Why is the grid layout in the Animal Crossing for GameCube so much more satisfying than the rolling log style in all the other games
>>377354332
>rolling log style
?
because it doesnt show the sky
>>377354332
>Imply rolling log style isn't more satisfying
>>377354637
This, combined with the N64 graphics and absolutely god tier OST
>>377354605
Basically where it feels like you're walking on a sphere
>>377354605
you can imagine the map built on a log and it rolls back and forth as you go north or south of your town, which is how you can always see the sky and the horizon on your screen.
>>377354332
>>377354637
the log makes it clear just how meager your existence is
deffo not comfo
>>377354332
I liked that it was easier to clean up the town and meet plant and tree quotas.
>>377354332
because it's nicer to look at
>>377354605
The map in later Animal Crossing games is actually constructed like a cylinder. It gives the illusion that the world is "rolling" behind you as you move around.
>>377354637
Why don't you want to see the sky?
The screen transitions subtly make the town feel bigger.
>>377354332
The thing I liked most about the GCN version were all the different seasonal events, Wild World replaced them with generic stuff, never played City Folk, New Leaf kind of brought them back didn't it?
>>377354605
Maps are literally laid out on a cylinder so that you can constantly walk up and down while it loads more, instead of a set square you transition to the other side.
>>377354332
Is it weird I'm still playing Wild World even though I'm only playing just to make sure my villagers don't move? I only play 30 minutes a day before work and I've already got the fossils, haven't gotten all fish, full upgraded house which I'm never paying off because fuck Nook, and haven't gotten all insects.
I feel like I'm hooked yet I've become numb since I can't invest as much time into it.
It did make it easy to tell where the boundaries of the acres are. It was annoying in the later games to have to count 16 squares and drop stuff to mark the acre borders.
>>377354332
because nostalgiatbqhwy never played animal crossing on gamecube and even I feel nostalgic for it somehow
>>377355223
how horrifying
>>377355382
Wild World is comfy.
That game got me through Hurricane Ike. My house lost power for three weeks while we cleaned up, so my dad let me charge my NDS in his car. I'd spend all day picking up shit and helping repair damage while playing Wild World at night. Recreated all the patterns they published in a Nintendo Power issue too.
animal crossing 1 was better in the all the intangible ways
HOLY FUCK
I thought I was the only person alive who thought this
>>377354746
Late N64/Early Gamecube graphics were god tier levels of comfy. I really hated the trend toward hyper realism that Sony and MS took in 7th gen, but then nintendo's graphics started to look dated by comparison when they essentially repeated the gamecube era by keeping to the same style on Wii. The cutesy and heavily stylized graphics of the early 3D era just had a certain magic to it.
>>377355382
I have had this game since 2005 and still play from time to time. I generally just clear up all the weeds, play hard for about a week and then put it away again for a stretch of 2 years or longer before I get the itch to play it again. New Leaf never held my attention as long as Wild World despite being the technically superior game.
>>377356795
My enjoyment of the animal crossing series essentially looks like an exponential decay graph. The first game was fantastic, but nothing after has been able to keep my interest as long as the first. New Leaf was extra shitty to me because it artificially tries to extend your playtime by time-gating shops and services. The Mayor stuff was a decent idea but its not the spark the game needs.
It's ACdev here, lads.
>There'll be relationships (nothing too deep)
>You'll be able to plant more than just trees and flowers (planning on some stuff, because...)
>I'm planning to add cooking
>Plants will have (basic) genes, like color, watering need, how much it yields when harvested and such
>Fishing is almost in already too
>House expansion will be similar to NL
Ask me whatever you want / give me suggestions / demand features
I actually thought Mario Kart 8 showed my ideal Animal Crossing game. I want a full 3D map with buildings that don't all face one direction. Give us some second-person pov camera too rather than the usual top-down.
>>377357635
I like the brush stroke textures
>>377357635
Give a location we can follow you at.
What will characters be like? Animals or people? And the player character?
>>377357635
i've wanted a pc AC clone for so long so thank you nigga
>>377357635
Any chance of mods? I'd really like to see an AC clone with endless replayability because of Steam Workshop or something.
>>377354332
to be honest I like the rolling log style
>>377357635
what is this?
>>377358239
http://nacidev.tumblr.com
Just be warned that I haven't put anything in there about this yet. I want it to be a secret until I've achieved parity with the previous version.
I'm actually restarting this project. I started a good while ago but I didn't feel like I was up to the task back then. I am now. I've rewritten about 3 months of code in 4 days. I'm almost at parity.
There's some old concept art, but the idea is there'll be (cute) monster and fantasy villagers. Ghosts, vampires, dragons, but all cutesy like in AC.
>>377358151
The assets are temporary,I need to git gut at art
>>377358261
You're welcome!
>>377358456
Absolutely happening
>>377358137
Fucking this, the only reason they did the top-down acre thing is because of hardware limitations its not 2003 anymore holy fuck Nintendo.
>>377357635
how big a garden can i have
>>377358463
It was a clever trick when they used it in ACWW due to the limitations of the DS, and it gave the game a certain charm. It has gotten stale since though.
I agree with >>377358137 in that we need a fully adjustable viewing angle. Given that the Switch has two analog sticks this shouldn't be an issue.
>>377358632
https://streamable.com/7vudb
big
>>377358520
Nice. If the assets are temporary, will it at least retain the same art style? It can use some cleaning up definitely, but I like it.
>>377357635
Looks cool, I'm into this. If there's veggie gardening + cooking I'm all for it, that's the most comfiest things.
>>377355223
>That picture
Fucking why?
>>377358660
Nice music my nigga
>>377358668
Yeah, I want it to be cleaner, though.
My goal is for it to be as clean as pic related
>>377358660
noice
>>377357635
How deep is your customization to the town?
Like you new in New Leaf you can build bridges and stuff like that.
>>377355961
>>377358751
That's how the map is laid out. That doesn't mean you as the player view it like that. From your perspective, the land is flat normal ground.
>>377358751
A lot of games do nifty stuff like that to help with performance. If you can't tell from the player's perspective, then why not do it?
Most first-person games don't even load maps and textures out of the player's sight. Rage was a good (or rather bad) example of this; turning your camera fast let you see the HD textures and models load in on objects.
>>377358137
Goddammit Nintendo is the ultimate tease.
>>377354332
It feels like you're looking down onto toys.
>>377358863
Not really, you can definitely tell it's a rolling log. But it's a lot more subtle when you're close to the ground viewing it as the player.
>>377358807
Lel, good luck with that. It'd be easier to just take photos of textures, alter them into tiles and then run it through a brush stroke filter.
>>377358137
I'm really not sure about this. I kinda think that that wouldn't really feel like Animal Crossing.
>>377358995
>you can definitely tell it's a rolling log
Yeah. I fucked up how I wanted to say that.
A fully 3D Animal Crossing that gives you much greater control over town layout and building alongside more stuff to generally do and more meaningful and varied villager interactions would probably be one of the greatest games ever created
>>377358964
All video games are toys.
>>377357635
Rotatable camera?
Because the cylinders fucking blow for setting down shit and it gimped the terrain to be flat as fuck and boring.
Fucking sucks that AC Switch will have the gay log shit and awkward-looking, lanky tall animals. And boring as fuck villagers/NPCs because we can't have kids getting scared by mean comments and actual personality.
I wouldn't mind if they radically changed the camera view so that it was a more traditional third person view from behind the character. That way villages could look more interesting since everything doesn't have to face the same direction.
>>377357635
keep your space dense so the area feels lived in, stylise the graphics more (brush strokes on the ground might lead to an interesting style) and get rid of that UI in the bottom left. Players can see what they're holding already and they'll learn controls early enough that having them on the screen constantly will get annoying. Keep us updated on this though man, looks very early days atm.
Would you like it if you needed to spend money all the time in animal crossing? I don't know how to do it but I think personally it would be more satisfying to get money that way because you're constantly spending it and holding onto it is a struggle.
>>377357635
>There'll be relationships (nothing too deep)
How about you scrap that and don't cater to furfags so hard?
Only tree shaking bee magnets think grids are better
>>377357635
Are you going to make this an original IP or are you making the grave mistake of having it be a fangame?
>>377355212
ive only played gcn and city folk on an emulator. in city folk the animals would never talk about anything useful or give you anything to do for furniture, it was constantly "invite friends pls" and nothing else. goddamn worst game ive ever played. even if i had the capability of playing online i dont think it would have been any better
>>377357635
>cooking
Sold
I'd really like to be able to hang out and do stuff with my friend villagers. If there were stuff to do at their houses or if I could invite them into my house.
>>377358520
>(cute) monster and fantasy villagers. Ghosts, vampires, dragons, but all cutesy like in AC.
All my yes
I think there actually is a few fantasy style AC type games on the DS. Anyone know the name?
>>377359090
I think the graphics could be made more stylistic to match the traditional AC style, but I really think opening up the town layout and adding terrain variety could really push the series forward.
>>377359228
Now that I think about it I realize how much of a downgrade the log is. It was fine on DS but as we went into the Wii we absolutely should have had some interesting terrain. Imagine a village on hills or mountains. It feels lazy that we are just getting the flat shit.
I can agree it's better as a grid system but that doesn't change the fact that City Folk is the ugliest game in the franchise and that compared to New Leaf the world and houses look empty as fuck.
>>377358137
I was so ready to call you a fucker but.. God, this just looks too good. Hopefully nintendo isn't too retarded to take advantage of this
>>377358520
Need an artist?
Is the original Animal Crossing the comfiest game of all time?
>grid system
>moveable camera
>new leaf-level amount of content
10/10 GOTYAY
>>377360025
You're probably right. If the camera was behind the player I'm imagining stuff like going under bridges. That would really spice things up.
>>377355223
What the fuck
>>377360378
Could be. Definitely the comfiest I can think of.
>>377360380
>grid system
We don't need the grid anymore
>>377358843
I'm not really focusing on shit like that, but you'll be able to build stuff like fountains and such. I just don't have changing the layout of the town on my plans right now
>>377359207
Maybe
>>3773593173 days in, but I'm just rewriting the code
>>377359459
>wanting to get visited by nintendo's lawyers
no
>>377359626
planned
>>377360234
yes
>>377360230
>Nintendo
>not doing somthing retarded
Anon...
>>377355223
If they did a 'rolling-sphere' effect instead, would that make the game be able to have a free camera that you can move? Sorry for bad england
>>377360378
It's certainly up there, but Kirby 64 still wins out for me.
>>377360795
It would have to be a very big sphere and I don't think it would look good.
>>377355223
Animal crossing galaxy when
By the way, I kinda want the visuals to be similar to pic related and this: https://www.youtube.com/watch?v=wt1LHFlBO6M
>>377354332
Why doesn't Animal Crossing have those big bushes anymore?
>>377360936
What's comfy about this
>>377361149
>Make HD versions of AC characters for Wii U games
>Never actually make a proper Animal Crossing game
>>377361216
Because grass wear, the feature no one wants.
>>377358137
I love the idea of a more open Animal Crossing with a 3d camera.
>>377359964
Magician's Quest: Mysterious Times. It has some cool stuff like spells you can learn and different mysteries to solve, but I prefer AC more.
It actually has a sequel for the 3ds called Magician's Quest: Town of Magicthat's Japan only
>>377358137
>second-person pov camera
What does this mean?
>>377361149
I don't really care about the balloons idea. Personally I think trains are much comfier. Really the only thing in the video I thought would be a good addition is making houses look like this.
>>377361570
A shame, a lot of the reason AC was better was that this was clearly a first attempt.
But, the series hasn't continued, so the sequel probably didn't sell too well either.
>>377360378
Yes. I don't know how anyone couldn't love that game.
>dating chick
>she's big into Ninty stuff, mostly Zelda
>bring up Animal Crossing
>she's never played
>decide to show her
>she says she doesn't like it
>surprised, ask her why
>she says it just looks like a terrible game
>still no reason
>we end up arguing
>let it go, but every so often she'll mention how much she hates Animal Crossing when it's even tangentially relevant just to piss me off
>she's not even trying to bantz, just being a cunt to hate on something she knows I really like even though she act like this about anything else
To this day, I still have no idea what the fuck her problem was, was like talking to a shitposter on here (ironically, I was the one browsing 4chan and she wasn't)
After years of being on /v/, it probably wouldn't bother me anymore aside from being curious about the reason she's so hostile about her opinion.
>>377361316
Posting comfy Kirby
https://www.youtube.com/watch?v=bGUZG8V1OMU
>>377361647
Lol I meant third-person.
>>377361853
A big problem with New Leaf is that the villager homes can pop up seemingly anywhere they want.
Obviously they had to remove the default signs to mesh better with the construction system.
But it can lead to some disappointment... which could have been fixed by a simple "Housing Zone" constructable. Perhaps, even being able to sponsor to moving of present villagers to new points...
>>377354332
Why can't they revisit they 64/GC AC style?
>Villagers - especially grumpy ones start off as faggots but grow to be nicer as you talk and interact with them more. Gives a sense of actually being their friend and feels even more rewarding when you get their pic
>Fair amount of dialog for the villager types so you probably won't see different villagers say the same thing for awhile unless you're unluckly
>Random balls, those big shrubs
>The log patches like the bottom-right of the OP's pic
>Literally looks like a forest as the Japanese name is - Animal Forest
In contrast to ACNL
>Everyone - even grumpy villagers treats you like their best friend from the start. There's no sense of becoming closer friends with them
>You can see the same - or villagers of the same personality repeat the same dialog multiple times a day. Especially prevalent when you invite them over and talk to them
>Looks nothing like a forest, no interesting things like big shrubs or patterns on the ground
http://tane.us/ac/
Get in on that comfy music. It's 5 PM on the West Coast so it's the GOAT track.
>>377362064
though she doesn't act like*
>>377362172
Best track by far. Destroyed Earth hellscape never sounded so comfy
The main thing Gamecube had over all the other games was the script. Everyone is way too fucking nice in the later ones, where they don't really feel like neighbours but instead like best buds forever.
This is especially bad in New Leaf, where you can effectively choose your neighbours, so everyone ends up with your Bob, Ankha, and Marshall and there's no randomness to it any more.
In my GC town there was a pink snooty gorilla who was horrible and my brother and I hated to much we blocked her door with trees and signs.
>>377362417
https://www.youtube.com/watch?v=aif55EcIUiA
>>377355223
DELET
>>377362621
Can't have villagers trigger spineless players.
>>377362621
>>377363008
>>377362621
>In my GC town there was a pink snooty gorilla who was horrible and my brother and I hated to much we blocked her door with trees and signs.
Fucking kek.
I agree 100% with the rest of your post. Not to be all MUH REALISM, but you don't get to choose your neighbors irl. More fun that way.
>>377361570
This series had so much potential. The gameplay needed a lot of polish, but the NPCs had a lot of personality and the little world was so charming.
>>377362621
There's a fair amount of hated villagers in NL
>>377354332
I hope my autism is useful.
>Aesthetically
Dividing the town into acres obfuscates the small size of Animal Crossing's towns.
Primarily, this is due to the perspective of the acre system. Viewed from a high-angle perspective, the tiles have their visible surface area maximized; whereas when viewed from a low-angle perspective, the visible surface area of tiles is reduced as they approach the horizon - the horizon created by the rolling log perspective.
In combination with the above effect, acres and fixity of the camera within them creates the illusion that each acre is larger than it actually is. This is subjective, so it isn't as clear as the last point. The boundaries of acres are fixed, both the player and camera collide with them. When the camera collides with the boundary of an acre, it ceases to follow the player. In effect, the camera defers to the acres rather than the player.
This creates the illusion that each discrete tile is more significant than it actually is. The rolling log perspective emphasizes the tiles which circumscribe the player as he moves through the space; while, in contrast, the top-down perspective emphasizes each tile within that space. This applies to the boundary tiles to a lesser degree, because you can't see what borders them in 3 of the 8 possible directions, so of course they're less significant.
Think of it in terms of Monkey Ball; you're not moving the monkey ball, you're moving the stage which moves the monkey ball in turn. The town is important, not necessarily the player. and the acre system emphasizes this.
>>377363229
It doesn't matter because you can just brute force them out
>>377357635
Strange furniture obtained in very esoteric ways, like DUMMY in the first animll crossing.
>>377362621
>play PL for a year
>rarely get repeated dialogue
>play NL for a year
>HEY DID YOU KNOW YOU COULD TAKE PICTURES WITH THE 3DS CAMERA? DID YOU KNOW YOU COULD STACK FRUIT?
>>377362417
That site is based upon timezone.
>>377362351
Yeah it feels like you're on a plain not in a forest. The original forced you to always look at the ground so they made sure it was interesting and inviting. In later games they abandoned it.
>>377362261
It would be really cool if the village were bigger with different spaces dedicated to different things. You could have the main spaces where houses can be, you can have a group of two or three houses and separate them with an area where only trees grow, and you could have a more populated area maybe around a shop or town hall. And you could have special villagers who if they're in your city live far away in a forested area. Those people far away could rely on you more for stuff like deliveries. There could be large portions where it's just forest and you can explore them and find interesting things with new results from digging in certain areas.
>>377363191
It's also because Animal Crossing at its core is a very social game - online is great, but even the multiple players in one town and memory card switching in the GC wasn't really the way to go. It's very much a "watercooler game" where you tell other people stories about what happened in your town. Random, possibly disliked neighbours and such reinforce that.
>>377363251
>Functionally
The acre system makes it easier for the player to differentiate different sections of the town, as well as act upon them accordingly.
For example, my fucking boi Anchovy lives in acre B-2. B for my fucking boi. Acre E-4 is pretty popular. The museum is in acre D-1. It allows players to compartmentalize different features of their respective towns and form a clear, efficient attachment to "that" part of town.
Compare this to New Leaf. There ARE actually acres in the game, but without boundaries they lose their referential potential. Lucky lives near the waterfall. Town hall is near Lucky's house. Without clear references to acres, it's more difficult to say, "This is where THIS part of town begins and ends," and it's also more difficult to say, "This is a cool acre." Without boundaries and without a top-down perspective, the town becomes less comprehensible and smaller at the same time.
The acre system is also useful for knowing what you need to do where. Need to make acre A-3 prettier? Easy. How much prettier? Easy. Just count the flower and trees in that acre. It's fucking frustrating to do this in the rolling log system, I personally hate it.
Acre > rolling log, fucking fight me.
>>377362621
Yeah, script is a huge issue with life sim games. Killed New Leaf and the post-AWL Harvest Moon games (plus Stardew Valley) for me. Shit's bad when anime-trope filled Rune Factory became a breath of fresh air in the genre.
>>377357635
Speaking of HM, any chance for themed areas in addition to the main town area? Mountain cottages are always a nice addition and long-term goal/reward.
>>377363595
New Leaf's script isn't even that bad (see >>377363140 for the actual worst), it's just the attitudes of everyone.
I read somewhere that the reason they made everyone so cheery and nice was because Mr. Resetti's lectures were so effective that they made some little kids who played the game cry, and so not only did they kick Mr. Resetti out onto the streets, they made all of the villagers one dimensional.
>>377354332
it's not, shit taste
>>377363665
>New Leaf's script isn't even that bad
90% of the dialogue is villagers going I was just doing THING based on RANDOM OBJECT
>I was just writing a poem about a hamburger
>I dreamed I was in an airport with nachos
Is there any way to mod New Leaf so it has the Gamecube music?
>>377363251
>>377363590
These are two good explanations on why acres is a better system. I always wondered why GC AC always felt much larger to me than New Leaf, and that explains it.
>>377363590
>functionality
This is exactly why I prefer acres over the log. Far easier to micromanage. Thanks for channeling my autism, anon.
>>377363668
He sure shocked the hell out of me as a kid, but in a good way. It was a fucking great idea and a funny experience that no other game has done as far as I know. I still remember it now.
>>377358593
>the only reason they did the top-down acre thing is because of hardware limitations its not 2003 anymore
You're really underestimating how much Nintendo's core audience dislikes change.
>>377361570
This fucking game, man.
>Make people fart
>Catch alien fish in an alternate dimension
These two things were the reason I picked it up. I wasn't disappointed.
>>377363229
>Wii
>Some annoying duck lives right in front of my house
>Fucking hate him
>Someday he talks about moving out
>"PLEASE DO!"
>Think about how nice the vision from my house will be from now on
>Some slut moves in to exactly the same spot
If only genocide was an option.
>Your village lives in eternal peace and happiness apparently right next to an unseen boondox where people have to eat dirt with ketchup to survive.
>>377363782
https://gbatemp.net/threads/animal-crossing-gamecube-music-pack.402526/
>>377355382
I've only played OG GC AC and ACNL. I play New Leaf the same way you're playing WW.
Stillcomfy, though
>>377363229
>>377363590
>>377363251
good posts anon
do you have more pizza art
>>377363782
>>377363956
Sorry, wrong thread
http://gbatemp.net/threads/release-animal-crossing-new-leaf-gcn-music-pack.468982/
>>377363668
>My dad turned off my game when I begged him not to
>I was going for a no resetti run
>Broke down into tears
>>377363782
The gamecube music has a magical quality to it. I don't blame you for wanting to replace NL's.
>>377362621
Reminder that all the dialogue in AC:GC was changed and beefed up dramatically by Nintendo America and the original japanese version was just as shitty as it is today.
The only thing that's changed is NoA never goes above and beyond to localize a game anymore.
Trinen and the Treehouse worked their asses off on AC:GC to localize it, adding in entirely new events and content, something they haven't done since.
What is there do to in NL besides complete my encyclopedia and public work projects?
>>377364020
ONE OF US
>>377364041
heh
>>377364062
>Reminder that all the dialogue in AC:GC was changed and beefed up dramatically by Nintendo America and the original japanese version was just as shitty as it is today.
Do you know Japanese or is there a source for that? That seems pretty drastic.
>>377364038
Fuck I was hoping it was just a patched ROM or something. I hacked my 3DS a long time ago so I don't even remember how to do anything.
Regardless I appreciate the link. I'll definitely look into this. Thanks anon.
>>377364161
Scan porn as flags, and make a huge spread on the ground using eight patterns. Use an image to QR tool and have fun.
>>377364161
It's probably dead by now, but damn it was something back near release
Different regions/climates when?
>>377364340
Tell me more
>>377358520
What kinds of things will the different villagers do? Will they just look the part or actually act like their creatures?
>>377359090
why do you say that?
>>377363595
What's wrong with Stardew Valley?
>>377363841
Yes, because the core audience definitely hated the drastic changes with the newest Zelda, right?
>>377364406
>Home Planner
>Given several map layouts to choose from
>Option to draw an idea of what you'd like for landscape, and it finds something similar to what you drew
>Option to look for a climate of your choice (More trees, less grass, desert, city, etc)
>More or less generate a town with details you want
>Option for a large, small, or average community size (More/Less/Average amount of villagers)
All I'd want in a future game.
>>377364020
Haaaaa
>>377364556
Club Tortimer was international, so you could interact with the players on JP versions. And since a shitload of girls/women in Japan play AC, especially more lonely ones, you could try and score a qt nippon waifu with a little luck and Google translate.
>>377364034
all i've got left
>No Gyroid face option when creating a character
This glitch should've returned as a feature. Why would they never cash in on something so fun?
>>377364850
If they're lonely and willing to date over animal crossing, I kinda doubt they'd be qtor girls
>>377364895
Glitch? I thought it was intentional
>>377364340
>>377364850
Why the fuck have I never heard about this?
>>377363668
Kyogoku: We really weren’t sure about Mr. Resetti, as he really divides people. Some people love him, of course, but there are others who don’t like being shouted at in his rough accent.
Iwata: It seems like younger female players, in particular, are scared. I’ve heard that some of them have even cried.
Kyogoku: That’s right. That’s why we were a little unsure about including the Reset Surveillance Centre at first. But just around that time, the Japanese government’s budget revision process was attracting much attention, so we decided to have Mr. Resetti’s department go through the revision process too. (laughs)
Moro: I heard that the assembly member in charge of the review asked Mr. Resetti, “Is it really necessary? Can’t we just reset?” and that, in the end, it was phased out. (laughs)
>>377364775
>>377364406
Thiiiiiis. I just want a town on mutliple tiers like this. Not so packed together as this but kind of similar would be excellent.
>>377364696
That would be cool.
>>377364984
It was a bug when you did something in multiplayer, forgot how though. Still, it SHOULD be a thing you could do without glitches. It was too cool.
>>377364996
Because you lived under a rock for five years.
I'd like for there to be a sort of central hub in the next AC game where players can hang out together and stuff, I guess kinda like the town in City Folk except more fleshed out and with actual players. I also want a way to visit other people's towns that I don't know, like just a random matchmaking kinda thing, and have settings so that visitors can't fuck up your flowers and stuff.
I guess the newer games just feel too secluded too me, you can't really play with others unless you physically exchange those shitty friend codes save for the island which didn't really have much to do on it.
I also want those treasure hunts that random villagers left on the message board to come back, those were pretty cool.
>>377363918
Next AC should have "Hard Mode" where you are the mayor of boondocks town.
>>377364034
I do
>>377357635
>give me suggestions / demand features
Not really into the idea of relationships, but I'd like there to be activities you can do with villagers that feel more like Mario party-like mini games. Villagers are roommates would be cool as well. If neither of that can be done at least give the ability to decorate the outside of your house similar to Animal Crossing Happy Home Designer
>>377364895
>>377365171
It wasn't a bug or glitch
>>377364020
/ourguy/
>>377364034
>>377362064
Probably she felt you were threatening her gamer identity cred by bringing up a staple Nintendo franchise she hadn't played, so on the spot she decided animal crossing was no good and that's why she hadn't played it.
Because girls have an unbelievable memory for petty shit, she probably felt the need to occasionally defend her contrarian opinion even though the conversation had passed and your opinion of animal crossing has nothing to do with her.
That is my best guess
>>377365258
Well shit. I always thought it was a glitch, but I just read that it was Nintendo's way of reminding you to save with a gyroid.
I still stand that it should be a default face option, considering you don't save with Gyroids in the newer games.
>>377365010
>his rough accent
He had an accent in the Japanese version?
>>377354332
it's not though
I mean I get the appeal and there is a little something lost in translation to the rolling pin world but the rolling pin world is so much better imo
>>377365184
Isn't that what the dreams are?
>>377364034
saved the best for last
>>377363595
>Speaking of HM, any chance for themed areas in addition to the main town area? Mountain cottages are always a nice addition and long-term goal/reward.
This is a good idea, anon. I'll write it down.
>>377364562
Uh I was only planning on AC-like stuff. Care to elaborate?
>>377365221
Planned
>>377363595
The newest real Harvest Moon game, Story of Seasons: Trio of Towns actually have some fantastic dialogue and characterization.
If you haven't already it's a solid entry in the series worth checking out.
>>377365528
Somewhat. I wasn't aware that there was a random town option until just now because I didn't really use the Dream Suite, but you can't see any players there, it's like a separate snapshot of their town.
>>377357635
Definitely do relationships. If not to cater to fans of AC, rake in that sweet furry fandom cash.
>>377365649
>>377365351
>>377365207
>>377365207
these are great
>>377364231
not him but you don't have to know moon to see how little dialogue there is in the original
>english
https://www.youtube.com/watch?v=Z_tnpg89G_Y&t=1m30s
>jap
ignore the faggots talking
https://www.youtube.com/watch?v=v6ONIDe9I7w&t=3m30s
>>377365904he already said the game will be moddable and have animals/dragons, furries will be all over this shit adding dicks to everyone
>>377365936
how does this make you feel?
>>377354332
Because you can see everything at once and the grid makes it infinitely easier to locate shit in the village
>>377365721
>Care to elaborate?
Like what's the difference between a vampire or a dragon besides dialogue referencing that they're a dragon or a vampire? It's okay if there's not anything.
>>377366075
Oh, that, I'm thinking personality, quirks andhouse decoration. I want the vampire to have a very, very creepy basement that you can get into,
but not easily. Not going into too much detail with this, it's far off and I want it to be an easter egg
>>377366289
Sweet, anon. That's exactly the kind of thing I want. Are you far enough to need art for stuff?
>All of these cool ideas
>Very few if any will ever make it into the game
> go on gamefaqs in anticipation for Animal Crossing Wild World
> people are excited to play together
> people are preparing to use the soccer ball for tournaments
> talk about going to each others' towns and playing NES games
> talk of celebrating real world holidays together
I've never been more disappointed in my life.
>>377366932
>people are preparing to use the soccer ball for tournaments
It would have been so easy to think of something like that. I'm ashamed of Nintendo.
>>377366932
i stayed on the ACWW social board on gamefaqs for a really long time. i miss it. there were a small handful of regulars who used that place for years beyond the game being popular. wonder what they're all up to now.
>New Leaf
>Grass deterioration from City Folk is still a thing despite the fact nobody, and I mean nobody liked that shit
New Leaf was one of the best games in my eyes because it brought back my bro Ozzie but holy shit.
Just fucking get rid of it.
>>377367815
Literally the only reason I thought about pathing my town, but it's just so tiresome.
Listening to that AC loop site, WW/CF's music is pretty good.
>>377363668
Yeah I remember the villagers on GCN would be pretty savage if they were pissed off. Or even when they weren't, they'd force you to trade shit in your pocket ie mugging you.
>>377358520
my dude you have like, 30 unfinished projects on this blog
>>377357635
>AC with relatiomships and farming
Hey it's what I've always dreamt of
Better have some qt male (feminine) villagers you can romance
>Gamecube AC is still the AC game that allows for the most NPC villagers at one time
Why in the seven blood soaked blazing hells is this
>>377363461
anon pls, stop making me pine for something that will never exist
city folk's "city" and all that amounted to was disappointing enough as-is
>>377368665
>>377354332
I tried playing this but I couldn't plant the trees/seeds around Nooks store like he wanted me to and I gave up
test
Animal crossing is only fun to play if you have a girlfriend. I got new leaf and we played it together all the time. I would help decorate her town, trade, leave cute notes everywhere, send her mail, and just be adorable together.
Then when she became a cheating whore the game ended up being incredibly fucking depressing. It was filled with her notes, items, and other things like that.
>>377368919
Yeah, the first couple days are always the worst because they make you go through all of this tutorial bullshit, especially in the first one where they didn't try to hide the fact that you were Nook's slave
>>377366289
Yo, do you have an email or steam I could reach you at?
>>377369136
Sounds like a personal cuck problem to me
>>377366595
I always am. I doubt it'll take me 2 weeks to reach feature parity with the previous codebase anyway.
If you can make art or know someone who can, hit me up:
>>377369419
http://steamcommunity.com/id/inacio_/
>>377369646
You could be the most alpha male in the world and the woman will still cheat.
You faggots don't even know what your own meme faggotry means anymore.
>>377369726
I added you my dude
>>377357635
Development blog?
>>377370989
Wait, nevermind
>>377357635
How in depth do you plan the character customization to be? It won't be retarded like NL's right?
>>377361149
Holy shit did this guy really animated everything here?
What a fucking god
>>377370989
http://nacidev.tumblr.com
havent posted about the rewrite though
>>377371087
>How in depth do you plan the character customization to be? It won't be retarded like NL's right?
i don't know, but if i find the time i'll have clothes, hair and shit. probably not as deep as NL
>>377371440
yeah, it's awesome, he made all the models too. it's a big inspiration
>>377363251
I do appreciate your posts
One of the main benefits of GCN Animal Crossing was the ability to specifically Ask To Do a Favor. Since Wild World you've only been able to say "What's Up?" which means you're essentially just guessing if you can help someone out. I liked the ability to be able to go run some errands if I wanted and go chill otherwise, it was just more convenient.
Grid style was good for town layout, it's not really needed anymore but it really helped for things like the Fountain saying "you have way too many weeds here". Maybe make a grid but don't segment the town with scrolling.
NL was overall pretty decent, the ability to build your town was very welcome, but the fact that your townsfolk were lazy shits meant that essentially you had no option but to go to the island and farm money to complete the stuff. More variety of public works and more things like the Bar which were used to flesh out characters is needed.
Main Street was what I thought was a convenient, decent idea, but ended up just being bad. It makes every town feel very samey because all the landmarks are stuck up in the street. I always just went to Re-Tail instead of Nook's. Let me build shops in the town like the Bar instead!
I don't really mind the loss of asshole villagers, the problem was more that none of the villagers had much to say at all. They only cycled through a few stock phrases. Jocks went from being bros to just being generic. The only time characters different or unique things was serving them at the bar.
Blathers needs to be un-cucked. I know they removed his specific text mostly because you could give him multiple items at once, but his information about the items you give him was the best thing he did. This honestly goes for the other NPCs too, they all used to have long character arcs you could help them out with but there's nothing like that in the games anymore. Digby is a literal non-character and although Isabelle is cute, in an older AC game she would have more things to say.