>Series promises 5 episodes
>Only delivers on 2 of them
>Company goes under
Is this a failure of episodic content or the developers?
episodic games are a universal failure
the only game that did it successfully was telltale and that's because they aren't even games
Actually it shows how triumphant they are.
People literally paid for a game that they knew was not only incomplete - but 1/5th the way.
>>376835398
It's a failure of retarded consumers enabling terrible business practices.
>>376835506
Hitman did great
>>376835701
>Did great
>Publisher abandoned the developer
>>376835398
>FF7 Remake finally releases its first episode
>reception is lukewarm, mostly because it such a small part of the game sold at full price
>"sales weren't what we were expecting so we decided not to release anymore episode"
I can't wait senpai
>>376835398
Problem with episodic format is it never really brought anything good to the player. In practice, it just means "we can invest minimum amount of time/money into initial development and get full price sales out of it on promise we'll complete it one day". Developers still take their fucking time to get episodes out as opposed to having a strict and regular schedule, which was the main point of episodic releases in the first place. Also notice Telltale away the ability to buy individual episodes and now you can just buy the the complete package, first episode which usually becomes free as part of "first taste is free" and ultimately you can get the season pass. They took individual episodes because they used to beholden them to actually delivering if they want to get paid.
In short yes, format is a failure that doesn't benefit the player at all.
>>376835854
Profit margins, my boy. Publishers don't care how well the game did if it didn't meet their expectations, usually unrealistic ones.
>>376836037
SEYMOUR
>>376835625
Sauce?
>>376836846
Kiara Mia.
>>376835506
.Hack
>>376836037
My problem with Telltale episodic content is that they always skimp out on the choices
Notice how in good WRPGs, choices have some negligible effect? Telltale games never do this.
Inherent problem of episodic content.
Much like with preorders and season passes and shitstarter, you're buying an unfinished product, the promise of eventual quality delivery.