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>play bloodborne >it's one of the greatest games i've

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>play bloodborne
>it's one of the greatest games i've ever played, maybe botw takes the number 1 spot because of content and world but only by a slight margin
>play dark souls 3
>it's not as good as bloodborne but it's still pretty alright
>read /v/, where the general consensus is that dark souls > bloodborne >>>>> dark souls 3
> decide to pick up das1
>play it
>it's complete dogshit compared to dark souls 3, graphics aged badly and boss fights are just roll behind boss > get 1 hit in > rinse and repeat
>some areas like izalith and blighttown are complete garbage

why do people here claim that das1 > bloodborne again? contrarians or nostalgics?
>>
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Demon's Souls = Dark Souls = Bloodborne

>>> Dark Souls 3
>>
>>376964410
It's because you're used to the ultra-fast paced anime shit in DS3 and BB.
>>
>>376964410
>maybe botw takes the number 1 spot because of content and world
LOL! What content and world you not-so-subtle Nintendicksucker?
>>
>Spam R1, the video game

Wow, greatest game ever am I correct?
>>
I played 2,3 and bloodborne. Didn't like 1 either but I admit the way everything connects is pretty cool.
>>
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>>376964647
Sorry get that turd Des out of here
>>
>>376964410
I didn't like ds1 either. I prefer 3. Crafting was made better, bosses are actually smart, OST is godlike. 1 had some good things about it. Like interconnected levels through the use of shortcuts. But that's about it. It isn't as open world as some anons make it out to be either.
>>
>>376965145
same, but that shit gets overhyped heavily. for some reason people treat it like it's a staple of the series and shit on every game following it just because it was in one game.
i dont think its unfair to say ds1is grossly overrated
>>
>>376965198
>DeS
>turd
kill yourself faggot
>>
>>376965629
>falling for the bait
>>
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>>376965198
>das3 better than des
>>
Dark Souls 3 is amazing for people that haven't played DS1 as it's practically the same game with more polish. I'd even advice new players to start with DS3.

DS1 players, however, will feel the similarity to DS1 but without the things caused by the lack of polish that made the game an unique experience. Hence the experience will feel lackluster.
>>
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1 is the best if you played it during the first year and a half. End of. The reason people love 1 so much is that weird period of figuring stuff out, mixed with the wacky PvP. It's a product of its time 100%. Bloodborne would be the best in the series if it asn't so short, and the build system gimped killing PvP and replayability. That and the horrendous framepacing, making fights like The One Reborn shit. Pic related, I just beat him again today to and the fight even on a Pro is sluggish.
DaS > DaS 3 > Bloodborne > DeS > DaS 2
>>
>>376964410
DaS1 has a lot of good things.
But it is, without a doubt, unfinished. And I think that hurts it a lot, especially in the 2nd half of the game.

It probably has the second best in terms of connected worlds go. I still prefer Bloodborne as the shortcut porn game, but DS1's connectivity between areas is damn impressive. Anor Londo is also great, and the game has some of the most memorable npcs and a great DLC.

Mechanically though BB and DS3 blow it out of the water.
>>
>>376964410

how old are you?

like, seriously, what is your age?
>>
>>376964821
dat butthurt
>>
>>376966001
26

Why?
>>
>>376965969
>BB
>short

what

>DaS3 above BB

what?

>PvPfag

oh I see no taste
>>
>>376966347
i don't normally bother defending random anons but holy fuck your post is cringe
>>
>>376966347
Bloodborne is the shortest by far. Unless you add the chalice dungeons which are filler crap 90% of the time. DaS 3 beats it hands down on content and replayability.
>Hating PvP
Invasions make the game memorable, and add to the experience. Something Bloodborne doesn't have, since it's a spam fest and there's no real isentive to invade at all.
>>
>>376966523
>cringe

ah a redditor too. Fuck off
>>
>>376966347
BB is long for a first time run like all souls games, but is faster afterwards, even including side areas.
>>
das1 was greater when it came out than any other souls game. sure it was improved and the combat was refined as the years go on but it's still my favorite.
>>
>>376966540
>DaS3
>invasions

ya, i love invading in Das3 and getting into a 1v4 with seed

>spam fest
BB's pvp combat is far better than 3s, the mechanics of pvp are lacking on the other hand. But I'll gladly take one decent was invasion mode over 5 different shitty ones
>>
>>376965969
Das1 definitely holds up to time and you're an idiot
>>
>>376964410
Are you new to gaming by any chance?
>>
>>376965969
Dark Souls is shit if you played Demons before it. The entire second half of the game is unfinished, and the best parts of Dark are just watered down versions of something from Demons.
>>
DaS > DaS2 >>> DaS3
>>
>>376966540
>BB
>spam fest PvP

BB is the least spam fest of the games outside of DeS, spamming in BB is an instant parry
>>
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>>376964410
What you said is true but

dark souls > bloodborne > dark souls 3 >demons souls
>>
>>376966716
>BB's pvp combat is far better than 3s
Because fighting the same thing over and over due to low build variety is so much better. Let alone spam heal/dodge turing most fights in to who runs out of stamin/vials first.
>>
HEY HEY HEY, REMEMBER DARK SOULS 1?
LOOK AN ESTUS, BUT LOOK AT THE CORPSE
ITS AN ASTORA KNIGHT, LIKE THAT PART IN ASYLUM FROM OSCAR, DO YOU REMEMBER? DO YOU REMEMBER

HEY LOOK, LOOK, ITS FIRELINK, YOU KNOW, THAT PLACE IN DARK SOULS 1? DO YOU REMEMBER?? LOOK IN THAT CORNER, DO YOU SEE WHO I SEE?? ITS ANDRE!!!!!!!!!! DO YOU REMEMBER HIM FROM DARK SOULS 1? Don't pay too much attention to the dark souls 2 shrine maiden, we just put here there for cause lol..

BUT HEY LOOK, A CRESTFALLEN WARRIOR SOBBING NEAR THE BONFIRE, WHOAA!!!!

HEEEEEY, REMEMBER HOW YOU GOT TO ANOR LONDO WITH THE DEMONS, WELL WE LOOK RIGHT OVER HERE JUST LIFT THE BANNER!!! DO YOU REMEMBER DARK SOULS 1 YET??

HEY REMEMBER THE 4 GREAT LORDS FROM DARK SOULS 1, YEAH FUCKING ACES BRO.

HEY REMEMBER SIF, THE DOG FROM DARK SOULS 1?
hEY REMEMBER ARTORIAS, HES FROM DARK SOULS 1

AWWW SHIT YOU NEED A DOLL, DO YOU REMEMBER THAT PART FROM DARK SOULS 1

WHOA CHECK IT, DEMON RUINS!! DO YOU REMEMBER THE DEMONS FROM DARK SOULS 1??

AWWW SHIT BIG HAT LOGAN, DO YOU REMEMBER HIM? FROM DARK SOULS 1

rEMEMBER LONGFINGER KIRK??
REMEMBER ANOR LONDO
REMEMBER GWYNDOLIN?
REMEMBER DEMON SOULS?
rEMEMBER THE GRAND ARCHIVES?
REMEMBER GWYN, THE FINAL BOSS FROM DARK SOULS?? HERES HIS THEME
REMEMBER THE PAINTED WORLD
rEMEMBER ORNSTEIN AND SMOUGH
rEMEMBER FIRELINK AGAIN?
REMEMBER ANOR LONDO?
REMEMBER ARTORIAS AGAIN??
>>
I just can't get into From games. I bought bloodborne a week ago and I only play it sparingly. Just today I was going through old Yharnam after slowly going through it, killing dozens of those little pygmy fuckers and avoiding fire from a fucking minigun, only to have 2 of the pygmys jump outo at me from a corner and attack at the same time so I got staggered twice and killed without being able to do anything about it.

I'll probably go again tomorrow, but this type of shit doesn't encourage me to spend my free time on it.
>>
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lol
>>
>>376965969
DS1 was actually a disappointment to me when it came out. I was like 10 playthroughs into Demons' Souls when it came out and found it to jank and slow.
>>
>>376966540
if you sincerely think BB is a spamfest, then yo obviously have barely fucking played the game and you were probably garbage.
Calling BB a spamfest is like calling fighting games a "button mash fest"
just because youre shit at the game doesn't mean it's supposed to be played that way
>>
>>376966908
almost every weapon in BB is viable vs 10 or so weapons in DaS3. Build variety is also greatly lowered by magic/faith being shit

>spam heal

are we talking about 3 or BB? heals are punishable by parries in BB, in 3 they are almost unstoppable. Not to mention the invaders being gimped with half estus/low health
>>
>>376967039
>enemy looks intimidating and hard
>just mash r1
>it dies

sums up BB and DS3 in a nutshell p much
>>
>>376964410
weird, it's almost as if you didn't play the game in its heyday you won't appreciate it like those who did. hmmm, hmmm. really makes one think.
>>
>>376964410
Nostalgia, for sure.
It also depends on whether you prefer how obtuse 1's mechanics are, even if some of them just outright don't work, or how relatively streamlined 3's and BB's are.
Bloodborne is probably my #2 or #3 game, myself, but I see why people prefer 1.
At least we can all agree 2 is absolute garbagio.
>>
>>376964721

slow paced combat is boring and un-fun, so is turtling
>>
>>376967146
Wow just like all the other games
>>
>>376967151
So he has an objective viewpoint, not one fueled by nostalgia?
>>
>>376967223
>game series known for it's methodical, slow, and tactical approaches to fights, only challenging your ability to time dodges and memorizing attack patterns

>turned into mindless hack and slash where twitch reaction time is all that matters
>doesn't understand why people don't enjoy the new versions
>>
>>376967146
>i grinded a lot and made the game un-fun for myself because i want it to be easy instead of appreciating the feeling of learning the proper technique to boss fights
>>
>>376964410
>contrarians or nostalgics?

Both. DS1 is overrated as fuck because most people started with it, not to say it wasn't great but people will even defend nonsense like that forced death against Seath. T B H though nostalgia is probably a big part of why I like DeS more, DS1 made important improvements to the combat and the interconnected world was neat but I like the atmosphere of DeS more, largely because I could never care about muh flame.
>>
>>376967278
try mashing r1 on lost sinner or artorias vs mashing r1 on abyss watchers
>>
>>376967331
nope, he has a viewpoint as colored by games that came later which attempted and sometimes succeeded at improving upon the formula which makes perfect sense and isn't some surprising thing.
>>
>>376967360
>>mindless hack and slash
Opinion discarded.
>>
>>376967396
bb and ds3 have enemies that stagger very very easily, even at sl1/bl4.

hell amelia can be staggered and visceralled 4 times a fight because she collapses when you slap her paws.
maria has ZERO poise and is staggered to death
ludwigs legs break easily, you can get him to phase two almost instantly after starting the fight, fire paper, blood pellet, break leg, break other leg, phase 2, hug leg, get free visceral at 10% because???
>>
>>376967557
>you can get Ludwig to phase two very easily if you use these items and attack his weak points
Really makes you think...
>>
>>376965969
The PvP in DaS1 on release was fucking garbage. It was

>everyone has flippy ring on
or
>tranquil walk + flippy ring
Then once they patched that out it was just POISE POISE BACKSTABS POISE POISE POISE
>>
>>376967539
>Mindless R1 spam
There I fixed it
>>
>>376967639
What are you even doing right now anon?
>>
>>376967557
>bb and ds3 have enemies that stagger very very easily, even at sl1/bl4.

in dark souls 3 weapons that were traditionally good for staggering (e.g. hammers, axes) are actually worse for it because they swing slower
>>
>>376967695
>the dodge button does not exist
>Winter Lanterns do not exist
>Orphan of Kos does not exist
>Laurence does not exist
*Nods* Yes, anon, the only button you need to know is the attack button. I did a no attack run in Dark Souls and it turned out splendidly.
>>
>>376967853
the best sl1 weapon in the game is dsga which is an axe
>>
>>376967654
thats not true. on release no one knew fuck all and there was hardly any min/maxing
>>
>>376966792
Can confirm. I played it the first time about 2 months ago and the only real problem is the online having to use a mod and generally laggy.
>>
>>376967557
thanks for the autistically-specific response. if you want the game to be harder, you've got a lot of options for handicapping yourself. complaining about it being easy is some sort of edgelord display that we don't need here.
>>
>>376967853
reinforced club ( a mace) and dragsonlayer axe (an axe) are the most popular SL1 weapons, followed shortly after Broadsword and bleed bandit knife.
>>376967939
>y-you can just make it harder on yourself if you don't like it
>anon is sl1/bl4
Bro?
>>
>>376967039
This guy has a lot of stamina, right?
>>
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>>376967360
>>game series known for it's methodical, slow, and tactical approaches to fights, only challenging your ability to time dodges and memorizing attack patterns
>he actually believes Souls combat was ever this deep

But no, all Souls combat had to it was just waiting for an enemy to finish their attack and then attacking them back. It wasn't "methodical" and it certainly wasn't "tactical". Get your head out of your ass.
>>
>>376967473
artorias is piss easy, so is sinner without those 2 nigger pyros on her side
>>
>>376967932
>on release no one knew fuck all and there was hardly any min/maxing

t. someone who didn't play Dark Souls at release
>>
>>376967878
okay it's a roll and spamfest. Happy?
>>
>>376967654
it's still garbage with dark magic and poise retardation

>>376967932
lol? min maxed TWoP + crysal shield builds were up day 1
>>
>>376968279
not the point my dude
>>
>>376967939
BL4 perspective

Gascoigne: Stair cheese, parryable/weak to molotov
Cleric Beast: Joke
BSB: Pungent Blood Cocktail
Amelia: Break limbs
Witches: Backstab Chain
Logarius: Backstab chain
Amygadala: ai loop
One reborn: bbp + bolt paper
Micolash: Staggerable
Celestial emmisary: Already a joke
Ebrietas: bbp + bolt paper, can ignore phase 2 if you land 1 charged r2 and 1 r1 on her head during the start of the fight
Mergo: Stay on ass, use bolt and bbp
Gehrman: Easy to parry, can ai loop him
Moon Presence: free Viscerals during stare

Ludwig: legs can be broken, can be locked down phase 1, get a free visceral phase 2
Living Failures: bbp + bolt paper, one can be permanently locked down
Maria: R1, r1, L1, charged r2, repeat until dead. Maria always gets staggered, and after 2 r1's she'll attack, which lets her get parried
Kos: First phase actually requires competence for bl4 Chain backstab in phase 2
Laurence: Actually requires skill

but sure, these are just "specific examples" right?
>>
Bloodborne > Dark souls 3 >>> Dark souls 2 > Dark Souls
>>
>>376968623
ya it is, you can spam R1 and dodge attacks just like every other game, saying "spam R1" is retarded because it applies to every boss except the gimmick ones
>>
Easiest Souls
DS3
Second Easiest Souls
BB

Hardest souls
DaS2 SL1 CoC
>>
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>>376966540
>Dark Souls 3
>Replayability
Being able to pick a different straight sword for your quality build is not replayability anon.
>>
>>376968785
SL1 NG+ CoC you mean

hardest base game is either das1 or des depending on how much you farm grass/kindle

hardest dlc is easily ToH
>>
>>376966540
DaS3 has the least replayability of the series because of how linear it is with only very few instances of choice

>muh PvP

souls pvp is trash
>>
>>376968730
if you try to spam r1 on artorias then you'll get fucking pancaked lol

the only circumstance where it might work is if you're using a high poise damage weapon and have poise on your character, at which point you will be forgoing many of the advantages you could have access to if you were lighter or using a faster weapon

when people say "spam r1" they don't mean dodge attacks and occasionally press r1 to get a hit in, they're talking about literally stunlocking enemies, which you can only do in dark souls 3 because of the dumb poise mechanics
>>
>>376968934
>hardest dlc is easily ToH
lol
>>
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>>376964410
Dark Souls 1 is obviously close to my heart, and Dark Souls 3 was still a great game

https://www.youtube.com/watch?v=tzVfKW_Omfg
>>
>>376967331
I don't really think it counts as nostalgia. Anybody who played the game through on release can testify that it was a surprising unique experience of discovery, and community that lasted for quite some time. But those interesting and fun aspects of the game were only possible because of the way it was designed, not just "I played the game at an unspecified time a while ago so I have good memories of it."

This isn't even taking account all the innovative and interesting game mechanics that were being experienced for the first time. I guess in that respect it isn't impressive years later where the games mechanics have been retreaded, added upon, and changed but the game is still worthy of praise for introducing them.
>>
>>376969134
alright? why don't you try spamming R1 on ludwig or laurence then?
>>
>>376964410
>read /v/, where the general consensus is that dark souls > bloodborne >>>>> dark souls 3

Lol, general consensus on /v/? Are you out of your fucking mind?
>>
>>376969036
if dark souls 3 was more open ended it still wouldn't be that replayable because many builds don't really "come online" until way later, for most of the game you would just be playing as a normal sword guy with a few magic tricks because that's an order of magnitude more efficient than literally anything else

like you can pour all your early souls into leveling int/fai in dark souls 3 and still have pyromancy weaker than throwing firebombs for the first 1/3 of the game

the linearity is a problem but the fact is the game doesn't accommodate build diversity well from a pve perspective and the linearity just compounds that problem further
>>
>>376969138
yes, inb4 MUH FUME KNIGHT MUH VICTORY RATE

Ludwig, Orphan, and laurence are harder than any other boss in the series
>>
>>376969315
i've never played bloodborne, i'm comparing the souls games
>>
>>376969419
laurence yes, kos and ludwig no.

ludwig hard is just a meme, people like him because of his godlike ost and cutscene.
>>
>>376969462
oh alright, original comment string started with R1 spam in BB and Das3
>>
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>>376968923
>Being able to pick a different straight sword for your quality build

You say that like anyone would use anything other than the longsword, especially now that it's been buffed and pretty much all of its competitors have been nerfed. I swear PvP weapon balance has gotten in the way of DS3 playing like a proper RPG.

>Be STRfag
>Get the heaviest sword in the game
>It's weaker than the greatsword you found in the swamp a few hours earlier
>>
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in 10-15 years we'll play all souls game in ultra-godly graphics on AI-made emulators so chill the fuck out.

Lets meet up then though.
>>
>>376969315
works on ludwig for phase 1 at least
>>
>>376967093
>Game is seriously lacking in difficulty that R1 is win
Do you just hate being a filthy casual?
>>
Anybody who didn't play the Souls game in order and didn't at least sample a King's Field game prior to playing Demon's Souls as their first Souls game has had a CORRUPTED experience and is unable to truly appreciate the games for what they are during the place in time they were made.
>>
>>376969584
>ludwig hard is a meme

he has the most diverse set of moves that can fuck you up along with a fuckton of health and 2 modes that require a change in fighting

>>376969765
no? he has multiple "get off me" moves
>>
>>376969710
Because scaling as a concept is dumb in RPGs. I'd much rather have proficiency(which has its own problems).
>>
>>376969846
i wish i could be straight instead of being gay
>>
>>376969958
>being either extreme
>>
Dark Souls 3 is the worst in the series, if you like it you don't care about interesting environments or atmosphere and are just on board for the epic so hard xD bossfights.

DaS1>BB>DeS>DaS2>DaS3
>>
>>376965993
Yeah, you really notice how the second half is weaker even on your first playthrough, but it gets downright painful on replay runs when you know exactly what you're getting after Anor Londo - a bunch of annoying, uninspired areas with mediocre-to-bad boss fights.

New Londo Ruins is really the only area I like in the endgame, at least it feels somewhat unique and has a good boss, while also being short enough to complete if you know what you're doing. But rest of those endgame areas are just shit: Archives and Crystal Cave are just boring, Catacombs is OK but Tomb of the Giants is annoying as fuck, and Demon Ruins & Izalith is probably the worst area in the game, practically just a bunch of shit bosses culminating in the worst of them all.
>>
>>376969851
>he has the most diverse set of moves
You're kidding?
>Phase 1
Leap, 2 hit side swipe, cling, back kick
>below 80% hp
vomit, cling (extended), charge

>phase 2
All previous moves removed
Side swipe (2 hit), 3 hit overhead, side swipe (projectile), launch, power up
>below 35%
power up (variation

7 moves in phase 1, 6 in phase 2.

Midir has 7 moves total and people bitch how boring he is.
>>
>>376970063
Just quit a playthrough because of this, had zero motivation to go on after killing Pikachu and Snorlax.
>>
>>376969584
nah Laurence is easy as fuck.
Ludwig is hard but easy to master because his 2nd phase is a breeze.
Orphan isn't that hard either, he's just intimidating as fuck because he's so fast and screams so intensely with every leap.

Fume Knight is one of the high points in the series.
I didn't die to him much but he has one of the best designed movesets of all the bosses.
>>
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>>376970038
>DaS1>BB
>>
>>376964410
DaS was even worse than DeS. It was cool that a novel and unique game like DeS got a good sequel back in the day but then PC cucks started acting like it was the greatest rhing ever made because they'd never played DeS. The memes went too far and now most people genuinely believe DaS is the best souls game, even though it's the worst behind DaS2.
>>
>>376969249
>Yeah, this story breaks my heart too.
>DS1>DS3>BB>I have not played
DeS>>>Scum>DS2
>>
>>376969138
>>376969419
>>376969584
>>376969851
>>376970318

Orphan of Kos is actually really easy, the only difficulty from that fight is the fact he can animation cancel. Which is the epitome of artificial difficulty.
>>
>>376970291
>lying this hard
http://bloodborne.wiki.fextralife.com/Ludwig
>>
>People say x boss is hard
>people say x boss is easy but y is hard
>people say y boss is easy, but z boss is hard

THESE THREADS ARE ALWAYS THE SAME
>>
>>376970291
you're ignoring all nuance in how moves work in sequence.
Ludwig is a smaller arena and has a lot of good area control and sudden movements.
I agree his 2nd stage is easy as sin though.

Darkeater Midir is a wide open arena, he telegraphs his attacks a lot more and his attacks don't work together in sequence very well.
You can see "oh lasers now" or "oh fire now", there's no intensity to the fight.
The only way they managed to make it hard for casuals is by making his health pool enormous so the fight takes a while.
In terms of difficulty, intensity and fun Midir is very low tier.
>>
>>376970501
>ludwig has a bite
I've legit never seen him bite.
>>
>>376969846
People don't seem to realize just how much harder DeS is compared to the others.
Example:
>Missable NPCs
Pretty much everyone is missable in DeS, nothing is free.
Yet people will bitch about the "hidden" ending in BB
>>
>>376964410
As someone who's favorite used to be Dark Souls before playing Bloodborne I think the reason people hold Dark Souls 1 in such high regard is because of it's tight game design, lore and nostalgia since it and Demon's Souls were the only games of it's ilk at that point where as now we have 5 games in the same vein making them all less unique.
>>
>>376970719
who is missable?
i got yuria, mestipholes/yurt, patches, cleric guy in 4-1 or 4-2, ostrava, bordt, and that one guy in 3-1 who gives magic on my first blind playthrough
>>
>>376970656
he does it often when you're dead center in front of him

that list is actually missing a few of his moves as well, though they are variations of his other moves
>>
>>376970719
>missible npcs make the game harder
what does this have to do with difficulty
>>
>>376970656
the list seems to repeat some moves and separate them as separate attacks for some reason bloating the list
he only bites if you're a retard and directly in front of him for some reason
>>
>>376970851
Maybe it's because it's better
>>
Blighttown is unironically one of my favorite areas in a souls game
>>
>>376964410
The greatest thing about dark souls 1 is the way the world is put together. Its something you may not notice your first playthrough, but over time you'll find there are many different ways to go through the game
Pretty much everything else about the game was done better by other entries in the series though
>>
>>376971141
I don't understand why most people rag on it but liked the swamp world on demons
>>
das 1 has the best lore, best world, and best mechanics
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>>376971080
>maybe it's because it's better
>>
>>376971141
me too.
I wish I could forget the layout of it to experience it for the first time again.
>>
>>376971141
it's god tier i have no idea why people don't like it

some of the most memorable experiences i had with dark souls was playing through upper blighttown with a bunch of enemies aggro'd from far away that i couldn't see but could hear them growling and running about, was one of the most tense experiences i've ever had

the lower parts are pretty good too, they're surprisingly small when you know the layout off by heart but when going through for the first few times its really disorienting
>>
Play order
DaS2 > DaS 1 > BB > DaS 3 > DeS
Haven't played SOTFS yet, but it should arrive in a few days.

Favorite
DaS > DeS > DaS 2 > BB > DaS3
I like all of them, but i have a preference for the slower paced games. Not really a fan of the high speed combat. Also BB and DS3 had severe linearity issues. I love all the games though and think all are worth playing!
>>
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>>376971423
>smug anime face meant to provoke a reaction
>>
>>376971625
BB is only linear if you know where to go and which bosses are optional. Otherwise it's more open than DaS and maybe DaS2, I'd say.
>>
>>376971816
Don't delude yourself. It's not as linear as Das3 but it doesn't touch Das or Des or even 2
>>
>das 2
>start a new playthrough as a sorcerer
>starting gift bonfire ascetic
>speedrun through the game up until brightstone cove
>burn ascetic on freja bonfire
>kill freja using npc summons
>take seath's soul to ornifex
>moonlight great sword within a few hours of playing

nothing will compare to dark souls 2's build variety, it's such a great "dumb fun" game despite all of its obvious short comings
>>
>>376971816
Not really.
When you start the game you only have Yharnam available, your only options are Gascoigne and Cleric Beast. To get out of Yharnam you have to kill Gascoigne. Then you're the only options you have after that is farm 10,000 souls or kill BSB to progress, after that you only have Amelia and Hemwick. The entire game is like this with the only exclusion being the DLC which opens a bit more to the world and is available immediately after Amellia.

DaS2 has 7 bosses you can choose from to be your first boss, and DaS1 has just as much after Asylum.
>>
>>376971816
no DaS1 can be sequence broken even by accident.
BB has a very strict funnel during the early game, the late game is pretty linear too with just some more optional areas.
>>
The only reason we have so much DS2 praise is because for people who are now 16-17 years old it might very well have been their first Souls game. It's not bad by any means, but no way it's better than DS1.
>>
>>376970898
>Pure black character tendency.
Hello, black phantom, how many did Yurt kill?
>>
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>>376972091
DaS2 was super fun for PVP and builds.
>>
>>376964410
I don't understand how anyones first entry into souls games can be Bloodbourne, Ive read people starting with DS2 and the same goes for them too.
Are you some underage fag who grew up playing minecraft? Or are you a normal fag who played COD his whole life and only now decided to try different games. I seriously don't understand how you could have missed out on DeS and DS1 seeing as how popular they were on release, especially here.
Let me guess, your first Fallout was F3 right? Please apply a healthy dose of Zyklon B directly into your lungs and never post here again.
>>
>>376972137
all of them
>>
>>376970978
>Spells
Considering magic literally made the game easier, you'd have limited access if you just tried to rush to each boss and didn't explore and find the NPCs
>>
>>376972118
DS2 is easily a 4 or 5 out of ten.
The majority of the game looked like dog shit and almost all the bosses weren't only bad but also just boring / lame designs.
>>
>>376972275
I wasn't interested in souls because of the fantasy elements. I went to try out Bloodborne and then the others. Now what
>>
>>376972118
I haven't seen anyone claim 2 is better than 1.
The only contention is whether 3 is much better than 2 or only slightly better than 2.
I had more fun with 2 than 3 because despite all the shortcuts in development, clone bosses and ugly graphics the environments, items and lore was more interesting that 3.
3 as a bossrush game is great, but everything between the bosses is a chore.

DaS, DeS and BB are all better of course because they have good bosses AND good zones
>>
>>376972356
The game is easy even without spells. There are three bosses that generally give me trouble and the areas can be bull dozed through because 99 grass
>>
>>376972275
you have no idea how many gamers dont start a franchise until its proven itself with a sequel


they dont realize something was good enough to have missed unless theres another one that says "2"
>>
I cannot wait to emulate BB, but Im not paying for a PS4 just to play one game. Stop holding my game hostage Sony.
>>
>>376972275
A lot of people have full time jobs / only a little free time / other shit to do then constantly play games. I just started reading a book series I've been meaning to for like 5 years now.
>>
>>376972493
>DaS, DeS and BB are all better of course because they have good bosses AND good zones
this

the sequels are the weakest of the series, with 2 slightly being better than 3 because it doesn't shamelessly hide behind das1
>>
>>376972703
t. delusional PCbro
>>
>>376967473
okay, try mashing r1 on orphan of kos or laurence youre so far up your own ass with confirmation bias
>>
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>>376972250
The character movement in DkS2 is horrible.
>>
>>376972580
>99 grass
Farm much? Fucking casual.
>>
I'm currently playing through Bloodborne and it baffles me how much DaS3 recycled from this.
>>
>>376973198
Between Dark Souls 1, Bloodborne and Berserk you're going to be hard pressed to find any original ideas in Dark Souls 3.
>>
>>376973198
From recycles everything, they were original an indie game and they still cut corners like one. Using stock sounds or reusing sounds from previous games. They still even use phalanx sounds for the slimes in Demon ruins for DS3.

Monster in BB use the same sounds as the blue octopus slimes in DaS1.
>>
>>376973336
it gets grim when you think about how much of dark souls is just recycled demon's souls too
>>
>souls fanbase in 2014
*rolls eyes* ugh, i can't believe they referenced the 4 main bosses from dark souls 1, that's like... so fanfictiony

>souls fanbase in 2016
OMG I GET TO FIGHT THE CHOSEN UNDEAD THEN I GET TO FIGHT GWYN AGAIN WITH THE OLD MUSIC BASED MIYIZAKI
>>
>>376973336
Berserk had always been an influence for the series, and Dark Souls is part of the same series and is a bit older so I didn't care for those in 3. Bloodborne came a year early, which is why I don't get it.

>>376973404
I'm speaking more about designs and concepts, mechanics and sound/graphics are a different topic.
>>
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I dunno, for me it goes like this.

DaS3 = BB > DeS >> DaS1 >>> DaS2

I like fast gameplay and i-frame fuckery, but people who don't play video games for fun will never understand.
>>
>>376967360
>tactical

You don't honestly believe this do you?
>>
>>376973107
You can dupe which is why pvp was second chance dark moon grass the meta
>>
>>376964410
In terms game mechanics and polish BB and DaS3 outclass all the other games in the series by a large margin.
The only reason I'd ever class DaS over those two games is when I take into consideration the release dates and the genius world design. Same with DeS.
>>
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>>376964410
Dark Souls 3 brought back what I had come to expect from Souls level design. The areas had a excellent sense of scale and use of vertical space. They felt like interconnected parts of an organic world, rather than the "video gamey" hallways we got with Dark Souls 2. I really appreciated that it took a page from Bloodborne, and divided every single bossfight into phases, with attacks and patterns that varied throughout. It made every boss feel unique and purposeful.
>>
>>376972941
not him, but wouldn't you think PS4 would be much easier to emulate than PS3?
>>
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>>376967360
I think I'm just gonna discard any opinion that talks about this series being "slow and methodical." I swear, it's gotta be a fucking meme at this point. Only someone who hasn't played Demon's Souls would ever say something like this.

It's a series about rolling and dodging. Go fuck yourself for trying to make it seem like this shit is overly complex.
>>
>>376974183
>Dark Souls 3 brought back what I had come to expect from Souls level design.
cathedral, cathedral, village, cathedral, snowy cathedral, swamp, cathedral, cathedral, cathedral, kiln, ruins, cathedral, abyssal swamp, cathedral, void of nothingness
>>
>>376970386
Underages are not allowed on 4chan
>>
I really should play DeS again. It was my first Souls game, but I was shit at it and only beat one or two bosses per area. A year or so later I beat DaS and haven't touched DeS since. It just feels too clunky and awkward. I can't understand how people prefer it to the rest of the games.
>>
>>376964410
its funny that 90 percent of this board is shitty jap console games i guess if you have the choice of chrome or playing that boring trash you just go on the internet
>>
>>376974294
>rolling and dodging.
bb had dashes
fuck you

rolling and doging are the same shit
fuck you

its alway sbeen a r1 mash fest with the occasional circle to not die

a casual monster hunter without the grinding or interesting bosses
>>
>>376974183
>They felt like interconnected parts of an organic world,
Are you fucking retarded or have you never played DaS1?
>>
>>376974380
DeS is a smoother version of DaS1 in terms of actual playability. You should really go back and see how it feels to run, dodge, and attack in that game compared to DaS1. To see it called "clunky" is just so fucking odd to me.
>>
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>>376974324
That's part of the art direction not the level design
>>
>>376972091
I don't even think you can leave Majula without finding something for a magicfag. The forest has the fire longsword, Heide has a miracle tutor, the HC has a magic mace and a hex tutor who sells the chaos rapier, the pathway to the shaded woods has a pyro tutor, and the hole that leads to the gutter has a darkstone.

DS2 was probably the friendliest to hybrid builds, IMO DS3 fucked up by not allowing elemental weapons to be buffed. Actually I feel like DS3 fucked up on infusions in general. Simple weapons are actually comparable to crescent weapons but there's no fragrant ring to back it up with so it's pretty much useless outside of the occasional WA. Blessed weapons are outright piss poor. Bleed is inferior to throwing rouge on a natural bleed weapon with a physical infusion like raw or refined. Poison only recently became not utter shit and people still don't use the infusion because a ghru spear with rotten resin is better. Not to mention literally half of the infusions that aren't available straight off the bat are locked behind Irithyll in Anor Londo and the dungeon right before the Propane Capital bonfire.
>>
>>376974183
dark souls was interconnected because you could run from firelink -> undead burg -> lower undead burg -> depths -> blighttown -> valley of drakes -> firelink with variations in between, nothing like this happens in dark souls 3

some of the """""level design"""""" in dark souls 3 makes even the worst of dark souls 2 seem like pure ludokino by comparison, i don't think anywhere in dark souls 2 is as bland as the road of sacrifices or the smouldering lake

also there are way too many "door does not open from this side" messages in dark souls 3 that tips you off to it just being a shortcut for later, which kills a lot of the suspense since anything could be behind the door

>I really appreciated that it took a page from Bloodborne

this has been a trend in these games for a while now though, many bosses throughout the series have had second phases, some have even been more interesting than just "the boss gets stronger and changes moveset" too, like sif's limping when his health gets low
>>
>>376974183
I don't know why 3 left such a sour taste in my mouth. I really enjoyed it, especially its bosses. The linearity bothered me a bit, but it wasn't enough for it to make it a bad experience.

I think my main problem was that it lacked variety and had way too many pointless areas for how little areas in general it had. Everything was smaller than it should've been (Lothric Castle, Irythill, Archdragon Peak, Profaned Capital, Smouldering Lake), without having a fuckton of areas like 2 to make up for it.

I still haven't played Ringed City, so hopefully that helps change my opinion. I wish they'd go back to DaS's mechanics, having to go back to a hub shouldn't be necessary for every little thing, bonfires lost their purpose after 1, and now they are just checkpoints.
>>
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>>376974183
It's great
>>
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>>376974645
Yeah, I agree with you. It's a two button series. Still fun though. Oh and at least I can move and attack at the same time in the Souls games.
>>
>>376974778
I really should, and I want to. It's just a friend had lent the game to me that time I played, and I've wanted to buy the game ever since, I just never had interest in doing it as Souls games have been coming out so frequently.
>>
>>376972941
Yeah, you're right actually, technology will probably just stop moving forward, this is as far as we can go.
>>
>>376974882
The smouldering lake catacombs are x100 more interesting both in art and layout than half of DaS2's base game
>>
>>376964410
das gameplay aged like milk but the game has a really strong atmosphere and replayability
>>
>>376975189
>Oh and at least I can move and attack at the same time in the Souls games.
you can't tho
>>
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>tfw still no bloodborne on pc
>tfw still no demons' souls on pc
>tfw the online is completely dead on the console versions
>tfw telling my friends they're fucking good games
>>
>>376974882
Dark Souls 2 has some really bland areas, like Earthen Peak and the rat Catacombs. The base game in general was pretty bland, only areas like the Lost Bastille, Drangleic Castle and Heide's Tower of Flame stand out. The DLC gave the game a lot of personality, but Dark Souls 3 was definitely a lot better than 2's worse areas.
>>
>>376975713
>>tfw still no demons' souls on pc
Demon's Souls is already playable in RPCS3 although with a lot of issues, it's only a matter of time until it's fully enjoyable
>>
>>376974324
You forgot the swamp next to the cathedral in the profaned capital and the swamp after the cathedral in the ringed city.
>>
>>376976346
>it's only a matter of time until it's fully enjoyable
8 years and counting.
>>
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>>376974183
The environmental / world design is SEVERELY fucking underrated in Dark Souls 3. The whole game felt like traipsing through a mystical Gustave Doré illustration, and the only other game in the series to ever truly give me that sensation was Demon's Souls.
>>
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>>376976487
>>
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>>376964410
>it's one of the greatest games i've ever played
Holy underage
>>
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>>376976580
>>
>>376975089
>I still haven't played Ringed City, so hopefully that helps change my opinion.
Look forward to several more cathedrals and another two swamps.
>>
>>376968629
correct - you just typed a lot of meaningless garbage
>>
>>376976454
I finished the game long ago, I'm just happy to have the possibility of revisiting DeS without the PS3's limitations.
>>
>>376976727
I love cathedrals, Anor Londo and the Cathedral of the Deep are some of my favorite areas in the series. Residential areas are a close second.

Swamps are underrated, they suck but not as much as ice and fire areas.
>>
>>376973073

>it's treason then
>>
>>376976487
>the only other game in the series to ever truly give me that sensation was Demon's Souls
How in hell? Most of the game looks really bland, with only Boletaria and the Tower of Latria maybe looking good.
>>
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>>376976487
How do I get my game to look like this?
I took an almost identical screenshot some time ago and mine looks a little more faded.
>>
>>376977140
The image is probably slightly retouched, nothing reshade can't handle
>>
>>376974882
I'll concede to DaS2's build variety and PvP standards over 3 (and 1) every single time, but you aren't going to sit here and tell me it didn't have the limpest, most boring areas in the series. Almost every area sucked. A fair bunch sucked in DaS3 and a couple sucked in DaS1, but neither hold a candle to 2. You probably don't think anywhere in 2 is as bland as those two areas because you fucking forgot the areas entirely.
>>
>>376977014
https://www.youtube.com/watch?v=_XWomD6TazQ
>>
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>>376971639
So you want a refutation of something that wasn't a refutation or an argument and had nothing to do with anything I said. Right. Smug anime face is all the post deserved.
>>
>>376977515
I think 3 choked on its own quality. The game needed some more padding, which made it hard for any area to stand out because they were all so good.
>>
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I thoroughly enjoyed DS3
>>
>>376977632

Thanks, Anon.
>>
>>376977775
True, the game had some really underdeveloped areas, the biggest offender being the profaned capital
>>
>>376977775
>they were all so good

The smouldering lake and the poison section of the Farron swamp sucked big time. Also the PC and Anor Londo.
>>
>>376976283
Tower of Flame has a modicum of visual flair but it's a straight narrow line that splits in two and very short. I get that they were going for the whole area being broken all to shit, but the not-broken parts just barely forming these tidy person wide single paths to the two areas of interest is fucking terrible. And all the switches you use in one of the boss's arenas are also conveniently still in good repair. And there's only one enemy type in the vanilla version. The entire area takes about a minute to run through and the only variance there is whether you go left or right 3/4ths of the way through the area.

There are other areas in this series that are similarly short AND linear, but in this case the level being a path suspended over a death pit like a goddamn mario level only exacerbated the issue.
>>
>>376977775

My biggest gripe with areas in DaS3 is how so many of them seem like they're gonna be much bigger than they actually are. It let me down multiple times. Irrithyll, Profaned Capital, Lothric, etc.
>>
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Post DS3 fashion.
>>
>>376975141
I think Lothric castle would have benefited from being an area you return to multiple times throughout the game to make a bit more progress in. Either through the other areas naturally carrying you back there or otherwise. As opposed to being teleported back there once after everything else is done and staying there all the way through to the end. They probably would have needed to expand the size of the castle areas so it didn't feel like you just stopped in to say Hi, though.
>>
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DS1 wasn't a bad game, but BB blew it and the rest of the series out of the water. I've only watched playthroughs of the 3rd game, but to my mind, it can't compare. The only thing I really want now is BB2, though Code Vein looks like it may scratch that itch.

I'd give my left nut for a modern day SMT-style Soulslike though.
>>
Dark Souls 3 had:

>cemetery of ash
>road of sacrifices
>farron keep
>catacombs of carthus
>smouldering lake
>irythyll
>profaned capital
>anor londo rehashed with even less content

i'm not defending dark souls 2 but how anyone can bleat about the game being bland then play dark souls 3 and remain quiet (or even praise the game) when presented with the above list of levels is just baffling to me

these are just the notably bland areas too, the only really great levels in dark souls 3 are cathedral of the deep, high wall/castle and the archives, bearing in mind that dark souls 2 at least has the excuse of a troubled development, how do we explain the lack of a backlash to dark souls 3?
>>
>>376964410
This is very simple OP: Because each game is so similar, the first one you play will likely be your favourite.

Significant exception being Bloodborne because it does vary up the formula the most. Consequently, some people love it, some hate it.

I started with DaS and think it's just under BB but both are some of the pinnacles of gaming. Followed by 3 then 2 (but I don't hate 2, I actually really love it).
>>
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>>376977140
>Image stitching
>>
>>376973724
similar here, but

BB > DkS3 = DeS

I learned to play really aggressively in Demon's Souls, because in DeS very few enemies actually had super armor of any kind, and poise wasn't a thing, so you could combo groups of enemies if you positioned yourself well and got in their faces before their attack animations finished.

Then in Dark Souls everything past the first few areas had megapoise and was really hard to stagger and the entire game just became

>wait for enemy to attack
>parry or dodge
>punish

DkS2 was more of the same

Then Bloodborne came out and it was a massive breath of fresh air. That playstyle I had loved so much in Demon's Souls was not only viable, but encouraged. Enemies that did have super armor were usually slow enough that you could sneak hits in, then dodge away before their animation finished, so you could dance around them.

Didn't like DkS3 as much, but it was still great IMO, and I think a few of its enemies designs are basically the golden standard for medium-threat enemies.

>Lothric Knights, any variant but especially the longsword ones
>Carthus ninja skeletons
>Those screaming red-eyed Jesus fuckers in road of sacrifices

These enemies can be staggered and even stunlocked, yet still manage to be challenging 1v1 encounters because it's actually reasonably difficult to win neutral against them.
>>
>>376964410
Its just PCbros who have never played Bloodborne
>>
dark souls 3 is easily the worst, most soulless game in the series
>>
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>>376978078
>>
>>376978064
I feel you, I think exactly the same. I would have liked if they made them bigger even if it brought down the quality a bit.

>>376977990
Anor Londo was just part of Irrythil though, It wasn't supposed to be its own area, just a small callback, otherwise it'd have been just a recycled area. Smouldering Lake was pointless and reeked of removed content.
>>
>>376978415
Dark Souls 3 had proper art direction, not to mention that almost all levels have excellent layouts, in comparison with DaS2 in which the levels are either glorified single path corridors or suffered from terrible art design
>>
>>376978007
The area had its problems, and the way they tried to fix its problems in SotFS actually made it worse for me, but I still think that design wise it really stands out. It's one of the only ones that feel like they could have been in Dark Souls.
>>
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>>376978078
i've always felt fire keeper robe and chain leggings looked good on girls
>>
>>376978415
Because everything's OK when Miyazaki does it, at this point that man could put a cardboard disc in a box and people would buy it. If DS2 had featured an Artorias fan club that shunned shields while handing out his shield as a covenant reward people would've shat bricks.
>>
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>>376978078
The best Knight Set
>>
>>376977858
Most people did. It's best to ignore /v/ when it comes to their opinion on souls games.
>>
I feel like BB's level design was what DS2 wanted to be - huge, sprawling areas full of mystery where you can wander for days and never see the same thing twice. DS2, on the other hand was just big and filled with a bunch of knights. And then the DLC came out and... filled it with even more knights. And a huge knight who'd come out of nowhere to fuck you up.
>>
>>376978661
>It wasn't supposed to be its own area

Either way it was a crappy way to end Irithyll.
>>
>>376964410
DES, DAS1-3, AND BB

ALL OF THEM ARE FUCKING GOOD

FUCK ALL OF YOU GODDAMIT WE HAVE THIS THREAD EVERY FUCKING DAY AND THEY'RE ALWAYS THE SAME FUCKING THING
>>
>>376979585
Through trying to express out opinions and seeing those of others we can find what we truly like in the games. It's good in concept, people just get mad about different opinions.
>>
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Obviously, DS4 will be the B-team a copy/paste of the DS3 and BB
>>
I don't like Dark Souls 2.

I don't think it was "bad for a Souls game" I think it was actually just a bad game. Even with the DLC.

I think the level design is fine. I thought the Bastille and Forest of First Giants were great. Shrine of Amana is incredibly frustrating and doesn't have that labyrinthine feel to it, but it takes a concept and executes it really well. The vast majority of the levels in DkS2 I think twere fine, and

I think the boss design was a bit monotonous, but overall that's not a big deal. I don't particularly enjoy, says, Fool's Idol or Deacons of the Deep, but I appreciate how they break up the pacing of the bosses so that when you get something like Artorias, it really stands out. I think in another game, Velstadt would have been a great boss. In Dark Souls 2, he just felt like another Big Guy Whose Attacks I Must Learn the I-Frame Timing Of.

But 90% of a Souls game is fighting stuff, and fighting stuff in Dark Souls 2 feels like shit. Everything about the enemy design and changes to combat mechanics makes it so that the game is hyper-focused on testing your i-frame/parry timing over just about everything else. Positioning and crowd controlling no longer matter very much. I think this was largely a result of the team trying to nerf some of the combat tactics that were too good in previous games (strafe BS to beat almost any medium-threat enemy in DkS1, for example; 0-frame parries made you a demigod once you learned enemy attack timings; etc). So they made the tracking really good and gave enemies lots of range and you generally can't stunlock stuff except very weak enemies because everything has a million poise. So in order to not get murdered, you basically have to dodge an attack, then punish it, with very little variation in combat.

cont
>>
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Ashes of Ariandel wasn't snowy enough.
>>
>>376980260
That's a shame, because DkS2 had a lot of concepts in its combat that I really liked. I LIKED that attacks in DkS2 generally had faster start-up and much longer recoveries, I liked how that made attacks feel like commitments. I LIKED that rolling cost a shitton of stamina. I LIKED that enemies were harder to spam backstabs on. I LIKED that pushback on attacks would knock enemies back further than your character would step forward, so that staggerlocking the few enemies that didn't have poise out the ass would eventually be knocked out of your attack range. And I LIKED that you actually had to learn timings to dodge attacks.

When I first played through Forest of the Fallen Giants, I felt that Dark Souls 2's combat was perhaps the platonic fucking ideal of what Souls combat should be, but by the end of the game I ended up hating it.
>>
>>376964410
Dark Souls is the Melee of the souls games
>>
bloodbourne ended up being my least favorite soulsbourne game.
>>
do i buy DaS3 season pass now or wait for sale? the fucking game is on sale, but not the DLC
>>
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I must admit the Iron King lore was pretty neat.
minus the whole gywn's soul thing
>>
>>376964821

97>9.2 you dumb sonyCuck
>>
>>376964410
news flash, were not even half way through the year.
>>
>>376978572
Lothric Knights are too high a difficulty spike for a first area though, everyone is a fucking wimp then suddenly this guy shows up. IMO they should've thinned out their moveset and made a more complicated variant later in the level, like DeS did with blue and red eyed knights. It's not that it's hard and that's a problem, no, it just feels uneven
>>
I was thinking of getting Scholar of the first sin is it any good?
>>
>>376980260
>>376980343
I feel similar to you, but I still don't think that the combat makes it a bad game. Sure, it's very flawed, but there's still something in the game that's not in many games.

Sunken King and Old Ivory King were as good as they could have been in the context of the game, and I think they were fantastic. I think that they would be some of my favorite areas if they had been handled by another team.
>>
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>>376964410
>>376978572

I love the fact that they implemented that regain system in BB. You take some hits and instead of dodging backwards and cowering somewhere to take a chug, you dash towards the enemy and hit like a fucking madman. So fucking good
>>
>>376964410
2>1>3
>>
>>376981529
button mashing: the game. the fact that people liked that shit is why ds3 was so bad
>>
Bloodborne is like the most casual babbyshit souls game there is

It's just

hit enemy -> hit enemy -> hit enemy -> hit enemy -> dodge if they do some very clearly telegraphed attack paired with a loud WAAAAAAAGHHHH noise -> hit enemy

All you do is just hit people and shit with 0 thought, it takes the fun out of it. The combat is way less strategic and about timing when you can just brute force by r1 spamming the entire game.


It's cool atmospherically and has nice movesets and shit but actually as a "game" it's pretty boring

the fact it runs at 30fps makes it 10 times worse than DS2 and DS3 by default anyway
>>
>>376964410
Less replay value, shit for builds.
>>
>>376981918
It's very easy to tell a salty PC cuck.
>>
>>376982028
But I have both and I played through bloodborne twice

Do you have autism, console babby? don't panic the human eye can only see 30 fps right :^)
>>
>>376981918
Yeah bro BB is so easy beat it in 6 minutes first time playing just spammed r1 fuckin casuals on /v/ man
>>
DeS
>first game I played, unbeatable atmosphere
>9/10
DaS
>Interconnected open world, innovative pvp additions, pretty good
>8.5/10
DaS2
>At least introduced new content
BB
>that fresh feeling from demon's souls
>9/10
DaS3
>looks like dark souls with BB art from previews
>Not only that, I'm sick of souls combat and want more BB
>rehash out the ass
Was not hype for this game and glad I wasn't.
>go on /v/ recently
>everyday there's always someone trying to convince /v/ DaS3 is good
>>
>>376981758
if you think the regain system is just

>get hit
>mash attack button to recover HP

you're fucking retarded. Time it wrong and you'll get hit again, possibly stunlocked depending on the enemies you're up against. The thing is pure risk vs reward; you timed your dodge right and your weapon is fast enough to hit before the enemy's next attack connects? Remembered to not wait around so your chance to recover is lost? Good, here's your health back
>>
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>>376982232
>>everyday there's always someone trying to convince /v/ DaS3 isn't good

There ya go. It's the best Dark Souls game without a doubt in mechanics and level design.
>>
>>376982250
90% of enemies you will encounter can be stunned simply by you hitting them so the best method is to hit them while they're attacking and the only possible outcomes are

1) enemy hits you -> you heal up most of the damage taken and hit them

2) you hit the enemy and they get stunned and you continue hitting until they die / until you reach step 1


They use stamina = more likely to be stunned = ez game
>>
>>376981502
im really enjoying it, but thats me though
>>
>>376982552

yeah there are totally no fake-outs or exceptions to those rules on a regular basis throughout the game
>>
>>376982454
That's fair. DaS3 would be good without considering the time it was released
>>
>>376980208
Good, B-team are the only people at FROM who know how to make a fun game.
>>
>>376981515
yeah idk, I keep THINKING I like Dark Souls 2, then finding that I actually don't. I always remember the good times I had with it, the aspects of it that I really enjoy. Then I go back and play it and get so bored and frustrated with it within a few hours and end up dropping it again.
>>
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>>376964410
a ton of people have a lot of nostalgia with dark souls 1
therefore it is the best in the series for them.
however bloodborne is clearly the peak of the series so far, and i'm excited what they will do next now that they are done with dark souls
>>
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>>376983116
>>376983116
What fun
The game is ugly, not have any replay value at all.
>>
>>376983816
All of the games have crappy parts Anon. Obviously you're welcome to your opinions but your opinions are bad.
>>
>>376983748
Bloodborne is definitely a step in the right direction compared to DS2 and 3, but it lacked the variety and scale of DS1. Limited consumables was a bad idea, it had some good things, but I still think Estus worked better. Going back to Demon's Souls' hub focus was good in theory, as the Hunter's Dream was comfy and interesting, but it hindered exploration and doubly so thanks to loading screens.

The problems with variety were to be expected with its setting, yet it still did very good and surprised me in that regard. I couldn't see another game in the same vein working, unless they add a completely new aesthetic or change it altogether. I think that would be for the best, it's clear that direct sequels were a bad idea for the series and served more as a crutch than anything.

I hope Sony doesn't force From to make Bloodborne 2 unless it's really their plan. They could continue their partnership with other games.
>>
>>376964647
YOU ARE MY NIGGER.
>>
>>376964410
your shit taste is off the carts
>>
>>376964410
You just have massively shit taste.
>>
>>376964410
>nostalgics?
Pretty much in terms of enivroments and not having places that feel like they were made as by ameteurs like lost shitaliz there is only bloodborne, demons souls and maybe DS3 every other souls game has areas that feel they were made by interns with the worst offender being dark souls entire second half.
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