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Thinking of getting this. Is it any good? Is it like Dwarf Fortress,

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Thinking of getting this. Is it any good? Is it like Dwarf Fortress, but actually more "finished"?
>>
>>378352330
Its fun, its like a more casual version of DF that allows you a more direct control over your villagers.
>>
dwarf fortress is more "finished" than rimwold, kys you brainlet
>needing graphics to play dorf fort
You can learn dorf fort with tilesets and isometric viewers anyway.
>>
It really needs elevation. I want to make something on a mountain
>>
>>378352590
Having more features =/= being more finished

Dwarves will still starve to death if they climb on a tree and can't climb down again. That shit isn't finished.
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>>378352590

DF is for autists and it has shit controls and no graphics lmao.
>>
>>378352757
Yeah. Sadly devs said it's too much strain on the game or something.
>>
>>378352330
Wonderful... remind me how much did "he" got to make this game?
>>
>>378352330
Its great, ignore the Dorf Fort fags.
And it gets a lot of amazing mods, and updates pretty frequently.
>>
>>378354067
But how fun in general is the gameplay?
>>
Rimworld will never have Z levels so it will always be the inferior game.
>>
>>378354236
This.
Rimshill will somehow deny this.
>>
DF on a whole is lot bigger in scale. Your dwarves will die by the truckload and will be easily replaced
Rimworld is a lot smaller and more intimate. You'll more likely get attached to your colonists and actually feel when they die
>>
>>378354185
Pretty fun, within the limitations of the genre. Its not Devil May Cry, there are episodes where you fast forward for a while.
But there are things to do at most times, you are never bored, always out of time (man hours, as in having free qualified workers) and having to manage what to get done.

Also there are mods that completely change things, like the Medieval mod.
>>
Which game will end development first, Rimworld when Tynan gets bored of updating the game, or DF when Tarn eventually dies from his unhealthy lifestyle?
>>
>>378354236
>>378354384
Why do you act like its either one or the other?
Why do you act like there aren't people who played DF for 500 hours and want something newer?

You are so defensive, I don't get it.
>>
>>378353128
WTF do you want to happen to dwarves that foolishly climb trees?
>>
>>378354384
I play both. Stay retarded.
>>
Can you send out dwarves from your base yet in DF?
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>>378354513
Tarn actually has it in his will to make DF open source unless he specifically murdered
>>
>>378354547
Loyal toady fanatics that are butthurt over the fact that Rimworld has attracted so much attention just by having a decent interface and graphics.
They shitpost in Rimworld threads and Rimworld fags in their turn shitpost in DF threads. Ignore both kinds of idiots.
>>
>>378352757
>>378353664
Yeah, which I really hope is some bullshit answer and Tynan will revisit the issue in the future. Z levels are a must have.
>>
>>378352330
DF is far more depthful. RW is fun, easy to get into, and still getting updated.
Honestly, I love them both, but RW is easier on my eyes and my brain, I recommend it.
>>
>>378354604
Have a more realistic behavior? Maybe they will try to call for help, or, if desperate, attempt to jump off the tree even if it breaks a few of their bones.

Dwarves dying from dehydratation or starvation because their AI is messed up and they don't prioritize it was quite common, don't think it's been fixed yet.
>>
>people getting upset over Dwarf Fortress

I'm genuinely amazed some haven't yet realized that Dwarf Fortress is a world history simulator with actual game just tacked on top of it.
>>
>>378354604
Anon, I hope you foolishly climb a tree sometime.
>>
I bought Rimworld because the developer is a gamergate supporter
>>
>>378354867
That's the one thing I never quite understood about dwarf fort. It's fun, took me a while to get into it, but adding some barebones graphics and adding actual mouse support would make it much more appealing to people who take one look at it and say "who the fuck would find this fun." I think rimworld (and Gnomoria to a lesser degree) have shown that they could get a lot more financial support if they made the game just marginally approachable.
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>>378355042
Yeah, these days DF is like starting EU4, and using the console to just observe the AI play, then as a God help out where you want to see history develop.

Not much "game" once you've played for a while, decisions are automatic, there is no problem solving or creativity.
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>>378355119
This post is even worse than the DF vs Rimworld arguments.
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what is the best way to get into dorf fort i cant into ascii it hurts my eyes
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>>378355267
don't bother, /v/ memes it way too much
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>>378355267
Get a tile set to replace the ascii
Look for the lazy newb pack
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>>378355178
Dev plans to do that once the game is feature complete.
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>>378355267
PeridexisErrant's Starter Pack. Once you download it, go into graphics options and enable Spacefox or another one of your choice. Also, use Dwarf Therapist and Soundsense (both included in the launcher).
>>
>>378352590
Lack of proper mouse control is probably what keeps more people from playing than the graphics(which are totally okay if you use tilesets).
>>
>>378354185
It's a management game, I guess. You build a base with what you can find, grow and hunt and try to keep your characters alive and happy.

Your characters are the main appeal, I'd say. They interact and develop friendships, rivalries or even marriages over time and you'll find neat little stories emerge from the game.
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>>378355042
>dat feel when you go explore your old ruined fortress in adventure mode some hundred years after the fall
>>
>>378355374
>$5000 per month
>for what must be an average of 2 hours of work per day, considering progress
>implying its ever getting finished
>>
>>378355374
Yeah, I get that, but it's been in the works since like, 2000? 2001? Then you get other people swinging in and capitalizing on their reluctance to make that somewhere close to a priority by making similar games that are actually approachable. Besides that, it seems like it'd be easier to build a proper interface and controls first, and then base more features afterwards.
>>
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>>378355461
I feel that's what Rimworld needs, an adventure mode to explore and level a pawn on your own. People tell me "oh you can do it already". No, you're never in total control of the pawn.

Also bases.
>>
>>378355178
>but adding some barebones graphics and adding actual mouse support would make it much more appealing to people who take one look at it and say "who the fuck would find this fun."
That's the thing. They make those points about Dwarf Fortress and then suddenly all the autistic DF fags get angry thinking normies are invading their way of life and trying to make DF appeal to a wider audience. This only strengthens the DF autists' devotion to downplay such remarks and before you know it you get to a situation where everyone is defensive about their own game.
>>
Realy fun but it may make you rage sometimes. Like when dry thunderstorm hits and burn you entire colony and whole map. But it also may give you some nice moments. Like when one of your fegits gets malaria and you just barerly mÄ…kÄ™ him imune to it. Or when out of food you have to make canibalism out of your colonists. OR FUCKING BEAVERS FUCK YOUR SHIT UP BECAUSE 7 OF THEM ATTACKED 1 OF YOUR 2 COLONISTS AND WANTS MORE HUMAN BLOOD.
>>
>>378355374
>once the game is feature complete
>
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Say what you will about the game. But the mods add a lot of depth and silliness to it.

>raider colony
>hop them up on cocaine before during and after raids
>someone swoons over top the corpses and wounded of a caravan
>marriage days later
>everyone is still doped up on coke
>>
>>378355723
Check out Cataclysm: DDA if you've never played that. The graphics packs/sound packs are all actually pretty good and make it bearable, and the game itself is p fun. Not the same setting (it's apocalyptic sci-fi) but it's closer than Dwarf Fort's adventure mode.
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>>378355991
>they worship cthulhu too
>cthulhu cocaine crusaders

Gonna miss that colony.
>>
>>378355723
>>378355991
I really don't like Rimworld's art style. Yeah, DF is ASCII so it's not even worth talking about in the same context of graphics, but even with tilesets it becomes a very nondescript looking 2D. I just can't stand Rimworld's particular style in comparison to that.
>>
>>378356085
That's something about rimworld I don't really get. Ship building isn't fun, and it feels like it's just there because Tynan felt like there had to be some actual "goal."
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>>378355723
...and here's our satanic church with a fucking bear in it
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>>378356069
I'll do that. Looks pretty interesting from screenshots alone.
>>378356191
To each their own.
Least you're not griping it looks like Prison architect.>>378356328
Can't argue that. It is just something to do once you're so self sufficient that materials aren't an issue anymore.
>>
>>378356191
Rimworld looks like a flash game, just look at those pews in the church.
>>
How hard is it to put Z lev- oh wait Gnomoria did it.
Fact is this game will never get Z levels because it's already DONE.
>kickstarter early alpha shit
>"dev" show gameplay
>"it's proof of concept it will be better with time. And MONEY..."
>fast forward billions years later still no major improvement in the game ("finished" or not)
>>
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Remember that you can do necromancy with drugs if you try hard enough.
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Rimworld's okay, but it's got far less depth than DF, and hey, DF is free. I guess as far as I'm concerned that just kind of clinches it. Why pay for something that's going to give you less entertainment when you could get something deeper and more interesting for free?

DF's definitely got its own problems, but as far as I'm concerned it more or less blows Rimworld out of the water, in every area that matters. I get that it seems super inaccessible, but the game's been relatively forgiving since .40. There's really never been a better time to get into it.
>>
>>378356191
Same, Df Tilesets are barely a step down, and at least you can choose different styles, RW just looks like shitty 12yr old deviant art
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>>378356580
Never touched that stuff before. Always left it to rot because it came once and never again.

Now I kinda want to.
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>>378352330

It's way too shallow, once you figure out what you're doing all that's left is to slowly acquire the things you need to end the game


mods make it a lot better but they tend to feel like a clusterfuck
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>>378356580
Jesus, what the fuck did you do with this abomination.
And how
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>>378352330
worse than df. rimworld to df is like a puddle to an ocean.
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>>378352590
Didn't take long for the DF autists to start shitting up a rimworld thread I see.
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>>378352330
It's good but /v/ hates it.

>muh Z level
>muh worse than DF

Stop comparing it to fucking df
>>
>>378356661
>There's really never been a better time to get into it.
There's a major update coming in about a couple months, though with new major updates comes a lot of major bugs
>>378356920
OP literally asked if it was like Dwarf Fortress
>>
>>378356429
I dont get why people want Z levels so badly, i seriously dont care about them at all.

>>378356661
>DF's definitely got its own problems, but as far as I'm concerned it more or less blows Rimworld out of the water
>It's way too shallow, once you figure out what you're doing all that's left is to slowly acquire the things you need to end the game

DF is the same shit, unless you go out of your way to find FUN! you are not going to have a lot of problems, Dorf Fort is easy as fuck to play, if you block off every entrance and i had sessions where even when i trapped the living fuck out of my fort, i didnt even get 1 single moment of "oh shit" until the undead came and then they left for some fucking reason.

At least in Rimworld shit hits the fan so hard that you just dont know how to deal with it depending on the storyteller.

>>378356974
>There's a major update coming in about a couple months
The update came out last week.
>>
>>378357093
>The update came out last week.
I meant for Dort Fort
>>
I fucking love that mod that let's you turn your colony members into Trans-Humans

>Couple get mauled in a raid
>end up having to amputate several vital organs and limbs to save them from infection as I rush to research medicines.

>They spend what seemed like 2 years in-game just suffering on their medical beds
>Finally unlock advanced bionics
>Turn them both into able bodied members of society
>The two of them completely maul a glitterworld raid squad or two.

>Never been happier.
>>
Play superior Dungeon Keeper 2

>fantastic art design
>humor
>no micro management
>you don't have to babysit this little shits they can handle on their own
>there is always something to do but never feels tedious.
>>
>>378352330
It's a very fun base management game that's simple in comparision to DF, but a lot of games are so that's really nothing to be ashamed of.
>>
how do i stop myself from savescuming everytime a colonist dies
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>>378354981
>depthful
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>>378357208
>>no micro management
>>you don't have to babysit this little shits they can handle on their own

It's almost you're playing these games for different reasons compared to everyone else. Kinda like when devs try to simplify simulations or 4X games - that anal retentive attention to detail IS the point.
>>
Is there the list for some good enhancement mods? Nothing overhauls, just some good old enhancements
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>>378357326
I think his brain is lacking some Z levels.
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>>378357208
what the fuck does DK and DF/Rimworld share in common?
>>
>>378357346
where is fun in that? Give them nice ai so all tedious shit can be automated and player can focus on building, army tactics, exploration and so on. I don't have to watch over one of 4 furnaces to set potatoes baking schedule
>>
>>378357093
>>378356661
I like both games a lot, but I think a lot of people confuse unnecessary complexity for "depth." There's a lot of stuff in DF that are much more complex than similar games, but they don't actually add anything to the game. A lot of stuff just seems like a waste of development time.
>>
>>378357093
>dude it's easy lmao

So? Doesn't change the fact that you have nothing interesting to do in Rimword once the RNG gives you a break
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They're both good games but they aren't comparable. Toady wants to make an everything simulator with the world, history, towns, villages, kingdoms, hierarchies, etc. Tynan just wants to make a survival/builder simulator. If you want to make a gigantic sprawling city with hundreds of dwarves fighting crazy shit and killing elves, choose DF. If you want to make a cozy little ramshackle town with around 10 colonists shooting up the local natives and fighting bandits and robotic assholes, choose Rimworld. I will say that Rimworld has the advantage when it comes to mods, there are a ton of top notch mods out there that completely overhaul the game. Tynan has been making a lot of progress on Rimworld, it's unrecognizable from the first few iterations, and the community will no doubt continue to add to the game after Tynan is finished.
>>
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>>378357662
>I like both games a lot, but I think a lot of people confuse unnecessary complexity for "depth."

That is the thing people dont fucking understand about DF and infurates me, DF is first and formost a Simulation and then a game, that is the whole thing, you cant hope to get that shit with graphics and good gameplay in any way, shape or form.

All the connections from the simulation makes it have depth and the controls gives you the gameplay that unfolds it, but there is no game that can top a simulation, peroid, people are fucking retarded to put the standar bar so high up with DF.

>>378357714
>So? Doesn't change the fact that you have nothing interesting to do in Rimword once the RNG gives you a break

At least i know that break will finish up, in DF i had hours upon hours of shitty breaks that had nothing going for it other than people making carvings of themselves (stuff that happens in Rim too), some random dwarves getting pregnant (same shit in Rim with a mod) and some social fights here and there.
>>
>>378357641
I don't know, anon. Where's the fun in shooting at stuff in FPS? Or playing farming simulators?
>>
>>378358056
>If you want to make a gigantic sprawling city with hundreds of dwarves fighting crazy shit and killing elves, choose DF.

You will be watching that shit like if it was a powerpoint presentation with a presentador that has parkingson in his hand with the controls to it.
>>
>>378356191
I wish they went for isometric instead of that shit tier facebook game graphic style
>>
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>>378358213
Well, not necessarily.
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Dwarf Fortress is better because Rimworld has a "win" condition. You aren't supposed to "win" in a simulation.
>>
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If you want a game, play Rimworld.
If you want a fantasy simulator, play Dwarf Fortress.
>>
>>378358531
This is by far the dumbest argument I've heard about Dwarf Fortress vs Rimworld.

Here's your (you)
>>
>>378358432
I was excited about the visualizers until I realized you couldn't play off of them, and that they really were just there to sit in a different window for you to look at.
>>
>>378358432
I am talking about you tanking the FPS.

There is a reason of why people fucking make atom destroyes in the game, not because is cool but because if you dont completely eliminate stuff, your FPS will tank.

>>378358531
Rimworld is a game not a simulation.
>>
>>378354883
>I really hope is some bullshit answer and Tynan will revisit the issue in the future
he wont
>>
I haven't played it but why does no one talk about Gnomoria anymore?
>>
>>378359025
Developer said "fuck it" and jumped ship.
>>
DF is a simulation and Rimworld is a game
they both have their problems
I have no idea why autists are so set on putting them in competition
>>
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>>378354883
>Z levels are a must have.

For what reason?
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>>378358649
it says "a colony simulation" right on it
>>
>>378352330
DF is vastly more complex and most importantly is free. I've never been able to justify spending money on something that is just a shallower version of a free game.
>>
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Okay, i guess i'm curious about this thing, always loved building cities in stronghold or aoe or whatever else almost as much as warfare. so, i'm going to pirate it before buying. Is alpha v15b good enough to see what the game is about, or should i aim for higher number because some super important updates were made since then?
>>
Why do retards always compare the 2 games even though they're almost nothing alike? Dwarf Fortress is a fantasy simulator first and formost, while Rimworld is devloped as a game. Dwarf Fortress focuses on managment of lots of people, while Rimworld is designed to be the "story" of a small group of survivors facing increasingly deadly threats and incidents while trying to get off the planet.
>>
>>378359190
Colony simulator as in management, not fucking simulation of the universe and all the physics of it in DF.

You do simulate a colony with its social drama and all the shit that comes from a colony.

>>378359354
I've never been able to justify spending money on something that is just a shallower version of a free game.

Good going my nigger

>>378359456
People are retarded my man, that is why.
As i said it here.
>>378358061
>>
>>378359447
alpha 15 is outdated, at the very least get alpha 16 which has caravans.
>>
>>378359354
I don't understand this line of reasoning. They play differently, have different settings, and some would argue they don't even share the same genre. It's not a crime to play both, and unless you own/play only one game of every genre, you can go suck a huge dick.
>>
>>378358536
procedurally generated stories are nonsensical shit, and will always be nonsensical shit
>>
>>378359025
good mechanics, depth of a fucking puddle, there's nothing to do
>>
>>378359561
best i see on piratebay is v17, i guess i'll get this one then. thanks

just to clarify since post might look a little bit retarded
>why haven't you got it right away
v15 was available for linux, i could spare myself twenty seconds of reboot
>>
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>>378359128
Depth
>>
>>378355723
How do you get so many colonists while still having such a small base? I can never manage to get more than 7 or so
>>
>>378352330
It's like a casual version of DF with less features, mechanics, gameplay, story, depth, and fun.
>>
Imagine dorf fort but give it the prison architect tileset then rip out all the complexity and depth and layers and z levels.

It's alright. Good time waster but I find colonies, especially since there's no z levels, tend to always turn out the same. The story teller ais get pretty boring and tedious later in the game and the random one, while more or less better by default, has the occasional massive fuck yous like catching plague on the first day of colony which is more or less a death sentence unless you get lucky. Such is the nature of random though. If you like management games you'll probably like it though op but I don't think anything can ever compare to dwarf fortress.
>>
>>378361949
Also it has a pretty decent mod scene which dramatically improves the game in whichever way you want which can make up for the lack of depth but I always find there aren't any good dorf esque mega projects since buildings just get straight up build so there's no pumping or dynamic interactions of map elements.
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