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https://www.kickstarter.com/project s/460689844/project-rap-

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Thread replies: 255
Thread images: 57

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https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title

It's never going to get funded is it? It's going to be garbage if it does isn't it?
>>
One important lesson about kickstarters is to never reveal your stretch goals in advance. It makes you come across as arrogant.
>>
They're asking a lot of money for a very niche title. One people weren't exactly demanding either.
It's a scam anyway though as I'm sure Shawn Layden (Sony) will stump up some cash as Vib Ribbon is close to his heart.
>>
A million for a rhythm game seems incredibly steep.
>>
>furfag rapper simulator

it's a good thing people aren't throwing a million dollars at it
>>
>>377043331
Not mention that people already got burned enough with kikestarter.
>>
5 million for the Switch version? Good luck with that.
>>
>no demo footage
>especially when "gameplay" just consists of pressing buttons while animations play

>pulling this after MN9 and YL
>>
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>>377043259
Is this going to be anything like Rap Rat?
https://www.youtube.com/watch?v=tW5m3ix8KuI
https://www.youtube.com/watch?v=lkSx9Sd83PI
>>
Was Shantae Garbage?

It's gonna be good, because it has real talent behind it unless most shitstarters.
>>
>rhythm game
>PC and PS4

That genre belongs on mobiles.
>>
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>$1,102,921 goal
>stretch goals laid out
>no gameplay

Fuck outta here.
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>those stretch goals
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>>377044673

Shantae's main problem was that it was short. There's 4 or so expansions in the works, but who knows when they'll actually release.
>>
>>377045084
They're really shitty stretch goals at that.
>An extra level to bring the game to 6 (SIX) total levels
>Only backers can play this level
>Ports are low priority
>>
>>377044394
Yeah. No gameplay footage is the real killer here
>>
>>377045495
There are no backer only stages.
>>
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>game that hyped me up more than literally anything else I've seen in years besides sonic mania
>kickstarter

at least it isn't mobileshit
>>
>>377045648
>implying it won't look like mobileshit regardless
>>
>>377044673
>Was Shantae Garbage?

Yes? How they pulled out something worse than Risky's Revenge is beyond me.
>>
>>377045632
>1,800,000
>Backer only level and backer only costume
>>
>>377043259
>this was a fundraiser

wait what the fuck why

did the multiple re-releases of Parappa not cover this? fucked up that legends of game development even have to beg for change like this.

the CEO of Square threatens to resign if Yoko Taro isn't given a shitload of money to do legit whatever he wants, but awesome devs for Gitaroo and Parappa need to grovel. fuckin hell
>>
>>377044673
Shantae was worse than the previous game and every "extra" thing that will make it longer than two hours is DLC.
>>
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>>377043259
>Rab-Ribbit

Wow, almost sounds like another kickstarter game. You know, that one that's fantastic and one of the best games in a decade?
>>
dafa
>>
>>377043259
even if those stretchgoals were accurate and justified, they are asking and imposible quantity of money for this kind of game, the kickstarter is going to be shutdown midway when they see that is getting nowhere.
>>
>>377045874
>the CEO of Square threatens to resign if Yoko Taro isn't given a shitload of money to do legit whatever he wants

Shit, really? based CEO
>>
>>377045632
Dude, it says right there in the stretch goals that there's a backer-only level and costume.
>>377045361
>>
>1 million for a rhythm game

Do those guys live in the imperial palace or something?
>>
the stretch funding makes little sense.

localization costs more than developing the actual game.
>>
>>377045361
Jesus christ.
>>
>>377043259
I like the mechanics they're describing but I hate the protagonist design.
>>
>>377045874
They're gauging interest I think. It seems inevitable Sony will pay for exclusivity and release it as a PSN game at the very least.
>>
>w-we made Parappa
Yeah and shat out the laziest "remaster" of all time.
>>
1 million over thirty days is fine. They asked for way too much for stretch goals, which honestly is pretty realistic.
I hope they make the minimum at least.
>>
>>377046205
why can't Japan ever foot the bill for these fucking reboot kickstarters?
>>
>>377043259
i think i have cancer after looking at that page
>>
>1 million
friendly reminder that shovel knight's basic goal was $75,000
>>
>>377046275
>1 million over thirty days is fine

considering how slowly it's going right now and the fact (and I mean that, it's a straight up fact) that most kickstarters get like 75% of their funding in the first few and last few days, I kinda doubt it.
>>
>>377046509
are you serious? that seems incredibly low for what devs usually ask for
>>
Doubt it would reach the goal even if they straight up branded it as a Parappa x Gitaroo Man game.
>>
>>377046275
There's no way they're going to hit 1 million.
>>
>>377046509
>>377046864


wow what a difference.
>>
>>377046509

SK also went retardedly over budget despite hitting every stretch goal.
>>
>>377046864
It only made 300k in total. Yet you look at how much content you got for that with content still being released to this day.
Admittedly they're selling the game now too so that is being added to their revenue.
>>
isn't PaRappa's VA a cunt that scams people though?
>>
I like both PaRappa and Gitaroo Man but I'm not dumb enough to fall for Kickstarter. I'd probably buy it if it ever comes out though.
>>
>>377047147
It's not a Parappa game which makes the amount they're asking for even sillier
>>
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Meanwhile
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kickstarter vaporware thread?
>>
>>377043259
>Kickstarter
>creators from [series]
This won't end well.
>>
>>377047613
Washed up Japanese devs at that.

Who's taking bets on how badly Kamiya's kickstarter will fail next?
>>
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>>377044003
>MN9
>$900,000
>YL
>$200,000
>both hit several million and ended up being disappointments
>this one wants 1 million off the bat
>>
Not falling for the Kickstarter Meme unless I see gameplay and a budget breakdown

Think Sony already told them to fuck off?
>>
>>377047273

that's the power of knowing your audience and not asking more than you can honestly expect.

granted they'd be in even worse shape if they asked for almost nothing but absolutely needed that 1 mil. I think what scares me the most is the idea that they are asking for less than they need despite asking for so much.
>>
>>377047992
>Kamiya's kickstarter
wait what
>>
>>377048281
Sony deal is probably already printed out ready to be signed. They just wanted to see how much they could jew on the side first though.
>>
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>>377047582
Jesus dude, I thought I was already over being disappointed.

I backed this one for $120. Kill me.

I do kinda want that physical backer stuff for rap rabbit though...
>>
I was initially in love with the idea of Patreon and Kickstarter but it turns out most creative types don't flourish without a publisher's boot up their ass.
>>
>>377048472
It's the next inevitable conclusion.
>>
Greenblat or fuck off
>>
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Holy...they haven't made a simple animation yet, they invested nothing yet but they want people to give them 1mill for a few pictures. They even have this Inafune glare In their eyes, in the way they move, they are like already counting the money with jewish giggles.
>>
>someone already gave them 10,000
>>
Why the fuck do people donate to kickstarters like this without even seeing a proof of concept?
>>
>>377049291
>enjoy a meal with X
I imagine that's always incredibly awkward, especially when it's a backer that doesn't even speak the language.
>>
>>377049567
Because we live among retards, my friend.
>>
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>>377049567
furries would support anything with antro in it. To be honest i would back it myself if instead of the rabbit they'd have nice rats of both genders.
>>
>>377049629

I wonder how that felt for whoever backed that tier for MN9
>>
>>377043259
That rabbit looks kinda gay t b h
>>
>Listen to the conversation
>Choose your response with emotion wheel
>Rap your response
They literally just made Deus Ex's conversation system into a fucking rhythm game
>>
>be hyped hearing these two are making a new game
>finally find out it's kickstarter with no demo footage or even screenshots
>goal of $1,000,000
>only at $70,000 on it's first day, unlikely to be fully funded
Why is the world so cruel
>>
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>>377043259
>kickstarter for 1 gorillion dollars
>Rap instead of Guitar based like Lammy and Guitaroo Man

well, it was fun while it lasted
>>
>>377050189

that's better than S-S-STE-ST-ST-STEP-S-ST-STE ON THE GA-GA-GA-GA-GA-G-G-GA-GAS-GAS
>>
>>377047273
I'd like a kickstarter for a non-buggy PC release!
>>
>>377050298
But it's worse than Gitaroo Man
>>
>>377050363

a lot of things are worse than gitaroo man
>>
>Oh neat a new Parappa and Gitaroo man collab, can't wa-
>kickstarter

Yiff in hell furfaggots.
>>
>>377049843
>Inafune drives them to a Japanese McDonald's
>tells them to order first
>he orders to go
>as he's leaving he tells them it's better than nothing
>>
>>377049136
>1.1 mill = 6 lvls
>for 700,000 more = 1 lvl.
wtf
>>
People just ironically like parappa the rapper, right? The game is so trashy in every way that I can't even imagine it appealing to a child.
>>
>>377051462
I went back to it as an adult and realised what a piece of shit it was

I think I just liked mashing the buttons as a kid
>>
Still waiting for Sup Consul
>>
>>377045361
>willing to make xbox one version before switch
wut, xbox is dead for anyone who isn't a dudebro with a new console around the corner and the switch is actually showing promise and has a future
>>
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>>377045361
>an extra difficulty level costs $500,000

WHAT
>>
>>377044003
Board games are fairly safe to Kickstart. Not sure why anybody gives money to video game kickstarters.
>>
Dead the moment they said "Kickstarter"
>>
I would've prefered a gitaroo man 2 honestly. Who even owns the rights to him?
>>
>>377051442
And don't forget
>5 mil for Switch support
Isn't that easy as shit to port for? This is just a rhythm game too, wouldn't that actually be the easiest device to develop for since it has it's own sound and screen?
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>People are going to fall for another nostalgia based kickstarter
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Screw that, where's the Little Big Adventure 2/Twinsen Odyssey sequel kickstarter?
>>
>>377045361
>backer-only shit at the second goal
>extra difficulty more than Xbone version
>>
I'm still gonna donate to it, probably.
FAQ basically went into why it's a kickstarter (essentially: no one is willing to put money on this as an investment) so it's not like this is only partially funding it so the publisher can pick up the tab, this is funding an entire game.

1.1 million sounds close enough for me, plus, I haven't fallen for the 'throw money at a classic-reviving kickstarter' meme yet, so I might as well do it now since I care for Parappa/Gitaroo too much.

At least they're trying to innovate on top of their previous works and not just make a new game with the same mechanics, like Yooka-Laylee did.
>>
>>377053105
The real problem is that people are going to stop falling for it more and more as time goes on and many turn out to be shit.
I'd rather have a sea of retards fund these things unquestioningly for the rest of time while I watch from a distance and benefit from the occasional good game being made, and just buy it like a normal person.
>>
>>377044673
A lot worse than Pirate's Curse and is missing a lot of content that will be sold back as DLC.
>>
>>377053176
It's your first time falling for shit shit and you already fell hard.
>>
>>377053782
Hey, everyone already fell for Mighty No. 9 and Yooka-Laylee, I'll gladly fall for this since at the very least it gives Nanaon-sha something to do and tries to do something new with the games.

Plus, worst case scenario, I get a probably good soundtrack to listen to and bunny boy gets a lot of porn.
>>
>lowest pledge for a code is 30 fucking dollars

Yeah, this aint gonna happen
>>
>>377053176
>essentially: no one is willing to put money on this as an investment
>this is funding an entire game
>At least they're trying to innovate on top of their previous works
You're just making fun of the average nostalgic kickstarter backer, right? Right?
>>
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>1.2 million pledge up to E3
>3.1 million for an XBONE version
>3.5 for ONE more level
>4 million to play with a buddy
>5 million for NSwitch

>if it gets pledged then it may be a MN9 or YL-tier flop.
>only credit to garner attention is "well we worked on parappa and g-gitarroo"
>>
>>377053923
>Plus, worst case scenario, I get a probably good soundtrack to listen to
worst case scenario is that you don't get anything
>>
>>377054162
Nope, I'm just being overly hopeful that this one won't end up like the others. Hell,
I didn't even dislike Yooka-Laylee. It set it's ambitions way too high, but I still enjoyed it even if I didn't contribute to it.


>>377054250
If it doesn't meet it's goal? I'll be bummed, but I'll get my money back.
If it does and they don't deliver? Well... I'm only donating like 60 bucks. It's not much and I actually have a good source of income so, whatever.
>>
>NEW and INNOVATIVE gameplay mechanics
>no mechanical prototype to demo
DUMMIES
DUMMIES DUMMIES DUMMIES DUMMIES DUMMIES
>>
>>377054542
B-B-BUT IT WON'T TURN OUT LIKE YOOKA-LAYLEE
>>
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Why didn't they do what Shemnue did, and beg sony for a 2 minute spotlight at their e3 conference so they could shill their kickstarter and then open it up to all of the thirsty idiots they had just broadcast to ensuring millions within hours
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>>377045361
>costs more to make ports for Xbox one and Switch than it does to make the actual fucking game
can't make this shit up
>>
>>377045361
>Nearly 5 Million Dollars for a Switch version
This is a desperation move. There is no way in hell it reaches that amount, but they have it there just so some Nintendo fanboys get tricked into donating. Scummy as fuck.
>>
>>377043259
>Game apparently needs $1,100,000 to be funded
>Despite having 6 stages and all the base programming foundation for the game done they need an additional $700,000 for one additional back exclusive stage and costume
>Almost 3 million for multiplayer - something every Parappa and Lammy had by default
>Almost 3.5 million for a fucking difficulty select

It'll get funded, it's a furfag rabbit. Furries will give all their autismbux to get it funded.
>>
>>377048528
I can totally see them "saving" this game at E3
>>
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>>377055036
>It'll get funded, it's a furfag rabbit
Furfags have some standards
>>
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>>377054747

I don't think Sony would give these hopeless fucks 2 seconds let alone 2 minutes.
>>
What about Nintendo Switch? It wouldn’t take almost 4 million to port it

Correct. We are building for four platforms while adding a game mode, extra difficulty (remember the cheerleader difficulty level in Elite Beat Agents) and extra levels (a music game lives and dies by its levels of course!). We also must factor in the various fees and cost of goods to fulfill backer shipments (including console platform fees) and the Kickstarter platform fee to make sure we can safely meet our goals. We do NOT want to be in a position where we are fabricating low goals and then failing to deliver because of that. We need to be sensible about our development resources and ensure we neither bankrupt our development studios nor under deliver on our vision of making the most innovative rhythm-action title in generations.

The ordering and pricing structure of our Stretch Goals are designed to protect the quality of Project Rap Rabbit and the viability of our development studios, and are not driven by any other agenda. We are desperately keen to develop Project Rap Rabbit for all major formats, and are tremendously excited by Nintendo Switch. The Nintendo Switch version is set to a higher tier as it requires game data to be specifically adapted for the console from the PS4 and PC versions due to the differing performance characteristics of that platform.

Development of Project Rap Rabbit is well underway using Unreal Engine 4, which means we’re in a great position to port Project Rap Rabbit to Xbox One and Nintendo Switch. Because of format architecture and studio experience, it’s easier and less expensive for us to initially focus on PS4 and PC versions, followed by an Xbox One title. We must be mindful of the costs needed for development kits and extra staff, and conscious of the fact that this will be our first title for Nintendo’s new console if we hit our Stretch Goal. It is important that we ensure Project Rap Rabbit is fully polished and perfected for every launch platform.
>>
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>40$ Digital copy
>>
>>377045632
>I don't want to read it, but I want to join the discussion anyway
>>
>>377055315
yep, its bullshit.
Save your money, Nintendownies
>>
>>377055315
>remember the cheerleader difficulty level in Elite Beat Agents
remember how that was in the finished game
remember how elite beat agents had multiplayer
remember how elite beat agents was literally miles ahead of the parappa games
>>
>>377043259
I don't ever cry shill but goddamn guys please don't fall for this trash.
>>
>>377055427
I mean, EBA at least had funding from a publisher and everything.
And no duh it was miles ahead of Parappa games, the rhythm genre changed a lot since 1999.
>>
>>377043259
>https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title

Not being released to xbox one. sucks id drop 1k to support it.
>>
>>377055315
>Development of Project Rap Rabbit is well underway
Bullshit.
>>
>>377052410
>Not sure why anybody gives money to video game kickstarters.

Because large publishers have sucked every since ounce of creativity out of the video game production process. Kickstarters for vidya definitely fail, but anything above 1% chance is better than nothing.

Unless you're okay living in a pig pen full of Cawwaduty, FIFA, and Early Access crafting-survival games.
>>
>>377055553
Thats the problem. The rhythm game in this game looks like Parappa levels of shit.
>>
>Kikestarter
>>
another best game from KS?
>>
>>377055605
How about you drop 600 into it and buy a PS4 with the rest instead of clinging to the horse you wrongfully bet on?
>>
>>377055315
>>377055427
that's not even that much of a statement. The Cheerleader difficulty in EBA was exactly as fast as the Chieftain difficulty, but the markers were just smaller, and you took more damage. It wasnt that different.
>>
>>377055315
>cheerleader difficulty level
>literally mirror mode with boobs
>>
>>377055810
I have a collecting problem and i cant be bothered to start ps4 collecting. i have around 2000 ps3 games. and 1k xbox/360/xbone games.
>>
>>377055810
>How about you drop 600 into it
Man, don't encourage stupid behavior.
>>
>>377055708
Hit buttons to the rhythm? That's how most rhythm games work now. I'm interested in where they're going with the whole 'make your own raps' aspect.

Parappa's gameplay by itself is basic, but it's still fun. It's not like they were going to go full Osu! or Audiosurf with this shit, but their plans are neat-looking gameplay-wise.
>>
>>377043259
Not really sure why the creators of Gitaroo Man would want to team up with a group of people with no talent for rhythm games.
>>
>>377052206
well considering it's a rhythm game, they'd have to make up a whole bunch of new charts, and make sure that theyre timed right and etc.
>>
>>377055809
I like how this game delivered almost nothing and was pretty much a bare minimum type affair.
>>
One of the games I was looking forward to actually thinking they're gonna get a million dollars for a dead genre game of a culture classic.

I love gitaroo man. I've beaten it so many times but goddammit. Just make a shitty mobile game or something. I'll pay.
>>
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>people are going to fall ONCE AGAIN for the "but its being worked on by ex-devs!" meme

You dumbass fuckers
>>
>>377043259
It's amazing how fast I went from being excited over having an industry veteran making a Kickstarter game to being completely disappointed every time one pops up there
>>
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>>377056141
Can't fall for it again if I haven't fallen for it yet.
So I'm falling for it right now, and you can't stop me.
>>
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OMG GUYS THIS GAME IS BEING MADE BY THE CREATOR OF MEGAMAN, ITS GOING TO BE SO FUCKING GOOD I CANT WAIT
>>
>>377056043
>>377055809
God don't remind me this shit.
>>
Parappa the Rapper cost more than a million to make. And it didn't show in any department.
>>
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>>377056141

Look at the bright side, at least you'll get to laugh at them when the game's shit.
>>
>>377056257
>THE CREATOR OF MEGAMAN
Except in this case, the equivalent statement is actually true.
>>
>>377056141
>they'll try to play off their stupidity with "hey it was no big deal"
>>
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OMFG HOLY FUCKING SHIT GUYS THIS GAME IS BEING MADE BY RARE EMPLOYEES, THE SAME PEOPLE WHO MADE THE BANJO GAMES, AND EVEN THE MUSIC COMPOSERS, THERES NO WAY THIS COULD TURN OUT BAD
>>
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they're 20 years too late, now they'll just get shat on for appropriating black culture
>>
>>377056141
Games aren't made by a single person
When you like a game there is an entire team of professionals working behind it
These Kickstarter protects have the lead designer basically hiring a team of people who never worked in a game in their lives using unity tutorials they learned at game design school to make a shitty game because they can't do anything else
If we are lucky half the money raised goes to the game while everything else is spent either in stupid shit or another project
>>
>>377046221
Parappa wasn't even good.

I liked it as a kid too. God was I dissapointed when I went back and tried to play it.

It also looked like trash even for its time.
>>
It's obvious why small developers resort to kickstarter but why big names resort to it, is their project so poorly thought that no big companies want their name on it?
Also no gameplay or even any tracks so people will know if the music is to their taste?
>>
Gitaroo Man is one of my favourite games ever and I would never back this shit up. These guys haven't made a single good game in a shitload of years.
>>
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>>377056513
>Blacks invent rhyming to music

ok
>>
>>377056514
The main point everyone blew there loads over when this game was first announced was because of that one single person. And even at the end of the day, they were still wrong for thinking he was the father of Megaman, but still denied that fact to donate him hundreds.
>>
>>377043259
>It's another nostalgia bait kickstarter
No thanks.
>>
>>377056450
Banjo was bad, so the writing was on the wall.
>>
>>377056284
Surprise, video games are expensive to make.
>>
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>>377056450
>mfw Yooka-Laylee doesn't even have half of the original Banjo team and Playtonic is 80% artists
>David Wise and Steve Burke thrown in and stuck with minigame shit while Kirkhope does his best to not try
>>
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>$1,102,921 goal
I want to believe, I've just got to believe.
>>
>>377045361
Those stretch goals fucking suck
The 1.8, 2.3 and 3.1 million goals are basically nothing

I thought this might be the first kickstarter i give money too, i love Parappa, but I'm not really liking the theme and those stretch goals scream RETARD ALERT
>>
>>377056768
>while Kirkhope does his best to not try
It's so distracting how every song is exactly like a song from one of the previous three banjo games with just enough notes changed to not be struck with copyright infringement.
>>
>>377056450
I dropped yooka laylee after the first boss because I shit you not it completely felt like some stupid shit taken out of a crappy unity tutorials
Worst part is I know exactly what happened, they run out of time but still had to include x amount of bosses because it was a stretch goal or something so they scaped together two, three bosses because that's better than nothing lol Wich is completely unprofessional and they didn't realize that's the fucking first boss, people will approach him around the second hour of playing the game and it's so bad it soils the entire thing
At least have the decency to make the first level of the game good from beginning to end, at least let people have that
>>
>>377045361
>5 fucking million just for a switch port

they literally do not care, its obvious they just stuck that at the end to drum up the donations
>>
>>377044031
It's a ruse. They think because the switch is the new hotness they'll get support from people who purchase it. While they ought get support the shitty thing here is that they're trying to milk the hype to reach otherwise unrealistic goals
>>
>>377056941
>I dropped yooka laylee after the first boss because I shit you not it completely felt like some stupid shit taken out of a crappy unity tutorials
You should see the second boss
https://www.youtube.com/watch?v=o6u-nnJyhzw
>>
>industry veteran makes kickstarter for oldschool style game
>2.5D hideous trash, every time
>Shovel Knight made by a bunch of random fucks
>retro as fuck and incredibly polished

why
>>
>>377049629
>I imagine that's always incredibly awkward
hell yeah, you have to be weird to put that as a stretch goal and you have to be weird to pay for it
>>
>>377056867
At least they're seemingly over-inflated and not suspiciously small. I can give them props for leaving space for comfort, since it's games that don't fulfill promises that get the most outrage.
>>
>>377057098

Well Yacht Club was composed of all the decent employees of Wayforward that got sick of making Shantae games and Shantae's Kickstarter game was half finished.

Clearly Shantae is somehow the route of all kickstarter problems.
>>
>>377057098
>Shovel Knight made by a bunch of random fucks
They're ex-WayForward guys which explains why Shantae games took a nosedive in quality.
>>
>>377054242
>worked on
You absolute cabbage patch, they're the creators
>>
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>>377057401
Just like how Jewfune created Megaman
>>
>>377044673
>Was Shantae Garbage?
Yes? All of them are.
>>
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>>377045361
>$500,000 to localize a 1 hour long game in 4 languages
>>
>>377057314

I meant root, not route.

Been a long day.
>>
>>377045361
does it normally cost 500k to translate a game?
>>
>>377057697
When you need to rewrite songs and hire voice actors/sound booths/sound engineers for all those languages? I can see it costing that much, honestly. Even if you do outsource them.

While this isn't anywhere in the same ballpark as like... Atlus games or anything, I imagine the whole point of this game being about rapping and singing does make it a bit harder than some people expect.
>>
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>>377055315
>Development of Project Rap Rabbit is well underway using Unreal Engine 4
Bullshit. They would have showed us shitty gameplay rather than their concept art for gameplay. Remember when people saw this and thought "Wow! If the concept art looks this good I'm sure the game will look even better!"

Nips discovering that Kickstarting games based on shitty nostalgia working is fucking terrible.
>>
>>377057697
Depends on whether the cutscenes are voiced or not, I guess.

>>377057962
>rewrite songs
It says menus and cutscenes only.
>>
>>377057697
>>377057615
>has to translate every text in the game from cutscenes to the menu text
Yes when you consider it's 4 languages too
>>
>>377057357
Wayforward was clearly stifling their talent considering Shantae and MSF are both garbage compared to SK. I still can't believe Yacht Club is ex Wayforward guys.
>>
>>377058009
Huh, true. Kinda didn't notice that.
Well, if the cutscenes are voiced, then it still definitely makes sense money-wise. I was wondering why I kept thinking 500k wasn't as much as I expected it to be.
>>
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>>377045361
>Xbox Version
Only reason I'm not funding it.
>>
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>>377045361
What the fucks when it comes to translating, just give them subtitles like every other fucking game does.

Big shot movie companies don't even waste time dubbing everything to all the different languages outside of like 1 or 2.
>>
>>377057697
it's a waste of money, the kind of retard that doesn't' speak english won't be playing this game anyway translated or not, I don't understand wasting money on those languages
>>
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>>377045361
>xbone as the first console and switch as the last
That seems to be incredibly stupid, stupidly incredible and stupidly stupid.
>>
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>One of our major drawing points in our early days of development has been Epic Rap Battles Of History
>>
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>>377058346
What's wrong about that?
They're just saying they're using it for reference so they can take a 'comedic rap battle' approach to songs now. You know, instead of Parappa just repeating the same damn thing the other person just said like a tool.
>>
>>377058346
they mention kung fu panda in there too, they're just trying to reference some more mainstream stuff for people who aren't into the niche genre game they're making.
>>
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>>377057615
It does not cost half a million dollars you dolt.

If you pay that much for localization for a game that small, you fucked up big time.
>>
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>>377045361
>Game getting funded it a stretch goal because this game getting funded is a reaaaaaaaaaaaaaaaaaal fuckin' stretch
>>
>>377058346
>PRESS X TO CALL THE ENEMY A POOPOO HEAD
As long it flows right, I really don't care on where they took the inspiration on
>>
>>377045361
F

https://www.youtube.com/watch?v=W__p0gCBSZI
>>
Well just donated to my first kickstarter. Probably going to get burned, but cant leave the creator of Parappa hanging
>>
So let's just recap on what the problems are with this kickstarter.
>LITERALLY $1.1 MILLION FOR A SIX LEVEL GAME!!! THAT MEANS LIKE A 3 HOUR LONG GAME
>NO DEMO OR NO ACTUAL GAMEPLAY. REMEBER HOW GOOD MN9 LOOKED BASED ON A MOCK UP?
>A LOT OF BONUS TIERS ARE BACKER-ONLY. WHAT THE FUCK?
>CAN'T EVEN RIDE THE SWITCH HYPE BECAUSE SWITCH IS WAY TOO HIGH IN THE LIST.
>>
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>>377043259
Over a mill? For a rythmn game? That's a high call.
>>
I don't think anyone really wants to pay over a million dollars for a PaRappa The Rapper spiritual sequel set in ancient Japan. But the Gitaroo Man guys though, hmm...
>>
>>377058997
Parappa cost 1.1 million dollars (adjusted for inflation) back when it was made in 1997.
So, I mean... games cost a lot to make, dude.
>>
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I'm going to tell you guys something......this game will probably be funded because most gamers are fucking stupid.

Imagine how quick they'd get the money if they used something like pic related.
>>
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>>377043259
Aren't these things supposed to have, like, alpha footage?
>>
>>377059292
Not the person you replied to and you're right games do cost a lot but asking this much right off the bat from fans with those stretch goals is fucking ridiculous. I want to know the shit they were smoking when they decided to make this and post it.
>>
Not gonna lie I can see at least 1.6 million by the time I wake up tomorrow. (about 12 hours from now) I expect news outlets to cover it enough and eventually get more interest.
>>
>>377059513
The shit they were smoking was 'we have literally no one else to turn to since no publisher has the balls to put money on this.'

At least they're being realistic about this and not trying to feed us false hope with small ass numbers. They need money to make a game, they want to make a good game. Whether or not they'll get the money, who knows, but it seemed like they didn't have anywhere else to turn to.
>>
>>377059428
Of course not anon, you'd see how shit it is and how it looks nothing like the concept art and you wouldn't back it!
>>
>>377044673
Yep
But in 9 years when its finished it might be decent
>>
>>377059579
This level of delusion, holy shit. Expect less than 250k.
>>
>>377043259
>It's going to be garbage if it does isn't it?

PaRappa was never good. The only thing it had going for it was that it had quirky characters.

You guys need to take off the nostalgia goggles.
>>
>>377059298
A feudal era rap battle rhythm game featuring Yuffie? Fucking funded. But only if she gets anal beaded by materia as a bad end if she fails a song
>>
>>377056363
oh wow some washed up programmer who made a game decades ago cool what else did he make and why isn't the industry paying him for his great game if he's so good at it
>>
I feel like the only thing that's gonna come out of this is some furfag out there is gonna draw smut of the rabbit and the frog.
>>
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>>377043259
there's only one answer
>>
>>377059630
Well regardless they should have had some sort of footage prepared.
>>
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>>377045361
>It takes them $700,000 to make one level and one costume
>>
>>377059801
This. The game is pretty ass by today standards and 6 stages on a music game is a fucking joke.
>>
>>377059973
I do agree there, but I still think people are overblowing how 'outrageous' this kickstarter is.

Then again, I can't really blame them, Kickstarter's past with reviving series concepts is pretty fucking shitty.
>>
Have people not learned from the Parappa dev's last game they released on the Wii? That game was total fucking garbage.
>>
>>377060140
b-but it's wacky!
>>
>>377060247
that's what you get when you hop on the 'motion controls' craze without any foresight
>>
>>377060247
What game was that?
>>
>>377060416
Major Minor's Majestic March
>>
>>377059940
So what your saying is that a video game gets porn? Where have you been
>>
>>377060193
Yeah it's just that this is pretty similar to how MN09 started and of course people are still raw over that. Maybe it'll get better in a few weeks.
>>
Psychonauts 2 got successfully funded with a much larger goal right around the time that Tim Schafer was revealed to be a massive shithead, so this will get successfully funded, and yes, it will be garbage.
>>
>>377060502
Jesus Christ. Who approved this dogshit.
>>
>>377060605
Tim Schafer is extremely loved by normalfags. No one knows who these two ching chongs are.
>>
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Man, I'm glad I never cared for Megaman, Banjo, or Parappa. Imagine seeing your childhood favorites dug out of their graves just to scam some people. Let your favorite games die gracefully. No good game deserves to come back in 2017.
Zweihander never ever ;~;
>>
>>377055682
I think part of the thing that turns me off video game kickstarters is the potentially long wait times. For board game kickstarters the games are usually done or close to done rules wise so it just comes down to finalizing art and materials and then going into production. Wait time is usually a year. If they suck you can usually sell them to get some or most of your cash back.

With video games you don't know when or if it will be done and if it sucks you are out of luck.

Games wise I'm good with my steam backlog and the arcade cabinet I'm working on.
>>
>>377060919
An Einhander sequel would feel nothing like the original. I don't think you could even recreate the atmosphere.
>>
>>377043259
>$1,102,921
That is a really specific fucking goal.
>>
>>377061190
It's converted from euros
>>
>>377061190
>It must be the yen-dollar conversion.
>>
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Perhaps if they were more modest? Shantae devs asked for only 400k and got almost double.
>>
>>377062770
The trick to Kickstarter is to be modest like how Shovel Knight did it.
>>
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>>377062770
being modest runs the risk of not being able to deliver on your modest promises, though. at least with the way they're going about it, they can probably guarantee they won't have any major needs for cuts or budget supplements.
>>
>no waifus
they were fucked from the start
>>
>>377043259
>story-led

into
the
trash
>>
>>377045361
HAHHAHAHAHA
>>
>>377062770

Yes and look at how unfinished a game that got them.
>>
What happened to this shit:https://www.google.fr/search?q=PROJECT+PHOENIX&oq=PROJECT+PHOENIX&aqs=chrome..69i57j69i60j0l4.3303j0j7&sourceid=chrome&ie=UTF-8
>>
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>>377045361
Ex-fucking-scuse me? It's called being modest with your stretch goals, retards.
Holding extra levels hostage as well for a game type that's already very short is also a fucking dick move. Same with making one of those levels "backer-only."
>>
It'll probably be a Red Ash situation where the publisher swoops in anyway. I love Parappa and Gitaroo Man and I like the concept but I can't support this. Something just feels off.
>>
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>>377044673
Shantae has always been garbage and only pirate's curse is the closest thing to a decent game. The games are simply not very good and there's no hook besides the girls. Even the best game in that series (pirate's curse) doesn't draw me in, what I mean by that is like playing the game for an extended period of time while time passes by and not realizing I've been playing so long after looking at the clock. Mediocre uncompelling gameplay at best all those games are, but hey fap material for the female characters is at least good right?
>>
>>377063832
What's Project Pheonix? Who's working on it? Nice job on them getting funded over 10x base.
>>
>>377063726
I don't know about Red Ash's story, but the FAQ for this one was pretty explicit with the whole 'many publishers afraid to invest in the rhythm-action genre we’ve been unable to secure the funds to make Project Rap Rabbit' and 'We have turned to Kickstarter to secure the funding for Project Rap Rabbit. If we do not meet this goal we will, sadly, be unable to continue with development.'
>>
>>377046221
Parappa gameplay wise was always mess, mild entertainment at best (from the lyrics not actual gameplay) to frustrating at worst.
>>
>have no gameplay footage or anything to show other than concept art
>wants 1 million shekels
I was tempted when I first heard that this was a thing but the fact that its a kikestarter project essentially kills any optimism I had for this game,
SERIOUSLY, 1 MILLION FUCKING DOLLARS FOR 6 LEVELS OF A FUCKING PARAPPA 2.0 FURFAGS EDITION?
They're fucking joking if they think they'll get shit without any gameplay footage. Unless the music and the gameplay looks good why the fuck should anyone waste a cent on supporting this obvious scam?
>>
>>377063984
A bunch of nobodies.
>>
>>377064212
It's a rhythm game that plays by it's own rules. You input the way it seems to want you to and it's still not good enough.
>>
>>377043259
>Hey those guys are working on a rhythm game collab, awesome
>Kickstarter
>Don't even have a gameplay demo to show people

Absolutely not.

This is not an acceptable way to do business as established companies and professionals.
>>
>1.1 million
>game only has six levels planned
>For a rhythm game

No.
>>
>>377064306
Huh, I wouldn't say it's completely nobodies.
Most of the people working on it have had a hand in big things. A JRPG/Squad RTS game doesn't sound like my cup of tea though, but good on them getting the funding.
>>
>>377063984
>Who's working on it?
Apparently the director is a guy known for soundtracks which massively concerns me.
Lead designer is some guy who worked on LA Noire who's project before this was literal mobileshit http://danieru.com/
The lead writer is a literally who sci fi writer from Japan
Art director is some background guy who worked on FF12 and 14
Lead artist worked on Tenchu
The only notable credit is Nobuo Uematsu who is the lead composer.
However this shit was supposed to come out in 2015. Its been over two fucking years so its clear that its also a scam.
>>
Biggest mistake was not trying to pander to the SJW/tumblr
>>
>>377065271
but those people don't buy games.
>>
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>>377045361
>They expect the game to be funded 5 times over before there is a version on the Switch

What
>>
>>377065106
Ah, so don't bother with it then. Got ya.
>>
>>377065667
It's the smallest platform they could aim for right now, and anyone who is interested in rhythm games probably already has the systems they are aiming for before that.
>>
>>377047075
>Gender swap mode
I love the cheekiness of this game
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