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Why are fantasy and dark fantasy settings so underused in spooky

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Why are fantasy and dark fantasy settings so underused in spooky vidya? Why is it always either modern or futuristic?

All I can think of is Bloodborne and Thief, and they're not exactly "horror games" despite having the right vibe.

Recommend me some spooky vidya of any setting anyways.
>>
i'm playing evil within right now

nice spooky victorian thing goin on
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>>377037010
Bump for interest.
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>>377037010
I'd imagine because dark fantasy just comes across as hyper-cringe-edgy when written by a mediocre author.
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>we'll never get a horror game based off aztec mythology

feels bad man
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>>377037882
But most folklore concerning monsteres and shit is pretty spooky.
If you read what they do to their victims shit gets really nasty.
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>>377037973
What the fuck was wrong with those nutters?
Their entire culture is terrifying.
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>>377038089
That's a good point. There's definitely a fair amount of source material to pull from.

I've always enjoyed the Witcher series for that reason. It's nice to see creatures pulled from lore that isn't over-done... In my eyes, anyway.
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>>377037010
Its kind of hard to relate to those settings when we're talking about fear. Probably why films also avoid these settings for horror. Mind you, I did like VVitch.
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>>377038604
True too bad there aren't many games that do it like that.
Most of the time they follow the standard dnd tropes.
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>>377037010
Check out Clive Barker's Undying if you're not a graphics fag who can't into older games.
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>>377038602
Seclusion. Literally ANYTHING can seem like normal/acceptable behavior in a cultural vacuum.
But yeah. They were exceptionally fucked.
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>>377037010
Hard to pair up. Also, people in general don't see horor in fantasy. They need to read up on old Euro folklore and mythology.
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Old school horror tropes are harder to convert into fun gameplay. Powerlessness is hard to make into a fun and engaging game that you play more than once.
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>>377038089
I am trying to write some story based on slavic folklore

I've been realizing that, for every slightly creepy thing there is, there is some really cool/beautiful/dreamlike thing too so its really hard to write around atm, until I read a lot more into it. It just seems like it would have to be a surreal experience rather than outright horror.
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>>377040057
The best horror games don't leave you powerless, they allow you to fight back. They just make fighting back clunky (in a good way) and difficult to really trigger a fight-or-flight response.
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>>377039121
Fuck yeah, I loved that fucking game. Lightning spears!
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Because there's no scare factor to monsters, crazy cults and the supernatural when they're an established part of the setting.

You'd have to get very creative to make it work.
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>>377040261
Slavs mythology is weird in a sense it's not really established mythology as much as just a loose collection of folk tales and folklore from various groups mashed together. Christianity fucked up Slavs hard and so much oral tradition was lost in the process.
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>>377037010
Amnesia
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>>377040639
Exactly. I was thinking of incorporating that into the plot, because it does make a good, realistic point about religious freedom and how intense the Christian rule was over the world at the time, which has lasted to this day.
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How would you guys feel about a game where you play as a monster hunter in the old fantasy European countryside, traveling from village to village helping them identify and stop various folklore threats. Like an LA Noire meets The Witcher.
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>>377041329
So exactly The Witcher, but with slightly more emphasis on monster-hunting?
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>>377041110
what a faggot
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>>377041552
Do you think I'm a fedora-tipper or some shit? Cuz I'm not. I just like pagan shit.
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It's actually really hard to make a monster in a fantasy setting seem scarier than it is mystifying. I can assure you that at least half the playerbase will wind up baiting out a monster to chase them just so they can look at it. In a pseudo-realistic or sci-fi setting, running from an ooga-booga in the middle of your house takes priority, as there's no interesting runes on walls, no amazing architecture to take in, no cool designs to observe, etc. I mean, look at the OP. That's a fucking RPG right there. Even if it was a game over condition to get near that guy, I'd want to get as close as I can to stare at them.
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>>377041923
That's really cool actually.
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>>377037010
>tfw you bought symbaroum but still haven't played it

I'm the only one who knows the rules and I don't want to DM
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Can we post creepypastas/interesting spooky lore already?
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>>377041923
sounds pretty cool, hope you go somewhere with this.
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>>377040261
You should check out The: the Awakening. It's a game based on Slav mythology.
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>>377042561
You can. We already know every single horror game out, we lurk in these threads hoping for a hidden gem to appear but no, you already know them all anon. There are no more new horror games that are worth it. Just accept reality and give up, try to enjoy your average horror dump thread.
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>>377042898
I can't enjoy my average horror dump thread if you faggots dont dump shit.
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>fantasy setting
>MC is little peasant boy
>dreams of becoming a knight
>group of adventures pass through village (knight, thief, wizard etc.)
>hired by the mayor to kill some goblins nearby
>they go on the quest, return, take their money and keep traveling
>little boy is amazed and admiring the herid
>night after this event
>they didn't kill the goblins
>the goblins raid the village


You'd play as the boy during the chaos of the raid and maybe get kidnapped later and dragged into their cave and escape from there. It would portrait how dangerous your common Fantasy RPG foe is for the average Joe. The game would end with the boy's village and entire family killed.
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>>377038602
>>377039126
As somebody who actually into's mesoamerican culture, it's both not really actually that bad in context and somhow worse at the same time.

On one hand, blood letting in general had a huge historical religious precedence in the religion, and it was as normal to them as, say, burial rites were to eurasians (you have to remember that the mesoamericans indepedently inveted agricultural and civilization, they were on a completely seperate parellel historical path). Additionally, most of their sacrifices were prisoners of war (who were in many cases *also* trying to gather captives themselves, since warefare in mesoamerica was often highly ritualized and pre-arranged explictly for gathering slaves or prisoners rather just to kill the other side) that, in any other war in europe or asia, would have just been killed on the spot. This at least gave them a few weeks/months to (provided they didn't get bad luck and got selected for one of the shitty ceremonies) live as kings, and feast all they want and bang all the hottest women before they got their gut torn open, and even then it secured them a good place in the afterlife. Also, they litterally thought the universe would end if the gods didn't have enough sacrifices.

1/2
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>>377037589
Explain how TEW is even remotely Victorian.
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Witcher 3 could be said to be "dark fantasy"
The Baba Yaga terrify me
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because industry is full numales that enjoy colorful happy things that dont bring negativity to their hippy lives
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>>377040334
>to really trigger a fight-or-flight response.
The problem is that most of the gamers don't have that response and instead have a fight-or-"reload previous save until you win" response to any challenge that's too difficult
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>>377037010
GreedFall looks interesting, but it's going to be shit.
https://www.youtube.com/watch?v=zCAUpxLfCbo
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>>377043727
You pulled that equivalence out of your ass just so you could say muh numales.
>tumblr filename
Irony.
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>>377043397
Fable 1 vibes
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>>377043397
I like it. Have some alternate endings though that are both hard to get (something obscure triggers them) and not so bleak you edgy cunt.
>>
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>>377043530

On the other hand, the aztecs in particular took the human sacrifice thing WAY further then any other culture in the regiion did: half the reason they settled where they did was because when they were migirating from the north and were intially allowed to settle somewhere else, they asked for a the regional ruler's daughter, which he obliged, assuming they wanted her hand in a political marriage, but they really wanted her to sacrifice, skinned her, and then the ruler walked in on them parading around in her skin, and they got chased out and had to settle where they ended up doing so. The god they sacrificed her to, huitzilopochtli, was also *their* god: one of the few in the aztec pantheon that they brought to the region rather then being there already, and, as you might guess, one of his things was blood and human sacrifice. There's also a lot of evidence that the aztecs used the "we need blood to power the gods to prevent reality from ending" just as a geopolitical excuse for their own expansionism and imperalism over other nations in the region, to put it lightly.

Also, like, putting all of that aside, their religion and pantehon in general was just fucking batshit. As I said, it's focused around the idea that reality had already ended 4 times and to stop it from ending a fith time due to the cosmic star skeletal futa rattlensake dick demons (i'm not joking) from eating the sun. They literally had a goddess of sexual degeneracy and scat and a skeletal butterfly goddess with wings made out of hundreds of knives, and their creator goddess was pic related.

Anyways, mesoamerican culture is actually super interesting. They did a lot of cool shit (their captial was the size of constatople and was basically a new world venice in terms of it's canals and aquaducts, and they built artificial islands to expand it), and they were actually on par or ahead of Europe in a lot of ways, but yeah, their religion was batshit
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>>377043806
That name is awful just on its own.
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>>377043806
Looks like a BB knockoff.
Also
>no gameplay shown
Yep it's gonna be shit

>>377043934
>>377044016
You'd need pretty good animations and sound design to make the Gobbos really terrifying but it could work
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>>377044138
I appreciate your posts. Interesting read
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>>377041894
That's an excellent point anon
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>>377037010
I dont like anything with the following:

Pirates
Zombies
Ninjas
Ghosts
Gangsters
Aliens
Elves
Knights
Cowboys/Western

Now make me a game.
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>>377044138
So the skeletal star gods are female but have rattlesnakes for penises?
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>>377037010
Because Disciples series died.
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>>377043530
>had a huge historical religious precedence in the religion,

This was supposed to say "huge historical religious precedence in the region"
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>>377044515
You play as a Nazi hunting Jew Devils as described by the most racist of propaganda. The game doesn't tell you that you are a nazi until the end after you have fallen for the propaganda and enjoyed slaughtering innocents.
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>>377043530
Neat, those guys really were something, love how the duality of the divine is represented, also the implication of cicles and oscillations in their religion. Xolotl in spooky game when.
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>>377037010
Fantasy, dark fantasy or medieval games tend to mostly be RPG shit anyways. Interesting how you have an entire theme here and game developers almost always choose to make RPG's with it instead.
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I think as another anon said, the most efficient way to make horror is to make it relatable, and we can't relate to a fantasy setting versus something that strikes us as normal (see: Evil Dead 2 vs Evil Dead 3).

So a horror setting in say, Medieval Europe is going to have players naturally want to know more about the "world", with a layer of sepearation, versus something like say, a horror setting in a dilapidated southerner's house.

>>377044138
>>377043530
neato. Always wish I had taken a class on pre-columbian america, but the closest I got was an overview of all native-american history.
>>
>>377044805
Shit, I forgot Nazis on that list, I fucking hate them too they boring, not because of the jew thing

Thanks for thinking that one up, though.
>>
>>377042273
but symbaroum is shit anon
the concepts are all over the place, the setting is generic and uninteresting, two of the four races are underexpanded and thus barely even worth mentioning, the rules are a pile of exceptions...

the only thing it has going on for it is the art
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>>377044910
Ok then, SciFi B-movie giant animal hunting rogue-like.
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>>377044280
I like this design, but I like skeletons AND wizards, so my view is skewed.
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>>377043530
>>377044138
Dis nigga is alright
>>
>>377037010
People find relatable situations scarier in horror.
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>>377045938
more like sheeple
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>>377046145
is that juggernaut star
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>>377039121
Downloading it right now, thanks.
>>
>>377044138
Jesus christ why isn't there a mesoamerican soulslike yet?

I know that there's those guys in Chihuahua making the raramuri zelda game and while that's cool I want some hardcore crazy shit
>>
>>377044805
>Jews
>Innocent
Pick one
>>
No videogame except for Silent hill 1 to 4 and maybe some other obscure titles have come close to the horror I want. Seeing blood or guts or a monster eating someone or even torture is not even shocking anymore. I need the personal hell psychological drug-trip kind of scary shit
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>>377037010
First DMC is pretty spooky, Dante kinda counteracts it though.
>>
>>377048553
thats what happens when you make a resident evil but make demon giller instead
>>
>>377044138
Holy shit how is this shit not in more games? We need more mesoamerican homages dammit.
>>
>>377043806
I like Spiders as devs, but they can't evolve past BIG HALLWAYS AND SOME ENEMIES AND ADD SOME NEAT LOOKING WEAPONS NOW S T R E T C H

The Technomancer failed because they used a huge budget to build lots of low budget. 30-50 hours of a bland story and average combat.

http://youtu.be/BN4NbO0gyxg
>what I'm talking about

I love them and what they could be, but they couldn't do horror if they tried. Unless it was very short, maybe? Bound by Flame had some unexpectedly unsettling stuff for 5 minutes
>>
>>377038635
Which was fantastic. And although pretty silly, I also fucking loved Trollhunter. How come no games do classical Scandinavian trolls and folklore? Some of the old stories are creepy as fuck
>>
>>377040334
My niggah. This shit is what made Deadspace such a great game. You had powerful weapons, but the enemies were terrifying, in great numbers, and your ammo is limited
>>
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>>377037010

I was wondering this myself a long while ago. I came to the conclusion that it's most likely because people find settings that they are more familiar (you know, modern day earth) with being all fucked up with monsters and eldrich fuckery more terrifying than fucked up shit happening in some made up world so far removed aesthetically from their own.
>>
>>377040334
That's my favorite. Consciously considering your instincts is terrifying. It's like flying in a storm; should you rely on your instruments or your gut? Very unnerving
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>>377047378
No, that's the true final boss in Asura's wrath
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>>377047729
>>377049223
To be fair, "aztec souls" comes up a lot in souls threads as a neat idea for a new setting.

Personally, though, even though I love how batshit their religion is, I find their general culture and soceity to be a lot more interesting. They had absurd hydro-engineering and aquaculture skills, and they had really interesting civic and adminstrative stuff going on as well as obviously cool art, literature, and other cultural works.

I'd hate for there to be a game set in mesoamerica or more speffically aztec territory and for their captial (pic related) not be explorable a la asscreed, for instance
>>
>>377044138
thanks for the read anon
>>
What is the most underused culture in terms of supernatural potential?
Is it Aztec shit?
>>
>>377044805
That just makes the end even better, come on now.
>>
>>377037010
God I hate digital artists who try this hard to imitate traditional art. You have a whole new medium with an endless selection of virtual tools and all anyone ever wants to do is make fake "paintings".
>>
>>377053318
I'd say it's Celtic culture, even though 90% of basically all fantasy ever has at least some aspects of it. I'm talkin' the real shit. Shady scumbag fairies, killer fish-horses, will-o-wisps and killer halberd-wielding red-hooded goblins.
>>
>>377053318
Any culture that isn't Medieval-Modern Western European/Japanese/Ancient Greece and Rome/ Early Medieval Scandinavia honestly.

When was the last time you played a game that was based in a different culture from those?
>>
>>377055674
>>377054830
>>377053318
I'd say inuit or subsaharan africa.

Aztec, mayan, and rarer still incan, is very, very uncommon, and is really only ever present in regards to el dorado (which is actually a muisca thing) or quetzalcoatl or mixed together as a generic ancient ruins level, but that's still something even if it's barely anything.

You never see inuit or subsaharan africa shit
>>
>>377055674
>Early Medieval Scandinavia honestly.
That's unfair. Tolkien took a lot of fucking inspiration from our lore, but he still changed a fucking ton of it

Where is the elves that capture people in their hollow backs, where are the dead children that latch onto you and grow heavier until you take them to the place they died, where is the gnomes that secretly takes care of your farm animals but will kill your cattle for forgetting to put out a bowl of oatmeal for them on christmas, where is the asshole trolls who steal/rape/murder/snatch children?
>>
>>377056712
Far Cry 2 wasn't the best game, but the setting was fascinating.

It's not horror tho
>>
>>377044515
I just thought of this earlier today.
So the basic premise would be you play as some everyday Joe or joette doing minding a friend's house. The game starts off with you just living a day in the life and what not. Cut to the end of the day where you're taking out the trash. You walk out your door (and don't lock it because you're just going to the end of your property, there's no need) with trash bag in hand and place it in the can. You return back home and sleep. You wake to a noise however. Oh shit sunny someone is in your house. They slipped in when you left your door unlocked. Now that's a basic premise I haven't really thought more than this so I'll try my best and list some of the other game elements

Gameplay: The ultimate goal of the game will be up to you, do you want to just high tail it out of there? Do you want to alert the neighbors? Do you want to confront the intruder, etc etc. Now you as the player have to stumble around a house you aren't familiar with (it'd be a larger house) to try and save your skin. There'd be like a noise meter or something along those lined for your character for how fast your walking or if you knock over something. Combat is a thing but you aren't good at it because you're just an everyday person. Each time you play the house layout would be different and the things the intruder does will differ.
Extras: I'm not going to explain put all of this shit as much because I've done too much already. Maybe make the intruder a creature of some sort. Maybe make it multiplayer. One person is the civi, one person is the intruder.
Sorry for this long as post.
>>
>>377056964
And Näcken, who'd come in two different forms. Either he would be sitting by the water as a beautiful naked man luring you in with his violin music and drowning you, or he would present himself as a beautiful white horse beckoning you to sit on his back after which he would pick up speed and jump into the lake with you
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>>377044280
reminds me of these guys
>>
>>377053958
are you legitimately retarded or merely pretending
>>
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>>377056712
>subsaharan africa
I would love to see a fantasy game based on this setting. But I have a feeling that the type of people who would want to make a game like this, wouldn't make a good game at all.
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