If developers made a new PS1 game today with current knowledge and skills, what would it be like?
>>377674134
But even worse
Like an early/mid gen PS1 game
Very few current devs have the knowledge base to create games for legacy hardware
like crap
>>377674134
Shitty as it was then. Enjoy your crappy looking mgs and ff7 and awful load times.
>>377674439
>no z coordinate
Pre-order to get disc 2.
How were PSX games coded back then? Did they still use assembler?
>>377674134
>idk what fanware or homebrews are: the post
it's been done
https://www.youtube.com/watch?v=qtoCL2rGHik
>>377674439
>>377674625
Is there no way to work around this?
>>377674713
This looks even worse then I thought
The hell?
>>377674713
Still looks like dogshit. And lol those classic warped walls.
Why do humans have such shit taste?
>>377674713
That actually pretty poor for a PS1 game in general
>>377674251
Essentially this. It would end up looking worse than top tier PS1 games of the time because a current dev wouldn't have any idea what they were doing, or any of the tricks that were used to make decent looking PS1 games
>>377675064
Ps1 had no decent looking games.
Capcom had to use pre rendered walls to avoid warped 3d walls.
>>377675146
>Ps1 had no decent looking games.
Fuck you
>>377675146
I always thought the MML games were pretty good lookers
>>377674776
do EVERYTHING in software, like that Duke3D's port.
The downside: everything's done on the CPU, and thus will run like shit.
>>377674713
>Crash 3
>Released 1 year after Crash 2
>Actual development cycle much shorter than 1 year
>Looks this good
How the hell could 2017 people with 2017 knowledge and 2017 access to documentation/ability to ask veteran PS1 devs about tips/tricks produce SUCH TRASH???
>>377674713
Literally Silent Hill 1
>>377675414
For REFERENCE, this is Crash 2 and it still looks 100x better than the garbage "1995" shit
>>377674713
RE animations didn't even look as bad as that.
>>377675185
Jaggies and no faces. Common problem back then for taller models on ps1.
>>377675330
Cel Shaded textures and easier to pull off.
>>377675414
>>377675521
It's because devs back then had to use the hardware to it's limit and overcome challenges, while 1995 has blurry low poly models for the sake of nostalgia
>the PS1 hate ITT
Screw you, PS1/Saturn graphics are pretty awesome in their own, charming way. They have a very arcadey look to them, I like that.
>>377675687
Calm your autism, literally one guy said there's no decent PS1 looking game while the rest shits on 1995
>>377675687
Fighters always looked better to me. Most polygons went to the models and backgrounds.
Fully 3d games with mutiple foes aged bad.
2d was alright on ps1 too.
>>377675605
>Jaggies and no faces
nothing you can do about the 240p res, but the game has pretty damn good character textures and models.
>>377675847
How did Spyro manage to look so decent then?
>>377675948
Holy crap, that's impressive for PS1
>>377675330
Screencaps don't do it justice, it looks VERY good in motion.
https://www.youtube.com/watch?v=p52R9LUSbsQ