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https://www.destructoid.com/bloodst ained-kickstarted-in-201

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Thread replies: 127
Thread images: 35

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https://www.destructoid.com/bloodstained-kickstarted-in-2015-is-only-20-to-30-percent-done-437626.phtml

We need to preserve the world so that our children will one day be able to play Bloodstained.
>>
It looks like shit, though.
>>
>>378111651
Looks okish to me.
>>
>kickstarter game not coming along as expected

I am blown away.
>>
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>>378111868
>>
We get it, it's a TORtanic level disaster, blah, blah, blah. Can you stop spamming it now?
>>
>>378111868
Why does every single thing in that screen look like it has an entirely different art style from every other thing?

Horrendously ugly
>>
>>378112636
They won't. Or at least not until something is shown in E3. Then they will bitch again.
>>
>>378111379
https://www.destructoid.com/blogs/Xombiemike/bloodstained-still-planned-for-early-2018-437801.phtml

tl;dr: the actual number is probably higher
>>
Are there any positive Kickstarter game projects that have actually spawned a (good) game that delivered on its promises?

Currently can't think of anything other than Divinity Original Sin
>>
>>378112962
so 31% then?
>>
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>Iga isn't the super genius he's meant to be
>>
Nine years from now my child might be able to play a finished HGH!!!! Guys I'm so excited!!!!!
>>
>>378113119
;/
>>
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just play rabi ribi. bloodstained will be shit, you heard it here first
>>
>>378111379
i thought this shit came out last year. what was that other game just like it that came out then?
>>
>>378113185
I'd rather not play any games. Thanks
>>
>Mighty No 9 comes out
>it's shit
>The real Megaman gets in Marvel infinite
>Bloodstained taking it's sweet ass time
>new Castlevania show soon

Every KS project is destined to get BTFO
>>
>>378113297
Don't forget Yooka Laylee
And Shantae
>>
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>>378113297

>Rosenkreuzstilette was 100 times better than what the "Creator of mega man" shat out
>>
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>>378113359
shantae is ok, momodora rutm and hollow knight are miles ahead though
>>
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>>378113463
>new momo is 3D
>>
>>378113445
But it straight out copied level layouts and enemies of Megaman games...
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>Bloodstained is unfortunate enough to come out after Hollow Knight
>>
>>378113545
YA I FUCKING KNOW, it looks like absolute dogshit.. please don't remind me lmfao...

i was emailing with rdein right after RUTM released and he was saying he wanted to make a tactics game like FFT/tactics ogre LUCT... but now i guess he just wants to make a shit darksouls knockoff.. so fucking dumb since the momodora series has been great thus far
>>
>>378113545

>>new momo is 3D

Could be great with a decent budget.

>Unity

Oh never mind.
>>
>>378113685
have you seen the fucking trailer? rofl
>>
>>378113656
>hollow knight devs will literally never ever stop shilling their shitty game in every thread
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>that one webm that makes this game look fucking awful

Holy shit it's so bad.
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>>378113990
>>
>>378114087
If I go back to beddit, you need to go back to Facebook. Deal?
>>
>>378113445

It also sold and was received so badly the translator cried about it on his blog.
>>
>>378114308
>was received so badly

Really? It's a solid game.
>>
>>378114247
i don't even have a facebook bud
>>
>>378114359

http://schwer-muta.blogspot.com/2017/05/state-of-schwesternschaft.html

People cared so little RKS has a Null Metacritic score because not enough people even reviewed it.
>>
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>>378114438
And I don't have a reddit account.
>>
>>378114308
>>378114359
I am not seeing the badly received bit. Most reviews are kind to it. The main issue I have with it is that it is easier than the original version.
>>
>>378111379
Daily h8 threadkun?
>>
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>>378114564
>>
>>378114858
je ne comprende pas.
>>
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>only upcoming metroidvania worth giving a fuck about will probably never come out
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>>378114679
Sales do not seem too bad when you realize that it is a freaking indie game released over a decade ago. The people who cared for it moved on a loooong time ago. That it even got sales is a good thing, even if they were not stellar. They should have been able to predict this.
>>
>>378114950
>only

Nigger please.

>Hearth Forth Alicia
>Timespinner
>>
Should've stuck with the original pixelart look of the game. 3D was a mistake
>>
>>378115013
With a name like that I'm not even surprised that it wasn't more well-known.
>>
>>378115013

Yeah, and it's entirely possible it will pick up steam over time. Especially during sales.
>>
>>378115042
That's not even halfway reasonable in the current industry. Pixel art on a massive scale is expensive and on top of that people who make pixel art are few in numbers because it's not the industry standard anymore and hasn't been in about 20 years.

Also, there was never an "original pixel art" look to the game, it was day 1 planned for 3D.
>>
>>378115240
I have faith that it will see sales slowly creep up over the year. When I learned about it on japanese twitter, people here on /v/ were surprised it even got translated at all or that it was brought to steam to begin with. The game is good, it just needs more exposure.
>>
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hollow knight can afford nice 2d graphics but a professional over funded studio cannot.
>>
>>378115383

Thing is, I haven't even gotten around to buying it.

That and Astro Port's new game.

>>378115408

Because it's a "professional Console game" it must be HD, and 3D is the easiest way to do HD.
>>
>>378111379
Too late, doomsday is in 4 years now
>>
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>>378115408
Anon, sprites, as used in Metroidvanias, are far more expensive than what Hollow Knight uses.
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>>378115408
>all projects are equal in cost and scope
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>>378111379
it looks like shit, the only reason /v/ shills this game is because they jerk off to the girl
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>>378113657
Kill yourself.
>>
>>378115440
are you saying hollow knight is not hd?
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>>378115274
>>378115537
>>378115542
>muh sprites and pixels are expensive, I'm soooo smart, didn't you know that they're expensive? costs so much, but you wouldn't know that

where did this fucking meme come from
>>
>>378115623

It has an extremely simple character designs. It has an "indie" look to it.

Iga hadn't done a proper console game for ages, so he aimed a bit too high.
>>
>>378115537
What does Hollow Knight use? I'm genuinely curious, it's not sprites but it looks very nice. Is it kinda like Skullgirls, where they like draw everything by hand and then put the drawings into the game or something?
>>
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its so easy to tell apart all the retarded faggots itt that funded this blunder
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>>378115652
From actual artists comments on how it is done? Pixel animation is a grueling, arduous job.
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>>378115537
>>378115706
Dont listen to him he is a retard.
He thinks sprites != pixelshit

Sprite just a general term to define asset, not bound to style.
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>>378115664
>Simple character design - SD
>Complex character desigg = HD

Are you just plain retarded or autistic?
>>
>>378115408
Hollow Knight's style is so much simpler than what this would have needed, and the fact that it's a small indie studio is probably the key to why they could afford it. You could have a couple of guys working crazy hours and subsisting on ramen to finish some passion project, but it doesn't really work with a larger professional studio with loads of employees where you need to make payroll, pay overtime, benefits, follow all the rules etc.
>>
>>378115623
No. Not by a long shot. Compare it to actual work from professionals. This is what detail looks like.
>>378115706
Adobe suit, most likely.
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>>378115710
Pls...pls! No bully!
>>
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>>378115990
For real, stop spouting uneducated nonsense.
You dont have a slightest idea about the topic you are trying to discuss.
>>
>>378111379
I got a PS4 pro and a 4k tv so it's going to look like ass for me. I'm thinking about just throwing it in the bin when it gets delivered. I helped kick start it ages ago and it looks worse everyday.
>>
>>378115652
professional pixel artists have actually said this to be the case, why speak so confidently on something you aren't even in the know about?
>>
>>378116232
you act like it's not common knowledge by now
we get it, you're super educated on pixelshit and how expensive it is, great job
>>
>>378116232
They never said that.

IGA mentioned they went 3D because 2D was expensive.

Pixel art is faster and cheaper than hand-drawn assets.
>>
>>378115990
Thats not HD though, those are sprites. The literal opposite of what high definition would be.
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>>378116130
Are you insinuating that this simplistic style measures up with what SotN did for common enemies? There are limits to fanboy denial.
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>>378116336
It was HD in the freaking PSX age, dumbass.
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>>378116351
No, I'm saying it is even better because it is hand-drawn frame-by-frame animation rather than rigs made of assets.

In F2F you will never see weird, uncanny shit when the character moves his arm (part of the rig) but the rest of the body is completely still. This shit just funky and mostly happens in these rigs.

in f2f, be it pixel or hand-drawn/stencil - all the motion/animation is fluid, continuous. It is fucking great.
>>
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>>378115623
Good for an indie, but pales to what Konami has done.
>>
>>378116525
>hand-drawn
Anon, that thing looks like freaking flash.
>>
>>378116682
What.
It is hand drawn and inked. From what I see all the assets actually vectored so they have that clean "flash look" because Flash operated with vectors too. But it is not flash, you can see some nice inconsistency that had-drawn stuff has.
>>
>>378116525
I see what you're saying, but I'm not sure such a look would have worked for Bloodstained. All the art I've seen for Hollow Knight, while very nice, has a soft pastel look, whereas Bloodstained was aiming for the more gothic feel of Castlevanias. You could argue they did it very poorly (I wouldn't agree entirely, the moon and the statues in some of those areas looks very cool), but I'm not sure if a Hollow Knight style could get across that atmosphere as well as they would like.
>>
>>378113108
Any game that ask for <$100k and receive lest than 1 million will turn out to be a success or at least 8/10
Hollow Knight, FTL, Shovel Knight, Hyper Light Drifter, Banner Saga, Darkest Dungeon. Super Hot.

They are all under $800k


Any game that is massively overfunded to the point of multi-million dollar will turn out shit
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>>378116795
>but I'm not sure such a look would have worked for Bloodstained
Wasn't really my point. I just jumped into discussion about what is used in SoTN and HK.

I don't know what would be better for Bloodstained but definitely not the way they went.

Actually.

Actually, I know! They should have went the same way Valdis Story did with 3d rigs transfered into 2d sprites. The devs fist made a rig and animated and then used pretty cool way to transfer into 2D base layout and do touch-ups, polishing and detailing.

VS looked damn rad.
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>>378116778
>It is hand drawn and inked.
Now this is rich. Pay a close attention to things like the arms, head, legs and the sword. Notice anything? They simply rotated the assets and presto! New poses!

And that's how you save money and time. Don't blame them really, they are a small studio on a small budget.
>>
>>378116570
Just replay this after Hollow Knight
It was then that I realize SoTN aged like milk.
It's shit.
>>
>>378111379
>games take long time to make
where's the news?
>>
>>378116895
That's kind of what I've been thinking about as well. It seems like Kickstarter is reasonably effective for projects under 1 million, but beyond that, it's extremely risky and inefficient for anything more expensive. If you need to go to kickstarter in the first place, you might have the necessary skills to manage a budget of less than a million and a fanbase of a few thousand people, but if you get more than that, you find you simply don't have the expertise to make sure all your resources are going into the right places, and you don't have the staff necessary to interact with thousands upon thousands of backers, most of whom are far more contentious than investors.

That said, I haven't lost faith in Bloodstained entirely, due to the article linked above--it's possible (I said this in an earlier thread) that IGA was just being self-effacing and the game is more than 30% complete in a meaningful sense. I'll wait until E3; the demo might completely blow us away. If it's bad, *then* we can panic.
>>
>>378117065
Was this reply to me?
>>
>>378116997
That only works on cartooney styles.
>>
>>378115019
>Hearth Forth Alicia
>Timespinner

Both look like shit.
>>
>>378117328
No, not only. It can be applied to anywhere when needed.

>>378117397
So is your mum.
>>
>>378117069
Show me a detailed gothic styled 3D to sprite animation in action.
>>
>>378117883
Meant for >>378117457
>>
>>378117883
I was talking about the gameplay, not artstyle.
Sorry if that was unclear.
>>
>>378111379
>MC is a cute girl.
>obvious failsafe by waifubating

You can easily see the coming game is shit by this.
>>
>>378118015
SJW won.
>>
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>>378118015
Pretty female MC are not failsafes, and neither do they help you if the game is shit.
>>
>>378117883
>Show me a detailed gothic styled 3D to sprite animation in action.
Are you implying that just because it was used in a specific game with specific aesthetics it is impossible?

I mean, that is your argument? Really? THIS is what you've cooked up 30 minuets later as a reply?

Did you genuinely think it was a good one while typing? I'm just curious.

Basically, let me simplify what you said using hyperbole so it will be obvious:

>if specific game X with specific aesthetic was never made using specific tech Y that means tech Y is shit and babytalk
>>
video games are shit
>>
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>>378112529
>>
>>378118180
That was not directed at you, shit for brains.
>>
>>378118373
>>>378117883
>Meant for >>378117457 (You)

Even if it wasn't me you don't have a luxury to ignore response you don't find comfortable to argue with.
>>
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>>378118464
>>
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>>378118629
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>>378118629
>>
>>378118629
All me btw
>>
Although to be honest, I do not see the "Make 3D models, then turn then to sprites" thing working very well either. Might as well go full Shantae.
>>
Either way it is pointless to argue, Bloodstained looks like shit either way
>>
>>378119309
It's not that bad, the demo looked OK aside from a weird boss
>>
>>378120528
They were following the description from the Key of Solomon. It is as canonical as you can get without also including a massive dick.
>>
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>>378120528
It looked like ugly indie shit, anon
and latest screenshots as well
>>
>>378115821

we need more pixel anubis girls
>>
>>378112830
>why does a game about Art have different Art Styles


are you factually retarded?

The Main character HAS A LITERAL ART SYMBOL ON HER FUCKING ARM YOU PIECE OF SHIT
>>
>>378120735

im glad i didnt back this garbage
>>
>>378120735
the bottom screen looks too bright and bloomy. bloodstained doesn't look as nice as SoTN but on its own its fine, better than MN9.
>>
>>378122282
Bloodstained looks bad because it lacks shadows and any ambient lighting.
>>
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>>378120735
I mean trine looks like someone vomited onto the screen, if you're looking for an AA sidescroller that looks fucking gorgeous try ori and the blind forest.
>>
>>378122454
>>378122282
>that attempt to defend it by shitting on Trine

bloodstained fag are so pathetic and desperate

Also, Ori had bigger budget so the comparison did not make sense.

Either way, bloodstained looks like shit for its budget and there is no excuses no matter how you try to defend it.
>>
>>378115706
Looks like SVG.
>>
>>378122575
Maybe so. From what I heard IGA got some new team members (Inti Creates was going slowly) to work on the environments recently, so maybe they'll look better in the E3 demo.
>>
>>378122575
I'm more curious why you're defending a game like Trine, i don't care about bloodstained either way.
>>
>>378122763
I'm not defending it, I just made a comparison. I picked up trine since it fits being 3D with "le 2d camera" just like Bloodstained. Topic isnt about T2 so no popint defending it
>>
>>378122928
Well as far as comparisons go i can actually tell what the fuck is going on in the first two screenshots, pick a better low budget example.
>>
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>>378122928
I never had an issue with how MN9 looked. The problem it has was the gameplay and the level design. Your game may look like shit, but if you make it fun to play people will overlook it.
>>
>>378123294
>Your game may look like shit, but if you make it fun to play people will overlook it.
It can be true, yes, but it wasnt the point either.
Point was that for such moderately big budget it looks worse than smaller games.

it just... kinda sad?
>>
>>378123413
Oh, I am aware that it looks poorly made. It is not sad. It is a fucking tragedy. Inafune's failures will forever stain anything that is not made by a big studio. Why would any investor bother?
>>
>>378112830
I don't know, the art style seems consistent to me, it's just that the gameplay elements like platforms and character are shaded differently to make them pop from the purely decorative elements. it's meant for a better reading of the action and so you can instantly see what you can interact with.
you can find it ugly, but it's not from lazy or bad artists. it's thought game designing.
>>
>this unfinished game doesn't look as good as a finished one? absolute fucking shit game
i fucking hate this place
Thread posts: 127
Thread images: 35


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