Games that give you eye cancer.
I'll start with insurgency.
>All that maps are foggy as shit which makes sniping pointless
>The lighting is way off, darks are too dark in certain spots and buildings reflect light like they are made of aluminum.
>>377988763
>fog
>in insurgency
What the fuck are you talking about?
>>377988873
The source engine doesn't render far distances so you get an ugly fog. If you don't notice it you're borderline retarded.
The textures are jagged as shit too which is annoying but that's source for you.
>>377988763
Honestly playing 3D games in standard def is a little difficult for me now
>>377989064
Post screens. I've never noticed this before and I snipe all the time.
>>377988763
Any game that has any semblance of "blurriness" or really bright lighting.
>>377989064
I believe it is balance or some shit.
Sand maps let you snipe across the map.
>>377989064
>The source engine doesn't render far distances
But that's false, you retard. It's up to developer how far he wants his shit rendered.
>>377989752
>>377989638
Literally from a Dev of the game.
>>377989534
I think those are the only two maps with it.
>>377989887
There's no fog!
>Show's proof that there is
b-but it's only two maps!
>The ugly fog is because of optimization
No it's not r-r-retard!
>Show's proof once more
How dumb are you faggots honestly?
seriously what the fuck
>>377988763
any game that has chromatic aberration and/or motion blur that can't be disabled
call of juarez gunslinger
>>377989845
Both can coexist. Fog distance can be reduced in smaller maps.
>>377988763
max payne 3. those shitty "drunk" post processing effects ruin the fucking game.
>>377989845
>very well
does not equal
>not at all
it IS up to the dev, and its also up to the dev to not be a lazy sack of shit and work around it
well I hear they're making a new game in the UT engine with a publisher now.
>>377989845
theyre not using source for insurgency 2 right
i fucking hate the way games feel on this engine
>>377989064
>The source engine doesn't render far distances so you get an ugly fog.
Uh... no. That's just developers being fuckheads.
Metal Gear Solid V cutscenes. The camera constantly rotating and shaking regardless of what's actually happening on screen is really nauseating and the excessive use of lens flare doesn't help.