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>Vast open world >120 Shrines >900 Korork Seeds >nothing

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>Vast open world
>120 Shrines
>900 Korork Seeds
>nothing else to really find
>Dragons are just target practice
>Side quest give garbage rewards
>Weapons don't scale with Enemies level increases

Someone explain why this game is their favorite in the series?
>>
Gerudo Link.
>>
>>378487392
People like collecting useless garbage
>>
>>378487392
Because of your pic
>>
>>378487392
Someone please explain why you are SO desperate to convince other people to stop liking what they like in favor of what YOU like.

I'll wait.
>>
>>378487392
yes its a shit game.

I don't understand why it too so long for /v/ to realize this.
>>
>>378487392
Because the physics engine is top notch.
>>
>>378487392
3d zelda sucks
>>
>>378487630
Nigger, literally everyone was able to play this piece of shit, regardless of owning a switch or not, and its shit, so shit I just ended up rushing to the end and dropping it without even bothering to 100% it.

ABSOLUTELY, FUCKING, NOTHING, TO, DO, IN, A, FUCKING, OPEN WORLD, GAME.

Why did they get away with this shit?
>>
>>378487392
>shitty final boss
>copy paste dungeons
>framerate
>>
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When will they stop making sissy twink hero?
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>>378487718
The physics engine alone isn't enough to cover all of the games flaws.
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>>378487974
As soon as you stop fapping to porn of him.
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>>378487630
It'll influence future Zelda titles to be the same and convinces Nintendo that BotW's gameplay is what people meant when they said Zelda should go back to its roots.
>>
Having just Korok Seeds and Shrines is pretty awful.
>>
>>378488529
I really like BoTW but it could certainly be better in terms of enemy variety and dungeons.
My concern with another open world Zelda is making it different enough. Instead of just putting the plains/forests/mountains/volcanos/marshes and deserts in different places what else is there to be done?
>>
>>378488741
You could actually unlock new tools and abilities like in previous games. divine beasts don't count
>>
Why didn't they use the side quest to expand the lore of the game? Instead side quest are designed simply to force you to explore.
>>
The side quests legit seem kind of pointless.

Zelda feels like it's at a crossroads where it's trying to decide whether or not it wants to be a full on RPG or not. BotW is teetering right on the line, but you can see some deficiencies for not dedicating itself more in one way.
>>
>>378487392
>>378487695
>>378487865
Literally the principal skinner pic but replace "children" with "people who actually played it"

I can't imagine being this autistic
>>
>>378488869
Yeah I get what they were doing with the relics and why, so players could tackle any obstacle in any order, but it does feel lacking for items.
>>
>>378489010
I was completely baffled at one particular side quest. A guy asked me to get 55 Mushrooms. What did he give me as a reward? A SINGLE Diamond.

How is that in anyway a good quest or reward?
>>
>>378487392
because it's made by Nintendo
>>
>>378488169
but theres no porn of him
>>
People are finally coming around to this game being fairly average for a Zelda game?
>>
>>378489293
http://www.ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Side_Quests

The rewards here are pretty terrible. Side quests need to be either completely reworked, or removed for something more useful.
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>>378489684
There's loads of porn if you know where to look.

Danbooru
>>
>>378487865
>Rushed to the end
>Nothing to do
Anon, there's a problem here
>>
>>378487695
>>378487392
>>378487865
>unironically telling people they actually weren't having fun
Must suck being autistic
>>
>>378490261
that's a girl with flat chest
>>
>>378490741
>He doesn't see the bulge
>>
>>378491210
>that bulge
Don't Gerudos have eyes? that's easily noticable
>>
>>378487392
The reward is the adventure. The korok seeds being shit is an intentional message against doing adventure for the trinkets.
>>
>>378490602
videogames aren't meant to be fun
>>
>>378487974
You must be new.
>>
>>378488529
Pretty sure everyone knows that "back to its roots" means 2d. This was them trying something different.
>>
Agree on all points. Unarguably major flaws
>>
>>378487392
I misread your post and thought you were using those points asking people why did they didn't like BotW.
>>
>see Dragon rise out of lake
>get hype
>take out bow
>scale falls off

such a disappointment
>>
>>378492503
They served no real significant purpose, had no lore behind them, and you can't even communicate with them.
>>
>>378492001
Literally the "it's shit on purpose" defense

A true classic
>>
>>378492001
The reward is your inventory space
>>
>>378492707
It is though, what's your point?>>378492876
That too, but still.
>>
>>378492001
Something being intentionally shitty doesn't change the fact that it's shitty.
>>
>>378493564
Exactly.
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>>378490250
>rupees
>rupees
>rupees
>rupees
>food you can probably make on your own
>rupees
>food you can probably make on your own
>food you can probably make on your own

What made them think this was good?
>>
>>378487392
>nothing else to really find
What
>>
People complain about the rain, but if I see another one of those damn skeletons/bats while walking around I'm gonna' toss my switch out my fucking window.
>>
>>378494104
What else is there? The memories are fine, but there's not many of them. Everything else is Shrines and Korok ""puzzles""
>>
BECAUSE
THEY'RE
TASTELESS
FAGGOT
CASUALS

And a fair-sized lump of Ninten drones.
>>
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>>378490383
>>
>>378487392
>the reward is only about what shiny you got not the actual challenge of doing it

Its also the hardest 3d zelda so far, and I'm not talking about being one shot in the early game.
>>
>>378494441
The Memories aren't fine though. I mean the concept is, I guess, even if flashback exposition and amnesia are retarded and overused. Among other things, BotW easily has the worst story (somehow) in the franchise.
>>
>>378487865
Kill yourself autistic nigger.
>>
>>378487630
That's what we do here
Just how new are you?
>>
>>378494441
>I rushed to the end and didn't find anything
Okay buddy
>>
It's not my favorite, but I still loved it. I enjoyed all the little things because I lived exploring and collecting things.

I do agree with you atbout no weapon scaling. Late game all I have is Savage Lynel weapons and that pretty boring when one wants to role play as a Gerudo Warrior or a Sheikah Ninja.

I would also like more lore about the land itself. Like the ruins that is covered in darkness north of the Lost Woods.

All in all, I feel that if they wanted to take inspirations from MMOs and Elder Scrolls, they should have gone full out rather than half asses.
>>
>>378487392
>set pieces
>botw's form of exp

the rewards are mostly fine though they could have removed the shrines after finishing side quests and just hand over the rewards since the shrines usually are just stairs with a chest and mummy
>>
>>378494772
No? The memories are well done. What problem do you have with them?
>muh VA
Switch to Spanish with English dubs you dumb nigger
>>
>>378492707
The Korok Seeds are literal feces. The grand reward for collecting all of them is a giant pile of feces.

The real reason for finding Korok seeds is to expand your inventory space and for the adventure/puzzle solving. Nintendo is mocking people who do it just for completion, which is weird but there you go.
>>
>>378487392
>nothing else to really find

You can:

Free a corrupted dragon on a mountain
Solve a whodunnit mystery in Kakariko village
Look for the statue of a missing goddess
Go on a quest to find a mythical white horse
Navigate a maze wreathed in eternal darkness
Help organise a chior rehearsal
Go bowling with snowballs
Hunt a giant horse
Shoot targets on mounted obstacle course
Hunt down your memories based on an ancient painting
Bring ice across the desert
Find a snowboarding course
Buy a house and furnish it
Play golf
Cook for a hungry bird
Build an entire town from nothing
Save a team of explorers after they were kidnapped by bandits
Decipher an ancient plaque broken into fragments
Help a shy dude get a date
Escort a message in a bottle down a river accoss a whole province
Ride a bomb powered rollercoaster
Search for ancient leviathanskeletons
Summon a horse diety
Survive on desert island with nothing but your wits
Sneak into Assassins hideout on a rescue mission
Explore a mysterious forest to try and find a legendary magical sword
Take photos of wildlife
Find and free the 4 Great Fairies.
Arrange a wedding
Fight over 100 miniboss battles, and literally tons of other shit to lose yourself in when you're not busy exploring.
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>>378487392
>nothing else to really find
Ummmm sweetie that's wrong
>>
>>378494772
Phantom Hourglass has a worse story.
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>>378487865
>>
>>378494772
Sooo what's wrong with those memories? How does BOTW have a bad story by any means?
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>>378495152
>Rehash!
>Remake!
>Port!
>Shit!
>Boring!
>>
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>>378494746
Yeah, that framerate was pretty hard to overcome. So hard I just skipped fighting all together since it serves no purpose, isn't mandatory, isn't fun, and did I mention the technical performance? Bullet time, longest telegraph times ever rewarded with time-stop attacks, elemental arrows fuckin' everywhere, unlimited bombs, retarded enemy A.I. and MMO-tier roaming regions, autosaves before every encounter. Gee fuckin' willikers I can feel myself overcoming difficult obstacles via this fun and satisfying gameplay. Too bad the end result sucks, but oh well because the gameplay is just so tits.

Holy fuck those puzzles are so hard, I'm wracking my brain trying to figure out these puzzles. These are so hard I might quit doing them since they're optional, but wait, there is no game other than the 120 puzzle rooms.
>>
>>378489010
Well it depends on the sidequest.

There are some fetch quests and yeah those are legitimately average but some of the shrine quests are easily among the best sidequests in the series IMO.
>>
>>378495238
>11 year old reaction image
Impressive.
>>
>>378487865
>I rushed to the end
>lol nothing to do
Why are retards allowed to post?
>>
>>378495301
Your shit taste has nothing to do with anything puzzlefag. Go back to SS where fighting is a puzzle
>>
>>378489050
I'd agree it was lacking in item stuff. The runes were very well done within shrine and world use but it didn't have that feel of obtaining an amazing new ability that unlocked a new part of the game.

Question is would people like it if they closed the world off more? like you could only explore around 25% to start with and then needed to seek out the normal assortment of items, like hookshot, to open up rest of the map? Just allow you to get those items in any order.
>>
>>378495301
>unlimited bombs
oh yeah those bombs that deal 1/100th of a given enemy's health are really broken eh
>>
>>378489293
Funnily enough that one guy tell you what the reward is beforehand.

The sidequests are for the hell of it btw. They are just extra tasks. The reward is travelling the well designed map and find more stuff on the way
>>
>>378487392
My favorite aspect of Zelda was the exploration. I like exploring and finding secrets in the overworld more than doing puzzles in a dungeon. Wind Waker was my favorite Zelda before BotW because I really dug the feeling of being a sailor on the sea, stopping to explore islands I found and taking out bokoblin towers. BotW is my favorite elements of Zelda amplified.
>>
>>378495457
That would go against the entire idea of you can go anywhere. The hookshot is a boring, overused item anyway.
>>
>>378495491
I think he's referring to kiting the enemy for a half hour and throwing bombs ad nauseum
>>
>>378495301
>hurr previous zelda is hard at all
>muh combat

Hardest archery challenges are in this one easily.
Any puzzle from past zeldas is brain dead so I dont see why you think this is any different. Oh right because muh dungeons even though the puzzles were all just as bad if not worse in past games.

>there is no game other than 120 puzzle rooms
Oh so the same as every zelda okay.
If you hate the franchise you can leave.
>>
>>378495152
>miniboss battles
It's a rock or it's a hinox
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>>378487392
You just listed 3 features and rounded it off with a factually incorrect statement.

Good job
>>
>>378487392

I finished it today and this is the experience I had with it.

The first 25% of the game was amazing. It was all fresh and new. Constantly leaning more about the gameplay mechanics, finding new weapons, seeing new set-peices, different environments and NPCs. It was actually somewhat challenging, weapons breaking, running out of food, unable to reach certain places, tough enemies.

Leading up to 50% was almost as fun, maybe the same. I'd become accustomed to navigating the landscape, combat, how to spot koroks/shrines/treasure, maxing out my meals and other shit. The challenge was starting to fade but the feeling of progress and being able to go through the game with a bit of ease was great.

I'd say up to 75% was my turning point. Things became too easy and nothing felt new anymore, it was apparent that they went for quantity over quality and just packed the game full of recycled content so the majority of people who played it very casually and quickly would see enough of it that it would stay fresh. Occasionally I'd still have an experience here or there that wowed me.

The last quarter leading up to 100% was a chore. Just walking around with the shrine finder on until it beeped until I got 120th shrine. Then culminating in a 2 hour spelunking of hyrule castle that was obnoxiously easy. The final boss went down quicker than the fucking Yiga leader and I breathed a sigh of relief.

>120 shrines
>300~ korok seeds
>all memories
>all armor
>completed trarry town
>hylian shield/master sword
>50000+ rupees
>145 hours

I'd give it a solid 6.5 maybe 7. There are a lot of great moments that stand out in this game but it is a shallow experience for someone who wants to experience all of it.
>>
>>378492707
They give literal pieces of shit you twat
>>
>>378494746
>Its also the hardest 3d zelda so far
are you joking, it takes one item to make a full heal +4 that prevents you from being one shoot and you get given so many that you can literally chug them without consequence. Not to mention that some of the game's very few enemy types are completely trivial like guardians which have only one attack that can be reflected by anyone who can push a button when they see blue.
>>
>>378495675
Moldulga and the Guardians are easily the best miniboss fights in Zelda. Fuck even Taluses are better than the rest of the minibosses
>>
>>378495675
Or a Lynel
>>
I really enjoyed BotW but the world does feel void of content.
>>
>>378495704
Well it's your own completionist autism ruining everything. Why force yourself to do it?
>>
>>378495607
Why would a person purposely play a video game in a way they know is not fun? There's dominant strategy and then there's subjecting yourself to tedium on purpose.

>>378495756
being the hardest zelda game isn't a high bar
>>
>>378487392
shrines as your reward > heart container pieces inside generic large chests as your reward
>>
>>378495704
>durrrrr i'm nearing full completion hurrrr why is this becoming tedious

You just described the process of 100%'ing every video game ever, then claimed it was a "shallow experience" based on a solely completionist viewpoint.
>>
>>378495756
>he uses healing in any zelda

Maybe on your very first time in a 3d action game.

Zelda is literally made for children. Its not hard so complaining the new one is easy is the dumbest shit you could do when OoT WW and TP are all easy as fuck in every way.

They are the same puzzles and same combat. BotW has the hardest archery challenges.
>>
>>378495825
I disagree. Were you walking and running most of the time?

>>378495850
Yeah but it is the hardest 3D Zelda game, which was his point all along
>>
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>>378495850
>being the hardest zelda game isn't a high bar
and these things put it well below that bar for anyone who is over the age of three.
>>
>>378495704
>
The last quarter leading up to 100% was a chore. Just walking around with the shrine finder on until it beeped until I got 120th shrine. Then culminating in a 2 hour spelunking of hyrule castle that was obnoxiously easy. The final boss went down quicker than the fucking Yiga leader and I breathed a sigh of relief.

Just gonna say you go into the castle last after getting everything of course it's going to be easy. You know the mechanics in and out by that point and have acess to all the gear so you can just treat hyrule castle as more of a tour than someplace dangerous.

That's what happens when you get fully upgraded, aint much of a challenge at that point.
>>
>>378487392
drops scale
>>
>>378495978
YAHAHA!
>>
>>378495850
Because "hurr hurr beats losing my weapons" or whatever detractors would say.
>>
>>378495850
> BotW
> Hard
Like... the first few hours when you have nothing? Yeah that is pretty difficult. The rest is dogshit easy though. I never ONCE died to a boss.
>>
>>378495756
>it's not the hardest Zelda
Please fucking go back and replay the other zeldas. Enemies drop heart pieces like fucking candy and they can scarcely do one heart of damage every time they attack. Enemy vairety means nothing when all of them have less movesets than a Bokoblin in BotW and do 1/4 heart damage at the start of the game
>>
I'm not sure what the problem is with the game.

Most Zelda games give you 40 hours.

This game gives you 80 hours. That's the amount of time it takes to complete the story, complete all the shrines, get 200 korok seeds and do a good chunk of the side quests.

So you get double the gameplay, yet you're upset? I don't understand.
>>
>>378487523
>collecting 900 Kuck seeds give you a literal piece of shit

bravo nintendo
>>
>>378492973
>>378495081
>>378495735
Yes. But pointing out the meta commentary doesn't mean it's good. Putting in 300 bullshit items to make fun of your audience doesn't excuse the fact that they put in 300 bullshit items. Some people enjoy collecting things and being rewarded in creative ways, hence the complaints. It's a problem for people who want variety.

For me, the items were uninspired and the exploration was tedious after 15 hours or so
>>
>>378495704
>Leading up to 50% was almost as fun, maybe the same

That was the point that you were supposed to fight the final boss, retard.

Everything beyond that is just optional fluff.
>>
>>378495978
No? Dude have you played the other zeldas? You don't even have to fucking find hearts, they drop everywhere like candy. You can't ever run out of them even if you aren't finding them

>>378496094
Reading comprehension, learn it
>>
>>378495675
Or Molduga or Lynel
>>
>>378496204
You also get rewarded with weapons, shrines and armor when exploring, so
>inb4 shrines are all the same!
Only combat shrines are similar. The puzzle ones are different
>>
>>378496094
if you die to any 3D Zelda boss, period, you are shit
>>
>>378495978

D E L E T

Seriously need to nerf hearty ingredients though.
>>
>>378496094
Thunderblight is the hardest 3D Zelda boss, period
>>
>>378496130
This game gives you 40 minutes
>>
>>378496326
His entire point is moot though, compared to other zeldas especially
>>
>>378496290
>The puzzle ones are different
wrong
>>
>>378496290
Don't even get me started on the weapons.
>>
>>378495661
>combat is shit
>puzzles are shit
Then what's the point of Zelda?
>>
>>378489010
>rpg as a term has degenerated so much that people actually think breath of the wild is "on the edge"
>>
>>378496437
>wrong
Prove me wrong then. How is it any different from the lock and key of other zeldas?

>>378496438
>WAAAAH THEY BREAK
Don't worry, I finished it for you
>>
>>378496437
>Seriously thinks all the puzzles are the puzzle ad nauseum.

You didn't play it.
>>
>>378487392
Nintendo wanted it to be like Skyrim but without the actual roleplaying. They give you an hour long tutorial in which you get literally all the powers in the game and then say "heres a huge fucking world. We didnt bother putting any sort of lore other than the basic Ganon fucked shit up so go fuck his shit up plot. but dont worry we put in 120 puzzles rooms those will surely make up for the lack of any actual dungeons or sidequests in this game"
>>
>>378496485
None of them are shit though, just mediocre
>>
>>378496549
What is an actual dungeon and an actual sidequest?
>>
>>378496359
>hardest
>don't even need Flurry timing to break his shield and open him up like an overexcited prom queen
>land a Flurry with the Master Sword and he loses half his health
Is Zelda really this pathetic?
>>
>>378496204
I can tell you were rushing everywhere.
I bet mist of the korok seeds you have are rocks on top of a high place. There are docens of different ways to get a korok seed and, for their purpose, the are really creative indeed
>>
>>378496363
Kill yourself
>>
>>378496507
>>WAAAAH THEY BREAK
No, more like
>WAAAAH I found another guardian sword that hits for 20 and the "special" weapons from the divine beasts suck dick and there's actually no point in fighting mobs past 30% completion because the chest is GUARANTEED to contain a useless weapon.

Citing "weapons" as a reward in BOTW is laughable. 9/10 you do an entire shrine and come away with a flame sword or an ice spear that is both unwanted and functionally useless
>>
>>378495301
If you're having a hard time with shrines, I think you need to somehow pass pre-school
>>
>>378496730
Yes, really. Zelda is a piss easy series. Usually bosses go down in 3 hits, tops
>>
>>378496730
>Actually using the Master Sword.
Not our fault you used the easy mode buffs. That's like complaining the endgame of MegaMan X is too easy because you got the hadoken.
>>
>>378496485
>games are only for hardcore difficulty and not fun adventures

People like kirby just fine.
>>
>>378495704
>Things became too easy and nothing felt new anymore, it was apparent that they went for quantity over quality and just packed the game full of recycled content so the majority of people who played it very casually and quickly would see enough of it that it would stay fresh

Right up until my 120th shrine I was still doing shrine quests unlike any I'd ever done before, like the time I found an abandoned shack and diary on one of the far corners of the map and had to figure out a shadow puzzle using snowballs, or the time I solved a riddle with bombs and wind currents, or the time I stumbled upon a giant ass leviathan skeleton in the middle of a sandstorm. All of these were among the very last shrines on my checklist.

I think you're dramatically oversimplifying the diversity of content in the game.
>>
>>378496897
So
>WAAAH THEY BREAK

Good to know
>>
>>378496656
Actual dungeons are the 4 divine beasts.
Shrines are small puzzle rooms, basically a bite-sized part of a dungeon.
Sidequests are pretty much everything as you are not required to do shrines or divine beasts if you're good enough to kill ganon with miminal upgrades.
>>
>>378497035
So shrine quests are not sidequests?
>>
>>378496748
>dozens
Wew.
>shoot the targets
>where does this little rock go?
>jump through the ring
>where did the flower go?
>where does the cube go?
>where does this big rock go?

Creative as fuck you right
>>
It's unique in that I probably had the most fun actually playing the game and exploring of the 3D zeldas, but would never consider replaying it outside of trying a speed or challenge run

My biggest complaints with the game would be the unlimited food/potion slots and unrestricted healing from menus.
Perhaps that's a change that will come with 'hard mode', but it really should have been part of the base game.

The open world was fine though. IMO the first experience should always be better than subsequent encounters, and the first time encountering dragons/lynels/labyrinths/the more fleshed out shrines etc. were all great.
Exploring > Revisiting every time.
>>
>>378496935
I bet you are the kid that claims to own the PS5
>>
>>378496730
Most bosses are puzzles in zelda. Really obvious easy puzzles.

Look at WW and TP for instance. Few bosses or even enemies do any damage or have movesets that would be challenging
Rooms are setpieces to overcome nothing more.

Contrast that with old 2d zeldas where every screen was designed to kill you in the later parts especially.
>>
>>378497013
Confirmed for retarded

Good to know

Nintendofags, while not only illiterate, are the most assblasted fanboys on the planet
>>
>>378497089
>he missed many Koroks because he didn't notice the puzzles
LMAOing @ your life
>>
>>378495152
OP BTFO once again
>>
>>378497152
No your post is literally that they break, and you THINK the weapons are useless because you didn't even bother to get them

And I doubt you aren't assblasted, given your wording lol
>>
>>378497089
Thats barely half the different puzzles boy.
>>
>>378497152

Projection much? You sound mad as fuck no one bothered to read your shitty post properly LMAO
>>
>>378496897
>I'm too stupid to make use of all the weapons properly
>>
>>378497157
http://m.ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Korok_Seed_Puzzles
Literally 15 types.

I forgot some variants of "where does the rock go" like the metal ball and chain.

Korok seeds are creatively void. If you can look at this list and say, "Yeah, this looks like inspired, enjoyable content", you're probably a stupid person.
>>
>>378497094
>It's unique in that I probably had the most fun actually playing the game and exploring of the 3D zeldas, but would never consider replaying it outside of trying a speed or challenge run

Why replay any Zelda game by that logic? After all they're just the same overworlds you've already explored, the same easy puzzles you already know the solutions to and the same bosses you already know how to fight.

When do subsequent Zelda playthroughs EVER give you anything different and new?
>>
>>378497423
No you
>>
>>378497247
>>378497328
>>378497418
Like clockwork
>>
>>378497089
on top of my head

Shooting balloon (sometimes hidden by themselves, sometimes moving ones)
Jumping fences with horses
Sticking a chained ball inside a tree with the magnet
Diving into a flower circle in the water
Throwing a rock inside a cicle of rocks in the water (requires the ice thing sometimes)
Shooting a series of targets
Taking frouits out of some trees to make the have the same as others
Sometimes they are just a glowing light

And I know i am missing some
>>
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>>378497512
>no argument
>l-like clockwork!

Stay assblasted, famalam
>>
>>378497575
see
>>378497423

The puzzles fucking suck
>>
>>378497512
> Ah yiss, just as planned. I said something incorrect and was given retort
>>
>>378497423
>m.
Post discarded
>>
>>378497586
If you enjoy getting swords that hit for 20 as rewards, enjoy your game m8.

It sucks
>>
MM is my favorite, though. BotW is top tier though.
>>
>>378497682
Good idea. You wouldn't want/be able to read the list
>>
>>378497094
>the first playthrough is the most fun
no fucking shit man
The points you made apply to LITERALLY every video game, not just BOTW
>>
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>>378497696
Yeah, I will enjoy the game, because good swords don't actually break at 20
>>
>>378497512
>I don't have an argument I can defend so I'm going to cry when people call me out

Please put a bit effort into it.
>>
So what makes other games content any better?
Most games have shit combat and dont even bother with puzzles.
I mean so many dont even bother to add physics to the worlds projectiles let alone items

Is it the bombastic graffix and set pieces?
Maybe the immersive gear crafting
Then again could it be the story telling and amazing VA

I'm genuinely not sure what makes other games that "do it all" so to speak any better.

If you want combat play DMC and NG right?
People dont think zelda is about combat do they?
>>
>>378497696

>WAAAH THEY BREAK
Proving me right once again
>>
botw is OCD bait
it's amazing up until lategame, at which point it becomes a grind
It takes your own force of will to say "nah I'm out", which is an option the game provides at literally every moment past the tutorial
>>
>>378488869
Why don't they count? Because you said so?
>>
>>378496897
>most of a games rewards arent needed and end up useless

Wow its like 99% of video games.
Every RPG you end up with tons of shit you never use because its just a filler item. Doesnt matter if its j/w/a/c its all the same.

A games shiny trinkets arent the reason to play a game, the gameplay or story is. Otherwise you would love garbage like BK and YL.
>>
>>378497423
Why the rage? Such a retarded complain and flawed argument
>>
>>378497423
Korok puzzles can be pretty enjoyable when you're not trying to 100% them though. They're just fun little distractions on the map that don't replace the amount of substantial content that's actually there.
>>
>>378487695
Just wait until the next game then you cucks will love it.
>>
I think this game was a testament to how some people just can't handle freedom. No matter what there's always individuals that will ruin their own experience in the name of total completion. This isn't the fault of anybody really, there's no way to make everyone happy. I completed the game in about 45 hours when I felt I was ready to storm the castle. I obviously didn't complete everything. Shit, there was some parts of the map I didn't even touch/uncover. It was one of the better games I've played in a while.
>>
>>378498195
>Korok puzzles can be pretty enjoyable when you're not trying to 100% them though.

This. In very other zelda theres literally nothing between goals. Now I get the same shit from past zelda dungeons to distract me all the time.

>people claim dungeons are the best part but the puzzles or combat are the same as botw
Then what part of the dungeon? Is it just atmosphere or graffix?
>>
>>378496939
>using the series's trademark weapon is EZ mode now
>thinking the Master Sword is top tier and not just a semi-workaround for the godawful durability system
Ok.

>>378496957
Kirby has better combat variety and fun transformations. If Zelda's going to have hack and slash combat, it should adhere to the standards of the genre, like decent higher difficulties.
>>
>>378497858
Are you all fucking spastics? What is it about Zelda that absolutely ruins your ability to think critically at all? Is blinding yourself a requirement to be a Zelda fanboy?
Look at this sea of retardation:
>>378497247
>>378497328
>>378497418
>>378497586
>>378497671
>>378497817
>>378497858
The argument is not the swords break.
A: Weapons are a poor reward because, once you have an inventory of decent weapons, they are useless in the game. You can finish a shrine and be rewarded with a sword you don't want or need.

The argument is not the swords break. It's that the weapons are boring and, after you've learned to manage the inventory, fucking suck. Getting a flame sword that hits for 20 when you have maxed inventory of viable weapons is shit. The weapons received are mostly shit. They're not rewards, more often than not. Killing a mob camp quickly becomes useless because the chest usually contains some dogshit sword (or fucking arrows).

>inb4 autistic screeching
>>
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Zelda games blow anyway. Repetitive, trivial games literally made for children. Sometimes they have some cool designs though so there's that.
>>
>>378498195
This is how i treated them. Main goal was shrine hunting and doing the npc sidequests. So if i stumbled across a korok puzzle or spotted one while gliding I'd go do it but didn't feel the need to go hunt down every single one.
>>
>>378498443
>godawful durability
Is durability the greatest casualfiilter?
>>
>>378498443
Someone doesn't know about the damage multiplier.
>>
>>378497623
Like yo mamma doez??
>>
>>378497129
>Contrast that with old 2d zeldas where every screen was designed to kill you in the later parts especially.
Shame we'll never return to this.
>>
>>378495704
>the first 75% of 145 hour game was fun
>didn't really like it desu
dude what
>>
>>378498526
>all that autism and mad
Whew
>they are boring because I said so
Double whew
>>
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>>378498526
>literally making shit up
Wow what makes you so mad
>>
>>378497472
>Why replay any Zelda game by that logic?
Most don't drown you in copypasted busywork.

>>378497773
>The points you made apply to LITERALLY every video game
>what are higher difficulties
>what are specialty/challenge runs
It's like Zeldafags don't play other games.
>>
>>378498526
If you're putting yourself in a situation where you have that mindset, you're not balancing what you do well.
>>
>>378498526

>inb4 *autistic screeching*
You already got that covered lol
>>
>>378498526

When I played I instantly associated weapons/durability as just another form of 'ammo' and didn't really give a shit either way. How do you feel about playing shooters and passing by ammo that you don't need because you're full? Maybe it's not a good comparison but it is just how I ultimately saw it.
>>
>>378498195
Obviously this
>>
>>378498774
>Most don't drown you in copypasted busywork.
>literally every 3d zelda before it is filled with fetch quests and padding out the ass

What did he mean by this?
>>
>>378498774
>most don't
BotW doesn't either, you can skip them, unlike the other zeldas
>>
This thread: Botw is good because other Zeldas are bad, too.
>>
>>378497850
>So what makes other games content any better?
Focus on core gameplay with good progression instead of exploring an empty overworld.
>>
>>378498528
All video games nowadays are made for children regardless of rating. You'll soon grow up and realize this.
>>
>>378498848
This is the first game he has ever bought because of the reviews and now he is dissapointed it didn't make his dad come back and his mother to love him
>>
>>378498831
Wow nice I just finished up at this shrine I wonder what I'll get as a reward... oh its ammo I don't need....
>>
>>378498526
>once you have an inventory of decent weapons, they are useless in the game

This is not an argument in the slightest. Fire weapons melt ice, ice weapons freeze enemies letting you wail on the, lighting weapons let you stun or interupt attacks as well as do extra damage in water. 2h weapons are great for breaking rocks for mining items. Blade weapons cut ropes, foliage and log trees.

If you want to go rambo you can take a full stock of weapons and just go frontline attack enemies. Or you can use a high damage wepaon to sneak up and stealth kill something.

Wooded weapons carry fire if you don't have a torch. Metal weapons can let you draw lighting strikes letting you kind of set a trap during thunder storms. Metal weapons also will trigger flint for lighting fires.

Seriously you are one fucking stupid peice of shit. Weapons have a good variety of uses. USE THEM. You cry that getting more when you have a full stock is a bad reward that's probably cause you don't use them ever.

You aren't meant to horde weapons in BotW. They are tools meant to be used constantly and replaced.
>>
>>378498097
>Every RPG you end up with tons of shit you never use because its just a filler item.
Which is terrible design and even worse in a game with hack and slash combat, where weapons are defined by movesets.

>A games shiny trinkets arent the reason to play a game
They're part of and enhance the gameplay.
>>
>>378498949
So a game thats nothing like zelda then because no 3D zelda is that.

Unless you think getting another useless puzzle item that does nothing in combat 80% of the time is good progression?

Every one is just heres another distraction to keep you going and make sure we dont do anything with core mechanics because now you can swing or spin
>>
>>378487392
Does anyone else think Link shivering is the cutest thing ever? I just wanna warm him up. Not even sexually, just give him a warm drink and a blanket.
>>
>>378487392
>nothing else to really find
Why keep perpetuating this lie? Everyone who has actually played the game knows that you are full of shit, and it already has a 97 / 8.4 on Metacritic as a result.
>>
>>378499074
>Which is terrible design
>every RPG in existence is terrible design

Well shit guys this is the problem, BotW was suppose to be better than literally every other game at once.
>>
>>378487392
Style over substance, form over function, etc.
>>
>bawwwww why is this game not fun anymore when i go for 100% completion

You people amaze me with how fucking stupid you are.
>>
>>378499059
>fuck yes I just beat this shrine and now I get a blade weapon so I can cut foliage
I'm asleep. Sure, they have uses. They're bad rewards, especially for completing shrines.
>>
>>378498560
No, because it doesn't filter casuals, it only functions as a retarded annoyance.

>>378498571
You mean doubling the damage of a 30 damage sword in a game with 100+ damage weapons?
>>
As someone who as never played a Zelda game, is this game good?
I don't want a biased, Nintendo fanboy answer. Just be honest.
>>
>>378499057
You completed a shrine and obtained one of the only ways for character growth other than equipment (goddess spheres). Some shrines also have unique armor, rupees, valuable arrows, not just weapons. Depending on the individual that weapon could be a nice at the time.
>>
>>378499234
What you said makes 0 sense. BotW has the least "style over function" in the series due to the lack of """epic"""" cinematic moments
>>
>>378497952
Because they're gimmick attacks.
>>
>>378499337
Honest: 7/10
Fanboy: LALALALALALALLAA 11/10
>>
>>378499323
>retarded annoyance
Only to casuals.

Are you a casual?

>>378499382
Like all Zelda tools then? Gimmicks?
Also
>attacks
What
>>
>>378499006
There's a difference between when children could be able to enjoy a game and when the game is literally made for them. Maybe you should grow up and stop playing this schlock.
>>
>>378488118
No one said otherwise.
>>
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>>378499057

It's a never be happy senario with people like you. If you got nothing from the shrine but the orb you'd bitch. If you got money you'd bitch. If you got actual ammo you'd bitch. If you got another gear set that simply looked different you'd bitch. If you got random materials for crafting you'd bitch.

And then soon as you make a suggestion on what you should get, countless people will tell you why it's stupid and then you'd bitch.

You'll never be happy no matter the reward.
>>
>>378499337
Is it worth the money buying a system for? Probably not unless you're a fanboy of the series. Is it worth playing if you already have the means? Yes, very much so.
>>
>>378498831
>When I played I instantly associated weapons/durability as just another form of 'ammo'
This ain't an FPS Anon (where guns don't explode into nothingness when emptied). The differences between weapons at any given point aren't as vast as the pistol vs rocket launcher. Combat should be about how intelligently you use your options, durability doesn't add to that and actively hampers it.
>>
>>378498774
>Most don't drown you in copypasted busywork.

Neither does BotW.
>>
>>378499448
>honest
Oh yes
Only you are honest and totes not biased, I forgot
>>
>>378499542
>totes
18+
>>
>>378487392
It seriously has level scaling? And I almost bought it. I really need to start looking into that shit more carefully. I wouldn't want to play garbage like that accidentally.
>>
>>378499534
Huh? Durability does make you access your items intelligently compared to no durability
>>
>>378499323
If it annoyed you at all then you were already filtered as a casual. It's not even mildly annoying.
>>
>>378499605
No, you really wouldn't
>>
>>378498848
>BotW
>main draw is exploring the empty overworld with 15 enemy types, most of which are trash or palette swaps, while doing shitloads of copypasted content
>3D Zeldas
>main draw is dungeons
Anything else you need cleared up?
>>
>>378499601
>getting triggered at a word used unironically
18+
>>
>>378499485
Or maybe stop expecting a franchise that has clearly been for kids since the switch to 3D to suddenly drop its identity and do things to suit your discerning adult tastes.

Seriously does anyone here honestly believe post 90s zelda is for anyone besides 8 year olds?
>>
>>378499272
So what do you want huh? What grand reward should you get for 5 minutes of effort?
>>
>>378499709
>used unironically
Yeah, that's the point.
18+
>>
>>378499698
>empty
Wrong
>15 types
Also wrong
>main draw is dungeons
Wrong again

Nice try. Also nice goalpost shifting as well
>>
>>378499337
It's a survival game without anything like thirst or hunger and is as fun as you let it. How willing you are to explore bright eyed is 2/3rds the experience.
>>
>>378499698
>dungeons
>exact same shit combat
>braindead puzzles
How is it better? Because its underground?

I will agree BotW needed some real bosses.
Nothing in the game feels like one honestly
>>
>>378499337
I've never played a Zelda game either and I'm playing it right now, it's an good game, but it defiantly not go out and buy a switch now type of game.
I say wait to get it, you aren't really missing anything much.
>>
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>explain why

Kass
>>
>>378499719
I'm not expecting that, I'm expecting you manchildren to grow out of this.
>>
>>378499813
It must be nice to win arguments by saying "wrong"

Very succinct
>>
>>378499812
>getting triggered yet again
18+
>>
>>378499887
>dont have fun
I play all the games anon.
What you think simple games arent a great way to break up your time spent gaming?

My backlog is from every genre for every age imaginable.
>>
>>378499896
No it's because you are literally, factually wrong on all counts. It's quite amazing actually
>>
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>mfw this game was inferior in every way, except being able to climb all surfaces, compared to Witcher 3.

Pretty disappointing lads, gotta be honest with you.
>>
>>378499036
>all core gameplay sucks now
What?

>An item you won't ever use again
Not everyone is a braindead casual that mashes buttons then bitches about the game being a button masher.
>>
>>378499976
I'm not that anon. I just haven't seen you give evidence otherwise

You did it again :>]
>>
>>378500004
>inferior combat
>inferior exploration
>inferior movement
Hmmm....
>>
>>378500004
Bullshit. The world design of BotW is vastly superior, you're capable of playing the game with the HUD turned off because there are geographical landmarks every step of the way. Meanwhile, it's a legit pain in the ass to try and play that way in Witcher 3, because the map isn't uniquely designed enough.
>>
>>378499534
If you're smart you adapt to the game. Treating weapons as ammo in BotW is not a bad thing. There's a ton of weapons around to be used up. If you want to use them wisely you can, the game lets you do that. But you can also use them as disposable tools. The game lets you do that too. Either way works.

Oh and durability ties in perfectly with "how intelligently you use your options." It means that you don't flail the weapon into the enemy when they block. It means you don't take on a massive horde with only a few shoddy weapons. It means you sneak in and try to kill a few with arrows before charging in.

You talk about intelligent use but don't even understand how do to it.
>>
>>378500032
There are more than 15 types
The overworld is objectively not empty
The dungeons in Zelda suck and are piss easy, so they can't be the main draw
>>
>>378500004
>comparing W3 to BotW again

Not even close to the same game style.
Retards that make this comparison are the same retards the compare W3 to any ES title.

They are clearly going for different things.
>>
>>378499965
Do you still wake up early on saturday to watch cartoons too? That was fun when I was 7.
>>
>>378499337
If you like exploring it's the best game in the series.

If you're expecting big grandiose dungeons you're going to be disappointed.
>>
>>378499059
>Fire weapons melt ice, ice weapons freeze enemies letting you wail on the, lighting weapons let you stun or interupt attacks as well as do extra damage in water.
These are also a gross minority. The weapon variety basically boils down to the strongest variant of the 3 weapon classes (Savage Lynel/Ancient/Guardian), elementals, and boomerangs. The rest of the properties are so rarely used they may as well not exist.

>Weapons have a good variety of uses.
And most weapons are completely redundant. It's a terrible system.

>They are tools meant to be used constantly and replaced.
Which is dumb busywork.
>>
>>378499534
>Combat should be about how intelligently you use your options, durability doesn't add to that and actively hampers it.
So you should never have to think if youre going to run out of attacks in a certain style?
How is that more intelligent than the alternative?
>>
>>378499337
ever played any other open world game? Then you don't need to play this. It doesn't do anything special. Unless you really just want the Zelda coat of paint over your open world game.

You can tell a game is shit when people are giving criticism in the thread, and the only comebacks are "b-but your retarded." There are better Zeldas to play as your first.
>>
>>378500228
>dumb busywork
? Playing a game is busywork now?
>>
>>378500285
>You can tell a game is shit when people are giving criticism in the thread, and the only comebacks are "b-but your retarded."

Problem is the detractors are doing the exact same shit.
No one in this fucking thread has had a single good point for or against it leading me to think its just mediocre with a big name on it.
>>
>>378500285
>selectively ignoring posts
>""""critism""""
Wow anon sure convinced me
>>
>>378499125
>So a game thats nothing like zelda then because no 3D zelda
I wasn't talking about Zelda specifically, but the other 3D titles focused on core gameplay more than BotW does.

>Unless you think getting another useless puzzle item that does nothing in combat 80% of the time is good progression?
Being useful 20% of the time is a gross improvement over 0%, and I'm guessing most fans are dumb fucks that don't exploit the tools given to them.
>>
>>378500375
Why not emulate the fucking game and see for yourself
>>
>>378500163
>Bokoblin
>Moblin
>Keese
>Lizalfos
>Octorock
>Octopus ball in water
>Yiga
>Wizard guys
>Chuchu
>Plebbit
>Lynel
>Skeleton + variants

Go fuck yourself
>>
>>378500176

Theyre both open world rpgs. Thats why people compare them. You cant say theyre nothing alike because they are. You have a big world to explore, fight enemies and theres a story. Except while zelda did exploring extremely well it falls incredibly short on everything else. You cant say 'theyre going for different things!' as a defense because it simply isnt true
>>
>>378499221
>BotW was suppose to be better than literally every other game at once.
>one aspect of some RPGs being poorly designed means all aspects are
>RPGs constitute the entirety of gaming
Really activates the almonds.
>>
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>>378487974
When they start making him left handed again, which is to say never
>>
>>378500473
Because that'd mean he would have to do more than be idly bitter and shitposting.
>>
>>378498528
>Repetitive, trivial
name some games for me that aren't these friend, I need some adult games to play
>>
>>378500410
>Being useful 20% of the time is a gross improvement over 0%, and I'm guessing most fans are dumb fucks that don't exploit the tools given to them.
>20% of the time

You misunderstand. 80% of the items you get do nothing in combat. They arent useful 20% of the time, only 20% of the items are useful at all outside their specific puzzle you can always see a mile away.

>but the other 3D titles focused on core gameplay
>core gameplay
Which is? Because this one has more combat nuances than all of them but TP which I will only say to satiate the fanboys of the dumb special moves that werent even very useful especially when you want to use them most.
>>
>>378500512
Wrong. Sentries, guardians, minibosses
>>
>>378499501
What made me happy was when I quit doing them and just rushed to the end of this game.
>>
>Be playing Zeldarim souls
>Just did some epic rock climbing
>Find 2 oddly shaped rock formations
>The look almost identical except on formation appears to be missing a piece
>Turn my head 90 degrees
>find a rock that matches those on the rock formations
>Use my gigantic brain and determine that I should place the rock in the unfinished formation to make them identical
>Do that
>A korok pops out and gives me a reward
>10/10 gotyay be sure to donate to my twitch channel and patreon
>>
>>378500228
>(Savage Lynel/Ancient/Guardian), elementals, and boomerangs.

You don't get the best stuff without first using up the lesser stuff. You don't go kill you're first few Lynels with shoddy equipment unless you are a fucking master of the battle mechanics and have a good stock of wepaons to kill it. Ancient stuff needs to farmed for materials and money.

So duh.. endgame weapons are better than early game weapons. You aren't handed them right away, you work towards them. It's your own fault if you go get those weapons asap and don't need the lower ones from shrines.

>And most weapons are completely redundant.
Is not an argument. There's a ton of armor, food, materials, stat boosters, etc that's all redundant. You're crying that there is too much and you can't use it all, you don't have to use it. In a game made to go anywhere from the start it's going to have redundance of items/weapons/gear so you have something to use no matter where you go.

>Which is dumb busywork.
Please learn the correct use of that term before you try to argue with it.
>>
>>378500473
I already did 120 shrines on wii u.

I can still look at a threads post quality without adding my own opinion to the cesspit
>>
>>378500537
>falls short
Not in movement and combat (aka gameplay), W3 fag
>>
>>378499457
>Only to casuals.
>casuals are the ones who get annoyed when a functionally unique tool breaks, because they're able to tell the differences between weapons and don't just mash buttons with everything
Come again?
>>
>>378500802
Yes. Casuals get pissed when they can't keep a shiny new tool forever and can't button mash to the end of time
>>
>>378500727
>playing zelda
>see them same ol metal blocks for a kork
>cant find where to put them
>game wants my to cross by a waterfall to the other side
>have to use ice and magnesis to get the block there
>im too far down
>have to climb the waterfall with the block to reach the goal

No one said this was a difficult game fagboi.
>>
>>378499539
90%+ of the game is walking through empty areas to check shrines/towers/koroks/sidequests off the list.
>>
/blog/
The very first time I picked up a random rock and found a korok my heart fucking sank cause it hit me that those fuckers could be absolutely anywhere. A buddy of mine with the game had the exact same thought process, curious how many of you virgins felt the same way
/endblog/
>>
>>378489293
He told you about the diamond though.
I thought the quest was for exchange.
>>
>>378500794

>gameplay consisting of only 3 enemy types

Inb4 recolors are 'different enemies so they count to!'
>>
>>378499501
>people would be unhappy with a unique, useful tool as a reward for completing a challenge
>>
>>378499272
Yeah I wish completing shrines gave you something like increasing your health or stamina bar. That would be cool.
>>
>>378500945
>empty areas
>not realizing that they are all fucking optional
Please learn the definition of drown and busywork
>>
>>378500958
I was happy because a kork can be literally anything and all you do is pay attention to things out of place.

Unless you think the overworld is better without the same style of puzzles from past games dungeons?
>>
>>378499634
>Durability does make you access your items intelligently
Using trash weapons for trash enemies is not fighting intelligently, it's pidgeonholing.
>>
>>378501041
>3 enemy types
Of course, W3 fags are liars as well
>>
>>378500697
Try something where you might see a game over screen without putting an effort towards losing.
>>
>>378500285
>It doesn't do anything special.

>tightly designed overworld map with densely distributed content and unique landmarks and structures so that players can find their way around even without the HUD enabled
>more biome diversity than most open world games
>puzzles and riddles are seamlessly integrated into the exploration of the game
>you can climb any mountain you see through the core mechanics alone, without it being some exploit or glitch
>hunting, scavenging and cooking are all intuitive and interconnected in eloquent ways

Name ONE other open world game like this. I'll wait.
>>
>>378501161
It is more intelligent than using the same weapon for everything though
>>
>>378501094
now that I'm much much further into the game I do actually appreciate them. I stopped fast traveling, and looking out for random stuff while I'm on horseback is actually quite fun. they also aren't too copy pasted and it gets you to pay attention to the environment and stuff I give it a 8/10 I just hate it from a completionist standpoint
>>
>>378501176
So literally no game at all?
>>
>>378487523
As someone who likes to collect useless garbage in games, I prefer it when there's a decent reward given to you. Why do modern developers keep fucking that up? Even the older GTA games had useless shit to collect that at least give you something good for taking the time to collect them.
>>
>>378487392
>>378487865
>stop pretending to have enjoyed this game
>admit it's shit right fucking now
>>
>>378487392
>Someone explain why this game is their favorite in the series?
There is no other game in existence that feels this good to move around in.
It has a small few problems but for the most part BOTW is an incredible game.

I've seen an odd amount of negativity these days towards the game, and I really don't get it.
>>
>>378487392
It's more about the journey, not the destination.
>>
>>378501334
Try mgs3, that's a fun one.
>>
>>378500945

See: >>378495152

Also learn what "empty" means.
>>
>>378501425
Shitposters and contrarians. You're on /v/ for fucks sake
>>
>>378501161
>being so dumb you think botw is pidgeonholing you when other zeldas literally do that by forcing you into one combat style with the sword and shield

Damn it must be amazing loving games like [redacted] and [unable to parse data]
>>
>>378501448
>MGS3
It's fucking easy as well, every time I die it's because I messed up supremely by dicking around
>>
>>378499813
>not empty
>walk 5+ minutes encountering nothing
>no smart enemy layouts and poor use of enemy combinations

>Also wrong
Not counting bosses retard.

>main draw of Zelda isn't dungeons
Are Zeldafags really so desperate to defend BotW they'd shit on the rest of the series?

>>378499853
>How is it better?
Far less padding and intricate interior environments loaded with enemies and better puzzles in a manner not replicated by other dungeons in the game, offer distinct tools, versus walking ten minutes to the sixth tower or Shrine Number 78. Don't burn out on super samey boring shit.
>>
>>378500537
>Theyre both open world rpgs
First sentence and you're already wrong.
>>
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>>378501562
If you say so, anon. Any game I name you'll make something up.
>>
>>378501667
>walk 5 minutes
In a circle maybe
>not counting bosses
Oh right, they don't count although you encounter them in the world
>denying that Zelda dungeons have always been shit
>>
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>>378498345
>I think this game was a testament to how some people just can't handle freedom.
I think it's more a testament to how some people just want a game to fuck around and do whatever in, and other people want a game with more substance and structure.
>>
>>378501667
>Don't burn out on super samey boring shit.
divide.
Do you like most dungeons in 3D zeldas?

This matters because here opinions are about to
>>
>>378501768
Yeah because it's true. You can only loose in a game if you purposely try to do so.
>>
>>378501667
If you walked for five straight minutes without seeing or encountering anything at all, you either already cleared most of the content in the game or you're blind and/or stupid as fuck. Probably all three.
>>
>>378501667
>far less padding
What that's literally wrong, because you are fucking forced to do them
>>
>>378501898
Oh do the guys handing out their shit nuggets to taunt you for being a completionist count as content?
>>
>>378500158
>If you're smart you adapt to the game.
No shit, that has zero to do with whether or not the design is good.

>Treating weapons as ammo in BotW is not a bad thing.
It is because they're not ammo, meter or any sort of equivalent. Most are completely redundant and lack any sort of combat utility compared to every other weapon of the same class.

>There's a ton of weapons around to be used up.
Which are mostly trash.

>It means that you don't flail the weapon into the enemy when they block.
You don't smack blocking enemies because it commits you to a worthless attack and you suffer blockstun.

>It means you don't take on a massive horde with only a few shoddy weapons.
Which is only an issue because of durability. The horde should be frightening enough on its to encourage you to find roundabout ways of dealing with them, not 'oh shit my Ancient Axe is about to break'.

>don't even understand how do to it.
>oh look a Lynel
>stunlock with arrows or spin2win
>oh look a huge group of bokoblins/lizalfros
>freeze with Blizzard Rod then fry with Thunderstorm
>oh look a Guardian Stalker
>beat to death with Master Sword in Barb gear and Stasis, or waste a high power weapon
What am I misunderstanding exactly? Because weapon durability doesn't figure into any of those, it just puts your good shit on a time limit before you have to teleport away and pick it up again.
>>
>>378502115
They dont? Why? Because you said so?

Also only Koroks for 5 minutes? What are you doing you dumb fuck?
>>
>>378502192
>wanting to replenish the same weapon after it breaks
And here's your proble,
>>
>>378500262
>So you should never have to think if youre going to run out of attacks in a certain style?
>there's no thinking involved in actual hack and slash games like Ninja Gaiden and DMC because your shit doesn't break
Listen to yourself. Listen to how you're defending this abject stupidity.
>>
This thread is awful.
>Its just the same shit puzzle dungeons copy pasted all over the landscape.
Its your fault for playing them all! They are optional content!
>This game only has 4 dungeons and not much else.
B-but there are 120 puzzle shrines and 900 shit nuggets you can collect!
>>
>>378500329
>Playing a game is busywork now?
No, teleporting halfway across the map to grab a Great Frostblade replacement for the 30th time is.
>>
>>378502336
So you want combat as deep as NG or DMC in a zelda title, a franchise known for its braindead combat?

Listen to yourself.
>>
>>378502434
Why the fuck are you doing that? Just let it go autismo
>>
>>378502115
No, they don't have to count at all actually. That's the funny part.

Even if I play it your way and completely ignore the Koroks it's still impossible to travel for five straight minutes without discovering something unless you've already explored almost everything there is.
>>
>>378502396
>not much else
What. That's quite literally wrong. Same for the copy pasted puzzle shrines.
>>
>>378502506
Maybe if you never turn your upgraded shrine finder off.
>>
>>378502396
>not much else
>>378495152
>>
>>378501895
Yeah sure dude. Go play some more games on """""normal"""""" difficulty
>>
>>378500703
>80% of the items you get do nothing in combat.
Would have to look at it game by game.

>Which is?
Puzzles and combat.

>Because this one has more combat nuances than all of them
Yes. Unfortunately it's severely watered down by shit enemy variety and a mostly empty open world. The others are far more concentrated in terms of content and that content is more distinctive in-game; you aren't going several minutes in real time seeing nothing or not progressing the story.
>>
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This game really broke /v/
>>
>>378502717
>mostly empty
>going for several minutes
Are you fucking walking in circles or something?
>>
>>378498195
>Korok puzzles

You must 5-7 if you consider them as puzzles since they don't require much ingenuity or knowledge to be considered as such. The closest thing to an actual puzzles are the Shrines, This Koroks BS are just a bunch of OCD bait collectibles
>>
>>378487392
>>Weapons don't scale with Enemies level increases

You weak cunt. I hit for nearly 500 damage in a single overhead jump strike with a random Guardian Sword++ base damage that I can farm a dozen of every blood moon, with some having damage bonuses to boot.
>>
>>378502665
I never play on normal though, I only play on hard. And even so I never die unless I dick around, even in """hard""" games like NG or DaS
>>
>>378502396
The game was designed to be played until you felt you were ready to face the final boss and then get the ending like literally every other game, not 100% everything on the map. At no point are you encouraged to have a completionist mindset.

This is like bitching about Witcher 3 after you've cleared every contract, got every piece of gear, uncovered every sunken chest and took down every mercenary camp. Who actually does that shit aside from a few lone autists?
>>
>>378502810
>You must 5-7 if you consider them as puzzles
Same can be said for every puzzle in every zelda.

The beasts cover any other shit like turning dungeon rooms or whatever
>>
>>378502909
You picked up DaS and never died?
>>
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What a horrible thread
>>
>>378503052
tits
>>
>>378503029
Not really, unless I'm spamming melee attacks for the lulz and run out of stamina. DS is actually pretty easy if you're careful and stay out of range and exploit the AI
>>
>>378502810
>You must 5-7 if you consider them as puzzles since they don't require much ingenuity or knowledge to be considered as such

Oh so like the sliding tiles/block """puzzles""" or the 'use arbitrary dungeon item on X' or 'shoot the eye' """puzzles""" of other Zelda games then?
>>
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>>378502909
Guess you've never played pic related.
>>
>>378503052
RAWR
>>
>>378503215
Is this actually difficult? I might pick this up
>>
>>378503135
>not really
So you did. DaS is easy as hell once you learn how to play it, but thats's after you learn how to play it. I haven't died in a Zelda game since I was 12.
>>
>>378502620
I've never turned my shrine finder on for the entirety of my playthrough.

Again, if you're travelling for five minutes and not finding anything you've either discovered almost everything or you're just unobservant, so either way it's a retarded criticism.
>>
>>378500756
>You don't get the best stuff without first using up the lesser stuff.
Most of the best stuff is in the hands of joke enemies or picked up off the ground.

>You don't go kill you're first few Lynels with shoddy equipment unless you are a fucking master of the battle mechanics
You can wear down most of the lesser Lynel's health with Urbosa's Fury and arrow down the rest with any bow.

>Ancient stuff needs to farmed for materials and money.
Guardian stuff with attack bonuses is better and picked up off scouts who can be crushed with elemental shit.

>endgame weapons are better than early game weapons
And that's where BotW already went wrong.

>It's player's fault weapon balance is shit
Ok.

>Is not an argument.
Of course it isn't. Only a retard would argue most weapons in BotW aren't completely redundant stat sticks with no functional purpose but filler.

>There's a ton of armor
Many sets have good bonuses. That isn't redundant.

>stat boosters are redundant
?

>that's all redundant.
Which is also bad design.

>You're crying that there is too much and you can't use it all
No, I'm pointing out there are too few things actually worth using and too much junk.

>it's going to have redundance of items/weapons/gear
Bullshit. There is no excuse for so much of the arsenal ending up pointless.

>Please learn the correct use of that term before you try to argue with it.
I did, that's why I used it correctly. I'm not sure why you felt the need to bring this up.
>>
>>378503307
Bitch I learnt to play it after l reached undead burg, and I only died once because I decided to attack the armor guy for fun
>>
>>378500886
>Casuals get pissed when they can't keep a shiny new tool forever
Casuals don't care about the shiny new tool because they're too stupid to figure out how it differs from the old one and don't mind playing like shit.
>>
>>378503307
So you did lose rather.
>>
>>378488118
except it is
>>
>>378492697
>first one i came across was actually the one in the snowy mountain
>so the one that had a cutscene and small quest/puzzle/battle/whatever
>hyped as fuck for the others
>nothing, they're just already flying around

felt unfinished that way, honestly
>>
>>378503029
What would this prove even if he did die?

For instance in my playthorugh I died more to terrain and falling of slopes than combat by far. Fuck the great hollows extra items
>>
>>378503394
They think it looks cool, duh.
>>
>>378501064
>the fact the majority of the game's content is optional magically makes it not busywork
>>
>>378503385
>>378501768
You reached the Burg and only died once from there. Okay, anon.
>>
>>378503385
>>378503307
Oh yeah and once I died because the game glitched out and I got stuck to the ground
>>
>>378495152
Hey dipshits thread ended right here
>>
>>378503517
>busywork you don't have to do
Uh
>>
>>378501252
>It is more intelligent than using the same weapon for everything though
There's already reasons to switch weapons and it should be the players choice whether they switch weapons or not (such as in specialty runs, which are often more intelligent than what durability forces on us).
>>
>>378495337
>>378501356
>>378495238
>>378494783
>>378490602
>>378490383
>>378489029

You see, I didn't mean to upset so many people, but I really didn't find any quests or events that didn't involve

>doing a fetch quest
>running around and talking to people
>killing monster I was already killing before it

Other than the main quest, which had unique quest and bosses. Sorry but that was my experience. The only things that actually had characters and some development and unique content in it were part of the main quest, nothing else was interesting at all, maybe I didn't get as invested in it because I didn't spend any money in the game, but whatever, that's my impression.
>>
>>378503550
No I never said that. I died plenty of times because I was dicking around (I.e. Testing how many times I can dodge roll without being hit, try to parry everything, see how much damage hollows do (a lot))
>>
>>378501505
>other Zelda's never gave you alternates to the sword
>other Zelda's having bad combat means shit design like durability is ok
>>
>>378503712
Nice you described every side quest that ever existed
>>
>>378487392
um
>>
>>378503272
It's the hardest game I've ever played, it's harder than darksouls with no estus flasks on a timer. You have around 15 minutes to get enough food to a hibernation chamber to escape the insta drown rain. Not for the faint of heart.
>>
>>378488529

I'll take that over the same shitty go to these temples each with their own stupid gimmick and then go fight Ganon, any day.
Majora's Mask was the last good 3D Zelda.
And even if Botw isn't a "Zelda game", it's still better and more fun than fucking Skyward Sword.

What about them handheld Zelda games though?
I don't think any of them are bad. (Triforce Heroes doesn't count).
>>
>>378503770
>durability
>shit design
Only if you're an autistic hoarder
>>
>>378503809
Yeah and can you really blame me for just rushing to the end?

Even Oblivion had much better side content, sure it was mostly that DLC episode which was really great but whatever.
>>
>people find it hard to believe you can play without dying in DaS
Pyromancy breaks the game
>>
>>378503736
Oh okay gotcha, the only times you lose you're just goofing around haha.
>>378503998
Sorcery breaks the game harder.
>>
>>378503939
No, but I can blame you for rushing and claiming there is nothing to do
>>
>>378495152
You know, if they had actually focused on making a well tight, put together game that had actual care instead the open world meme, then maybe what you said would have had some merit. However, considering most of those are either fetch quests or "Go here and kill the same looking dudes", your point has nothing to stand on. I'd love to say helping the dude get a date was fun, but instead i was told to go find a flower and come back when I had it. I'd love to say finding the 4 THICC Fairies was fun, but it was a chore looking for the flowers they come from.

Instead of calling Nintendo out on their bullshit and helping the improve, you make excuses and then wonder why shit like Star Fox Zero exists or why Smash has turned into dogshit over the years. NintendoTM fans don't give a flying fuck about good gameplay. They care about sucking nip cock to feel just the slightest bit superior towards someone else's tastes in video games, even when their own tastes are ass
>>
>>378501828
>In a circle maybe
And straight lines.

>Oh right, they don't count although you encounter them in the world
By 'bosses' I was referring to Ganons, four of which share the same template.

>BotW couldn't even live up to the shit standard of Zelda's dungeons
Pitiful.

>>378501961
>because you are fucking forced to do them
Except they're not copypasted fetchquests. Their layouts and puzzles are considerably better than the majority of BotW's content.
>>
>>378502314
Not wanting to use trash?
>>
>>378504065
After wandering around the overworld for a while I realized that I had seem pretty much everything there is, and I didn't get the same feeling with the elder scrolls games bar Skyrim until much later.

I'm sure there are more people out there who share the same feeling.
>>
>>378502494
>So you want combat as deep as NG or DMC in a zelda title
No, I want depth in combat to come from having interesting options, not a shitty hit limit before having to restock (busywork).
>>
>>378504086
>and straight lines
Record a video. Several minutes
>not copy pasted fetchquest
Really? You forgot TP? OOT? SS? WW?
>couldn't live up
It surpassed it by not focusing on dungeons
>layout and puzzles better
No they are not
>>
>>378504074
>However, considering most of those are either fetch quests or "Go here and kill the same looking dudes", your point has nothing to stand on.

Good thing most of those aren't fetch quests or "Go here and kill the same looking dudes" then, retard.
>>
>>378504287
Nah, because you are literally retarded for making the assumption. Zelda has far better variety than skyrim
>>
>>378504184
No. Wanting to replace everything that breaks. There are plenty of other good stuff around
>>
>>378503469
>durability is a good system because it pisses off casuals for cosmetic reasons
>>
The game could have been a solid 9/10 but it feels like they just got lazy halfway through development and thought "fuck it"
>>
>>378502725
Yes, it did. Mainly because we can see the A) /v/ is infested with Nintenbros, B) they will make any excuse to say their precious games are 10/10 even with valid criticisms, and C) these exact same faggots are the same cunts who regurgitate unfunny, tired meme arguments. Ever wonder why people still regurgitate retarded opinions? Probably a Zelda fan
>>
>>378489010
Its not an rpg. No stats
>>
>>378504524
Who are you quoting? Durability is a casual filter is my point
>>
>>378495457
I would prefer having small areas that can only be cleared with a certain item, so that when you get it you can go back and get all the stuff you couldn't reach. And bring back the dominion rod, because apparently I'm the only person who liked it.
>>
>>378504287
I actually searched the world for the stronger Lynel type monsters becauce fighting on during the Zora domain quest was the most fun I had with the game. Fighting a White Lynel was the most fun I had with this game, but then it got stale.
>>
>>378503618
>just wallow in shit weapons instead
Pass.

>>378503893
>only hoarders wouldn't want a retarded hit limit on the few non-redundant tools in the game
>>
>>378504539
You're right. It could have been a 9/10, instead it was just a 10/10.
>>
>>378504598
This game has no casual filter you retard. It's a game for 10 yearolds.
>>
>>378504545
Nah, it's
>/v/ is infested with Shitposters
>shitposters who desperately cling on reasons to shit on the game
>who also regurgitate tired, meme arguments
>>
>>378504665
I wish i was this delusional
>>
>>378504648
>shit
What. Almost all weapons are viable
>>378504723
Judging by this thread, durability is one
>>
>>378504336
>Record a video.
Can't.

>You forgot TP? OOT? SS? WW?
The games whose dungeons weren't copypasted fetch quests?

>it surpassed 3D Zelda dungeons by having worse dungeons
Thrilling.

>No they are not
How many enemy types are in BotW's dungeons in totals? Not counting bosses.
>>
>>378504545
There are indeed some valid criticisms of BotW.

Too bad they're not in any way related to what shitposters on /v/ bring up.
>>
>>378504665
Don't be delusional, this game has many flaws, and lack of diverse content reigns in number 1. When the game's biggest challenge is fighting a Lynel at low level before you learn how to cheese it, then there is something that is clearly wrong.
>>
>>378504370
Except they are. 50% fall under what I said and 50% are basic shit that I don't get why people say is innovative

>Desert Island.
Did it 3x to see if I could enjoy myself. 1st time I just spammed bomb, 2nd time I used weapons as best as I could and the 3rd I sat down and tried to get creative. Shit sucked every time.

I don' know why a basic bowling or golf mini game is somehow revolutionary unless Zelda fans just discovered them. Nor do mazes make for MIND BLOWING experiences

I could go on through each example, but I'm not about to waste 15+ minutes just to prove some chubby fuck with pubes for a beard wrong
>>
>>378504780
I have good news then. You already are.
>>
Most 10/10s ever.
You are so fucking far past delusional.
>>
>>378504517
>There are plenty of other good stuff around
The shit you get from random enemies is almost all straight trash.

>>378504598
>Durability is a casual filter is my point
>lets ruin the game's weapon system to piss off casuals by not letting them look at pretty game models
Great point.
>>
>>378504921
>can't
Why not? Don't have the game?
>copy pasted
They are not though. And TP's dungeons are literally fetch quests, OOT dungeons also have copy pasted motivation, WW and SS are filled with fetch quests
>having worse dungeons
It doesn't though
>not counting bosses
Why?
>>
>>378505093
>almost all
Still fighting reds?
>ruin
Proof that it is a casual filter after all
>>
>>378504883
>Almost all weapons are viable
And a large majority are completely and utterly obsoleted by something else, hence trash.
>>
>>378504763
what your saying is a meme argument. ou are sticking your head in the sand and saying there are no good criticisms. YOU are part of the problem, dumb-cunt. shitposting has now gone from an over exaggeration of certain stances to "i disagree with you. must be shitposting. argument dismissed"
>>378504971
>>
>>378505208
Works both ways
>this game is shit because X
>well actually X is wrong
>WAAAH DRONE!

It's right in the OP post
>>
>>378505193
>X is better than Y
>Thus Y is trash
???
>>
>>378504992
Notice how your argument keeps regressing. First you said that "most" of them fall under what you said, then you backpedaled and said that only 50% falls under what you said and now you're saying "t-the other stuff is basic shit!", whatever that's supposed to mean.

If you can't articulate yourself in a coherent manner then just don't make the attempt. It saves you the embarrassment.
>>
>>378505101
>Don't have the game?
Don't have a capture card or equivalent.

>They are not though.
Yes, that's what I said. Not sure what gave you the opposite idea.

>It doesn't though
>essentially one open room
>identical format
>two types of trash enemies
You sure?

>Why?
Because they aren't mobs nor fought while you're progressing through the dungeon, but at the end.
>>
>>378505191
>Still fighting reds?
Nope.

>Proof that it is a casual filter after all
>please Nintendo, put huge restrictions on my ability to use interesting, distinct options, I'd rather be poking things with an inferior version of a vanilla stick
>>
>>378505456
BotW's dungeons are not copy pasted though
>one large open room makes it bad
>same format that works
>enemies that make sense in a moving dungeon that it's corrupted
>>
>>378505302
way to point out the obvious AFTER being called out. why would i state this when it is clear op is being a faggot? i do so because nintendo fags are 10x as bad as anyone else. no other community on /v/ have i personally have this happen to me or seen it happen to others where they post a timestamped pic of botw on their switch, say negative things, and still be told we didn't play it.

this is how bad the problem is
>>
>>378505378
>X is better than Y in literally every single way
>the only differences are numerical
>Thus Y is trash
Correct.
>>
>>378505538
>nope
Then how are they trash?
>WAAH the game doesn't let me spam my stick that is bad!
>>
>>378505101
You see, not that anon, but I disagree that after so long since release people still need to PROVE that they played the game in order to have an opinion on it, sorry to burst your bubble, but the game is very easy to pirate. Everyone who actually wanted to try out the game already did, and reached their own verdicts, sorry, but there are people out there who do not share the same opinions as you do.
>>
>>378505582
That wasn't me though, the guy you quoted

Also have you seen BB fags?
>>
>>378505709
Yeah, but I want proof for that anon's claim. It shouldn't be that hard, just emulate, record running in one line for 3 minutes, and upload it
>>
>>378505558
>BotW's dungeons are not copy pasted though
Was more referring to the rest of the games content being copypasta.

>one large open room makes it bad
Given dungeons are supposed to be intricate interior environments, yes, one rather small openish room is bad.

>same format that works
The format is awful. The approach is annoying and the inside of the dungeon feels like six mini-shrines smashed together.

>using story justifications for shit enemy layouts
Stahp. Now.
>>
>>378505385
No faglord, I was willing to give you some credit that what I originally said could've been worded better, but i guess you really are the type of fucker who thinks bowling and golf in vidya is revolutionary.

I bet you also got rock hard cuz you "won teh argument" You're fucking pathetic
>>
>>378505625
>X is better so Y is trash
Still makes 0 sense. If X is very good then how is Y trash?
>>
>>378505710
>Also have you seen BB fags?

Not as bad as Zelda and you know it
>>
>>378505582
You clearly spend too much time here arguing (out of all things) videogames. So much so that you actually group people together based on their enjoyment of a mass produced product
Get a grip man
>>
>>378505643
>Then how are they trash?
By being completely and totally obsoleted by other tools, and offering nothing to the game's depth.
>>
>>378505851
>one rather small room can't be intricate
>annoying because I say so
>it doesn't count!
>>
>>378505871
Because Y offers nothing to the game. It is wasted resources that may as well not exist.
>>
>>378505990
So Y is not trash, just redundant?

Nice that you finally make sense
>>
>>378505795
Its still kind of a hassle, and if I was that anon, I'd just tell you to fuck off, because all I would have to gain was the possible acknowledgement a single person who still won't agree with my points in the long run. And believe me, I know some of the more hardcore can be very obnoxious, as in if he shows a clip of his gameplay with timestamp, you would probably demand more.
>>
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>>378487392
It manages to make it's world interesting to explore through a combination of an interesting sandbox giving the world a lot of interactivity, good and quick movement, a fairly consistently common amount of shit to find which is relevant to the player, great aesthetics and most of all just making the world actually interesting; even if you're not finding shit the world itself is interesting to uncover.
You can meme as much as you want about "the world is empty because it's large" and "you can only find korok seeds and shrines" but that doesn't make them either true or relevant if they are.

The game is just good. Not perfect, there's dumb sections like the proper dungeons/beasts and most of the themed race towns, but it's still good. More to the point, there's not much else that makes the actual act of exploring interesting in the same way it does. Any game that does something that you really can't find anywhere else at all is at least notable.

For the record, I think every other Zelda game ranges from mediocre to dogshit.
>>
>>378505920
i occasionally visit once a week

also:
>your fandom is shit and is a cancerous shitstain on the internet. here are some examples
>lol y u so mad

you got peter pan syndrome, or what?
>>
>>378506036
Maybe, but if you can't back up an exaggerated claim don't make it
>>
>>378505959
>one rather small room can't be intricate
BotW's dungeon rooms aren't intricate compared to the full dungeons of the past.

>annoying because I say so
They're annoying because they're shitty shallow minigames/setpieces.

>it doesn't count
Indeed, shit story doesn't count for anything. Games are about gameplay, don't you know.
>>
>>378505852
Who said it was supposed to be revolutionary? The list was just in response to OP's post which claimed that there was nothing to explore or do. There was never anything said about innovation in that post or whatever the fuck you're babbling about.

So not only are you backpedaling, you're changing the goalposts too. Nice!
>>
>>378506034
Redundancy is trash game design.
>>
>>378506078
Not him, but Jesus calm down. Who gives a shit about a fucking fanbase? Every one of them is cancerous
>>
>>378506186
So every game has trash game design, got it
>>
>>378506050
This game does not appease those who explore the game world looking for strong challengers though, the best they can hope for are the Lynels, but those monsters have similar combat styles even among different palette swaps.

You could say that the game is appealing to a certain audience, but saying that it has an universal appeal is just plain wrong, people who like to explore large overworlds in search of stronger challenge are sure to be disappointed.
>>
>>378506125
once again
>they are annoying because I said so
>>
>>378506149
So if it does revolutionary, it does nothing innovative, and if it can be proven that it's 50% fetch quests and 50% shit we've done already; why the fuck is it getting praise? You do know that when someone says "There ain't shit to do" it's because the game does nothing special or new, right? When I say "There ain't shit to do in GTA V", I know damn well you can do yoga, rob banks, tennis, etc. Just none of it's interesting and worse than BOTW.

So either your a low IQ dumbass who needs everything explained to him, or, your last sentence shows you are projecting like a MOFO
>>
>>378499135
I'm with you except for
>Not even sexually
>>
>>378506195
see
>>378504545
Did you not see what this original conversation was about? Even as a casual /v/irgin this shit is annoying
>>
>>378487392
What's a good place to download BOTW?
>>
>>378506294
Sure, but that's not what it's going for. Despite what marketers tell you, not every game needs to appeal to every demographic. I enjoy a good challenge too, that's part of why I hate the rest of the series. Pretending the game is not without it's merits, or boiling down the things it does do well to stupidly simplistic levels so they seem like negatives is just dumb.
>>
Not to sound like a dick but why is it that people around here are acting as if Zelda's dungeon design considering puzzles and whatnot weren't the major draw the series had over its more action oriented counterpart called Ys? I mean, this game had severely downsized dungeons in favor of an unremarkable open world, but people around here instead claim that Zelda dungeon design was always shit, but while I don't have that much Zelda experience, I can attest that
>>
>>378506480
does NOTHING revolutionary*
>>
>>378500375
>its just mediocre with a big name on it
That's basically correct. It's an okay game. It's worth a play through, but it's nothing to write home about. When you compare it to the titans it shares its series with it falls flat and that's where you see people get angry.
>>
>>378506480
Wait so things have to be new to be good? What is this logic?
>>
>>378506641
>Titans it shares with its series
Like ummm uhhh OOT only?
>>
>>378506621
(ops posted too soon)

>>> I can attest that games such as Zelda link's awakening, oracle of seasons and oracle of ages which I played a lot at school when I was young, had masterful puzzles and dungeon design.

And A Link to the past was also really great at its level design, even it its bosses weren't up to par in challenge when compared to Ys bosses.

So calling Zelda's dungeon design as something that was always lackluster kinda undermines the whole franchise from my point of view.
>>
>>378506621
>unremarkable open world
Name 1 (one) open world with as much variety, interactivity and content
>>
>>378506737
7/10 is still good. Besides, read the thread(s)/reviews. Plenty of people saying it's changing the way open world games are gonna be
>>
>>378506832
No, 3D Zelda puzzle design is shit. What carries them are atmosphere and characters
>>
>>378506480
>You do know that when someone says "There ain't shit to do" it's because the game does nothing special or new, right?

No, it just means there isn't shit to do. You're the only one projecting here, and apparently you're not even capable of understanding simple phrases or differentiating between the words "your" and "you're". For the good of us all, you should probably remind your uncle-daddy NOT to pay the dial-up internet bill this month, Cletus.

If you wanted to say there's nothing interesting or fun to do then just say that, even though it's of course entirely subjective, but maybe that's too many words for you to comprehend.
>>
>>378506908
It should change open worlds, it's interactivity is unmatched save for maybe Just Cause, and that series is fucking dead (thanks DRM)
>>
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the quality of threads on /v/ these days.
>>
I want to go back to the old Zelda formula. The one with good level design. Open world games absolutely destroyed level design.
>>
>>378506871
The only one I can mention is The Elder Scrolls: Morrowind, but I am most probably biased because it was the first open world RPG I played.
>>
>>378506801
I would say OoT, ALttP and (for its time) LoZ are the big ones. MM, LA, OoA, OoS, WW and TP are all very very good games too, but they aren't groundbreaking.
>>
>>378507064
Morrowind doesn't have that level of interactivity tho. But yeah it's great
>>
>>378507071
>WW
>TP
>Very very good games
How's those nostalgia glasses?
>>
>>378507053
Alright, there are 3 decades of those still waiting for you.
>>
But weapons do scale with enemies? Higher tier enemies drop higher tier weapons.
>>
>>378506908
>Plenty of people saying it's changing the way open world games are gonna be

See: >>378501238
>>
>>378507237
Played them already. We have all the power in the world and yet we still regressing in game design. Pretty sad desu
>>
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>>378507053
>Zelda
>good level design
>>
>>378507202
Pick any game at random from the years they came out. There's a 9 in 10 chance Zelda was a better game not even counting shovelware. If you look at literally every game from those years it's close to 99 out of 100.
>>
>>378487392
Because it was the first one I've played since the SNES/Gameboy ones.

I tried playing OoT but it was incredibly boring.

Either way, I skipped all other Zelda games in the gap. This was an awesome game.
>>
>>378507126
Learning how to levitate, walk on water, or teleport around without the use of a fast travel system was really fun at the time. And asking NPCs for trainers, quests and guilds was also very immersing. That game was the best "open world" experience I've ever had, Zelda can't really compare to it. That game's world just felt so alive for some reason.

Then again, I'm probably biased due to nostalgia, but I can't help it.
>>
>>378507053
>I want to go back to the old Zelda formula. The one with good level design.

So none of them?
>>
>>378506976
When did i say there wasn't anything fun to do? Go ahead, greentext it right now. There's enjoyment to be had. It is NOT, however, some 10/10 with objective flaws. I'm tired of Nintendo getting off the hook when most of their games have gone to shit.

I know it probably tears you apart that you can't call me a Sony-fag now and that I don't think the game is GOTY. Then again, when the majority of your post is in regards to a typo, you clearly don't have an argument, you sub-IQ double nigger
>>
>>378507332
>>378507371
I can easily tell how young you are from those replies. Also

>1 min apart

nice samefagging
>>
>>378507416
>objective flaws
No flaws are objective though
>>
>>378507238
This. What are you on OP?
>>
>>378487392
>Vast
>literal nothing but barren copypasted monster encounters over and over again
>>
>>378503052
R o l l ~
>>
@378507732
Low-effort shitpost desu
>>
>>378507416
>When did i say there wasn't anything fun to do?

Then why complain about it not being "revolutionary" when that was never the argument? Who cares? What does a 10/10 score have to do with innovation? Why are you so fixated and obsessed with this concept?

>I know it probably tears you apart that you can't call me a Sony-fag now and that I don't think the game is GOTY

I don't care whether you're a Sonyfag and I certainly don't care whether you think BotW is GOTY. I just wanted to point out that you're a moron, that's all.
>>
>>378507416

>objective flaws
>everyone thinks like I do
>>
>>378507370
I mean, I found that city of the games in which the houses were all mushrooms by asking for directions! Like from where go there and follow that patch, and the suddenly there was that city full of unique buildings and interesting quests and NPCs, Morrowing was such an unforgettable experience.

And Yet Zelda BotW never gave me this feeling, I always knew exactly where to go, and the final destination was always in my sight, I wasn't writing my own story, I was marching on a predetermined path, and to make meters worse, I was always led on the exact right direction and the path to the end was a single one, and it was also a very easy path, considering this game choose an "action" RPG approach and yet didn't make the "action" part even remotely challenging.

I'd give this game a 7/10 meanwhile Morrowind deserves a 10/10 and Oblivion a 9/10.
>>
>>378507815
Hello. Let me introduce you to the reply function.
Have a good day.
>>
>>378507957
>I never turned off the minimap and talked to NPCs: The post
>>
>>378507346
>>WW
>Metroid Prime
>Mario Sunshine
>Elder Scrolls Morrowind
>Battlefield 1942
>GTA 3
>Warcraft 2
>Age of Mythology
>Medal of Honor AA
>Jedi Knight 2
>Hitman 2

>>TP
>Oblivion
>Blood Money
>Company of Heroes
>Medieval 2
>HL2: Episode 1
>Gears of War
>Ghost Recon Advanced Warfighter

And these are just glancing at the biggest games of those years. Claiming WW or TP is vaguely comparable to other shit on the market is laughable
>>
>>378508047
Not giving him a (You) for that little effort
>>
>>378487865
Why do you care so much about others opinions when they differ from yours? I bet you are fun at parties.
>>
>>378507452
>they disagreed with me, they must be young
>multiple people disagreed with me, they must be the same person
You're real fucking desperate here, aren't you?
>>
>>378495152

You're romanticizing the sidequests and shrinequests way too hard.
>>
>>378508274
>13 mins later samefagging
>>
>>378507903
>I just wanted to point out that you're a moron, that's all.
No, you were obviously looking for some anti-Zelda bully to BTFO. If that wasn't the case, then why in the fuck did you spend so muc time arguing?

>hurr to prove you wrong

Then I guess I can leave this thread knowing that your frail ego is in tact and you got the satisfaction of arguing on 4chan to the point someone left due to exhaustion of your intellect
>>
>>378507957
>I made no effort to explore
>so I didn't wind up exploring
Sounds like I've found your problem. There's plenty of dialog with people talking about surrounding settlements, for one thing. But the game is also generally built around you going off and looking for things instead of just doing what you're told. Sure, it's not got nearly as interesting of a social exploration as Morrowind has, but exploring the actual, physical world is often more interesting.

I mean morrowind is still blatantly better, but still.
>>
>>378508379
Okay, look, Cletus.

I don't know if you're aware of this, you may not remember and I know it's hard to wrap your tiny little inbred head around it, but uhh...

You were the first to respond. You were the first to try and dispute the counterpoint. Whatever drivel you spew from your backwater brain isn't going to be immune from criticism on a discussion board. If you can't take the heat, don't dish it.
>>
>>378508331
He's really not. He's just describing what you do in them.

If that bothers you then it sounds like a personal problem.
>>
>>378487718
It's literally the same as source
>>
>>378508506
>balantly better
The combat is unbearable without magic tho
>>
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>lttp is still the best zelda game
26 years of disappointment.
>>
>>378508925
This. I have no idea why Morrwind is jerked around so much
>>
>>378508846
>literally the same
Proof
>>
The only thing that actually felt really rewarding to me was Lynel hunting.
They're an ok challenge compared to the 100s of fodder enemies roaming around and the weapons are unique.

Korok seeds are fucking everywhere and you trip over them. They also stop feeling very rewarding after your first few upgrades since exponential cost growth. Trying to hunt all 900 is tedium with no worthwhile reward because all those extra slots aren't even close to needed.
They exist purely as "thing to do for completionists and it makes the game longer"

Once I had 13 hearts and 3 stam wheels I stopped caring about Shrines completely.


I'd rate BotW as pretty damn good and about 75-80 out of 100.
It's not some second coming of open world games like some people seem to believe.


>>378508834
>List every objective in sidquests as if it's some special thing to do
ya nah.

>summon a horse deity
Pay a fucking flower you found
WOW

>Buy a house and furnish it
Literally just spending money like the last one

Next is the most retarded
>Survive on a desert island with nothing but your wits
Holy shit.
It's a shrine quest about putting 3 balls on 3 stands without your gear.


The guy behind that post is a massive fucking drone.
>>
>>378508925
So take some magic.
It doesn't have a flexible class system the way it does so people can take all 10 combat skills and call it a day.
>>
>>378509329
>they don't count because reasons
>let me simplify them to their barest elements and ignore everything else
>not knowing the post is a response to OP's incorrect statement that there is nothing to do

You are a massive fucking retard
>>
>>378509409
>touted as an RPG
>can't roleplay as someone with a fucking sword because the gameplay is fucking atrocious
Not everyone wants to be a gay wizard you dumb fuck. Stop defending the shit melee combat
>>
>>378509329
>play dark souls
>all you do is swing a sword and move
What a shit game amirite?
>>
>>378509329
>List every objective in sidquests as if it's some special thing to do

No, he's literally just listing what you can do in the game. That's it. He's not even exaggerating anything, it's just straight and to the point.

If anything you're the one distorting and oversimplifying the list by reducing the house furnishing to "paying rupees" even though it also involves mounting a variety of weapons you've obtained in the game for an interior combination unique to your player, or reducing the Stranded on Eventide quest to putting three balls on three pedestals when you're obviously required to do a variety of things to obtain those balls and you're forced to go about them in ways that aren't reliant on your gear.
>>
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>>378509589
>find something boring
>do it and nothing else anyway to the greatest extremes you can
>WOW HOW CAN YOU SAY THIS GAME IS GOOD
>>
>>378509532
>let me simplify them to their barest elements and ignore everything else

I actually explained the objectives of those quests fully


You put the 3 balls on 3 pedestals without your previous gear.
That's the whole thing.

You no NOTHING buy pay rupees to summon the Horse god or Furnish your house.
>>
>>378509795
>something boring
Something bad that is almost unplayable*
>do it and nothing else
It's called roleplaying, faggot. You know, what morrowind claims to be?

Oh and I forgot the general ugliness of the entire game, it looked like shit even on release. Don't get me started on the animations and AI as well
>>
>>378509814
Yeah and the whole no gear thing changes quite a lot so what is your point?
>you do nothing
Actually wrong. You need to design the house yourself. You also need to find the horse god
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