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>Fan remake exists >Company sends a DMCA to take it down

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Thread images: 10

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>Fan remake exists
>Company sends a DMCA to take it down
>Fan creators say "no"

What can the company that sent the DMCA actually do?
>>
Usually these fan projects are made in America - if the fan remakers were doing this in Russia, they could definitely say "fuck you Nintendo" and that would be that.
>>
>>377887118
>What can the company that sent the DMCA actually do?


...sue them for copyright infringement?

And they'll win, because y'know, intellectual property law is a thing.
>>
I beleve that the DMCA sending company can sue the shit ouy of the recever if they don't comply.
>>
>>377887297
>>377887319
HURF BUT WAT IF DEY DONT SHOW UP TO COURT?!

CHECKMATE
>>
>>377887297
>>377887319
How would they know who to sue? Lets say they all went under aliases
>>
>>377887297
What if they uploaded the game from behind 7 different secure proxies and 12 tor nodes?
>>
>>377887402
You can sue aliases, how the fuck do you think ISP's send letters to people?
>>
>>377887374
Instant loss plus fines. Skipping a court date is objectively worse than committing a crime, as stupid as that sounds. It's better to go and lose the case than to skip because you would have less to pay that way.
>>
>>377887374
They'd add obstruction of justice to the charge of copyright infringement

>>377887402
They'd just compel whatever service they used to upload their game or blog about it to divulge their information to them.
>>
>>377887514
>fines
What if they refuse to pay the fines?
>>
>>377887552
They get sent to jail.
>>
>>377887552
They'd go to prison

>What if they don't go

They'd drag you there.
>>
>>377887552
More fines and/or arrest. You lose and someone you know pays for your idiocy.
>>
>>377887584
>jail
but what if they refuse to go to jail?
>>
>>377887427
I mean, that doesn't actually change anything other than that it makes it more difficult to serve them a summons.

Here's the thing about breaking the law: You can make it really, really hard for people to find you, but it doesn't change the consequences.

>>377887402
If you think you're just an "alias" online, you are very, very wrong. We're not talking about civil crimes here, IP infringement is a big deal for businesses. They can easily subpoena the information they need about you from your ISP, the website you uploaded to, your phone carrier, etc.

We're not talking shitposting on Twitter.
>>
>>377887552

Judge will garnish wages and possibly let you take a sheriff down to where they live and take whatever they want.
>>
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>>377887454
>>377887539
Explain Banksy
>>
>>377887658
See >>377887625

Unless you can shoot your way out of a SWAT team, the national guard, the army etc. to live as a fugitive, then you're going to prison
>>
>>377887297
>sue them for copyright infringement
Can they really do that if they're not making money off of it? Why doesn't Nintendo sue everybody that ever made a romhack ever then?
>>
>>377887658
You get punched in the dick and dragged to jail.

Yes, we have police. They are a real thing.
>>
Don't go outside man, you'll be eaten alive
>>
>>377887658
They will be forcibly dragged there if not shot.

>>377887710
A collection of multiple unrelated people under one alias.
>>
>>377887720
Yes, You don't have to make money of copyrighted materials to be infringing onto them.

Example, watching movie with other people than your family members.
>>
>>377887778
>A collection of multiple unrelated people under one alias.

Kind of like

Fan game developers
>>
>>377887667
>but it doesn't change the consequences.
Tell that to D. B. Cooper
>>
>>377887720

Profit is commonly used example of infringement but it's not an actual requirement, otherwise piracy would legal as long as you don't profit from it.
>>
>>377887794
Chew you have a single satisfact to snack that up?
>>
>>377887118
literally nothing unless you're hosting it on a site.
dmca right now is a takedown police that isn't actually a proper law enforcement. they just tell sites to remove links/content without providing evidence and sites do it.

like on 4chan right now you can post certain images and it will result in a dmca request.
>>
>>377887584
>lol guys how does the world work im 12 btw
>>
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This whole thread
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>>377887710
Company : Wow. This guy is doing something we don't like. We can see his IP. Lets go to ISP and file with them.

ISP : Yep that IP is on our network, what about it.

Company: We think they're infringing on our property. If you don't give us the information freely, you're going to be caught up in all this

ISP: Fine, whatever. Here's the information.

They don't even need your name, they can file against an address at any one time. Kinda like a John Doe type deal.
>>
>>377887864
No, but I have this.
https://www.copyright.gov/title17/title17.pdf
Have fun reading it all.

If you are not from US (im not) laws are mostly the same in EU with minor changes here and there.
>>
\>>377887720
>Can they really do that if they're not making money off of it?
Fucking yes. Do you not know what copyright infringement is?

You do not own the intellectual property. Therefore, you cannot produce and distribute something with that property's likeness, branding, content, or name.

>Why doesn't Nintendo sue everybody that ever made a romhack ever then?
They have. It's a matter of scale and pressure. If someone has a fucking blog and is making noise about themselves re-making a Nintendo game, they will absolutely shut that shit down. If some rando uploads an NES game to a random site on the internet, they aren't going to get off their ass to sue that guy because it's not worth it.
>>
What is DMCA? Is it a new Devil may cry game?
>>
>>377887118
>don't pay taxes
>state sends a not telling you to pay them
>say "no"

what can the state actually do?
>>
>>377887927
>That IP was VPN
now what, fuck face?
>>
>>377887835
>Tell that to D. B. Cooper
Not a real person.
>>
>ITT /v/edditor children who don't understand the law
>>377887927
>ISP just hands over their customers information
not always the case
>>
>>377887927
>ISP: Fine, whatever. Here's the information.

Company: Yo are you pulling our leg, this just leads to a fax machine in a Wisconsin public library.

ISP: not our problem

So much for that.
>>
If Nintendo doesn't have the talent to properly remake a game, what makes you think a fan would?

If fans wanted to be productive they should make their own game with their own IP.
>>
>>377887720
They could, but the legal fees and loss of goodwill would deeply cut into profits. That's why they only go after big name projects. It shows that they are defending the IP, but they arn't throwing money away on every little fangame.
>>
>>377888045
>>377888073
Not always the case but it happens
>>377888028
Well then you're just ahead of the curve aren't you
>>
>>377888031
Then tell that to the real person who perpetrated the criminal acts under the alias D.B. Cooper but got away with them without repercussions because they never fucking found him.
>>
>>377888080
And nobody would care about their game then.

Quality game with a brand > simple quality game
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>>377888080
Because fans made a competent Metroid game and Nintendo hasn't since Prime? Not rocket science.
>>
>>377888073
Wait a minute Nick, zoom in on that IP

>Numbers turn into an image of the developers

WE GOT'EM
>>
>>377888080
They have talent they just don't want to make a remake.
Most big companies like Nintendo start projects, think that project is not worthy and start over, their game devs don't just sit there waiting for next remake.
>>
>>377888045
>not always the case
No, because 9.9/10 times the company doing the requesting isn't actually pressing legal action. They're threatening it, which in turn gets the ISP to send a letter saying "Hey asshole stop doing this so we don't get sued, but we also want your money so stop doing it and keep paying us".

But if it were an actual suit, that ISP would drop you like a hot brick in a second.
>>
>>377887875
Read what you wrote again. It's so retarded. Of course nothing is a crime unless ot her people know about it.
For example if I could somehow manage to stole a million dollars tomorrow from a bank and made a copy of that million dollars and put the original bank in the bank and counterfeit in my basement no crime without anyone noticing then no crime would've been comitted.
>>
>>377888080
But how will you gain popularity ans easy recognition without someone elses ideas? Doing it yourself?
>>
>>377888209
Wait a minute that library card...
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>>377888148
>Some people say DB Cooper is dead even though no body has ever been recovered
>These same people then turn around and say Big Foot isn't real because no body of one has been recovered
>>
Very serious question here.

What's stopping these fan game creators from using a VPN and having their IP address based in a country that doesn't care for copyright law? Why don't these fan game creators do that so they can't actually be touched legally?
>>
>>377888170
>And nobody would care about their game then.
Not true if it doesn't suck. But I suspect that's the root problem with all fan remakes: they all suck and need to leech off of popular IPs for attention.

>>377888187
>Because fans made a competent Metroid game
They absolutely did not and cannot. Nintendo couldn't make a good Metroid remake (Zero Mission) either.

>>377888272
>But how will you gain popularity ans easy recognition without someone elses ideas? Doing it yourself?
I seem to recall Pixel gaining quite a lot of popularity without someone else's ideas and he did it by himself.
>>
So, if you were to create a fangame and release it under a VPN, you'd never get caught?
>>
>>377888415
>>377888391
I never got why they don't do this.

>Nintendo or some other butthurt company: "Take down and cease development of this fan game!"
>Fan game creator: "As you will likely find out, I live in Russia/China and copyright law means fuck all here :)"
>>
>>377888384
It isn't the uploading the fangame part that gets them caught. Its the identifying yourself as the maker of that fangame part that gets you.
Unless of course you use a VPN for every single tumblr post you make under a fake name in which case congratulations on your 2076 release
>>
>>377888268
>steal hamburger from Hardee's
>make another hamburger at home and replace it
>nobody notices
Does that sound right to you? Fucking moron.
>>
>>377888415
No, it's harder to catch you, if VPN is in country that will not disclose any of it's clients IPs then all you would have to do is monitor webpage activity and VPN activity and crossmatch right IP and they got you.
>>
>>377888384
Unless you personally have made a vpn server in another country you can be tracked through any 3rd party vpn even if they didn't keep a log. You would have to update your files so they just ping the network so that the next time you connect they can trace back to you.
>>
>>377888268
dmca is mostly being used for blind takedown requests and not actual copyright infringement.
its pretty messed up atm.
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>>377888391
Did you actually play AM2R or are you just shitposting?
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>>377888268
this post is a glorious clusterfuck
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>>377888687
Because sending DMCA has no legal repercussions, receiving one, has plenty.
>>
>>377888391
>Not true if it doesn't suck
"Not sucking" isn't the only requirement for a game to be successful. It's not even mandatory in many cases even. Vigeo games industry is now flooded so hard with new games made churning out every day that individual games just get lost in the sheer volume. Only a couple of them get enough exposition to actually be successful (whether we're judging by monetary profits or the amount of players that downloaded the game) and some of those are very questionable in terms of quality (numerous survival open world games are the prime example of that). So after all, making a game with a big brand slapped on it is a viable strategy to get exposition even if you get DMCA'ed. You can later release your own project with a "by the creator of %DMCA'ed_game_name%" label to warrant more sales. It's as simple as that.
>>
>>377887667
>They can easily subpoena the information they need about you from your ISP, the website you uploaded to, your phone carrier, etc.

Okay, well:

>ISP
How will they find that out? If you own the site you upload to or use torrents etc, how would they obtain such information LEGALLY?
>Website
If you own it, how will they find out shit?
>Phone
If you don't use it for anything related to the game, how?
>>
>>377888504
If you were hosting on a US/EU website they would DMCA the site itself.
You wouldn't find anywhere to host it besides Russia/Chinese exclusive sites.
>>
>>377887118
>Fan remake exists
more like dumbass fans make the game using the exact same name
you can get away with quite a bit if you just called your character Super Bario
>>
>>377888762
You're putting way too much faith in internet privacy.
>>
>>377888818
>You wouldn't find anywhere to host it besides Russia/Chinese exclusive sites.
Okay, but if you're outside of DMCA or using a domain from a country that doesn't care, how could they do anything? I'm honestly just curious.
>>
>get DMCA'd
>ignore DMCA
>get sued for copyright something
>ignore court date
>get fined
>ignore fine
>be threatened with jail
>throw temper tantrum in front of authorities and national TV
>cause nationwide outrage about discrimination of people with autism
>big autism awareness campaign going on
>all charges dropped
gg ez
>>
And that's why you don't boast about your fangame until it's done. Amtwor devs were smart enough to release the finished game so Nintendo can't really do anything except remove one link from their site.
>>
>>377888762
Have to purchase the URL, have to host said site on server, and of course phone companies know it was you, they can see the data sent.
>>
>>377888762
i'm very glad you're exposing yourself as a retard so we don't have to do it
>>
>>377888881
Pay website to close your shit down.
Pay the cops to keep your shit down.

Russia/China are corruption heavens, paying to keep your shit as low as possible will be easier than going to court with you.
>>
>>377888701
I've played AM2R and it suffers from all of the same problems that Zero Mission suffered from, namely a complete lack of understanding of the game it's trying to be a remake of.

>>377888743
Not true. If your game doesn't suck, word of mouth will spread it. How do you think Minecraft became so popular? Word of mouth did all of the marketing for it. There are far more ways to get your game into the hands of potential players than ever before, so "BUT THERE ARE SO MANY OTHER GAMES OUT THERE" isn't a legitimate or viable excuse. That's not even mentioning that good games of a particular type cause players to seek out OTHER games of that particular type. You're trying to pull the same bullshit that Nintendo third-party developers try to use. They bitch about how they can't compete against Nintendo's games, but if they actually made good games, people would flock to those games in addition to the Nintendo games.
>>
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>Post everything from phone
>Nintendo tries to track phone's IP
>Shove phone up your ass
What now Jewtendo?
>>
>>377888859
>You're putting way too much faith in internet privacy.
But lets just say that this person has no internet footprint (so they can't be doxxed by normal means) and have everything hosted in countries that don't care, what can they actually do?

>>377888931
If it was a Russian domain for example, what could they do if you owned it? You wouldn't have to comply, right? Wouldn't they not even be able to find out who owns it in that case?

>>377888980
What if you own the site?
>>
>>377889048
They sue your ass, which now has a phone jammed deep in it.

That ass isn't having a fun time.
>>
>>377889057
>what if you own the site?

please look up what "owning a website" actually consists of.
>>
>>377889057
>But lets just say that this person has no internet footprint (so they can't be doxxed by normal means) and have everything hosted in countries that don't care, what can they actually do?

Also upload the game through a laptop of the wifi to a McDonalds two towns over
>>
>>377888338
No one is saying this, DB cooper could very well be alive, but the odds are slim considering how old he would be
>>
>>377889057
If you're in russia, then you're fine because US copyright law can't do shit there.

Owning a site means you bought it and registered it under your name, and is now hosted on a company-owned server that is not yours.
>>
>>377889057
>What if you own the site?
It's easier to close a domain than you might think.
>>
>>377889134
Okay. They find out you own the domain, but how can they do anything if:

>It's hosted in a country like Russia where they don't care
>They have to prove that you live in another country and who you are to sue you. Not easy if you're not very public, common name etc.

>>377889184
And if the company is from Russia, they wouldn't care either.

>>377889212
How would they do that if the domain isn't based in America or something?
>>
>>377889212
Why did I imagine you taking out a katana when you wrote that?
>>
>>377889161
So what you are asking is
>What can they do if they can't find owner of the website?
They can close the website, DMCA also applies to Domain host and ISP of said Domain host.
>>
>>377887297
how do things like parodies work then?
why isnt dbz abridged dmca'ed
not that i want it to be or anything
>>
>>377889309
>How would they do that if the domain isn't based in America or something?
As I said before, China/Russia is Corruption Heaven, money exchanges hands and your website is down the same day.
>>
>>377889309
Where do you think ICANN is?
Hint: Not in Russia/China
>>
>>377887297
>copyright infringement


but these fan games arent t being sold, and devs arent making money on it


its like nintendo sueing me for drawing mario and posting the pic on facebook you retard
>>
>>377888991
>word of mouth will spread it
A common misconception.

>How do you think Minecraft became so popular? Word of mouth did all of the marketing for it.
Indeed it did. But the industry have changed since then. Compare the amounts of indie and smaller-scale titles released now and in the minecraft alpha era. Also compare the amount of open world survival games now and then. There's your answer.
You cannot hope to be carried to success by word of mouth and quality alone in this time and day. Or you can, but chances of you ending up successful are really tiny.
>>
>>377889360
>why isnt dbz abridged dmca'ed
In all fairness, it's gone down quite regulary on YouTube.

>>377889328
What if the domain is hosted in a country that doesn't have DMCA?
>>
>>377888991
You're taking a few examples of wildly successful indie games and acting like they're representative of every new idea. Derivative games are easier to promote than original games because you already have a fanbase to aim for. It's obviously not impossible to make a successful game from scratch, but it's harder. Besides, sometimes people legitimately like an existing series and want to add to it.
>>
>>377889360
dbza is DMCA'd, but they have Fair Use laws on their side, something simple game remake doesn't have.
>>
>>377889309
i don't know why you think "RUSSIAN WEBSITE!!!" means anything when all it takes is "we'll pay you to not host this"
it would cost less than actually suing you to take your shit down
>>
>>377887720
>Can they really do that if they're not making money off of it?
Copyright
You don't have the RIGHT to COPY their IP
>>
>>377889405
>its like nintendo sueing me for drawing mario and posting the pic on facebook you retard
That's not at all what it's like, how many levels of pretend retardation are you on?
>>
>>377887995
State? Nothing.
Federal? Kill you in your sleep.
>>
>>377889405
They very well could, but they probably wouldnt get very far in court, because a judge would throw it out. You should read up on Copyright law before you shitpost this cancerously
>>
>>377887720
>Why doesn't Nintendo sue everybody that ever made a romhack ever then?
Ahh, you see Romhack is backwards engineering and backwards engineering is legal.
>>
>>377889585
But several (and I do mean several) pokemon rom hacks have been DMCA'd
>>
>>377889687
making =/= distributing
learn to read
>>
>>377889687
if they truly were rom hacks, then that DMCA had no legal grounds, but you would still be dragged to the court and would love shit tongs of money in defence.
>>
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>>377887118
>Make fan remake of a franchise owned by one of the most anti-consumer entertainment companies in existence (Nintendo)
>Upload your progress to a website and on youtube, put contact information, take donations
>Surprised when it gets taken down

Instead of
>Make fan remake
>Work on it privately
>Post progress occasionally on /v/ or make a "hey guys I found this cool game being developed" thread on leddit without admitting you are the developer
>When it's done, upload the final copy to mega
>Tell people to upload more mirrors to mega in case it gets taken down
>Nintendo jews have absolutely no fucking way of knowing where it originally came from because they have to assume every mega upload is a reupload
>Eventually it finds its way to several hosting websites and a few torrents pop up and completely out of their hands
>>
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>blog exists for 10 years
>not a peep
>"b-but they were waiting for it so fans could enjoy it! they had our interests at heart!"
>this prevents further patches which would improve the game and make it better
>"b-but they have to dmca it or they'll lose the license!"
>confusing copyright with trademark
>"B-BUT JUST MAKE YOUR OWN GAME"
>ignoring that people, including the dev behind AM2R, have done this, but they wanted to do a fan tribute because of the long hiatus of the series
>"b-but you're just entitled! customers don't deserve rights!"
>all further arguments ignored, corporate shill confirmed.
>>
>>377889761
The latter is precisely what happened with AM2R though. The game is done, you can go download it. Just not from the dev's site.
>>
>>377889761
Stop trying to get people sued Woolie.
>>
>>377887552
Trial by combat.
>>
>>377887658
>What are police
>>
I'm getting really tired of seeing this argument

>Nintendo has to """""""""""""""""""""""protect""""""""""""""""""""""" their IP
>Implying if someone makes a fan tribute apparently their IP magically disappears since it wasn't protected
>Implying an amateur pokemon fan game existing is going to make gamefreak's sales plummet into nothingness

>B-BUT IF THEY LET PEOPLE MAKE FAN GAMES THEN IT WILL BE FLOODED WITH GARBAGE AND GIVE THE SERIES A BAD IMAGE
Right, just like the other 90% of the video game industry which doesn't aggressively go after fans and as a result every one of those markets is flooded with garbage that detracts sales.
>>
>>377887552
Bounty hunters still exist in the US, and judges love to throw them bones to make examples of people who think they know better than the court, and some nerd who skipped trial for a video game is every bounty hunters wet dream
>>
>>377887658
Holy shit i think we might have something here guys, anon struck gold
>>
>>377889478
Kike detected. Along with every other nose-in-air law poster. DOTR now
>>
>>377889871
That's his point. We have a working game that people can play because the developers weren't as retarded. More of them should do this instead of stupidly making blogs to announce the development of their game which has a 98% chance to be taken down
>>
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>>377890064

Let's not forget that Nintendo of all companies shouldn't be ccrying about their image.
>>
>>377890119
Have you ever tried it? When they try to put you in jail, just be assertive and say "No".
>>
>>377887741
But what if you have no dick?
>>
>>377889687
Because it's Pokemon, an IP Nintendo can still milk for all sorts of normiebux, no one cares about your Romhacking.net project on some literally-who ancient console game, but creating what's essentially a brand-new game using current assets has been shown to piss Nintendo off hardcore in the past
>>
>>377888504
They wouldn't pursue you any further because living in a communist hellhole is punishment enough,
>>
>>377890280
Russia is capitalist though.
>>
>>377887297
But the game isnt for commercial use. Its like suing someone for drawing fanmade ilustrations or sonic recolors or mods
>>
>>377890082
>Bounty hunters
I'M THE DAWG
>>
>>377889927
That's not a trial. That's an execution.
>>
>>377890180
How has no one ever thought of this before? Im gonna do this when i get pulled over next, im just gonna say no when he asks for my license and reg. Will check back in with results

If i dont make it back, remember me as the hero who dared to say no
>>
>>377890325
Except nintendo WOULD sue someone for making mario mods/recolors, and they would do everything in their power to crush anyone showing a mario in public without paying them massive royalties if they could.
>>
>>377890365
Fuck off back to /b/ you're not funny
>>
>>377890346
I feel like this is a reference of something
>>
>>377888762
hi your relly dum
>>
Why don't these assholes just change the sprites a bit and pretend its their own game? Its pretty much what Axiom Verge did.
>>
>>377890412
Doesnt this fall under fair use protection? Would nintendo really have a case here?
>>
>>377890437
https://youtu.be/X2629tuXuEc?t=1m20s
>>
>>377890064
Your problem is you think Reggie is seeing these things and making a big fuss to get rid of them. It's instead people they hire who don't know shit about video games or care but do their job. That's all it ever is and will be.
>>
>>377890530
They don't need to, not like the fan modders have the cash to fight it.

Hey remember that time EA sued another company under the table over nothing - didn't need to even have a case, just forcing them to show up to court because they were garage developers - then snapped up their code and boasted about it later? Nothing new.
>>
>>377890435
Were all brothers in bonds now, anon
>>
>>377890326
Most working bounty hunters think he's an absolute joke, mostly because off-camera, the majority of shitheads he deals with in Hawaii are meth'd-out Polynesian manlets
>>
>>377890178
They are entitled to make their own decisions about their own image.

Would you accept to wear clothes you hate just because somebody else didn't like the way you dress?
>inb4 le yes ;^)
>>
>>377890064
I'm really tired of seeing YOUR "argument".
>I don't think these things are a problem, and other people who are in a completely different situation don't care!
>>
>>377890064
Come on, you know that Valve has literally lost all their IPs because of fanmakes and fantributes.

They're gone. Scattered to the winds.
>>
>>377887794
And what about the fair use law?
>>
JUST
>>
>>377888762
Why not just upload it from an internet caffe or while hotwired to someones wifi. It's that simple.
>>
>>377891139
Shitposting aside, isn't it the opposite? Most of their IPs are legally distinct or owned fanmakes, hacks, and tributes?
>>
>>377891393
It doesn't matter. None of it matters. Come to my house and kill me.
>>
>>377888209
Jesus Christ it's Jason Bourne.
>>
>>377891468
Only if you kill me first.
>>
>>377891161
Fair Use doesn't apply to remakes, as you are taking other peoples art and music and using them as intended.
>>
>>377887167
AM2R was a br project
>>
>>377889410
>But the industry have changed since then.
Hardly. All that's changed is the rise of early access games, which Minecraft caused.

>You cannot hope to be carried to success by word of mouth and quality alone in this time and day.
Stardew Valley proves you wrong. You really aren't worth arguing with if all you have are patently untrue hypotheticals.

>>377889427
>Derivative games are easier to promote than original games because you already have a fanbase to aim for.
Then it's far wiser to make a derivative game than it is to use someone else's IP for attention, isn't it? Using someone else's IP for your indie game is a crutch. It shows you don't have confidence that your work can stand on its own. Since that's the case, you're far better off not bothering making any game — fanmade, derivative, or otherwise.

>Besides, sometimes people legitimately like an existing series and want to add to it.
There are already more than enough garbage romhacks out there, the world doesn't need more of them or fanmade garbage. The fundamental concept fan game creators do not understand is that professional developers are professional for a reason. Fan game developers are not beholden to QA and are not paid salaries for their work. What this means is that there is no filter, no need to produce work to keep a job,. Thus, fan games and romhacks are always full of bad, poorly-implemented ideas in a fruitless aspiration to be like people infinitely their betters.
>>
>>377893279
>Stardew Valley proves you wrong
Survivor bias fallacy.
>>
>>377895053
As I thought, you aren't worth arguing with. You said that "you cannot hope to be carried to success by word of mouth and quality alone in this time and day." You were proven wrong.

Now, run along.
>>
>>377895582
>You were proven wrong.
He really wasn't, for ever success story like Stardew Valley there are dozen of failures. The market is oversaturated.
>>
>TFW You can't make a Paper Mario or Pikmin fangame out of fear of getting taken down
I mean, I know the common response is "Just don't say anything until you finish it and get it out there so it spreads before they can take action", but I don't want to be put in the position where all the hard work I put into something gets mostly snuffed out.
>>
>>377895582
Nice leaving out the second part of the idea
>Or you can, but chances of you ending up successful are really tiny.
This is not a viable strategy if you ask me or anyone else.
>>
>>377895763
>for ever success story like Stardew Valley there are dozen of failures.
Because those games obviously aren't good. Don't blame the market for your lack of talent.

>This is not a viable strategy if you ask me or anyone else.
It's a viable strategy if your desire is to make a good and successful game. Rocket League is a good game and it became wildly successful.

See above, stop making excuses.
>>
>>377887454
Assume they all use VPNs.
>>
>>377888883
>sue nintendo for causing emotional trauma stemming from their lawsuits
>win and live like a king
>>
File: AGAIN.png (71KB, 1004x498px) Image search: [Google]
AGAIN.png
71KB, 1004x498px
>>377887927
Can confirm, ISPs don't wanna get caught up in your shit.
>>
>>377896114
How do you even qualify a good game? What makes Rocket League good? It looks pretty bad to me, smashing cars into balls with silly physics. Are all those DayZ clones good because they are wildly successful? Was Legend of Grimrock 2 worse than 1 despite being an improvement in every way? It sold worse.

I mean, if you go and equate "good" with "commercially successful", there really isn't much to argue about.
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