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>Less than a million sales >Over sixty million in operating

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>Less than a million sales
>Over sixty million in operating expenses

Jesus Christ
>>
>immersive sims don't sell

news at 11
>>
bethesda wants to fuck arkane over. Already did with Dishonored 2 and now Prey.
>>
>>377690018
The last 2 deus ex games sold well enough, sure they are also watered down, but arkane just make all the worse compromises from thief/ss formula kinda like what Irrational Games did with bioshit
>>
>>377690512
mankind divided din't sell "well enough" and thats why it got shelved
>>
>Less than a million sales
epic source shitposting retard
now post the steamspy numbers like the retard you are
>>
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>>377690639
>>
>>377690512
>MD
>sold well
LAMAO. -67% discount already after 2 weeks
>>
>from dark messiah to this
>limited weapon choice
>shitty "original" black goo enemies
>shitty, overused enemy variety
>cryengine yet looks like unreal engine v2
>shitty performance on consoles
>predictable plot twist
>ending is shit, nothing matters
>enemy ai is dumb, never attacks 5 meters away
>>
>>377689962
>bethesda wich is shunned now by people for various reasons
>made by NUarkane
>denuvo(you can say what you want but does have a bad stigma attached to it nowadays, even buyfags dont like it)
>no demo
>gamebreaking bugs everywhere
>can literally just destroy your savegame or prevent you from progressing permanently
>powers are shit and generic percentage increases only creative power is mimic
>worldbuilding is the only phenomenal thing about the game
>it gets destroyed by shitty enemy AI bad sound design and incredibly drab fights
>player is overpowered not even halfway into the game
>game is way too short

objective logs give you way too much information and indication on where things are, the few occasions where you had to use your brain or manually look things up like for example the period table locker or the wallscratching for the doctors offices are still too simple but atleast where somewhat creative and fun rather than following objectives blindly.

sound design is so shit with random sounds everywhere that dont corrlate to anything.
every enemy is a pushover even the nightmare that is supposed to fucking hunt you and intimidate you.

gee i wonder why the game flopped
>>
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>>377690872
>>gamebreaking bugs everywhere
>>can literally just destroy your savegame or prevent you from progressing permanently
>tfw pirated and had no game breaking bugs nor were my saves deleted
>bought total war warhammer on pc and yakuza 0 on ps4 instead
lmao nu arkane fags btfo
>>
>>377691073
have you rescued igawe and russian waifu yet?
that shit will gamebreak for you. since its a bug in 1.00 and 1.02.
>>
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>>377689962
The game is priced at $60, so in a perfect world they'd already broke even, but they get less money from each copy sold
Still, they'll probably make it back during the year, but not enough to warrant a sequel. Like with Alien Isolation
>>
Shame... This game is great but it's all because of
Dishonored 2's mistakes
>>
>>377691127
nope, legit did most quests. no game breaking bugs. also
>fetch quests in 2017
kek.
>>
>>377690590
squenix going bankrupt, closing down stuff and going for that marvel cock sure has nothing todo with that
>>
>>377691271
rescuing mikhaila and igawe gives you bonus questlines that alter the endings. however theres a gamebreaking bug that prevents you from completing them. once you return to your office where they will meet you they will suddenly without any warning turn hostile.
this is on a per run basis and cannot be fixed by reloading your game. this bug is so common and bad that it even still occurs in the 1.03 beta patch they are giving out right now that is supposed to fix this shit.
>>
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>>377690757
Honestly, what the fuck happened?
>>
>>377690757
>>377690872
So you guys have a real hateboner against new Prey, huh?
>limited weapon choice
>predictable plot twist
>it's another "I thought Morgan u alienz is main plot twist" episode
>ending is shit, nothing matters
I agree with that
>gamebreaking bugs everywhere
>can literally just destroy your savegame or prevent you from progressing permanently
>it gets destroyed by shitty enemy AI bad sound design and incredibly drab fights
That's a lot of shit you just made up.
>game is way too short
Took me 30 hours or you want it to be 200 hours long like P5?
>>
>Literal zero ads
>No sales
Whew lads, color me surprised
>>
>>377691363
Where did this squeenix is bankrupt meme start?
>>
>>377691392
Got a video on that? Because I've ran through Prey twice and that never even happened.
>>
>>377691398
Should have followed the original formula and gave people what they wanted (AKA Turok w/ portal gun).
>>
>>377689962
1 million sales x 60 dollars = ?????
>>
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>>377691167
I sort of doubt this is accurate but they'd definitely lose large chunks to the retailer and publisher
>>
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>>377691392
nope. no game breaking bugs at all. v.1.00 baldman crack
>>
>>377690757

>from dark messiah to this
Dark Messiah was Arkane worst game. Played all of them.

>limited weapon choice
You're on a space station. Why would you have more than a shotgun/handgun/gloo gun/stun gun/laser gun

>shitty "original" black goo enemies
Visually yes. But there is a full ecology with distinct powers for each enemy

>shitty, overused enemy variety
SS2 did this worse

>cryengine yet looks like unreal engine v2
Who gives a shit?

>shitty performance on consoles
Who gives a shit about consoles?

>predictable plot twist
It's meant to be. Go watch some shyamalan garbage if you want unpredictable faggotry.

>ending is shit, nothing matters
Yes

>enemy ai is dumb, never attacks 5 meters away
Wrong
>>
>>377691449
That is a good point, I don't think I've seen a single ad beyond the internet and a couple of magazines
>>
>>377691619
>Dark Messiah was Arkane worst game
bait. heres (you) now go shill quake champions bethcuck.
>>
>>377691443
>>gamebreaking bugs everywhere
>>can literally just destroy your savegame or prevent you from progressing permanently
>>it gets destroyed by shitty enemy AI bad sound design and incredibly drab fights
>That's a lot of shit you just made up.
these are real issues. look up the steam forums.
theres so many bugs its almost hilarious.
savegames can be corrupted and become useless this is quite common.
enemy ai is also really really stupid. can be cheesed quite easily by just sidestepping and you can hid between tiny ass objects to loose their aggro on you and peek shoot them and theyll be none the wiser.
>>377691527
not a video but look at the steam forums its quite common.
http://steamcommunity.com/app/480490/discussions/search/?q=hostile&gidforum=357288572132557813&include_deleted=1

plus heres a patch mentioning that specific problem attempting to fix it:
http://steamcommunity.com/app/480490/discussions/0/1291816569119420603/
most notibly
>Fix for humans incorrectly turning hostile. Hostile humans in lobby will be returned to friendly.
>>
>>377690018
>immersive sims
FUCK
OFF
WITH THIS MEME
how do you simulate immersion?!
Is any sim an "immersive sim"?
or are you saying that X Plane and rFactor arent simulations?
FUCK
>>
>>377691678
>enemy ai is also really really stupid. can be cheesed quite easily by just sidestepping and you can hid between tiny ass objects to loose their
yep.
>>
>>377691684
blame total cancer cuck for coining that term.
>>
>>377691676
It is tho.
It's the most simplified and streamlined of their games.
The only good thing was the melee combat which was fun.
Rest of the game wasn't really ambitious given Ubisoft publishing it.
>>
>>377690018
>immersive sims
what a retarded name, fuck no
>>
>>377689962
Honestly each time some fps game fucked up i have tears of joy on my face cause first person view is cancer.
>>
>>377691772
tell that to Warren you fucking faggot.
>>
>>377690639
http://www.thedp.com/article/2016/12/shakespeare-portrait-removed
here´s your source
>>
>>377691768
>The only good thing was the melee combat which was fun.
and prey 2017 combat is fucking shit. wow, an fps with a shitty combat and shitty, dumb enemies. goty.
>>
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How long until this will be on sale for €13 like with the new doos ex?
>>
>>377691868
It's not shit. And combat is not the focus.
SS2 combat was garbage, Deus Ex as well. Still they're top 10 best vidya of all time.
>>
>>377691872
this summer. steam summer sale 6/22/2017
>>
>>377689962
BACK THE FUCK OFF?
>Less than a million sales
source
>Over sixty million in operating expenses
source
>>
>>377691609
>works for me :^)

But overall the game is very good, despite the inexcusable bugs.
>>
>>377691609
this isnt the part thats bugged though.
its the quest where you go and meet him in your office.
>>
Why do you brain dead retards believe everything OP says without any source?
Is this your 1st day on 4chan you fucking redditors?
Nah, redditors would be more skeptical than you fuck.
>>
>>377691829
i would if could, faglord
>>
>>377691127
I got lucky I guess, I did a playthrough which spanned from 1.00 to 1.02 and everything was fine EXCEPT FOR SCREENSPACE REFLECTIONS. I EITHER GET GREEN WAVY SPACE OR IT SUCKS ALL LIGHTING OUT OF EVERYTHING EXCEPT FOR THE SURFACE ITS REFLECTING/SHINING OFF FUCK.
>>
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>>377692260
>>
>>377691825
I know, real life is fucking cancer. Well it its for TB, thats for sure.
>>
>>377691540
Arkane was going to call this game Typhon but Bethesda realised they are sitting on the Prey name.

Literally Bethesda's fault that people start comparing this game to the original when it was never meant to be a Prey game.

How many times now has Beth screwed over developers that they own?
>>
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>>377691452
>>
>>377690250
To what end though? They already own them.
>>
I don't give a shit how good this game might have been, I was hyped for the original Prey 2 since it was first shown and Bethesda fucking killed it. It was nearly finished, too
Fuck em, I'm glad this flopped.
>>
>>377690757
>ending is shit, nothing matters

If anything it raises the stakes, you actions matter because what you did determines if the typhon have learnt empathy
>>
>>377692892
Prey 2 looked like garbage tho.
>>
>>377692824
Trying to replicate EA's success, but only getting as far as the "ruin everything" practice?
>>
>>377692892
It is a weird thing.

As I said here>>377692616 Arkane developed this game under the name "Typhon" until Bethesda made them call it Prey. My problem is that I like Arkane and bethesda is screwing them over and over again. Hopefully they don't do the same to ID. D44M's marketing was 100% shit. Quake is getting decent marketing though so who knows.
>>
>>377692936
Fuck you tho
>>
>>377691574
> they'd definitely lose large chunks to the publisher
the publishers are the ones who front most of the money in the first place
If Prey really had a 60 million dollar budget, then that's mostly out of Bethesda's pocket, not Arkane's
>>
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Face it cucks, this is the game of the year so far. If only you could see through your zenimax hateboner.

How people can argue that bioshock was better is beyond me.
>>
>>377692892
>Fuck em, I'm glad this flopped.
So, in other words: Games don't matter. A good game deserves to flop because... why? Because you are righteously angry?
How are you better than the SJW's who demand games being canceled or censored because of some greater moral cause, regardless of whenever they are good and fun games or not?

I'm ignoring the fact that you have been played for a complete fucking fool. Like: it's PATHETIC that you actually believe that Prey 2 was going to be a good game: it's fucking sad that you are this stupid and this easy to manipulate. But even if we ignore all that:

YOU ARE LITERALLY SAYING "FUCK GAMES. I DON'T CARE FOR GOOD GAMES. I'D RATHER SEE A GOOD GAME FLOP." That is what you are saying here. That is what you have been reduced to. By shills, by the way. Fucking SHILLS made you hate a game regardless of it's quality because they shilled something else - that does not even fucking exist! Do you even fucking realize how fucking sad this is?
How can you fucking even live with your self?
>>
>>377693902
Cuck
>>
Are there any good games that came out in 2017? I'm waiting for Div OS 2, maybe I'll get Nier, anything else?
>>
>>377693796
Because really: look at these people >>377692892
Nobody gives a fuck about games. People mention game like Arx Fatalis or fucking Dark Messiah: games far more flawed, far more imballanced, far more simple and less creative, and far, far more buggy and broken - and talk about how amazing those were and how Arkane has fallen. They clearly NEVER played those fucking games: they don't care. It's rethorical tools to justify hateboners. Because that is exclusively what people care about. It's part of their identity to be smug, jaded cunts. And the better the new game is going to be, the worse reaction is it going to produce: because anything that isn't shit is a direct threat to the entire identity they have build themselves around.
>>
>>377692260
Why do you think those figures are unrealistic?
>>
>>377693902
>A good game deserves to flop
cept it wasnt a good game
>>
>>377694018
Yeah, I think that entirely exhausts the entire argument you have.
>>
>>377694019
Yakuza 0
>>
>>377691392
Is there any way to fix the game from crashing?
I was on atbetroum, just installing most of the neuromods, got notification some nightmare is spawning, fight em, January gave me a satellite quest to avoid nightmare, I did it, when I'm trying to travel to guts or any new area, game crashed!
So what do?
>>
>>377693790
I'd imagine it's equity to Arkane and then you can track the money quite easily but Arkane needs to deliver on whatever agreements they have and if they don't they'll probably owe money or get dropped as a developer
>>
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>>377694019
Nioh
>>
>>377689962
It's sad that Bethesda best games are now Arkane games. And that these games don't sell well...
>>
>>377694083
Sure. Keep telling that yourself. Better to desperately scream than to just admit to yourself that you have been a gullible moron in the past and you are a jaded asshole now.
>>
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>to smart for the pleb masses
>>
>>377693902
It's absolutely crystal fucking clear they put no effort in whatsoever apart from level design.
>>
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>>377694019
>Are there any good games that came out in 2017?
2017 has started off so strong that it has it's own fan art.
>>
>>377694304
Yes, seriously.
>>
>It's another fag saying that the ending didn't even matter because it was a simulation that isn't real
>All that while playing a fucking video game that isn't real
>>
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It's amazing how games I don't feel like pirating have denuvo.

It's as if devs knew they are making a game so shit it's not worth buying, so they instead slap denuvo on it, in hopes to deter pirates.

But they don't know they deterred pirates like me by making a shit game.
>>
>>377693796
Because it actually has a good presentation and isn't a barebones experience without a single moment which makes you go "Wow, this is a good game"

You descend to Rapture the first time you're amazed

You head outside and view Talos I from its exterior you couldn't care less
>>
>>377694380
>tumblr
>8/10 game gets most exposure in the pic

Looks kinda weak based on the pic
>>
>>377694185
Did it happen repeatedly? I had the game crash on me two or three times in my 12 hours of playthrough so far, but none of the crashes were repeated.

>>377694274
And that is just a lie and you know what. The design on the whole thing is damn good. The writing is easily the best Arkane has ever done too, though it's still nothing to write home about. The game has serious issues - especially balance - I'll happily admit that, but it's also pretty damn clear that it's a labor of love with a lot of attention to details, to encounter design, to mechanics complimenting each other, to very organic and simulative systems. Which presumably is one of the main reasons why the ballance issues are there: partially because theb developers really wanted to give player multiple options, and partially because organic and simulative design leads to exponential number of possible outcomes, and keeping them all balanced is increasingly hard. It's not an excuse, but it's pretty obvious that is where the issue of the game lies.
>>
>>377694052
This guy gets it.
>>
>>377694385
Dumbest post of the day
>>
>>377693902
Autism.
>>
>>377690018
You mean FPS/Action RPGs (VtMB, Deus Ex, Shocks, Dishonored, Prey)
>>
>>377694380
I can see link, 2b, william, y0 and p5. Have no idea who other 3 is.
>>
>>377693902
>Bethesda buys Prey
>PR tells people who wanted Prey 2 to fuck off
>wastes millions on an ok game riddled with bugs in which a nerf gun is the only redeemable factor
>horrible advertising, no one cared about the game's release
Bruh.
>>
>>377694468
Don't bully Gravity Rush.
>>
>>377694052
This
>>
>>377694454
Breaking the first glass was great if you want le wow moment, but i guess a boring game with one interesting intro cutscene and one good twist beat good gamedesign
>>
>>377694597
>VtMB
...is a straight up RPG though.
>>
>>377694478
I am not going to bother debating this. You're in a different reality to the rest of us.

No labor has gone into this game at all. Combat is a joke which you can easily cheese due to obvious metas.
>>
>>377694052
>games far more flawed, far more imballanced, far more simple and less creative, and far, far more buggy and broken
And far, far, far, FAR fucking more fun.

I can still play Dark Messiah and have fun slipping enemies on ice or kicking them into enviromental hazards, combat in Dark Messiah is also fairly unique and skill based despite being able to just instagib enemies on spikes and it's just superior to modern shitgames Arkane churns out like Dishonored which handholds you across the entire game or this turd.

Their games may have been flawed, but they have been GOOD. Just like VtMB was a flawed game, but ultimately a classic.
>>
>>377694264
Mad as fuck.
>>
>>377694601
Gravity Rush
Nier Automata
Yakuza 0
Nioh
Breath of the Wild
Persona 5
Tales of Berseria
>>
>>377694661
GR isn't the one with the most exposure in that image though. I think he's referring to BotW.
>>
>>377694724
>I think he's referring to BotW
That really doesn't fit his statement.
>>
>>377694683
>VtMB was a flawed game, but ultimately a classic.
Ah, yes,our 4chin classic.
*tips*
>>
>>377694478
Yeah I was sick of it
I just Uninstall the game just now. Shame I wanted to complete it but it got pretty bland after 7 hours with nearly neuromod installed
>>
>>377694813
It does.
>>
>>377694669
What good game design?

Can you point it out? It sure as fuck wasn't the combat or underlying mechanics.

Bioshock just leaned on story and presentation and things went well. Arkane noticed problems with the gameplay so they fixed it up in Bioshock 2 and it was a really well designed system especially thanks to the improvements to enemy design and hacking.

This game throws all those great ideas from Bioshock 2 straight into the trash and succeeds on no level but level design.

Just take a look at the hacking mini-game in Prey. Absolutely no one on this board is deluded enough to defend that. I hope.
>>
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>>377689962
I don't get the hate. Prey might be not the best thing ever, but it's a very solid SS2 fan fiction with big budget. And it did most of the things right. Crafting is negligible enough, soundtrack is fucking great and the station feels real and complete, the fact that you can go outside and see or access all the places you have been through the windows makes it so much better.

The combat parts could have been better though, it's never fun when you don't understand which one of those black bulbs of static oneshots you and how, but the difficulty curve is just about right on Hard or Nightmare. I also wish you could just completely turn off mission markers.

I wonder if a game like that could become a hit at all in 2017. Seems like majority just can't appreciate slow burning games anymore.
>>
>>377690590
I wounder what does shitty microtransaction sceme have to do with it.
>>
>>377694886
No, it really doesn't.
>>
>>377694718
>Gravity Rush
they did a terrible job if that was supposed to be Kat
>>
>>377694468
Don't play them then, the less austists like you giving their awful opinions on games the better.
>>
>>377694904

I dunno, anon. The hacking is a pretty simple puzzle.

I don't know why you feel the need to be so autistic over that one single aspect.
>>
>>377694953
>they did a terrible job
>tumblr
No shit
>>
>>377694904
>What good game design?
>succeeds on no level but level design

So which is it, because it can't be both.
>>
>>377690639
>now post the steamspy numbers
Last time I checked it was around 200k.
>>
>>377694906
The game as such is great, I've been enjoying it quite a bit.
But it completely broke for me - I'm 30 hours in and can't continue because all my saves got fucked. And no, I'm not playing a pirated version.
It seems to me like it's using the most retarded save system ever devised.
You ~28 slots for saves, but only a single folder that holds data for level states of all your saves, somehow. Maybe it works on a time offset, who knows.
So once those get corrupted, all your saves get corrupted.
>>
>>377694953
I'm pretty sure thats Aloy from Horizon, I can't tell if the black haired girl is Raven or Velvet.
>>
>>377694926
Yes it does.
>>377694983
I already played some of them and if I don't think that BotW is a 10/10 I am autist? Wow, someone got really mad here, calm your tits kiddo.
>>
>>377689962
REKT
Thoroughly
>>
>>377695090
Not him but you are an autist.
>>
>>377691768
>The only good thing was the melee combat which was fun.
And it was a game with extreme focus on melee combat.
>Rest of the game wasn't really ambitious
As much as I would like to see another arx fatalis, DM wasn't going for that.
>>
>>377695160
No u
>>
>>377695049
Thanks. Backing up my saves now.
>>
>>377695081
>Aloy
no red dreads with freckles
can't be her
>>
>>377694836
Confirmed for not having played fucking anything but Prey and feels like criticism of Prey is a personal attack.

Go back to neofag.
>>
>>377694904
>when you need to be as much conrarian as it possible, you say bioshock 2 had great ideas
I know people here like to pretend bioshock 2 was good and even better that first game, but come on now
>>
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>It's another 'reddit bashes an excllent game' episode
>>
I don't see what the big deal with Prey is.
>named Prey, has nothing to do with Prey or the unreleased Prey 2
>enemies are just black goo blobs
>inspired by Bioshock
>looks like Bioshock
That's pretty much all I have to know to not want to play it.
Maybe if it was called Bioshock: Resurrection and the enemies weren't all black blobs I'd give it a try.
>>
>>377695081
>Aloy from Feminist: Action Game
God, I already forgot about her.

>cucked from a tumblr by Zelda
Jesus, RIP Guerrilla Games
>>
Bethesda pretty much ruins everything they touch since Morrowind. They are the new EA, who only cares about money, evidence of the fact that they buy as many developers and IP's as possible.
>>
>>377694647
>PR tells people who wanted Prey 2 to fuck off
You people could not have been more dumb. You do realize that the only reason why you wanted Prey 2 was because Bethesda invested millions of dollars to shill it out to you? And you were dumb enough to fucking fall for it?

Funny how it's considered stupid to fall for stupid pre-release hype for some AAA trash titles especially from a studio that never made a good game: but only if the game gets released.
When there is an overhyped AAA trash from studio that has never made a good game, but it ends up canceled: then it's completely OK to fall for the hype and belive the fucking marketers.

>>377694694
I love how many of these replies end up with "NU-UH", and "U MAD". Because you sorry pieces of shit are so low that you actually think this is an acceptable reaction. Jesus what a shithole this board has became.

>>377694683
>And far, far, far, FAR fucking more fun.
Probably because you were what: seven, when you saw your older brother playing them?
Seriously: those games were good. I'm actually not ALL denying their value. The point here is that you have something equally as good now. You just absolutely and painfully refuse to accept that: because you became a jaded cunt, who actively WANTS to hate things. You may have cared about games back then when you played those games - though majority of people talking about them here did not play the at all. That was back before you became a literally monsters though.
You would FUCKING DESPISE those games now. You would tear them apart. You know how people freak out about the bug in first few days of Prey corrupting the saves?
I'm sure none of you are actually old enough to remember this, but both Arx Fatalis and VtmB could not completely for majority of people for YEARS after their release due to bugs.
You complain about bad balance? Yeah: Arx Fatalis allowed you to one-hit kill everything from the second you got fireball? And fucking the sewers of VtMB?
>>
>>377695492
/v/ likes it much more than reddit.
>>
>>377695479
I agree on most points, but I would point out that the existence of broken games is no excuse for releasing a broken game.
I've paid money for it, I want a functioning product.
>>
>>377695331
>>377695403
Is it not? She kind of has a beehive hairdo going on. The image being only jap games is perfectly fine with me,
>>
>hated by people whose first "shock" game was Bioshock
>hated by the 8 people who played Prey
>loved by people who played System Shock games
Am I getting this right?
>>
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>>377695417
If anything the Wolfensteins and Doom 4 would not have happened if it wasn't for Bethesda. Dishonored 2 and Prey are also objectively good and more "risky" than anything EA or Activision has put up lately. They're doing great.
>>
>1 million sales
>60 million budget
>a copy costs $60

Really made me think.
>>
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>>377694683
You didn't give any reason beyond "fun"
just like we had fun kicking and using ice to let the orcs slide around in Dark Messiah, i still had more fun sneaking, juggling and combining magical abilities in Dishonored, and games were generally more fun when we were younger.
to each their own.
>>
>>377695645
Pretty much I guess.
>played SS1, never finished it
>played SS2 before Bioshock, liked it a lot
>played Bioshock, good game but worse than SS and story is terribly overrated
>played Bioshock 2, dropped it after an hour
>ditto for Infinite
>Prey is a lot of fun, the first ~4 hours are pretty weak though
>>
>>377695645
Loved by people who like shooting black blobs and hate good enemy design and targets that are fun to shoot.
>>
>>377695680
>0 citations
>100% guaranteed to have an anti-Bethesda agenda
Welcome to /v/, you just swallowed your first bait.
>>
>>377695740
That was my impressions for the first few hours. The game then proceeds to build a pretty good story and ecology about the black blops, which made me enjoy fightning them a lot more.
There's still a lack of enemy variety though.
>>
>>377695646
And fucking TEW gets sequel..
>>
>>377695812
Evil Within gets a sequel? That's great news.
>>
>>377691452

You have to wonder how are they not bankrupt, though. Their games aren't CoD or FIFA numbers of sales, but they still take entire generations to release an anticipated product. i.e.: FFXV, KH3, FFVIIr.

How are they so incompetent? The entire Uncharted franchise was released before FFXV, holy shit.
>>
>not enough enemies to shoot
>from people who literally spend ten years shooting at humans and humans in heavier armor
>>
>>377695632
>beehive
nope, just shitty dreads pulled back
>>
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>>377695645
I just never followed all the pre-release hype and never expected anything good from it. Solid, well crafted *shock game with OST by my man Mick is more than enough to please me, it's not like we're getting a western metroidvania with AAA budget every year. Arkane might not be the most competent developers ever, but they care about their games and it shows.
>>
>>377695598
>I agree on most points, but I would point out that the existence of broken games is no excuse for releasing a broken game.
This is slightely off topic: but the issue with broken games is not a matter of excusing the existence of broken games: just giving the importance of technical polish the proper relevance. Yeah, it's bad that games come out with technical issues. It's that it's not the worst thing ever. I'm not annoyed by people pointing out these issues: Hell, they should be talked about. It's one of THE most important things to know beforehead.

But it's also fucking stupid to condemn a game today for a technical issue which can be fixed and the developers acknowledge it and work on it since we know from past that some of the best games ever made were also some of the most riddled with technical issues. We can't ignore them, but we should also know better than to just condemn games that have a fuckton of potential in them for these things.

But ultimately, the whole freakout was not about the bug at all. It was just another side a completely different problem: people looking for excuses to be miserable and shit on games. Nobody really cared about the bug: people were happy that they have an excuse to shit on the game. And that is a whole different problem.

Just like the cancelation of Prey 2 has absolutely nothing to do with this shit, yet you see THOUSANDS of people using that as an excuse to shit on this game. It's clearly not about Arkane's Prey at all: and THAT IS FUCKED UP.
>>
>>377695646
>They're doing great.
Yeah. Except for what they did to Elders Scrolls and Fallout.
It's a mixed bag, really. And all the more reason to not give a fucking PUBLISHERS, and care about individual games. Bethesda is a hit and miss publisher, and does some pretty unethical shit from time to time. Or at least has no fucking respect for some of it's best fucking IP's.
It also does good games sometimes. Ultimately, it's all a matter of buying the good ones and ignoring the bad ones and not giving a fuck about Bethesda itself.
>>
>>377690757
i like both even if DM will always be my favorite,
prey is a good game
>>
all I wanted to see was discussing of Prey, but seeing autistic threads like this reminds me why I stopped visiting this shit board

bye, angry underage faggots!
>>
>>377696267
you sound angry and salty
>>
>>377696226
Agreed.

I also never cared much about TES in the first place, and F3 made New Vegas and Wasteland 2 possible so I'm fine with it.
>>
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Good morning, Morgan.
>>
>>377689962
>we don't need that PC demo
>all the system shock audience is on consoles
>you can just refund on PC
Maybe they shouldn't have pulled the same bullshit they pull for 12yo in the PR department for a game that's aimed at 30+ nostalgia fags.
>>
>but its like system shock though!
>its actually not
>ok with mediocrity
SS remake will be shit and SS 3 will be a console garbage. lmao you deserve this you prey 2017 cucks.
>>
>>377689962
Do enemies respawn in this game? Do you clear areas so you can explore freely or do enemies respawn and turn needing to watch and conserve ammo?
>>
>>377696727
They do, but in a lesser quantities.
>>
>>377696727
they respawn, but since they drop stuff you can recycle (including ammo and grenades), you don't have to conserve ammo as much, as long as you have materials to fabricate ammo with
>>
>>377696635
t. somebody born after System Shock 2 was released

>>377696727
As far as I can tell certain progress in the main plot repopulates areas with different enemies.
>>
>>377696793
I dunno, when i was doing my not typhon mods run i had to convert almost everything into ammo
>>
>>377696887
what difficulty were you playing on? I finished my first playthrough on hard with no typhon mod, had absolutely no issues with ammo most of the time, and spent most of the materials I found on neuromods
>>
>>377695784
PC sales are quite undewhelming. http://steamspy.com/app/480490
And I doubt it's doing much better on consoles. Still need some source on 60kk budget, prey looks rather cheaply made for AAA project.
>>
>>377696727
>Do enemies respawn in this game?
Yes, but only on key main story progression points. If you clear out a level, it will stay clear until you move the main story again. Although at times enemies might actually go hiding which will result in you getting surprise attacked by a strangler you missed. This happened to me like two or three times making me a thing that enemies might respawn at random.

Otherwise, it's actually not all that difficult to anticipate when enemies will respawn: the key main story mission points are pretty clear.

As for ammo conservation: well: in theory you still need to watch out for that, but... the game is a little more generous with ammo and supplies in general that I'd personally want it to be. There are multiple ways to get your hands on more supplies that - once you figure them out and should you invest the mods necessary won't make ammo that much of an issue.
I'm not very happy about that, to be honest.
>>
>>377696963
If you don't sunk mods into Typhoon mods, you'll actually end up floating a lot of mod points that you can sink into shit that gives you access to more materials and ammo. ESPECIALLY if you build neuromods in large quantities.

If you max out your weapon handling, inventory size and your recycler yields and just dilligently pick up trash, you should be floating quite a lot of materials.
I think ammo should actually give you a lot less bullets per each pack? Four packs of pistol ammo is what: 100 bullets? Sure, you eat through them pretty quickly if you use it to take down greater phantoms and shit, but still:

I love the game, it's great, but fuck me the resource management should have been like six times tighter on high difficulty. I'm OK with the game giving you a lot crap on normal, but on hard and nightmare, neuromods should cost three times as much as they do, and recycling should give one third of what it yields.
>>
>>377691729
Warren spector coined it first
>>
>>377691684
Jusy a buzzword for shooter with bunch of other elements.
>>
>>377691684
>how do you simulate immersion?!
Dude, you are a fucking moron. Ever thought that you might just not understanding the words right?

"Immersive" means that it is based around high degree of presence of the player in the environment. First person perspective, highly interactive environments etc... "Sim" because it uses simulated systems as opposed to simply scripted ones. The environment is simulated to a high degree: this facilitates gameplay where you can take advantage of it's elements without the game explicitly intending and anticipating you to do so.

It's a fucking clunky term, but it's descriptive enough.

>>377697442
See above you fucking idiots. Seriously, if you don't understand basic design, just keep your mouths shut and go back to playing fucking Halo.
>>
>>377696975
>Steamspy as a source
Just stop now before you embarrass yourself.

>>377697237
>halve the resource gain
>make Necropsy a 6 point investment and gated behind a 3 point one
>make the Neuromod schematic locked out instead of like ~8 before lockout, make the license allow you to construct 10
>better game

>>377697415
I was doing SS2 challenge playthroughs while you parents were still debating whether or not a brother and sister should fuck, ragebabby.
>>
Fuck gaming, fuck gamers, fuck critics, and ESPECIALLY fuck you people!
>>
>>377697415
>SS 2 had a nice atmosphere and creepy enemies
Dude, enemy design on SS2 - both visually and mechanically, was terrible. It was easily the worst part of the game. Jesus: the game had fucking space ninjas. They were not creepy, they were fucking stupid.

>black goo in prey 2017 wow so original
Space ninjas and space spiders, for fuck sake. The typhoon are at least consistent, and interestingly designed from a mechanical perspective. And incredibly well animated, and have some pretty fun A.I. routines, and each requires significantly different approach to take down, at least until you get overpowered in second half of the game.

>SS 2 looked nice for its time
No, it did not. It looked pretty bad, even for it's time. It's an amazing game, but it was everything but not visually stunning.

>prey 2017 looks like unreal engine 2 game
No, it does not. How deep do your delusions go. It's OK: standard for todays expectations. The art direction is kinda bland, with the whole retro-element feeling slightly out of place: like they should have do more of it, or less of it, but as it stands it feels pointless, but it's definitely not ugly. Graphic-wise it's fine. Nothing less and nothing more.

>interesting plot vs crap
I'll give you that Shodan and The One were quite fantastic, and the twist in the first third was awesome. In this regards, Prey has nothing on SS2 in this regards.

The ending was equally shit in both games though.
>>
>>377697559
It's still a shooter with bunch of elements from other genres. Also this terms isn't descriptive enough, because gme that fall under it often play very differently.
>>
>>377697592
Why are you so defencive? It might be a decent game, but there is no arguing that sales are underwhelming.
>>
>>377695403
>cucked from a tumblr by Zelda
it's pretty obviously only about jap games
>>
>>377697415
>SS 2 looked nice for its time
Compare it to HL and Sin. It looked like shit.
>>
>>377697415
>people so mad over Prey they will even say SS2 and bioshock 2 were good
Oh man this shit is fucking hilarious
>>
>>377689962
Just started playing it.
Feels kinda easy, everything seems easy to abuse. Like slap a turret and lure enemies into it, just freeze or stun an enemy and he cant do shit.
Im like 5 or 6 h in, which seems only a quarter in

Im playing on nightmare, i heard it gets harder later on, is it true?
>>
>>377697871
>because gme that fall under it often play very differently.
None of the terms are. Seriously: Vietcong, CoD and Shadow Warrior 2 are all "shooters" and they play FAR more differently from each other than Deus Ex plays from System Shock and Dishonored (which are more-or-less the only existing franchises, with addition of Prey now in this particular genre). So this is not an issue of the term: these terms are very broad on purpose.

Second of all: it's not a shooter because shooting is not a central mechanic in it. It's at absolute best one of the main options, but never what the game revolves around. Actually all of these games can be finished without ever shooting. Fuck, Prey has like three damage-dealing guns. Dishonored has two. The whole point is that you have a simulated environment with many tools (including weapons) that you can use at your discression.
In shooter, shooting at some point is designed as the primary means of interaction.
>>
>>377697962
>multiplats sell worst on PC
>Steamspy is a guess based on public profiles
I'm not denying that it'll sell poorly compared to other "AAA" games, I just think using a source that is about as reliable a game of telephone is stupid. Bethesda really fucked them on the marketing of this.
>>
>all this autistic screeching and nobody is talking about the real issue:
WHAT THE FUCK IS A REPLOYER?
>>
>>377698081
No, it does not get much harder, but I kinda feel like you are lying. Prey likes to kill you a lot: on hard or nightmare, most enemies can kill you in one or two hits. It's not easy. It gets easier once you get the psychoscope and then with the abundance of mods, but until then it's not easy on nightmare. It's doable, there are ways to deal with enemies (that is the point, figuring out how to use the environments and the tools is what the entire combat is designed around), but it still kills you for a single mistake.

So I suspect you are either lying about the difficulty on which you play, or you are lying about it "feeling easy" to look more like a badass.
It's ultimately not a particularly super hard game, especially since the 8th hour, and around 15th hour you should have enough mods to completely break it, but anyone who played in on hard or higher will tell you that the game can pretty much slap your shit around if you aren't actually focusing and thinking ahead in the first five or six hours.
>>
>>377698103
>public profiles
Thats not an issue, unless there is a reason people with closed profiles buy very different games from people with public profiles. Statistics can account for everything else.
>>
Well duh we already had bioshock
>>
>>377698103
Steamspy is pretty reliable when it comes to PC sales. And even if the PC version is selling worst of the platforms (which I don't think is necessarily true): these numbers are BAD.
And I say that as somebody who genuinely love the game. I wish this wasn't true, in fact it's depressing as FUCK, but these numbers are bad.
>>
>>377697838
>the whole retro-element feeling slightly out of place
Wasn't that because the simulation was based on the Pobeg incident in the 1980's?
>>
All they had to do was release Prey 2. That's literally it.

Instead we get System Shock in space. This is all on Bethesda, and they deserve it.
>>
>>377689962
You fucking what? No way this game cost 60 million to make.
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>>377689962
>187 replies
>66 posters

oh its just the same shills and weebs, carry on
>>
>>377698337
>Instead we get System Shock in space.
18+
>>
>>377698337
>All they had to do was release Prey 2. That's literally it.
Which was incomplete, and an utter pile of shit. They did not release it because it was not a viable product.

Also:
>Instead we get System Shock in space.
I realize that this is probably supposed to be a joke, but Jesus. How low have we fallen that we BITCH about getting System Shock sequel over yet stupid open world shooter that we are fucking sick off, by a completely incompetent studio in one of the worst fucking universes ever commited to game.
>>
>>377694265

>Making design changes based off multiple people listening to in game instructions and following them when they shouldn't

Acceptable

>Making design changes based off one retard with zero spacial awareness.

This actually hurts my soul a bit that this is from HL2:E2
>>
>>377698103
Not the guy but game with AAA budget needs to sell like other AAA games. Serious Sam with 500k budget can sell million copies and have a huge profit, but if you invest 50m+ into something you need more. It's still early days obviously but sales so far have been really shit for Prey. Also it's a genre that doesn't sell that well oftentimes, SS2 was great but didn't sell.
>>
>>377698340
>No way this game cost 60 million to make.
To make AND market? Yeah, that not even remotely unplausible. In fact it's a pretty low number for western AAA production.
>>
>>377698453
Yeah, something just feels off about calling it AAA when they didn't actually push the advertising though.
>>
>>377698486
But it ugly as shit and doesn't even have that much content. What the fuck happened to gaming to make a product like this cost so much?
>>
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why don't all devs just make multiplayer-only games, that's where the money is
>>
so I saved the convict then came back to that area later to see if he was still around and he was getting double teamed by a phantom and a mimic. Is this supposed to happen?
>>
>>377698546
>But it ugly as shit and doesn't even have that much content.
No, and no. Look: we get it. You have a hate boner. You are mentally ill and you need to hate the game because you are such a fucking victim of peer-pressure that you assume this is how you prove yourself worthy of this site, which you apparently really, really crave.

But we don't give a fuck anymore. It's boring and you are just wasting everyones fucking time.
>>
>>377698546
>doesn't even have that much content.
Define content, I am genuinely interested to know what you think it means.
>>
>>377698436
Yeah because Bethesda dicked around Human Head so they could get their hands on the IP. And so what? We have had Bioshock 1 and 2 and SS remastered and a proper sequel coming soon. I don't care for some game trying to ape SS.
>>
In a few years from now, this game will be remembered as a cult classic like every other arkane game.
Mark my words.
>>
>>377698658
What are you talking about? I liked the game just fine, but you're completely delusional if you think that game looked good, aesthetically or technically.
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>>377698658
>You have a hate boner. You are mentally ill and you need to hate the game because you are such a fucking victim of peer-pressure that you assume this is how you prove yourself worthy of this site, which you apparently really, really crave.
That's a lot of assumptions and accusations right there, based on nothing. And not even a single argument is presented. Pretty sad bro, you honestly seem to just be projecting your own inadequacies pretty hardcore in this post.
>>
>>377698710
I've heard from two separate people in the industry that Human Head had that really polished and lovely E3 demo and not much else, and they failed to deliver multiple times.

I don't see why Bethesda would go after the Prey IP aggressively anyway, it was a fucking dud the first time around.
>>
>>377698638
Since enemies don't naturally respawn, and it's unlikely that the two just randomly wandered in, I'd suspect it's scripted. But I don't know, I never went back there to check on him.

>>377698710
No, because Human Head are some of the most incompetent idiots in the universe, who really like to hype up their work, but never fucking deliver.

Also:
>so they could get their hands on the IP.
THE FUCK?! JESUS YOU IDIOT. BETHESDA OWNED THE FUCKING IP.
Bethesda bought Prey IP from 3D Realms after 3D Realms canceled the game, then they contacted Human Head and offered them if they want to renew their work on it.
Human Head NEVER OWNED PREY. It was purely 3D realms property. And Beth bought it, after it was dead, and THEY offered Human Head substantial sum of money so they could make another game out of it.
God damn get your fucking story straight.

>We have had Bioshock 1 and 2
Which are about as faithful to System Shock as the First person Syndicate was faithful to the original you idiot. Those were nothing like System Shock at fucking ALL.
God damn you fucking casual cunts.
>>
>>377698231
Dunno, the only way i die now is to environmental reasons.
Like i killed myself few times with the recycle grenades and i would walk into some bullshit environmental obstacle.
Now that i think of it i dont think i was hit once by bigger enemies yet, only by those small annoying fuckers teleporting around, but if i know they are in a room they are no problem.

You claim its so hard early on, but i fail to see whats supposed to be so hard. You get shotgun glue gun, stun gun and the wrench in first 40 minutes. You will find a turret working or one to fix all the time to help you deal with shit so you can just plop[ it in a big room and let it deal with everything, if you vs a big enemies just kill it while it attacks the turret.
Also you drown in ammo, med kits and resources, you cant walk more than 30 seconds without tripping over a resource stash. Not to mention you can just glue gun skip every environmental obstacle doors and anything between.
>>
>>377698436
>for years /v/ wants a true successor to SS after Bioshock becomes a dull fps series
>it gets released in the form of Prey
>/v/ shits all over it, coming up with flimsy excuses
>>
>>377698710
>SS remastered and a proper sequel coming soon
You mean kikestarter reboot on Unity which is also aimed at consoles just like sequel. Sounds promising, looking forward another "what went wrong" threads.
>>
>>377698710
>Yeah because Bethesda dicked around Human Head so they could get their hands on the IP. And so what?
Bethesda owns and always owned the Prey ip even before Human Head started working on it.
Also you dont understand how a dev publisher deals works.
It dosnt matter if the game came out or not, Human Head was paid for the development, and if the game actually came out, they would not say any money from the profits, publishers gets it all as it pays fully for the development process.
If anything they got out of it better than Bethesda, since Bethesda kept Human Head aflot for years and got nothing in return.
>>
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Just thought I'd mention I paid full price for Prey and I'm still thoroughly enjoying it 24 hours in despite knowing the plot twist ahead of time.

Stay mad, whiny faggots. I'm actually enjoying video games instead of desperately grasping at straws for the next TORtanic Andromeda, and I'll probably drop full price on the next Arkane game as well.
>>
>>377698976
>for years /v/ wants a true successor to SS after Bioshock becomes a dull fps series
I suspect that majority of people who genuinely wanted that have left YEARS ago.
The rest who claimed that is what they wanted did it because it was the "cool" thing to do. Like: it would make them look like old-school hardcore gamers, and give them an excuse to shit on other new games.
"Man, this game shit, can't they make games like System Shock anymore?" was literally just noise, a meme they repeated because that is what you do around here.
>>
>>377699375
>enjoying games
fuck off normie
>>
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>people paid +$60 for a shitty Bioshock rip off but in SPACE
>>
>>377698710
>SS remastered
console trash made on unity?
>>
>>377699489
>normie
you have to go back
>>
>>377699530
Want to get really triggered, faggot?
I pirated it, enjoyed the first six or so hours, then went and bought it legit.

Also I know you bought and liked the game and are posting out of /v/ Stockhold syndrome, stop it.
>>
>>377699375
>he enjoys eating shit and being smug about it.
sure is reddit here
>>
>>377699669
I mean the obvious point of that shitpost is "I pretend I don't know what System Shock is and that I only now Bioshock" hook.

The thing that worries me is just how this kind of really lame and unimaginative shitposting has just became the driving force for most of what you see here. And it feels like people are unable to even start differenciating between opinions once made for pure shitposting and serious ones.
>>
>>377699781
Insert that picture quoting that guy who says something like "Pretending to be retarded makes you a retard in the end" in old-timey words right here.
>>
>>377699669
>Also I know you bought and liked the game and are posting out of /v/ Stockhold syndrome, stop it.

nah I'm pissed nu-Prey has nothing to do with Prey 1.
>>
>>377700061
>I'm pissed
Good, stay pissed faggot.
>>
>>377700061
Eh, blame some cunt at Bethesda's marketing department who saw that 35 people bought a game called Prey once, and then decided that renaming this game Prey might get them 20 more sales from them.
>>
>>377689962
Honestly, it feels like making big budget horror games does not work financially no matter how good they are. Horror games are mainstream in the sense that most gamers will hear about them/talk about them but not many will actually play them. so throwing 50+ million at a horror game title won't pay out.
>>
>>377689962
>Generic black goo monsters
Wtf were they thinking? The transforming out of objects was a nice touch but they're so boring.
>>
>>377700198
>haven't really played any games with black goo enemies
If I haven't seen it, it's new to me!
>>
>>377695213
Dark Messiah is barely a good game,the combat is floaty and awkward and you know it
>b..but you can press F and kick stuff
That doesnt mean shit m8
>>
45 minutes into the game and I'm pretty sure I know the twist already.
>>
>>377700061
>nah I'm pissed nu-Prey has nothing to do with Prey 1.
Why?
Prey 1 was a shit game and Arkane Prey is a better one? How is the lack of connection important. It does not make the games better or worse - it's literally just a name, and also: Prey 1 was shit and this new one is not. So why are you mad?
>>
>>377700383
"No, Morgan. You are the aliens" not the main twist
>>
>>377700543
Oh, good then.
>>
>>377700543
>>377700675
"We truly are the Prey."
>>
>>377700543
I know what you mean when you say it isn't but it actually kind of is.
>>
>>377700735
Break it down for me. I'm only up to Life Support but IDGAF about spoilers.

My first thought, after the flashbacks around the coral, was that you're the Typhon they were talking about implanting with human neurons to give it a sense of empathy.
>>
>>377700847
winner
>>
>>377697838
>SS 2 looked nice for its time
>No, it did not. It looked pretty bad, even for it's time. It's an amazing game, but it was everything but not visually stunning.
What are you talking about it was perfectly in line with the look of late-90s FPS games.
>>
>>377695393
>>inspired by Bioshock
No
>>
>>377700343
>combat is floaty and awkward
Git good.
>>
Typhon aren't boring to me, I don't know what the fuck you guys are talking about. They're the most alien thing I've seen in a video game, but I'm probably talking to faggots who think a human painted blue and has tentacles for hair is alien.

The animations, the Coral, the sounds, their behaviour, Poltergeists, that was some cool shit. Well, everything except the Phantoms.

But nah, it's all black goo-goo for the weaboo
>>
>>377701070
Big assumption there that shape shifters are more alien than generic humanoids.
>>
>>377700967
>What are you talking about it was perfectly in line with the look of late-90s FPS games.
This is an opinion perfectly in line with the perceptions of late-90s births.
>>
>please save us
>save them, get 2 neuromods as reward
>find out afterwards that they are total assholes leaving their co-workers to die because of selfish reasons and trying to smuggle neuromods off station dooming earth in the process
>kill them
And you get even more neuromods and a chipset from their corpses.
pretty solid game in my book.
>>
>>377701070
This.
I guess people prefer generic star wars alien to something more immaterial.
>>
>>377701139
It's not shape shifting, but some space-magic involving a parallel dimension.
>>
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>>377689962
It'll be fine, it's GOTY material.

Best game I've played in a long time.
>>
Is the "prey has shit combat" crowd also the "lmb is the only button fps need" braindead tarts?
>>
>>377701294
parallel dimension is second theory
fourth theory is space magic
>>
>>377701191
It looked somewhere between idTech 2 and Unreal Engine 1 games, ergo perfectly in line with its time (and consider that UE1 was basically the Cryengine of its time).
>>
>>377691772
>>377691684
>>377697442
>>377697559
its just the replacement marketing word for 'cinematic'. in reality it just a digital theme ride. like a 3d universal tour. you reach your mark, some spectacle plays for you, repeat. what you do between those marks doesnt really matter.
>>
>>377701024
Not that guy, but the combat wasn't perfect. The level design and how you could set up traps and use the environment to your advantage on top of the combat is what really elevated it.
>>
>>377701276
It's more fun to shoot at material things. It's like Serious Sam highest difficulty makes enemies invisible, that's just not that fun to many people. I don't mind it that much in Prey, but more variety would be great (then again SS games also have shit variety and invisible spiders and shitty worms).
>>
>>377701070
>blatantly defy biology and phisics
Sorry, but this "sci-fi" is to soft for me to take it more seriously than pulp fiction.
>>
>>377700383
The twist that you are the aliens comes halfway in, the real one that everybody is aliens comes later.
>>
>>377701476
> what you do between those marks doesnt really matter
except it does
resource management matters between "marks" and influence the way you approach situation. Unlike real cinematic shooters where you only have to worry about ammos in one fight.
some of these games change the narrative and spectacles based on how you reach these milestones.
>>
>>377701730
As soons as I saw first mimic I knew I was the alien.
>>
>>377701667
it is intended to be pulp fiction lmao. did you even look at the art design of the station?
and how is it related to how "alien" and interesting the typhoon is? pulp fiction has always been more exciting than hard science as long as they stick to in-universe rules.
>>
>escape pods are all located at a single spot so far away from every relevant location that it would be impossible to escape if anything goes wrong

nice station design
>>
>>377690512
>The last 2 deus ex games sold well enough

Yeah, that explains why Squenix scrapped the planned third game and set the developer to work on licensed garbage.
>>
>>377701887
It's more intended to be a Kubrick movie.
Look at the slick/sterile design of the station.
Screams Shining/2001.
>>
>>377689962
>>377689962

The whole premise was damn boring.

Did anyone actually enjoy fighting the shitty uninspired black goo enemies?

Bethesda should've let Prey Bounty Hunter be. Too bad they got greedy and wrecked the dev studios by stalling with funds.
>>
>>377701920
pay attention to the game next time :^)
>>
>>377701762
it was all a simulation
>>
>>377702018
>Did anyone actually enjoy fighting the shitty uninspired black goo enemies?

I did.

And the premise isn't about fighting aliens but discovering a coherent space station and trying to survive evolve in it.
>>
>>377701070
>They're the most alien thing I've seen in a video game
so you've seen only one game?
>>
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>>377689962
Even john carpenter likes the game
https://twitter.com/TheHorrorMaster/status/865764284323708928
>>
>>377702126
>And the premise isn't about fighting aliens but discovering a coherent space station and trying to survive evolve in it.
by shotgunning everything in it? and having too much resources by the end?
>>
>>377702264
This will be fixed in the hardcore mode.
>>
>>377690639
dumbass
>>
>>377702212
>normies like fps with a gimmick
stop the presses
>>
>>377702212
Wasn't he the one that was working on FEAR 3?
>>
>>377701981
>Square "4 million copies of Tomb Raider is disappointing after 15 years if bad games in that series" Enix
>ever having realistic expectations
>>
>>377702212
W O A H
>>
>>377698918
Dude could I have sources on this?

There was a leak (it is legit, it revealed the ending of NuPrey before release!) that basically said the people who played Prey 2 was that it was a very mediocre game with fuck all to do in it.
>>
>>377689962
>open world meme is dying

good, maybe developers will start to realize that everybody is fucking tired of crafting, fetch quests and backtracking
>>
>>377702657
>Prey
>open world

How about you kill yourself?
>>
>>377702652
I can't give sources beyond a couple of guys I know who work for an EA "support studio," who have some colleagues who left Human Head. The stories weren't flattering.
>>
>>377691609
the early-out ending bugged for me also. said I should meet the robot, but it never was there for me.
>>
>>377689962
Less than a million? try 230k
>>
>>377702212
Most likely paid to post that, Bethesda paid everyone else.
>>
>>377694681
not him, but
>no labor has gone into this game at all
>environments are painstakingly detailed with each office feeling like people actually worked there
>Space station itself is well thought out and manages to incorporate even a fucking cargo bay into the game.
>Almost every staff member has a role to play in the story, or is at the very least accounted for. With a lot of their interests clashing and intertwining in interesting ways.
>The Typhon, while not visually interesting, are conceptually interesting and each form has pretty nifty lore behind it.
>Autonomy and creativity in problem solving is encouraged by nuanced design.

Yeah, if you zero in on the combat and plot I can get how you'd think the game had zero effort put into it, but that stuff isn't what people like the game for.
>>
Maybe they will actually release Prey 2 this time
>>
>>377702657
>open world
>confined inside a building the whole time

Pick one motherfucker.
>>
http://steamspy.com/app/480490

RIP apparently 4k owner drop off in a day.
>>
>>377703312

They probably put shitloads of work into the game, it's just all of it went into the parts of the game people don't care about.

When Deus Ex HR got its dev commentary track in the director's cut, it was bizarre because half the commentary was from environment designers who gushed about how many dozens of hours they put into designing all the individual shop windows in Hengsha

You know, the things NOBODY EVER EVEN LOOKED AT

I think some studios need a refresher course in what actually matters to a player and Arkane might be one of them
>>
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>Beat the game with around 80ish hypos
>Put one point into psi for the mimicry so ruined my pure human playthrough
>Doing a new one on Nightmare
>Only NOW does it occur to me to recycle them for exotic materials

Fuck me. At least with this playthrough I'll have so many nuromods I'll probably max out the three trees before I'm even halfway done the game.
>>
>>377703682
You say that nobody even looked at those things, but if they were shitty /v/ would still be memeing about Deus Ex windows.
>>
>>377702212
m8 he just likes space and body horror themes. obviously hes going to like it
>>
>>377703820
Make sure you get the recycling and necropsy abilities asap to maximize the exotics you get, then go into mass production.
>>
>>377689962
I thought it was related to the 2006 game. It probably didn't help that that game had space elements. They should've named it something else.
>>
>>377702847
Could you tell us more about what they said? About Prey 2 in particular.
>>
>Over sixty million in operatibg expenses
Holy shit.

How much did DOOM cost to make?
>>
>>377699261
>None of the money you spend on the actual game is seen by the developers
>It all goes towards the publishers because the developers were already paid up front by them

So when I hear someone say "support the devs!" by buying a game what I'm really being told is "give money to the publishers so they don't dismantle the developer for making a game that didn't sell"?
>>
>>377701476
>its just the replacement marketing word for 'cinematic'.
It's the exact opposite of that. Like, you could not be more wrong if you intentionally tried. It's just sad. Cinematic is about taking control away from player. Immersive sim is about giving the player as much agency as possible. You have NEVER played a single game that has this label? What the fuck is wrong with you?
How is fucking System Shock or Deus Ex or fucking Prey "cinematic"? The fucking fuck?

>>377704418
>>Over sixty million in operatibg expenses
This number has absolutely no source so you should not cling on it. Though it does not sound unrealistic. Doom, I'd expect, costed about as much or little more.
>>
>>377704413
Things like they were essentially all put on the E3 demo to polish it to perfection for large stretches of time, so they fell behind on actually making the game and not a very controlled presentation designed to build hype. Honestly it sounded like the producers were incompetent at managing their teams.

>>377704418
60 million isn't much these days friend, especially if that includes marketing.

Doom was likely less because it's less systems heavy and more linear, but most of the cost of development comes from asset generation.

>>377704691
Yes, that's it exactly. Unless their contract has a performance bonus for meeting sales or metacritic ratings, the devs have already been paid by the time you play a game.
>>
>>377704691
>So when I hear someone say "support the devs!" by buying a game what I'm really being told is "give money to the publishers so they don't dismantle the developer for making a game that didn't sell"?
Actually, it's wrong. Developers may or may not see profits from the game depending on the deal they have made with the publisher. Some deals include (small) percentage of direct profits going to the dev, some include special: set rewards for the people in the studio if the game reaches some market landmarks, some flat out don't reward the developers at all.

That said:
A) the probability of the dev getting another deal is largely dependent on the success of their previous project. So basically, it means that they will get work in the future. Often a producer might determine give the profits of their last game back to the developers as budget for their next game.
B) the actual "favorability" of the deal they strike also stems from their success. The more succefull games they make, the more likely they are to get a better deal next time: like you might get zero cut from your first game, but if your first game is a raging success, you might force the publisher to offer you royalties on the next project.
C) it in general gives feedback to the publishers, so that they will know that these kinds of projects/these design philosophies are worth funding.

Publishers can't dismantle studios unless they directly OWN them. At worst they can sue them (some publishers actually protect themselves with deals which include possible financial penalties if the project is a major failure).
Otherwise, studios that are not directly owned by the publisher can at best lose their credit and not get any further deals - meaning they eventually run dry on money and dissolve.
>>
>>377703998
Oh I did. I bashed open the two alarm safes, got the pre-order bonus key shop and with the nuromods you find lying around in the first few hours i had enough to immedietly get the necropsy and recycling upgrades before using the recycler once. I'm still just exploring the lobby and haven't watched the video in my office right now, managed to get both of the phantoms in the computer room with one recycler charge. Felt great.
>>
>>377704848
>so they fell behind on actually making the game and not a very controlled presentation designed to build hype.
Human Head was already three years beyond original release date at that point. The fact that they had so fucking little to actually show that they had to make a (terrible, by the way) showcase demo out of scratch reflects more poorly on the devs than the publisher.
Also, this actually directly contradicts what Human Head declared. They claimed that the game was already basically done at that point, and that the demo presentation was from that nearly-done game, so this just does not add up.

Then again: Human Head lie a LOT. I'm more inclined to believe they had nothing, and had to focus on making a demo for E3 to have something - anything to show rather than what they claimed, that the demo was taken from a near-finished high-quality title.
>>
>>377705127
So if developers are incentivised so much for making better and better games, how come games overall have been declining in quality? Have video games hit diminishing returns or is it really all about hype, marketing, and day 1 DLC in order to make as much money from initial sales as possible and fuck the consumer for wanting nice things?
>>
>>377704848
>60 million isn't much
It is when your game sells 200k copies

Even fucking MEA sold nearly a million
>>
>>377689962
Bethesda can die in a trash fire, but that'd be hard since they are a trash fire.
>>
>>377695936
>pic

The way they presented this picture and the whole idea behind the shady executives that ran the company that are never really touched on, I was hoping for a late game reveal that Kennedy was still alive from neuromods and that he was in on everything somehow.
>>
>>377705449
Diminishing returns - HD development costs much much more, especially creating textures. Also risk aversion - when you're investing 50 mil on a game, you don't want to gamble too hard, so you make the devs do popular stuff not good stuff.

>>377705476
MEA had marketing.
>>
>>377705558
I don't get it. If Arkane is the developer, meaning they made the game, and Bethesda is the Publisher, meaning that they just gave money to Arkane, why would someone hate Prey because of Bethesda?

Is it a blood money type thing? Like, "I would rather DIE than take money from Bethesdaaaaa!"?
>>
>>377705127
This isn't true, it's an average of their games.

Look at 2k and gearbox, they stuck by them with the disaster of battleborn because borderlands2 sold so well and they have borderlands3 in the pipeline.
>>
>>377705449
>So if developers are incentivised so much for making better and better games, how come games overall have been declining in quality?
They aren't, really. Also, games haven't been declining in quality. There has been a sharp decline in quality of games, but that was almost ten years ago. For the past five, things have been steadily improving on about every side except for business practices and pricing.

Also, you think that developers just decide "well, we are not going to make a good game this time!"? Seriously, is that how you imagine it going?

>>377705476
Actually, it's 200k on PC, which suggest around 600-800k cross platforms, and also: Andromeda is a really bad comparison point, because that game had a massive brand loyalty and succesfull marketing behind it.

Still: it looks bad. I mean it seems to be less than Dishonored 2 and Dishonored 2 considered a disappointment (which is not the same as flop, by the way).

>>377705726
>This isn't true, it's an average of their games.
Sorry, it was supposed to spell "previous projects". Though I kinda though that was obvious - that it's not usually "one strike" thing.
>>
>>377705713
>meaning that they just gave money to Arkane, why would someone hate Prey because of Bethesda?
Because this is /v/ and people around here are amazingly stupid? People in general are. I'm not kidding when I say that about 20% around here DO NOT ACTUALLY KNOW the difference between "publisher" and "developer" at all. The rest vaguely knows, but does not care. It's purely driven by sentiments, emotions, weird intuitions.
>>
>>377701920
one of the emails has an engineer confessing the escape pods dont even work

almost as if the station was built to fail...hmmm really gets you thinking
>>
>literally system shock 2.5
>HOOOOOOOLY SHIIIIIIIIIIT IT'S BAAAAAAAAAD

You guys.
>>
>>377705916
Also, you think that developers just decide "well, we are not going to make a good game this time!"? Seriously, is that how you imagine it going?

What's the motivation for a developer to make a good game? History has shown that if you make a poor game, pour hype and marketing over it, get a bunch of money through pre-orders, season passes, and day-1 DLC, then people will STILL buy your next game if you just give them a lighthearted apology and a "we'll do better next time, promise. ;)"
>>
>>377698053

I love the new prey, but system shock 2 and bio2(best in the bioshock series gameplay wise imo) are both good games.
>>
>>377706125
What did you expect. Most people around here are the Halo generation. They have been rendered bitter and jaded, but most of them are the same people who nearly killed gaming: they are the majority now.

Wait a few years, that is when shit will start getting REALLY weird. When the Halo generation is going to be the "oldfags" and the board is going to get over by the Minecraft generation instead. That is when the hilarity will ensue.

>>377706218
>What's the motivation for a developer to make a good game?
How fucking old are you?
>>
>>377706218
See this fag for a prime example of people who think developer=publisher.

Devs will go into a meeting with amazing concepts and come out with a watered down version that the publishers will actually finance.
>>
>>377706304
I genuinely believe that Prey is very close to SS2. Ultimately, the poor balance of Prey in the second half of the game just inevitably gives the reward to SS2, because (despite it's own balance issues), it manages to retain a lot more tension through out most of the story. It also has a lot main story in general, and a really charismatic villain and an interesting twist, while the plot in Prey is weak.

But I'd say Prey gave it a run for it's money, which is impressive. I did not think that is even possible these days. I love HR but it never got as close to original DX as Prey got to System Shock 2.

Bioshock 2 was objectively MUCH WORSE than Prey in every respect. It was a lot better than Bioshock 1, but that does not mean much: Bioshock 1 was actually terrible game mechanically. Bioshock 2 was mechanically just "not completely terrible".
But it was not even CLOSE to Prey. It was still ultimately a very unsatisfying shooter with a lot of small funny little gimmicks to cover up for the horrible gunplay.
Prey is actually an immersive sim. Bioshock 2 was not, and it offered no real mechanics to compensate for the lack of good gunplay.
Also, Bio2's story was worse than that of Prey. So there was that.
>>
>>377706419
But....why put in the work to make a good game when you can put in LESS work, pour marketing over a sub-par product, and still make money? Logically, wouldn't you want to maximise your payout and minimise your effort? All one needs to do is take advantage of the gullibility and stupidity of the average human, and that's not exactly hard.

Advertising is easy, actually making a game is hard. It just makes sense, doesn't it? Maybe I'm just being pessimistic and only thinking of humans as either stupid/good natured or intelligent/bad natured
>>
>>377706839
Nigger, I can tell you now that 99% of AAA devs want to make better, more daring games but can't because the publishers don't want to risk that sort of money. In cases where things are watered down, there are two major culprits - publisher meddling, or a bug that would cause serious issues.
>>
>>377707082
I want to believe.
>>
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Its going to be a sleeper hit like Demon's Souls. Shit sales for the first two weeks but consistent sales over time. I haven't met a single person who actually dislikes the game once they got their hands on it.
>>
>>377705670
Prey had a shit ton of marketing, they jsut wasted it all paying off "influencers" instead of paying for ads.
>>
>>377706308
>hilarity
sounds more like hell
like its not enough what we have here now with mw2 nostalgia threads
>>
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When you are up in Alex's and Morgan's private rooms, there is a section of executive suites that are closed off and a technopath behind the door. Is there any way to get in there and explore, or is it always closed off?
>>
>>377707423
if a section if closed off because of a breach then you can usually go into the exterior and get in from the outside
>>
>>377707423
Look at the effect around the edge of the glass - that's an emergency forcefield, which means it's exposed to vacuum. You can go find and kill that guy on the exterior.
>>
ITT retards who never played a Looking Glass game
>>
>>377707383
>like its not enough what we have here now with mw2 nostalgia threads
I think at that point, it will all become a joke. Right now, we are in a "us. vs. them" scenario. The Halo fuckheads vs. people who grew up with the golden era. It's frustrating.

But in a few years, it's going to be "them vs. them" and we are just going to be the passive audience. And honestly, even the Minecraft and letsplay generation is less of a fucking problem than the Xbox 360 one.
>>
>>377707605
>>377707614
Cool, thank you
>>
>>377695479
I wanted prey 2 because of Prey?

you sound like a cuck, don't reply to this
>>
>>377707738
Andromeda made me realize that I'm too old for this shit. People were posting webms of the terrible animations and there were a couple that looked fine to me. That made me remember that I was blown away by the flapping jaws on NPCs in Half Life, and these goddamn people grew up on games like The Last Of Us.
>>
>>377689962
You need to bring up some source that this costed 60 millions to make and advertise. Or else you're just shitposting

The game isn't selling like crazy but it's doing decent given the lack of hype and advertisement, it will sell well in the long term, it's a sleeper hit
>>
>>377696094
I think you are retarded
>>
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yeah another shit western shooter

doesn't need a thread

FUCK OFF
>>
>>377708329
bump
>>
>>377707918
>I wanted prey 2 because of Prey?
You wanted a shit game because of a previous shit game. Fine. But even when it comes to sequels to games you might have enjoyed (though god knows what the FUCK is wrong with you if you enjoyed Prey 1), that means fuck all. Like, how many bad sequels have we gotten? Why the fuck would you ever assume that this is not going to be another case fucking up a sequel, ESPECIALLY since it has actually been a more radical departure from the first game than the eventual Arkane Prey is?

Even if you liked Prey 2, what the fuck has possessed you to trust the sequel? And how does that fucking relate to anything about the Arkane game?

>you sound like a cuck, don't reply to this
Look, you are a human being, at least in theory. Maybe act like one.

>>377708175
Well, to be honest, the thing about Andromeda was that the sheer amount of stuff that was bad - like 2004 standards still bad was just illustrating a bigger problem.
Andromeda was a fuckup. Even if you can argue that a lot of things thrown around were cherripicked or somewhat exaggerated, the core sentiment - rarely for this place - was not misplaced. It was a and still is a giant mess of a game.

>>377708296
Great. I mean: I'm sure we are all really happy that you shared that with us. Pat yourself on the back!
>>
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>>377708175
To be honest, I'm in the same boat. The better part of my vidya life was spent on 2-d liner titles with red squares as the character. To this day I find any fully 3-d environment to be pretty amazing.

I don't have the entitlement issues to even call Skyrim ugly.
>>
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>>377708402
>>
>>377708175
you're an idiot then

i am probably older than you and they looked like shit
>>
>>377708916
Go to bed kid, you have a big day of school tomorrow.
>>
>>377708329
Agreed.
Bumping thread.
>>
>>377709203
Could you faggots beg for attention in a little more embarrassing fashion? I think this isn't quite enough on the nose yet.
>>
>>377689962
Accountant here, do you even know what operating expenses means? It's not interchangeable with development costs, opex are company overhead things like PPE, utilities, and salaries
>>
>>377709380
It will reach full desperation when they post the girl from Nier Automata.
>>
>>377707268
>It's gonna h-have good sales e-eventually!
Poor little shill.
>>
>>377709542
I think Persona 5 is the one more commonly used for shitposting like this. Because why not falseflag Persona fags while we are at it: there is more of them right now and they are an easier target.

>>377709670
Well, if the game does not do well, that means we are all losing, so I don't get that angst.
>>
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>Massively shilled game flops

feels fucking good
>>
How about they fix the fucking game so savegames dont corrupt and you lose all of your progress?
>>
>>377709737
>Well, if the game does not do well, that means we are all losing
Who is this "we" you speak off, cuck?
>>
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>>377695645
Maybe, or maybe I'm just an exception but Bioshock was my first and while I absolutely loved it, and still do, Prey was fucking fantastic and just as good. Currently playing SS1 and will move onto SS2 soon after.

I also loved the original Prey; the Leech Gun is my raifu.
>>
it's good
>>
>>377690872
>No demo
This is where i knew you were full of shit, opinion discarded
>>
I for one quite enjoy the game. It's surprisingly comfy
>>
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>>377704759
its a canned set. 100% scripted. you will always meet January you will always meet December. your "choices" are predetermined. the "story/twist" happened after the game is over. so deep.

the turn over form cinematic happened during the battlefield 4 era. where these "events" that you "caused" is your "agency". that happens exactly the same way going in and coming out every time.

its not "cinematic." it never was. it was spectacle on demand. just as it is not "immersive." its just meaningless buzz words

its the difference between; being surrounded by a group from the north, a group from the south and a heli circling above, the player makes it out alive.
vs - a group from the north attacks. once thats done, a group from the south attacks. once that's done a helicopter moves in and the player take that one specific missile launcher, hits the heli 3 times and it crashes dynamically in the building and the player survives. where 'dynamic' means in the same pre scripted spectacle every single time. where the player is wrong for misinterpreting what they meant by "dynamic" or "cinematic" or "simulated". even though marketers are using it with the same meaning every time. this i whats known as double speak.

so people like you go
>How is fucking System Shock or Deus Ex or fucking Prey "cinematic"? The fucking fuck?
instead of
>How is any of this simulated? its all scripted story.

stop trying to justify buzzwords.
>>
>>377691684
It's a warning sign for "collect all the things" and "listen to this data entry"

Lame ass video games.
>>
>>377707218
Don't, it's a lie.
>>
>>377710571
>Who is this "we" you speak off, cuck?
Any sane person that values and cares about games.

>>377714292
>ts a canned set. 100% scripted. you will always meet January you will always meet December. your "choices" are predetermined.
You are talking about a story. And yes, it's not a pure sandbox, not storywise. I mean: pure sandboxes almost don't exist in the industry.

But between the very sparse story, I mean there is also gameplay you retard. Also, the game has multiple endings, some of which can be accessed at different points of the game. Hell, 99% of the story is actually optional, there are people who can finish it in few hours completely skipping most of the narrative all together and still get one of the "valid" endings.

So this is not even true, agency is present EVEN in the story, but the story does not matter, and you complain about something that is no being "Cinematic". Cinematic does not mean that the story has predetermined points of progression. God you are an idiot. This actually like REALLY hurts to read.

>the turn over form cinematic happened during the battlefield 4 era.
Are you maybe having a stroke or something? WHAT THE FUCK ARE YOU TALKING ABOUT YOU GOD DAMN MORON?! Battlefield 4? WHAT? Cinematic games are around since the first fucking Medal of Honor's Day D landing, and this kind of narrative has been around since fucking Ultima or longer. God dammit you are mess.

And the concept of "immersive sim" has been around since System Shock 1 which also fucking happens to have about as much "cinematic" elements as Prey.

You are not right even about the story, but fuck me you cretin IMMERSIVE SIM TALKS ABOUT GAMEPLAY MECHANICS, very low level ones at best.

Jesus I just hope this is fucking pasta or something, I don't want to live knowing people this dumb actually exist and consider themselves smart. You are one of the dumbest people I've seen around in a while, and that says something.
>>
>>377699704
>8/10
>it's shit
This is exactly why neo/v/ is pathetic.
>>
>>377689962
This game is shit and deserves shit sales. Also Denuvo cancer
It breaks my heart to see what happened to Arkane.
>Arx Fatalis
>Dark Messiah
They could have been the next legendary studio like Looking Glass.
Judenschweine kike jew pigs literally ruin and corrupt everything good in the world. They died the moment they accepted the offer by ((((Zenimaxxx/Bethesda)))) and got bought out.
>>
>>377715056
Some people see average as something that is shit.
>>
>>377715490
And apparently, a lot of people see something pretty good as shit, or average. All of them are wrong though.
>>
>>377715490
Except 8/10 is very good, not average.
Average would be 5 or 6/10
>>
>>377715428
How is it worse than their previous titles again?
>>
>>377689962
i bought the game. I enjoyed it on very hard. Died plenty of times, enjoyed finding the hidden things, doing the side quest. Considering Dishonored 2's poor performance im happy with my purchase since i can average 100 fps on my 9 year old cpu.
>>
>>377714958
they stopped using the word Cinematic you numb skull just like how they use simulation
there are no simulation systems in the game that you play with. this falls into "if its done in a computer its a simulation" marketing.

check it out, we add (0.0f,0.98f,0.0f)*sec that simulates gravity! Were a simulation game now!

this https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life is more of a simulation than prey.
MMO's have a better claim to the word simulation if they have an in game economy.

enjoy your murder simulator
>>
>>377689962
It wasn't really advertised properly.
Like all you got from the trailers were that you're in space and some weird shit is going on. Oh and it's a reboot of that other Prey game that no one played. Should have just called it something else.
>>
>>377716442
>they stopped using the word Cinematic you numb skull just like how they use simulation
No, they don't. You are literally rambling about absolutely fucking nothing. NOTHING. Nobody has ever done or said the shit you are pulling out of your ass here. And is just fucked up.

Cinemacity has NOTHING to do with this. You made that up. And bizzarely enough fucking attributed it to Battlefield 4 - a game that not only fucking came out ten years after the term "immersive fucking sim" was coined, but also has absolutely no tonal, narrative or mechanic tie to this shit - and has not been doing anything that the fucking series has not been doing for 15+ fucking years.

So what the fuck are you smoking. God damn you are fucked up.
>>
>>377692824
scale them down to a single studio, get them working on more lucrative games as service / mobile games. take away the last vestiges of autonomy.
>>
>>377692929
it sets up a sequel that is never going to come, so yeah it's meaningless.
>>
>>377718556
this desu. it was a dumb title. I kept seeing the commercial for the game during the early rounds of the NHL playoffs and that seems like a wasted ad buy with NBCSN being a shitty channel hardly anyone watches (most of the NHL viewership is local or from soviet canuckistan) and NHL viewers not giving a fuck about these types of vidya for the most part.

The demo was also possibly the absolute worst part of the game. Should have made the demo a little later where you've got a few more toys to play with. Game doesn't really feel like it gets going for 3-4 hours I feel like and then the last 4-5 hours are shit, but right there in the middle it's great.
>>
>>377690250
Fine by me. Arkane has never made a good game anyway.
>>
>>377691398
It's almost as if soulless intellectual thievery with no driving motivation beyond profit doesn't really pay off.
>>
>>377692892
Agreed, I've never been so happy to see a game fail. Fuck bethesda
>>
>>377693902
He's saying that a game built on IP theft via hostel acquisition deserves to fail.

I happen to agree
>>
>>377694227
Bargain Brand Dark Souls with poor mans Geralt
>>
>>377690757
>shitty performance on consoles
And you have no clue why this is funny.
>>
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928KB, 869x869px
>Your choices literally doesnt matter in the end
Pissed me off to end. I avoided installing typhon mods and saved everyone in the hope that I'd get some kind of true end, and all I got instead were extra snippets of dialogue. Disappointing to say the least

Besides that though, the game was fantastic. Contender for GOTY for me, at least. The middle of the game was particularly strong, because you had tools to play with, but you weren't massively overpowered and new types of typhon were still popping up.
>>
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>>377689962
i just torrented and pretty much decided I'm not ever going to buy this game. it's not that great. the whole avatar wheelchair beginning left a bad taste in my mouth. torrented nier automata and i will be giving them my money instead. what a great game, i can already tell it will be a classic. prey however. LOL
>>
>>377708412
>Spend half a paragraph insulting people's taste and trying to tell them what their opinions should be, then trying to persuade them of your point in the same breath

This is why no one is taking you seriously. Not even gonna call you underage. Just gonna screencap all your posts for future lol's
>>
>>377721067
>He's saying that a game built on IP theft via hostel acquisition deserves to fail.
IP theft? What the fuck? Look you people are dumb enough to trust that bullshit Human Head story, but you can't even fucking finish it? THE FUCK?!
Dude, Bethesda RESURRECTED Prey IP. How did they fucking "steal" it: the fucking bought it legally after it was canned, canceled and thrown away the rest of the fucking 3D Realms properties.
Sure the deal with Human Head did not work out - even though they were the original developers for the first game, they fucked it up royally, so Bethesda hired a different company. It's their property. They never stole shit, they bought it legally in an auction.
Human Head NEVER OWNED PREY. They were fucking lucky as shit somebody salvaged the pile of shit, and they were fucking lucky somebody was willing to pay their salaries as they fucked it all up for four fucking years.

And also: So shitty, not properly understood "morally just cause" matters more than games to you.

You believe that a good game should not be succesfull. Because again, on the list of shit that matters to you, GAMES are the very fucking last thing.

>>377722045
That is called correcting people. Yeah. It's weird that you apparently never encountered that shit, especially around here.
>>
>>377722689
Did Prey's commercial failure cause your autismo to flare up?
>>
I can't put into words why this game just doesn't feel the same way as Looking Glass games, or even Bioshock/Human Revolution. It's not bad, but I'm just not all that invested in it.
>>
>>377722964
Every time you people are proven that you were wrong, you just scream something about "mad" or "autism". Just keep your mouth shut when you are fucking blown out, it does not draw as much attention to how pathetic you are.
>>
>>377696267
Get a load of this nigger
>>
>>377723775
I wasn't even the person you were arguing with. Just enjoying you being a sanctimonious cunt while white knighting a dogshit company like Zenimax.
>>
>>377724038
I actually am the guy he was replying to, and this is hilarious. He's so vividly angry over this shit that he's starting to lose his grasp on simple logic.
>>
>>377722689
>IP theft? What the fuck? Look you people are dumb enough to trust that bullshit Human Head story, but you can't even fucking finish it? THE FUCK?!
Dude, Bethesda RESURRECTED Prey IP. How did they fucking "steal" it: the fucking bought it legally after it was canned, canceled and thrown away the rest of the fucking 3D Realms properties.
Sure the deal with Human Head did not work out - even though they were the original developers for the first game, they fucked it up royally, so Bethesda hired a different company. It's their property. They never stole shit, they bought it legally in an auction.
Human Head NEVER OWNED PREY. They were fucking lucky as shit somebody salvaged the pile of shit, and they were fucking lucky somebody was willing to pay their salaries as they fucked it all up for four fucking years.

>Actually believing Bethesda, ever

I have a timeshare investment to sell you
>>
>>377698934
>>377708412
>>377722689
Bethesdrones/Arkanefags on suicide watch
>>
>>377723775
Hmm, but why is he so mad? Maybe prey really did sell like shit and he has a stake in it's financial success?
>>
>>377689962
Nice source retard
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