There is not a more important or revolutionary modern game development team than AM2.
I disagree with both of those statements, but they do make some fantastic games.
What is the more innovative component of Hang-On, Space Harrier etc.? The cabinet or the advanced graphics.
>>377133626
I would say the graphics if we're looking back, in the future when arcade cabinets are cared even less, we can always look back and that those graphics were good for that time.
>>377133626
Super Scaler was pretty rad from a technological perspective.
Daytona was a pioneer of "modern" 3D arcade graphics, too.
>>377134101
I say the opposite. Especially as AM2 did not produce console games in the aughts anymore
>>377134212
>Daytona was a pioneer of "modern" 3D arcade graphics, too.
At 60fps no less
>>377131719
agreed, yu suzuki does not get enough credit
> Go to movie theater with dad and brother
> The staff installed an original Daytona USA arcade machine
> We're 30 minutes early so I go play to it
> Dad and brother leave me to get to the cinema room
> As they leave smugly I can hear them say shits «what's wrong with, it sucks and it's really ugly
>>377131719
>implying /v/ kiddies would know anything about these guys.
I WANNA
>>377135294
What's your point?
Your grammar kinda fell apart towards the end.
>>377137492
I think he's saying his brother and dad thought it looked like shit? Maybe?