to me.
>>
>>378686230
Not that anon, but why waste your time in a dishonored thread then? Go play a game you enjoy, or talk about it with others.
>>
>>378685884
Then, just go lethal on a stealth run. You can kill everyone and still get the goodie ending so long as you don't let the enemies find the bodies of their friends and you get ghost for every mission, which is what makes it a stealth run. The shadow kill power helps with this since corpses disappear outright. So, again, what's discouraging you?
>>
>>378686324
I'm currently alt-tabbed, why do you care if I join threads about terrible games?
>>
>>378685895
It's so weird, they clearly wanted to make a hardcore game as evidenced by the lack of a real map and hidden little things you can do, but then they add shit like hero vision and various get out of jail free card powers.
I feel like the game has a bit of an identity crisis.
>>
>>378674170
>get scenario where Emily is forced off the edge of the building if you don't save her in time
>let her fall and pretend the game ended
>>
>>378686379
Because no one benefits from negativity? I'm not going to pretend the games are the next coming of christ, but I still enjoyed it and enjoy talking about it with other people who, especially over arguing with people who didn't even like the games.
>>
>>378686327
>So, again, what's discouraging you?
A few things, 1. A worse ending and other storyline outcomes, 2. Mechanically it makes the game more bothersome as there will be more enemies and bloodflies and 3. It's just so wrong to leave a bloody trail through a stealth game, you know? The chaos system is there to directly enforce this!
>>
>>378686549
>>Because no one benefits from negativity
Then fuck off to Reddit and have a hugbox situation there instead.
>>
>>378671489
DUDE

MORAL CHOICE


LOL
>>
>the autist is back

Guaranteed bump limit
>>
>>378686693
The ending is like three lines and a few static images. It's fucking lame how little your specific choices mattered, and only the overarching ideal of either slaughtering everyone or not.
>>
>>378686637
It's not even a hugbox situation. Talking about the game's flaws is fine too. You know, actually discussing stuff. People who come in to threads about games they have no interest in just to shit in stew and make no contribution to the conversation except "everything is shit kill yourselves" aren't offering anything meaningful to a conversation.

Alt-tab back in anon. do what you enjoy. You don't have to let /v/ dictate who you are
>>
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>>378674896
this is bait at levels that I've never seen it at before, it's almost impressive.
>>
>>378686608
1. Like I said, as long you don't let bodies be found and you get ghost for every level, your chaos will remain low even if you kill everyone in every level. This is especially true in the sequel.
2. My bad, I thought you wanted more enemies to kill which is why you would opt to kill all of them (this has to be the case since you're complaining about the effects of a high body count)
3. Then, don't do a lethal run.
The chaos system is there to enforce all of this. I honestly don't get what's being argued here anymore. There's no limit and you're free to play the game how you want, what's discouraging you from doing that?
>>
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>>378671489

I've yet to finish the game just because it's trigger my will of getting everything done to 100%

Who the fuck thought it was a good idea to show a report of how you do after each levels in this sort of game?
>>
>>378682503
You're right, there's a little more variety then I thought, but there's a lot more reward than risk as I see it and that's what kills the stealth in the first one
>>
>>378687040
Fuck that. The coins would drive me deep insane.
>>
>>378681919
>Having any hud indicators

>>378685312
there is only one part where you need blink and that is at the very beginning of the lord regent level where you climb the water elevator other than that its entirely possible to play the game with no powers
>>
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Dishonored was FUN
All of you FUNHATERS who say otherwise are just being cynical KEKS
>>
>>378671489
Good, bad, who the fuck cares? Play the game as you like, not as you are told.
>>
>>378687002
This is like speaking to a brick wall. You have a convenient excuse for every point I make but fail to refute it.
In particular I don't understand your second point there, I didn't say anything about wanting to murder everyone.
Why the fuck would a lethal playthrough mean that I automatically slaughter everybody just because I can? Do I either choose pure stealth or sprinting through the level?
You are a fanboy.
>>
>>378687317
>he doesn't know about the filter
HOW NEW
>>
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>>378687663
I was hoping it was over SENPAI
Don't I look the fool.
>>
>>378687663
Not him but how is the filter relevant at all at all more than five minutes after it is put into place?

The message is the same and everyone understands it, no matter what the words say
You know what it was saying originally and you know how to translate it
>>
>>378687130
I don't disagree with you there. 1 didn't offer very much for low chaos outside of corner leaning and choking out enemies unless you count spamming bend time and blitzing through levels, and your only other option was lethal ghost/high chaos. 2 does a lot better job of of letting you choose your play style
>>378687634
You have to specifically go high chaos (being very conspicuous and leaving a lot of bodies) to get the high chaos "consequences". Killing someone here and there or getting into open combat a few times isn't going to cause it. And yeah, if you do get too high chaos, it absolutely makes sense that scavenger infestations would get worse and guards would be sent out in higher numbers
>>
Have you guys ever actually played this game normally?
It takes some real effort getting chaos above low unless you're deliberately killing people for the hell of it
You're not punished with a vile and horrific ending for doing what you need to do. The 'bad' end is reserved for people who set out to play like a psychopath because that's what they're looking for.
>>
>>378687634
>I didn't say anything about wanting to murder everyone.
Because more guards, bloodflies and a bad ending only come around when you have a high body count and high chaos. These won't happen unless you're murdering everyone or almost everyone.
>You have a convenient excuse for every point I make but fail to refute it.
Because there's a way around every single criticism you've brought up thus far. There's nothing limiting you or your runs at all aside from, apparently, what you think will happen but not what actually does. I'm not even a fan of the games since I have a shitload of criticisms of my own but yours are just nonsensical and I want to understand what the fuck is going on. You can play however you want and nothing's limiting you, that's my point.

Now, if you were bringing up shit like the endlessly talking Corvo in the sequel, the dull voice acting, the imaginative, well-designed but one-off gimmicky levels, the lack of enemy variety, how easy the game is because of the amount of tools and powers at your disposal and shit like that, I would actually agree with you.
>>
>>378675583
You do realize that witcherw core drivers are world building, atmosphere and writing, right?
Or are you shitting on dishonored specifically.
>>
>>378688217
Not going to read your novel but I didn't say anything about limits, just that the chaos system is literally designed to discourage loud and lethal playthroughs.
>>
>>378688318
How is it discouraging you?
>>
>>378688318
Discourage? No, provide for. Why would you go out of your way to murder everything you see if it made no difference to the ending?
>>
>>378688421
Oh man, not again.
1. Worse ending and other storyline outcomes.
2. Makes the game more tiresome as there's more guards and bloodflies.
>>
>>378688318
How the shit is the game world and story adapting to your playstyle "discouraging"? It's not like MOBT where the game gets prohibitively hard if you actually abuse your eldritch powers.
>>
>>378683502
>>378683835
iirc you can use the normal bolts fired from the crossbow to get guards to turn around, not very loud and only guards in the immediate area of the impact hear it.
>>
>>378688550
Nigger if you wanted the ending where Corvo felt happy that he did what he could to cause no harm, you wouldn't fucking stab every sonnova you came across

It's not a bad thing that the game considers the consequences of how you play, even if it's just a three minute montage
>>
>>378688446
>>378688591
More convenient excuses from the Arkane Brigade. Worse endings and harder gameplay don't count as punishments now, they're actually just helping us lethal players along!
>>
>>378688685
>Nigger if you wanted the ending where Corvo felt happy that he did what he could to cause no harm, you wouldn't fucking stab every sonnova you came across
Exactly. The chaos system is there to discourage you from lethal playthroughs.
>>
>>378688550
1. It's true for a loud playthrough. If you were doing a stealth lethal playthrough, you can get the best ending by keeping bodies from being found and getting ghost for every level.
2. Only happens when you have a high body count, as in killing everyone you come across. The game will assume the high body count is because you want to kill everyone and give you more people to kill.

What's the type of playthrough that you want to do here? A lethal playthrough where you kill everyone but don't have more people to kill? I honestly don't understand what sort of playstyle you're going for.
>>
>>378688846
If you wanted the feelgood ending
Wanting a murderspree followed by a feelgood ending is ridiculous and not the kind of game this is
>>
>>378688706
How is a worse ending punishment?
Is Shakespeare punishing me at the end of Romeo and Juliet?

How is "I every single thing on the screen so the game gives me more of them" a punishment?
>>
>>378688865
You're going around in circles, like I said not the only sort of lethal playthrough would be sprinting through the level murdering everyone. So convenient of you to assume that's the case though.
>>
>>378688706
Would you prefer a lethal playthrough with less people to kill or something?
>>
>>378689021
>how is getting a worse ending compared to a good one punishment
Are you serious?
>>378689069
Yes! The fun in the game doesn't come from the riveting combat system, and I think you'd all admit that.
>>
>>378689046
Then, you wouldn't need to worry about having more guards and bloodflies in the later levels because your body count wouldn't be high. In other words, it wouldn't be a problem.We're only going in circles because your problems aren't actually problems, anon.
>>
>>378688550
>>378688706
>take a violent playstyle
>get a violent ending
Literally who cares. The ending goes from "emily rules mercifully" to "emily rules ruthlessly" (with variations depending on who's alive, but they all follow that trend). It reflects your style of play, and it's literally like 2 lines in a slideshow anyway.

Give me one good reason "muh ending" is in any way a punishment.

>harder gameplay

Literally get good. If you're going lethal, the difference between 1 guard and 3 guards is two bullets and two left mouse clicks.
>>
>>378688846
What do you think is suppose to happen? everything is fine when you start slaughtering blokes? no. the reason the chaos system is there is to have the game adapt to your playstyle. less killing means less guards which leads to easier ways to get around guards and alternate routes, more killing means more guards for you to slaughter and have fun with your powers its not a hard concept to grasp
>>
>>378689164
Would every story in the world be improved if you added "and everyone was happy ever after" on the end?

As you say, the game is here to tell a story, and it doesn't make sense to have a happy ending after mr. happy-go-slaughter's wild ride
>>
>>378689198
>get good
Whoop there it is.
Worse endings don't count as punishment because lolwhocaresgetoverit.
The gameplay getting more tiresome due to more enemies and annoying infestations doesn't count as punishment because lolgetgoodcasualfaggot.
Love it.
>>
>>378689164
>Yes! The fun in the game doesn't come from the riveting combat system, and I think you'd all admit that.
Yeah, most definitely. But you can still do a lethal run that doesn't involve using the combat system. Stealth takedowns, lethal powers and weapons are there too. And if you want to do a lethal run with less people to kill, then just don't kill everyone and keep your body count below 30 or so, I think.
>>
>>378689340
>alright let me just go out of my way to kill all these dudes
>woah holy shit I didn't want to have to kill dudes or anything
>>
How to make this game even slightly challenging? My first completely blind playthrough I played on the highest default difficulty without using or upgrading any powers and it was still way to easy. I guess I was killing people so do I have to not kill people to make it harder?
>>
>>378689340

The thing I don't get about the "bad ending" angle is that, well the ending isn't "bad".

People want to play like murdering sociopath and then be congratulated with a pat on the back and a "fuck yeah, you did great" ending.

Childish.
>>
>>378689646
This game is easy even if you go out of your way to make it harder on yourself
>>
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>>378671489
>reject morality based on christian values
>make your own where the most fit and spiritually gifted men create their own freedom
Wew. Now, that wasn't so hard, was it, OP?
>>
>>378671489
>>378671726
>>378674063
is this a fucking joke?
>>
>>378689340
What makes the ending worse? To get the violent endings, you have to play violently; not kill-in-self-defense violently but gas-the-karnaks violently. Making the ending consistent to the player's actions is like vidya-with-choice 101.

You're the one who said harder. Maybe I can see complaining about the bloodfly nests, yeah, they were pretty annoying and weren't a very fun addition to the game in general, but they were always optional, and getting past guards isn't a question of how but what trick you want to use to do so. More guards would only be a punishment on a no power run.

>>378689164
>The fun in the game doesn't come from the riveting combat system

You're in the minority there, anon. The most watched dishonored youtube videos sure aren't recordings of the riveting dialogue. Playing high enough chaos to trigger the """"consequences"""" for most people means they're going out of their way to do cool high chaos tricks. More fodder to do so is a reward, for everyone but you. Maybe the game just isn't for you. Go play skyrim, that game doesn't punish you no matter how many people you kill.
>>
>this fag playing any sort of cRPG
>waaah why can't my warrior pick locks the game is punishing me for not picking rogue
>>
>>378671489
This is the biggest problem in the game, they should just make games like Dark Messiah
>>
>>378689646
Try using a cheat engine script to give yourself unlimited runes in the beginning and if you want unlimited mana then go on a massive killing spree but try to be creative with your kills if you need some inspiration look up Rabbitrespawn or StealthgamerBR on jewtube
>>
>>378689646
There's no way. Both of them are just piss easy to play even if you go through it without powers. You'll just likely end up having less fun in the process. Just play how you want and you'll have to accept that it's just really easy no matter what. Hopefully they have the balls to make the game tough in the future.
>>
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>Don't want to kill people who don't deserve it
>Have an old timey pistol fetish
WHAT DO
>>
>>378689646
It's one of those games where if you don't find the gameplay itself rewarding you won't enjoy the game.
>>
>>378690494
Use the heart and decide which of them are scum and deserve a bullet. All of them.
>>
>>378690494
broaden your definition of "deserves it"

Those guards are all complicit in the duke's tyranny anon
>>
>>378690494
Use the heart to find some people who do deserve it and shoot them in the head

Alternatively you can do what pretty much everyone else does and go on killingsprees before reloading
>>
>>378690494
Just kill them before you can hear their dialogue
>>
>>378690494
Just go nuclear anon, don't hold yourself back from having FUN
>>
>>378690586
this
It's like how some of the only fun you could get out of watch dogs 1 was killing people based on their profiles
making yourself an arbiter of life and death is fun
>>
>>378671489
>game realizes you like killing
>gives you more things to kill to reward you
Explain yourself
>>
>>378690881
but anon, I hate killing guards, that's why I'm doing a lethal playthrough
>>
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>>378690974
>>
>>378688217
>gimmicky levels

This is my biggest complaint. Each level was fucking great the first time. The second time my interest was only held by getting to do cool murder tricks with outsider powers. With the exception of the dust district I never felt like I was getting to have fun doing my own thing in a sandbox.
>>
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>>378678063
>fun

Get out of here with your buzzwords
>>
>>378691082
Don't be such an Arkane fanboy.
>>
The game is set up so you can blink behind someone, knock them out and blink with their carried body before anyone knows what's going on. It takes a little more effort for the good ending but not much more.
>>
>>378691419
Same here. Out of all of the things that I would complain about in D2, this was my biggest gripe. The highlight levels like the clockwork mansion and the timey wimey housey are great the first time around but you realise how small they are the second time around. In the end, I much prefer going through the regular levels of the game instead. Royal Observatory, the Dust District, the Duke's mansion and the asylum were the only ones that felt like actual levels.
>>
>>378671489
>but killing is bad
What I don't get is this fucktarded way of thinking. There are consequences for your actions. Why the fuck would you be rewarded in any way for killing people? Hell, Harvey and Raph have said several times that they make their games with the cautious player in mind, the one who sneaks by enemies and either knocks them out or leaves them be, who reads the notes and books and generally gets immersed in the game world and explores everywhere, takes it slow, appreciates and experiments with the game systems. That's who they make games for, because they themselves are like that when they play the immersive sims that drove them to make their own.

The fact that you as a player are free to do as you please is precisely a testament to their dedication to putting the entertainment in the players hands.
>>
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I only chose the good ending because I hate rats
>>
>>378692337
>immersive sims
I've honestly never heard this term before until the recent Prey came out. What does it mean? Has it been around for long? Come to think of it, I've never frequented Dishonored and Bioshock threads that much either, so maybe that's the cause.
>>
>>378692727
>I've honestly never heard this term before

underage
>>
>>378691840
They were better than the clockwork mansion and time warp level as sandboxes, but of those only the dust district stands out as one that truly gives you a variety of approaches. I'd love to see more like it in a sequel.
>>
>>378692727
It's a term coined by Warren Spector. The height of the genre is probably Deus Ex.

They're characterized by letting the player have control of the character and interact with the world in multiple ways, which in turn gives different results. Some of the core features of these games are the lack of cutscenes, and the reliability on AI/physics for gameplay interaction, as opposed to scripted sequences. The player is always in control. It's all about making you believe that you are in that world.

As such, a lot of the times these games have neat things like self-shadows and animations for movements that aren't often found in other games,
>>
>>378693189
Also, now that I think of it, The Elder Scrolls can actually be classified as an "Immersive Simulator", since it fits almost perfectly the description provided by Warren Spector.
>>
>>378671489
>Not understanding the underlying message the game is saying.
Everyone who had the outsider's mark has turned evil so far. Daud is an assassin, the kid created the rat plague, Granny Rags is an immortal cannibal psychopath, by using his powers and indulging in the violence, you're no better than the people you claim to be against. If you struck down Daud after killing everyone else and claimed it was because he was evil, you're clearly no better than him.

Also as it turns out, killing most of the people left in the city keeping any sort of civility in the midst of a city-wide crisis while other nations blockade you from receiving food and supplies doesn't do very well for everyone else. It's almost as if while they're evil, they're keeping the city safe by keeping the weepers and plague victims from infecting the rest of the city, and are keeping the gangs at bay to their own little areas, while also fending off the rat plague and keeping the city's financial infrastructure alive.
>>
>>378692727
It's basically the type of game that Looking Glass Studios pioneered back in the mid 90's, with Ultima Underworld, System Shock and the original Thief games, first person games that take place in a well-realized game world simulation that is composed of game systems that simulate a living world, and there's a reaction for every player action. They've been among the most influential games ever made, as their design philosophy has permeated many a genre and studio, but over time, they've been becoming more diluted and less complex, to the point where the only people pretty much working on that type of game is Arkane Studios, although Looking Glass has reformed as Otherside Entertainment and are working on System Shock 3, the very real, definitive one, as it's been started by several developers now, but due to issues with the rights to the IP and the name, no one could make it until now.
>>
>>378693189
I didn't know there was a specific term for that sort of game genre. I've always just referred to them as FPS/RPG hybrids instead. Pretty neat, thanks anon.

>>378693171
Agreed. My first time through, I skipped the entire Dust District because my autistic self couldn't put down the puzzle without solving it on my own. Only on my second playthrough did I realise that level was huge as fuck with a lot of different outcomes available. Goddamn did I have a lot of fun there. I really hope they come up with an expac with more levels of that nature or just head to Tyvia for a sequel and capitalise on those sort of designs. Clockwork and time warp were fun but they were way too limiting in subsequent playthroughs.
>>
>>378674063
>high chaos
>shitty
it was way cooler than the low chaos ending. Low chaos ending is about as predictable as it could get, but high chaos final mission had some downright amazing moments.
>>
>>378693296
They have very clearly been influenced by Ultima Underworld, but Skyrim pales in comparison in many ways to those games. That is, the Bethesda-developed Skyrim, not the one that is modded by fans all the time, where you can include all of Dishonored's powers and actually use them and make them work, or Thief's trick arrows and actually use them. But shit like that is not actually handled by Bethesda.
>>
>>378693853
Yeah I immediately regretted my post after I clicked "submit".
TES's only similarity to immersive sims is the fact that it has no cutscenes whatsoever and the player is always in full control. There's 0 reactivity to shit you do and there's no multiple paths to take anyway.
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