Was it rushed?
Was it a low-budget project?
Just what the fuck happened?
>Just what the fuck happened?
you were expecting one writer to carry three games in a row based on an already shitty theme (muh magical mind travel)
also, the first two weren't as good as you remember
>>377608472
You just don't understand how complex the author's motives are.
>>377608472
Alien technology andmindo hacku
were too subtle it seems
>>377608472
>Was it rushed?
>Was it a low-budget project?
>Just what the fuck happened?
The motives are complex.
>>377608575
Every time, like clockwork, faggots like you show up
>the first two weren't as good as you remember
Fuck off with that, you filthy trashbaby. I've played all three a month ago and there's a continent-wide gap between 999/VLR and ZTD, precisely because the first two were good.
>>377608472
It was a low budget title on a tight deadline. Like the others. It isn't weird.
>So we wanted to make [Zero Time Dilemma] a title to be accessible to as many people as possible.
Hmm.
Was mind hacking others to force them to shoot you all part of your plan?!
Uchikoshi is a scam artist. He has no respect for his characters.
>Delta comes LITERALLY OUT OF NOWHERE
I'm still mad
>>377608472
Uchikoshi was prioritizing appealing to a new audience over satisfying people who liked the first two. Uchikoshi said that he was making it for "people who don't like to read", that he wanted to make a game like The Walking Dead, and that he was making the game to be like a high-budget Hollywood movie.
The development was completely outsourced to an obscure development studio with no relation to the previous games, including most of the script. The only people left from the original team were Uchikoshi and Hosoe. The original plans to make it a direct follow-up to VLR sharing assets and staff were completely thrown out for the cinematic direction.
>>377610576
He has no respect for his fans either, ZTD turned into a shitshow because he wanted to appeal to newcomers.
It's difficult to boil the reason down to one word.
>>377608472
>3d scenes weren't really worth it
>wanted to pander to new players for some fucking reason (forced to?)
>dropped foreshadowing/plot lines from other games (goodbye, epilogue of VLR)
>Complex Motives that made no fucking sense
>Character interactions are lacking
>Mira and Eric had literally no point in being there at all
>"choices" meant absolutely nothing (kind of on purpose but still annoying)
Just a mess really
They focused on making it more like a telltale style movie game.
They should have stuck to the basic visual novel style and put more focus on story.
The fact that characters forgot everything all the time also really limited how the story progressed.