>Textures: 4096 x 4096
>Anti-Aliasing: 32x
>Resolution: 16k
>Grass: On
what about shadows and reflections
>>378595850
>CPU: 40 °C
>GPU: 58 °C
>V-Sync: Off
>>378595915Dynamic
>>378595850
>AA: low, med, high
>>378595850
>Shadows: low
>>378595850
Wow that is so weird
>>378595850
>old 2001 pc game
>shadows off
>640×480 resolution
>view distance at it's lowest
>FPS: 15
Ambient Occlusion: HBAOSSX3++
>GL_TEXTUREMODE GL_NEAREST
>>378597257
>Arx_Fatalis_on_modern_hardware.wmv
>>378595850
>Anti-Aliasing: 32x
Bad. Usually graphics cards only support up to 8x MSAA and then turn on a weird-ass blurry mode past that. I think I've seen that with professional cards or with SLI setups you can get true 16x MSAA though.
>>378597257
>Old PC game
>Gotta edit the .ini files to manually add a higher resolution
>It's a good feeling
Blur: on
Chromatic aberration: on
Fov: 45
Fps: locked to 30
>>378597969
>not playing arx libertatis
>>378595850
>rat shadows: on
>>378595850
>Grasses: On
>FPS: Unlimited