>start game
>Would you like to skip the tutorial? >Yes No
>>Yes
>takes you straight to the final boss
>>377465081
Name at least 2 games and 1 greek tragedy play where this happens.
>>377465081
Name me 0 (zero) games that do this
>>377465081
>haha you retard you shouldn't be so cocky how could you think you already know how to play this game even though it's an incremental sequel to another game with identical mechanics other than one single new mechanic :^))))))))
Yeah, it was shit.
>>377465081
Name 1 game that does this, that isn't Jackie Chan
>>377465315
Dissidia 012
>>377465081
>Play game for the 10th time
>Would you like to play the tutorial?
>Yes
Not gonna skip any content. Either play the game 100% or not at all.
>>377465169
>>377465198
I seem to recall Dissidia 012 did something to this effect.
But then again, I haven't really played it.
I mean that's basically what you can do in BotW
>>377465401
>Dissidia 012
That game is Jackie Chan. Try again
>>377465315
Jackie Chan dose this I'm pretty sure.
>>377465081
I know the joke is about singleplayer games essentially being glorified tutorials where they constantly add new mechanics and hold the player's hand, but fucking Prison Architect. How can you build such a good tycoon game, but then forget to put in any scenarios outside of the tutorial? The campaign is LITERALLY just the tutorial.
>>377465081
That's pretty clever.
>>377465169
Indiana Jones and the Infernal Machine, Halo Online, and Assemblywoman.
>>377465746
it's not meant to have a written story, it's like dorf fort, the arc is procedural.
>>377465169
>>377465198
Dissidia Duodecim has a moogle ask you if you want to do the tutorial who then mocks you passive-aggressively when it makes you fight the final boss with no moves unlocked at level 1 with no equipment. Then it forces you into the tutorial even though the game is identical to the first Dissidia.
>>377465813
It would be clever but the game treats it as if you lost even if you beat the final boss after spending hours whittling down his HP.