When would you say the unfinished, day one dlc/patches, excessive dlc, microtransaction shit started? 2011 is when I first noticed it.
I would say 2007, the year with the first iphone.
>>377152340
2004 is when i noticed
>>377152340
Back in the early '90s, where arcade operators had to switch out Street Fighter II cabinets for Hyper Fighting and Champion Edition. Same game except for a handful of new moves and the bosses being playable.
>>377152340
is that dare i say, a bulgy wulgy?
>>377153485
That's a biological female, stop forcing your shitty fetish. You're a homosexual and a faggot.
>pay $80 for a video game
>have to pay another $25 for the voices
But really this shit has been around forever. The earliest I can think of is Sierra adventure games, which were intentionally designed to be obtuse so people would have to call the tip line.
probably early 1960s
>>377153335
HF was vastly better than SF2 you dumbfuck, not even close
CE was trash, WW was trash. SF2 only started to become a good game with HF. Super was shit because it got rid of HF speed. Super turbo brought back HF speed.
HORSE ARMOR
>>377153671
>you're a homosexual AND a faggotcall me some more names anon
>>377153485
UwU
>>377154026
You're likely a pasty ass honky too.
>>377154026
Sissy faggot. I bet you like to kiss boys.
>>377154145
i-i'm cummmmmmmmmmmmmmmmmmmmmmmmMMMMMMMMMMMMMMMMMMMMMMMmmMMMMmmmMMMMMMMmmmmmMMMMMMMMMMMMmmmmMMMmmmmming