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>Your first game is a success >Now we need your second

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Thread replies: 40
Thread images: 13

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>Your first game is a success
>Now we need your second game to target the mass market, to appeal to even greater audiences
>>
>We want the Call of Duty audience. This is not a debate. Do it.
>>
>Ok, we need you to make a game nobody wants, that's shit, and be sure to make it ugly as fuck
>/v/'s wet dream
>>
>>376809174

What is a call of duty market
>>
>>376809564
Anyone between 6 and 28
>>
>You need to find a way to get us the LGBT audience. You have 2 days.
>>
>>376808093
Nah.
>>
>>376809642
8 to 80
>>
>>376809694
Antag is drumpf
protag is a trans woman with pink mohawk

We will cut some programmers loose and spend the extra funds on marketing and paid reviews
>>
Dea
>>
>>376808093
>>
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Dead Space 3 imo wtf happened??? Shooting regular humans? Why?.
>>
>>376808093
"no"
>>
>>376808093
>game sells 1 million units
>"Ok now the sequel has to sell 5 million. Here's 5 times the budget, and you have to spend it all."

Why are companies like this?
>>
who the hell are you and how did you get in my house? i mean physically, the doorway is smaller than you.
>>
>>376810937
Because the legal bottom and top line of a corporation's actions is profits
They are required by law to make a profit at the end of the year

So that's all they care about, and that's all they're obliged to care about
>>
>>376810937

They're run by idiots
>>
>>376809694
Gay furry dating sim with mocapped sex scenes.
>>
>>376808093
Ok sure, but you can't see until it's ready to ship. ;^)
>>
>>376811040
>Because the legal bottom and top line of a corporation's actions is profits
>They are required by law to make a profit at the end of the year

Yeah but shoving even more money on a project doesn't necessarily means you're going to make a profit.

If your first game sold 1 million units you can't just expect it to do 5 times better just because you put more money into it. If you invest more money then you need a bigger profit to justify it, so now you need to sell more copies just to break even, not to mention to make a decent profit.

To sell more copies you need to change what made the first game different to sppeal to a bigger market, which can allienate the 1 million people who bought the first game, without the assurance that the mass market will buy it.
>>
>>376809694

Done.
>>
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>your first game is a success
>focus groups said silent protagonists wouldn't work, but it was the game's strongest feature according to critics
>so for the sequel we just want to continue with what works

>but with a voiced protagonist

>and a sidekick
>>
>>376808093
Sure, I really wanted to turn my original and refreshing IP into a MMORPG, wait no, I mean an ASSFAGGOTS, er... no no, I mean, TF2 clone. Yeah, that's it, but full of cash shop cosmetics and slower!
>>
>>376811406
Everything you Said is correct but you have to understand that in most cases these actions are forced on by stockholders of gaming companies, these guys only care about more dividends. Combine that with the fact that most of these guys are old and rich and think gaming is like many other conventional enterprises, they don't understand gaming, thats why we hear things like we want the COD audience, it's because they want more profit but don't understand that the COD audience only buys COD.
>>
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>>376809694
That's easy, but they don't buy games and no one else will buy it either.

But that's ok as long as no one calls us RACIST or LITERALLY HITLER.
>>
>>376808093
>I don't take orders from women, sorry.
>>
>>376812078
>>>>>get with the gays or don't do a romantic subplot

retarded
>>
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>>376808093
Business plan.

>First game is a success
>Make a second game that is just as good and fixes all the mechanical issues
>Be praised for great games for years, fans begging for a third game
>No news for twelve years
>Annouce new title for the series
>Release bland racing game
>Never release another game again.
>>
>>376808093
>Remove everything the original fans wanted
>Appeal to the casual crowd
>Neither group buys it
>Publisher sees the drop in sales and kills the franchise instead of being introspective
>>
>>376808093
My first game was a generic mildly sci-fi shooter with terrorism and cold war undertones, with okay gunplay, a poorly implemented singleplayer and a buggy multiplayer for the first three weeks untill the patch hit which screwed up the netcode for two days.

What the fuck do you mean it was a succes.
>>
>>376810054
Needs label on the x axis. Weeks? Months? Days?
>>
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>>376808093
>Your first game is a success
>Now we need your second game to ignore what made your first game a success
>>
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pls bannerlord don't be shit. don't listen to reddit and steam forum community.
>>
>>376813356
It's obviously states in the US from left to right.
>>
>>376813560
>don't listen to reddit and steam forum community.

What kind f stupid shit are they saying?
>>
>Your first game is a success.
>Now you have a blank check for your next game, but you better make sure you make back the investment and then some
>>
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>>376814040

>Leave it to me.
>>
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>>376813560
PrAISE this guy.
>>
>>376813560
Can't be bothered to check, but probably the same bullshit you could find on the taleworlds forums: add dual wielding, combat stances and other retarded crap.
>>
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>>376813161
Worker at a larger or dysfunctional company and you will find people fighting over resources all the time. A lot of times project don't die because of deliberate mismanagement, but internal politics we don't see.

Does that mean they don't deserve to be shit on when they ruin your favorite franchise and cast it into the tax write-off abyss? Of course not. These companies are just as responsible for their actions as their products.
Thread posts: 40
Thread images: 13


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