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When did motion control fatigue really set in? I came to /v/

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Thread replies: 18
Thread images: 5

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When did motion control fatigue really set in? I came to /v/ in 2008 so I was already here for the waggle memes.
>>
>>377763757
After about 30 minutes of playing your Wii.
>>
>>377764101
this.
there's a reason why 40% of all wii owners owned wii sports (what the console came with) and nothing else
they played drums duing the boxing mini game, they tried clicking on things in the menu only to get frustrated, and they got sick of having to actually move around just so they could awkwardly control the game character

motion controls came too soon.
>>
>>377763757
When the PS Move and Kinect came out.

I really wish there were good Motion Controls these days, I always wanted a cool 1:1 swordfighting game.
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>>377764279
It is now

>>377763757
probably a little before the PS4 and Xbone came out, although that's being generous to motion controls. Although they've seen a slight slight resurgence because of VR and the only VR people seem to like have motion controls
>>
>>377763757
so when does one start physically abusing the other?

also motion controls basically died with the wii
>>
>>377764587
What the fuck happened to that raelistic swordfighting game that some dev was supposed to make?

I forget the name of the title as well as the developer, but I remember /v/ going apeshit about it.
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>Twilight Princess announced for Wii
>hyped as hell for motion sword controls
>it just ends up being "swing to simulate a button press"

>Skyward Sword comes and actually gives us the sword controls we all dreamed of
>it's 5 years later, and all hype is dead
>>
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I think we can all agree the wii has the worst console menu. Shit was tedious
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>>377766840
I never understood the appeal of the channel format. Did the Wii U had the same shit?
>>
>>377767213
Kind of. It actually could be navigated with a controller so it was far less tedious.
>>
No one liked motion control from the very beginning, but Nintendo had to keep """innovating""" and shoved it in all their games, pretty much the only games that weren't first party that actually used the motion control were shovelware
>>
>>377763757
It set in for me when the gameplay of Red Steel turned out to not even be close to what the trailers promised in terms of motion tracking.
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Still alive but now being bundled with the wonderful new VR meme
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>>377768269
People were only interested in motion control because they thought it would be amazing 1:1 sword fighting shit and not waggle.
>>
>>377766840
>We have gamecube controller support! Right there on the console!
>BUT SHOULD WE MAKE THE MENU WORK WITH CONTROLLERS?
>NAAAAAAH
>Countless updates later
>SHOULD WE MAKE THE MENU WORK THOUGH
>NOOPE, WHY WOULD WE DO THAT
they must be pocketing bribes from duracell or some shit, this shows literally ZERO common sense. but oh fuck this is the company that had friend codes so what am I talking about lol
>>
>>377763757
Its not fatigue, /v/ is just full of autistic casuals who are too uncoordinated to move their hands accurately.
>>
>>377765418
https://qz.com/268852/neal-stephensons-failed-500000-video-game-and-the-perils-of-using-kickstarter/
Thread posts: 18
Thread images: 5


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