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>get a powerful weapon >lose it after a few swings

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Thread replies: 484
Thread images: 50

>get a powerful weapon
>lose it after a few swings
game of the year huh
>>
>>376728261
yep. game of the year does not mean perfect. it just means better than everything else this year
>>
Weapons are consumables in BoTW.

Why is this such a big deal for people, the game is balanced around you managing finite resources.
>>
>>376728607
it's not fun to go through 4 weapons in a single battle.

the enemies are too strong most of the time because all you have are boko clubs.

what ends up happening is you end up kiting them with bombs and praying that they don't take 3 hearts at once when they hit you with a fucking pitchfork.
>>
>>376728261
>Pick up rocket launcher
>Breaks after one shot
>w-wow RE4 is a great game huh?
>>
>>376728978
This is a terrible analogy, because I can just point out how:
1. It doesn't break, it just runs out of ammo
2. Other guns can be found and never break
>>
This game limits weapon choice. Like the master sword? Too bad, enjoying swinging a stupid club
>>
>>376728261
>See fantastic new Princess Zelda design
>Hear unfitting Brit that sounds like she's in a grade four play
Game of the year huh
>>
Is everyone complaining literally just 2 hours into the game? Weapons might break after a few fights but I'm always at max capacity ever since leaving the plateau.
>>
>>376729786
>whoa why are you complaining? wooden sticks and boko clubs are so common!
>>
>>376729739
>See fantastic new Princess Zelda design
What? It's universally agreed that this is the worst 3D Zelda design.
>>
>>376728607
>Weapons are consumables in BoTW.

that's exactly why it's shit. Getting a weapon from a chest is about as satisfying as getting a fucking blue rupee

it's a waste of time to constantly be picking up weapons and then replacing them with other similar weapons with slightly higher stats that also break immediately
>>
>>376729892
That's what I'm saying, I only used wooden weapons in the first few hours, you can find metal swords and spears everywhere.
>>
>>376729095
I agree with this

I fee a safe alternative would've been to have had the items lose their edge and you'd have to Sharpen them to get the original damage value back

So you don't essentially lose a rare item

But I don't mind the resource management
>>
>>376728261

Weapons are a non-issue past early game. It's more like.

>wide and expansive world
>filled with korok seeds, shrines, quests that lead into more shrines and korok seeds
>food and weapons given out like candy
>nothing to do
>>
>>376728764
>it's not fun to go through 4 weapons in a single battle.


Try playing optimally
>>
If this game didn't have weapon durability it would just have a ton of weapon hoarding and no incentive to use anything other than a royal greatsword or edge of eternity or something. You're actually required to strategize on when you need to use a particular weapon and on what enemy, while keeping durability, class and damage in mind.
>>
>>376730098
i write

every post

like this

because i have brain damage
>>
>game has gameplay mechanic i personally don't like
>his means the game is bad
>>
>>376730098
>le reddit spaced man
>>
>>376732052
>being a brain damaged Zeldafag
>being incapable of comprehending there are differences between weapons beyond damage values
>believing using trash weapons against trash enemies is 'strategy'
>>
I know for a fact that people who complained about durability are shitters. Near endgame and I haven't had to use wooden/weak weapons in probably 50+ hours. Weapons with 30+ attack power drop like flies, and I can beat two Lynels with 1 ancient weapon if I play smart.
>>
It's a complete non-issue after a while. You will be completely ignoring weapons you once thought were "totally badass and I will never use it".

This system just triggers people who want to collect everything.
>>
>>376733227
Where the fuck is my DLC basement to display every single weapon?
>>
>Get Royal Weapon
>Kill 3 enemies with it
>Get 3 Royal Weapons
awful eh?
>>
Far Cry 2
>>
I never had issues running out of weapons. Ever.

>muh break 3 weapons fighting a Moblin

Never happens. I fight Silver Lynels using two total, maybe three of they were already pretty worn out.
>>
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>>376728261
Too casual for Zelda, huh?
>>
>>376728764
>it's not fun to go through 4 weapons in a single battle.

>the enemies are too strong most of the time because all you have are boko clubs.

Oh ok, I guess you're just retarded for real
>>
>>376733478
>only reason you're using a Royal weapon is you don't want to waste the better in every way Ancient one
Yes, awful.
>>
>>376733942
But you can argue for saving Ancient/Guardian weapons as there are a finite amount of the later and the former require specific materials to make. You aren't killing mooks and getting a constant flow or ancient weapons.
>>
>>376728368
Bummer it doesn't classify as that either, then, huh?
>>
>>376734278
Trials respawn
>>
>>376734441
Um try again sweetie, it does
Mention a better game
>>
>>376734656
HZD, Yakuza 0, NioH, the list goes on..
>>
>>376734443
I didn't know that.

Welp
>>
>>376728764
holy shit imagine being too casual for a literal zelda game i mean wow
>>
>this old shitty bait
Report, sage, hide
>>
*Unsheathes trainer*
Pshh...
>>
>>376734769
>HZD
>Yakuza 0
>Fake Souls
So you were just shitposting, got it.
>>
this thread gave me appendicitis
>>
>>376735065
you jelly of my 'sclusies, breh?
>>
>>376728261
>>get a powerful weapon
>>lose it after a few battles
>grab the most powerful weapons from your defeated enemies
>blood moon
>reclaim your favourite weapons if needed since they'll have respawned
There I fixed it for you.
Seriously though you pretty much never ever run out of weapons.
Naïvely thought that maxing out my number of weapon inventory slots would solve my hoarding issues, and I couldn't have been more wrong. Now I have simply gone from having 7 great weapons not knowing what weapon to drop, to having a full inventory of upgraded top ranked Lynel weapons.
The weapon drops really never end. If anything it just motivates you to not be needlessly careless with your weapons. But even if you are it's really no big deal because you refill your entire inventory with top of the line weaponry easily once you've located the good spots and or have gotten good at fighting.
>>
>>376728261
>get a powerful weapon
>weapon's description mentions it's forging technique leaving it brittle
>breaks faster than other weapons
WOW
>>
>>376735257
No. Not at all. Not even interested so I don't shitpost in their threads.
You do sound salty about Zelda.
>>
ITT: OP mad that his only Soldier's Sword of the four on Great Plateau broke.
>>
>>376728764
>because all you have are boko clubs
Try getting some metal weapons or better.
Like the only real purpose of boko weapons are to be disposable for when you want to throw something and or play around with fire a lot.
>>
>>376735351
Sounds like a lot of pointless work.

Is this kind of gameplay treadmill kids consider good these days?
>>
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>>376728607
>Weapons are consumables
No they're not. They're fucking made out of metal you fucking moron.

Here is a picture of a sword that was made in the 15th century. It was used in combat on several occasions.
Do you see any fucking teeth marks in the motherfucker?
>>
>>376735626
not an argument

>pointless work
Its a game dude, like, wow.
>>
>>376735626
> he fell for le jaded cynical gamer meme
So sad...
>>
>>376735648

really hammered that point over the head

then ate the hammer
>>
>>376735648
>autism
>>
>>376735648
you do know weapons back in those days literally had longer lifespans than their wielders?

there's a chance this was never used, quite a significant one, in fact.
>>
>>376735626
>play GTA
>run out of ammo
>have to get new ammo
Such pointless work. How can people even enjoy videogames??
>>
>>376735648
lol
>muh immersion
>>
>>376735648
did you not read the rest of his post?
"in BotW"
Not in real life.
Fucking retard.
>>
>>376729916
since when
>>
Who else is only putting their spirit orbs into stamina?
>tfw running around with 3 stamina wheels, can leap up entire mountainsides and sprint for like 20 seconds straight
>still have 3 hearts

I don't see the point in upping your hearts when cooking durians gives you like 20 yellow hearts. Is there another way to increase my stamina other than steamrolling every shrine in sight?
>>
>>376735854
>you have the same gun forever once you buy it
i disagree with OP but this is a bad example
>>
>>376735687
Yup it's a game, it should be fun. Having to farm fucking weapons and keeping your weapon stock up isn't fun. It's work.
>>
>>376735648
Video games are not simulations of reality, they are designed sets of systems and mechanics.
>>
>>376735786
>there's a chance this was never used, quite a significant one, in fact.

there's a chance this was never used, quite a significant one, in fact.

"It is believed to have been wielded by a member of Clan Maxwell circa the 15th century. The sword is currently in the possession of the National War Museum in Edinburgh, Scotland.[14]"
>>
>>376735923

super stamina elixirs, i guess?
>>
>>376735923
Yeah, I also did that, until I met the point where I needed hearts.

Then it meant grinding shrines all night.
>>
>>376735923
Max stamina are three wheels.
>>376735928
Did you read the thread moron? The game is always giving you weapons.
>>
>>376735928

that's up to personal preference i guess. i find it fun
>>
>>376735648
nice autism
>>
>>376735926
Not really. Getting brand new weapons in botw is as easy as getting new ammunition in gta.
And the Master Sword even repairs itself.
>>
>>376735974
>believed to be

believed to be

nice argument.
>>
>>376735065
>HZD
WHY
>>
>congratulations on beating the divine beast here is the legendary weapon wielded by the champion 100 years ago
>what's so special about it
>it breaks after killing 5 goblins instead of 3
>>
>>376735648
>these are the lengths people go to nitpick BotW
This game really did a number on your head huh.
>>
>>376728261
>game gives you multiple ways of approaching combat situations
>just charge in using weapons
Try being a bit more open minded with this stuff, anon.

>>376735928
You never need to farm weapons.
>>
>>376728261
>BotW is shit
what else is new, it's a ubisoft-tier open world with literal far cry control towers (LOL!!)
it doesn't help that the art design looks like absolute ass
>>
>>376736071
Oh boy so you mean I get to use up my weapons to get more random weapons? WHAT A THOUGHT OUT SYSTEM.
>>
>>376736310
>huh a game with weapon durability has you constantly changing weapons? What a twist
What a moron.
>>
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>>376735970
What if life is a very sophisticated virtual reality program and the event of death triggers the creation of an ethereal manifestation of your human form to spawn in a new area where it is given unlimited health?

Wouldn't any test performed on the virtual manifestation of your "physical" brain before death be conducted by a virtual manifestation of a "psychical" piece of testing equipment incapable of detecting the program that would create the ethereal manifestation?
>>
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>>376736279
LITERALLY UBISOFT
>>
>>376736279
>sonybros are still this salty about the game of the decade
>>
>>376736310
It is a pretty well thought out system, and enemies drop the weapon they're currently using so it isn't really that random
>>
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>>376728261
>game of the year
>implying
>>
>>376736394
>what if there is a scenario we can't possibly know about
Why would you let thoughts like that influence your decision making?
>>
>>376728261
Why didn't they just include a repair powder consumable? Dark cloud figured this shit out in 2003.
>>
>>376728764
>3 hearts at once
Oh, so you're pretty early into the game
>>
>>376736506
>le meme ass game
Try with an actually good game next time
>>
This "le jaded cynicism xD" is what fucking ruined this board. Nothing else.
>>
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>>376735970
>implying our reality isn't a designed set of system and mechanics
>>
>>376736607
Nier is fucking GOAT you faggot
>>
>>376736368
Oh boy because changing weapons is a deep and thought provoking system.

So let's have to develop a game where it actually doesn't matter what type of weapon you use against the enemy because you fill your game with breakable random drops.

Fucking genius game design because designing enemies around specific weapon types would have been way less fun.
>>
>>376736506
This.
After BoTW I didn't think I'd be able to enjoy another game as much until I picked this up. Found myself thinking, is this game better than BoTW? Is that even possible? Only to be more and more convinced as I played through.
>>
>>376736562
Because then you'd farm those and just continuously sack them onto a Royal Guard's Broadsword. The end result is exactly the same as if there was no durability system at all, except with more grinding.
>>
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>>376736394
>>
>>376729786
>but I'm always at max capacity ever since leaving the plateau.

This is why durability sucks after the first few hours of the game. It's good at the start because it makes you think strategically and rare high damage weapons are satisfying to find. But when you can easily keep a full inventory of endgame weapons at all times it only exists as a constant need to pause the game and switch weapons after every enemy you kill.
>>
>>376736671
lmao what a tryhard little hipster.
>>
Not too far into the game, are there any awesome glitches or bugs that do cool shit?
OoT was really good for this with stuff like bombchu jumping and the sword/sign bug.
>>
>>376736474
nice lack of a refutation
I don't own a single sony product
just recognize that BotW is mediocre as fuck and citing all the cucked "gaming journalists" does nt mean that the game is good
>>
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>>376736394
Da fuq did I just read?
>>
>>376736697
What a nitpicking asshole, thinking his autistic screeching make BotW any less of a masterpiece and one of the best games ever made.
>>
>>376736714
Make it something that can only be bought in certain locations, is expensive and you can only carry a fixed amount.
>>
>>376736545
>what if there is a bear in those dark woods

Idiot. Not considering the possibility of something being real just because you lack the evidence of it being real doesn't make it magically not exist.
>>
>>376735928
I have 180 hours on this game and I needed to farm for weapons precisely ONE time and it was 130 hours in - I just preferred to fight Lynels with one handed swords instead of two (when I started fighting them). I also use "farm" loosely. I went to the castle and then to the armory and good to go.
>>
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>>376736816
Cry harder.
>>
>>376728261
>playing game
>Suddenly flaws
FUCKING. RUINED.
>>
>>376736394
lol
>>
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>>376736954
>Why the fuck can't you carry more than a handful of these? What's the fucking point of having a repair system if it's this restrictive? What a piece of shit game.
Are you beginning to see why it's a completely fruitless endeavor to try and come up with a system that would appeal to /v/tards?
>>
>>376736816
Why should anyone care what you think?
>>
>Full Barbarian set/+3 Attack elixir lets you do 1.5x the damage
>Full Ancient set lets you do 1.8x the damage with Ancient/Guardian weapons
>Stacks with elixirs to do 2.7x the damage
>Elixirs can last up to 30 minutes using specific dragon parts
>Sneak strikes do 8x damage, stacked with the 2.7x is a 21.6x damage multiplier
>Tests of Strength are everywhere, and Ancient weapons can be made at any time
>The more enemies you defeat, the stronger they become, and the higher tier gear they drop (Traveler > Soldier > Knight > Royal)

I never once in all my 200+ hours of playing ran out of weapons except for Eventide Island where it takes everything you have away and gives it back when you're done. My problem was that I had too many good weapons and had to toss some to get other good weapons. The only enemy that should take more than one weapon is a Lynel variation, and they'll drop multiple good equipment in return.

I can't imagine how bad people must be to actually use random tree branches as their main weapon because they never pick up powerful enemy weapons.
>>
>>376737189
It's more (in my mind at least) so boss battles and certain combat challenges don't turn into stupid slogs.
>>
>>376737052
thanks for proving my point, cuck. those same reviewers gave skyrim and depression quest 10/10

also:
>time magazine (LOL!!)
>polygon
>nintendo insider
really jogs the noggin
>>
>>376737416
That is an issue that is completely unrelated to the durability system whatsoever.
>>
>>376736954
then what's the point? Just get another one
>>
>>376737481
>let me cherrypick three publications out of dozens because I have nothing remotely resembling an argument
Loving every laugh
Get over yourself you tryhard hipster.
>>
>>376737549
What? That's when the flaws of the durability system are at their most egregious.
>>
https://mrcheeze.github.io/botw-object-map/

For casual players. Ctrl+F for whatever weapon you want and you'll find it on this map.
>>
>>376737416
You can beat bosses and lynels with one to two weapons anyway. So I kind of fail to see how portable repair consumables would be required to make boss fights less of a supposed slog.
>>
My only grievance with the weapon durability was when I ran out of weapons to use when doing the A Major Test of Strength shrine.

I soon realised I was doing this way too early in the game but it still felt shitty.
>>
>>376736653
No. He never implied that, retard.
>>
>>376732234
>REEEEEEE. Clear line spacing fills me with impotent rage because another website often uses it!
>>
>>376736954
>Make it something that can only be bought in certain locations,
>is expensive
>and you can only carry a fixed amount.
Holy shit who thought of this fucking waste of a game mechanic.
>>
>>376737969
Yes you did.
>>
>>376728261
It's fucking may stop calling game of the year the year isn't even half over ffs
>>
>ITT: retards that have only seen Joseph Anderson's shitty BotW video try to explain to people that own the game how it's shitty despite never playing it.
Every time.
>>
>>376738126
>reddit spacing
>>
>>376728764
I havent gone through weapons that fast ever. Do you not use the infinite bombs you have? Or fire arrows on explosives that just so happen to be all over the place? Or stealth?

Jesus christ, people like you are why videogames just hand you shit.
>>
>>376738432
Can you name a problem with it other than that it's being used by a more popular website? Because otherwise you're just a hipster with meme arrows.
>>
>>376736974
The thing is: I can look and see wether there is a bear or not.

I cannot possibly prove wether this all is a simulation or not, so it does not affect me.
>>
>>376738597
the problem is you should go back
>>
>>376738432
how autistic do you have to be

getting this upset over a few blank spaces between sentences

are you seriously this retarded lmao @ ur life
>>
>>376737052
>I dont have my own opinions

Wew, that explains why you are such a drone.
>>
>>376728368
Tons of games came out this year that are better than Zelda. They just aren't on Nintendo consoles.
>>
>>376738865
>Tons of games came out this year that are better than Zelda.

not really tho.
>>
>>376738746
So no, you don't, got it.

As an aside, I actually started using 4chan before I started using Reddit. Mainly since specific series subreddits are way more tolerable then /vg/
>>
>>376738959
You should try playing some good games then.
>>
Reddit spacing should be a bannable offense. We should make use of this if they are so easy to identify.
>>
>>376737668
>let me pick 10/10 meme pics with questionable reviews because I have nothing remotely resembling an argument.
>>
>>376738959
>what is nier: automata

nintendies eternally btfo that they will never get to play true goty
>>
>>376738864
>being this much of a tryhard contrarian
>le own opinions meme that only college dropouts perpetuate
>think he gets to call anyone a drone because he hates popular things on principle
>>
>>376739030
sure thing

>>376739084
>>what is nier: automata
not better than zelda lol
>>
>>376739030
List them
>>376739060
>still forcing his ass meme game as anything resembling quality
Weeb contrarians are pathetic
>>
>>376739084
>Nier: Automata
We get it, you don't see a lot of asses in your life so you decided to play a video game instead to see them of just watching some porn like a sensible human being.
>>
>>376739084
But I pirated the game two days ago, looks fun but not as much as botw
>>
>>376739142
not an argument
>>
>>376739286
okay?
>>
>>376739060
>questionable reviews
>reviews I disagree with are questionable
>stop liking what I don't like
You're so pathetic.
>>
>>376739201
>>376739142
Yakuza 0, Nier, Persona 5, Prey, Nioh, Resident Evil 7, and even PUBG is better than Zelda. This isn't even including stuff coming out later.

Zelda is probably the worse new release I played this year. It was equivalent to an early access game with a Zelda skin.
>>
>>376739468
nope
>>
>>376739468
Holy shit this is some next level shitposting right here.
We get it, you couldn't get a switch, but going to the lengths of posting this? It's desperate.
>>
>>376739468
None of those are better than BotW.
>>
>>376739530
Yup.

>>376739581
I own and played Breath of the Wild. What the fuck are you talking about?
>>
>>376728261
>pick up a cool looking weapon in Nier Automata
>Never use it because the game expects me to farm materials to upgrade it and I'm better off using what I already have.
Jesus why don't I just start grinding for levels while I'm at it?
>>
>>376739702
All of them are, actually. And most of them don't have brand backing, fanboyism, or rest on the last attempts of a major company trying to get relevant in the industry.
>>
>>376739715
Sure you have.
>>
>>376739468
absolutely this.
at this point im certain that anyone who thinks botw is game of the year bet all their chips on nintendo switch and now have to hold back their tears as they watch other people play the actual good games that came out this year.

Maybe you'll do some research before shelling out hundreds of dollars for one game, fucking nintenbros.
>>
>>376728764
Why comment when you've clearly not played more than 3 hours? (if even that)
>>
>>376739809
Look at this faggot pretending to know shit and overrating shit games simply because they're not Zelda.
>>
>>376739820
What you need a picture of my copy?
You fucks need a good punch to the face. You sad fucking losers.

>>376739821
No shit, its the only flagship title that's relatively "new" among the ports. No shit Nintendo would pay out the ass for good reviews, send out Switch packages with it, and advertise it to high heavens.
>>
>>376739821
I think it's BOTW and I wasn't even interested in the thing until I caught some Twitch streams
>>
>>376739821
>sour grapes: the post
Is this falseflagging? It's beyond pathetic.
>>
>>376733227
This
>>
I wish later weapons would break more often
My inventory is literally always filled with 30+ flame swords and guardian weapons with extra high durability.
>>
>>376739918
I have played games longer than you likely.
If anything, Zelda is a victim of being overrated because it has a shit ton of people that haven't even played it that will claim to like it. It's a brand power game, the same way Nintendo has been getting by for so long.
>>
>>376739957
>REEEEEE JUST TAKE MY WORD FOR IT YOU FUCKING LOSERS
>>
>>376739957
You're a sad fucking loser, pretending to dislike a game you haven't played for e-cred points in an anonymous website, how utterly fucking sad.
>>
>>376740046
not an argument
>>
>>376740072
Look how your acting. You make it seem as if no one can have a negative opinion on a mediocre game. That's being a fucking loser; placing an opinion on a game and a company to be part of some niche clique because you have no friends.

>>376740147
How the fuck am I pretending?
Explain. Do I need to explain flaws in the game?
>>
>>376740159
This meme, this meme in particular needs to die.
>>
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>>376735648
>>
>>376740261
>a mediocre game
Shitposters don't even try nowadays.
>>
>>376740338
Shitposting isnt having differing opinions anon.
>>
>>376740263
not an argument
>>
>>376740261
>Look how your acting. You make it seem as if no one can have a positive opinion on a great game. That's being a fucking loser; placing an opinion on a game and a company to be part of some niche clique because you have no friends.
>>
>>376740467
Thing is, its not a great game. Ultimately, you are being a loser for not accepting that someone can have a negative opinion on a game because you love sucking Nintendo dick so much. You are the only pathetic person here.
>>
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>>376740417
no, but physical threats over(christ) an anonymous image board sure is
>>
>>376740417
Posting intentional fallacies is shitposting.
>>
>>376728607
>Bethesda is stupid for weapon degradation
>CDPR is stupid for weapon degradation
It's OK when Nintendo does it
>>
>>376740560
The thing is, it is a great game, and I'm just messing with you because you're being a little cunty
>>
>>376740567
>getting scared
Please, don't be such a faggot.

We can talk over voice if you want.

>>376740586
They are educated factualities.
>>
>>376735648
you are fucking uncultured, why the fuck do you even post about something you don't know jackshit about?

those swords were never used in battle
swords losed sharpness extremely fast and needed constant maintance because it when dull they were pretty much useless compared to weapons like axes or spears. Swords were literally the weapon of the rich.

You literally chosed the worst example to prove your point.
>>
>>376740560
But it is a great game and you still have posted no proof of having played it.
>>
>>376740647
oh i see you went to a "special" school :P
>>
>>376739468
Take this pity (you).

Just a tip though, a good shitpost riles people up, but isn't so evident in its intentions. It has to be believable.
>>
>>376740669
Ask me a question about it.
I'm not going to find my copy to satisfy you, you fucking moron.
>>
>>376740425
No, it wasn't, it was a statement of my opinion. An argument would be stating a reason for someone to share a point of view of mine.

The argument version of my post is:

This meme needs to die, as large amount of discussion is consistently killed off by people spouting "Not an argument" despite the fact that it wasn't vaguely amusing the first few times, and never helped their points anyway.
>>
>>376740731
>I'm not going to find my copy to satisfy you, you fucking moron.

right, because you don't have one
>>
>>376740717
No, I actually have 2 degrees and a graduate, something you probably can never hope to attain. But please, attack me more.

Does it make Zelda better? No, not at all.

>>376740730
How is it shitposting? Calling a mediocre game mediocre hardly inspires anything.
>>
hear me out

the problem is that there's too many weapons and it's too easy to replace everything you lost

things break quick, and in one fight its very possible to run out of weapons, which is actually dumb when you think about it
but if you break everything you can just refill your inventory in minutes by just picking up things that are seemingly everywhere
and seeing at its pretty much a leveled world when it comes to weapons, you replace it with some nice broadswords or a dragonbone mallet, very rarely a boko club
if weapons were harder to come by, then the weapon breaking thing would mean more.
but how it is now it's just an annoyance that you have to go into your inventory every 2 minutes and pick out another run of the mill weapon

maybe make things last longer but have less of them around
the game is pretty much "pick things up and smack shit with it"
>>
>>376740750
that's an argument
>>
>>376740586
There is no shitposting in this thread, nintenbabbies simply can't handle the OBJECTIVE FACT that Breath of the Wild is not game of the year.

Just look ar how they foam at the mouth when you tell them weapon durability is sn outdated game mechanic that the rest of the industry moved away from years ago.
>>
I bet you faggots hate Dark Cloud.
>>
>>376740794
Yeah, I grab my copy and you say:
>Wahhh wrong timestamp
>Wahh its your friends copy
>Wahhh you didnt actually beat it

Right. You will do whatever it takes to stay in a state of delusion. Voice with me, you fucking prick. Don't be such a beta and tell me why the game is amazing.
>>
>>376740852
>No, I actually have 2 degrees and a graduate

in what, women's studies from DeVry? lol
>>
>>376740935
Dark Cloud had repair powder and you could fuse broken weapons into other ones.
>>
>>376740939
>tell me why the game is amazing.

it's fun. You would know this if you'd actually played it
>>
>>376740876
not an argument
>>
>>376740956
You can't defend the game, so you resort to making assumptions to belittle me, lmao.

Good children's tactic, it's really working, I feel horribly about myself. But wait.

Did that make Zelda better? Nope.
>>
just play it on emulator and download the hack, lets you get rid of most the garbage in this game. infinite stamina/indestructible weapons = much more enjoyable experience

its still a 7/10 game, open world is so lame.

quantity =/= quality
>>
>>376740939
Well, you white people are compulsive liars, so....
>>
>>376741087
i know

>>376741108
okay
>>
>>376741049
Seriously, get on voice. That's not a fucking argument.

>>376741141
....
>>
>>376740618
Both weapon durability and limited inventory are the shittiest and most annoying parts of the Witcher 3 and especially 2, what's your point?

It's particularly bad in the 3rd where every little beetle drops legendary equipment and recipies, making acquiring new shit completely unexciting.
>>
>>376741141
uhh, excuse me, but I find that very offensive.

Please delete your post, thanks.
>>
>>376740864
>and in one fight its very possible to run out of weapons
How even?
I don't think this ever happened to me once I actually got off the plateau and got weapons better than wooden boko stuff.
I didn't even find Hestu until I was 130 hours something into the game, so I hadn't even expanded my weapon slots.
>>
>>376740935
>>376741029
b t f o
t
f
o

>>376741141
>race bait
yawn
>>
>>376741204
White people are compulsive liars. Prove me wrong.
>>
>>376741204
>That's not a fucking argument.

Yes it is, I'm arguing that it's fun.
>>
I only wish there were a way to land a "perfect" attack without losing durability, similar to how you can parry with the shield. For instance, if you hit a certain spot on larger enemies or get a counter hit on an enemy while they're in a certain animation, or hit with a sweet spot of your weapon. Something like that that rewards skill and makes it feel like you have more control over when your weapons break.

If you're good you basically never break shields and it feels pretty rewarding.
>>
>>376741268
Show me a statistic that supports that. The burden of proof lies with you.

Also, most BOTW reviewers were white, meaning most of them lied about it being good if your claim is true.
>>
>>376740653
>you are fucking uncultured
>because it when dull
>>
>>376741242
if you go into a major test of strength trial with a load of trash
>>
>>376740935
Dork Cloud fucking sucked, you could only ever use your standard dagger because everything broke in 5 hits.

Fuck your shitty outdated game mechanics and fuck botw for still using them.
>>
>>376728261
> game of the year
mhm
>>
>>376740882
>objective truth is [subjective statement]
Every time
>>
>>376741204
This meme still needs to fucking die.
>>376741318
That depends on your definition of argument. You and him are having an argument, in that your having a heated debate. But your post itself was not an argument, as an argument is reasons given to try and sway somebodies opinion.

Ackshually man, AWAY!
>>
>>376741490
i dunno

Sounds like the game just wasn't for you...
>>
>>376741565
I argue it's a good game and my reason is it's fun! :)
>>
>>376728764
Have you tried not being bad at the game?

I took on the island like 12 hours in, and that's not even an accomplishment.
>>
>>376740852
It's shitposting by not backing your claims in any way and holding clearly inferior games, like PUBG, to a higher degree than BotW.
>>
>>376741664
Both PUBG and Zelda are early access games. They are pretty similar in a lot of ways.
>>
>>376741659
fuck that. "Challenge" is just a way for game devs to waste your time. You think I want to sit down for literally half an hour just to have my progression hampered by some manchild developer's compulsive need to stuff his game full of "challenge"???
>>
>>376741726
You're not even trying at this point, this is like facebook tier shitposting.
>>
>>376739468
>Yakuza 0
>Prey
>Resident Evil 7
Pffhahaha.
>and even PUBG
Oh god stop, you're killing me.
>>
>>376729979
I think its a nice new way of doing inventory thats never been done before. You get that one weapon that looks awesome, you don't just swing it at a fucking boko, you save it for a boss fight and are rewarded for it. Much like saving a very strong potion for a boss fight
>>
>>376741571
It wasn't for anyone, that's why its dead and forgotten.
>>
>>376741831
well, RE7 is a serious contender, particularly if you factor in the (imo worth it) DLC stuff.
>>
>>376741803
That's an insult to Facebook-tier shitposters. This guy is much lower than that.
>>
>>376741483
Why would you do that though? You should realize pretty quickly that you're ill equipped.

No matter the case though. The major test guardians drop like 3 great ancient weapons which means that they practically refill half your inventory. And those weapons aren't trash.

And as stated. If you've got weapons that are at the very least weapons. Meaning weapons that aren't shitty boko stuff. Then you should be able to clear a major test of strength with at least 3 or fewer weapons. And then you get 3 upgraded ancient weapons in return.
And if you enter a major test of strength with one such weapon, you can clear the entire test with one and the same weapon and go +3.
>>
>>376741652
If that's your argument, you aren't comprehending the discussion you're having. Your opponent believes it isn't very fun, so you must convince him that it is fun.
>>
>>376741851
yep
>>
>>376741851
But you're still crying about it ITT lol
>>
>>376741941
that sounds more like a subjective opinion to me...

Some of us are old enough to realize that just because a particular game isn't for us, doesn't mean the game itself is objectively terrible
>>
>>376742024
not an argument
>>
>>376741782
Eventide was exciting if you had no idea what it was.
>>
>>376741367
not him BUT
that is still proper grammer
at least had he put a "," in
>because it, when dull
(but really that was a typo and doesnt void his whole point)
so lets say we take away "it"
>because when dull
but this is /v/ and it's easier to point out grammatical errors instead of accepting how retarded you are when compared to real smart people
>>
>>376742059
Shhhh, shhhhh, no tears, only dreams now.
>>
>>376742071
no, video games are gay.
>>
>>376742109
not an argument
>>
>>376742183
autism
>>
Play Doom.
Like the Shotgun.
Run out of Shotgun ammo.
Can no longer use the Shotgun.

What the fuck id Software!?
>>
>>376741941
>Your opponent believes it isn't very fun, so you must convince him that it is fun.
How can you convince someone that they're having fun?

Anyway, BotW is great for having a grography set up to make you want to explore it in multiple way, combined with fun traversal methods (a combination of climbing, gliding and boarding) and a ton of different engines (wind, fire, electricity, rain, gravity etc) that make it fun to experiment how to approach puzzles and combat encounters.

I encourage everyone who dislikes the game to atleast try eventhide island.
>>
>>376742183
Shhhh, it's okay, you will get to play it eventually anon, stop crying and stop shitposting.
>>
Just started playing a couple days ago.

Is there an optimal order to take on the giant machine quests, or do they kinda scale? I'm also guessing that memory quest is a sort of side thing?
>>
>>376742420
jus b urself
>>
>>376742420
Memory quest is main quest and gives you the true ending
There's no order to the beasts.
>>
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>>376742093
>not him
>>
>>376728261
>Get a powerful weapon
>Lose it after slaughtering a large amount of enemies

Fixed that for you.
>>
Let's get this out of the way, Breath of the Wild is not a very good game.

Tons of filler content
>5 dungeons, 4 copy pasted
>120 shrines, all copy pasted assets
>900 Korok seeds
Lack of enemy variety
>15 types of enemy
>4 levels each for 11 of those
>4 variants, 3 elemental, of those 4 levels
Unbalanced combat
>Combat becomes a constant numbers game
>Lack of enemy variety leads to repetitive combat
>Damage dealt is the sole difficulty factor
>Flurry rush is cheap reward that rewards quick timing, not skill
>Weapons are still too brittle at the endgame, due to the numbers game
>No sense of progression due to above factors
>Copy pasted bosses, overworld and in the dungeons
>Blood Moon happening every few minutes means combat is meaningless
No story
>17, 2 minute memories scattered around the world to increase playtime
>Zelda and Link the only characters with development
>No attachment to other characters because they have very little screen time
>Side characters are one-dimensional
>No building tension after the Great Plateau
>Significant ruins are left with no explanation
>Inconstant lore in the names of the areas
>Setting is 10,000+ years after the last NES game, which had little to no story, to distance itself from a fleshed out timeline
>Doesn't explore that period of 10,000+ years in any fashion
>Plot holes - e.g. why is Zelda still young, why did Calamity Ganon only start rebuilding himself once Link awoke, why didn't the Divine Beasts stir up any trouble before Link awoke, who the sorcerer was, etc.
>Amateur voice acting, and bad amateur voice acting
No reward for exploring due to all of the above

Had to go replay Skyward Sword to get the bad taste out of my mouth.
>>
>>376728368
There is no such thing as a perfect game. Every game has it's flaws. Great games are those that overcome those flaws and captivate the player.
>>
>>376742787
/thread
>>
>>376742093
>caring about gram m a r on-line lool
li terallyyyy autismal
>>
>>376742942
this

/thread
>>
>>376742787
sad but true, expected way more. glad i didnt buy it.
>>
>>376742787
Someone wrote this bullshit
Someone believed him because he's never touched the game
That someone is posting this shit right now as if it said anything true
That someone just replied to his own post with /thread
That's how much BotW BTFO shitposters and contriarians, they are this desperate right now.
>>
>>376743226
damn.

/thread
>>
>>376742787
>copy pasted assets
Who cares? The shrines are for the most part well designed, and the puzzles being approachable from multiple angles and allowing you to be creative with the different engines is what makes stuff interesting.

>900 korok seeds
Well, they are not meant to be for completionists. They literally give you a turd if you do that. They are there to lead you through the environment, walking from place to place that looks interesting.
>>
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>>376741108
>>376741108
>>
>>376742787
>>Flurry rush is cheap reward that rewards quick timing, not skill
Quick timing is not skill? Never mind the window for parrying being immense in this game, which just discredits this entire argument about combat.
>>
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>>376743226
>trying to deny facts by saying "he didnt even play it"
this a new meme?

>>376743517
no. theyre there for filler. most players who find a few seeds while exploring random mountain tops and lifting the rock ontop of them after getting one seed, will continue to climb mountains and lift rocks to obtain more seeds thereafter.
>>
>>376743673
>most players who find a few seeds while exploring random mountain tops and lifting the rock ontop of them after getting one seed, will continue to climb mountains and lift rocks to obtain more seeds thereafter.
how is that filler lol
>>
>>376743673
>facts
>outright lies likd blood moon every few minutes
>inane opinions as "bad VA"
>facts
Trolling used to mean something.
>>
>>376728261
The game isn't even about combat you mook.
>>
>>376743845
I can't tell whether you're implying VA doesn't matter at all or english delivery wasn't abysmal all around.
>>
>>376735923
First 40 shrines go towards hearts to get the master sword as soon as possible, then use the statue to change the hearts into stamina. Buy hearts with the rest of the shrines if I feel like it. That's the strategy I'm planning for hard mode when it gets released.
>>
>>376728261
I like that system, forces me to use stuff I wouldn't normally use.
>>
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post your face when you dodged a bullet
>>
>>376743971
I'm saying that those aren't factual statements you shitposting retard.
>>
>>376744282
The english VA being shit is a fact. Not even that guy.
>>
>>376744215
>post your face when you play a butchered version of the GOTY and think your opinion on it is worth jack shit
Wow... so lucky...
>>
>>376744215
>Kowashitai
>Lost World
Did you really? Nevermind LW being on PC already.
>>
>>376744354
>this subjective statement is a fact
What a fucking retard, is this the average /v/irgin?
>>
>>376744215
>emulated
>>
>>376742787
>Flurry rush is cheap reward that rewards quick timing, not skill
Quick timing is in fact a skill.

Other than that though, I 100% agree with you. I saw this coming when ALBW came out, and I feared it. BotW is the first Zelda game I would rate below a C class. And I'm a retarded huge biased fanbabby.
>>
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>>376744568
Sure you are you shitposting retard
>>
>>376744568
How did you not love ALbW?
>>
>>376744523
>everything is subjective because I say so
Are you the art school degree guy?
>>
>>376744568
>And I'm a retarded huge biased fanbabby
>BOTW worse than WW and SS
Yeah, it shows.
>>
You can farm for weapons. I have a couple 100 damage savage lynel swords and a bunch of 99 and 98 damage ones. Every bloodmoon all world weapons respawns along with mobs. Durability isn't an issue. There are elemental weapons in the colliseum and hyrule castle too. And you can rebuild champion weapons easily. Hell the master sword doesn't even break either.
>>
>>376744762
Are you a fucking retard? Voice acting being "shit" will never not be a subjective statement.
>>
>>376744984
>there is no objectivity in rating acting, direction or even meeting the original character's tone
How's that strike going?
>>
>>376737234
the things he stated aren't opinion, they're fact lol
>>
>>376744842
Wind Waker is head and shoulders above BotW and SS is marginally better. BotW sits comfortably as the worst 3D installment being a solid 6/10, hopefully they learn from the mistakes they made from this game in the next one.
>>
>>376745192
So the game that rectified every single mistake WW had is somehow worse than it. Be honest, how old are you?
>>
>>376744984
it is when it helps my argument
>>
Has any game made /v/ as butthurt as BotW? It's amazing the lengths they'll go to "dislike" it, some faggot even complained because weapon degradation is not realistic lmao how pathetic.
Now imagine this board by the end of the year when BotW starts sweeping awards.
>>
>>376745134
There is no objectivity in rating any of those things, nice /tv/ buzzwords btw, you're totally not a tryhard hipster faggot pretending to know shit about shit.
>>
>>376744727
Simple. It started to incorporate and play around with Open World Elements very early on while massively pandering to ALttP fans. Because of this, every single dungeon was insanely neutered to the point where simply purchasing a single item means that you could get through each dungeon. There's no complexity, or art, or finesse to any of the dungeons. There's no sense of scaling or progression. Things stay at level 1 because they are designed to be tackled from any direction, but the character grows more and more powerful.

ALBW wasn't awful, but I didn't love it, and I especially feared it because I could see that this was the pullback reaction to "fans" shitting on SS for not being Skyrim. The fact that everyone encouraged ALBW's design standard even more meant that the next Zelda games stood in danger of being thrust into the meme of Open World.
>>
>>376744984
>>376745727

If those statements were even remotely true to the degree you hold it up to, then Acting Schools would not exist and every single form of art or media would have nearly equal distributions to each other in terms of like/dislike.
>>
>>376745134
I liked how RE7 used literally whos for their entire cast and it still came out sounding better than any other game. Not Freelancer though, Freelancer still has a special place in my heart
>>
>>376745814
>I prefer the "get item in dungeon use that item to solve dungeon" system
Thank god Nintendo doesn't listen to retards like you.
>>
>>376744984
The English voice acting in BotW is objectively bad, go back and watch all the memories with Zelda in them or go and watch the scenes with Impa or go and listen to any of the scenes with the Champions in them - it's embarrassing.
>>
>>376745932
>hurr I'll make a false equivalence and sprinkle it with fallacies
What a gay lol
>>
>>376745814
>"fans" shitting on SS for not being Skyrim.
You do know that it is hard to take you seriously when you throw out remarks like that, you know?

Anyway, I disagree. The dungeons in ALbW are really well designed. Sure, they are not particularly hard, but they never were, so I don't really get the complaint. I recommend you start the game in Hero Mode, that kicked my butt a bunch. Exploration by the way was great in the game, and that is something that I personally play Zelda for.
>>
>>376745727
Buzzwords? Okay, buddy.

>>376745950
Turns out networking gets you places and acting has very little to do with it.
>>
>>376746174
>I'm so knowledgeable about voice acting that I can say when it is objectively shit despite being some neckbeard loser with no job prospects
Every time
>>
No one can ever give a compelling defense for Botw's weapon durability. Why won't they just accept that this is bad game design?
>>
Is there a Youtube video that shows non-HD Wind Waker's final boss sequence without commentary?
>>
>>376746290
So you really are a sore voice actor. Bet you're that furry mess.
>>
>>376746328
It forces you to keep switching playstyles, I personally enjoy it.
>>
>>376728764
Spotted the Cemu fag
>>
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>>376746328
>Why won't they just accept that this is bad game design?
Pretty sure most people who have read /ourguy/'s review already acknowledged that weapon durability was a mistake, at least in the way that it's present in Breath of the Wild.
>>
>>376740618
literally. fucking. this.
>>
>>376746513
You don't switch playstyles when all the weapons are the same.
>>
>>376746513
The problem is weapons aren't diverse enough for you to actually switch playstyles. Maybe if they were mechanically different, like hitting different parts of the body for higher effectiveness or something.
>>
>>376745993

>Hey mom! I oversimplified a pattern I saw again!

Ignoring the fact that you probably have brain damage, even though the overlaying theme of a lot of the later dungeons use that pattern to build their theme off of, you're still not accounting for the fact that the puzzles naturally get more complex over time due to the amalgamation of power that the character gains through obtaining earlier items and how those can connect with the puzzles in a current dungeon. Or even with the older games where your collection of power might result in unintended solutions to puzzles due to the less structured design of, say, ALttP.

>>376746165
>when you throw out remarks like that, you know?
>"If I treat his remark as wrong from the get go, then I can treat him as an idiot without proof!"
Considering that the vast majority of people, on 4chan, on reddit, and especially on youtube, complain that SS doesn't have enough exploration in it like the other game of the year contender Skyrim, I don't think this remark is unjustified. How do you feel it's unjustified exactly?

>The dungeons in ALbW are really well designed
They're actually not in any sense of the word. If the above poster that I responded to had ANY merit in the oversimplification he created, then that applies four-fold to ALBW considering that none of the puzzles interact with anything other than the item you bring in. It's the same pattern formula, except there is no potential for scaling, and you have to bring in the weapon with you. There's barely even a point in tackling the dungeon as there is no growth other than wealth and health which is largely made irrelevant because it's trivial to buy out the entire item stock AND beat all of the dungeons with no health.

It's not even a matter of physical difficulty. Playing on Hero Mode doesn't really make a difference because that only really scales up combat, it doesn't remedy the fact that the dungeons were designed assuming that I'm a retard.
>>
>>376736740
>pause the game and switch weapons
Ask me how I know you're a filthy casual.
>>
>>376734769
>HZD

Nice meme
>>
>>376736506
weeb shit
>>
>>376746891
>hold right to switch out weapons
>game pauses
>>
>>376746638
>/ourguy/
>a literal cuckold
Are shitposters even trying anymore?
>>
>>376746794
>all these buzzwords and lies to pretend to like a shit game because the latest one is too popular
It will never get more pathetic than /v/.
>>
>>376746638
I can't people you idiots actually idolize this fat retard.
>>
>>376747019
>Knocked down Breath of the Wild's Metacritic score to a 97
>Called out objectively bad game design such as weapon degradation
>Caused an unprecedented assravaging

>Not /ourguy/
>>
>>376747182
>I-i-i-if I saw "buzzwords", maybe people won't notice my ass getting curbstomped in an argument

We noticed.
>>
>>376747231
>overrating a literal cuckold pleb because le butthurt meme
Hola reddito.
>>
>>376746794
>>"If I treat his remark as wrong from the get go, then I can treat him as an idiot without proof!"
I did not intend to treat you as an idiot. Please do not assume so much ill will where there is none. I just think that "people bashing SS for not being Skyrim" is a gross oversimplification of the criticism that Skyward Sword has received, and that you come across as kind of a shitposter when you put it like that.

>that whole thing about dungeons
You are again simplifying things. Dungeons are not great because of their puzzles. And yes, I agree, nine of the puzzles need to include more than the item at hand. But that does not mean the dungeons themselves have more to offer. Their verticality, combat encounters (on Hero Mode), wall walking, figuring out the way to progress etc., all that is more than just puzzles where you use an item.
I am not saying that they are very hard. But they are well designed.

This will by the way be my last post in the thread, I lack the energy right now to keep a conversation like this going, I am basically in bed right now anyway. Good night.
>>
>>376728607
>the game is balanced around you managing finite resources.

No it's not. You can make meals than fill up all your hearts about an hour into the game
>>
>>376747182
Nos as pathetic as your pointless post.
>>
>>376746749
good thing they aren't :P
>>
Just go back and get the thing you were using, or stock up on them? Enemies that hold good weapons respawn after every blood moon. Go to the colosseum north of the plateau, it has the royal and sometimes the elemental series. And the strong black weapons are in the castle, but going through the castle to get them is annoying, the colosseum is much easier.
>>
>>376747231
>weapon degradation is objectively bad design

huh???
>>
>>376748030
Yes they are. Zelda has no damage types.
>>
>>376747579
that doesn't mean it's unbalanced (though that can totally be your opinion, of course)
>>
>>376728978
Can you recharge your weapons in zelda with a few raw materials?
>>
>>376747367
But it didn't, all I see is some faggot contrarian spewing buzzwords while pretending to know jack shit, forgetting that he's defending Skyward Sword, a piece of shit.
>>
>>376748061
>just go travel and spend 30 mins to an hour restocking on weapons that'll break in less time than that

Or just avoid combat altogether.
>>
>>376728607
Ok listen up this is why weapon durability sucks ass. When you lose health and need to spent resources healing its your fault, you fucked up and got hit, however losing you weapon because you need to do damage is not your fault. You cant prevent it by becoming better at the game.
>>
>>376748143
>Weapon durability systems are never fun, and Zelda goes out of its way to make it as excruciating as it possibly can. While others have claimed that late game weapons are durable enough for it to not be a problem, I maintain that some of the more powerful weapons in the game are still miserably brittle, able to withstand maybe a handful of enemies before players get a nagging pop-up notifying them their fun with the weapon they might have been loving is about to conclude.
>Once the weapon embarrassingly shatters, players will need to pause their combat – which is always something you want players to do as a designer – and select a new weapon to irreparably damage. Either that, or scrabble for something on the ground, even if it’s one of the hundreds of crap clubs that will be thrust upon Link right up until the end of the game.
>Also, don’t get too excited when you find the handful of weapons that can be “repaired.” They can’t be. They break like everything else, and will need exorbitant resources spent with specific NPCs to reforge – exorbitant to the point of literally not being worth it. The only truly lasting weapon is the Master Sword, which itself comes with caveats.
>Weapon durability has become a controversial talking point for this game. Some have defended it, claiming it’s not a big problem and that it “encourages variety.” I’m firmly among those who believe that it doesn’t encourage variety so much as it discourages using most of the cool weapons you find for fear of losing them, and turns their acquisition into something unexciting, almost disappointing.
>Opening a chest to find another disposable weapon that I can’t get attached to is a letdown, not a reward. Never have I been so happy to just find 100 rupees at the end of a trial. At least I can invest those in something I might get to keep and enjoy, like a fancy tiara or a house.

Based Jim does it again.
>>
>>376748229
your point?

They still handle different.

also wands and shit.

did you even played the game?

reddit spacing
>>
>>376736607
Its so easy to spot people who only saw the weebshit aesthetic and missed out on GOAT
>>
>>376747554
>I am basically in bed right now anyway. Good night.
Honestly, after spending enough time on /tg/, I understand. I will still leave my response to you so that you might read it in the morning when you wake up if you're the type that still checks for responses.

>I did not intend to treat you as an idiot.
My apologies then. But see, the reason I make such remarks is because that is what I see in the criticism leveled at SS. I feel that most of it is disengunine nonsense that either fails to capture what Zelda is really about, or gross overexaggeration of very small problems, when the true underlying problem is the fact that Skyrim was released 2 weeks earlier, and then Zelda is continually bashed for the same reasons across the board which can all be equivocated to "This game isn't Skyrim but I wanted it to be Skyrim."

>Dungeons are not great because of their puzzles
Puzzles are an intrinsic part of a dungeon setting though. What makes dungeons great is their use of obstacles that require lateral, logical, or spatial thinking abilities to overcome. Combat is little more than a medium to quickly convey a physical conflict which is why it generally is incredibly simplified in games such as these (compare combat from God Hand to Zelda).

When you create a game that panders to Open World, then you, by nature of the design standard, will naturally remove the complexity possible in the obstacles of the dungeon. Therefore, you're taking out a huge portion of not just the potential design of future dungeons, but the overall quality of the game and it's presentation, all just to appease a group that by and large wants to just fuck around in a game setting for 10 minutes before they get bored and fuck off.
>>
>>376748534
No Taro game will ever be anywhere nier GOAT.
>>
>>376746353
Search "Waker Waker longplay". You should get full playthroughs with no commentary.
>>
Can I expect people to still be butthurt over Breath of the Wild half a decade from now?
>>
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>>376748534
It truly is a shame.
>>
>>376748489
>Weapon durability systems are never fun,

what a stupid statement
>>
>>376735648
This.
>>
>>376748795
/thread
>>
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>>376748614
Would God Hand with Zelda dungeons be the GOAT?
>>
>>376748746
It'll be GotY when it comes to Switch, jrpgs on home consoles are garbage, their home is handhelds.
>>
>>376748703
I'd expect to hear a lot more people point out it's flaws down the line.
>>
>>376748752
>cryingnintendofanboy.jpg
>>
>>376738126
>!
pls go back
>>
>>376740618
Elder Scroll games at least let you repair the weapons, and they don't break in several hits either.
>>
>>376748891
>flaws
>literally pointless nitpicking
The butthurt this game caused is incredible.
>>
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>>376748886
>P5
>Coming to Switch
You'll never see it coming.
>>
>>376728261
>game of the year huh
Nah man, Game of The Year and possibly the decade is undoubtedly Nier: Automata
>>
>>376744727
Not him but, by not having a fixed dungeon order they can't have a proper difficulty curve. I like the "do the dungeons in any order" part, but they were very easy because they had to balance each one as though it were your first. I think ALBW would have been improved by either limiting your inventory to maybe 2-3 items at a time so you could never be 100% prepared for every scenario or by having enemy scaling. Considering how enemy scaling turned out in BotW I think inventory limit would be the best choice.
>dungeon requires bombs and arrows
>you get 1 extra slot to choose from
>fire rod would help against some enemies, but the hookshot would let you skip sections and cheese the boss
>>
>>376749014
They kinda do when you turn damage sponges on. 3D Fallout was especially bad with that.
>>
>hoarders don't like weapon degradation
Stop being a hoarder.
>>
>>376748867
Honestly? No, that would actually make one or both parts of the system tedious.

The reason why Zelda doesn't employ God Hand levels of fighting is because the game is mostly about dungeon crawling. The combat needs to be quick and easy because putting too much emphasis onto it will slow down the main theme of the game while adding relatively little.

Take, for instance, the difference between Castlevania: Symphony of the Night, and Castlevania Lords of Shadow 2. Lords of Shadow has a very heavily involved fighting system, and due to that, a high skill level of enemies pop up into rooms as you explore the city/castle sections. But this gets incredibly tedious and is what I believe to be a major reason why LoS 2 failed so hard. Because people would try to explore this huge castle area, and then get stuck in a room for 10 minutes fighting off enemies before they move 2 feet away to the next room with 10 enemies.

Contrast to Symphony of the Night, where most battles took all of 1 or 2 swings on common enemies, and up to MAYBE 20 swings on a boss enemy. Not only that, but combat and movement were desynchronized. A player could see an enemy, move around it, and continue on without becoming "engaged" with the enemy or switching to combat controls.
>>
>>376749063
>Sony's handheld line is dead
>Still believing it won't come to the Switch
kek
>>
>>376749163
>using the hoarder argument

Being a hoarder isn't why weapon durability sucks, faggot.
>>
>>376728607
Kills the enjoyment out of opening chests. Only thing worth getting excited over is armor.
>>
>>376749301
Anon, I was joking, I just love God Hand and Zelda.
>>
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>>376749302
>P4G saved the Vita
>Implying Crimson won't be dropping on Vita within the next two years
>>
>>376748903
dude, Diablo 2?
>>
>>376749465

Fool! This has been a topic that's been raging at the back of my mind for at least 2 years and this was the first chance I ever saw to post about it. You've merely unsealed me.
>>
>>376728607
My problem is that you can't repair your weapons. You have loads of materials and can only sell them or use them for clothes.
>>
>>376749853
How often do you actually acknowledge its existence in Diablo? They added ethereal items in the expansion, which enabled like 2 builds involving an ethereal weapon with a special runeword, but that's about it.
>>
>>376750296
>My problem is that you can't repair your weapons.
Objectively wrong, you can repair champion weapons at an outrageous cost.
>>
>>376749694
God, I hope not. Sony officially dropped Vita Support in the west. If Crimson came out on Vita, I guarantee we would never EVER see in translated. We still can't even get a fantranslation of P2PEP.
>>
>>376735923
did you know that you can use a trick to run infinitely? it makes the stamina a little pointles. you can climb almost anything with just 2 bars.
you just need to call your horse and press b continuesly
>>
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>>376728261
It's another 'OP doesn't understand the game' thread.
>>
>>376750859
It's another "BotW defense force defends objectively bad game design" thread.
>>
>>376728261
Dead Rising had the same exact system and nobody complained about it. What gives?
>>
>>376750365
what?
>>
>>376751040
>objectively bad
nah
>>
>>376751102
Dead Rising is a survival horror game and BotW is an action adventure game, it is wildly out of place in the latter.
>>
>>376749694
If you ever loved Persona you wouldn't want P5 Crimson to be on the vita, that game would be downgraded to run on that shit hardware.
>>
>>376750480
I didn't think it was outrageous at all. Most of the champion weapons require a diamond, which you can get from trading with the Zora dude whenever you want.

The fact that the game gives you a fairly powerful weapon from each class - which can repaired whenever you want - and the master sword (which is unbreakable , never seems to get mentioned much in these durability bait threads.
>>
>>376751040

Bad game design would be the game letting you stick to an OP weapon all the time so you can ignore all the other weapons.
>>
>>376751040
>objectively bad game design
You really want that to be true don't you? Keep crying.
>>
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>>376751230
I was mostly joking but there is noway in hell we'll be seeing a mainline Persona game on Switch.
>>
>>376749853
Diablo II's durability is considerably reasonable. You keep the weapon even when it breaks and can repair it for gold.

>>376750480
>>376751267
I'm talking about normal weapons, and ironically those are weapons I don't care for. I wanted to keep on using my ice swords and repair them from time to time. Again Diablo II's durability system in 2000 blows the shit out of BotW in 2017. No surprise there.
>>
>>376751363
Good game design would be actually balancing the weapons instead of making everything break after a few swings.
>>
>>376751194
>Dead Rising
>Horror
Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful KEK
>>
>>376751485
>Diablo II's durability is considerably reasonable.

okay

that's...not the point.
>>
>>376751613
that's how it's balanced, moron.
>>
>>376751613
You don't get it. Just move on with your life and stop worrying about it.
>>
>>376748380
I completely disagree, seeing as I had zero problems with weapon durability so if you did that means you probably were just bad at the game.
>>
Botw defense force never played a good weapon system in their lives. They think this game is god's gift and believe this is good game design when any other game would be absolutely destroyed for it. I bet if miyamoto said they can only use one weapon the entire game and it recharges after so many uses, that they'll even defend that as genius.
>>
>>376751613

>good game design would be balancing the weapons, you know, like BotW already does it
>>
>>376751113
You come to town, go to smith and press a button called "Repair all". Occasionally game shows you a yellow picture indicating durability is below 50%. This is the only way durability ever affects your gameplay.
>>
>>376728368
Phew, thanks for setting my mind at ease, Anon. That means Nier Automata will be GOTY after all.
>>
>>376742878
its, not it's
>>
>>376748380
Agreed. Ideally this should push you to prioritize weak spots on enemies, maybe even develop the throwing weapon mechanic further for tactical choices. Imagine incapacitating an enemy with a sword through his arm or something, then picking it back up after you're done.
>>
>>376750761
Fair enough but just because an exploit is there doesnt mean I'll use it. Especially if it makes the game less fun for me, which I feel that exploit would.
>>
>>376752007
To be fair the game has shadows of this already. Stealth saves your weapons considerably, since a sneak strike will do a large amount of damage with very little durability decrease. In addition head shots are always better of course. But I would love to see that more fleshed out.
>>
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BotW is absolutely a complete break from the regular Zelda conventions - Nintendo have openly stated that was their intention all along.

Staples of progression and gameplay mechanics have been left behind and stripped the Zelda forumla all the way to it's base and then build it back up as something new.

In previous Zelda games, the dungeons are the CORE gameplay. The overworld is just a way of connecting them all together and giving the player some semblance of a world to save as well as offering diversions between dungeons.

When you entered a dungeon, you could often spend hours trying to solve it. When you finally beat it, you would emerge blinking back into the sunlight, with a new heart piece and new item. You had gone through an ordeal and you had come back stronger, more empowered than you were before.

That in a nutshell, is one of the trademark hooks that the series is famed for: Player reward through empowerment.

But BotW is different. The focus of the game is on the player to feel lost, to feel constantly underpowered and always on the backfoot.

The player is birthed into world of desolation and ruin. Isolation is a key theme Nintendo are going for, through art design, the subtle use of music and even the title of the game itself - it's YOU v the World. You literally start naked and have to rumage around for clothes, your first weapon is a fucking tree branch. You need to hunt for food, seek shelter and live off the land. Nintendo made a survival game.

The durability of the weapons lends itself to this thematic undertone. In the context of the game and the experience of the player, I can see what Nintendo were going for.

Some will hate it. But it's not a broken mechanic in anyway. It works just fine. For me, it was never an issue. My inventory is constantly full. Including my 115 HP Claymore.

Call me a faggot but I'm right.
>>
>durability at the start of the game
>good
>does exactly what Nintendo intended it to do; basic weapons are common and powerful weapons are rare and therefore satisfying to both find and use
>choosing which weapon to use actually requires a bit of thinking
>durability in the later stages of the game
>shit
>weapon damage plateaus like crazy so pretty much every single weapon you find does the same high damage, making finding a special weapon incredibly mundane and pointless
>10+ weapon slots means you'll never run out of weapons and can just swap to another one of your easily replaceable endgame weapons whenever one breaks
>durability might as well not even exist at this point and consists of nothing but a pointless pause every so often in combat to switch to another weapon that's exactly the same as the one that broke
>>
>>376752575
>BotW is absolutely a complete break from the regular Zelda conventions
Yeah I'm disappointed the soundtrack sucked compared to ever other Zelda game and that we got no classic enemies like Dark Nuts, ReDeads, Tekties, Like Likes, Wolfos, Dodongos and Deku Babas.
>>
>>376752650
The point is you can't just mindlessly approach every encounter anymore though. Sure when you're fully stocked it's easy and you can be careless, but those 10 weapon slots mean nothing if you only have 3 weapons left.
>>
>>376739468
>Early access
(You)
>>
>>376749319
>THE hoarder argument
I'm just calling a horse a horse. A lot of people in the world have a hoarding instinct. The idea of fleeting bonuses in games turns them off. I know, I'm one of them. But you can get better.
>>
>>376752776
You know that the game is a deliberate homage to the original NES game, right? Even down to the enemies.
>>
>>376752781
>The point is you can't just mindlessly approach every encounter anymore though
except you still can.

>spin2win
>stunlock
>stupid AI
>>
>>376752781
>you can't just mindlessly approach every encounter anymore though

You can though. At least I could. By the time I beat the game I was using the royal sword in every fight because they were dropping faster than they broke to the point where I was throwing them early to make more room.

At that point there's literally zero difference between that and having an unlimited durability one, only without the fucking around with menus.
>>
>>376751972
right

that's not the point
>>
>>376752776
I don't know why so many people complain about the sound track. I felt the minimalism was particularly immersive and conducive to exploration, and when tracks kicked in (like at the rito village specifically), they were typically pretty fantastic. I felt the sound design was a particularly strong component of the game, but I guess most people prefer more standard fare of constant video game music. To me that would feel detrimental to the experience provided in botw however.
>>
>>376752806
Why the fuck would someone hoard a weapon whose only use is to be used?
>>
>>376752936
Legend of Zelda
>Nine labyrinthine dungeons
>Based Koji Kondo OST
>Darknuts, Gibdos, Like Likes, Tektites all present

Breath of the Wild
>Four three room dungeons that take less than thirty minutes
>Non existent soundtrack
>15 enemy types with tons of recolors/reskins

They didn't do a very good job.
>>
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>>376728764
>all you have are boko clubs.

Why? Christ how early are you into the game?
>>
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>>376728261
>weapon breaks
>find 2 that are just as powerful if not more so
There's your solution
>>
>>376753059
>>376753060
My point wasn't that combat isn't easy. But the weapon durability adds another layer of thought to your strategies. Like I said, if you're fully stocked rushing head on is no problem. If you're slightly worried about your inventory then you may need to put in a bit more forethought to procure an adequate arsenal or make the one you have last longer. Of course if it was more fleshed out that would be great, but the layer it adds was a spectacular start I felt.
>>
>>376728261
why does nobody mention that the Master Sword doesn't break?
>>
>>376753348
>using weapon on shrine mechanic or combat trial
>weapon breaks
>no other alternatives
>>
>>376753362
It adds no thought other than "well I wonder when this weapon will break, forcing me to change out to the next x weapon with a momentary break in action cause Nintendo thought this would be fun and engaging"
>>
>>376753371
That point was made and ignored. Go figure.
See >>376751267
>>
>>376753371
By the point you meet the requirements you already worked around the low durability issue, rendering it moot.
>>
>>376741659
How'd you have the stamina?
>>
>>376728261
Too poor for a switch. Can you fix your weapons before they break? If yes then im ok with that, even though weapon durability is anti fun.
>>
>>376753491
It does though.

>exploring
>see lynel or enemy base or something
>well I have a lot of stuff but I'm not fully stocked, what's the best way to approach this?

Even in hyrule castle, you're making a choice between climbing up and fighting all the guardians, or preserving your weapons and sneaking through the castle corridors. At the end of the day it was a thoughtful mechanic that was so well integrated it even became second nature, so you wouldn't have to think as in depth as in the beginning of the game because you became more used to having to deal with the durability.

As I said, fleshing it out more would have been excellent. But as a start it's a damn good one.
>>
>>376753491
If you had one unbreakable weaon for 200 hours that would get boring as fuck.

Nintendo deliberately designed the game to take Zelda playera out of their comfort zone.

You're forced to change up your weapons, you encouraged to evaluate each situation, to strategise, manage your inventory, analyse the environment and the weather conditions and use them to your advantage.

The game makes you THINK, whether you realise it or not, you're doing it.

But fuck it, mindlessly mashing the attack button is more fun right.
>>
>>376753743
Hyrule castle requires no choice. I don't know where you're getting all this "strategic thought" that you think exists in Breath of the wild, but kids have done more with games much harder than this, and you have the audacity to say that this game is challenging and requires thought past the first grade level. Are you sure you're not 6 years old?
>>
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>>376753942
>If you had one unbreakable weaon for 200 hours that would get boring as fuck.

Son, you don't know fun.
>>
>>376753416
come back with better weapons then, skrub
>>
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>Babby's first open world game is GOTY
>Implying

You nintenbros don't even have the full game, there's still a good chunk of it locked behind a season pass, remember?
Whatever happened to Nintendo saying they would "Never release an unfinished game"?
>>
>>376754038
But you just said that for every weapon that breaks, I get two more. Why didn't I get two more in those scenarios where Im using them a lot?
>>
>>376754036
Regardless, that's not what Nintendo were going for. Thematically, its a survival game. Nintendo WANT you to feel underpowered. That's the point.
>>
Botw is like a shooter, you toss your weapons and pick up new ones, except half the weapons are melee.
I think there would be less criticism if good weapons were a lot more durable but harder to come by.
>>
>>376753416
This is b8 or you're retarded.
If all you have is 1 weapon you're either super early game or you refuse to pick up the weapons the game hands out like candy.
Here's your solution:
>leave shrine pick up free weapons from the plateau or anywhere really
>return to shrine
There you go.
>>
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>>376754179
Dark souls also have the same survival theme. Whats your point?
>>
>>376754108
Pathetic bait. Get better or kill yourself.
>>
>>376754290
>cryingnintendobaby.jpg
>>
>>376753943
No I never said anything like that, but it would appear your reading comprehension is around a first grade level.

I said it adds another layer. I even said that I wasn't arguing whether the game was challenging or easy. But it adds another layer.

How did you approach hyrule castle? Did you climb it and fight the guardians? Guess what, that's a choice. Did you walk through the hallways fighting the monsters? Oh damn, also a choice. Did you take on the whole damn castle? Oh man would you look at that, another choice. But if you walked in with just the master sword and a royal weapon or two, you'd probably be more inclined to go through the hallways of the castle.

Like I said, towards the end of the game it becomes more like second nature. It's an added layer of complexity. That doesn't make it challenging in any particular way, just that it adds a level of thought that many other games don't require. As I've said many times, if it were fleshed out more it could be a fantastic mechanic. As it stands it's just a great start.
>>
>>376754123
im not him
>>
>>376754339
>I said it adds another layer.
The only layer it adds is an annoying game mechanic that makes you have to pause the game and switch out weapons for one with a different number on it.
>>
>>376754179
Wait, you're supposed to feel underpowered?

I feel like a Golden God roaming the land. I keep upgrading my weapon stash because I find more high tier weapons than I break.
Aw shit, another meteor rod and great frost blade? I guess I can toss one of my trilizal boomerangs...
>>
>>376754252
Are you for fucking real? They're stylistically completely fucking different. BotW's weapon durability is underpinned by the tone and theme of the game.
>>
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>>376754290
I wouldn't have to kill myself if I was stupid enough to buy a switch. I'm sure I would have died from playing in traffic or drinking paint thinner instead.
>>
>>376754395
then stfu and stay out of the conversation chain
>>
>>376754339

>babby playing his first open world game tries to explain the good points of open world games

As if we needed more proof that anyone who thinks BotW is stellar in anything probably doesn't play anything other than nintendo games for the last decade.
>>
>>376728261
On the contrary, weapon durability actually does the game a huge favor by making the Master Sword a relevant choice this time around. In every past game, you have no reason to use the Master Sword once you get the statistically better version, like the Biggoron sword. In BotW, while it might not be the strongest or most durable weapon, it's always a viable option since it'll come back on its own - it has the one feature it could that makes powerful without game-breaking.
>>
>>376754458
That's called 'Player Reward Through Empowerment'. You started off naked with nothing but a fucking tree branch. Now you're a lot more capable. See?
>>
>>376754483
You said the theme is survival. But there's many games out there that also have survival themes but a good weapon system. What's Nintendo's excuse?
>>
>>376754687
>What's Nintendo's excuse?
It's ok when Nintendo does it.
>>
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>Get the sword of legend
>Can slay gods
>Wow I better save this for tough fights
>There are a whole two, maybe three 'tough' enemies in the entire game
>Spent my playthough hording weapons, doing inventory management
>"I'm sure all these legendary swords will come in use one day!"
>mfw cutting down trees to collect apples with my master sword
Weapons breaking is fucking gabage as it is in nearly every game that has it, but oh no because this is Zelda its defended by a mouthfoaming collection of children and manbabies.

Game would be objectively improved with less weapon drops and no breaking breaking. There is no fun in inventory management or hording an item because you 'might need it later'.
>>
>>376748746
Real talk why is yosuke the only good male character in P5? Are atlus afraid competent good willed none main character will drive the beta nips away form ther game?
>>
>>376754516
Imagine being this traumatised because a video game company made a good game. Holy shit kiddo you need help.
>>
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>>376754432
I'm beginning to think you are incapable of understanding written English. I've detailed many things in my previous posts about why that is incorrect, inventory management is a strategic thought process. It is simple in botw, which also facilitates it becoming second nature. But it is still another layer. If you're thinking about weapon durability even a little bit at all in any encounter, then guess what -- that's another layer that many games don't have. It's another thing to think about, to plan around, and to provide a level of freedom and choice. The amount of strategic difficulty that layer has is irrelevant -- it is still there, and if expanded upon could be something even better than it is.
>>
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>>376728261
>Make bait threaf
>sit back and watch the Zelda defence force come rushing in all booty blasted

Good on you op
>>
>>376754804
Yosuke was P4 anon.
>>
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>>376754547
Huh what a thought provoking stance. Oh no wait you're just retarded.
>>
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>>376754837
>inventory management is a strategic thought process
Ah to be ten years old again.
>>
>>376728607
It'd be balanced if the game didn't give me so many damn weapons. Seriously at this point the only thing that breaks is bows because more than half my weapons have Durability+ or I never have to use.
>>
>>376736740
This completely. The first few hours are great, but it becomes a chore real quick, it also makes weapons worthless.

>Oh wow I found a secret.
>Just another trash endgame sword, wow so amazing
>Its almost like they added this system just to fill the world up with treasure to give the illusion its worth exploring
>>
>>376754687
Because - as I've mentioned many times already - Nintendo have said endlessy (there's and entire fucking presentation from them on youtube) that BotW was deliberately designed to subvert the standard conventions of the Zelda series. That's why.
>>
>>376728261
(´・ω・`)
>>
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>>376754941
Did you even read the post anon? Did you even read any of the posts? At all?
>>
>>376755025
/thread
>>
>>376754645
Not really, you have clothes and an axe given to you within the first few minutes.
Not to mention everything on the plateau is a pushover.

I love the game, but not once did I feel incapable of handling a situation. Except maybe gliding off plateau into hyrule field with some guardians. Even then, they don't really pose a threat. You just avoid them.
>>
>>376754941
>it is simple in botw
Please read the entire post before outing yourself as illiterate
>>
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>>376754987
>Its almost like they added this system just to fill the world up with treasure to give the illusion its worth exploring
Looks like someone finally figured it out. I did after an hour of play, but better sooner than later. They limit inventory space to make you have to go out, too. The problem is, there is no feedback loop to encourage having different weapons. Only as many as possible. Nintendo's game design ended up imploding on itself. It's a game tailored mostly to people with ADHD and the minecraft crowd.
>>
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>>376755035
Who is this semen demon anyways?
>>
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>>376754816
Imagine getting asshurt enough to tell someone to kill themselves over an opinion of a videogame.
>>376754902
It's so easy to spot the asshurt. It's also really easy to recognize anyone that hasn't played an open world rpg before Breath of the Wild.
Morrowind is better in terms of story telling, character advancement, play-style options and enemy variety, but don't tell the nintendo fanboys that.. Don't tell them that a game from fucking 2002 has more unique and alternative playstyles and more interesting content
>>
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>>376754987
>>
>>376755267
Kizuna Ai desu
>>
>>376754987
HOLY FUCK, THIS.

I got so sick of it.
The game ended up feeling like a fucking chore to play. I killed two of Ganon's figures and just dropped the game out of boredom. Maybe I'll go back to it and find more shrines or some shit, there's just way too much padding between the good parts (so far) to keep my interest.
>>
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>>376755267
AI Chan (AI channel on youtube) a Japanase LPer who voice mods to sound like a girl, and uses a qt facerig.

Its disgusting, but he is pretty funny, would recommend his Quick Draw LP and Inside LP.
>>
>>376746904
You say that like it's a bad thing. I love weebshit.
>>
>>376755156

>It's a game tailored mostly to people with ADHD and the minecraft crowd.

Best part is they don't see it. The game is just resource gathering for the sake of exploring in which you expend resources so that you can get more resources. There's nothing truly valuable in the game once you realize korok/shrines give pithy rewards past the bare minimum, weapons are w/e, you can shit out full health food just by farming that full health plant. It's just fucking mindless garbage. I seriously doubt reviewers actually finished the entire game, instead playing only the honeymoon period and then fighting ganon. The game is decent enough with the Divine Beasts but otherwise follows every shitty open world meme to the tee.
>>
>>376755134
>you have clothes and an axe given to you within the first few minutes.

The clothes offer little to no protection and are only there to make the player aware you can put clothes on.

Like wise, the axe (while weak as fuck) is one of thr first weapons you find to introduce the player to the mechanic that axes require two hands to hold and are slow to wield.

All this information is being quite cleverly delivered to the player THROUGH the gameplay. It's actually brilliant game design, the sort that goes completely unnoticed by people who understand fuck all about the craft of game design.
>>
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>>376755278
Nintendo will always have the most blindly devoted and autistic fanbase
Nothing else comes close to their mindset.
Nintendo could start selling a brick or a cinder block, and it would be sold out and they'd be raving for more.
Not only would they buy it, they'd defend the fact that they bought it AND shill for it.
its unreal.
I still need to play Morrowind
>>
>>376755760
That and the axe typically provides the first insight into weapons that can also serve purposes outside of combat, such as tree chopping.
>>
>>376755914
>Hasn't played Morrowind
You have to be 18+ to post here.
>>
>>376746638
I will never forgive him for shitting on Kid Icarus Uprising.
>>
>>376756167
How will the fat fuck ever recover, even other fat fucks don't like him.
>>
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>>376755914
It's funny how Nintendofags are quite happily enjoying their system and their games.

But because the system is a massive success and one of the launch games has received an overwhelmingly positive response from every corner of the media, salty assblasted /v/tards cannot handle it. Even more than two months on they continue to foam at the mouth, desperately trying to find some way to undermine the console and the game, completely oblivious to the realisation that all their crying won't change a thing.

Imagine how that ass sting is going to feel once all the awards start rolling in.
>>
>>376755973
Yeah, good point. God-tier game design.
>>
>>376756523
I agree. The game teaches you things organically without an over reliance on tutorials. A lot of tutorials are there if you really look but for the most part your discovering the systems in a very natural way.
>>
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>>376755278
Excellent taste anon, Morrowind still to this day remains the single best open world experience and I'm glad to see like minds agreeing. It's pretty pathetic that Nintenbros are still trying to insist that Breath of the Wild is better when it's worse in every way than a game that was release back in 2002. Sad!
>>
>>376755760
And this has anything to do with supposedly feeling underpowered?
You could literally get through the entire plateau naked and with sticks as your only weapon.
After that when you do encounter "challenging" enemies you're bombarded with good weapons that remove any challenge.
>>
>>376756705

It was a great game to pirate Todd
>>
>>376755914
>Nintendo will always have the most blindly devoted and autistic fanbase
>Nothing else comes close to their mindset.
>Nintendo could start selling a brick or a cinder block, and it would be sold out and they'd be raving for more.
>Not only would they buy it, they'd defend the fact that they bought it AND shill for it.
I don't want to play drone advocate, but fuck, at least the Wii U flopped. Meanwhile the PS4 is the best selling console by a large margin and the PS3 still sold much more and had better critical reception than it ever deserved for being such hot garbage. And let's not even get into how they single handedly destroyed AA and beyond western development.
>>
>>376756752
Really? Because could have sworn this entire thread was about faggots crying because their weapons keep breaking.
>>
>>376756990
You just jumped into this conversation without reading, didn't you?
>>
>>376756752
>You could literally get through the entire plateau naked and with sticks as your only weapon.

Stop talking such utter shit. Even on the plateau, running into an enemy camp with 3 hearts, no clothes and a stick, you would be as dead as fucking fried chicken in about 5 seconds.
>>
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>>376756705
Stamp your feet while you cry. Maybe that will help.
>>
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Thank you for participating in this thread Friendtendos.

It's nice to see that even over two months later, /v/ is still eternally assblasted by Nintendo and continues to live in salty denial.

/v/ will never recover. Until next time, wahoo.
>>
>>376758354
Bing Bing!
>>
>>376728261
Things that aren't a problem but /v/ shit posts about them so much you'd think they must be
>>
Only /v/ is full of enough faggot retards to not like this game. Fucking kill yourselves ASAP, you worthless cunts.
>>
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>>376759819
DELETE THIS!
>>
>Final Ganon throws fireball
>Oh shit is this what I think it is
>Try to hit it back at him with my sword
>It blows up on me
The master sword must be defective or something
Thread posts: 484
Thread images: 50


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