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Why do Obsidian have constant financial issues despite creating

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Considering their pedigree goes back to Planescape: Torment, their proven ability to create critically acclaimed sequels (KOTOR 2, Fallout: NV) and their reputation for quality story writing, why haven't they been financially successful in the same way a company such as Bioware is? Why wouldn't a publisher pick them up and give them enough resources and marketing to do their thing?

I'm mostly referring to Pillars of Eternity, which had to be crowd funded, and Tyranny which suffered from no marketing and financial issues forcing them to cut the story short. Is it a management issue?
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>>377260796
>successes
???
>>
>>377260796
Positive feedback doesn't equal big sales.
>>
obsidicucks are just especially vocal.
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probably because their games are fucking horrible
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>>377261102
>made two (II) of the best games of all time
>horrible
what did he mean by this?
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>>377261102
I agree with that good sir.
Obsidian is shit.
Btw, buy Fallout 4.
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>>377260796
>and their reputation for quality story writing

lmao
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>>377261178
>made two (II) of the best games of all time
What did it mean by that?
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>>377261178
>made two (II) of the best games of all time
???
>>
Because Obsidian is notorious for being complete fucking retards at management.
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>>377260796
I think the only good Obsidian game /v/ can agree on is Fallout: NV. The rest of their games are the literal definition of cult games.
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>>377260796
Making shitty niche games isn't actually profitable
Unless you pander to weeb
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>>377261464
>KotoR II
>cult game

fuck off nigger
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>>377260796
They couldn't even make what is essentially a mod of Fallout 3 without having to cut content because they wouldn't have met the deadline otherwise. The game was pretty much handed to them, all they had to do is create a few more models, write some dialog and record the voices things that can all be done simultaneously. They are incompetent as fuck.
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>>377261464
F:NV is alright but it's mostly just because the writing isnt quite as horrible as bethesda

pillars and tyranny are pure fucking garbage though
>>
Obsidean and Platinum share the same fates. They're both darlings of their respective genres who have cult followings, but always suffer from poor sales, less than stellar reviews and terrible B tier licensed games. Platinum recently got a good boost with the huge success of Nier Automata, so hopefully Obsidean can follow suit with whatever their next big project is.
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>>377260796
it's the drugs. Obsidian are full of addicts.
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Well they are not in financial crisis anymore? They are even hiring new people to work there now by the way.
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>>377261646
>pillars wasn't as good as the nostalgia I have for bg2
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>>377260796
Hello there leddit! Kill yourself
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>>377261612
>the game was pretty much handed to them, all they had to do was create the actual GAME
Sounds about right anon
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>>377261775
>b-but "other game"
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>>377260796
>Why do Obsidian have constant financial issues despite creating so many critical successes?
Do you know how game development tied to a publisher works?

You get paid for one game. That's it. No royalties, maybe a bonus after release. If you don't own the IP you won't stay afloat (Stardock, makers of Sins of a Solar Empire, got 30-60% of their yearly operating cost just from Galactic Civ 2 alone). But you can't just rely on a single IP, you need a bunch of these to be able to just function day to day so you can do a pitch.

That's why a lot of indie devs go to crowdfunding now. It's safer because publishers won't gut them (see Zenimax and the whole Prey debacle) and the devs get to own the IP.

>Tyranny which suffered from no marketing and financial issues
It was a team b game backed by Paradox with recycled dropped assets from PoE. Doubt if it even had more than 3-4 million budget. And yeah, that's how expensive vidya can be. Remember, Troika needed 13 million (not accounting for inflation) for Vampire: The Masquerade.

At the end of the day though, Obsidians likes doing games they enjoy and if you're not whoring yourself out there, you're going to have a hard time.
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>>377261858
The actual game is the engine, and read I say a few new assets because Bethesda had already made most of the assets they needed. So no they didn't have to make the game, the were handed 80% of it they had to do a mod and almost failed.
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>>377261792
I guarantee you that thread will have better replies than this one.
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>>377262053
>The actual game is the engine
Just do me a favour and read that again, anon, and see if you realise what's wrong with that statement.
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Remember when Obsidian negotiated with Bethesda that they'd get a bonus if the metascore for New Vegas was 85 or greater, and then they got 84?
Can you believe Bethesda didn't pay them what they promised they would if they reached a milestone they didn't reach?
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>>377261347
>>377261293
>What did it mean by that?
That Obsidian Entertainment, a video game development studio, has created two of the best video games of all time, which is more than most other RPG devs I could think of.
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>>377261775
>hey what if we spend $4m making this rpg but give it the most fucking forgettable and uninteresting story we possibly can
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>>377261606
Kotor 2 was an unfinished pile of shit you fucking retard
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>>377262308
>That Obsidian Entertainment [...] has created two of the best video games of all time

???
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Feargus Urquhart is probably just bad with money.
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>>377262194
it was rigged by Bethesda's "journalist" pals

Todds a Jew
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>>377262434
>B-bethesda paid money to get worse scores on a game they own
>It's not Obsidian's fault!
>It's NEVER obsidian's fault!
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>>377262324
>he didn't like Also Sprach Zarathustra: The Game

>>377262335
t. Drew Karpyshit
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>>377262540
>Games sells well
>Don't pay the bonus
>More profit

Are you retarded?
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>>377262194
Tim Cain is notorious for negotiating horrible contracts. He's the reason they weren't able to fix KoTOR 2 post release. He had a verbal agreement with a friend on LucasArts that they were going to get an extension or add the extra content post release, unfortunately LucasArts got into some financial trouble and fired the guy. When new management came they laughed at his face and told him to stick with the contract THEY ACTUALLY SIGNED ON.

If you want to know more, check out MattChat on youtube. In fact, I recommend anyone interested in the nitty gritty shit that happens on vidya development to sub to the guy or watch the hour long interview with Chris Taylor.
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Obsidian shills are literally the most insufferable cunts of any fanbase.
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>>377262645
>Devs spend money to pay off journalists
>Game gets lower score
>Thus sells less
>???
>Profit!!
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>>377262540
>>377262779
>Main criticism with Fallout 3 is the bugginess, still ends up with a Metascore of 90+
>New Vegas improves every aspect of the game from writing to character building and combat mechanics, and in eighteen (18) months
>Again the main focus of criticism is the bugs, and coincidentally the game lands one short of the required Metascore
Seems totally legitimate to me.

>>377262739
>stopping yourself from enjoying fun games because of the opinions of anonymous people on the internet
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>>377262779
It makes sense at Obsidian
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>>377262645
>I don't understand how business works

A contract is a contract and you don't comply with it if the terms aren't met. You don't go around handing money because people got it almost right as a consolation. Or do you think your boss will give you a bonus even though you came $1000 dollars short on your sales goal?
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>>377263118
>fun games
But they all have garbage gameplay
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>>377263118
How can a game be fun if its not even playable you stupid fucking mouth breather.
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>>377262324
>most fucking forgettable and uninteresting story we possibly can
This is every cRPG I have played except for Planescape and I have played a fuck ton of them. You've set your standard way too high, man. All cRPGs rely on the players' ability to lose themselves in their worlds, if you can no longer do this then you're setting yourself up for disappointment.
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>>377263118
>New Vegas is practically an expansion of Fallout 3 with some improvements
>Comes out years later
>Comes out practically broken, with invisible walls everywhere, an extremely linear first 3 hours and bugs that would literally delete your save.
>Public reception is lukewarm

Honestly? Seems perfectly legitimate even if ultimately NV is the better game. It's too similar to F3 and the general public that had already played F3 to death wouldn't likely be as impressed by NV.
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>>377263459
big shocker here genius but it turns out the actual game part is well designed and that's a big part of what makes a game fun/good
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>responding to an ACTUAL reddit thread

https://www.reddit.com/r/Games/comments/6bns4d/why_do_obsidian_have_constant_financial_issues/
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>>377263545
>well designed
Objectively wrong. Name one game Obsidian actually shipped in a finished state.
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>>377262672
That sounds an awful like what happened with Tim Cain and VTM:B at Troika. Its not terribly surprising
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>>377263632
Stick of Truth
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>>377263687
I forget if it's Tim Cain or Feargus Urquhart who did the negotiations now. I always get those two mixed up.
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>>377263497
>All cRPGs rely on the players' ability to lose themselves in their worlds

the problem is that pillars setting is fucking awful

>dude what if we take forgotten realms but we change the names and add a TWIST
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>>377263759
>tacked on a very basic rpg to what was essentially a south park movie

Though I suppose it was at least playable unlike their other games.
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>>377263913
Well it was a nostalgia pandering project. That's the entire reason it got funded in the first place.
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>>377263321
t. action-rpg faggot

>>377263913
It only has the most superficial similarities to FR, though. Moreover, what the fuck did you expect from a project that was intended as a throwback to old d&d based games, a cyberpunk campaign?
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>>377260796
>despite creating so many critical successes?

Such as???
>>
CRPGs are really expensive to make relative to the sales they generate.

That's pretty much it. They're just catering to a niche market.
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>>377262353
I assume he's talking about South Park Stick of Truth and Dungeon Siege 3, anon.
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>>377265891
no, Assassins Creed games are really expensie to make

CRPGs that Obsidian kickstarts and ask money for before being even done with them is pocked change compared
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>>377266267
That's impressive how you managed to read only 6 words of that guys post before replying
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>>377266267
Just because AAA games needs at the very least a 50 million budget doesn't mean a game that needs 10 million isn't expensive. This shit isn't a competition of definitions. In any case, cRPGs are notoriously niche. Fucking "Hidden Object Games" get more revenue in Europe alone.
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>>377266417
i did read it completely, the rest is just irrelevant

only a small portion of people think that obsidian games are good and therefore barely anyone buy it

if an AAA studio would make a CRPG it would actually sell a lot.
nobody is going to buy paid modders game except retards like we have here on /v/
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>>377266691
>if an AAA studio would make a CRPG it would actually sell a lot.
No. No it really won't.
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>>377260796
>so many critical successes?
they've only made one and that was six years ago
they haven't made a mainstream hit because they're shitty developers
also they're not in finanical trouble, their PoE2 kickstarter is basically a marketing campaign. Why develop a game on a loss when you can get paid to do it and get people hyped in the process?
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>>377266691
>arbitrarily decides half the statement is irrelevant
Oh, you're just an idiot. Are you the same one as before who was trying to argue that the game engine is literally the entire game?
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>>377266625
>In any case, cRPGs are notoriously niche
new vegas is basically a reskinned fallout 3 and fallout 3 was a huge mainstream hit
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>>377266625
>>377266785
>>377267027

i guess action-RPG is niche as fuck since Nier barely sold a million
i guess JRPG is also niche as fuck since Persona barely sold too
open world games are niche as fuck too since BoTW barely sold, what 1 or 2 million units?

>X game is niche because my favorite shitty company couldnt sell much of it!!
everytime lmao

>bu-but they made back their money!!
they still sold like shit compared to other games in their genre because nobody cares about your shitty games and your shitty devs
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>>377267062
>Fallout 3 is a cRPG
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>>377261248
name a better studio for writing
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>>377267239
yeah it's a computer rpg
or is that your term for describing infinty engine game ripoffs?
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>>377267062
????????????????
Are you implying that NV is a cRPG?

Hahahahahahaha look at this fucking faggot
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>>377267304
any other studio in existence
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>>377267347
considering CRPG is a word Obsidian invented to describe their own games, what else would it be?
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>>377260796

eat shit, faggot. stay in your containment site.
>>
Because they're lying scamming SJW retards?
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>>377260796
>their proven ability to create critically acclaimed mods(KOTOR 2, Fallout: NV) and their reputation for never finishing a game and blaming it on the publisher

fixed that for you ;)
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>>377267339
cRPG refers specifically to rpgs using turn based systems and isometric view.

Under your definition every RPG is a cRPG.

>>377267531
Stop trying to damage control faggot
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>>377267339
you must be one of those "Dark Souls is a JRPG" guys

normal people choose to use definitions of words that other people actually use
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>>377267689
Gothic is a cRPG
Bloodborne isnt
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>>377267756
dark souls is an action game, having stats doesn't make something an RPG
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>>377267689
cRPG just means computer RPG.
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>>377267689
>cRPG refers specifically to rpgs using turn based systems and isometric view

That's just flat out wrong. Like he said, cRPG means computer RPG, an RPG that is not pen and paper.

But nowadays the term is used more frequently to refer to games that came out when this distinction was still important. Which means that the isometric games shouldn't even be part of this group, but either way they are still included.
>>
>>377267096
>I'll just completely ignore what they're saying and imagine my own arguments, that'll show 'em!
>>
>>377267062
>new vegas is basically a reskinned fallout 3
Exactly, so it's no surprise people were tired of NV on release day.

And another thing, I don't know how Obsidian managed it, but why does / did NV run so fucking bad on release? I remember that I was playing modded F3 at 60fps no issue on my computer, and yet vanilla FNV was going at around 35-40 fps right out of the box.
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>>377267965
>character creation
>details about homelands and the backstory of each class
>class system
>things like the pendant which exist specifically for roleplay
>the influence of Dungeons and Dragons can be felt in almost every aspect of the game
You're not correct
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>>377268139
>no arguments just shitposting

no surprise they since ive already beaten all of you in that single post and all your "arguments" since is always the same shit kek
>>
>>377268276
Doom has more Dungeons and Dragons than Dark Souls, is Doom an RPG? Even if you make a character, the gameplay is 100% action game
>>
>>377267427
Okay, but name a couple of specific studios, preferably rpg-producing ones.

>>377267670
>Obsidian make mods that are so far superior to the original game in every way that it's not even a fair comparison
How do the madmen do it?
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>>377268468
you can't just ignore all of those other things I said, anon. try again.
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>>377268276
>boot up call of duty
>pick my nation or Special forces team
>details about my hoeland or special forces team
>create a class system
>things like skins which exist specifically for roleplay
>the influence of Dungeons and Dragons can be felt in almost every aspect of the game such a branching stoyline (ie Black Ops 2) that constantly changes throughout the story and has different endings based on your choices
>>
>>377260796

>critical successes
Look dude.

Not a SINGLE game Obsidian has made, has broken 90 metacritic. Very rarely do they break 85.(Kotor 2, South Park, PoE). Every time they're asked to do a sequel in a game series after a successful game made by another developer like Bioware or Bethesda, their sequel has been worse received by critics and didn't sell as well either.

/v/ is pretty much the ONLY place that likes Obsidian. Most other places see them as mediocre, they rush games to release broken and incomplete (IE more crashing bugs than Bethesda games and that's saying something)

It's no fucking wonder they're in dire financial straits. They're shit.
>>
>>377268283
>>no arguments just shitposting
Said the pot to the kettle...
>>
>>377268527
it's irrelvant, what matters in defining the genre of a game is how it plays
>>
>FONV is just reskinned 3 xD

t. Todd

It's the best RPG in recent time and closest to pen and paper rpgs than most games that call themselves rpgs
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>>377268513
>KOTOR1 metacritic score 93
>KOTOR1 mobile metacritic score 88
>KOTOR2 metacritic score 85

>Fallout 3 metacritic score 91
>Fallout NV metacritic score 84

TOPKEK
O
P
K
E
K
>>
>>377261775

Pillars was so severely outdone by Divinity: Original Sin the previous year that it's really not worth talking about.
>>
>>377268746
being closer to pen and paper games doesn't make a game good
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>>377268554
pretty funny, but a bit reductive don't you think?

Anyway, the game is universally marketed as an RPG by the developers, publishers, and players. The burden of proof is on you to establish what the elements of a role-playing game are and how Dark Souls breaks from them, but I'm gonna guess you're not going to do that cause it's just 4chan lel xp
>>377268723
yes, and the gameplay mixes action and elements that exist explicitly for the point of roleplay, another of which I didn't mention is
>significant player choice, including how the story progresses, faction allegiance, and moral choices
>>
>>377268746
It's F3 1.2. It's a nice improvement, but anyone who played F3 extensively would get bored of FNV pretty quick, especially with that linear, dull beginning surrounded by invisible walls and level filter enemies. Lack of level scaling is nice, but not if it's used to corral you.
>>
>>377268564
>>377268803
>Every time they're asked to do a sequel in a game series after a successful game made by another developer like Bioware or Bethesda, their sequel has been worse received by critics and didn't sell as well either.
This is a problem with game 'criticism'/critique, or perhaps even player expectation, though; anyone who thinks the original KotOR is a better game than TSL or that Fallout 3 is a better game than New Vegas is delusional.
Or are you trying to claim that popularity is the best metric of game quality?
>>
>>377268894
>The burden of proof is on you to establish what the elements of a role-playing game are and how Dark Souls breaks from them, but I'm gonna guess you're not going to do that cause it's just 4chan lel xp

not really, since COD is an RPG too now
even better being an RPG than Souls

oh and im not even the same anon that your shitty try of an argument for Souls being an RPG was meant for
>>
>>377268564
Popularity and good reviews do not mean a game is good, it just means it appeals to the brainlet "game journalists" and casuals. Unless you think COD , FIFA , gone home and the yearly Ubisoft rehash are good games. Might as well say top 40 pop music is the best. Enjoy your drake and Miley Cyrus
>>
>>377269005
How are you even capable of breathing on your own? I'm legitimately shocked someone as stupid as you is still alive.
>>
>>377269005
>anyone who thinks the original TSL is a better game than KOTOR is delusional

ftfy ;)
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>>377269005
>kotor 2 is better than kotor1
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>>377268894
the only thing about Dark Souls that could make it a candidate for being an RPG is stats / character builds, but the emphasis of the game is dodging and learning enemy attack patterns so it shouldn't really count. A person who only wants to play a good RPG isn't going to be satisfied with Dark Souls
>>
>>377260796

They don't make games customers like
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>>377269005
>Every time they're asked to do a sequel in a game series after a successful game made by another developer like Bioware or Bethesda, their sequel has been worse received by critics and didn't sell as well either.

lol
and everytime they make a game on their own is 1000 times shittier and sells even less, what even worse is that it also needs crowdfunding kek
>>
>>377269101
Say that to the autist who always posts his PoE review collage as if it was some gospel of truth.
>>
>>377269136
>>377269178
>>377269270
>all these salty, contrarian Biodrones
What's the matter, disappointed the 'unfinished' KotOR II is better in literally every way? Writing, narrative, mechanics, characters. Also can't see any arguments there.

>>377269178
>the original TSL
Maybe you'd like to have another try at that one, anon.
>>
>>377269537
I'm not going to pretend the RPG elements are amazing, but it's still an RPG. Just because Skyrim's RPG elements suck shit doesn't mean it's no longer an RPG
>>
>>377269749
you mean the KOTOR2 no one ever talks about because it couldnt even capture Star Wars itself , let alone being a good game or a finished one
>>
>>377269726
>Obsidian games are shit, they don't have many players or good reviews!
>But what about Pillars of Eternity, which is popular and has good reviews from the players?
>Popularity isn't the arbiter of game quality!
>>
>>377269749
>merely pretending
anon, there is a limit to thinking you are being stupid to bait people and actually being stupid. you've crossed that limit.
>>
>>377269779
yeah well Call of Duty is an RPG too then by your logic, it shouldnt even be marketed as an RPG, I love RPGs but have no interest in playing typical action games and was bored as shit playing Dark Souls, but yeah just cause it has spooky knights and some stats let's call it an RPG. Even if Skyrim is a shit game it has character builds that somewhat matter, it has non-combat gameplay, it's basic gameplay fits the archetype of RPG while Dark Souls fits the basic archetype of an action game. I guess Castlevania is a good analogy, people shouldn't call than an RPG either
>>
>>377269749
>every single time there is a critically acclaimed SW game its always KOTOR1
>if its anything else its either SWTOR, TFU or Jedi Knight
>KOTOR2 or obsidian never ever mentioned a single time

just how mad obisidandrones must be
>>
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>>377269932
>Why is obsidian poor? They make the best games!
>Because their games are not critically acclaimed nor financially successful
>Popularity is not a measure of quality!
>>
>>377260796
Good games don't necessarily translate into success, especially when you're bad at business. Not to mention that a lot of their games were buggy and had lots of cut content, like Alpha Protocol and KotOR2

Also, didn't they get screwed out of a bonus by Bethesda because New Vegas failed to meet its Metacritic goal by 0.1 point?
>>
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>>377267651
>>
it seems things are more or less stable over there these days, didnt they hire one of the ex-devs from Troika?
>>
>>377270246
>Also, didn't they get screwed out of a bonus by Bethesda because New Vegas failed to meet its Metacritic goal
No, if New Vegas had actually reached it's metacritic goal and Bethesda didn't pay, THEN you could say they got screwed.
>>
>>377270246
>make a deal with publisher to get a bonus if you create a GOOD GAME(mod)
>they literally hand you a completely so you have to assets(you can just mod it)
>deliver an almost good game(mod)
>blame publisher for your incompetence
>>
>>377269005

KotOR 1 had a very classic star wars feel to its story and writing. it felt like you could have been playing a movie, that's where it drew its appeal because I think everyone will acknowledge that as a game, the gameplay was not that great. It was capturing a good STAR WARS story that absolutely carried that game. The atmosphere of some of the locations and the soundtrack were also good.

KotOR II, while improving on the game's mechanics and gameplay (although with some bugs that went along with it), did something that frankly just didn't resonate with a lot of fans of the first game and Star Wars fans in general. Chris Avellone deliberately tried to deconstruct the Star Wars universe (partially because he personally didn't like it). You might argue it's a good story anyway, but I'll retort that it's not a good STAR WARS story. It doesn't fit in and Bioware has retconned the shit out of KotOR 2 to make things fit in SWTOR.

Maybe the story was meant to be more high brow.. but it just didn't capture that feel of playing part of the star wars saga like the first one.

I've always felt that with KotOR 1 Bioware attempted to make the story like a hollywood movie and they nailed it, with a plot twist that blew people's minds when it first came out similarly to "No, *I* am your father"

With KotOR II, Avellone attempted to make the story like some classic Russian literature.... but it flailed around and didn't catch hold on anything so it feels like a pretentious mess. Maybe the extended content/patches could have fixed that I don't know, but I've never felt inspired to replay it KotOR I I was able to play a few times but I'll admit I can't make myself replay it these days because of the gameplay. KotOR II, I finished it and felt like I was never going to play it again, and I haven't. Especially remembering Peragus and Telos.

Anyway, it didn't review as well as KotOR I because us "normies" who liked Star Wars felt it didn't make as good of a SW game.
>>
>>377269101

The OP said "critical successes" and I pointed out that the games were not critical "Successes" they just weren't critical failures. They got "mostly positive" reviews, compared to the games they were sequels of that got "universal acclaim" I don't call that a success.
>>
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Sawyer is a cuck - maybe thats why their games don't sell?
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Embarrassing
>>
>>377270958
Or maybe you are a stupid faggot
>>
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lmao
>>
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Rope cuck--I mean, rope kid, is Sawyer
>>
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tl;dr: Because he sucks at getting women in real life, he wants his characters to be as big of losers as he is (if he isn't a fag like Tim Cain)
>>
>critical successes
>he takes /v/ seriously

Seek help my dude.
>>
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>Forget fixing our bad story and dialogue - what needs to be fixed is this joke about trannies

Obsidians priorities are fucked
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>>377260796
Fallout New Vegas is the only good game they've made tho.
>>
>>377270850
That's a problem with the critics themselves, though. Fallout 3 is released and all the critics see it as groundbreaking, so they shower it with acclaim. New Vegas is released and even though it's a better game in almost or every aspect, it's not as 'new' to the critics as F3 was, so they give it lower scores.
So you have New Vegas, which improves on so many so many aspects of Fallout 3, getting lower scores - which doesn't make sense, but that's the problem with reviews for you.

>>377271558
I'm guessing you haven't even played the others.
>>
>>377263587
If you couldn't tell by the lack of responses until now. /v/ is reddit.
>>
>>377271636
I think Obsidian sucks, but the fact that a true piece of shit like Dragon Age 2 got 8's and 90's from reviewers says everything.

Reviews are not trustworthy, yet /v/ will flip flop like crazy on reviewer importance
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>>377271515

Trannies cannot commit suicide at a high enough rate for my liking.
>>
>>377271636
>Star Wars faggotry, CRPG and MMO trash

You're fucking right I haven't. Fucking faggot.
>>
>>377271851
>but the fact that a true piece of shit like Dragon Age 2 got 8's and 90's from reviewers says everything.
Exactly - I agree with you entirely (except that I actually like Obsidian). At best, reviews that aren't an educated, in-depth examination of a game are too reductive and subjective to be useful, and the vast majority of them are just pandering and arbitrary scores.
>Reviews are not trustworthy, yet /v/ will flip flop like crazy on reviewer importance
It's just the same old bullshit of clutching at anything that looks like it might support your side of the argument, regardless of consistency, merit or logic. It's best to just ignore all of it.
>>
>>377270958
Was sawyer the one who wrote Cass?

Because that would explain why the admitted promiscuous barslut would actually fucking lecture you on being a promiscuous man if you dare to pick the problematic lady killer perk.
>>
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>>377272362
>>377271851
>>
>>377271351
What, never heard of the suspension bridge effect?
>>
>>377260796
Maybe it's because they're fucking talentless and have built a reputation for not only producing barely functional code, but also some borking features that worked previous to their intervention?
>>
>>377271351

This is another thing I've never really liked about Obsidian games. The conversational dialogue. It's stretched out too long and doesn't feel natural.
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Bethesda should buy Obsidian and scatter ppl around the studio.
Obsidian have so much talent but no money and known own IP's
>>
>>377273259
Would be nice honestly, if Obsidian teamed up with Bethesda they might make decent RPG's.

Sure, bethesda is lousy on the art and assets side, but they're a little better than Obsidian, and they have the time and budget to do alright. Obsidian could work on the writing, RPG mechanics and setting.
>>
>>377273491
Oh and forgot to mention, Obsidian's good at the writing and RPG side of things, but their skills at creating assets and art (for New Vegas) are lousier than Bethesda's, as crazy as that sounds. So the future Bethesda RPG's could have B+ writing and they'd go from D+ to C+ on the assets and art and animation.
>>
>>377260796
>KOTOR2
a great game only if you get the restoration patches that fix obsidian releasing a 3/4 finished game.
>>
>>377273259
Bethesda already got Avellone, why would they want the rest of Obsidian's shit staff?
>>
>>377274568
>Bethesda already got Avellone
but they don't, he is a freelancer now.
>>
>>377260796

1) While BioWare tells emotional, character-based fantasy stories (like Harry Potter and Game of Thrones), Obsidian emphasizes complex, genre subversive world-building (like Malazan and Miéville books). Yeah, I know. What the fuck is Malazan and who is Miéville? You have to pretty overfed on conventional sci-fi/fantasy before you start appreciating this type of fare. Being a bit autistic helps as well.

2) All their games are buggy, ugly and their greatness is deep beneath the surface. You have to play Alpha Protocol multiple times to really start enjoying the malleability of the story. And how many hours of New Vegas is it before you realize it's not just a more cheaply made Fallout 3, before you begin to see how subtly everything is connected and how much more thorough and imaginative the world-building is?

It's a true "developer's developer".
>>
>>377260796
Maybe because the "critically acclaimed" sequels are ridden with game breaking bugs and massive amounts of cut content?

Maybe its becasue they are incapable of working within an established time frame and budget, leading to said buggy games?

All the while their rabid fan base blames everyone but Obsidian for shitting out broken and unfinished games.
>>
>>377274568
>>377274631
Cos Avellone is working with Arkane and not BGS
>>
>>377263497
>implying that all these jaded fucks around here could do that

All they Are good at is arguing. Just a bunch of degenerates that prob. Wont even buy the games. The worst Part about RPGS is the "fans" they produce.
>>
>>377273491

>if Obsidian teamed up with Bethesda they might make decent RPG's.

>let's team up a studio notorious for making buggy, unfinished games with another studio known for making buggy, unfinished games
>what could go wrong?

But no, seriously, Bethesda offers large amounts of Zenimax cash and nothing else. History has shown that their writing staff are mediocre and they couldn't give two fucks about QA.
>>
>>377274929

>Cos Avellone is working with Arkane and not BGS

That's a pick-up Arkane desperately needed. The writing in Dishonoured 2 was absolute dogshit.
>>
>>377274680
Well done, anon, you put it more accurately and eloquently than I could have managed.
Deadhouse Gates is my favourite Malazan book, and I really need to read more of Miéville's work - which are your favourites?
>>
>>377275390
He is also working at larian studios.
>>
>>377275257
They offer better art design and better animators (slightly) as well, and better understanding of their garbage engine, plus yeah, the Zenimax cash.

I'm not saying it's a dream team, but obsidian would improve an area bethesda sorely lacks at, and bethesda would do the same although to a smaller scale.
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