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I'm not crazy into open world games, but I have a friend

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I'm not crazy into open world games, but I have a friend who can't stop talking about Morrowwind, and has been trying to get me to play it since like 2000. Is it worth playing? I own it, but only played a little past the first village.
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Why don't you try it and see if you like it? It's a great game once you get past it's quirks.
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It's a great game once you get past it's quirks. Why don't you try it and see if you like it?
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>>376786630
next time he does this you should try to not stop talking about gothic, the much better game
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>>376786630
if you're into heavy world/lore building with a surprising amount of (satisfying) locations to explore then absolutely yes, best example of the above in an rpg imo
the actual gameplay while relatively robust can be seen as dated in a lot of ways, so don't necessarily play for that
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>>376787086
hey
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>>376786630

I honestly preferred Daggerfall, but Morrowind is pretty solid too.
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>>376787252
what
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>>376787314
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>>376786630
It's basically a 3D dungeon crawler, a casualized Daggerfall. If you don't mind sidequests that's essential worse than modern MMO's when it comes to objectives and executions and just play for the main quest then go ahead.
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>>376786630
torrent the repack, install, make character, suffer through seyda neen, take silt strider to balmora, join the mages guild and use their travel service to go to caldera, go northwest of caldera until you find a black woman on the side of the path, escort her to where she wants to go, get boots of blinding speed as reward, go back to mages guild and create a "100% resist magic for 1 second" spell (very cheap), use created spell and then equip the boots. Now Morrowind is your playground. Never take these boots off and enjoy running circles around those fucking cliff racers.
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>>376788162
>Not just killing her
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I used to actually enjoy playing this game. Now all I do is tweak MGE and chain shaders and start it up for god tier screenshots.

Pls help.
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>>376786630
>Since like 2000
>Game came out in 2002

Lying underage detected
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>>376787430
>just play for the main quest

main quest was the worst part, fight me irl
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>>376791406
Then what was the best part?
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>>376791690
dicking around with random bullshit and exploring the side dungeons / quests for dank loot
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Morrowind is an amazing game.

As long as you take the time to grab a fuckload of mods in the meantime.
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>>376792092
What kinds of mods are recommended?
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So who's gonna post the webm to derail the thread?

>>376786630
It is
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>>376786630
tell him to fuck off and play superior skyrim instead.
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>>376792092
>>376792390

Bamp
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>>376786630
I was in your same situation, OP. It's my best friend's favorite game and he gushes about it on a regular basis. I didn't like Oblivion or Skyrim and I'm not a fan of open world in general, but I tried anyway to appease my friend. I've tried twice now and dropped it ~15 hours in each time. It's just not my genre, and being a more successful vision of that genre doesn't change that.

I'd say to give it one more go just to say you've given it a fair chance, but don't force it, if it's not for you then it's not for you.
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>>376786630
>friend
Stopped reading right there
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>>376786630
Morrowind is pretty much the culmination of everything wrong with open world games. Boring quests and bad combat, with lots of boring empty space in between. Excessive quantity with absolutely no quality to back it up.
Nothing that's interesting about the setting, lore, factions, or characters shows its face in 99% of the actual content of the game.
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>>376786630
Yes, it's worth playing. It's the best Bethesda game at least, so it's a good way to help you figure out whether it's only the modern design of open-world games you dislike or the open-world concept entirely. Whether you end up enjoying it or not, give Daggerfall a try afterwards, which is somewhat similar but with less variety in content and gameplay, much more focus on dungeon crawling (with pretty good dungeons once you get used to navigating them, despite what you may have heard from people who gave up on it too early) and building reputation with various factions in its insanely huge world. If you liked neither game then you'll probably be disappointed by the rest of the series, as it's all downhill from there.

>>376792390
Morrowind code patch, Delayed DB Attacks, Solstheim rumor fix.
The first one gives you many options with which to patch Morrowind.exe with, fixing game-engine bugs ranging from save corruption to the fact that Unarmored skill ironically didn't actually apply unless you wore armor. Just install bugfixes at first but take a look at all the options, as you can easily run MCP again to add/remove them without breaking anything or invalidating your saves. The other two mods fix the Tribunal and Bloodmoon expansions which have poorly-made breadcrumbs that start interfering with the vanilla game way too early for new characters.

For Daggerfall all you need is DaggerfallSetup. It will install a pre-configured DOSBox including the full game (it's free) and any patches you select. It optionally includes some exra fan-made stuff, but it's best to stick to the "Unofficial Fixes" and uncheck the DagSkills module for your first playthrough. After saving your first character run EyeOfArgonia.exe to increase the view distance further than the in-game settings allow.

Everything mentioned above should be very easy to find as the first result in Google.
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>>376795773
>lots of boring empty space in between. Excessive quantity with absolutely no quality to back it up.

What in the fuck m8?? You couldn't be more wrong.

Morrowind is the only game in the Elder Scrolls series that is the OPPOSITE of that. Every single interior, every route from A to B, they're all hand-crafted on the tiny island of Vvardenfel to make the world feel rich, organic, and rewarding.

Unlike Skyrim, where every cave is literally a copy-paste job dungeon crawl, Morrowind rewards exploration with unique and interesting areas, and a narrative that provokes thoughts of philosophical, political, and theocratic ideologies to the audience that actually invests the time to read and experience it.

That is the kind of mindset you need to get the fullest experience from Morrowind, and that's what makes it so fucking fantastic. That said, it's definitely not for everyone, but to suggest that Vvardenfel isn't a carefully crafted microcosm is just unbelievably dense and ignorant.
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>>376791406

Main quest development is amazing desu, the telling just lacks a bit of gravitas because it's done via walls of non-dynamic dialogue instead of cutscenes

>tfw Sixth house word salad poems used to scare me as a 12 years old
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>>376796015
>Unlike Skyrim, where every cave is literally a copy-paste job dungeon crawl, Morrowind rewards exploration with unique and interesting areas
The wide majority of the dungeon areas have nothing interesting about them. They aren't copy-pasted, but they may as well be since there's nothing noteworthy about them anyway.
>a narrative that provokes thoughts of philosophical, political, and theocratic ideologies to the audience
Too bad the main story is .01% of the actual game, and the rest of the quests are completely braindead filler.
You can't seriously try to argue that there's anything interesting about the Fighter's Guild or the quests they give you. The entire guild could be replaced by a bulletin board with some bounties on it and it wouldn't make any difference. I still know basically nothing about them at all other than that they pay me to be a murderhobo.

If Morrowind is the height of the series, then I imagine Skyrim must just be a floppy disk with a low-resolution .gif of Todd Howard dancing.
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>>376786630
Go play best mprpg of last decade for free.

Get some pvp done


https://www2.uthgard.net/
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>>376786630
>MISS
>MISS
>MISS
>MISS
>MISS
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>>376786630
No, it isn't. If you want D&D mechanics, then go play BG, Pillars of Eternity etc. instead of this garbage.
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Oblivion>Daggerfall>morrowind>arena>shit>skyrim

Anyone who disagrees is a nostalgiapleb.

I started with daggerfall, then morrowind. But Oblivion what morrowind wanted to be.

The atmosphere of the fabled capital was amazing, the scenery was lush and looked amazing on pc, dialogue and quests were uniquely and interesting.

You're retarded if you disagree.
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>muh morrowind dungeons

Morrowind has tons of qualities but its dungeons are trash. Blaming other TES titles for copy pasted dungeons but not Morrowind is complete bullshit, 95% of MW dungeons are 3 different corridors with nothing inside.

Stop fanboy retardation
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>>376798775
>95% of MW dungeons are 3 different corridors
Because they're not dungeons. They're family tombs.
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>>376798649
If Oblivion is what Morrowind wanted to be then thank Todd it failed so thoroughly.
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>>376798804
And? Forts are all the same and are trash dungeons design. Only some dwemer ruins or Daggoth lairs are actual dungeons, and still most of them are simplistic
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>>376798804
The same happens to swemer ruins, you know.
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>>376798649
> dialogue and quests were uniquely and interesting.

'I ran into some mudcrabs the other day, annoying creatures.'
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>>376798051
Have you not played through thieves guild, Morag Tong or any of the great houses quest lines?
What about the Mages guild?
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>>376798775
Nearly every dungeon in morrowind has some kind of secret loot placed in a nook or cranny or somewhere that can only be accessed with levitation.

There's even that one quest chain that starts by literally picking up a completely unmarked ceramic bowl in a cave.

It's not the game's fault you're too much of a fucking cretin to actually explore the game world properly and get the full experience that was designed.
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>>376796015
>Unlike Skyrim, where every cave is literally a copy-paste job dungeon crawl
Ironic since Skyrim has much more attention to detail in its dungeons than any other TES game. Morrowind's definitely got Arena, Daggerfall, and Oblivion beat when it comes to handcrafting but Skyrim does not slouch there. Just about every single location has a story to it or something visually unique about it. The reason they feel so repetitive is because of gameplay design: for some nonsensical reason they decided early on that all interiors must be linear (no, really, a senior level designer said exactly that in a post-release presentation), and then added a random quest system plucked straight from Daggerfall (but without the reputation and time mechanics to back it up) that is happy to send you on dungeon crawls for essentially the same quest over and over and over again. Compared to Morrowind/Oblivion where most of the quests take place in cities and settlements, it's largely the abundance of mindless dungeon quests in Skyrim that make the dungeons feel so awful.

As an exercise, next time you play Morrowind, go into every single kwama mine and ancestral tomb you come across. Next time you play Oblivion don't fast travel and instead visit every Fort, Cave, and Oblivion gate you see along the way to your destinations. As you play, jot the name of each one you visit and list every interesting or unique thing you encounter in them. It shouldn't take long before you realize just how many totally un-noteworthy and generic dungeons exist in the Elder Scrolls series.
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>>376798051
> I still know basically nothing about them at all other than that they pay me to be a murderhobo.

If you payed any attention at all to the dialogue you might have figured out why you were being payed to become a murderhobo.
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>>376799169
Yes morrowind indeed had verticality, although few dungeons actually feature it, and it's great.
The rest of your post is delusional fanboy garbage I will ignore
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>Morrowind
>great setting
>great main quest
>shit sidequests
>shit grafix

>Oblivion
>shit setting
>shit main quest
>extremely good sidequests
>okay grafix

>Skyrim
>great setting
>shit main quest
>okay sidequests
>good grafix

Why can't Todd get it right?
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>>376799118
Gentleman Jim Stacey and the Bal Molagmer is mah nigga
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>>376786630
download MGSO to start with it; even if some the mods in it are outdate; you can always update them manually later
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>stumble upon a shipwreck in the middle of fucking nowhere
>it carries a lost shipment of dozens of pillows to that crazy pillow lady in balmora
>no journal update telling you to do anything; this isn't even a quest
>bring the invoice to her anyway and she gives you the comfiest pillow ever
> the only thing it does is remind you of how comfy you are when you sleep with it in your inventory
I don't even care about the reward, it's just little details like that which make me want to explore a world.
Thread posts: 50
Thread images: 14


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