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You know, whenever a franchise goes to shit, I keep hearing the

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You know, whenever a franchise goes to shit, I keep hearing the same thing

>all the people who made Warcraft good quit/retired
>all the people who made Fallout good quit/retired
>all the people who made Quake good quit/retired
>all the people who made Dragon Age good quit/retired

And it leaves me wondering, why aren't there any young people with talent to replace them? How come "these retards fresh out of college just made the best game ever" used to be a thing that could potentially happen, but it never will again?
>>
>>378065313
The problem nowadays is a lot of these retards fresh out of college are all a bunch of limp wristed faggots that have no real creative drive and just want to shit out something for easy money, e-celeb status, or because they want to make an "artistic statement"

So the real answer is we need to motivate ourselves to make vidya instead, that's what I'm doing
>>
Games today require larger teams and thus more financing. Human resources force the team to be comprised partly of females and blacks with biologically reduced predispositions, as a group, to understand complicated, logical systems as compared to for example white or oriental males. Also, games need to contain SJW-oriented morals or plots to increase their chances of favorable reviews from established media and funding.
>>
Compare the picture in the OP to this. Which team looks highly intelligent? Which team can understand logical systems and further their development, as compared to learning from a left-leaning old hag with low IQ in a "class" which they pay money to attend?
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>>378065313
Compare those guys who made Doom to these guys who made Gone Home
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>>378065313
porn without story isn't as good.
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>>378065313
Carmack's son Ryan Carmack will save the industry in 10-15 years from now.
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>>378065560
fucking spot on
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>>378065560
>>378065793
>>/pol/
>>
a lot of the guys who developed the great crpgs of the 90s come from a pen and paper background. we don't have that anymore and it's reflecting in the shallowness of vidya
>>
>>378065313
>why aren't there any young people with talent to replace them?

There is, but like Kojima stated: A lot of them are wanting to emulate him instead of emulating something else (movies, in Kojima's case).

Gears came about because Cliffy was playing Paintball, for instance. A lot of cover shooters since then are made by folks that want to cash in on that "me-too!" gameplay.

Doom was made because Carmack wanted to stretch his mind in regards to... forgetting what it's called, making 2D "look" 3D. You don't see younger developers doing that anymore because they feel we've reached the "peak" of exploring games.
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>>378066348
>"""""guys"""""
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>>378067490
One is a woman.
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>>378067553
Which one?
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>>378065313
because theyre all art degrees.
what you need are science degrees that further the technology not art majors to replace old assets with new asses for the same old engine rehashing the same old game.
>>
>>378067593
Where do you live where women have beards?
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>>378067053
kill yourself neogaffot
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>>378067593
>that webm of the negros screaming about that sick burn
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>>378067621
most comp sci grads I've met are too consumed with making the next "disruptive app" or something they can sell to google for millions, no passion to create and maintain a project
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>>378067324
The fans-turned creators are just inspired by games, and not other media. So things become cannibalized, inbred even, as the reference pool shrinks.

Look at vidya writing for example. Almost all AAA writing is this bizarre mishmash of Joss Whedon and Neil Gaiman; more concerned with saying profound or funny lines of dialogue than actually BEING profound or funny.
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>>378067752
Don't reply. He wants attention and nothing else. Probably frequents /pol/ himself.
>>
>>378066348
What the fuck is up with this bitch's face?
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>>378065313
The problem is MONEY.

Nobody is going to give a group of fresh graduates funds to make some "videogame".

As opposed in the 90s, raising a money for such was doable because games had an insane return on investment ratio. Today that's not the case because of the saturation of the media.

Thus, you have very creative people working in games, but almost all of them are 0 budget indies.
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>>378067779
Yeah lets blame the people looking to where money is being made and not the market / economy as a whole.
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>>378067973
It's the same kind of smug face you'd expect a rich bourgeois socialite to make at a lowly peasant. That's what she thinks of people who play her game.
>>
>/v/ implies it'd play a low budget indie game when all it can talk about is the next AAA game released by Nintendo or Sony

Yeah, nah.
Indie threads get bashed constantly.
>>
>>378067779
because its the ones you dont meet that are the real deal
>>
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>>378067973
What do you think?
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>why aren't there any young people with talent to replace them?

there are

game companies won't hire them. read the average game designer job listing:

>must have 5+ years experience on AAA (shit) titles (because we don't have the time or money to train new grads)
>If college grad, must have comp sci degree for unpaid summer internship (because if you are the least autistic and write clean code from the bunch, we'll hire you on as an underpaid code monkey)

The rest is reserved for the unsustainable sekret club of shitlords like pic to further their unwarranted influence and keep their unstable game jobs.

Eventually this will catch up to the industry, when the gap between underqualified unskilled hopefuls and tenured idea guys is maximized, and the result is indie games or high budget garbage full of hollywood-based devs making literal movi-oh wait, that's happening now.
>>
>>378065560
Pretty much this as well as the fact that a lot of the bigger players in the industry are more interested in money.

Take a look at fallout and the elder scrolls. Why are they being so dumbed down? Because consoles print money and I bet your ass that a lot of the console user base don't post bitch about it and just keep buying that shit and don't see anything wrong with the games themselves.
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>>378065313
The people that start the game company have drive and talent for what they do. That's why they were successful.

When they leave, they're replaced not by people with talent and drive but with people that can write good resumes and speak bullshit in interviews.
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>>378066348
Gone home isn't a game. It's a walking story simulator.
>>
>>378065313
Games cost too much to make now and there is a lot of risk associated with such a large investment.

Everything needs to be focused grouped and analyzed to make sure the investment will be worth it.

In order to really push technology will require much larger teams than ID needed.

I think that we will get back there one day. At the lower end many indie titles look awesome as the leaps in graphical fidelity are at the stage where we are getting diminishing returns.
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>>378065313
games are an industry now and are made by executives like any other project
it's not just a bunch of nerds in a garage anymore
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>>378068437
Don't be silly anon, this just isn't true.

You'll have absolutely no trouble getting hired on the spot if you're a female(male) or if you have the requisite levels of melanin.
>>
Its just nostalgiafag diversion in most cases. Jist look at where all the D2 people went. On to create shit like torchlight and hellgate London
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>>378068404
time for North Korean nukes
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>>378067973
Female SJWs are biologically masculinized. They have been exposed to more testosterone in utero, and thus the belief that gender is a social construct rings true to them.

>Feminist activist women are masculinized in terms of digit-ratio and social dominance: a possible explanation for the feminist paradox

http://journal.frontiersin.org/article/10.3389/fpsyg.2014.01011/full

You can notice the same with male SJWs who believe gender is a social construct. They appear physically feminized, surely this also applies to their brains. Thus they believe stereotypically masculine behaviour is a learned facade and not innate.
>>
>>378066348
>Doom Developers
Unkempt and poorly dressed
Rely on toxic masculine game features
Barley any story just kill all these demons
Encouraged a whole generation of young gunmen
>Gone Home Developers
Sophisticated modern day young adults
Put a real message that effects real life's in their game
Made gameplay that can be enjoyed by anyone there is no violence and it focuses on letting the player explore the game world
Wrote a game that revolutionised the way we look at story telling in video games
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>>378068691
Shh! You'll summon the "go back to /pol/ this is my hugbox board" guy again.
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Diversity quotas, companies hiring people with gender studies and caring more about money than making a fun game.
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>>378068761
fag detected
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>>378068761
>>
>>378066348
I can never tell if this picture was taking the piss or not

I can't make my mind up if the photo op was a great joke or if life is a terrible joke
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>>378068761
Based Anon.
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>>378068279
>manchildren are hypocritic and just want to complain about shit

no shit, sherlock
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>>378068882
>>378068918
You are easily triggered /pol/lacks. It's a fucking joke, obviously. Fuck off back to r*ddit.
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>>378069015
>>378068279
You seem to think /v/ is one person.
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>>378068869
>I've never developed a talent myself, so it's the minorities fault that retarded executive decisions leave me without a job

heh
>>
I vaguely remember one of the greatest of all time Japanese devs got his first industry job by just walking into an office and going "I thought this video game thing might be cool, I'd like to try it out" and the boss hiring him on the spot

Anyone remember who that was?
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>>378069297
Hiroshimoot
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>>378069075
All he said was that you're a faggot. It's not /pol/ being triggered, it's you. It's you being triggered and trying to project it back on /pol/ because meanie conservatives made being triggered a thing to mock.
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>>378065313
You know how are the "artist" in most of the new games? People that don't know shit about programming or nerd culture (real one) and the like. People that build the industry were nerds that had a passion for videogames.

Currently videogames are an easier medium to access than say jewllywood so most of their wannabes ended up working for videogames in almost every area and the people with passion for this shit ended up in dead end jobs actually doing what the fags with liberal arts degrees tell them to make.
>>
Because using computers and """coding""" has been so mainlined that there is no innovation with systems due to in depth knowledge of the computer's workings, which requires some background in electrical engineering, especially to understand just how complex modern computer components are

They just "AND THIS CORE RENDERS THIS" while giving no fucks about performance, meanwhile shit like crash bandicoot on ps1 literally made an entire game out of a shit polygon limit to where only the screen was loaded at any time

Intimate knowledge of the hardware leads to innovation.
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>>378069297
Good old shiggy??
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>>378067053

are you a leaf?
>>
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>>378069297
Most of the OG Blizzard crew got their jobs answering a newspaper ad. One of the major devs (forget which but it's in the book) just walked in their shitty office and demanded a shot at coding. They hired him because he liked hockey.

One of the artists (forget which, but they predate Metzen) got their job scribbling on a napkin at a McDonalds in Irvine trying to convince Morhaime he was good.

80s-90s were a magical time to be part of games. now it's all bottom lines and uphill battles to be a part of.
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>>378065560

The sad thing is you're right. I feel like I could do some id Software-calibur shit if I had the resources and motivation. I know programming competently, I can write well, I am also something of a decent artist. I also have a disdain for modern sensibilities as you mentioned (e-celeb or artistic statement. money is good but not a huge motivation). I suspect there are a lot of us out there but there's such a glut of unexciting, uninspired, politically correct and stale indie bullshit that it's hard to find the actual driven, inspired and intelligent people to collaborate with.
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>>378065313
The kind of young people who made it good in the first place wouldn't go work at a shitty studio that wouldn't even let them make decisions to make the games good if they wanted to, they would start their own thing.
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>>378067053
>>378069075
>>
>>378069863
People who actually feel this way and find motivation to do something about it become indie devs.

Your invesment : reward ratio is a billion times higher than being a code monkey for Blizzard. People who only play at these sentiments are your failed indie devs.
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>>378065793

ok, I hate niggers and women like any non-degenerate citizen but games "big software projects", COME ON. You won't compare an interactive movie (videogames are interactive movies) with AI or the system used in Amazon for managing all their stock.

really, people who don't know anything about programming shouldn't talk about software.
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>>378065313
Until stupid ass casuals stop gobbling up whatever shit ends up on their plate game makers are just gonna keep spewing out the shit that can make them a quick buck
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>>378067259

this, they knew about worldbuilding and game design. Those are important skills that most CS/CE guys know. You don't have to be a gifted programmer artist, but you have to find people that are good in art and programming and make them work with your design.
>>
>>378070007

I think the idea of indie games is great, but the culture of indie games is kinda bad. I have strong preconceived notions about indie games that are usually correct. It seems like the vast majority of them are super simplistic shooters, or have pseudo "retro" graphics (which actually don't look retro at all, but fucking lazy and simplistic). The one exception I can think of is Shovel Knight.
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>>378067845

most old time developer took inspiration from scifi novels, fantasy novels, classics, pnp RPG settings and classic movies.

Modern "developer" use other games and memes for reference material. You can imagine what kind of disaster you could get if you rinse and repeat this for decades.
>>
>>378065313
People were still innovating and 'testing the waters' back then, so publishers just had to have a bit of faith in the studios that produced their games, leading us to enjoyable games built with care and creativity.
>>
>>378065313
Colleges are cranking out post modernists who don't believe in capitalism. So there's no drive to make good products or self betterment because that causes inequality.
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>>378070182
>ok, I hate niggers and women like any non-degenerate citizen

you're trying too hard
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>>378070182
The irony in this post is staggering.

Games are extremely complex system critical high performance software. Saying it doesn't compare to something as general as "AI" when AI in many shapes and forms is utilized in different games shows you don't know anything about the subject.

>Or Amazon managing all their stock

Amazon can buy more hardware or upgrade their hardware to get more performance.

Naughty Dog can't upgrade peoples PS4's.
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Things were more free-flow and fun back then. I think some people have fun making games now, but it's still mostly corporate or "art" now.
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>>378070598

THIS. It's the same way a lot of modern music is bad. For example, a lot of metal bands in the 80's/90's took inspiration from everything--pop, old R&B, blues, folk, hard rock--modern metal bands take inspiration from... older metal bands. Entertainment is literally becoming distilled.
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>>378065313
2 things: Social Justice Warriors and Game Design classes. Both ruined videogames forever.
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>you will never teleport back in time with a decked the fuck out rig and drop it off at ID's studio and say "have fun"
>>
Because modern developers aren't actually video game enthusiasts. I've thought about it for a bit and this is my best analogy.

If you want to be a (good) writer, you read a lot. You read a WHOLE lot. And you don't only read modern works, you go back to the fucking Greeks and romans, and you read every major work from then until now. Oh, and you also read supplementary material discussing what made these good in the first place.

If you want to make (good) movies, you watch a lot of movies. And, you guessed it, you don't only watch new movies, but you watch the old ones as well. You go through all the great works at the very least, and then you study cinema theory as well.

Now think about game development. Almost no one does this. The few who do end up making (surprise!) really, really good games, and often multiple of them. Modern game developers don't want to put the work in, they don't want to play the old titles, or read about them, and study game concepts, and finally come up with interesting games of their own. It's way easier to copy successful games that came out in the last 2-3 years.

I think this is one of the major reasons the industry is in such a poor state at the moment.
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>>378070895

>Games are extremely complex system critical high performance software

last time I checked software for controlling air traffic is very complex and time critical. Are you saying a videogame for amusing your little mind on weekends is more complex than a software made to keep planes out from clashing?

also:

meteorological prediction system
complex data analyzing software
actuarial software
CAD systems
flight assisting software
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>>378067845
This comment is so spot on. Basically games inspired by games are derivative as fuck and bland, while games inspired by other things tend to be creative and innovative.
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>>378070946

reusability was a mistake. Reinventing the wheel is bad, but you could make something better at least.
>>
>>378068882
>>378068918
Is this how low nu-v/ has fallen? Phoneposting was a mistake.
>>
Games were better when the programmers did everything and the story and art style were inspired by their hobbies.

Now that we have extremely specific roles in game development they went to shit, makes you wonder. Basically you have writers who don't want to write videogames to acommodate to acommodate to gameplay mechanics, or even worse, programmers that have to acommodate the gameplay to the stupid fanfic the writter made.
>>
>>378065313
>why aren't there any young people with talent to replace them?
Because they're off doing their own thing much like the ones that made those good games.
>>
>>378065313
the last generation grew up making things from scratch in c and assembly

this generation grew up on game maker and unity

its the same reason you wont get anything as good out of music these days because everyone just uses a daw they learn through youtube tutorials
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>>378065313
dragon age was never good
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>>378071041

don't try to live in the past. Improve the present for a better future. If numales and trannies are fucking gaming so bad, then be good are something related to game development and make it better.

Don't be like /pol/ that only whines and never takes action. Or like SJW/tumblr/Canada enjoying your age of degeneracy and chaos.
>>
>>378071260
You are comparing apples and oranges you fucking retard.

The use of a video game does not say anything about the technology that goes into actually making them work.

Video games are quite literally in the same classification of software as air traffic controller software. Go look at any C++ conference and you will see this.

Games are time critical (ideally within 16.6 ms for a frame but can get away with 33.3 ms) and yet have to do millions of operations during this time to finish the operation.

The reason so many game programmers abandon making video games in the first place is they have a skill set that enables them to work on these type of solutions if they leave video games and all those solutions pay better than video games usually.
>>
>>378065313
back then people had to try to achieve something

now you can just buy the fixes or google them
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>>378071041
didn't know I wanted to feel this feel
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>>378071251
John Carmack isn't even a video game enthusiast. Every account, even ones that he personally verified demonstrated he only gave a shit about the rendering.
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>>378071251
Actually, I don't think I have read any interview with any dev talking about what they actually play themselves. You get some vague "the 90s classics" or shit like that in promo materials but never "I played Herzog Zwei/Deus Ex/Umihara Kawase/whatfuckingever and thought X was cool and I want to improve on it"
>>
>>378071768
Felicia Day said her favorite games growing up were Marble Madness, Ultima VII and Planetscape Tournament
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>>378069801
if you want some interesting reading rob pardo i thinkkk wrote a lot about the development of warcraft 2 and starcraft 1, which offered a lot of insight into the development culture of the games. listening to him talk about the first ever lan game of wc2 was particularly amazing and passionate.
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>>378071768
Exactly. Now that you've seen it you can't unsee it. Imagine an author talking about his inspirations and his response was "Oh you now, all the old classics".

>>378071746
This rule doesn't apply as much to older developers, since you basically had to be somewhat invested in the medium to work with it back then. But yeah, there are definitely exceptions, although not many of them, Kojima for example mostly just cites movies as his inspiration, but that is clearly noticeable in his games.
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>>378070598

Shit, bros. Are there any modern games that feel like games used to back in the 90's/early 00's? I don't mean INSPIRED by, I mean genuinely soulful and good. Even "bad" games back then still had a spark of life to them.
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>>378070598

Shit, bros. Are there any modern games that feel like games used to back in the 90's/early 00's? I don't mean INSPIRED by, I mean genuinely soulful and good. Even "bad" games back then still had a spark of life to them.

I've actually ruled nostalgia out, because I've recently enjoyed some older games that I missed out on back in the day. They DEFINITELY had something they don't now.
>>
>>378067845
>Neil Gaiman
i always mix him up with Neal Stephenson, i was about to call you a retard for saying that Snow Crash and The Diamond Age weren't witty and insightful

i also thought that you meant William Gibson since the last names are similar, which would also be retarded given the neuromancer is fucking great too

so i learned that i have never read any of neil gaiman's books lol
>>
>>378071657

don't get rustle that your games are not complex as you think. If you knew anything about programming maybe you could understand a bit about it.
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>>378072118
if you could characterize "soulful" maybe someone could help.
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>>378072028
>>378072118

subtle kek
>>
>>378071853

Huh. If true that's genuine cred, but for someone with genuinely "nerdy" interests, she certainly comes across as a tryhard cringelord "omfg im such a nerd i played halo on my bf's xbox once" type.
>>
>>378071853
Isn't she an actress?
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>>378072173
They're alright. His best work was Sandman because he burst into that scene at the right time. Stardust and Neverwhere were enjoyable schlock. His other works are acquired taste.
>>
>>378071853
>Planetscape Tournament
you mean planescape torment?? or did she actually fuck it up that bad
>>
>>378072639
Congrats on being the first one to catch it
https://twitter.com/feliciaday/status/1440118689
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>>378072434

I'm slightly more embarrassed than I care to admit. It was an honest connection hiccup but it still looks dumb as fuck.
>>
>>378065560
I like it when first post is best post. If you read about ID's history you see that they did some badass stuff and then you measure it against faggots like Phil Phish that are famous for having a meltdown on twitter.
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>>378072852
jesus, how does she make that mistake rofl
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>>378072314
Nice counter argument there.

Hey I can continue though.

CAD uses similar technology to games as well, except most CAD simulations have a much easier time engineering wise because all they have to do is be provable, not fast.

Architectural software is the same way, except architectural visualization is done through games with more strict requirements for render times and quality.

Flight assistance software is again almost the exact classification of software as games with the added requirement of proving much more about the software so it doesn't fail.

I would say notice a pattern here, but you can't, because you don't know anything about programming and it shows.
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>>378065313
>X years ago
>no good vidya
>people interested in good vidya learn to create it and do so

>the current year
>people interested in good vidya can easily acquire it and play


Alternatively, vidya creation has plainly become too much of a slog
Back then, I figure, the process between coming up with an idea and implementing it must have been reasonably swift
Now, the entire budget goes to visual assets and there's no time for new ideas because you're already 2 months behind schedule
>>
>>378065313
This happens in every kind of social environment

A few bunch of people create something, it gets incredibly popular, then a lot of people try to join in like 'hi where are the vidya game what do we do now :DDDDDD?'.

Eventually the original crew leaves and the environment is full of people trying to recreate something that they never made
>>
>>378073104

>CAD uses similar technology to games as well, except most CAD simulations have a much easier time engineering wise because all they have to do is be provable, not fast.

please stop posting, you are embarrassing yourself more and more.
>>
>>378072852
>>378073007
Most probably an auto-correct issue.
>>
>>378072542
It's called a persona. It's what makes people remember you as an actor/celebrity. The problem with personas is that sooner or later the line between a persona and the actual you gets blurred. She quite likely was a traditional geek in her youth, she very likely isn't today.
>>
>>378066348
i saw the woman at a game dev thing once, she was being interviewed on a couch while barefoot in front of the audience.

this partly sparked my raging foot fetish.
>>
>>378069297

Dunno if one of the greatest, but Goichi Suda was a literal undertaker at some graveyard until he saw an ad for Human Entertainment. They were looking for writers.

He sent an application, and got hired because he knew a lot about wrestling, and they needed a dude to write a story mode for a Fire Pro Wrestling game.


He went on to make Killer 7 and No More Heroes years later.
>>
>>378073516

Hm, you're probably right. I'm mostly normie now, but I could probably channel my homeschooled teenage anime-loving autist phase.
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>>378073338
Why is it that every argument on 4chan goes like this?

>X is true
>No X isn't
>Yes it is because Y
>Wow did you say Y? You are such a child. I'm loling at you.
>You did not disprove Y
>Lol you are so dumb!
>You still did not disprove Y
>Oh god everybody point and laugh at this guy

Let's assume I was wrong. What we are speaking about is not common knowledge. It's not expected for people to know about the specifics of programming disciplines. In order to actually have a sound argument, one has to be supplied, because to everybody not reading this besides yourself there is not frame of reference for the argument in their mind.

In other words, the only reason you are doing this "Let's insult him until he stops posting" thing is because you are hoping that people who are not familiar with the subject (most of the populace) see your persistence and maybe agree with you so you can appear less retarded.

It doesn't work, so why do so many of you faggots do it?

Now, to any interested third party who might be reading this thinking "this anon is talking too much and is not proving his point with sources!"

Here you go.

https://www.youtube.com/watch?v=sRe77Mdna0Y
https://www.youtube.com/watch?v=rX0ItVEVjHc

In these videos you can hear them talk about the similarities and similar challenges that require the same solutions.
>>
>>378068025
Not correct. It's not because of the saturation it's because of the cost of production. Good graphics and large games with complex systems need bigger teams, more artists, more time which means bigger budget and there is a risk included so no "new" games come out. Just reboots, revamps, re-ports, ports, sequels, prequels etc. You can depends on indie teams to make good games though and your occasional japanese. Western AAA developers are in grave need of a revolution.
>>
>>378073421
But torment is an englsih word, how would it get autocorrected?
>>
>>378073818
>Why is it that every argument on 4chan goes like this?
I know what you mean. I'm not involved with your argument at all but I'm tired as fuck of "my opinions > your facts get rekt kid lmfao" in general. It's like, why the fuck are you even typing replies to me?

It's really bad when I would actually like to hear a counterpoint and broaden my own horizons because I know I'm not right about everything all of the time but all I can find is epic shit flinging.
>>
>>378074058
Do you not have a phone?
>>
>>378074124
>because I know I'm not right about everything all of the time but all I can find is epic shit flinging.

Exactly. Maybe he has some point I don't know about or is classifying software differently than me. There could be a discussion and we could learn more about the similarities and differences between software, but instead all I get is "ur dumb cuz I said ur dumb" and nobody learns anything from it.
>>
>>378065313
>Dragon Age
>ever good
>>
>>378071251
>>Now think about game development. Almost no one does this.

How much decent supplementary material is out there?
>>
Good games are made when people make the games they want to play/ is their passion. Then these games get corrupted and turned into a franchise milked for money by corporations.
>>
>>378065313
They're replaced by kikes who want to milk the franchise for money if they actually have stake in the company, otherwise kikes replace them with useless puppets who will do as they're told.

Gower brothers are probably the best/worst example of this, runescape was far too stressful for them so they sold some of their shares then got muscled out by a new york based investment firm (jews)
>>
>>378068761
>game
>no loss condition

It's not a game, it's interactive fiction.
>>
>>378073818
>>378074124
>>378074404

really, sameposting must be a banned offence
>>
Daily reminder women sap your energy and destroy your passions.
>>
>>378065560
this. they were pioneers.
>>
>>378069271
>it's the minorities fault
Its the jews fault, anon
>>378068869
Caring about money isn't a problem.Not being good at making good games is a problem.
>>
>>378069724
>has never been to /pol/ or /int/

Retarded amerifat detected
>>
>>378079827
Annual reminder if you paint frogs, they will die
>>
>>378080884

yup, Leaf.

BRING BACK FLAGPOSTING
>>
>>378065313
Well a good number of the people who made Rareware good shat out Yooka-Laylee, so maybe it's not a totally direct relationship
>>
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>>378065313
>How come "these retards fresh out of college just made the best game ever" used to be a thing that could potentially happen, but it never will again?

Because the industry has changed and most popular games are made by big studios with high budgets. The occasional indie title stands out, but in general, indie games are short and simplistic, not the kind of thing that's going to stand up against mainstream titles. You have the odd game like Minecraft or Rocket league that becomes a huge hit, but they are the exception.

Also in Id's rise to fame, the game industry was still in it's infancy, there was alot of room for someone to do something that hasn't been done before, hence why Doom was such a big deal.

Also OP it's as if recent graduates don't give a shit about making good games, it's more that the AAA game industry is built around producing safe, marketable games instead of taking risks.
>>
>>378074289
Yes, until i turned that shit off it only corrected me when i typed in english into back into spanish.
>>
>>378065313

There's a lot of great indie games out there that have done very well for themselves, but some people are too autistic to acknowledge their quality because of the inherent shortcomings that come with a smaller budget.
>>
>>378065560
this guy gets it
>>
anyone else read masters of doom?
>>
>>378085889
Carmack was such a fucking autist I love that
>>
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>>378086309
Mmm
>>
>>378065313

video games are being infested with mentally ill leftists who need to be gassed
>>
>>378069297
That was a lot of people
But the quote also contains ", i got experience in programming so i basically already got field experience"

>>378073338
U woo m8`?
Its either OpenGL, or CPU Raster.
>>
>>378065560
This is really not it at all.
The only reason that was possible for the DOOM guys is because at that time you could make a AAA game with a dozen guys and <$1mm.
>>
>>378084381
the problem with most indie games is that they're either pretentious shit or "retro" style that still look worse than the games they're copying.
>>
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You guys are looking at the wrong area, the same people with their motivations are working on AA titles, the AAA ones are choked to death by suits dumbing down everything for mass appeal. The ones that are truly good are those funded by the people who knows these game and won't tie their hands to dumb shit down. Better hurry though because sooner or later, they will get gobbled up by the big ones, I am still mourning Amplitude's loss to Sega. Hopefully Klei doesnt go next.
>>
>>378068404
>george with dreadlocks
what the fuck man
>>
>>378065313
>experienced team who made a series good leaves
>suprised that the games start to go downhill
Every team has their own vision of what a game should be like. Even if the replacement team was good their games would feel like a drastic departure from the series by virtue of them being a different team with different ideas of how to worldbuild, write a story, implement gameplay etc.
>>
>>378087353
Who gives a shit about AAA, just make the best game you can and make it fun to play. That's what matters most.
>>
>>378090816
Graphics are the new hot meme so that's what matters most. Normies will look and compare it to other AAA games. If it's not up to par they ain't buying it.
>>
>ITT: http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsPopularNowItSucks

Meanwhile, nonautists are playing sm4sh, Paladins, Naruto, Dbx, Pokémon and Destiny

>inb4shill/millineal/cancer/whatever ad hominem
>>
>>378090976
Who cares about the normalfags. Let's just make good games that people who like vidya will want to play. The AAA shitters are there to make fancy looking games that generally play like shit.
>>
It's not entirely fair to compare a bunch of savants who could do anything they wanted with people hired by a company as grunt work. You guys shit on the indie scene but that's where the talent is now, because the big companies won't allow independent thoughts or creativity (except for in Japan which is hilarious given how restrictive the rest of their society is).
>>
>>378065313
The answer is a lot simpler than everyone is making it out to be. It's the same thing that's happened to the film industry. In games as in film you used to have visionaries at the heads of studios, they make passion projects, they take risks that can result in incredible works for the love of the craft, it can also turn out horribly and sink the studio as it did in the film industry.

Then they sell out. Publicly traded companies don't give a fuck about quality or art or the craft. They only care about profit and growth as they are designed to do.

It's not SJWs, it's not retarded full-sail kids, not in any major way anyway. It's profit. If a title sells like shit, expect to see changes, if it sells well, expect more of the same.

The old spirit is in the indie scene now, say what you want about them, but that's where the innovation is, and some of the best games of the last decade have been indie titles.
>>
>>378091398
This too. Too much money gets into the system, the suits get involved, and then it becomes another fucking industry shitting out products for the masses to consume like any other thing.
I don't want a video game crash, but I'd love a massive downsizing of the industry.
>>
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>>378071251
They do exist, it's called indie games. Just because triple A /v/ is once again ignorant does not mean its not real. The difference is that back then it was self taught and new versus nowadays the industry is established and you can learn the job in some college or somewhere.

With indie games I don't mean some asshole like Yandere Dev. Real indie games are fucking dogshit. Just stay away from the triple A industry and you are fine. You people are stupid, even Northerlion is laughing at the big industry guys "why would people buy your 60 buck game that does nothing special and is overpriced when they can get 3 good games for 20 bucks".

Just to be clear it can't be indie when it has kickstarter, Early Access, a company with a publisher, a team with like 20 people etc.

In fact, avoid true indie (yandere dev) because only once in a blue moon someone will make something decent and avoid triple A, pick the inbetween.
>>
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>>
>>378067053
>>>/pol/

/pol/ is always right.
>>
Talented developers create a new IP.

IP gains popularity, gathers a following.

Large publisher gains interest and purchases the rights to the IP

Large publisher puts their marketing weight behind it.

Large publisher fires senior staff and management or creates a stifling environment in which they cannot operate comfortably.

Large publisher gets the majority of the revenue as a result.

Large publisher hires low skill/cheap labor to run the franchise into the ground and cash in on people who will buy it out of brand loyalty.

Rinse and repeat.
>>
>>378090816
>Who gives a shit about AAA
But... that's exactly what this thread is about, and you don't even see it.
Lots of college dropout 20-somethings continue to make games these days. Sometimes they're even good, and you guys just meme on them like that Undertale kid.
OP asked why we can't have another DOOM. DOOM was a technical achievement, and on par with professionally developed games of the day (in reality, OP conveniently overlooks the fact that it WAS a professionally developed game). So the answer to OP's question is that none of today's small developers have the money to put out product comparable to major developers, and you guys clown on them for being pixelshit and indie bums anyway when they try.
>>
>>378067621
One of the two main guys behind Street Fighter 2 was an animator.
>>
If /v/ is so knowledgeable, what makes a good game developer in these times? What's the formula for making a good game? What should a developer know and do to produce a good game?

Hard Mode: A good game that will be recognized as good by the masses and become moderately or very popular.
>>
>>378066348
doom will be remembered in another 20 years as it was 20 years before

this shit is already forgotten and its been what...5 years

don't worry anon. vidya culture takes care of itself
>>
>>378090976
>Graphics are the new hot meme
This is so fucking incorrect it's hilarious.
>>
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>>378065313
Because it's less independent and there's much less developer freedom with ever increasing publisher oversight and restrictions. Development is less about doing the project you and your friends are passionate about and more about being thrown together with hundreds of literally-whos and given your 'part' to code/design.

Welcome to the age of EA, Ubisoft and Activision you short sighted faggot.
>>
>>378092114
I'm the guy talking about more people should start making vidya, at that point you shouldn't give a shit about AAA development or the normalfags.
And I don't shit on indie devs that actually put effort forth into their games, like Undertale and the other indie fags, if they made the best game they possibly could, and it's fun to play, then it's all fine to me.

But yeah, to get an indie game with as much visual flair as a AAA game ain't gonna happen nowadays.
>>
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I was going to write a lengthy reply but it all boils down to this video.

https://www.youtube.com/watch?v=6qfx9eoB-88
>>
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>>378092162
>Baiting someone to say Undertale.
>>
Go to /agdg/ on /vg/ and you'll see why is the video game industry shit. Just imagine those anons with massive fan following, and/or funds
>>
>>378092750
/agdg/ is full of shitposters and one literally insane faggot. Some of the games those guys are making look really good. Plus Risk of Rain was an /agdg/ game
>>
>>378068761
>Wrote a game that revolutionised the way we look at story telling in video games
Go play the Myst series. Play System Shock 1 and 2.
Gone Home did nothing new in its approach to story telling.
Leisure Suit Larry 3 has a scene where Larry's wife ditched Larry for a woman. And that short one off gag has as much substance as the entirety of Gone Home
>>
>>378065313
>>378066240
>>378066348
They all look like the same type of sweaty, smelly college age dweebs who don't know deodorant exists.
>>
>>378092975
>deodorant
They cause cancer.
>>
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>>378092352
>Bungie acknowledging Marty's massive contribution.
>Then remembering how they treated him with Destiny.

Yeah, Bungie has changed for the worst, too.
>>
>>378093072
You're stinking up the class, Jacob. Just put it on.
>>
>>378065313
They're doing bullshit jobs at large studios instead of chasing their dreams and making their own games.

The fact is you need polygonal games that run smoothly to impress people these days and that's a lot harder for smaller studios to make, and require more time. All of this is time you spend unemployed working full-time on your project. Most people who went to school for CS to get good at games just want a job.

So that group of guys who could be making the next big hit are spread out.

>one is at EA sports working on making menus smooth for Madden iteration
>one is in charge of lighting on call of duty games
>one is fixing bugs on assassin's creed games at ubisoft
>one is at Blizzard making sure the auction house in WoW works

They're all spread out, because big games need big studios, and they gobble up the best talent because they can afford them.
>>
>>378068761
A FUCKING LEAF
>>
>>378093072
Use lemon/lime juice.
>>
>>378087353
There was no such thing as "AAA" at that time. You either had talent to create something good within the limits you had to work in, or you didn't. If you had something good, and pitched it to the right people, you got a nice marketing push to turn a fat profit. That's it. Talent created profit from next to nothing.

Now, the limit is so high that you would need millions of dosh AND talent to get an impressive ground breaking project of the ground. That's why independent games are getting so good now compared to AAA. All you need is the talent and an interesting idea within the limits of having no fucking money. This is how we get good shit like hotline miami, lisa, river city ransom underground, and every other flavor of the month niche title that hits.
>>
>>378067706
Boston
>>
>>378065313
overemphasisized on diversity and as a result less masculinity in vidya but that's only a very small part of the problem today, gameplay-wise, devs are fucking stupid and think gamers want instant gratification due to the huge amount of retards that play games that reinforce that mindset i.e. candy crush
>>
>>378065313
These young people grew up on shot games like FFVII and don't understand anything, but story and progression systems.
>>
>>378071917
anyone know the name of the book?
>>
>>378065560
>The problem nowadays is a lot of these retards fresh out of college are accomplishing more than me
ftfy
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