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>$30 wired Switch pro controller Pretty good price. >no

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Thread replies: 43
Thread images: 7

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>$30 wired Switch pro controller
Pretty good price.
>no gyro, HD Rumble, or NFC
Understandable.
>d-pad is removable and can be stored on back
Wait. What?
>>
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>>378054758
Why would?
>>
>>378054758
Look mommy I posted it again
>>
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>>378054845
Who asked for this and why?
>>
Its basically a Madcatz controller, only from official console distributor.

>>378054927
Poor people
>>
what the fuck is HD rumble
>>
What purpose does removing the dpad have
>>
>>378055029
One per side. But with enough granularity and response to simulate haptic feedback.
>>
>>378055029
a meme
>>
>>378055029
It makes the rumble make the coin sound when you get coins in Mario Kart.
>>
>>378055261
I was dumbfounded when I first noticed it. I was like
>wait do the joycons have like mini speakers on them?
>oh wait holy shit it was the vibration
I was not expecting that. Can't wait to see how the springy effect feels like in ARMS.
>>
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>>378055212
Its on the same level as analogue buttons for the Playstation controllers: Feature, but will most likely be ignored
>>
>>378055095
Makes it harder to press diagonally but easier to accurately press in a cardinal direction.
>>
>>378054758
What does the tubo button do? I never understood that even on old controllers
>>
>>378054758
I assume it's for games that treat the d-pad as separate face buttons rather than as directional inputs, like Zelda. It seems like a pointless addition since you'll rarely ever register the wrong input when using a d-pad properly but I doubt it adds too much to the price.
>>
>>378055439
>yfw No More Heroes 3 uses it for phone call dialogue
>>
>>378055582
it pulses the input to the game to register as additional button presses while holding the button down.

some old games in particular expected you to hit the button for every single shot fired so by using turbo it allowed easy automatic fire.
>>
>>378055029
Life-like texture feedback for Senran Kagura games
>>
>>378055602
Couldn't having it this way also make the d-pad less responsive? Also, I could be wrong but there doesn't seem to be anything to prevent it from being twisted after it has been inserted.
>>
>>378055029
You know dualshock means there's motors in each side of the controller, and there's a light/heavy motor?

It's basically that but nintendo
>>
>>378055029
More realistic rumble tech
Feels nice with the Joycons but is basically just normal rumble with the Pro Controller
You won't miss out if you buy this over the Pro Controller trust me
>>
>>378056074
What about the lack of gyro?
>>
>>378056150
Gyro controls are a meme
>>
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>>378056215
No.
>>
>>378056215
Agreed.
>>
>>378056215
i thought splatoon was way better with gyro aiming?
>>
>>378056714
It absolutely is. Using analog-stick only for aiming in Splatoon is SO slow. Even if you are good at it.

Watching players use non-motion controls seems slow motion.
>>
>>378055985
A d-pad is basically a single piece of plastic that can hit four different buttons. The circuitry for a d-pad is no different than the circuitry for the face buttons.
>>
>>378056074
>More realistic rumble tech
The rumble technology used by nintendo microsoft and sony is owned by the same company Immersion Corporation. What nintendo calls HD rumble is the same generation of tech that the PS4/Xbone use.
>>
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>>378057078
Yes, but having a d-pad over four buttons may not have the same feel as just having the d-pad on a rubber membrane. It's basically adding another layer unless the buttons we see in >>378054845 are the rubber membrane. Even then, there's the plastic surrounding the buttons.
In addition, if the d-pad does not lock into place and turns easily enough, it can lead to a problem where players are pressing diagonally instead of in a cardinal direction because they did not notice it moved from position.
>>
>>378055029
literally fucking nothing, and the retards who usually gobble up buzzwords like that pretend it's actually something.
>>
>>378054985
It's actually from HORI
>>
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>>378056215
You tried
and failed
Really
Really
REALLY Badly
>>
>>378056215
Gyro controls are great, I used them on PC with my DS4.
>>
>>378056215
On Gravity Rush 2 where they're delayed and very smoothed? Yes.
On Twilight Princess HD? Not in the slightest. I wish more PS4 games like R&C and Uncharted made use of it.

>>378058656
It's always kinda jittery for me on PC. DS4Windows works extremely poorly as a mouse, and Steam Big Picture mode is still a little weird. What do you use?
>>
>>378058828
I'm using Steam, took some tweaking to make it not jittery but now I can finally play as Strider in Dragon's Dogma.
>>
>>378059018
DD was the game I tried too. Can you take a screenshot of your setup? There were like 10 different options that all worked better or worse.
>>
>>378058828
Do any PS4 games use gyro controls well?
>>
>>378059129
eeeeh, flow?
>>
>>378059129
Tearaway Unfolded, I guess?
Gravity Rush HD had it for two scenes in the intro cut scene when you entered first person to look at stuff.
>>
>>378059101
I'm at work right now, if the thread's alive when I get home in about 2 hours I'll post it.
>>
>>378059561
Would be great!
If I go to sleep, know that I very much appreciate it. Would be a really nice way to play 3rd person games with light shooting like GTA and Sleeping Dogs. Even if they don't work with the same setup it might help me figure out better.
>>
>>378055029
Something Xbox One did in 2013 but no one cared until now because it's got the Nintendo brand
Thread posts: 43
Thread images: 7


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