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I'm playing Sticker Star and what the fuck? So far it's

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I'm playing Sticker Star and what the fuck? So far it's fucking great. What the fuck is your problem with it you fucking shitters? Soundtrack is great. Visuals are great. Gameplay is great as fuck. And it's anything but a rehash of previous PM/SMRPG/M&LRPG games.

Having to rely on whatever stickers you currently have means you almost never now which attack you will have to time until it's time to perform, which is more challenging than the old games in terms of timing, and triple attacks where you have to time three different attacks in a sequence, and it's always different ones because you're never sure which stickers you're going to have in the stickerbook for any fight, are a blast and a challenge. Puzzles are tight as fuck. For example, you can stick stickers on anything. Story-centric puzzles have prompts, but there are numerous hidden places to put stickers on. If you think to open flat mode over a destroyed flower garden in 1-2, you'll see you can stick stickers there, and if you stick fire and/or ice flowers (if you got three), the field blooms and you get a whole bunch of fireflowers, which are pretty on that level.

Jazz soundtrack is fucking brilliant. Visual aesthetics are fucking brilliant. Everything is so tight and perfectly executed. I'm not too far intot he game, but what the FUCK could anyone's problem with this game be? Maybe it gets shitty later on? So far it may not be as deeply appealing as PM ot TTYD, but it's definitely up there and sure as fuck is a far cry from "complete fucking unplayable garbage piece of shit nintendo whyyyy" that it's been pronounced on release. What the fuck, you lying pieces of shit?
>>
stripped down of everything that made it great. aka rpg elements. eat shit nintendo toddler. paper mario is fucking dead
>>
>>376889346
>stripped down of everything that made it great. aka rpg elements.
Are you fucking retarded? What, exp acquisition is literally what makes Paper Mario great for you? The simplistic number going from 1 to 100 over an over again? Are you autistic or something?
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>>376888867
>I'm playing Sticker Star and what the fuck? So far it's fucking great
>>
>>376890425
Are you trying to say something?
>>
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>>376888867
Slight thing to add on to this image is that all action commands are just simple timed A presses meaning you get no variety in how you execute the attack, it's very repetitive.

>Soundtrack is great.
Everyone agrees on this, although I feel it's the weakest in the series.
>>
>>376888867
you seem confrontational i dont want to talk to you
>>
No EXP + limit inventory space + consumable attacks means every battle feels like a waste of resources that hold no reward.
>>
>>376888867
The entire system is redundant
>Use your limited stickers to fight and earn coins
>Use your coins to buy more limited stickers
or
>Just don't fight anything and save your stickers
It shouldn't even be a 'rpg' when there's no need for the system since there's no EXP.

The story is garbage and there's next to no Bowser whose character is always fucking great in the Paper games. Not to mention it was the start of not only Toads being 90% of the NPCs and the people being self-aware with real-world objects which s fucking stupid.

The only good thing about Sticker Star was the music,
>>
>>376890947
So it's an autistic problem of not wanting toe xpend resources? That's why faggots dislike Sticker Star? They get nervous when they have to expend finite items? I'm scared to even think what you'd feel after playing classic Resident Evil.
>>
>>376888867
wow, 20 seconds of shitty rube goldberg shit for no reason. hate this shit in newer nintendo games. so much time is spent on pointless animations that the camera lingers on, """dialogue""" fit for toddlers and tutorial areas that take hours to complete. frustrating as hell.
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>>376891139
There's no need to expend resources because your reward for winning battles is coins to buy back the resources you used so you may as well just run away from every battle since there's no exp/rewards
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>>376891290
Your reward is progress, you idiot. Progress in the fucking game. Did you forget about that?
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OFFICIAL RANKING OF PAPER MARIO SERIES:
N64=TTYD>SPM>CS>SS
You cannot debate this.
>>
>>376891381
So why not just remove the combat?
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>>376891381
What progress do I make fighting battles that I wouldn't make by just running past every enemy?
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>>376891381
That only applies to mini-bosses & bosses though, normal battles which are going to be the biggest chunk of the battles don't have this form of progression usually, you might as well just run away, it's not like you'll be losing anything from doing so.
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>>376891290
They tried to fix it in Color Splash by making battles give XP towards increasing your paint meter, but you never run out of paint with the starting amount, so it's still pointless.
>>
>>376891381
You could at least be a nice person while saying stupid things, all the people replying to you are trying to be nice.
>>
>>376891475
Why not just remove the enemies from Super Metroid? Samus doens't elvel up, and all you gain is energy and rockets that you've just expended. Right?

>>376891480
The game encourages you to run past a lot of enemies. It's not a grindfest where you must repeat battles for hours.

>>376891487
Yes, and why not run away when you can? What makes you think it's the bad option when the game fucking leads you to run away in many cases, e.g. the lakitus?
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>>376891139
No you fucking idiot. The gameplay loop is trashed in the Sticker Star design. There's no reason to fight at all. You want to avoid fights because you don't get anything out of it except coins to buy stickers you've already got. There is no sense of progression and it's simply not satisfying to battle once you realize there's no reason to. Avoid enemies, collect stickers, find the thing, beat the puzzle, beat the boss, then backtrack and repeat.

And that's on top of all the characters and the world losing its entire personality. No unique places like in Paper Mario and TTYD, no unique villains and partners, no interesting stories or subplots, the whole thing is watered down garbage.
>>
>>376891697
If the best option in an RPG is to run from most battles, then it's not a good RPG.
>>
>>376891426
I'd put a real small > between N64 and TTYD
TTYD's backtracking is just way too obnoxious.
They even fucked up something that they did correctly in 64
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>>376891682
What's you fixation on niceness? The whole point of this threads is that /v/ is full of imbeciles. And look at replies above. Not just imbeciles, but autists who think levels and exp are epitome of enjyment in a game. If you don't get exp out of a battle, they don't even see a reason to participate in it. What the fuck is this kind of psychology? Jesus christ, have you even played a game that wasn't a jrpg, you dumb fuckers?

>>376891772
>No you fucking idiot. The gameplay loop is trashed in the Sticker Star design. There's no reason to fight at all.
Except progressing throught he fucking game, of course. Just like in every other action/adventure fucking game like a fucking Zelda game for example, you dumb freaking motherfucker. Jesus Christ.
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>>376891819
But Sticker Star isn't an rpg at all, it's an aciton/adventure, like Metroid or Zelda.
>>
le fuck
>>
>Try to fight a boss
>My stickers do shit
>Use the obvious 1HKO sticker
>Game tells you to fuck off for not using the 1HKO sticker at the start

This is why it's shit, when the boss fights are just use the 1HKO sticker.
>>
>>376891918
>Paper Mario: Sticker Star is a 2012 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS console.
>Role-playing
You must be thinking of Super Paper Mario.
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>>376891697
>Yes, and why not run away when you can? What makes you think it's the bad option when the game fucking leads you to run away in many cases, e.g. the lakitus?
Why have the combat system (you know, the second main point of gameplay besides the on-field travel) in the first place if you're discouraged to fight enemies? It literally makes half the game pointless. If this game was just normal on-field gameplay then I could see it being somewhat entertaining but they would need to make a lot of the puzzles interesting and have interesting environments and settings.

>It's not a grindfest where you must repeat battles for hours.
I'm not sure if you're trying to imply this but none of the previous entries were like this, they were pretty balanced.
>>
>>376891854
>action/adventure
but it's an RPG.
>>
>>376891976
He's only saying that since the devs call it a Action/Adventure game now even though it's still technically a RPG also.
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>>376891926
Why does Super Metroid have a shooting system if it's better to run when you can?

Because enemies hinder your fucking progress. Sometimes you run, sometimes you shoot rockets and kill (and get rockets backf rom corpses). That's how video games fucking work, see. The true prize is progress, not "exp" bullshit.
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>>376892036
No, the devs called Color Splash an Action/Adventure game.
They still called Sticker Star an RPG.
>>
>>376891976
>>376892030
It's not a roleplaying game in any sense, regardless of whatever marketing copy you've fished up says. What the fuck makes Sticker Star an rpg? There's no inventory, no exp or levels and no other "rpg elements". It's an aciton/adventure (Zelda, Metroid). You fuckers are dense.
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>>376892041
>Comparing an Action-adventure game to an RPG
>>
>>376892036
>>376892117
What devs call it is irrelevant. The fact is Sticker Star is not an rpg by any definition. It's an action/adventure game.
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>>376892107
Come on, man. Even the reviews call it an RPG.
The fact that you think it's meant to be an action/adventure only shows how much it fails to be an RPG.
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>>376892107
How is it an action/adventure when instead of killing enemies normally like you do in an action/adventure through just shooting/hitting them it pulled you into a turn-based battle?
>>
So if the combat is boring, pointless, and "meant" to be run past, and the platforming is uninteresting, why is this game good again?
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>>376892190
How about you use your fucking brain instead. There are no "rpg elements" in Sticker Star, so it isn't an rpg. As simple as that.

>>376892229
That's nothing to do with a game being or not being an rpg.
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>>376892178
Name one other action/adventure game with a turn-based combat system.
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>want to make an argument for why sticker star actually isn't that bad
>will just get called a "cody" and a "shill" no matter how well i put together my point because of /v/'s "LALALA CAN'T HEAR YOU" mentality
>>
>>376892041
>Why does Super Metroid have a shooting system if it's better to run when you can?
You have to use your gun to open a simple door, Anon, also in Metroid when defeating an enemy they occasionally drop HP or missiles so you don't die or in the Missiles case they let you open specific doors and kill tougher enemies faster. In Sticker Star you only get coins for defeating foes to buy more stickers, there is no reason to do this though since you're wasting stickers by trying to get coins, plus you get coins in various ways. If they gave you some form of positive thing you can never or at least rarely get outside of battle then it'd give the fights meaning but there is none, so you might as well avoid them.

>>376892107
>>376892178
It's an Action/Adventure/RPG, it has characteristics of all of them.
>>
>>376892319
>There are no "rpg elements"
>What is a turn-based combat system
>>376892328
Maybe if you admit that it's a RPG instead of an Action/Adventure game first.
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>>376892320
I can't. So? It's unique to Sticker Star. There are a lot of things unique to Sticker Star.

>>376892284
Combat isn't boring and platforming isn't uninteresting, which is the point of this thread. So hopefully that's settled.
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>>376888867
>I'm playing Sticker Star and what the fuck? So far it's fucking great.
>>
>>376892319
RPG games tend to have turn-based battles. How exactly is it an action/adventure then?
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>>376892362
Acton/adventure is the same as action/rpg but without exp/levels. E.g. Metroid is an action/adventure while SotN is (or Zelda II) is an action/rpg.
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>>376892385
When did I say anything about Sticker Star's genre? I'm not the anon you've been arguing with for the past 40 something posts.
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>>376892386
>Combat isn't boring and platforming isn't uninteresting
>NO U
wow great post faggot you sure convinced me with those hot opinions
>>
I liked Sticker Star for what it was, a fun level based action/adventure game with good level design.

But it's not Paper Mario.
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>>376892398
RPG games tend to not have platforming. So? Sticker Star, like other Paper Mario games, is pretty unique in many of its aspects.
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>>376892451
In that case, you can make your argument for Sticker Star.
>>
>>376892328
Why do you care if an anon doesn't like your opinion?
>>
>>376892041
Super Metroid has more platforming elements that make it more fun to avoid enemies (make progress) than Paper Mario
>>376892107
If it's an action/adventure game then they should have added more action and taken out the vestigial RPG elements that aren't good or fun because there isn't a fleshed out RPG system to back it up
>>
>>376892398
It's more of an adventure game with a focus on exploration and puzzles. It's action/adventure because you move around to explore (pure adventure games are like the point and click ones on PC). It also has turn bases combat though.
>>
>>376892465
They are opinions just like yours. And look what these faggots' main criticism is, which has nothing whatsoever to do with platforming: that there is no exp reward and stickers are expendable so there's no reason to fight. Progress in the game isn't even on the table for them.

>>376892528
There's plenty of action. About as much as there's adventure gameplay. And timed attacks, derived from Mario RPG games, make it more challenging than just picking strategies.
>>
>>376892517
I found combat to be enjoyable, and made me pay attention to what attacks I should use at the moment, it's an interesting twist to the RPG battle formula. A lot of the locations are pretty cool and memorable too, like the Pyramid, Ghost House, and mines, and the paper gimmick made it all the more enjoyable.
Too bad World 3 and Bowser's castle sucked absolute cock, and the boss fights are unbearably lame since you just kill them in one hit and killing them normally is almost impossible.

Overall, not that good, but not as horrific as everybody makes it to be.
>>
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>>376892328
You can enjoy it all you want but I'll always be jealous since I loved the first 3 games & can't enjoy this one no matter how hard I tried and I won't understand how you can enjoy that piece of shit. The only positives from it I can think of is the music, the Enigmansion and I guess the level design technically but I never found it interesting personally, I see people mentioning it as if it's high point for the game but it never wowed me.
>>
>>376891918
Fine then. Turn based battles with finite resources being triggered upon enemy contact, combined with lackluster platforming elements makes for a terrible action adventure. Either way it's a terrible gameplay design.
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>>376892631
>Progress
Is that the new buzzword of the day?
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>>376892993
Well when a game isn't actually fun to play you have to fall back on something
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Was it a good game?
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>>376893063
Worse than the previous games but still good, yes
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>>376893063
It was better than Shitter Star and Color Trash
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>>376892440
Are you sure about that? I mean on the back of the US box of PM64 it says Action/Adventure & you gain EXP in that.
>>
After playing Color Splash, I can firmly say that Sticker Star is shit.
>>
>>376893145
Wikipedia defines PM64 and TTYD as RPGs.
>>
>>376893063
Yeah, but the story is just contrived fanfic garbage, and it's way too easy just like 64 and TTYD
>>
>>376893151
This.
Color Splash may have most of the same battle problems, but the exploration stuff was done a lot better.
>>
>>376891426
Sounds about right
>>
>>376891139

Yes. Everyone is autistic except you, he who writes huge defensive rants about a poorly-selling, semi-obscure series spinoff on an underdeveloped console on a Kathmandu attic cleansing techniques forum.
>>
>>376892993
Are you fucking retarded? Getting through the game is not a reward for you kids now? What the fuck has WoW and DotA done to you? Jesus FUCK.

>>376892863
Finite resources give it immediacy, like in Resident Evil. Relying on timing and variety makes gameplay meaningful. Platforming is simplistic but not lackluster. Exploration is great.
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>>376893175
I know but Sticker Star's also does. Regardless I wasn't saying PM64 or TTYD wasn't an RPG, I was saying Sticker Star & Color Splash were Action/Adventure/RPG games and was question Anons definition of the mix of genres. If you wanted proof of PM64 & TTYD being RPGs you could easily bring up how PM64's Jap box has RPG on the cover and how TTYD's Japanese name is Paper Mario RPG.
>>
>>376893327
>Finite resources
>stickers pasted everywhere for you to peel
>coins littered everywhere
>both respawn
>timing and variety
>A presses only, significant action command variety thrown out the window
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>>376893327
>Getting through the game is not a reward for you kids now?
Not when there's nothing worth playing for.
And no, the exploration is not great.
In fact, that was something that Color Splash actually improved on.
>>
>>376893063
You know, I personally hated it, but the story and music were memorable, and the game somewhat succeeds at blending platforming elements with rpg mechanics, unlike Sticker Star. It's like they got it all backwards.

>Instead of the good platforming design and the skill based combat of action games combined with rpg progression systems, why don't we mix the boring as fuck level designs of RPGs with the lack of character progression in action games?
> But let's not forget to keep the turn based battle system around to waste everybody's fucking time!
>>
>>376891426
I liked Super Paper Mario the best :^)
>>
>>376893447
What the fuck is this maximalism? Color Splash being possibly better (could be, I haven't played it) doesn't make Sticker Star bad or anything.
>>
>>376893337
>Sticker Star's also does
no it doesn't.
https://en.wikipedia.org/wiki/Paper_Mario:_Sticker_Star
>role-playing video game
>>
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ITT: OP desperately attempts to defend Sticker Star by saying it's unique and rewarding in its own ways without realizing the game's own mechanics work against each other, resulting in a quest that feels unfulfilling
>comparing Sticker Star to games like Resident Evil
>>
>>376893519
>maximalism
You don't even know what that means, do you?
>>
>>376893579
Are you denying the very meaning of words now, you fucking child? Let me restate this for you in simpler terms than fucking "maximalism". A being worse than B doesn't make A terrible.
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>>376893063
It was an excellent game.
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>>376893218
I'd argue Color Splash's gameplay is worse in some regards.
>It's slower with menuing and executing action commands
>Card Organization is sloppier
>The Battle Spinner which usually have fully painted Thing Replicas is abuseable & only costs 10 coins each turn (you should have an over-saturation of coins)
>Boss fights require you to have the right Thing card no matter what or else you insta-Game Over midway through the fight
>Kamek & this webm

>>376893523
Are you messing with me or am I missing something here?

https://en.wikipedia.org/wiki/Role-playing_video_game
>A role-playing video game (commonly referred to as role-playing game or RPG, and in the past also known as computer role-playing game or CRPG)
>RPG

Also if you're going by that then Paper Mario 64 & TTYD's page says "role-playing video game" as well.
>>
>>376893327
You know what, I presented my argument. There's no point in anything we're just gonna be repeating ourselves.

I find the mechanics to be the worst of both genres, and ultimately it failed to create a compelling experience for me. I'm glad the design worked for you, because I'd love to enjoy another Paper Mario game.

But I honestly can't forgive this game for being so experimental after the long wait for a return to form since TTYD. Paper Mario as the original fans loved it is dead, and Nintendo will keep playing with the lifeless corpse until it's as dead as Metroid.
>>
>>376893652
Different anon, but you're probably thinking of another word. 'Maximalism' is the opposite of minimalism; it has nothing to do with the point you're trying to get across.
>>
>>376888867
>Having to rely on whatever stickers you currently have means you almost never now which attack you will have to time until it's time to perform, which is more challenging than the old games in terms of timing
>jump timing more lenient
>hammers = one button
>hammers have about 3 different animations, but input and timing are the same
>all hammers have spread effect
>spread can dispose of multiple enemies without best timing

>Puzzles are tight as fuck
>somehow manage to be even more brain dead than previous games' "hit switch" puzzles since you get a massive obvious background thing like a set of wooden pins that you obviously have to use the bowling ball you conveniently found earlier on
>Everything is so tight and perfectly executed
>game encourages you to fight and earn coins but stickers and coins can be found everywhere and are back when you re-enter an area
>the only thing to do with coins is buy more stickers which you can find anywhere and even clone yourself
>>
>>376893840
There's a different meaning. Google it.
>>
>>376893894
Just did. Every dictionary, and Wiktionary, gave only one definition: the opposite of minimalism.
>>
>>376893652
>>376893894
where the fuck did you get your definition of maximalism from?
>>
>>376893953
True. I fucked up. There's a second meaning for "maximalism" in my language ("all or nothing attitude", roughly) which doesn't seem to exist in English. You two were correct.
>>
>>376893894
Googling it results in the entire first page being populated by the aesthetic design paradigm definition. Dictionary websites also do not have any such definition that fit whatever you're trying to imply.

I do not think that word means what you think it means.
>>
>>376893652
>Are you denying the very meaning of words now, you fucking child?
Boy, you must be feeling pretty stupid.
>>
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>>376893953
>>376893976
>>376894036
>>376894152
>>376894175
Wait a fucking second, it's right fucking here you imbeciles. You don't know your own fucking langauge and can't even use the fucking dictionary.
>>
>>376894209
>it's right fucking here you imbeciles
>looked up a different word
>>
>>376894253
Yes, maximalism is something a maximalist performs. Are you trying to weasel out of this shit now, you cunt? When I thought I was wrong I admitted as much. Your turn to man the heck up, swine.
>>
I like how OP went to fighting over the definition of a word while ignoring posts pointing out the things wrong with Sticker Star.
>>
>>376894394
Nothing is wrong with Sticker Star for a person with a healthy brain, this much is obvious, so there's nothing much to discuss at this point.
>>
>>376894394
It's not surprising, the 5th image gave a lot of the complaints the game has and he totally ignored it then so of course he was planning on doing it the rest of the thread.
>>
>>376894441
cody, I thought you had switch games to finish
>>
>>376894457
I thought your picture was more memes. Let me check.

Ok, I looked through it. It's just opinionshit like "man, too many jokes or what". "Segmented stages" is not criticism. If game design is based around segmented stages, there's no problem. It's like shooting up in Mega Man or jumping in Castlevania. Etc.
>>
>"Sticker Star isn't that bad"
True.
>thread takes a massive leap toward "Sticker Star is flawless"
lol no.
>>
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>>376894586
>It's just opinionshit
>>
>>376894586
>It's just opinionshit
Just like:
>Soundtrack is great. Visuals are great. Gameplay is great as fuck.
>Everything is so tight and perfectly executed.
>>
>>376894616
Sticker Stark is unlikely to be flawless. All I'm claiming is that it is generally on par with most Paper Mario games. It may be underwhelming compared to PM or TTYD, but in no fucking way is it worse than SPM or the like.
>>
>>376894697
>All I'm claiming is
Opinions.

Are you going to pretend you're spouting objective facts?
>>
>>376894668
>>376894706
Obviously, yes. This thread is about how my opinion is that Sticker Star is a surprisingly good game unlike what you goat fuckers said back in 2013. Your point?
>>
>>376894586
This whole thread is fucking opinions, you literally asked why people thought it was bad. Are you autistic or something?
>>
I got some enjoyment collecting shit in this game. Otherwise it's pretty meh. The museum surprisingly goes a long way.
>>
>>376894697
>or the like
What do you mean by that?
>>
>>376894756
>This thread is about how my opinion is that Sticker Star is a surprisingly good game
That's opinionshit.
>>
>>376894787
The numerous M&L RPG games, most of which are mediocre compared to what Sticker Star seems to be like (as I said, I haven't beaten it), for example.
>>
>>376894756
>you goat fuckers said back in 2013
That was before we were goat fuckers.
>>
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>>376890814
Nice catch.
>>
>>376894869
You always were and you know it and so do your mothers.
>>
>>376894860
>most of which are mediocre
Which ones are mediocre, though?
>>
>>376894940
In fact, every single one of them are mediocre in my opinion. That's why I believed you shitters so easily when you said Sticker Star was garbage.
>>
>>376894976
>every single one of them are mediocre
Even the Paper Mario one?
Or do you consider that the best one because of all the toads in it?
>>
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>>376894586
>overworld being split into segments, Bowser having zero dialogue, the plot having no twist, the reward for combat being coins to trade for sticker you can find everywhere, no partners, the game berating you for not using insta-KO stickers, Bowser's castle being small, the environments, Things having reskins, Kamek's gimmick, Kersti's personality+forced drama, and the utilization of stickers for puzzles are opinions

Nigger you even admitted yourself that Bowser's castle sucked. You are so eager to shitpost and not be wrong that you contradict yourself.
>>
>>376894940
Not him but I love the Mario and Luigi series and still think Partners in Time was mediocre. It was the biggest waste of time travel in a story I've ever seen. It might as well have not been there.
>>
>>376895026
I haven't played the latest one because the Bowser M&L on the DS was so irredeemably boring.
>>
>>376894586
>Ok, I looked through it. It's just opinionshit
HMMMMMMMMMMMMMMMM
>Too bad World 3 and Bowser's castle sucked absolute cock, and the boss fights are unbearably lame since you just kill them in one hit and killing them normally is almost impossible
those seem to be in that image
it's
almost
like
you
didn't
read
it
>>
>>376895073
is that an opinion or a fact?
>>
>>376895132
An opinion, why are you asking? What are you, a kid learning about the world from strangers or something?
>>
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>I HAVE CONTRARIAN OPINION
>YOU'RE OBJECTIVELY WRONG BASED ON MY OPINION
Sometimes I wonder if Sticker Star threads are just false-flagging attempts to kill Paper Mario discussion.
>>
>>376895224
Are you factually calling me a kid or is it just your opinion?
>>
>>376895224
>An opinion, why are you asking?
Not him, but he's probably asking because some sperg's been pushing an opinion as fact before crying about opinions despite the thread being built on them.
>>
>>376895262
Neither. That's called an educated guess. Cheers, kiddo.
>>
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>>376894756
My point is why even make this thread asking why others hate the game if you're clearly going to ignore it all? Also the image did list criticisms with the game like lack of original areas, lack of variety in NPCs/characters, the post mentions lack of variety in action commands, Bowser having only a few rooms, it listed how the gameplay is fucked and how it gives you clones of older stickers as you progress, how the ending literally just fixes itself right away making any form of sacrifice pointless & etc.
>>
>OP goes from attempting to defend game to lashing out at everyone to arguing about the definition of a word to bitching about opinions to calling people children
>>
>>376895297
Some other spergs have been saying that there's no exp progression and therefore no point in playing at all because "progress" in a game is a buzzword (literally said that, I'm not shitting you; in fact, let me dig up the link: >>376892993).
>>
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>>376895329
>educated
You could have fooled me, you fuckin' baby
>>
>>376895342
There is a pool of opinions. I'ma dding another opinion into it.
>>
Why even ask for peoples' opinions on a game if you're going to be a massive faggot about it and go NUH UH to every post? I just don't get it
>>
>>376891139

Yeah it's basically all those dopes who "save"(never used) elixers in JRPGs. They can't handle sticker stars resource management and they're too inept to solve the puzzles so they just Lash out on the game.
>>
>>376895634
Did you really samefag this late, cody?
>>
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>>376895474
No, you're dismissing others opinions and saying you disagree in the most childish way possible. The only opposing opinion you gave were regarding the combat, everything else you said was "opinionshit". You probably ignored the image I posted also since you thought it was a "meme" as well.
>>
>>376892041
Super metronidazole enemies literally take 2 seconds to kill and actually drop health etc.

Also it's alot easier to dodge enemies in an open 3d space than 2d corridors
>>
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>>376890783
>>376894586
The only things I'd consider opinions in that would be the part about the Wiggler and the generalization of the puzzles. Everything else is true.
>>
>>376895671
>cody
is he still around? figured he left after both color splash and federation force bombed
>>
>>376895936
Yeah, he's been around, especially again recently. I saw him in a Metroid & Star Fox Zero thread not too long ago. But hey, maybe it was someone pretending to be him.
>>
>>376895936
The Switch and its games have been well-received (unlike the Wii U) so he has to dig up old games he used to shitpost about since he's out of material.
>>
>>376895750

Not him but not having something that was in previous ganes doesn't make the game bad. Super Mario 64 doesn't have the Super Mushroom, Fire Flower but that doesn't render it lesser. There's more than one way to make a great game
>>
>>376896169
The problem is that Sticker Star doesn't take advantage of its limited pool of characters. Jr. never interacts with his dad, Bowser doesn't say a word to anyone, you don't see Peach the whole game, Kersti is barely acknowledged by the Toads, the Toads themselves barely stand out from one another unless their caps are a different color or they're complete sepia-tone, and Kamek doesn't get enough screen time.
>>
>>376896169
no but in this case it did make the game bad.
>>
>>376896169
>but not having something that was in previous ganes doesn't make the game bad
Removing a bunch of stuff and not doing anything good with what's left makes a game bad
>>
>>376896169
I know, but that original image and the Bowser's Castle image has plenty of things in it that aren't even about it lacking things the previous entries have. Also the NPC one I posted was to show how there were variety in NPCs as opposed to generic Toads.

Taking out certain things and replacing it with new ones are totally fine, but at the end of the day it all needs to synergize well & compliment one another (talking about the combat here) which Sticker Star I feel fails heavily at. If I were to compare the 2 though I'd bitch about how it lacks proper customization, character progression via permanent Attack ups like the Boot/Hammer upgrades gave and how it lacks party members that give a variety of different attacks that mix well with the rest of the gameplay.
>>
>>376896315

It didn't though the game just focuses on different aspects. While the criticisms are largely on the pre-conceived notion that the TTYD formula is the only right wat to do things.

That's why the comparison images tend to exaggerate the latest two games weaknesses against TTYDs strength in a way TTYD weaknesses are hidden.
>>
>>376896605
>That's why the comparison images tend to exaggerate the latest two games weaknesses
The Toad image barely exaggerates anything.
>>
>>376896775

It was exaggerates the lack of variety while hiding in TTYD the NPCs are barely animated to the point they don't even have backsprites.
>>
>>376896959
Variation is more important than animation.
Plus you're comparing sprites to 3D models.
>>
>>376896959
Sorry, I mean this one.
>>376890783
I just realized you guys could be talking about the one with the Toad lineups.
>>
Fuck off Cody
>>
>>376893509
I unironically like SPM the best too.
For me its just a little bit better than TTYD, and then the rest of them I just don't care about, even 64.
>>
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>>376896959
>Sticker Star has less unique NPCs
>this isn't an opinion, it's a FACT
>but the ones in TTYD aren't animated as well
The Toads in Sticker Star could be hand-drawn/animated by SNK but that wouldn't magically make them more varied dialogue-wise. Color Splash did a better job.
>>
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>>376896775
True as fuck, the closest thing to unique NPCs in Sticker Star are the Wiggler, the Snifit or Whiffit host, a old fashion Toad in the Enigmansion and an Oasis Toad chilling on a pool. Color Splash does it better but it also fails heavily since it's still mostly generic Toads but now also generic Shy Guys. The closest shit that game has are the Ranger Toads, the Rock Paper Wizards, Foreman, Captain & that other pirate Toad, beyond that maybe you'll get a couple of Toads with shades but it's not much of a design.

>>376896959
So you'd rather have a shitload of expressions copy & pasted for one type of character that gets recolored generally as opposed to unique characters? Hell, Color Splash doesn't even give that many expressions to characters that aren't Toads from what I recall. Do you see the Ptooie having expressions during the Toad tree reunion? No, he just falls at most. How about Petey, a mini-boss? The big Lava Bubble mini-boss? The Koopalings don't have much either, their panic animations are just flailing their arms a lot but maybe I am forgetting those ones. If they were going to trade off a variety of characters for expressions, give everyone or most characters/enemies a shitload of expressions, then I'll be impressed.
>>
>>376892041
dealing with an enemy in super metroid:
>Enemy in path
>shoot it several times
>analyse patterns if necessary to stay safe and hit enemy at brief moments of weakness
>challenge is in the players ability to recognize patterns and use the right weapons and the right times in the different environments
>battles are short and quick meaning they don't drag on
>occasional reward of health or ammo for dispensing enemy

Dealing with an enemy in sticker star:
>get his by an enemy and watch a 5 second introduction animation
>chose either one of your many shitty items you have lying around or one of the few super duper mega items you'll need for later bosses
>can't use strategy to determine which order would use the least resources and be fastest because you can only attack enemies in order (which i'm 99% sure is just because they were worried about the 3d bugging out if you attacked an enemy behind one in front)
>action commands are all last second button presses
>battles are either slow and arduous or so quick they weren't even worth it
>reward is coins
>the coins you earn aren't even the same as that of the cost of buying the stickers you used up half the time

Yeah they're exactly the same
>>
>>376897289
>The closest shit that game has are the Ranger Toads, the Rock Paper Wizards, Foreman, Captain & that other pirate Toad, beyond that maybe you'll get a couple of Toads with shades but it's not much of a design.
Sorry, I should've also mentioned the Yoshi, Birdo (who also appears in Sticker Star once), and there are a couple Koopas, Goombas & Hammer Bros you can speak to in the game (mostly just The Golden Coliseum & Emerald Circus areas of the game), it's better but still not much though which is my point.
>>
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>>376897751
Don't forget in super Metroid you hit a point where you just fucking somersault through everything
>>
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>>376897779
I still don't get why the just slap hats on top of the mushroom caps. Do they think children will be confused and not realize it's a Toad?
>>
>>376895242
I'm about 90% sure that's exactly what they are

You would be surprised just how many terrible threads are deliberate attempts to make it impossible to discuss a series
>>
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>>376898163
Honestly I doubt they put much thought into it, I mean one of the concept designs for Captain was turning his mushroom head into a pirate hat so I doubt it was like out of the question. Plus the Rock Paper Wizard technically doesn't do that. They would probably do more design wise if they weren't so restrictive on new characters, I mean they have the original Character Designer from PM64 as the Director now, he could probably help make good designs or something.
>>
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>>376897779
>>376898163
Took me two minutes in paint
Hire me Tanabe
I can make your shitty games look better
>>
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>>376898528
Delete this, it's too original.
>>
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>>376898458
>that final design
I am so glad I dropped that
>>
>>376896959
>>376897289
You know, the more I think about it the more I realize TTYD did have a lot of expressions still. You're forgetting about how nearly every enemy (and there are well over 100) and Mario & co. had expressions for status effects such as Poison and Confusion. There was also smaller stuff like when Doopliss takes Mario's body, he gives Mario's body a bit of expressions. Sticker Star & Color Splash lacks status effects for everyone beyond being crumpled which they use their hurt animations for meaning there's a chance enemies have less animation than TTYD did. I'm not sure about PM64 though.
>>
>>376899606
PM had effect animation like TTYD for dizzyness and poison but they weren't as epxressive as TTYD
>>
>>376888867
>Gameplay is great as fuck
Non boss fights are literally trivial, there for the gameplay as well. Sticker Star is a fucking disaster and you'd have to be brain dead to unironically like it.
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