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>hehe Doom was so hardcore bro ;) >random weapon damage

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Thread replies: 231
Thread images: 39

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>hehe Doom was so hardcore bro ;)
>random weapon damage (rockets for example deal between 20 to 160 dmg)
>random enemy damage
>enemies attack once a year
>most of them die in three shotgun blasts tops
Doom embodies everything /v/ always shittalks it's both full of RNG and braindead easy most faggots who dicksuck Doom didn't play it in over 10 years and have Mandela effect or are millenials who want to get e-creed despite the fact that their first game was GTA SA
>>
You've gotta play Brutal Doom. It improves on the original in every way.
>>
>>378129839
It turns it into even bigger pile of shit
>enemies get mutilated instead of dying on the spot so you have to waste another bullet to finish them off
>COD additions like grenades and iron sights
>Doomguy talks now
>>
>>378129525
>I'm too young to die.
>>
>>378130986
>Piece of cake
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>>378130042
>not playing BD on classic mode
*tips super shotgun*
>>
>>378131057
>Can I play, Daddy?
>>
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>>378129525
>played doom for exactly 10 years
>doom 2 is still my favorite and always will be
aw geez
>>
>>378129839
Brutal doom is shit. Always has been.

Doom is great. Shotgun being a good option throughout the game is very good.
>>
>>378131936
Doom II is still the best shooter gameplay wise.
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>>378132454
Lol no
>>
>>378132640
Lol yes.
>>
Brutal Doom on classic mode with Black Metal and fast monsters is the best way to play it.
>>
>>378129525
I love the crazy puzzle like encounters people design in their custom wads. Having a blast with the new Stardate. It shows that doom always had this potential but the original levels never got crazy enough.
>>
Wrong board you fucktard
>>
>>378132932
Meant realism mode, Black Metal is too easy.
>>
>>378129839
>implying
https://www.youtube.com/watch?v=9KjggSG0Eo0
>>
>>378132783
Objectively incorrect
>>
>>378129525
/v/ in a nutshell:
>It's shit unless I have nostalgia for it
Cucks.
>>
>>378133192
>Objectively
wew
lad
>>
>>378129839
.t 18 years old kid
>>
>>378133221
He gave you reasons why its shit
>>
>>378133070
>Head shots do critical damage
Who would've known?
>>
>>378132640
>>378132783
>>378133192
>>378133304
What a good thread we have here. Please do keep going.
>>
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>>378133070
>>
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>this entire thread
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>>378133015
>doom
>realism
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ITT: Vydia PTSD
>>
>>378129525
Project Brutality is pretty fun coop.
>>
>>378133787
The same guy is shitting up the /vr/ thread as well
>>
https://youtu.be/TVIsH-lwf7w

try this
>>
>>378129525
>>enemies attack once a year
Stop playing on the easiest difficulty.
>>
>>378129525
Duuude I love DOOM hahaha one of my favorite games. I don't care about RNG it's fun
>>
>>378134158
Difficulty doesn't affect how often they attack retard
http://doom.wikia.com/wiki/Skill_level
>>
Remember guys it's not about how big your dick is it's the skill in which you operate it
>>
>>378134331
>5. Monsters attack more rapidly, demons and spectres move faster and several monster fireball types fly faster.
>Monsters attack more rapidly

Retard.
>>
Reminder that /pol/.wad is legitimately good and also hilarious.
>>
>enemies attack once a year
>There are people that don't play Doom with fast monsters enabled
>>
>>378129525
Doom 1 is supposed to be played on keyboard.
Try it and say it was easy again.
>>
>>378129525
>easy = bad!
>literally unironically judging games on hardcores like a TBG skit

Nah fuck you, but i agree with the rng damage.
Doom is fun because of the leveldesign and pacing first and foremost for me. (Atleast when you play m+kb (not how a lot of people used to play it back then) the speedy movement is another part of this.)
Once you progress (I'm including 2 and thy flesh consumed etc.) the game moves out of the realm of tutorial and is more and more about crowdcontrol and puzzles/labyrinths. The emphasis on these shifts around as you progress with more atmospheric and puzzlelike maps and action oriented dodgingfests. more emphasis on exploration or bossfights.

Maybe you are really good at Doom, wich is good for you i guess, but i wouldn't call the game easy on higher difficulties and pistolstarts.
First console was gameboy/segamegadrive, last played it 3 or 2 years ago. Liked the first the most because of its pacing even though i love cute levitating tomatoes.
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Are there any Doom mods that let me fuck male monsters?
>>
>>378129525
Kids should learn to not post if they only play on easy. OP even made up lies about a game that everyone knows better about.
>>
>>378129525
While I think rng is a problem I don't consider any of those things bad enough to dismiss the game as shit. Quake is the better game
>>
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>>378134858
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>>378129525
What really blows my mind is how the fuck do people play this shit in [current year]. It hasn't aged well at all.
>>
>>378135810
Your blatant shitposting isn't creative, funny, witty, or anything but annoying. Just shut up.
>>
>>378129839
>>378129525
New brutal doom it's better.
I play complex doom invasion and the one with 1 life hardcore mod.

Multiplayer it's fun when playing doom.

>>378133320
What about megagame wads? Are those underage too? I think most of the dommers are +19 years old.

I still seems the same players from 8/6/4 years ago, and a very few news.

Whodunit and aow2 should be mentioned.
>>
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>>378135810
>what are mods

kill yourself seriously it's not that hard to come up with that conclusion

but honestly even without mods Doom has aged better then most 90's games
>>
I feel so jewish when I get hours of A+ entertainment out of free megawads. I dunno if any mappers take donations though. The sunlust team probably deserves a couple bucks from me... Then again, the doom mapping community hasn't historically been open to money, has it?


I just want to support the mappers..
>>
>>378132454
Quake is better
>>
>>378136119
isn't doom guy more of a "smash the potion on my helmet so it dribbles into my wounds" sort of guy? Seeing him just glug it down doesn't feel right
>>
>>378135939
t. nothing to respond with because he knows the truth has been heard
>>378136119
just because you dress up a pile of shit doesn't make it no longer a pile of shit
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>>378129525
you talk like a fag
>>
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>>378132454
yeah it is

I think the level design in Doom 1 is a bit better/more consistently well made throughout the game and only starts to trail off in Inferno

Doom 2's level design starts great gets kinda shitty then gets great again
>>
>>378136280
Actually doom guy is just a giant disembodied head holding weapon with his teeth and using the tongue to push trigger.
>>
I always enjoyed doom, my first true fps was wolfenstein, but doom seemed to capture more of the immersive feel
>>
>>378136496
>a bit better
I love Doom 2 but 1's level design is vastly superior.
>>
ITT: OP wasnt even born when Doom came out, tried to play it to blend with the 'muh old wise gamers' and didnt like it cause its not as smooth as the COD he's used to.

Opinion absolutely discarded.
>>
>>378136306
except you fail to logically explain why it's shitty so the only shitty thing here is your argument
>>
>>378136496
Doom 2 level design is shit all around
Also reminder that Romero made official remake of E1M8
>>
OP, doom is easily the most iconic game ever next to super mario land. you lack cultural insights to perceive this.

just play dark souls and enjoy your clunky hardcore enemies-turn-180-degrees-instantly-while-attacking gameplay
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I played Doom for the first time a few years ago and it became once of my favorite games ever
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>>378136852
>Doom 2 level design is shit all around
The first 7 levels are great. Everything after that, not so much.
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>>378136174
This guy gets it

I love DOOM to pieces but Quake 1 remains undefeated in every way. Gameplay, music, aesthetic and design; it's literally a perfect game.
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>>378136732
yeah I just don't shit on Doom 2's level design as much as I should because they were trying to make the levels better for deathmatch while also making them fun maps when filled with monsters

https://www.youtube.com/watch?v=LiPNg8hn_1o
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>>378137031
Chasm is kino.
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>>378137067
No
Quake's problem was low monster numbers due to PCs not being ready for it. So the monsters are bullet-sponges and game only feels right when you pick up the quad. Malice is much better.
>>
>>378129525
>SUCH HORDES OF ENEMIES.png
>e1m1
How are people falling for this blatant bait?
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>>378134025
Just a mode that prevents 88MPH running, does immense damage so that zombies shotgun can insta kill you etc.
In other words, you have the same health as a zombie human since you're.... human.
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>>378133070
>someone was autistic enough to record all the deaths when the majority of them are the same
https://youtu.be/6MZwqMSCBF8
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>>378137031
That's because Sandy made more levels in Doom 2.


Barrels o' Fun.
>>
Fuck You Nu-Male Underage
>>
Unpopular opinion?

I like MAP08: Tricks and Traps
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>>378137952
Pedo scum.
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>>378137632
>slowing down doom
Kill yourself retard
>>
>>378137950
More like Barrels o' Shit
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>>378138112
It's fun.
>>
>>378138112

I like The Chasm.
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>>378129525
>enemies attack once a year
turn on fast monsters and play on ultra violence you retarded ape
>>
>>378137390
If you're retarded, yes. Monsters are not bullet spongey in Quake.
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>>378138474
Pretty unpopular opinion indeed.

I also don't like Nirvana and I love the song in Refueling base, so much that I "like" the level.
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>>378138621
Nirvana is an awful level.
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>>378138617
There is not single weapon in Quake which could kill Ogre in one shot without quad, probably the most common monster.
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>>378129839
(you)
>>
Quake is too bleak.
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>>378129525
You really need to play past the first episode, kid.
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>>378139115
>Medieval and gothic architecture blended with hints of sci-fi, theology and lovecraftian horror
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>>378139339
In the exquisite palette of red, brown and gray.
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>>378138474
I played through Doom 2 again about a month ago and I was surprised at how much better The Chasm was compared to how I remembered it. Overall Doom 2 has some amazing levels. The Crusher and Tenements are some of my favorites, although I think Suburbs might be the worst level in the series.
>>
>>378139546
Red? I remember mostly brown
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>>378139546
If you honestly can't appreciate art because it's not bright and flashy enough you should probably get some better taste
>>
>>
>>378138112
I like DOOM 2, but when I come to The Pit I always turn off because it's so boring.
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>>378139678
>Red
Yeah, blood.

>>378139679
I can but there is not significant variety between realms.
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>>378139771
Hexen is so much better than Heretic desu
>>
Strife.
>>
>>378139630
Find awesome Wolfenstein map
>Suburbs...
Or
Find another awesome Wolfenstein map in the wolfenstein map
>Suburbs...
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>>378136963
>land
Surely you meant world
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>>378139919
Is Hexen the one with the boring same monsters all the time?
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>>378140283
Yeah, especially the centaur that block/reflect your attacks half the time. And there's only 4 weapons for each class. But the level design is damn good.
>>
>>378136119
so what's in those blue vials /v/?
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>>378140394
Ok, then I know which game.
It's also one of the first to use horizontal doors (sometimes the whole corridor is moving) iirc.
>>
>>378137390
nightmare is quake's ultraviolence, it had the perfect amount of enemies. half the enemies in even doom 2 with a fucking super shotgun take longer to kill than the second biggest enemy in quake (biggest is WAY less a sponge that the cyberdemon or mastermind) too stop this meme.
>>
>>378140447
Potion.
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>>378140447
bone healing juice
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>>378138902
You can kill even a shamber in maybe 3 seconds or less with an LG or SNG.
>>
>>378129525

>RNG

It's distance based, you retard
>>
>>378139919
It is. Hexen 2 is awesome as well.
>>
>>378139546
>muh blue fire
Literally the only colorful texture in doom. Rest is red, shitbrown, diarhea green, and gray
>>
>>378138112
Really unpopular opinion?

I love Quake, I actually don't play anything made in 2000+ as a general rule. But Doom always felt bland, like it was missing something heavily. Everyone I see is either a new school gamer and hates Doom because of "lol graphix" or old school gamer and loves Doom.

>>378138902
This is part of the problem. I don't want to kill enemies in a single shot. Having things that die with ridiculous ease is boring. I don't want giant numbers of enemies that are pathetic, but few enemies that are skilled (I know, Quake isn't the best example for this).

>>378139919
>The button pusher sim is so much better than fantasy Doom!

>>378139678
Plenty of red bricks. Plus there was lava, though that is more orange. I am surprised nobody remembers blue though. I mean... E4M7 is called Azure Agony and has a hallway of red brick.
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>>378140845
True. Still more variation than Quake.
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>>378138902
and how many rockets does it take to kill a hell knight, the comparable enemy?
>>
I've been playing Doom on my cellphone.
It plays beautifully since Doom is a game from an era where a lot of people played with keyboard only. Even in the Gzgoom port that allows moving the aim in the Y axis shooting stuff is surprisingly easy.
I'd recommend anyone to try it.
Mods like Brutal Doom play great too.
>>
>>378140394
That's Hexen. Heretic is the one set up much like Doom. Iron Liches and Maulotaurs everywhere by the end. Pretty much a more brutal Doom.
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>>378141018
>Quake
The jump sound in Quake is still with me to this day ever since the first time I played it back in 2000.
Huhg! Huhg! Huhg!

Another unpopular opinion
I kinda dislike the chaingun since it's so slow, even if it's useful, I rather play DOOM with only SG, SSG and Rocker Launcher.
>>
>>378141163
Is Iron Lich the big skull head that casts the tornado spell?
>>
>>378141035
you could say that, and yet my point still stands, if you think doom looks good you sound retarded shitting on quake's graphics
>>
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>>378141126
>I've been playing Doom on my cellphone.
I had this beast, playing Doom (and Quake II) on it was a blast.
>>
>>378141018
> I don't want giant numbers of enemies that are pathetic, but few enemies that are skilled
You just described original Unreal

>>378141078
Hell knight wasn't really as common as ogre. Besides, due to Doom huge levels and speed it was fun to dance around enemies, unlike Quake.
>>
>>378141126
Protip, grab yourself a bluetooth controller. I like the Moga pro.

Doom plays amazingly with a controller.
>>
>>378141301
Yes, exactly.
>>
>>378141326
>quake's graphics
Trying to move the goalpost, huh?
>>
>>378141250
Trust me, that sound is quite audible in my head as well. You didn't play Qtest I assume, it was even worse there.

I actually dislike the SSG. I feel there was nothing in Doom II that justified things dying as fast as they do with that gun. It just feels heavily overpowered with no real deterrents and a constant supply of ammo.

Actually, I am not a big fan of any of Doom's guns. Perhaps it is because by this point they are so generic, but I feel they are so relatively uninteresting in hindsight. I never really attached myself to any guns in Doom or Quake. Now Unreal on the other hand...
>>
>>378141364
wrong, after episode 1 bruiser brothers they threw them out silly and more with each addon/release. ogre isnt even really common, maybe 4 on each level and they dont expect you to use nothing but rocketlauncher. proof being shamblers who take 50 percent less damage from rockets. If you hit ogre with a rocket then double barrel he is down very fast and unlike doom, quake has instant weapon switch which flows very well
>>
>>378141442
obviously im talking about textures if you could follow the conversation
>>
>>378141364
Scariest part is that is exactly what I was thinking when I wrote that. I want more games like Unreal, the Skaarj were absolute nightmares.
>>
>>378139919
I agree but Heretic is still god tier.
>>
>>378141832
Bruiser Brothers are Barons of Hell. Hell Knights didn't even exist in Doom 1. They also weren't thrown out too much, they were pretty much used like Shamblers in Quake.
>>
>>378141952
Except it is about variety, having themes, etc. Not just about textures.
>>
>>378141832
I agree with you on most points about Quake, but you have to be crazy to think there were only 4 Ogres per level. Almost every level had some. The fourth episode slowed up on them, we had a lot more Zombies, but the second episode in particular is pretty much Ogre city.
>>
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>>378140394
>And there's only 4 weapons for each class
True but Hexen's arsenal are one of the better ones in the genre, especially for its time.
>>
>>378142305 (you)
Let me actually put it this way. In the shareware episode alone, 1/3 of all enemies were actually Ogres. Not surprising when you gotta progress through half the level to see any other enemy in E1M6.
>>
>>378141806
Qtest? Nope I can't say that I have.

I only played the first Unreal for a short while since I didn't have internet and few had Unreal since their computers didn't have glorious Voodoo graphic cards and they didn't enjoy it so I have limited playtime on that game.
I tried Unreal 3 but it was meh, so I should've just done what everyone else did and play UT2004, but didn't play much games in that time era, so I missed out on the good fun.
>>
>>378129839
Brutal Doom is for edgelord teenagers who unironically think BLOOD ON THE SCREEN SO REAL
>>
>>378141806
Also, I liked Ahoy's Quake and DOOM video he made.

https://www.youtube.com/watch?v=OipJYWhMi3k
>>
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>>378141832
>ogre isnt even really common
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>>378142540
The sounds there were quite heavily mocked on time of release. Many of the sounds were louder and even more distinct. The "Huh" in particular was quite loud to the point the actual game itself is pretty tame.

I pretty much am a weird retro fan. I absolutely love Unreal, been playing it for years, but never really got too crazy with the mods beyond RTNP. I don't care how imbalanced it is, I absolutely loved pretending to be the Predator in a Cloak Match.
>>
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>doom babby recruitment thread

kek

Doom has always been easy. If you find it hard on any mode apart from Nightmare you honestly need to be euthanised.
>>
>>378129525
You would have to have some sort of underdeveloped, mongoloid brain to find a first person shooter without mouse aiming acceptable to play in 2017
Anyone that tries to shill DOOM as fun is trying way too fucking hard
>>
>>378142816
I don't think that is an unpopular opinion at all. His videos were designed like professional documentaries, I wish I had half the ability he has. It is a bit of a slog to watch the entire thing, I am not much of a documentary person, but I can definitely admit he did an amazing job.
>>
>>378131057
>You are a tiny grasshopper
>>
>>378142839
>inb4 someone shows Episode 4 to dispute this.
>>
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i still don't understand this
>>
>>378143113
>Altar Boy
>>
>>378142737
I'm 30 and I like BD, but I disable a lot of things in it, mostly because BD works in Zandronum and Smoothdoom doesn't.
>Blood effect so rear
Heh, thanks for reminding me.
https://youtu.be/cn7hHGQXxbE?t=79

>>378142870
What about other retro games?
Like KKND Extreme, Monster Truck Madness 2 and Shogo?

>>378143075
Oh, wasn't meant as an unpopular one, just that while I like Quake, I felt I should link that video since it made me remember to play Quake again.

>>378143184
Is it a joke about Tony Vercetti?
>>
>>378143235
>Still Kicking
>>
>>378142908

https://www.youtube.com/watch?v=thEbQkcjUWk
>>
>>378142991
Out of any game in the world, you have to be really retarded to think you are hardcore if you play Doom. Especially if you aren't pistol starting. If you pistol start, alright, but the vanilla content is still pretty tame (yes, even with just keyboard) due to the fact that you no longer need to care about ammo conservation.
>>
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>>378143305
>Is it a joke about Tony Vercetti?
not at all
>>
>>378143184
>>378143305
>Is it a joke about Tony Vercetti?
I think so. You can wear that pinstripe pink lined suit in Vice City. Tommy looked baller af in that. The M4 weapon was also the best in the game and she appears to be holding that as well.

It's tommy btw
>>
>>378143507
>The M4 weapon was also the best in the game and she appears to be holding that as well.
She has an AA12 though, not an M4.
>>
>>378143472
>>378143507
Oh, a wad.
I should've known.
https://www.youtube.com/watch?v=ic0YrJtRpoo

>It's tommy btw Been a while since I played VC.

Still sad that DOOM 2016 don't have WAD or as I want to have, AWAD (Again, Where's All the Data?

Because just like people hate BD, I hate DOOM2016 and it's glory kills...
And the corridor lock downs...
And no free roaming demons...
And not enough demons...
>>
>>378143440
pretty much. beat doom when I was 7 years old keyboard only. it's really not a big deal but the halo kiddies of today like to pretend that it's an incredibly hardcore game for god knows what reason.
>>
>>378129525
>muh hardcore
it's fun, the movement is fine, it's reasonably well paced and some of the levels are great
>>
>>378143308
>I am a chew toy.
>Dig my grave. Now.
>The enemy will devour me.
>>
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>>378143863
its definitely a reference to this what else would it be
>>
>>378143440
>>378144010
It was a less hectic time, and gamers today play twitcher shooters all the time, but at the time DOOM was high paced and serious business.
Though DOOM had mouse support from the beginning.

DOOM and DOOM2 are still the best ones.

Heck DOOM2 even running mods like these that put DOOM2016 to shame, since you know, gameplay>graphics.
https://www.youtube.com/watch?v=45pCf6QupH8
>>
>>378144227
>what else would it be
autism
>>
>>378143305
Honestly, I don't play as many games as I should, I often cycle through the same few titles. Often, I end up missing a certain game, play it for a bit, load up some mods, then move to the next title.

RTS games are probably my next favorite, but I haven't actually played any in years. I loved Empire Earth and to a slightly lesser extent AoE. Other RTS titles are more or less hit and miss with me.

Racing games. I used to enjoy the original Grand Turismo, I think that was one of my go-to titles when I wanted something casual to relax with. I haven't actually bothered with them in a while, another genre I need to go back to.

Shogo. I have heard of that game, but I never touched it sadly. I am a bit of a weird person when it comes to video games, I have certain addictions and passions that make me miserable and yet I insist on doing them. I have gotten a lot better, but I did waste a lot of time due to having a certain mindset. Pretty much, imagine an extreme form of autism, that is what I went through, all self-inflicted.

If you were to ask me what I have been doing the past few months, not much involving my passion. I plan to check out stuff, but have such a large library it becomes hard to begin to even cover the scale I wish to see.
>>
>>378143305
I can agree with that, Quake was great. It pretty much is the epitome of industrial and gothic combined. There just isn't anything else that captured its atmosphere.
>>
>>378135810
I played doom for the first time earlier this year. it was fun, I had no problems with it.
>>
>>378143863
Oh. well the combat shotgun in vice city was also savage af

https://www.youtube.com/watch?v=n65N5uZyvto
>>
File: e3m7.gif (29KB, 774x799px) Image search: [Google]
e3m7.gif
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unpopular opinion

I don't hate e3m7
>>
>>378144010
I know what you mean. I have a cousin that brags to his Xbox buddies that I play the hardcore games like Doom and Daggerfall. The only real reason they have any "difficulty" is because you can't approach them like a modern game. But if you understand the game, you recognize there is a lot harder out there. Doom was always more about the action and facing overwhelming numbers of mooks. The point was to have weak stuff so you feel masculine, it is a blood rush. A bunch of weak things that die easily is not what I would consider hard, nor do I really feel Doom's mentality was ever about being hard.
>>
>>378144389
Sounds similar to me, though I have no self inflicted things attached to me.

I've been on this hell hole since 2004, I'm a normie so people mistake me for a newfag, I hate most new games especially dudebro games and while I'm liking anime and video games, I'm not a weeabo or a gamur since the things I like the most with computers are overclocking, building them, and just lazily browse stuff while I waste my time, unless I edit things in Photoshop (decensor things).
I don't even have anime stuff (toys, plushies or such)... Except an Ayanami Rei bed sheet that I never used but used as a wallpaper instead that I bought 18-19 years ago.

inb4 someone else calls you out on separating your post to make it easier to see and thinks they have any value in their reply by spewing out "reddit".

>>378144603
Truth be told, I haven't played a game that I can put a Industrial or gothic as a genre as well as Quake did.

>>378144995
I can't remember much of it besides that large room in the middle and the red walls from when a friend bought doom for his Playstation and since then that's what I see when I get reminded of PSX DOOM.
>>
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3MB, 800x450px
>>
>>378144832
good shit

I just hope you didn't play it on DOSbox
>>
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https://www.youtube.com/watch?v=TZQc9Uf5eSE
>>
>>378144228
Eh, Doom was seen as too easy back in 1994. There was a reason Nightmare mode was added to 1.2, it was a joke for those that complained that the game was too easy. That was during the time when "everyone played on keyboards", even though there were plenty using a mouse+keyboard combo if you look at the early setups according to the documentations of the demo files. We are trying to explain away things as being just in the past, but the past saw it this way too.
>>
>>378144389
>Honestly, I don't play as many games as I should, I often cycle through the same few titles. Often, I end up missing a certain game, play it for a bit, load up some mods, then move to the next title.
I do the same. Honestly I can't blame your for it. Games just don't feel the same for me anymore. Whether it's my own changing tastes or the industry itself changing (or more likely, both at once), I haven't been able to find a game that really grabs me for a long while. I think the last game I got really sucked into was probably... Dark Souls or New Vegas? They were both good for about a thousand hours or so each. Past that though, not much has really piqued my interest or held me once I tried it.

It's easier to just fall back on something I know I'll love than spend weeks trying out games that I'll probably end up growing bored of one way or another. Smarter use of time is just to load up some fresh mods and play through something old. Hell, most games today don't even allow mods. Devs are so paranoid about people hacking in neon-colored textures that they bar anyone from editing the games files, all while selling their own official neon-colored skins from the ingame cashshop.
What a world to live in.
>>
>>378145325
This that the demonic equivalent of polka dots?
>>
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>>378145325
https://www.youtube.com/watch?v=QJzveo6IBsU

favorite track as well as favorite level
>>
>>378134441
that only happens on nightmare among the default difficulties though. easy to UV and you won't get faster enemies/reactions
>>
>>378145325
I like that sneaky calm song.
It's also part of this OST.

https://www.youtube.com/watch?v=AGK1dr-Ql0w

>>378145339
Very few used mouse though, that's why it was still considered hard for the majority.

Only the rich that upgraded to Win 3 really saw a need for a mouse and then came Win95 the year after DOOMs release.

I was one of those that didn't even have my own PC and the PC I played on didn't have a mouse since it only ran DOS ( I also only had the shareware version of the game).
Though I played Lion King, Wacky Wheels, Duke 1&2, Keen 1&4, Lotus III and Halloween Harry and they didn't need mouse either.
I started playing with mouse when I tried playing AoE at a friends place when the demo came out for it.
>>
>>378143159
>inb4 someone shows how these enemies are only really used in episode 1 and a few levels in episode 3 and proves me wrong
>>
>>378145790
>That ending room
Time to hit the key and hold CTRL with chainsaw ready while holding Down arrow and just let everyone walk into your chainsaws teeth.
>>
i dont like comprex.
To me, that looks like AEOD.
It is nice to be a messy toy box, but it does not have game balance control.
>>
>>378129525
>hehe Doom was so hardcore bro
nobody ever says this, it's just a good game
there are plenty of tough wads and other self imposed challenges if you wanna be "xXxHardcorebroxXx xDDD"
>>
>>378145125
I had an issue with chronology due to wanting to see the history and development of things. I broke it a lot of different ways over the years as I got more lenient, but I always had defined rules to not break like not playing later games on an engine until I beat the earlier ones or playing an engine influenced by an earlier one. I made exception for Quake, mainly because I was getting heavily bored with Doom PWADs (due to chronology, imagine playing a lot of the old shovelware levels) and wanted the point I would find things enjoyable. I am a bit more free these days, though now it is essentially like being lost in a big city, you take the familiar routes because there is just too much stuff out there that you could get lost. Plus I have gained some cynicism that I might not enjoy anything if it isn't based on nostalgia, not sure how much this is true, but I find myself often critical of a lot of games I play. It is actually more common for me to dislike a game than like it, which bothers me as I feel there is so much stuff made for enjoyment that I just cannot enjoy.

I'm a newfag admittedly, I am in my early 20s. Been here since last year or so, originally going on reddit but finding I didn't fit with the people at all. I do better with shitposts honestly. I mostly use this during slow days, otherwise I am plugging away at various games.

I am not sure my opinion on modern games. Never really gave them a chance. Since my childhood, where I played games around 2000-2001, I pretty much backtracked to the late 90s and have been in this cycle ever since. I can't even relate to most other retro gamers as I play old shovelware that 99% of the world doesn't know or has forgotten. It is a rare thing when I find someone who knows something I know beyond the base game. That could make me a "special snowflake", but just makes me lonely as I feel I have less to converse with other people, but I often find the popular mods to be overly complicated and dull.
>>
japanese comunity project pwad is hardcore.
To that extent, it is not such a content as to say that people who do not know doom also will play.
>>
File: 1462535116179.jpg (65KB, 883x449px) Image search: [Google]
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>tfw when you get the first shotgun
>>
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>>378146656
>>
>>378141364
>Unreal

That game is pure fucking gold. Serpent canyon comfy as fuck
>>
legendoom
brutal
d4d&d4t
Hideous Destructor
DooMRL arsenal
flakes doom
smooth

i think modern greats mods.
>>
Is Thy Flesh Consumed worth playing? The beginning of the first level is kicking my ass
>>
The problem with Doom is people think all wads in existence are a part of the base game, whereas if you only talked about the base episodes discussion would be different. Modders over the years made much more intricately designed maps and greater challenges.
>>
>>378147332
Yes. Level 2 sucks but everything else is good.
>>
I dont see people call doom hard just fun
>>
>>378146416 (me)
>cont due to word count, I talk too much
I have tried to be a weeb, or at least like anime, but in truth I just find myself unable to like the general mannerisms. I hate the overreacting style generally presented, I tried watching Angel Beats and while I appreciated the story I could not get into it with the annoying people acting up. Yuru Yuri still haunts my dreams.

I am pretty much a gamer/builder. I am interested in my system enough to get the right parts and set it up properly, but the goal is often to play games or render videos on games. Overclocking is something I would love to do, but my 7700k on AIDA64 was hitting about 73 degrees with just the turbo. I might bother doing it after I swap out for a 7740k, I plan to do such due to my current build only handling 3466 and not 3600 RAM (I am a bit obsessive about those small benchmarks). I would say improving my computer is a major hobby of mine, almost all money that doesn't go to bills goes towards some improvement for my computer. I do a lot of recording, so it is far from a waste, but it could definitely be seen as odd with my taste being towards old school titles.

I do some designing in Photoshop, but am in no way a master. I can usually pull off whatever basic things I need, but I would have no idea how to go about some of the crazy stuff people do. Without some weird paste-in, I sure couldn't decensor anything.

To make 4chan hate me even more, I might say I have been to reddit. I have been here for a much longer period of time, shitpost quite frequently on /bant/, /b/, /r9k/, sometimes /g/ and /vr/, and here. I have even visited other boards, but not enough that I would call them my home like the six mentioned.
>>
>>378140447
gatorade
>>
>>378147332
Its more DOOM so yes.
>>
>>378145410
I agree with this. I have heard about newer games often preventing mods, which bugs me. Often, I tend to veer towards games with great modding content. Indeed, that is one of the reasons I always was primarily a PC gamer. I can often live on a game for months on end. I am not even passionate about Doom, but my curiosity about various PWADs has made it so the last 5-6 months has been little more than nonstop Doom playing.
>>
>>378147332

Maps 1, 2, and 6 are the tough ones. The rest are "meh."
>>
>>378146416
I was the same but I play newer games, but I'm just very picky.
Have you played Alien Isolation?
That's a good game and while I only played the story mode once, I keep coming back for the DLC parts that are more about instant gameplay than roller coaster story.

Don't worry though, there's some pure retro guys like use left, though I would like to recommend /vr/ I know their way is too strict and rather than enjoying the game, they enjoy emulating the feel of the game instead of just playing it.

>>378146656
>tfw
>doomguy grin face.tiff


>>378147354
The mods are part of the game if the mods are what keeps the game alive.
A game that can't be modded have a hard time surviving the test of time unless it's REALLY good.
DOOM was good back then and was build from the ground up to support mods, unlike Wolfenstein. They learned that making the game in IWAD and allowing mods on PWAD made it easier for modders to change things without having to mod the actual engine.
>>
>>378145872
Yeah, those rich by nature were the ones recording demos and being part of the early Doom competitions. I think it was DoomED that was on Windows 3.1 and was actually better than DEU, but the majority edited with DEU simply because it was what they could get.
>>
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>>378129525
>wanted to call out on that bullshit rocket damage
>went to ZDoom wiki
>damage on rockets is 20
>actual damage is calculated by multiplying that number by a random number between 1 and 8
>mfw

I still love the game, but playing it without at least a smooth animations mod is hard for me. Try D4D (or D4T, who cares), it adds many elements from the new game while keeping it fast-paced and good. It makes it much quicker and more difficult. Try playing Plutonia 2 with it on UV.
>>
>>378145910
Ogres? Episode 2 has a level named after them. Episode 3 pretty much starts with an Ogre on a ledge in every example besides the Wind Tunnels, it might have even been a staple of McGee if not for E3M2. Still, the onslaught just past the Silver Door of Ogres in E3M2 pretty much proves that point moot. Ogres aren't as bad in the Wind Tunnels, but there are still a few.
>>
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>>378147332
you think that's bad try playing Plutonia on Nightmare
>>
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>>378148250
Plutonia you say?..
>>
>>378145910
Ogres are the most plentiful enemy in episodes 1, 2, and 3. 4 is the exception.
>>
>>378148319
huh maybe you are right and im just having trouble remembering them because they are so weak and die very easily
>>
I think it's kinda funny how in these older shooters you didn't necessarily need good aim, it was more about your own movement and exploiting enemy AI.
>>
>>378143305
Download link to the game.
https://duty-calls.en.softonic.com/
>>
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how does he see
>>
File: prettyquake1.png (2MB, 1920x1080px) Image search: [Google]
prettyquake1.png
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DOOM is good, but honestly, Quake 1 is a lot more immersive, specially with good maps
>>
>>378129839

what the fuck are you doing in 4chan Sgt Mark

Go fuck yourself you disgusting favelado monkey
>>
File: prettyquake2.png (3MB, 1920x1114px) Image search: [Google]
prettyquake2.png
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>>378149076
>>
>>378149079
t. spergdronum community
>>
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prettyquake3.png
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>>378149168
>>
File: Screenshot_Doom_20170422_225949.png (624KB, 1366x768px) Image search: [Google]
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he's up there


and we're down here
>>
>>378148093
Yeah, I would be lying if I said I never played a newer game. I just tend to play older titles a lot more and those are where the games I prefer are found.

Never touched Alien Isolation. The only game I can say I have tried from this decade was Minecraft, which I must admit is entertaining. Regardless, I find myself missing the immersion factor there, which is one of my biggest passions with gaming. I guess one of my problems these days, as I said, was the other streets are intimidating. I actually don't know how I can handle modern graphics, I played Morrowind out of curiosity and was amazed at how far we had come. All I hear is that the graphics are heavily outdated, so I have no idea if I could begin to understand games these days.

I do know there are pure retro guys around, it just is often hard to find them. You bring up a popular Doom level from the early days like courtyr_b and nobody is going to know what you are talking about as a rule.

/vr/ is alright, I go there from time to time, but I only relate with the Doom thread there. The biggest problem is that they are often focusing on WADs in 2017 and thus have no idea about the shovelware collections I could ramble about.

The capabilities of a game when modded is quite fine with me. One of the things I can appreciate with Doom is that there is a massive heap of variety going on for the last 23 years. Other games have a lot of mods, but have hidden gotchas people don't think about. Quake has a lot of mods, for example, but at least 75% of it is multiplayer levels that nobody plays in 2017 due to everyone wanting to play the same six or so levels. It is nice to load up a Doom level and actually have things to do most of the time, even in old shovelware packs. Plus the textures could be shared on CDs, unlike Quake, meaning we get exactly the same levels you could find on the BBS sites back then.
>>
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>>378149336
>>
>>378148446
Not the original Plutonia from Final Doom, that one is bullshit with exactly what you have in your pic. Plutonia 2 is a map pack from 2009 that is actually good.
>>
>>378148250
Tbh I don't get what is wrong with RNG. Some RNG is necessary to keep things unpredictable and interesting every game. You just don't want it being used for item collection due to the grinding nature of it or in RPG combat in general due to the reliance entirely on that die roll hit as opposed to the player's ability to dodge and attack. I just feel there is a big difference between RNG in a straightforward FPS like Doom versus a complex RPG.
>>
>>378148548
Play Quake on Shotgun Starts. You won't be saying that. Then again, there you will realize how many Zombies exist and how frustrating it can be when you have no way to kill them.
>>
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>>378149653

What are some good level sets for someone that's never bothered with the Quake modding scene?
>>
>>378149871
Yeah, I mostly don't mind it and I didn't really notice it on the rockets, either, but on paper, the fact that a direct shot with a rocket can either either just moderately scrape you or gib you from full health is crazy.
Even with full green armour, you're gonna die even at full health if you're unlucky (it protects you from 1/3 of damage while blue armour absorbs half of total damage).
The games are know for their rigid rules and that you can quickly create strategies on how to clean rooms and maps based on what types of enemies are in it, but when it comes to actual damage, it can fuck you over pretty badly.
>>
>>378141230
that was a legitimately good dungeon crawler
>>
>>378150272
I recommend hunting down Q2. 101 levels of cave exploration. Hope you like Spelunking!
>>
>>378150303
That in my opinion is called unpredictability. There are similar things in Quake, if you are unlucky enough you can die with a Red Armor and 100 Health to a Spawn bouncing against you. I guess I just consider it part of the challenge, any hit might be the one that destroys you.
>>
>>378150272

https://www.quaddicted.com/reviews/ad_v1_50final.html

All those screen shots are from this one. Fantastic in every way

I recommend Darkplaces for maximum graphics, quakespasm is also good
>>
>>378149675
Just a question, are the fully black textures on Plutonia 2 intentional?
>>
>>378149598
You should try Foursite.wad

And you should try Alien Isolation if you have a PC that is on par or better than a i7 920 with Nvidia GTX285.
https://www.youtube.com/watch?v=tuqGOQueefA
Even though it looks like this, it runs well on hardware that you'd think have problem playing them.
Best Alien Game since AvP and AvP2 imo.
>>
>>378151167
No, you are meant to play it with Plutonia, not Doom 2.
>>
>>378129525
try not to play on the "i'm too young to die" difficulty next time faggot
>>
>>378151335
This is what I am used to.
https://www.youtube.com/watch?v=hWJc0AO0Op4
How does AvP compare to this? I got frustrated with this one.

As for Foursite, I need to play Doom II for that. I should mention I have not made it that far.
>>
Void is the most kino WAD.
https://youtu.be/epJEdCH1BrY
>>
>>378129525
Oh no, I need to shoot the enemy one more time. So random!
>>
What are the best megaWADs out there? Bonus points if they have custom monsters and weapons.
Thread posts: 231
Thread images: 39


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