I once saw someone on /v/ describe Ocarina of Time as not being a true 3D game and being more 2.5D. Can someone explain?
they are stupid
You can't jump so link only moves in two of the dimensions
>>378218713
Well goddamn, it's 3D. While primitive, there's a functional camera system and you can move in 8, or 12 directions (i do not remember tbqh)
Whoever said it's 2.5D is just being facetious
2.5D are games that use 3D models but movement and camera is restricted to a 2D plane
>>378218713
That person was a complete retard.
>>378218713
It's 3d but has some 2d assets. A good example would be the perspective trick used in the alleyways in town.
look at these shitty backgrounds
>>378218826
He can fall from heights.
>>378218907
This
>>378218956
>what is hardware limitation
have a (you)
>>378218897
>>378218852
Jesus why is so much of /v/ retarded?
Doom/Duke3d is 2.5D its in a fake 3d space but its rendered with 2d elements.
More recently its used to describe a 2d game with 3d models like the duck tails remake.
>someone on /v/ said something dumb
I can't believe this.
>>378218956
>shitty backgrounds
Old prerenders looking fucking great when you're not filtering the game through anti-aliasing in your emulator, but actually playing on the CRT screens the graphics were designed for.
>>378218713
A D IS ONLY A D, YOU CAN'T HAVE A HALF
>>378219229
>More recently its used to describe a 2d game with 3d models like the duck tails remake.
then why are you replying to my post and calling me retarded when that is literally what I said?
that's rude
>>378218956
I honestly love prerendered backgrounds
>>378219931
Because its literally wrong to call those games 2.5D when they're literally 3d
>>378220918
they've been literally called like that since the fifth generation
nobody cares about what you think is right or wrong so go suck a dick