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>Make horrendously ugly games that don't have anything

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>Make horrendously ugly games that don't have anything to do in and deviantart level writing
>Widely considered some of the best games ever made
Why
>>
>I don't like thing
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>>377821267
not an argument
>>
mods
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>>377821361
exactly
>>
There aren't many first person open world RPGs

So when you got no competition then you are considered the best
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Because people don't know better.

Bethesda games were probably a lot of people's first contact with large scale open world games that focused on interaction with NPCs. Especially younger audiences were completely obvlivious to the genre.

It's also presented in first person, which is a familiar concept to most so it doesn't feel too foreign to people who don't usually play RPGs.
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>>377821660
They're not even better than Ultima Underworld from 25 years ago.
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>>377821189
>>377821267
>>377821361
>>377821508
kek
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>>377821189
I hope you're including New Vegas there too.
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>>377821508
Yes, I agree. Greentext is not an argument.
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>>377821361
>you must formulate an argument to refute what is effectively my opinion

Fucking lol, grow up autist
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>>377821189
Video games have a long way to come as an artform.

If a movie acted like this in any fashion it would be universally mocked and compared to The Room.
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>>377821995
Not my opinion. I am not OP.
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>>377821774
Maybe from a RPG perspective

But that game is clunky in terms of controls, combat, and interface
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>>377822052
Video games have much further to go now than they did in the past, because they're going the wrong fucking way and trying to be shitty movies or terrible open world timesinks with no worthwhile content.
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>>377821995
Yes, that's how conversation works.

Are you saying you can't refute it because it's subjective? I guess it's pointless to discuss anything, then. All those critics are serving no purpose, someone tell Metacritic to shut down.

/v/ may actually be the dumbest board on 4chan.
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>>377821189
What's up with writing lately?
Writers aren't part of that industry.
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>>377822181
There's no way the dialogue and storytelling has gotten worse.

Seriously, all I could think when everyone was throwing peanuts at Mass Effect Andromeda is that it looks like any odd RPG circa 2006. It's certainly come a ways.
>>
it just works
it's simple so simple people (the majority of people) can enjoy it
it's turn your brain off fun, the transformers movies of games

people don't want quality. they don't even know what quality is.
>>
>>377822431
>video games aren't worse
>just look at dialogue and storytelling
This is exactly the issue.
>>
>>377821189
>that don't have anything to do in
But that is really wrong. You are like those retards claiming that Bethesda's games are "empty": it's just flat out a lie.

Bethesda's games are shallow, pretty damn ugly, and they are poor as works of fiction. But they are CHOKE FULL of fucking content, and they are also nearly infinitely expandable via mods.
Now you can complain that the content isn't worth it and I'd actually agree, but is a complaint of the quality, not of the volume. There is shit to do. There are dozens of quests and hundreds of places to explore - hundreds and hundreds of content ready and easily accessible.

Aside from that, Bethesda basically does the "DEFAULT GENERIC FANTASY RE-LIVING" job now. Especially in TES series. It is THE fantasy. Do you have any idea how many people just want to relive the generic feeling of being a bad-ass viking fighting trolls? It's a lot of them. And that is what Skyrim is for. Pandering to the most base appeal to most generic fantasy (or post-apocalyptic) fiction on as broad scale as imaginable. And it works. People don't expect or want more. Most of them are casuals who play very little different games. The rest is the console-raised generation of people who are idiots. Then there is also the community of autists of autists who love the modding potential.
And all of those people together form one of the biggest markets in the world. If you add extreme mechanical accessiblity, low price and low hardware demands... well: you are a winning formula.

This guy has it really right >>377822438
"It works" on the same principle as Michael Bay movies or the sudden recent fad of superhero movies. It's extremely simple formula appealing to very old and very common sentiments. Of course it's going to reach massive audiences.
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>>377822438
At least Transformers had high production values
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>>377822052
>If a movie acted like this in any fashion it would be universally mocked and compared to The Room.
No, it would be fucking major success, like Transformers and fucking Avengers. That is what this shit is. Albeit with low production budget. Still, works on precisely the same principle.
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>>377822593
What's gotten worse?

I think /v/ 5 years ago was bitching about how no video-games have a solid story and how things consisting of just gameplay is for cretins, I think you guys just like to complain about things
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>>377822757
>But they are CHOKE FULL of fucking content
can't tell if you're just being a /v/ contrarian or actually retarded
>>
>>377822804
well, in terms of games, bethesda games are high quality

it's just that no one but nintendo make actual quality games. and even then, nintendos shit is simple, boring, and meant for braindead kids.
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>>377822872
He's right though, it's just that said content is complete dogshit
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>>377822860
>You, stop right there! Criminal scum!
>Jogs on an invisible treadmill and slowly lists towards you
>Stares you dead in the face unblinking with a comically overexadurated expression of anger
>Pay a fine or go directly to jail
>Pull out a 20 pound sword like it's made of styrofoam
>Swipe the air with it
>Blood splatter appears on the screen
>So that's the way it will be, huh? RAAAAAAAHH!!

Video games are comically juvenile compared to cinema, they're about 50 years behind.

You know this is true.
>>
>>377822872
>can't tell if you're just being a /v/ contrarian or actually retarded
Guys, stop saying these things unless you come across something that is actually stupid. I get that you saw other guys saying this when they disagreed with someone, but this pathetic.

I'm right you moron. How many hours of questing are there in Fallout 3 or Skyrim? How many items? How many dungeons outside of the quest ones?
How far you can go in either of those games without tripping over some reward, dungeon or fucking quest?

You NOT ENJOYING the content does not mean the content is not there you idiot.
>>
>>377823402
>Video games are comically juvenile compared to cinema, they're about 50 years behind.
You people can't be serious with this shit...
>>
>>377822865
>What's gotten worse?
Gameplay.
Amount of replay value.
Amount of risk-taking and experimentation.
Amount of challenge.

But hey, at least that voice actor didn't sound quite as stilted as a voice actor in a typical game from the 90's. Net gain, imo.
>>
>>377823541
No I'm serious

Have you got a rebuttal of some kind?
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>>377823708
visit a list of highest grossing movies

there's your refutation
>>
>>377823823
The Force Awakens is like Citizen Kane compared to 98% of vidya
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>>377821189
but... that's like your opinion bro
>>
>>377821439

this, if you mod it right, it actually works.
by far the best rpg of this decade

you really have to know what you are doing though.
the creation kit offers total customization. you can change everything, no other games offer this level of freeddm.
i have over 30 pre made mods which purely focus on gameplay and combat, plus additional custom additions.
the combat and overall is challenging and funner than shit. i am really going through and changing everything properly, all the changes are too much to list here, but its far better than any other gameplay overhual, and far better than any other rpg in existence
>>
>>377823402
Cinama hasn't had anything good in decades.
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>>377823708
>Have you got a rebuttal of some kind?
Yep?
A) you judge entire medium of games on a single title.
B) you are ACTUALLY DUMB ENOUGH to assume that "maturity" = fidelity to real life.
C) you acting as if two entirely different media with entirely, fundamentally different sets of formal restraints and different communication code can even be compared in this fashion.
E) you act as if film was not entirely littered with incredibly silly works (have you fucking seen a fucking MU movie lately?)

There are your rebuttals.
>>
>>377821189
Casuals and waifufags
>>
>>377824313
I'm basically detached from cinema entirely these days, I basically always cared only about genre fiction (sci-fi and animated movies mostly), but even I can name from the top of my head:
Ex Machina
Children of Men
Sunshine
Moon
Secret of Kells
Song of The Sea
No Country For Old Men
Eternal Sunshine of Spotless Mind
Inside Out
Slumdog Millionare
The Wrestler
Fantastic Mister Fox
and now I'm getting bored of this list, so yeah. No. Plenty of good movies in the past two decades or so.

The same applies to games, by the way. It's just that everybody has integrated that "everything SUCK now" attitude that they literally can't see past it - apparently across all media. Nobody really remembers why anymore either. It's just what you say because it's a way of life.
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>>377821189
>a games quality is based on the amount of deviant artwork pumped out

Bethesda makes shit games but holy shit
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>>377823402
>they're about 50 years behind
>tfw most actual producers will keep getting richer and richer and I'll never being part of this ride
>>
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>>377825052
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>>377824330
A) No I don't
B) No I didn't. Not everyone lives in insecure neckbeard-land like you, some people just have opinions
C) They can, yes. Even if they couldn't then you can use your brain a bit and make it applicable. If any movie at all had dialogue like from an Elder Scrolls game people would think it's laughably bad
E) An Elder Scrolls game is trying to be a mature and intelligent story, a superhero movie is meant to be a fun and bombastic experience you can appreciate on surface. But yes, even with those movies. If a Marvel movie had dialogue and or delivery like an Elder Scrolls game people would have a field day with it
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>>377824313
The last 10 years has probably been the best period for cinema in history.

Seriously, film buffs will agree. So many instant classics.
>>
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>>377823402
>cinema
whoa look at this kino. mature movies for mature people, such as myself
im just kidding but this movie is going to be a shallow ripoff of the lego movie.
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>>377826124
Yeah it really is. They even have the neon haired hacker girl.

Fucking hacks.
>>
>that horrible feel when my gf will force me to watch TES movies in few years
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>>377821189
Leave saving WRPGs and the cyberpunk genre to me!
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>>377822865
/v/'s underage users think that Tetris/Candy Crash/Mobile Shit should be the goal of gaming. They're to young to have played games from that era, though, so they're clueless as to how far gameplay's come since the NES era as well.
>>
>>377825596
>A) No I don't
You just judged entire gaming industry based on one example from one game. That illustratory argument was the ENTIRETY of your actual argument.

>B) No I didn't.
It's undeniable truth that you did. You speak about "having rebutals" but you yourself provide a mere "NU-UH! YOU INSECURE!". I know you are trolling, but still: I'm generous and I'm willing to engage you for a while since you clearly need that attention: but only if you actually step up your game.

Every single aspect of the ONE illustration of ONE game on which you base your criticism of the medium is some form of mockery of lack of fidelity.
"Appearance of eyes", "representation of weight of a sword", "skipping the details of jailing process", "not sufficiently accurate depiction of trajectory of a sword" etc... EVERY SINGLE ONE, a problem of pure fidelity to real world in depiction.
So yeah, that is precisely what you did. Unless you can actually provide a proper rebuttal this time, you just lost the debate already.

>If any movie at all had dialogue like from an Elder Scrolls game
Dialogue is just one of many possible ways to convey what always boils down to a pretty broad abstraction of a situation. Dialogues actually work very differently even between theatre, movie and books. Games again have to use again completely different codes, taking into account things like modularity of interaction, which will obviously just change how the dialogue will be structured.
Also: there are plenty of games with damn good dialogues out there. Yet you insist this single game is the only example you need to judge entire medium.
>An Elder Scrolls game is trying to be a mature and intelligent story,
AHAHAHAHAHAHAHAHA OK I'm gonna need a proof or source or something on that!
>>
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>>377821189
For normal people? Because "open-world" alone sells and they tend to like ugly/unimaginative material.

For anybody else? Mods can make TES/Fallout into decent games (or quality porn-sims, at least better than the average MMO/Garry'sMod shit).
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>>377826789
calm down and stop writing walls of text
is that you caption?
>>
>>377826789
>You just judged entire gaming industry based on one example from one game. That illustratory argument was the ENTIRETY of your actual argument.
It represents the average video-game. It really does.

>Dialogue is just one of many possible ways to convey what always boils down to a pretty broad abstraction of a situation.
Yeah, and everything else on the same coin sucks too.

The animations are incredibly wooden, the "decisions" they make are incredibly predictable, nobody is interesting or enigmatic, the delivery is painfully bad. It's just bad. All of it's bad.

I'm talking specifically about Fallout here but it's real disproportionate that a game doesn't immediately shit the bed with any sense of immersion I could have as soon as people start talking. Even the dialogue in Dark Souls is absolutely terrible.

As far as telling a story with people in it and especially one driven by characters that's about the folley of man dialogue is about as important as it gets.

>AHAHAHAHAHAHAHAHA OK I'm gonna need a proof or source or something on that!
Yeah I know it sucks ass

It's trying though, believe it or not
>>
Mods. Name other games that let me be sex slave.
>>
>>377827154
You or that other guy asked for rebutals. That is what I'm providing. If you are the guy who asked for these posts, then I take this as pure admission of your defeat: both as a opponent in a discussion and as a troll.
If you are not, then you are literally complaining that there is a text that nobody asked or forced you to read. In other words, you are literally announcing to the whole world "stop making me insecure". So thanks for sharing that with us, we all appreciate your candor, but you can go now.
>>
>>377821439
Except normies don't use mods
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>>377821189
No one game has NPCs as detailed as Bethesda games. Thats what makes mods so awesome, is that each NPC is an 'actor' which has all the same variables as the player. Every random schmuk is just as detailed and stated as the PC.
Furthermore, no other game I've seen really makes exploring random shit as much fun as most of the Bethesda games. The scattered bits of environmental story telling that lets you discover what that cave/fortress/building was used for make exploring new places much more interesting.

The combat is always anusballs but there is a lot to Bethesda games that you simply don't find elsewhere.
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>>377821189
normies like big open world rpgs anon
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>>377827403
*tips fedora*
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>>377821879
WTF, I hate New Vegas now.
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>>377821189
>normies first rpg

Its the same response with the majority of Morrowind players. Same goes with why World of Warcraft was so popular. It was their first game of the genre.
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>>377821439
did i miss the childporn again? :(
>>
>>377827697
>No one game has NPCs as detailed as Bethesda games. Thats what makes mods so awesome, is that each NPC is an 'actor' which has all the same variables as the player. Every random schmuk is just as detailed and stated as the PC.
>Furthermore, no other game I've seen really makes exploring random shit as much fun as most of the Bethesda games. The scattered bits of environmental story telling that lets you discover what that cave/fortress/building was used for make exploring new places much more interesting.
Todd.....
>>
>>377827250
>It represents the average video-game.
So first of all, you admit that you were flat out lying in your previous post? Because you claimed that you do not use that game to judge the entire medium earlier.

Second of all: How? I'm gonna need the actual explanation of how you determine it's representation value. It sold a lot, but it is also very atypical - there are actually very few games like it out there.
How is it more average than say, TLOU or Uncharted or AssCreed, which you can't apply the same criticisms to?

>Yeah, and everything else on the same coin sucks too.
So... again you admit that you both actually talk about this ONE series (because TES and Fo are just two coats of paint for a single series - in fact basically one single game), and now you even admit that you actually do care only about fidelity. And production values, apparently.

>It's trying though, believe it or not
Not a matter of belief. It's a matter of evidence. Which you still have not provided.
>>
>>377827935
Jesus Christ, that Gif.
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>>377822057
>>377822237
There's nothing to refute. I know you probably already chocked one up to your "Internet arguments won" board but you saying "I dont like this game because x" doesn't obligate anyone to prove "x" is inherently or objectively good. Nor does it mean your opinion is a valid criticism of the game that needs to be argued against. Get over yourself.

Sorry you have shit taste. Please take it elsewhere.
>>
ITT: op has no friends
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>>377821189
Two of the best games of this century.
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>>377828141
Don't ask if you don't actually want an answer.
>>
>>377828434
I'm not OP, but those do sound like Todd-y reasons.
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>>377828417
100% this.
>>
>>377822431
Thia is halfway correct. ME:A really looks to be on sbout the same level as the previous trilogy. The backlash was just people refusing to realize that they were putting their bad cover shooters on a pedestal when faced with an equally bad sequel, some problems with the presentation notwithstanding.
Bioware haven't made a good game since KOTOR, and Amdromeda is not significantly worse than any other ME game. Bethesda haven't made a good game since Morrowind(possibly even Daggerfall), and Fallout 4 isn't significantly worse than Fallout 3.
In both cases, the backlash consists of people who refuuse to admit that they ate shit and loved it.
>>
>>377828245
>>377828198
>>377827250
>>377826789
>>377825596
>>377824086
All these Todd posts, is that some kind of 4chan AMA?
>>
>>377828985
>In both cases, the backlash consists of people who refuuse to admit that they ate shit and loved it.
This desu.
>>
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>>377827935
>gif
what the fuck is going on
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>>377821189
Don't forget the atrocious gameplay. Skyrim's NPC's would hit you instantly despite the animation showing otherwise.
>>
>>377829129
>All these Todd posts, is that some kind of 4chan AMA?
Did you select all of those posts just randomly? Half of them are clearly two people fundamentally disagreeing with each other, one of the incrdibly bitching about the series, while the other just argues that while the series is bad, it's not justifiable to judge the entire medium on that particular series.
>>
I am OP and I love black dicks
>>
>>377828228
>>377829204

It's CG

Notice how the hair just disappears?
>>
God I hope there's an Elder Scrolls teaser at E3, Bethesda is honestly the only developers left that know how to make videogames.
>>
>>377828985
>and Amdromeda is not significantly worse than any other ME game.
It is. Outside of the obvious issues of completely botchered animations and bugs, the writing is actually a LOT worse than in the first two games in the series, and there is a whole LOT of mechanics that are new and absolutely terrible - and very few new ones that are good or old ones that are improved.

Even as somebody who never really loved Bioware RPG's and thought ME1 and 2 were "OK at best", ME:A is significantly worse than both of those.
>>
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>>377830143
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>>377830129
I'm dumb.
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>>377830143
>Bethesda is honestly the only developers left that know how to make videogames.
I know this is bait but
>there are people who unironically believe this
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>>377830143
I too want to play Fallout 4 with Daedra.
>>
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>>377828985
>Bethesda haven't made a good game since Morrowind
>Fallout 4 isn't significantly worse than Fallout 3
>>
>>377821189
>and deviantart level writing
that's kind of insulting to deviantart
the people there actually care about what they're writing
>>
>>377821189
One word: Normies
>>
>>377832624
>>Bethesda haven't made a good game since Morrowind
>>Fallout 4 isn't significantly worse than Fallout 3
Not him, but those two statements are neither contradictory, nor actually wrong in any other way.

Is the idea that company can make a good game, and then a series of games that are all very much equally bad just frying your brain here? Because it does not seem like something any healthy person should struggle with.
>>
>>377821708
Monopolies are a cancer.

When will a company emerge that will stop bathesdas jewish practices?!
It is long overdue by now.
>>
>>377832624
A 2/10 is not significantly worse than a 3/10.
>>
>>377833205
Oblivion is as good as a game as Morrowind.
Fallout 3 is better then Fallout 4.
Anyone saying otherwise either has nostalgia glasses glued to their face, or in the case of Fallout, are fucking retarded normies who don't understand that FALLOUT 4 ISN'T EVEN AN RPG.
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>>377834253
>Oblivion is as good as a game as Morrowind.
Idiot.
>>
>>377834753
I liked the lock picking minigame
>>
>it's a RPGcodex cries about Bethesda thread

oh boy, another one
why not stay in the new vegas containment general?
>>
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>>377834753
>I blindly worship a game because it was my first RPG
>I ignore all it's faults and cherrypick it's good parts
>>
>>377834253
>Fallout 3 is better then Fallout 4.
I feel like they're a little debatable. 4's writing is slightly better than 3's but the RPG aspects were euthanized.
>>
>>377834753
None of that is true though. Did the Morrowind autist who took the time to write that even bother playing the game?
>>
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>>377835406
You are kind of right though, there are too many of these threads. (Despite the fact that I 100% agree with them.)
>>
>>377828245
>fedoraposting about muh objectivity

i miss when you could argue over subjective ideas without these people having to "ahhhhhktually" to seem superior.
>>
>>377836052
>i miss when you could argue over subjective ideas without these people having to "ahhhhhktually" to seem superior.
This.
>>
>>377835897
Although 3 does suffer from the subways, I enjoyed exploring DC more than I did the Commonwealth
>>
>>377821189
They're imagination simulators for some people I think. They're really bad at almost everything they attempt, but some people find them really immersive so that's enough for them.

I play some games that fuck up everything but the combat because combat is the most important part of a game, so I can kind of understand why immersiondorks think bethesda games are so good. Having said that though I think they're fucking awful.
>>
>>377836269
That's the exact kind of thing I'd expect to be affected by nostalgia though.

I found them both pretty tedious but 4 had a lot more unique environments and design philosophy.
>>
>>377836327
>combat is the most important part of a game
Fucking drink bleach you god damn fucking retard, you're the fucking cancer that causes developers to shoehorn shooting mechanics into places they do not belong.
>>
>>377836746
>Gothic architecture
>Suburban homes
>Caves
>etc.
Versus
>Plain brick buildings all squished together for the majority of the map
>>
>>377836803
No I'm not, because I don't buy games like that or I go in with different expectations. I've played through and loved Baldur's Gate and many stealth games. I just prefer games like devil may cry.

Skyrim is still awful though because it doesn't do the things well that BG does, and the combat is shitty, it's just bad at everything.
>>
>>377836327
>They're imagination simulators for some people I think. They're really bad at almost everything they attempt, but some people find them really immersive so that's enough for them
They're the kind of things that's immersive for people who don't have any imagination though.The world is loose enough for you to put "yourself" in it but it's just so uninteresting that it's like, why would you...?

It's the basic dorky appeal of cRPG's but it's gentrified for literally anyone/anything to fit into.

Just my two cents.
>>
>>377836928
>MFW when I don't know which one is meant to be which.
Well, at least I never said 4 was much better.
>>
>>377836976
>but it's just so uninteresting that it's like, why would you...?
Because average bethesda consumer is even less interesting.
>>
>>377836976
I dunno, I'd rather play a good crpg personally, but I've heard people talk about getting immersed into Skyrim, fucking somehow. Go raid another draugr cave bud.
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>>377821189
Because video games are a joke and will never be taken seriously
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>>377821189
>>377821439
Is fun, because I hate this games for the "mods" meme. The only games you need to recalibrate with a shit-ton of mods are the games from Bethesda. Im not talking about loli,animu, waifu, followers mod, or other porn shit, no. Im talking of serious essential mods for make the game playable. Everytime you install Skyrim is unplayable if you don't put atleast 30 essential mods like: The one that corrects the 95% of the bugs, the one that put no-clunky animations for horses, the one that correct the 98% of the stretched textures, the one that solve a lot of problems with the dancing physics... Special mention to the mods that made the combat "fun"... This games need to stop being released on beta versions.

>Remeber when Bethesda wanted to win money with mods? Pay for essential mods that correct their buggy games?
>>
>>377821189
I am 100% convinced that Skyrim is a game normies convince themselves to like since it has garnered so much attention. Just playing the game for a couple hours gave me nausea due to the godawful combat and the disgusting color palette.
>>
>>377821189
It's because so far it is the best(I say this loosely) execution of the post apocalyptic setting that everyone is dying for. That and it's the easiest to play also
>>
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The bethesda hate meme is getting stale
>>
>>377837971
Honest question, have you played other crpgs? I just don't think their games do anything well. Someone else is doing anything you would want from them better. Is it just the mediocrity soup tastes better than the sum of it's mediocre parts?
>>
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>>377837731
I tried playing vanilla Skyrim, and just couldn't do it. The extreme shallowness and lack of complexity to everything made me sick.
>>
>>377838105
>its not a good game unless I get polintless flavor text and the illusion of choice
>>
>>377838280
What does it do well? The combat is awful, the writing is bad, the characters are fairly forgettable, the plotlines are crap, the character build options are very limited after morrowind.

Just what does it do well?
>>
>>377834253
>Oblivion is as good as a game as Morrowind.
It's so blatantly and unquestionably worse it's not even funny. Oblivion is one of the worst open-world RPG's ever made, Morrowind is one of the best. There is not actually anything to discuss about it.
Some people like bad games. But Morrowind is better: Oblivion is shit.

>Fallout 3 is better then Fallout 4.
Debatable. They are pretty much on par: each does few minor things better than the other, but also few minor things worse: both end up being utter piles of shit in the end. It's really all just a cosmetic difference.

>has nostalgia glasses glued to their face, or in the case of Fallout, are fucking retarded normies who don't understand that FALLOUT 4 ISN'T EVEN AN RPG.
I wonder if you even realize the absurd irony of this statement. "You like older games than the ones I grew up with! Well NOSTALGIA! You like newer: Well you are a sucker normie!"

God kid, you are fucking hilarious.
>>
>>377835940
>None of that is true though.
Dude, most of it is factually, objectively true.
>>
>>377838373
>Combat is bad

Compared to what? Dice rolls + pause and play?
>>
>>377821189
>Have an horrendously ugly life that don't have anything to do in and deviantart level writing
>>Widely considered some of the worst human being ever made
Why live OP? just kill yourself already
>>
>>377821189
Because they make modding easier so people can fix their many mistakes and general laziness.
Beyond that it's just normies who don't understand anything latching onto the "trend" after seeing let's plays on youtube and hearing people talk about games.
>>
>>377822237
>uses punctuation to look smart
>doesn't know the difference between then and than

You still look like an idiot.
>>
>>377839362
>First two sentences are grandoise opinions
>Hurr why is it I level up stuff I'm not specialized in the game breaks ;_;
>Daedric bandits and uber crabs
I'd rather have that then the same weak as fuck plain bandits and crabs like in Skyrim. That shit is no fun to fight when you're a level 50 demigod.
>Useless quest items
Apparentely he was never aware of the fact that the damage done by weapons increase when you level up.
>Muh spears
Those were in Morrowind too.
>Complains about Disneyworld game design when everyone in Morrowind is living in either magic mushrooms, crab houses, or wood shacks next to rivers
>M-Muh UI
Literally nothing wrong with it, I find it easier to use then the complicated mess that was Morrowind's, where it took 5 minutes to find something versus 5 minutes of clicking to get to it.
>M-Muh quests
I played both games, there's no difference between the quests other then quest arrows. The latter can be removed with a mod.
>M-Muh guilds
Is this retard serious? I was doing simultaneous quests in Morrowind as well.
>M-Muh stealth *rambles*
It's based on LOS and lighting versus chance in Morrowind.
>M-Muh dialgoue
Ah yes, I too, enjoy having to listen to an austist give me an encyclpedic amount of information at me, and then expect me to remember everything that was said. Instead of, I dunno, putting the shitty exposition dumps in books instead.
>M-Muh lockpicking
I prefer it over Morrowind. Besides, you're just trading one stupid mini games artificial difficulty with another ones.
>M-Muh persuasion
Absolute best feature. Hell of a lot better then spam clicking taunt at a person.
>Terrible writing
Because clearly, having someone recite encyclopedia entries is so much better then more fluid and dynamic conversations that are far more natural. Not good mind you, but better.
>Complaining about combat
...Yeah, because you don't do any "running around in circles hitting things" in Morrowind either.
>>
>>377841038
>You only like this game if you're sub 20
Actually, I'm 25. It's just that Morrowind wasn't my first game, so I'm not blinded by nostalgia.
>>
>>377841135

You're just blinded by nostalgia towards Oblivion instead like most people here now. You would be 15 or so when Oblivion released.
>>
>>377841135
>Actually, I'm 25. It's just that Morrowind wasn't my first game, so I'm not blinded by nostalgia.
Dude. "The one I played first (as a child, probably as my first RPG, probably on a fucking console is better than every else, I'm not blinded by nostalgia like you guys!"
You can't make this shit up.
>>
>>377823402
Implying fighting scenes in movies where the camera changes angles between every punch to hide the poor choreography, then the actors do dumb shit like do a full backflip after the get hit by an uppercut is any better
>>
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>>377841464
>>377841660
>It's nostalgia if I first played the game a few years ago.
Yup, that nostalgia sure is getting to me!
I was playing DOS games while you guys were still shitting your diapers.
>>
>>377841038
>I'd rather have that then the same weak as fuck plain bandits and crabs like in Skyrim.
Except Skyrim has the same agressive level scaling as Oblivion does, it just thankfully tones down the gear scaling.
>That shit is no fun to fight when you're a level 50 demigod.
Uh... You do know that level scaling is also present in Morrowind? It's more subtle and carefully designed, so it's not nearly as jarring, but it's there. Have you played that game?
>Apparentely he was never aware of the fact that the damage done by weapons increase when you level up.
No, it does not. Weapons don't scale up once found. Your skill does, but that does not change the fact that weapons are outdated and you find better ones simple because Oblivion determines stats of the item on the level you acquire it, but it does not scale further up. Meaning that the streght of a unique quest reward is determined by the level on which you complete that quest, which has some serious stupid balance ramifications.
>Those were in Morrowind too.
Did you just have a stroke?
>Literally nothing wrong with it,
First of all, you name to issues, then address one. Second of all: If you think Oblivions "You need twelve more clicks to get to the same info and you can't in any way customize it" is better and less "messy" you are retarded, PERIOD. There are simple objective metrics for this, actually.
>I played both games, there's no difference between the quests other then quest arrows.
There is so much wrong with this it would need more than one entire post correcting this.
>I was doing simultaneous quests in Morrowind as well.
Houses? I'm very sure you were not doing simulatenous house questlines in Morrowind.
>It's based on LOS and lighting versus chance in Morrowind.
maybe the sole valid point in that post.
>Ah yes, I too, enjoy having to listen to an austist
Again, so much wrong here it would need an entire post dedicated to just explaining how you are COMPLETELY RETARDED.
>>
>>377824086
>you can change everything
Can you change it into being a good game?
>>
>>377841038
>Absolute best feature.
Uh, retarded minigame that you can't lose if you understand the rules that just give you flat out bonus for wasting time on it? That is your idea of best feature? OK then.
>Because clearly, having someone recite encyclopedia entries is so much better
Yes, it is. Your argument is literally "WAAAH HOW CAN YOU ASK ME TO READ MORE THAN ONE PARAGRAPH! THAT IS BAD, FUCK YOU!!!!!!"

Yeah, we already figured that you are a retard, you don't have to continue pilling up evidence.
>...Yeah, because you don't do any "running around in circles hitting things" in Morrowind either.
But you literally don't.
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>>377821267
>>
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>>377837527
>>377838128
Lmao, they speak like if they created real "AI"
Clunky animations, clunky combat, buggy monsters, shit conversations... Fun how this thread is talking about elder scrolls, after fallout 4 and his dialogue wheel and weak characters, scripts, animations and graphics, Fallout is a dead serie.
>>
>>377833374
>When will a company emerge that will stop bathesdas jewish practices?!

Never, because Bethesda is now popular enough that normies know it exists, so it's essentially another Final Fantasy, Call of Duty or FIFA brand.
>>
>>377842756

That guy is dumb but encyclopedia NPCs are retarded. I say this as an autistic lorefag.

I would much rather have a codex that would progressively unlock information according to game events and actions.
>>
>>377842040
>I was playing DOS games while you guys were still shitting your diapers.
You claimed that you are 25. That means that you were 13 when Oblivion was released. But sure, please tell us about your great DOS game days, since you were born two years before the release of Windows 95. I'm sure six years months old you really appreciated Betreyal at Kondor...
>>
>>377825972
List them
>>
>>377843049
>That guy is dumb but encyclopedia NPCs are retarded. I say this as an autistic lorefag.
They are not. In fact, they are still arguably the very best dialogue system ever featured in an open world RPG. The fact that you people are so god-damn fucking braindead that you can't fucking comprehend abstraction of dialogue and how that system works better when you deal with extreme duplicity or extremely high number of characters due to modularity, info-economy, info-density etc... is not my problem.

>I would much rather have a codex that would progressively unlock information
What the fuck are you talking about? You do know that those NPC's are not actually encyclopedias, and that they do unlock further dialogue options as things progress in the game, right?
The system does not in any way take FULL advantage of the model (with some further work, it could be refined into a brilliant dialogue system), but it's still better than any of what the follow up games offered.
>>
>>377842551
>Uh... You do know that level scaling is also present in Morrowind? It's more subtle and carefully designed, so it's not nearly as jarring, but it's there. Have you played that game?
I was referring to Skyrim with that, you fucking autist.
>No, it does not. Weapons don't scale up once found
Yes they do. Level up your strength and say that to me again. Oh wait, that involves playing the game, something you've never done.
>Did you just have a stroke?
http://en.uesp.net/wiki/Morrowind:Spears
Huh, really makes you think.
>First of all, you name to issues, then address one. Second of all: If you think Oblivions "You need twelve more clicks to get to the same info and you can't in any way customize it" is better and less "messy" you are retarded, PERIOD. There are simple objective metrics for this, actually.
Oblivion's UI is far less cluttered and more intuitive then Morrowind's. Get over it.
>There is so much wrong with this it would need more than one entire post correcting this
>I could prove you wrong but I won't
K
>Houses? I'm very sure you were not doing simulatenous house questlines in Morrowind
>I'm just going to move the goal post here and ignore that the topic was on guild not house quests
>Again, so much wrong here it would need an entire post dedicated to just explaining how you are COMPLETELY RETARDED
>Literally defending having all NPC's being walking encyclopedia that dump exposition on you
You can't make this shit up! Protip: that's not how you handle exposition.
>>
>>377842756
>>377842756
>Uh, retarded minigame that you can't lose if you understand the rules that just give you flat out bonus for wasting time on it? That is your idea of best feature? OK then
If you legit can't figure it out how the mini game works, then you are quiet literally autistic, as it requires studying facial expressions to do well at. Something actual autists struggle with IRL.
>Yes, it is. Your argument is literally "WAAAH HOW CAN YOU ASK ME TO READ MORE THAN ONE PARAGRAPH! THAT IS BAD, FUCK YOU!!!!!!"
Except if you bothered to actually read what I wrote, I said that shit belongs in books where they belong, not in a day to day conversation with a person.
>But you literally don't
You do in literally every fucking Bethesda game you raging faggot.
>>377843143
>You had to be 20 in the 90's to enjoy DOS games
>You didn't enjoy DOS game if you didn't play some obscure game that I played
My family was a poorfag, and I actually enjoyed fucking around on my dad's PC when I was a few years old.
>>
>>377841038
But the pasta states explicitly that Morrowind is not some masterpiece. Oblivion fails on its own terms, no need to even bring Morrowind into the discussion unless you're deflecting.
>>
>>377821189
autism 2bh
>>
>>377821267
Fpbp
>>
>>377843727
>I was referring to Skyrim with that, you fucking autist.
Which has the exact same system as Oblivion. The first sentence actually says that. Also, you just need to fucking establish what you are disagreeing with here, because you switch between complaining about Skyrim and Morrowind haphazardly and without any rhyme or reason.
>Yes they do. Level up your strength and say that to me again.
Uh... I'm supposed to take you seriously after this? You can't fucking comprehend the difference between base weapon stats and stat/skill modificators? You don't understand that it's not the weapon stat that grows, and that the bonuses that you gain with increased stats and skills apply equally to all weapons you find?
How am I even supposed to continue this discussion? What the actual fuck here? Am I getting trolled?

>Huh, really makes you think.
>Oblivion's UI is far less cluttered and more intuitive then Morrowind's.
>Protip: that's not how you handle exposition.

OK, I can't do this anymore.

You HAVE TO BE A TROLL, RIGHT?! PLEASE, PLEASE TELL ME YOU ARE A TROLL!
NOBODY CAN BE THIS FUCKING STUPID!? NO HUMAN BODY PAST THE AGE OF 12.

God fucking dammit. This is just painful.
>>
>>377843516

The NPC dialogue in Morrowind is just there to dump information on the player in an ""immersive"" way. I have no idea how you can think this is the very best dialogue system.
>>
>>377837187
What?
>>
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>>377837971
Why do F3 fags keep posting this shit when it was BTFO later in the exact same thread
>>
>>377837971
Nah, LOL.
>>377838280
Sounds familiar...
>>
>>377839504
Yes.
>>
>>377844475
>The NPC dialogue in Morrowind is just there to dump information on the player in an ""immersive"" way.
Uh... yeah? That is what dialogues are for? Literally the sole purpose of them? ALL DIALOGUES DO THAT.
They just have multiple possible ways to maintain that sense of immersion. What kind of fucking argument is this?

>I have no idea how you can think this is the very best dialogue system.
That is because you are a moron and don't know single thing about actual game design. It's common, don't worry about it.
>>
>>377840680
?
>>
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>>377844394
What's wrong anon, can't handle being proven wrong on everything you say? It's almost as if Morrowind isn't the masterpiece you autusts keep making it out to be, and is as shitty and faulty as any other Bethesda Elder Scrolls.
>>
>>377821189
Normalfags anyone outside of them who actually bought the game on PC will almost always tell you its a terrible game saved by the massive modding scene.

Even Bethesda knows this why do you think they did a half ass attempt at "mods" on consoles? Normalfags didn't want to feel left out on their consoles.
>>
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When a game is good:
this game is really good, you have to play this.
When a game is shit:
This thread
>>
>>377844764
Anon...just read this. You clearly have no idea how exposition is supposed to work. It's okay to have a bit in dialogue, but not to the point that talking to someone is like hearing someone recite an encyclopedia. You put that shit in books for people to read, or your spread it out so that not everyone is reciting the same page long worth of info dump.
http://www.umich.edu/~exppro/info.html
>>
>>377840680
This is bait right motherfucker
>>
>>377845206
>Anon...just read this. You clearly have no idea how exposition is supposed to work.
Dude, you don't even know what exposition IS. God damn you people are idiots: fine, you don't know basic theory of narrative, or basic fucking understanding of game design: OK. But fuck me you idiots trying to fucking pretend that you do is painful. Get some fucking self-awareness.

The text in Morrowind IS NOT THE FUCKING RECREATION OF THE FUCKING SPOKEN WORDS.
IT'S A FUCKING SUMMARY! YOU GOD DAMN FUCKING RETARDS HAVE NOT EVEN FIGURED OUT THAT THE DIALOGUE WINDOW IS NOT ACTUALLY REPRODUCING THE ACTUAL FUCKING DIALOGUE UNLESS THE PARTICULAR FUCKING LINE IS FUCKING QUOTED.

What you fucking see when you fucking click on the fucking topic in the fucking dialogue window is a fucking narration, not a fucking dialogue. It's an abstract: a summary of all the things you learned about that topic, written in a stylized fashion.
And this is the problem. You people are braindead. You don't understand that not all "dialogue systems" have to actually just slavishly transcribe word for word of what the character is saying. Because that would require understanding abstraction.

It's the fucking difference between using direct and indirect speech in fucking text. God dammit, how can you not fucking figure that out for your fucking selves? What the fuck is wrong with you?
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>>377844646
>>
>>377821189
no competition
>>
>>377828245
the writing is terrible. that's self evident if you've ever played the games.
they're ugly also. see above
>>
It's just average plots when compared with a elder god tier lore like warhammer 40k
>>
>>377847056
Look, I actually kinda like WH40k lore, but what kind of shit is this? First of all: WH40k lore is fun, but lore =/= plot (I'm yet to see a single good PLOT from WH40k world). Second of all: what kind of argument is that? Who the fuck even talked about plots in TES series?
>>
>>377843332
There's that thing where I can tell you if I own a book but I can't list every book I own off the top of my head

From the best of my memory: Ida, Boyhood, Mommy, Citizen Four, Jodorowsky's Dune, The Lego Movie, Grand Budapest Hotel, Birdman, Her

People always jerk off the past and bitch about how things nowadays suck but yeah this really is the greatest time for cinema in history. So many instantly memorable pieces of cinema.
>>
>>377847056
Plot != Lore

And foremost, 40k is a setting, not a fucking arcing storyline, so comparing it to a video game is stupid.
>>
>>377826674
>Tetris/Candy Crash/Mobile Shit should be the goal of gaming
No one has ever said or implied this.
>>
>>377850729
>No one has ever said or implied this.
I've seen people declaring Tetris or fucking Mario the absolute apex gaming so many times I've long since stopped even registering it as a serious posts.
>>
>>377851367
I've seen people say Tetris is perfect insofar as their are no superfluous or flawed components, and it would not work anywhere near as well if anything were removed. Basically, it does exactly everything it needs to do and nothing else.
I suspect these people watched the matthewmatosis video on Tetris and found it convincing, because that's more or less its message.
I have never seen someone say Tetris is the pinnacle of gaming and everything should be like it.
>>
>>377852017
>matthewmatosis

Goddamn I hate how people know and are influenced by stupid e-celebs.
>>
>>377836052
>>377836110
the person I replied to and now YOU are the fedoraposters. We're on /v/ and I'm not gonna sit here and explain why I like a videogame just because a few shitheads hate it for whatever foolish reasons and challenged me to somehow prove that its good when its only a difference in opinion. Thats what an arguement is, proving shit. What you're wanting is a conversation of dissenting opinions, not everything is a fucking arguement. And If thats what you want Its going to ammount to you expressing why you don't like a thing, why the other guy does like it, and why you're stupid. And NOTHING will be born of it. No insight, no purpose, just two people brainlessly shitting on things neither fully understands and shitting on their own taste.

I'm cutting out the middle man. Fuck people who brainlessly shit on games.
>>
Skyrim's a good example because I was unemployed for a long time when it came out, then shortly after I got a full time job. And I suddenly began liking Skyrim a LOT more once I was in full time work.

And that's the thing, I think. Bethesda have cracked the formula for normie routines. The games are large, and there's a lot there that you can do, but it's all shallow and bite size. I can come home from work and load it up and play it for a bit, whether that's 30 minutes or a 4 hour session or whatever, and then quit and go to bed/do chores/whatever, and then when I come back to it 3 days later I can drop back in again. There's no need to actually remember anything, I can just drop in/out without any hassle.

And I think that's the appeal to the vast majority of people. I've seen both sides of it due to the timing of me finding work, so maybe it stands out to me more than others. They make very expansive, but very shallow, games. You can pick them up quickly and easily, and then not touch it for a week without losing anything. You can't do that with actually complex games, you lose your train of thought, you lose track of the character build you're going for, you miss the nuances of the plot or characterisation etc... so if you play for an hour then don't touch it for a week, you feel lost and confused. Not so for Oblivion, Skyrim, Fallout 3 or 4.

That's why it's so popular, I think. It fits in perfectly with normie routines and makes them feel like real gamers because it's not a standard shooter, but at the same time demands nothing of them.
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>>377846050
I have autism and approve of this post.
>>
>>377852183
I feel you, but setting that aside, why are you putting Mario on the same level as Candy Crush and mobile shit?
A trailblazing platformer is on the same level as a lazy freemium Shariki-clone? Why?
>>
>>377837971
But what do they eat?
>>
>>377854231
The lamplighters? They tell you they eat the cave fungus and god knows what else they find scurrying around their caves.
Also I'm not to certain, as I didn't give a fuck about the brats, but I think they did also mention something about occasionally trading with mungos.
>>
>>377852017
>Tetris is perfect insofar as their are no superfluous or flawed components
But that itself is a A) a questionable definition of perfection, and B) actually leaves us with a question of how much such kind of perfection actually desirable.

And I've seen a lot of people who were not able to understand these follow-up problems. Especially when a heated debate about purpose of a videogame and a story in a videogame emerges.
>>
>>377823443
Not him and you're right on all points except the areas in FO 3. I haven't played that for years but wasn't it one big flat surface? That's all I remember. Unlike New Vegas, which has tons of variety despite it being in a dang desert.
>>
>>377855385
No, but it was a lot more level.
New Vegas had mountains and valleys, Fallout 3 had hills.
>>
>>377855385
>I haven't played that for years but wasn't it one big flat surface?
It was actually a lot more like a maze of small passages and large cliffs, with bigger clearings still being broken up by a fuckton of giant random boulders. It was pretty broken up.

You are right that there were only three unique environments: Wasteland, Capitol, and fucking Metro Stations network - where Wasteland really covered 70% of the games surface.

But the density of the item and loot and small settlement or a dungeon or a shed or a lair or SOMETHING was still stupidly crazy.

New Vegas actually toned the content density down a lot. Like, you could go from that south checkpoint towards New Vegas for solid ten minutes and see nothing but fields of crops, a handful of locked water pumping stations, and more crops. And not one dungeon to explore on you way! It was actually driving a lot of people mad.
>>
toddposting is my fetish
>>
>>377857009
Oh I see. I actually liked that about NV, I feel like there's plenty to do. 100 hours in and I'm still not done with exploring or the main quest
>>
>>377827697
the exploration ill give you

the characters is just flat out bullshit, they have very good characters in their earlier games, mostly morrowind, oblivion, and fallout 3 to an extent, but skyrim and fallout 4 are just completely devoid of interesting characters

even now from skyrim i can only always remember the dog and the daedra that you go drinking with, and cicero
>>
>>377857736
>. I actually liked that about NV,
So did I. It actually made the world feel large and plausible, it gave you a nice moment where you could soak up the atmosphere and appreciate the proportion of it, it was a neat subtle exposition about the economy of the city (which did come into play in the story later)... I think the less cluttered, jam-packed environmental design ultimately made for more compelling world-buidling.

Bethesda would show you one vista, but then it is back to random cutter of "STUFF TO DO" haphazardly thrown around.
>>
>>377859532
Yeah, I think my favorite character is [location][role].
He's not as fun as [location][role], but he's not an ass like [location][role].
>>
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>tfw mod that disables dragons and vampire attacks
>tfw maximum comfy 15 hours in on Skyrim: Special edition
>>
>>377852685
I literally just said "this" and you responded with a paragraph, lol.
>>
>>377854883
No, your mom.
>>
>>377821189
No alternatives. No one makes Bethesda-style games except Bethesda themselves. Also, mods.
>>
>>377822804
And they wasted all of it to make some of the worst robot designs I've ever seen, then made the movies focus mostly on the stupid human characters that no one likes.
>>
>>377826575
>saving WRPGs
WRPGs aren't saved by games that force you into a preset role like Witcher does.
>>
>>377860484
>Dragon attacks city
>Vampires attack city
>Walk into my house, sit down, get comfy, and drink skooma because ain't shit happenin to me in there
>>
>>377830143
I think they've actually said TES 6 won't be released before 2020.
>>
>>377821189
Bethesda has the best boss-pet-meme.

Love me some Todd
>>
>>377821361
Yes it is.
>>
>>377844764
>Uh... yeah? That is what dialogues are for? Literally the sole purpose of them?
No. They're also there to help tell the story, allow us to get to know the characters, and allow us to create our own character's personality based on our responses. Morrowind's dialogue doesn't do any of that.
>>
>>377863267
Better than Bethesda.
>>
>>377852017
Back when gaming magazines were still a thing, EGM did a "Top 100 Games of All Time" thing for its 100th issue, and Tetris was number 1, for pretty much the same reasons you described. They certainly didn't say every game should be like it, though, just that it was the best example of a game designed for pure gameplay.
>>
>>377864319
Not really, no.
>>
They somehow nail the "addictive" part of it every time, this tricks normalfags into thinking the game is good. Also because its literally the one game they spend more than 20 hours in, and the game tells you this every time you load.
>>
>>377865251
Yeah, a solid RPG (like a jRPG/cRPG mix) is always better than a shitty one which is shitty in all aspects.
>>
>>377865256
They put cocaine in each pixel.
>>
>>377821189
big studio = big marketing money = big coverage = 9/10 reviews

the only way big games are ever going to get bad reviews is if they fuck up on a technical level and release a buggy shitty game.
>>
Don't forget

>games barely fucking work, are nearly unplayable on consoles despite having a huge fanbase there because of the amount of bugs they allow in the "finished" product
>first company to start charging $60 instead of $50 for PC games because "OUR GAME IS WORTH MORE IT'S SO DENSE EVERY FRAME IS JUST PACKED"
>lazy-ass company expects fans to finish the game for them and would even have the fucking gall to monetize that shit if they weren't stopped from doing it
>still steal mod ideas for expansions when it suits them
>worlds are literally copy-pasted
>combat is so awful and rudimentary in every game they make it's basically non-functioning
>story/writing is supposed to be a saving grace but it's uniformly awful, other companies with the exact same IP's (see: FO: NV) do so much better it's laughable

Bethesdrones are fucking garbage, as are the games they play. Fucking Nintendo beat these shitty faggots at their own game with their FIRST attempt at open world and so did CDPR. No, I'm not counting mods because shit that Bethesda themselves didn't make doesn't count, and adding tits or keyblades to a game that further breaks what was already broken is hardly an amazing gameplay experience for people that aren't autistic or looking for weird masturbation material.
>>
They're fun.
>>
>>377866435
>the only way big games are ever going to get bad reviews is if they fuck up on a technical level and release a buggy shitty game.
Really makes me think.....
>>
>>377866608
Are you a cute girl?
>>
>>377866435
Or if you stop giving the "journalists" who review your games free games.
>>
>>377866528
>first company to start charging $60 instead of $50 for PC games

Holy shit you're right! PC games used to be 50 bucks, what the fuck happened? When did it happen? How come i didnt hear the shitstorm?

t. consolepleb
>>
>>377867284
>MFW New Vegas and 3 costed 60 dollars at some point.
As much as I like New Vegas, there's no way in Hell I would say that I think it's worth 60 bucks (especially without DLC.)
>>
>>377842924
Shouldn't New Vegas be on the same side as 3&4?
New Vegas is piss easy and simple compared to the first two games.
>>
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>>377821189
I genuinely want to know what happened post New Vegas. Did a huge chuck of Bethesda's talent leave or something? I know NV was made by obsidian but F3 was genuinely a good game as well. So was Oblivion.
What the fuck happened?
>>
>>377869190
shhhh, you're not allowed to say anything positive about fo3!!!!!
>>
>>377869268
Shut the fuck up, bitch. Not part of your meme party.
>>
>>377821267
OP blown the fuck out
>>
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Poll time.
https://strawpoll.com/6br36ge
>>
>>377869190
They just appealed more to their target audience. There wasn't a huge leap RPG elements or writing if that's what you're implying.
>>377869268
You're gay, dude.
>>
>>377869478
I hate the new Strapoll UI. The old one had charm, this one's generic as shit.
>>
>>377868875
>New Vegas is piss easy
Yes but
>simple compared to the first two games.
Eeeeeeeh, no.
>>
>>377867767
>tfw i got new vegas ultimate edition for 5 bucks after selling one dota cosmetic
It was strange comparing the effort and price between the two, and it still is
>>
they are fun to play also you can make your own made up stories
>>
>>377869684
It'd be even stranger if you bought it for 60 dollars desu.
>>
>>377869717
I wish I was autistic enough to write Fallout 3 fan fiction.
>>
>>377821189
because """gaming journalism""" is a fucking disgrace, come on anon you seriously have realized this yet?
anyone who is over the age of like 20 and is passionate about video games will never lists these two turds as the greatest games ever made
the only people who do that are normie millenials
>>
>>377870069
fallout 3 sucks ass lol i was refering to skyrim and fallout nv,4
>>
>>377870563
I wish I was autistic enough to make fan fiction for Fallout 4.
>>
I know exactly where you're coming from. But the games have a sense of fun and a ton of immersion, although nothing is particularly great and there's a lot of awkward shit the worlds generally feel pretty good and there's a lot of shit to do. I'm replaying fallout 3 and it's a good game, definitely something to just chill and play casually and get good feelings from.

Some people regard skyrim as the best rpgs ever made, it was number one in gameinformer recently above chrono trigger, ff6, diablo2, baldurs gate, etc. Which I think is fucking absurd but whatever.

And like others have said the genre is fucking bare, nobody else does it. Does Bethesda have a fucking patent for it? Because it's almost baffling nobody else has tried something similar.
>>
>>377870683
i don't write fanfiction though i kinda like make it my head while im playing.
still if you aren't austistic enough for that shit the combat is fun
>>
>>377871081
>i don't write fanfiction though i kinda like make it my head while im playing.
That's silly. Thought it's kind of cute too.

And I disagree.
>>
>>377871010
>Silly opinions and normie opinions.

Bethesda basically has a patent on it because "muh investment"/"muh hours"- also brand loyalty. If Ubisoft or whatever tried to make a similar game, they'd be shat on (and they kind of do and are)
>>
Oblivion was okay. I dunno it just felt organic to me alot of faults but they were from just the developers folly trying to make something good.

Skyrim/FO4 feel like they were made straight out of the box for normies simplifying everything and just having even worse chosen one tier stories. FO3 was like Oblivion it was flaws as fuck but felt like they tried just didn't have the talent to succeed.

Atleast Zenimax makes decent games.
>>
>>377871485
Ubisoft games have this awful feeling to them that no one but them can reproduce. Siege was their only halfway decent title. Its like they take amazing concepts and fuck them to hell by just being terrible. Also 99% of the time their games have clunky ass controls. They're like the NRS of genres other then fighters. They find a way to make clunky ass games that are also normie friendly.
>>
>>377871848
>Ubisoft games have this awful feeling to them that no one but them can reproduce.
>Talking about "feelings" again.

Bethesda's controls are clunky as Hell too. Even 4, whose improvements to the movement and combat systems are weirdly overemphasized by people.
>>
>>377871848
yeah they feel artifical af don't know why though
>>
>>377871848
I quite like A.C.. Because it is usually quality and a lot of work in the plots, designs, and details.
>>
>>377821189
Do you ever get tired of posting these?
>>
>>377872279
>A.C
>quality
>>
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>>377867767
Tbh I don't mind. I've played that game so much, that even though I did buy it when it was on sale, would definately be worth 60 bucks.
>>
>>377872647
The games look nice, the history is presented nicely, the outfits and designs are all very well done, as well as the cities, architecture, and secrets. AC games are all honestly pretty fucking good, the only ones that weren't all that were the last two.
>>
>>377872712
I 100% it with only 300 or so hours, why in Hell do you have 1000? I definitely wouldn't buy it for 60 despite this. 30 at most.
>>
>>377872897
i agree but only for 2,brotherhood and black flag
>>
>>377872897
>>377872992
I played AC once and I got so bored with it that I started giving names to horses and making up stories about them like a schizophrenic.
>>
>Obsidian btfo Bethesda in every respect
>nobody likes them anymore
>they get so butthurt they decide to just pull out of the RPG business and make a big "fuck you" to the audience via marketing and trickery and paid reviews
They literally make objectively bad games. They only provide artificial nu-fun, void of any real enjoyment.
They have not made a real game with true fun.
>>
>>377872992
1 was great, especially for it's time. I loved exploring Jerusalem, acre, and Damascus. Fuck they should do something that has to do with rome or Athens.
>>
>>377873126
Yeah well it takes some patience and attentiveness to actually enjoy
>>
>>377873265
Patience, sure. Attentiveness, eeeeeeeeeeeh??
>>
>>377822237
>every conversation is an argument
>>
>>377873179
it has not aged well
>>
>>377872908
>How can you enjoy that game with anything more then a few hundred hours
Oh, Todd!
>>
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>>377854954
>A) a questionable definition of perfection
Not really. It fits the definitions of perfect outlined here.
I think the issue is that the feeling "perfect" conveys isn't "lack of issues" or "totally complete", but "10/10 greatest game of all time," when that does not necessarily follow.

For instance, you could have a perfect screwdriver, which can drive screws without any issue 100% of the time, but that does not mean it's the best tool or that it's ideal for every task. It just means it does what it's intended to flawlessly.

>B) actually leaves us with a question of how much such kind of perfection actually desirable.
That's fair enough, to an extent.
I think we could agree that filler and padding are undesirable, and that every aspect of a game contributing to the experience the game sets out to provide is desirable.
In practice though, Tetris-tier perfection is only ever going to be achieved if a game has extremely simple and basic rules and mechanics. Whether simplicity is desirable depends on what experience a game wants to provide, I think.
>>
>>377874910
Literally not what I said, you mongoloid.
>>
>>377874910
>>377875228
Sorry for being mean, I just thought that was really stupid.
>>
>>377872897
Maybe everything you're saying is true, but I don't care for any aspect of the gameplay in the slightest. The games simply are not enjoyable to play, at least for me.
>>
>This thread simultaneously got a lot more normie and also a lot more comfy and nice.
Really makes me think....
>>
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>>377875228
>>377875417
>>
>>377875824
Why are you confused?
>>
>>377875873
Why would one anon jump in pretending to be the other and apologize for him.
>>
>>377876057
Oh yeah, sorry. I can understand why that would be confusing.
>>
>>377876057
I clicked the wrong one, oops. :P
I meant:
>>377875228
>>377875417
I'm a little tired.
>>377876162
Don't be silly.
>>
>>377875873
>>377876057
>>377876162
>>377876281
dafuq is going on here?
>>
>>377876393
I accidentally quoted the wrong person and the other Anon is making fun of that.
>>
>>377869478
>in thread: people shitting on the games

>goes to a vote: everyone enjoys their games

It's like people hate watching other people having fun, so you spend more time trying to tear down other people for enjoying a game than just playing a game you enjoy.
>>
>>377876782
>Everyone enjoys their games
Maybe people just want the originals to exist?
>>
>>377876782
Quality of Fallout 3 and Skyrim was not put to a vote.
The vote is Bethesda keeps making these games, or none of the games in either series exist, meaning no earlier games like Fallout 2 or Morrowind.
>>
>>377821708
What are better?

>witcher fag
>>
Because of the ETERNAL NORMIE ruining everything
>>
>>377877191
What are better......?
>>
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>>377822865
no, /v/ was not like that in 2012.
how are you so underage that you never even visited /v/ in 2012?
>>
>>377852685
>fuck people who brainlessly shit on games
Calling people who want lengthy arguments ''''''Fedora lords"""" is defs gonna prevent short shitpost tier remarks about the quality of a game
>>
>>377877317
He's asking what better open world first person RPGs there are and preemptively calling you a Witcher fag.
>>
>>377877371
Don't respond to that ding-dong.
>>
>>377821879
New Vegas has literally nothing to do with Fallout 3 and Skyrim but the engine.
>>
>>377842924
>Courier font
Subtle
>>
>>377877579
And I was making fun of his grammar. I don't think anyone would disagree that Witcher is better than Bethesda though.
>>
>>377865428
>Role-Playing Games
>Witcher
>hey its yo boi Gerald, and all the different hairstyles. This is roleplaying! MOOM!
>>
>>377878323
>Implying there are zero choices in the gameworld
3/10. Made me reply.
>>
>377821189
>Make horrendously ugly games that don't have anything to do in and deviantart level writing
Kingdom Hearts thread?
>>
>>377851367
That's because ACfag posts so goddamn much he practically is multiple people.
>>
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>>377822757
>Especially in TES series. It is THE fantasy.
Fuck this, I know you're right but its so fucking disappointing. Michael Kirkbride's tumblr is full of awesome, creative concept art and lore, and they erase or ignore it all and instead the Nords are Vikings. The dragons are interdimensional fucking idea-eaters, but that's never discussed. In Morrowind, the Daedric faces were originally designed to be huge, 500lb things that went from your character's head to their waist - like the actual face of a god, but that was too hard and cut for "technical reasons." It's endemic through the entire Elders Scrolls development, and now its evident in Fallout too.

They're doing the same with the Fallout series, dumbing it down into a generic fantasy sci-fi where the mutants are basically evil orcs and they can throw in a 1980s sci-fi and noir aesthetic when they get bored of the 1950's retrofuturist/post-apocalyptic aesthetic because "hurr durr we didn't buy Fallout to make sequels to Fallout or anything." They also demolish any ideas that aren't easy to make from their stock construction set, so everything looks the same, which again is detrimental to the already generified world design.

Stack a shitty, three generations too old engine on top of all that, and the games are a visual, technical, and creative fucking mess with no soul.

And that's not even getting started on the gameplay or the stories, which also have issues out the ass

>>377823402
Not all of them, but Bethesda's work definitely is
>>
>>377878928
And also Fallout 3.
>>
>>377878928
>nothing to do in Kingdom Hearts
I don't like the games, but WHAT?
>>
>>377878928
The "no you's" thing makes you look autistic as Hell.
>>
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>>377821708
>oblivious
>>
>>377825596
>An Elder Scrolls game is trying to be a mature and intelligent story
Prove that Skyrim isn't just a "fun and bombastic experience you can appreciate on the surface," you fucking retard. It's literally "you're the chosen one, here's some superpowers, go kill the dragons," how much more juvenile would you like it to be?
>>
>>377879065
>dumbing it down into a generic fantasy sci-fi where the mutants are basically evil orcs

Super mutants were always like that, why else do you think they fell apart after the Master died?
>>
>>377879729
Shut up, dumb orc.
>>
>>377879729
You could have conversations with a notable amount of them in Fallout 1 and 2 (and New Vegas), and while, yes, they did lose some intelligence for the most part, they had a structured army and communities. The loss of their leader did fragment them, but that could happen to any community with strong leadership (like Caesar's Legion, for another example in the same universe) - it wasn't pure stupidity that splintered them, but their lack of an organised goal. Keep in mind the Vault Dweller blew up their military base as well, taking a lot of other leaders of the community with it.

And, many of the later super mutants to develop their own ideologies and perspectives - Marcus, for example, wanted a safe community for everyone, and later took in the nightkin to try and reduce their suffering and threat to the wasteland. Keene also stayed with Marcus despite his reservations, and can be talked down from a mutiny. Neither of these were special super mutants, unlike the Fallout 3 and 4 ones you could talk to.

In Fallout 3 and 4 they are literally mindless with a handful of exceptions (Fawkes, the doctor in Fallout 4, and arguably Strong), but their entire goal was to be cannon fodder threats - sorry, I mean their goal was to dip humans in the FEV to make more super mutants, just like the Master wanted, except these mutants were told to do this by, uh... Well, somehow, they must have justified it.

In Fallout 4 I don't think even that happens, they just fight people because they need food or something because the Institute is just dumping them on the surface.

If you really can't see the difference then you are most likely Bethesda's target audience.
>>
>>377881085
A good portion of Super Mutants either had their intelligence unaffected or enhanced, as well.
>>
>>377877596
because that ding dong is right. why are you going all hilary clinton sjw on his posts?
>>
>>377881630
What are you talking about?
>>
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>>377821189
Billions of marketing dollars spent brainwashing ignorant consumers and journalists.
>>
>>377869190
>F3 was genuinely a good game
https://www.youtube.com/watch?v=mLJ1gyIzg78
>>
>>377882219
>Hbomerguy
Kill yourself, my man. And this is coming from someone who hates 3.
>>
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>>377865428
It's funny because Fallout 4's linear narrative, trashy "emotional" and "dramatic" storytelling and removal of customization and dialogue trees make it more of a JRPG than a WRPG when you think about it.
>>
>>377882412
>trashy "emotional" and "dramatic" storytelling
Come on, man, don't diss jRPG's like that.
>>
>>377882536
>being this much of a deluded weeb
They're a pretty low bar, senpai. Stuff like Suikoden II and Chrono Trigger is the exception, not the rule.
>>
>>377882650
>calling me a weeb
>saying "senpai"
:^)

But, seriously, if that's considered the rule for jRPG's now, then cRPG's are even worse.
>>
>>377872908
ive got 600 hours and havent 100%'d it. I have 71/75 and that's only because i went hunting for them at around hour 550. Last four are all tied to the legion ending and evacuating zion which im saving for a particular character
>>
>>377883067
You stink, Anon...
>>
>>377834753
>terrible quest design
What did he mean by this? Considering oblivion had best quests in the whole series combined.
>>
>>377882219
He's right about a few things, but wrong on others.
A lot of what he complains about is just nitpicking.
>>
>>377885319
>He's right about a few things
The things he's right about arguments parroted and given 0 depth through his commentary.

Not just nitpicking, but taking what could just be a 15 minute video and stretching it into an hour and a half of autism.

Jesus Christ, I hate this gay-ass video so much.
>>
>>377885481
*are arguments
Thread posts: 309
Thread images: 39


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