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Between Dwarf Fortress and Rimworld, which one is better? I know

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Between Dwarf Fortress and Rimworld, which one is better? I know the basics of both games, but dunno which one I should play.
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Dorf Fort
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>>378491207
I mean, it's pretty obvious that they both have their pluses and minuses.
If you can grasp dorf fort, then play that, because it's a lot deeper and more interesting.
If you have trouble getting past the ascii, just play Rimworld, which is still really good and has a great modding scene, but just doesn't have as interesting scenarios. Still pretty mind blowing though, so I think you'd have fun with it.
Why not just play both? Dorf fort is free, isn't it?
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The thing is that Riwmorld is a game, while Dwarf Fortress is just a simulator.

Dorf gets stale once you realize that most of the final crafting "lines" are just useless things that just increase the wealth of the fortress, attracting more visitors and monsters. The only real use for these things is to trade with caravans, which is not really that useful.

In fact, this mechanics is really dumb, a common mistake for beginners is to engrave the walls early on, increasing the value of the fortress too much and attracting strong raids or monsters too early.

Also, there's no research like in Rimworld, so it doesn't feel like you can progress very far.
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>>378491207
I can't get past the UI in Dwarf Fortress. Tried 3 times now and I just don't feel like spending 10 hours confused learning it before I get to have fun.
The Rimworld setting didn't do much for me honestly. Enjoyed playing it for a bit but I think I've just played too many survival/crafting games and most start you in a similar environment.
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>>378491207
DF is far to autistic for me.

Rimworld is my kind of autism and i like it.
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>>378492141
>mfw I engraved the three layers of cavern
I wonder if you can engrave slade
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>>378492141
>Dorf gets stale once you realize that most of the final crafting "lines" are just useless things that just increase the wealth of the fortress, attracting more visitors and monsters. The only real use for these things is to trade with caravans, which is not really that useful.

Artifact weapons can be obscenely powerful and now you'll get thieves specifically targetting your treasures over all else.

However, you have missed the entire point about what Dwarf Fortress is, it's not a simulator for dwarf mode, it's a simulator for creating an entire fictional history and that's where artifacts play their role. Not merely in the single instance of dwarf mode you play but forever after in the annals of history.
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>>378492151
Just look up a video tutorial for the current version or have the wiki open on another monitor at all times
If all else fails the Bay12 forums are autistic as fuck but pretty helpful
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Rimworld is really fucking good.
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Both are good. But I would have to throw my hat in with DF. As other anons have said, DF is far more deep. At times when i was playing Rimworld, I found myself wishing I was just playing DF instead.
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>>378491207
Dwarf Fortress

Why the devs decided to give guns unlimited ammo is beyond me

Farms have no risk, and if you need emergency food you can just go genocide the local game with zero risk. Automated turrets also make raids a breeze, and you don't even need to collect water for your guys. It's surprisingly simple, for what it promises.
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I enjoy both greatly
Rimworld has more polish and some different mechanics and Dorf has more depth

Also don't open this image because if you do you'll have to look at the whole thing again
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>>378495737
>Also don't open this image because if you do you'll have to look at the whole thing again
FUCK
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>>378491207
Rimworld is more shitter friendly but it's also a millon times more shallow.
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>>378492141
>value of Fort determines enemies
Isn't unary exactly how rimworld works unless randy is in charge?
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>>378496892
But there aren't "useless" things that are there just to increase the value, everything increases the colonists well being in some way. Even furniture and prettier environment makes their mood better.
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>>378497370
>Even furniture and prettier environment makes their mood better
Same in Dwarf Fortress, good looking piece of art, furniture and room make dwarves happier and reduce long term stress
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>>378497548
even smooth floor or engraved walls?
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>>378497949
>smooth floor
Alone, no, in a room, yes
>engraved walls
Yes
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>>378497949
Smooth floors remove the negative mood dorf get from rooms having unfinished floors iirc and I think they move faster on them versus rough floors. Engraved walls raise the value of the room which affects dorf moods when he is in that room. Smoothing is a great way to train engraving because, unlike most things, his skill doesn't affect the finished product so you can have him smooth the entire fortress theb engrave it when he's done for high quality engravings
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is alpha 17 out yet?
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>>378492151
can you tell what's going on in this image?
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>>378500823
What did you get? I'm guessing werebeast.
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>>378491207
RimWorld is basically bad tower defense with simple colony simulation
call me back when it'll have something more to go for it than constant wave of attacks you need to defend to have some sort of challenge.
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>>378498927
yeah theres more events now like you can raid shit or explore some ruins ive heard. also theres smoke bombs now that nullify your turrets
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I just discovered you can now customize your group symbol in Dwarf Fortress

Can't wait for my statues and my engravings of a dwarf murdering elves
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>>378498321
Let's not forget that smooth walls have utility in that they are the hardest wall to climb.
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>thread will die because no one likes rimworld and neo-/v/ is too casual for DF
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>>378507438
>no one likes rimworld
But I like rimworld and I'm not too casual for DF
Also why is /dfg/ one of the best generals on /vg/, little shitposting and friendly community
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>>378491207
is this game nerdy?
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>>378507438
Very few people on /v/ actually give a fuck. This board is basically just for shitposting.
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Rimworld is nice, though I am not a huge fan of the bug infestation mechanic.

I mean I could just mine out the rocks from the mountains and just build a stone building on the open to avoid my bedrooms getting filled with assholes.
Then again killing them all with extremely high room temperatures is great too.
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Good thing everything is goin' A-OK!
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>>378511848
Just turn the infestation shit off. Malaria and plague are also cancer which I turn off.
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>>378491207
>paying $20 for Rimworld
It's okay, but it seems to grow old really fast, even with heavy modding.
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>>378512159
>difficulty: basebuilder
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>>378507438
Thread will die because you keep making it every day you retarded piece of cuck
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>>378491207
Dwarf Fortress
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>>378512332
I should, but for some fucked up reason I'll start nagging at myself for making it easier.

Bug invasions or hives around the map could be cool.
Theres still a lot room for improvement.

Also I really want to build some proper bunkers for base defence.
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>>378512451
Try Randy on rough.
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>>378491207

I would ather compare rimworld to faster than light
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>>378512524
That is what I do, turn off infestations, choose hills or mountainous terrain so I get lots of mountains, drill in and make my own little mountain fortress. Feels extra good when you get sieged and there's a fallout going on outside, maximum comfy.
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>>378491207
Different objectives
Dorf Fort is about simulating a little ant colony. It's not particularly difficult once you know how the game works, unless you seek out challengge for yourself. It allows you to customize the living fuck out of every single detail, though. The dev also does not care about you, he basically creates the game for himself and is graceful enough to let you access it
Rimworld is a typical game. The dev actively balances it to be difficult, patching out cheese tactics, and on the proper difficulties it truly does prove to be a challenge. You got to minmax your resources to the max to succeed, at least for a while. There's less creative customization than in df, the 1-depth alone is an important factor.

I like both for their strengths
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>>378512675
Snowy areas are good too.
You really have to struggle to get enough resources to start your colony.
Of course after you are able to properly produce food indoors you will do just fine though.
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>>378512159
>not playing on rough or higher
Bet you think 3 tribals with jade knives are hard.
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>>378512834
Cass challenge best difficulty
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>>378512834
see
>>378512539
Just because you can't live long enough to make things nice doesn't mean others can't.
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>>378491207
If you "know the basics" of both games, the answer should be obvious, I don't think for a moment that you've ever even played DF for more than an hour
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>>378512979
What? I do just fine on rough or intense, sometimes Randy is a cunt though but that usually works out.
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>>378512539
Randy is ez because it's random
Cass is the true test, especially above rough, you generally can't luck out there
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>>378513239
>playing cass on jungle
>everything going well
>4 out of 6 of my colonists all randomly get sleeping sickness
stellar game design, really keeps me on the edge of my seat
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>>378513239
>Randy is ez because it's random
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>>378513651
On cass, you got to be ready for the first real invasion and every subsequent disaster or you're dead
On randy, you might bet the stick right away because 5 nano rapemachines drop right into your shit, or you get care packages for a year straight and it's smooth sailing
Cass provides a continuous , ever-increasing challenge, so it's the appropriate difficulty if you want to brag about having gotten gud, since randy doesn't tell us anything
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>>378512451
>in the batting cages
what did he mean by this?
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>>378513748
No thanks, I don't need to make sure the game is sticking to the approved scheduled quotas.

Get back to me when you can learn how to adapt to whatever is thrown your way instead of getting spoonfed step-by-step what you need to do to continue.
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>>378513962
newfag
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>>378513973
That's fine, whatever floats your boat
>Get back to me when you can learn how to adapt to whatever is thrown your way instead of getting spoonfed step-by-step what you need to do to continue.
you wot m8
The whole game is about being prepared for and adapting to whatever is thrown at you
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>>378513748
>he uses Prepare Carefully
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>>378491207

I tried playing both of those games and came to the conclusion that I don't have autism at all, that's all I can say
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>>378513390
Shit just happens sometimes, that doesn't make game should be changed to eliminate the chance for it.
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>>378514095
>The whole game is about being prepared for and adapting to whatever is thrown at you.
Precisely! So why ruin that by making sure the world sticks to a decently rigid ""progression""? You learn the beats, you wash, rinse, and repeat. You're just making it more dull for yourself.
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>>378514121
Sometimes, otherwise I just randomize forever until I get chars that aren't completely useless
The game on cass challenge+ is too difficult and the games take too long to get gimped hard right at char randomization
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Can I produce bionic arms and eyes in Rimworld? I know I can implant wooden legs, but after 3 years several of my colonists lack arms and eyes.

Also does a missing arm lower the close combat strengh?

On Topic, Rimworld is much more pleasing to the eye which makes it more comfy. DF has the depth (kek) which makes it superior.
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>>378514248
Because for me there's no fun on the survival of my fort being a complete crapshoot
You don't prepare for a mob of manhunter boars day 10, or space combat aliums dropping into your base before the first year is over
On Cass you know about how hard the next challenge is going to be, but you still have to make preparations for the whole variety of them. Could be a siege, so you need a sniper or your own mortars or something to flush them out; could be an epidemic, so better have that hospital ready; could be manhunters, so I hope your shit is ready to get walled off. However, the difficulty is always appropriate, so if you get rekd you are at fault, not the game throwing an impossible challenge at you because it's completely random

Dorf fort is also random, but dorf fort is also much easier. Sure, you can get a bronze colossus a month in, but you can also just cheese him entirely with cage traps, so what gives
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>>378514143
Your loss, have fun with mobas and subway surfer.
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>>378514430
Not in vanilla afaik, I used the Expanded Prosthetics and Organ Engineering mod for that in the bas
Haven't played the recent beta branches though
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>>378514430
There are two major mods that add prosthetics and implants to the point you can replace every bodypart with synthetic ones. They're pretty good.
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>>378514595
>>378514623
Compatible with A17, can I just throw them in and continue playing my save?
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>>378514086
i consider myself quite the meme historian, and the only reference to "batting cages" i've seen is in the repeated use of this image.
in the episode of seinfeld, he's not in the batting cages. he's in the yankee stadium

if there is some meme explanation for "batting cage" please enlighten me
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>>378514684
Back that shit up and try it out
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Rimworld is definition of artificial difficulty
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>>378514595
>>378514623
>>378514752
>Expanded Prosthetics and Organ Engineering 2.0
>Vanilla friendly!

Exactly the shit I have been looking for. Thanks guys
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>>378514848
Yes in that it is a video game so it's inherently artificial difficulty
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>>378514709
>i consider myself quite the meme historian
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>>378514430
>Rimworld is much more pleasing to the eye which makes it more comfy
Swap out the default tileset/colorset with something more eyepleasing. Don't bother with the terrible pixelvomit spritepacks or graphics sets though, they're almost all horrible. DF's visuals are much more customizable, so the "graphics" are really up to you. You'd be surprised at how much better the game can look with some tweaks to the default color set.
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>>378515140
studying etymology is a hobby of mine, and where else can i observe the inception and evolution of words and phrases besides meme culture?
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>>378515165
Using the natural color set is a given. I have never once played it with the vanilla color set.

Still Rimworld beats DF in terms of graphics by miles.
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>>378515314
I suppose it works better for rimworld, as there isn't a third dimension conflating everythign
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>>378512497
>oh goblin-chan, don't be so tsundere 9u9
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>>378516258
what emotion is 9u9 trying to convey?
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>>378516393
read the file name
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>download alpha 17
>forget all the mods i used to use
>go over and look at the mod forums
>slim pickings since very few things have updated from 16
>lose urge to play
welp
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How is the current Rimworld patch? I unfortunately got burnt out on the game a few days prior to the update.
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>>378516639
I wouldn't call it slim.
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>>378491207
>This thread again
Just play Dorf Fort. Rimjob does well at being the only DF-clone that doesn't totally suck but the games like Rimjob, SpacebaseDF9, Towns, Gnomoria, Game of Dwarves, Craft the World etc are all called DF-likes for a reason.

DF isn't as hard to play or difficult to learn as people make it out to be. It's been in development since 2002, released 2006, declared the dev's "Life work" since 2008 or so and will be worked on for another few decades. For a game in still early-mid alpha it has more content and depth than pretty much anything else, and no games really come close.
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>>378510027
This. /v/'s basically vidya-themed /b/ at this point, /ck/'s the same too.
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