Why are there so few games where the antagonists are better designed than the protagonists? Off the top of my head I can only remember the Helghast, Brotherhood of Nod and 40k games since all you ever do is play boring ass space marines in those.
It's no fun fighting ugly things that are put there just to make the player feel ok about killing them, I'd much rather have enemies that look like they can put up a fight.
>>377983270
Because then you would prefer to play as them instead. It's cool having well designed foes but a balance is also needed, there's a reason why people want a KZ based on the Helghast or your pic in which people want playable abyss girls.
>>377984023
I don't see how that's a problem since it's not like they're obliging the players anyway.
>>377983270
>It's no fun fighting ugly things that are put there just to make the player feel ok about killing them
Sounds better than having to hurt beautiful girls you'd rather have them working with you desu.
>>377983270
>game
Because you see the protagonists for 99% of the game, and the antagonists for maybe 5%
>>377984759
>tfw abysscolle never
>>377984719
Then why play something in which the playable characters are lame? If both forces are interesting then you avoid any issue like having people not care for your heroes or >>377984759
>>377984894
>no Kancolle Advance Wars spinoff
>not even shoot'em up with boats, naval ships, and kaijus
Wo?
>>377986651
The best.