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>Jumpscares: The Game when will games finally evolve beyond

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Thread replies: 22
Thread images: 6

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>Jumpscares: The Game
when will games finally evolve beyond shit tier scare tactics?
>>
>>377275234
I see you've never played MSC then
It's horror, existential horror
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>>377275234
I just beat this today.

When was the jumpscare?
>>
>>377275234
anon, just cause enemies hide and ambush you doesn't mean they're jump scares
>>
>>377275234
Few games have surpassed System Shock 2's use of audio design to impart a feeling of dread and fearful anticipation.

A good successor to System Shock in terms of gameplay systems and level design as Prey might be, it is certainly not in terms of audio design and horror elements.

https://www.youtube.com/watch?v=oR6WBGKw0MA
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Just upgrade the shotgun and run speed and treat the game like an action shooter.
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>>377275234
The only thing scary about that game was the fuckawful combat.
I have superior options if I want to awkwardly swing a wrench at enemies much faster than me.
>>
>>377275234
Yeah, FUCK those jump scares.
I'm just minding my own business rummaging through someones office and find a computer with FOUR (4) emails. Honestly some people just want to watch the world burn
>>
>>377275234
this
I liked the paranoid feeling initially, but then it wore off and got annoying
>>
When will you finally stop being a retard and see what's in front of you?
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Just play the way the devs intended, OP.
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>>377275234
Probably not until games start off with a psych evaluation to find out what you're afraid of and tailor the content for that playthrough for you.
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>>377277468
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>>377277128
>audio design
>jarring techo music
I liked ss2 but god damn it was so out of place
>>
>>377277591
what's the "subversive" way to play this game? non-violent? not killing any alien?
>>
>>377277705
Fuck off, System Shock 2's music fits the game to a tee. Intense drum 'n' bass for the faster paced sections, ambient electronic for the moodier parts. Incredible soundtrack.
>>
>>377275876
When that dead body falls out of the door

Super spooky
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>>377277705
> jarring

yeah right, the first time you fight a xenomorph while Med1 plays is great.
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>>377277707
0 clicks
>>
How long is this game for an average playthrough?
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>>377275234

The alternative to 'jump scares' is to slowly build up a sense of dread and hopelessnes in the world that takes a lot of time and skill.
>>
>>377279931
Or have intimidating enemies that aren't pushovers
Thread posts: 22
Thread images: 6


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