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Why do you suck at fighting games? And no, Smash Bros doesn't

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Thread images: 62

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Why do you suck at fighting games?

And no, Smash Bros doesn't count.
>>
>>377056841
>not counting a fighting game you'd get dunked in
mmkay bih

rekk u in screet fighter v or 3s ez
and im stronger than you and your dad and mom combined
>>
they're trash
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Because hack n slash is better
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>>377056841
execution is terrible and reactions are slow

and because i become aware of that i panic and jump around going doushio while eating frame traps and antiairs

doushio~
>>
I'm not great (Ultra Platinum in SFV right now), but I understand how they work. I just have very poor reflexes and I tend to play differently every day: some day I'll be focused and play out well, some days I'll just get mad and play like a moron.
>>
>>377056841
Because I'm not interested in fighting games.
>>
>>377056841
But I don't suck
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>>377056841
I don't
>>377057508
smash isn't a fighting game.
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Because SFV (and SFxTK) ruined everything.
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>>377058603
Who do you main? I'm gold and just switched from Laura to Chun in an attempt to work on my footsies since my laura strategy is to fish for counter hits and then go ham but I think it's hurting my neutral game.
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> Shitty reaction time.
> Inconsistent execution.
> Lack mental flexibility when having to make decisions at the speed of most fighting game attacks

Practicing daily helps but eventually I always hit a ceiling.
>>
I can't memorize all the moves I'm too stupid plus adding the mechanics that all fighting have and are different in each one, I just can't do it my brain can't comprehend this shit. Which is a shame because I love watching tournaments and would love to be a part of them.
>>
>>377056841
I feel the learn-to-fun ratio is too wacked up.

I could learn well enough, but doesn't seem worth the time and effort.
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Im bad at games in general
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I don't do well with losing over and over
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>>377058903
Balrog, don't hate me, I swear I'm maining him from D1

> I'm gold and just switched from Laura to Chun in an attempt to work on my footsies since my laura strategy is to fish for counter hits and then go ham but I think it's hurting my neutral game.
Kinda? I mean, knowing when to throw out buttons is important, but SFV is a game where neutral is a game where fishing for counterhits is not only a good strategy, but an optimal one (in my opinion one of the main reasons Balrog is so strong right now, his counterpoking potential is amazing). What's your problem with Laura?
>>
>>377056841
Because they're not fun
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>>377056841
I never really played them.
I wasn't ever really having fun trying them and never felt compelled to stick the time in to git gud just incase i might enjoy it then.

It's mostly the overly complicated inputs thing that annoys me. Like you can play quake while you are really bad or don't know anything at all about strafejumping timing etc. and still have fun. New players doing fightan have very little game to actively get into and enjoy because buttonbashing will more likely give them an edge rather than help.

I've played guilty gear in an arcade with a little kid and afterwards he asked "how do you get so good at fightinggames?" while i was literally just wacking buttons rather willynilly for the first time.
>>
>>377056841
That granny is the reason why we won't get Summer Lesson. Harada was so mad that Americans laughed at his Marie Rose ripoff that he made a Muslim character, which Americans had no problem with, which further pissed him off.
>>
>>377058915
Your picture the the concept I realized quickly in fighting games

I quickly get frustrated trying to beat the muscle memory into me though

T. 5 hours in fighting games
>>
tfw whenever i say i hate lucky chloe, everyone labels me as a westcuck

i just hate bubbly girls and i ESPECIALLY HATE THOSE UGLY CAT SLEEVES
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>>377056841
I don't have anyone to play with and the idea of learning match ups + constantly responding to situations I can predict in advance is not something I'm into. Being "the best" is just dick measuring contest and I won't win EVO or any other tournament, I'd rather just work.
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>gets BTFO in smash, the only good fighting game

>b-b-b-b-b-but it doesn't count

LMFAO FGCucks
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>>377059491
here you go, lad
>>
>>377059104
I feel like I'm just making things too easy for myself with her. I just bait out a counter, get in and run my set play. I main slayer in gg I feel like laura is similar to him with her short range buttons and good movement options.

Slayer is the same way in the sense that he's all about getting a counter hit pile driver into sweet sweet damge. Of course slayers pile driver is high risk high reward and laura's pretty safe if you space properly. And the fact that even in gold people don't seem to know that certain moves are really minus on block.

So I'm playing Chun li because it's harder for me, in summary, I feel like it'll improve my laura game as well, since Chun has lower damge and health, and I can't just reset people all day at will.
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>too good and beat everyone I play IRL
>get decimated online
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This the fightan thread? I'll just drop some stuff I found with Ed.
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Because I'm just bad, I don't know.
I shit the bed at motions regularly, especially if it's a backwards motion/214/421 or what-have-you.
Nobody to play with locally, so my only practice can be online warrior type shit.
I can't be fucked to bother with frame-data or that autistic shit.
And remembering my combos is hard because I'm a moron.


Basically my problem is my hands. I have an idea of what to do, but I can't do it.
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>>377059758
>>377059858
This character looks fucking retarded.
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>>377059714
>And the fact that even in gold people don't seem to know that certain moves are really minus on block.

You have no fucking idea. I've played Diamond players that still don't quite know when to press buttons. Learning specific frame data is hard, especially when you're playing a great character like Rog, Laura, Guile etc. and you feel like if you just play your usual gameplan it'll work out in the end.

> I feel like it'll improve my laura game as well
This is a great attitude to have. Back when I played Karin (before Rog came out) I couldn't antiair for shit because she has poor antiairs, but after training with Boxer I can come back to Karin and AA pretty reliably with st.hp. If you feel like it'll make you a better player go for it.
>>
>>377059758
if you hit that charged P too close cr hp drops
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>>377056841
I'm breddy gud at super turbo desu
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>>377059009
>>377059042
>>377059118
>>377059819

Try the Persona fighters, only have 4 buttons + easy inputs.
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>>377059907
Better than lion king Akuma. The aethetics of his moves click with me though, really like his style as opposed to his meh appearance. His dlc costume might be better, not buying that shit though, fuck DLC.

>>377059929
Nope. Did some research on it. If you're too far then that combo drops entirely, if you're close enough when charged HP hits you're good.
>>
>>377060025
What the fuck am I watching?
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>>377056841
I have trouble remember inputs, as well as putting them in correctly. Especially in the heat of the moment.
>>
>>377060025
>Persona fighters
I don't know man, thanks for the suggestion.
Just not that fond of the artstyle and know nothing about Persona either.

Are the dalkstarkers/vampire games like that or also crazy input style? Everytime i see artwork of those games i gush at them so hard i almost feel sorry i never played them.
>>
They got more complex than just beating the shit out of your friend. I don't give a shit about some horseshit Giga X Master Move that takes 7 seconds to perform.
>>
>>377060025
P4A is what got me into fighters, because it was fun and exciting and easy enough for me to handle, while letting me grasp concepts I need for any fighter.
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Lastly, found these combo routes since his shimmy in the corner is as real as it gets.

st.jab shimmy cr.HP and if it hits CC these are probably optimal damage conversions.

Gonna try and main him, see how far I'll go.
>>
>>377060295
Darkstalkers games are 6 buttons. Combos are mainly chaining buttons from lights to normals. Some of the special moves and supers have weird inputs, but at beginner level you can get by with basic chains. It's a fun game.
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>>377060165
Just a clip from a clash combo movie.

Basically when two attacks hit each other's hitbox and not the opponents hurtbox, they clash, allowing you to cancel out of the attack into another attack.

>>377060295

Yea, the community for it is pretty dead anyways, but I still like it.
>>
>>377060025
I did.

I was okay. Would be better without the auto-combo, though. I hate that shit.
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>>377056841
>And no, Smash Bros doesn't count.
>Asks: Why do you suck at fighting games
>Goes out of his way to say a party game doesn't count.

??????

for what purpose?
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>>377056841
Because no one wants to play them in my 3rd world country. The only exception is KoF but I don't like it
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>>377060616
>>377060578
thanks dudes, i will mainly try and learn how to play them against bots i think. Don't even remember the last time i did figting.

Any version i should look out for?
>>
>>377056841
I actually suck at most games in general. I can't usually play competitive games, I stick to single player games. I try to crank up difficulties as much as possible though to make myself feel like less of a casual. But I am a casual as it pertains to skill. I don't even finish that many games admittedly.
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I don't.

who /ST/ here?
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>>377060616
Me and my buddy were both playing Yu one time, we both clashed with that health-sacrificing uppercut attack. We kept clashing for about 2 minutes due to us both being perfectly synced on frames and effectively on 1hp each due to the nature of the attack.

Shit was nuts, I'm not joking when I say we did it for at least 120 seconds.
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>>377060780
>not liking kof

nigga u gay

>>377060382
gitgud
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They stopped making and won't port the game I'm good at to anything anyone plays anymore
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>>377060641
I understand, but at least it's pretty unoptimal.
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>>377060798
Darkstalkers 3/Vampire Savior is probably the only version that still gets regular play. I know there's a small community that plays on fightcade and I'm sure they'd be willing to help you learn.
>>
>>377059758
Steve, why hasn't your country paid their debts?

Also everyone "found" that combo. There only is 2 worth doing per character.
>>
>>377061080
Oh, and
>ArcSys
>Balance
loving every laugh, desu.
>>
>>377060993
I tried that game for the first time today. Eileen is quite fun. I wish I had found out about it sooner.
>>
>>377060946
https://www.youtube.com/watch?v=r84bmGDWlNE

That wasn't hard to find
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>>377060524
>233 damage off a CC in the corner
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>>377060956
I don't know. I just don't like KoF.
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>>377061142
Ofc they have, can't say I've seen them find about all the other ones I posted though. Everyone's too busy figuring out vtrigger juggles while I'm trying to see if I can do something worthwhile with CC conversions. Because like >>377061224 says its pretty awful right now. At least from real match exp. I felt he racks stun pretty easily outta these CCs.

I might just leave this shithole country if this shit keeps up. Lets not make this thread /pol/ though.
>>
>>377061224
His cc gets way more finicky in the corner and you lose a decent amount of damage. I'm pretty certain it'll be optimised further.
>>
>>377056841
Because I don't enjoy them. Same reason I suck at 99.9% of possible human activities.
>>
>>377056841

I'm not black, or poor, and I dont like to gamble.
>>
>>377061609
You're a good guy steve, I hope it all works out for you buddy.
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>>377061224
I have no idea what they were thinking with a bunch of design choices from a gameplay perspective.
Specials whiffing canceled at the tip.
Flicker jab basically useless can't even V-trigger cancel it and whiffs in a lot of cancel situations.
No overhead?????
>>
>>377058772
Platform fighters are fighting games just as much as traditional fighters
>>
>>377061926
nothing wrong with not having an overhead, you're supposed to use his walkspeed to open people up more than anything. I agree with the other shit though.
>>
Because I spend too much time on Titanfall 2. If I devote my time to a fighting game, I can be pretty okay.
>>
>>377061926
overheads in sf5 are wank unless you're urien or balrog though
more characters should have threatening overheads but they traditionally aren't a thing in street fighter and only existing in fringe cases like meaty hits in 3rd strike or dudley

does ed have good walk speed? shimmying is way more dangerous than an overhead in most cases
>>
>>377061926
>I have no idea what they were thinking

They weren't. Which is why everyone should just not waste their time on SFV until they fix it or just let it die the slow death that it is currently trending towards.

FGC lives and dies by Capcom. It's been 8 years since it got a huge revival from SF4, I think it's about time for another recession.
>>
>>377061626
Well thing is if you manage to land a st.HK CC while opponent is in the corner AND you're literally in his face, lets say a blocked DP or other CC able move for example, you'll get more damage out of it instead of midscreen st.HK where depending on spacing you might not even get the dashup jab into his shoryu move.

I'll try that next, for now I just wanted to focus on when you get the shimmy because its actually legit, baited people trying to grab way too many times.

>>377061894
Thanks man, I don't really know which of the guys I met on /v/ you are but I appreciate it. Anytime you want matches or a simple chat feel free to find me on steam.
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>mfw people at my fgc bitching about urien thinking he still won't be incredibly strong postpatch and saying 'now I'll win instead!'
>>
>>377062056
Party games are not fighting games
>>
remember when ultra was the mainstream fighting game and everyone was happy and it was balanced and fun and people were starting to figure out how to beat elena and all was well and right with the world
remember when it all came crashing down and 90% of the players got a character crisis that evolved into a game crisis
>>
>>377062693
lol no
there were plenty of people bitching about how older versions of sf were better and how sf4 was shit despite being the most played game

it's the same shit today, sf5 is the most played game and you have a generation of people who "got good" at one particular edition of a game and refuse to move on. same shit happens every time
>>
>>377061146
I mean, if you are trying to learn, or play it because you suck at inputs, then balance is the least of their worries.
At least it makes it more exciting than SFV's fear of stepping out of a sterile concistency.
>>
>>377062693
>remember when everyone was happy
This literally never happened.
>>
>>377062792
I mean, I like SFV but it still has a lot of problems. There's nothing bad in admitting it, especially since Capcom seems to have no intention of working on them.
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>>377059758
>>377060125
>>377060524
Sup Steve-senpai.
I saw you were on during the test, and thought about inviting you to a lobby for some Ed mirrors.
But i wanted to learn all his stuff first so i wouldn't get my shit kicked in when we played and missed the chance

How are you feeling about S2 so far?
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>>377062693
remember when Capcom made the best fighting game ever and everyone forgot about it?
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>>377062138
Overhead gives him a high/low mixup with vtrigger that doesn't involve a setup into IA lk overhead
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>>377056841
I just don't play fighting games because I live in the boonies, and thus have nobody to play the games with and don't have a passable Internet connection to play online.
The only non-Smash Bros. fightan I've been able to play locally is a few people who like the old Mortal Kombat games, and we just play casually whenever we get the chance. I play Sub-Zero specifically because he's easy to use in low-level play.
>>
>>377062792
SFV has a ton of really glaring issues though. As much as SF4 had fucked shit in it you didn't see top players shit all over the game like you do with SFV. Plenty of them have talked about how they wouldn't bother playing if it wasn't for CPT.

I know someone who is bouncing in and out of the CPT top 32 right now and he's stopping once this season of CPT is over.
>>
>>377062919
I have no problems admitting SF5's faults but it's a far cry to pretend any other version of SF doesn't have its own either. SF5 made steps forward in some ways and steps back in others.

I like SF5 for the most part, the biggest flaw of it IMO is how long it actually takes to get into a fucking game. Once I'm in a lobby or playing at my FGC in sets it's a-okay
>>
>>377056841
i cant keep track of 3 billion combos and when the right moment to do each one is
it's a shame cuz i always liked playing soul calibur with friends who were equally shitty
>>
>>377062693
Ultra died too early. I enjoyed every tournament pretty much, there was always hype stuff happening, all sorts of characters were used, and I actually played the damn thing.
SFV killed that drive and hype for me, I played it for about a month after it came out and it was just terrible. Can't even watch the tournaments going on right now because of how fucking boring it looks.

Woshige is truly the best marketer for Guilty Gear, he killed the competing franchise.
>>
>>377063018
who, ed? you'd have to assume his theoretical overhead would also be v-trigger cancelable. urien's is only doable off the target combo version (or st.hk but that's +8 on hit anyway so) and balrog's overhead only comes off v-skill
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>>377056841
I don't.
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>Shoryuken motion is too hard!!!!

Then main pic related. Just press kick and punch and you win.
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>>377056841


I have terrible memory, so memorizing moves and combos is hard work.
>>
>>377063103
There's a lot of problems with the gameplay, really. When your best defensive option is counter-offense you're doing something wrong. It feels bad losing because you guessed wrong twice, and it feels even worse winning because you guessed right twice (take it from a Balrog main, really). I don't mind the easy execution, but if execution is gonna be easy damage needs more scaling, or you're making winning itself too easy.
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>>377063440
What about muscle memory?
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>>377063376
>I don't
>Skullgirls
Poetry
>>
>>377063257
No man I mean post vtrigger activation in a block/reset scenario he has a high/low mixup that doesn't involve a setup into IA j lk.
His overhead wouldn't have to do anything other than be an overhead.
>>
>>377063096
yeah but people will keep playing it
if a few people dropped out the CPT, they'll be replaced

if the pro players really cared enough to try and get capcom to pay attention they'd actually get together and do something about it together since capcom would probably listen if all the top players in their tour told them their game sucks
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>>377063007
>NA took this game seriously for a year just cuz Capcom made it
>>
>>377062681
>ignoring what I said
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>>377062951
Knight that you? You should've invited man, I'm always up for labbing it up instead of going ham like its goddamn evo finals, especially if the other guy is learning the same character.

You'll probably see me playing him outside of the beta as well since I've given up trying to get good. I'm all for enjoyment now and he's the closest thing after Urien. Hit me up and we'll play.

I don't really feel any different about S2 balance wise, don't feel the changes are significant enough to stir the current waters. I'll at least say the having flags in lobbies FINALLY, is nice.
>>
POST FIGHTER GIRL FEET
>>
>>377063579
>The "Dat Ass" face.
>>
>>377063628
He's not ignoring you he is correcting you.
>>
>>377063556
SF5 is an offense oriented game, nothing wrong with that by itself. I always disliked how bad they made backdashes in 5 though. They did add v-reversal as an option but if your back walk speed is awful in sf5 then you're probably eating shit. They really didn't want to end up with a SF4 Rose again where backdashing was incredibly difficult to deal with or punish.

They should have just removed invulnerability but not made them counterhittable.
>>
>>377063586
>if the pro players really cared enough to try and get capcom to pay attention they'd actually get together and do something about it together since capcom would probably listen
>capcom would probably listen

You're incredibly naive or stupid if you don't think this hasn't already been happening for months. So long as Capcom Japan are the ones in charge, they're not listening to shit other than themselves. You've got the lead combat designer actively blocking people on twitter when he's not even being mentioned directly and their dipshit product marketer doing the same.

Top players have complained, they have asked why the fuck the game is in the state its in. Capcom don't give a fuck. They're going to run it into the ground and you're welcome to come along for the ride and shut your mouth.
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>>377063579
Not sure what you mean.
>>
>>377063591
And then stopped taking it seriously right as Capcom fixed it and made it good.
SFxT's story is tragic.
>>
>>377063863
>SF5 is an offense oriented game, nothing wrong with that by itself.
Sure, SF is no stranger to offensive oriented games (Alpha and 3), but even then you had more defensive options than in this one.

> I always disliked how bad they made backdashes in 5 though. They did add v-reversal as an option but if your back walk speed is awful in sf5 then you're probably eating shit.
Doesn't help that V-Reversal is ass and you can be baited for it easily.

>They should have just removed invulnerability but not made them counterhittable.
This so much. I understand getting punished for making a bad call, but eating a full CC combo? Damn.
>>
>>377063863
Yeah that whole counterhitting backdashes is pretty crazy esp with crush counters.
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I get too excited. I'm not comfortable enough on pad or in stick.

Like I've 1ccd some shooters. I can play run n gun games properly. I love my arcade stick and fightpad.

But when I come up against a fuckface online in a fighting game everything that can be called "knowledge" or "practice" goes out the fucking window.
>>
>>377063910
not enough of them care or if they do then all they do is make angry twitter posts instead of doing something proactive

hey they could go to the top 16 evo players and form a player's strike or something but nah they'd rather say the game sucks and then still enter the tournaments for it ???
>>
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>>377063656
Yea iz me.
I feel you dude, i can't handle not knowing what im doing whit a character either.
But Ed was still fun to play regardless, i think i might drop Necalli because lord knows he's Cammy teir level flowchart after a while.

Im gonna play a bit more too once he comes out for real, we can play then.
If i survive this semester that is
>>
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>>377056841
I played a bit of KI lately, managed to complete almost the entirety of the dojo, but in real combat, even against normal bots, my brain turns into mush and gets lost, so I can't execute even simple combos because of that. I just end up retreating and spamming fireballs.
>>
>>377056841
I'm getting better though. I'm practicing Makoto is BB right now. I can't wait for T7, Steve Fox looks fun.
>>
>>377064054
>get too excited
So do I, but it's part of what makes fighters so fun for me.
Being able to calm the nerves and apply what I know and the enemy's behavior feels so good when you overcome it and let it all out.
It's understandable seeing those pop offs in the fgc.
>>
>>377064067
There's never been a pro player that didn't complain about the game they play at some point.
It's not like sf5 is so fundamentally broken that some pro player strike would be even remotely necessary.
>>
>>377064294
Why do you freeze up?
>>
>>377064067
They've literally been talking to anyone of influence that they can. You're not reading what I'm saying.

>So long as Capcom Japan are the ones in charge, they're not listening to shit other than themselves.

The lead designer is blocking people who merely mention anything bad about the game, even if they don't specifically tag SFV, Capcom or him. NOTHING is going to change this game other than Capcom getting a fucking clue.

Even if we ignore the game mechanics itself, the whole "game as a service" thing has fallen flat on its face. CFN is still outsourced to a Korean company who's first non-mobile game was SFV. They're running the game with minimal financial input. Why else do you think content is constantly delayed?
>>
>>377064435
I thought they were parting ways with that korean company and getting a different solution for their servers hence the whole cfn change.
>>
It's hard for me to keep up with the pacing in tekken. being aware of my options as well as my opponents options in the immediate is tough. Im also not good at keeping presence of mind for long term stuff.
>>
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>>377063916
Im sure you don't
>>
Who Fightin' Herds here soon?
>>
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>>377064728
Still confused, anon.
>>
>>377064432
I don't know, not even sure if more practice could solve it. I'll try more and see how it goes. Maybe if it becomes muscle memory, it gets easier.
I never played a lot of fighting games, some MKX out of the recent ones. It allows for some set ups with stun effects like sub's freeze, so you could properly chain combos at scrub level at least, where people get hit by those.
>>
>>377064608
>" Since both of these were developed under the new CFN infrastructure, they have to release alongside the new CFN when it is ready."

All they're talking about is the stupid stat shit for your account that never worked. It has nothing to do with the netcode or the general online infrastructure. Trust me on this, the backend of CFN is barely changing, they're adding more data centre points and that's it.
>>
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>>377064805
ARE you sure?
>>
>>377064207
You'll be fine, keep studying/working on whatever it is you gotta do, game isn't going anywhere anytime soon. We'll play whenever you feel like it.
>>
>>377056841
Because the FGC would rather ridicule the fuck out of new players than help them out. Say one wrong thing and you might as well give up learning the entire genre.
>>
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>>377064873
Yeah. Bein' dead serious
>>
>>377064831
It might just be muscle memory. I've been playing fighters for years so I don't have that issue anymore. Just keep practicin'.
>>
>>377063845
How is it not a fighting game, though?
Because more than 2 people can play at once?
Because it has items?
Because it has stages with variety instead of a flat plane?
Because you can disable almost all of those settings?
Because YOU refuse to believe it is, despite it having physical combat with gameplay wholly surrounding it? Are you kidding me?

What's wrong with it having multiple genres? Oh, no, every fighting game has to have two players and one flat battle arena, otherwise it's not a fighting game.
>But that's not what I'm saying!
Then what are you saying? Huh? What about Smash makes it solely a party game? Enlighten me. I'm genuinely curious.
>>
>>377064951
The first players got ridiculed by the insanely hard computer opponents, they got better. The first players then ridiculed the new players, they got better. What's stopping you from getting better?

This isn't smash, this isn't carebear central. This is where boys become mens, fucking deal with it.
>>
>>377056841
But I suck at Smash too.
>>
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>>377064914
Thanks, Stay cool mah dude.
>>
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>>377065047
Dead is good, i like dead
>>
>>377064951
What game were to trying to get into
>>
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>>377065652
Squigly and Fortune are best girls so I see what you mean.
>>
>>377065436
It's fine to be ridiculed through getting you ass straight up beat. There can be things to be learned, they neex to be able to handle lossing, and going easy on them outside of some training restrictions won't help them.

Explicitly shit talking when there is a clear skill gap is meaningless though, since it can easily kill off new blood before they undestand the game enough to push through, and flaunting your ego after winning what is essentially a predetermined victory is silly.
>>
>>377056841
One thing that people don't get is you have to lose and learn. Some people can't deal with all that losing and don't improve.
>>
>>377056841
Can't tell why but Soul Calibur 2 & 3 are the only fighting game I enjoy and where I feel the move have logical inputs.
>>
Gameplay was never appealing to me. All that weird shuffle step stuff just took me out of the game because it looked less like fighting and more like two drunken hobos doing some kickboxing and failing.

But it's a genre people love and I'm not good at it, so I acknowledge that much.
>>
why is every single fighting game player black? like, every single one?
>>
dont have the patience to autistically practice combo-chains in training mode, nor learn all that just-frame bullshit.
>>
>>377066652
We're not all black. Just most of us.
>>
>>377064951
Or you could go learn by reading some guides and watching some youtube videos and practice by yourself. Honestly, you people are such bitches about this shit.
>B-but the eff gee cee was mean to me
All of this information at your fingertips, but you'd rather come here and make excuses and blame other people? Come on anon, its not that difficult.
>>
>>377066143
Of course there's always assholes. (what community doesn't) But if you quit everything just because a guy who's better than you talked shit, sorry but you're just a pampered child and you wont achieve shit in life if you keep thinking that way.

2 words: Thick skin.
>>
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>>377065775
Right on
>>
>>377066652
I'm pretty fuckin' white
the tekken players at my scene are all black or muslim though
>>
>>377066760
True. It hasn't personally stopped me, but I just like being part of a fun and pleasant community that relishes in building up eachother for better competition with a larger player pool. Fighting games are niche enough as it is.
Just another reason why something like competetive melee that is filled with whiny elitists is garbage.
>>
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I'm not the best at most fighting games, but me and a couple of friends have been playing the hell out of pic related.
>>
>>377056841
I dont have autism. I dont mean that as a insult either.

Autists have 67 percent more neurons in their brains comparred to us.
>>
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>>377056841
I'm only able to learn through playing against other people. Watching replays to see what I did wrong, watching high level players to see how they work, even going over stuff in training mode doesn't help. I have to apply it and learn through applying it. This reinforces the bad habits I have when they work against bad players, thus making it harder for me to improve.

It's something I realized a long time ago. Just have to put up with it if I want to continue playing the genre.
>>
Because I have a hard time committing to a single character and instead of getting good with one character I get alright with multiple characters
>>
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>>377068389
This is me in every fighting game.
>>
>>377068493
It's sad though
Tekken is my favorite video game in general and I never even broke 3rd dan online
>>
>>377066728
The one time I did ask for help from the community they told me to bash my head against the wall for a few hundred hours and lose every match online until I wanted to kill myself. If I wanted my self-confidence ruined I would join the military and get yelled at by drill sergeants.
>>
>>377068574
It's not that bad. I normally have my main and then try every other character when I get tired of them
>>
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>>377068721
The military isn't that bad. I'm in the Navy desu
>>
>>377068721
Just play and try to have fun. Watch videos of high level play of what ever characters you like and try to play the way they play. It was fun for me to watch good players do cool shit with the character I like and you'll start to incorporate some of that into your play and it will become more natural as you keep playing.
You will lose a lot, but as long as you're prepared for it, just try to have fun.
>>
>>377068389
Exactly! The fighting games have like 20-40 characters; why shouldn't I get to know all of them and have fun with each and every one of them!?
>>
>>377056841
Too busy playing Smash with my friends. Half of them are shit, but have fun playing Smash against each other. The two that I think would enjoy playing regular fighters with me go away for college each semester so I get to play games with them for a couple days every few months.
>>
>>377069042
Best game if you have that mentality is something like Tekken where the best player is usually the player who defends the best and has the best movement, not the one who has the best flowchart.
>>
>>377068995
Difficult to have fun if every single person you match with is a bleeding/queefing thundercunt and/or an inbred knuckle-dragging closet-gay troglodyte who hates fun and takes everything too seriously. Which describes the fighting game community to a T.

Fighting games are the most mind-numbing games to play solo, the most enjoyable games to play with your friends, and amongst the most toxic games to play online with randumbs. Only team-based games are worse.

Online gaming was a massive mistake.
>>
I'm bad at SFV, but granted I don't play nearly as much as I should

gonna buy Rev2 in some vain hope I'll have anywhere near the amount of fun I have playing melee
>>
>>377069442
You are clearly exaggerating or are very thin skinned.
>>
>>377056841
Because I haven't really played any in the last ~15 years.

And since I'm PC exclusive, I never see any with girls that look like your pic. If I did maybe I'd try one again.
>>
>>377069691
Tekken's coming to PC.
>>
>>377069691
Tekken 7 is on PC too anon.
>>
>>377056841
I played Rumble Fighter for many years before I realized Fighting games are probably the worse genre possible in gaming.
>>
>>377069691
>waifufags
>>
>>377069691
Tekken comes out in less than a month.
>>
>>377069580
You've never played online.
>>
>>377056841
I've never taken the time to learn combos and priorities, never mind mix-ups and match-ups. I could probably get pretty good if I put my time in.
>>
>>377069881
Yes, I have. There's no need to interact with anyone outside of gameplay.
You can always block people if they're talking shit or you don't like them. I really don't understand your problem.
>>
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I'm at the very least average at every genre of video games but something about fighting games does not compute with my brain.

No matter how hard I try I cant pull off button combos. I see the buttons needed in the combo list, try it and it just doesn't happen. I have never performed a fatality.

I can only button mash and hope for the best.
>>
>>377056841
>Why do you suck at fighting games?

Cause i never seem to be drawn to high or god tier characters and more than usual i tend to be drawn to characters that happen to end up being on the mid or low tier.

Which is fine and all with in of itself but then becomes hella lame and boring whenever i get to higher/highest level of rankings or whatever the equivalent and end up playing against mostly the same old higher tiered characters. It gets boring since it tends to be the same characters doing the same flow chart bullshit over and over and over and over again. So i get less fun out of it quickly if i don't take long breaks meaning that i star midly rusty and if i play for way to long i suck more due to not having as much fun when facing the same thing over and over and over again. Though people i play against seem to have more fun than me given the unusual characters and how i play them to stand a chance against top tier faggotry. which i guess i can get some solace out of that i guess.
>>
>>377068852
that's a pic of u right

which division or whatever do i join where the girls look like that pls respond
>>
Cause I don't have days to spend staring at frame data and committing combos to muscle memory. They're not for me.
>>
what exactly is hit confirming?

is there any way to make a stick less sensitive? I bought a HORI RAP4 kai and any time I do something as simple as dashing forward it snaps in every direction
>>
>>377057508
Confirmed a nigger
>>
>>377070253
I'm an IT, if that helps
>>
I tried getting into fighting games over the weekend and I just couldn't.

Tried Guilty Gear Xrd and Skull Girls, and even though they had good tutorials, I just can't get over how awkward it feels to roll your thumb on the dpad, and how consistent/precise you had to be with inputs. Sometimes I'd do a combine fine, but then I'd go to do it again only to fail trying 20 times in a row.

Shame, because they both looked and felt amazing to play... shame I can't do anything besides do simple combos. Even crouch blocking felt awkward as fuck. PS3 controller, btw. How do I get better?
>>
>>377070465
Hit confirming is reacting to you hitting someone with something and then following that something up with a normally unsafe move.
Basically you have to know that you're hitting them to go into the next thing, because if they block that first thing and you go into the second thing, you'll probably get punished.
I'm not that good at explaining things, sorry
>>
>>377069964
>I really don't understand your problem.
Obviously.
>>
>>377070465
>what exactly is hit confirming?
Basically it's opening up a combo. You start with a move safe on block and, if it hits, you confirm into the full combo.
>>
>>377070592
>Needing complex combos
Skullgirls sure, but Guilty Gear doesn't ask that much out of you

Consistency is the hardest thing to do in the genre and that's what practice is for
Just doing it 15 minutes a day does wonders
>>
I'm ok at them. But I'm looking forward to Tekken 7 I've never really got into it but as of late I've been going a local arcade and Watching people play TTT2 and T7.
>>
I can't hit confirm whatsoever. If I land a hit, either they actually blocked it and I do the rest of the combo until they punish me hardcore or I hit them and by the time I realize I can combo they're already knocked down.
>>
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>>377056841
I'm average at the game i like and bad at the games i don't.

I only ever get the drive to practice if i like the game. Playing fighting games for improvement alone seems kinda shitty and i don't get enjoyment out of that.
>>
>>377071024
> either they actually blocked it and I do the rest of the combo until they punish me hardcore
That's why it's called hit confirming. You need to actually react to the move hitting and going for the full combo.
>>
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>>377070465
Hit confirming is what it sounds like it is, but I'll try and give you an actually decent answer.

Hit confirming is how long it takes you to register you actually hit someone. See, if you hit someone with your fist, you realize you hit someone because of your sense of touch firing off and you see it hit them. Touch doesn't help in fighting games until they make good VR ones, so you have to react entirely with your eyes (and the sound I guess). And that's not easy, especially online where there's a possibility of input lag and such. That's why being able to hit confirm well is such an important skill; every ounce of damage you do puts you closer to winning, and close matches can live and die on those difficult confirms.
>>
>>377070465
Landing a hit (not block) on your opponent, and using that to start your combo. The difficulty of hit confirms come from the move you use and the situation.

>>377070592
I use pad, so it's doable. You can try stick if you want.

Combo's usually have a rhythm to them. They are pretty consistent too, because the individual moves that make up a combo have a set time before the opponent can break free from them.

Also, some combo tutorials usually have a sneaky 'dash slightly', 'buffer this' or 'super jump this' component to them.
>>
>>377056841
No good at pressure. I can do things all day in training but when it comes to actual matches my brain shuts off. In KoF I'm always expected to get blocked so I can never capitalize on it when I do get a hit in.
>>
>>377071135
Well, I'm terrible at it. I tend to get scared of doing the second part of a combo because usually those attacks are way more punishable on block. Then I end up with matches where I lose because I can hit the guy twelve or so times, but he wins off of three hits.
>>
>>377056841
I don't suck at fighting games.

Or well, I don't suck at Tekken. I don't play any others.
>>
>>377071391
It isn't easy like most things in fighting games, it takes time practice and patience.
>>
>>377070592
Most fighting games are too homogeneous and really boring to play as a result. The only ones I enjoyed playing are BB, Tekken and MK.
>>
>>377071391
A good way to get around this, at least until you get better at it, is learning a safe blockstring that actually combos on hit. It'll make it easier to confirm, though not always possible (it's fairly easy to confirm everything in SFV, for example, not so much in other games).
>>
>>377068721
I've asked opponents while learning, and even you fags here on threads like these, and always gotten good advice.
The trick is to admit that your shit that honestly wants to git gud with no bs excuses.
>>
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>>377070592

I break combos down into parts. So if a combo is 5a > 5b > 5c > 6c etc

I do 5a > 5b 10 times and only move on to the next part when I can get it right 10 time out of 10. This is what chris g does and the man has god like combos so it deff works.

Don't try and do it all at once, break it up into sections. If I get stuck somewhere like a 6c jump cancle I do that part alone over and over until I can get it, then try the whole thing at once. You have to be patient. It took me weeks to back dash cancle with slayer in gg but once I got it I got it and now I can do it at will.

Patience is key.
>>
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Hi yes I'm here for all of your (You)s
>>
>>377071497
I suppose. It gets kinda frustrating though when practice seems to go nowhere.

>>377071582
Maybe I'm playing the wrong characters or doing something wrong, usually the safest thing they have is spamming 2a or something of the sort.
>>
>>377070782
>>377071163
>>377071180
I see, so basically throwing out moves that start combos and completing the punish if they hit

now does a block string refer to anything particular sequence or is it just "moves you throw at your blocking opponent because they cancel"

I'm playing cammy if that matters at all
>>
>377071946
Not today, friend
Mostly because I don't understand how you want me to react
>>
>>377072046
What game? I only really play SF, so I can't help with anything other than that.

>>377072210
A blockstring is a series of hits that is safe on block. For Cammy it'd be something like cr.mp > st.mp > cr.mk if I remember correctly. Basically if it hits you can convert into spiral arrow, if it doesn't you can space yourself out of the opponent's range with cr.mk.
>>
>>377071946
No one in the fgc likes you. You'll notice the only people who pretend to have a financial interest in doing so. It was a shit party game played by soap-dodging autists when it released and nothing has changed.
>>
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>>377072210
A block string can't be poked out of. If an opponent tries they get counter hit. Like a very basic block string on cammy is st.medium st.medium, if you feel safe walk forward and do it again or go for a throw, if you think they'll hit a button do cr.fierce. cammy has very strong pressure and block strings.
>>
>unconnected sleeves jacket thing
>covers up armpits

This design is fucking awful.
>>
>>377072431
Its a fighting game regardless of what you say.
>>
>>377072210
Blockstrings are basically what you said, but of course there's more to it.

Blockstrings are there because you want a move to break through the opponents guard. Just doing one move, and then reacting, is usually not how it works though - certain moves and sequences of moves are made to make an opponent react a certain way.

For example, a c.LP>slight pause>c.LP is made to see if your opponent wants to DP or move away.

Let's say they just stay and block. Then you register that in your mind, and next time you do that string or something similar, you know it's safe to throw them.
>>
>>377072643
It's not, but who cares? It's kusoge that only absolute trash human beings like. Just look at the average member of the melee community compared to the average fighting game player? You're an inferior species. Take a shower next time you go to an event, pass it on to a friend and tell him to pass it on too.
>>
Best fighting games for stick? Thumb hurts playing with a pad.
>>
>>377072908
pretty much any fighter ever
>>
>>377056841
The only reason smash is not counted is because FGC babies are mad it has a bigger population/fanbase than any other fighting game
>>
>>377056841
Ok I've played sf for almost 20 years non-stop and I'm still bad.

I jump in and fall for wake ups and just fuck up every single thing 99% of the time.

But that 1% when I'm on, I'm so fucking on.
>>
>>377072908
>my 2 pads are sticky from overuse

I haven't tried stick, but I'm assuming it's easier to replacement buttons. My other buttons are fine, except for the D-Pad.
>>
they're more fun to watch than to play
>>
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>>377056841
2d fighters are shit tier, no real movement options, reactionary gameplay, the difficulty is contained entirely in convoluted execution patterns because the actual spacing and fighting mechanics are boring and simply a state-machine to be memorized.

Good fighting games rely on emergent tactics, which come from simple tools for combat that are easily executed amidst vast movement options, just like in real life.

Pic related is a good example.
>>
>>377056841
Too much work, not enough payout.
>>
>>377073693
>emergent
opinion discarded
>>
>>377056841
I could kick your ass in TTT2
>>
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>tfw just got bodied by an ibuki in a lobby 3-20
>mfw dont mind because I came away with that much more experience on fighting ibukis
>>
>>377072872
You care eniugh to cry about it man-child. Your stupid inputs are dated.
>>
>>377071305
Why not fight bots and crank up the difficulty and practice with them? You could also just try online though, its much less threatening after you play a few games, and eventually you start applying the right actions in the right situations.
>>
>>377056841
I haven't gotten around to learning them.
>>
>>377074636
Bots are a terrible idea for trying to git gud
I've been playing TTT2 on Ultra Hard forever now and have a fewcharacters True Tekken God offline. They're 2nd Dan online
>>377071305
Online is the best practice. You gotta learn from people who can think of ways to fuck you up
>>
>>377056841
I don't have the patience to practice combos.
>>
>>377056841
I jump between them too often because I'm a PC player and nothing is ideal
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