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>You got to witness the rebirth of Doom, Wolfenstein, and

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>You got to witness the rebirth of Doom, Wolfenstein, and Quake all within a relatively short timespan

Can vidya yet be saved?
>>
>>376724458
with how quake champions is looking, I'd say no.
>>
how many of those are actually good?
>>
>>376724547
>t. I haven't played it
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More like stillborn than reborn
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>>376724458
there's definitely a lot of space for improvement but the future for these titles might not be as grim as we once thought
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>>376724458
Was only really ever a doom fan but I'm glad it's back. This gen is the rebirth gen
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>>376726190
they were all mediocre at best
>>
Are you seriously trying to say that nu-Wolfenstein isn't a massive insult to the series?
>>
>>376724458
>Quake

How? Is there a campaign I don't know about? Is it not actually hero based?
>>
>>376726190
I think doom was the least mediocre.
>>
>>376724458
We need to see the follow through.

Wolfenstein is in a good place in its own little niche with its gameplay style, and the New Colossus is being hyped up.

Games like Doom and Quake are still considered genre throwbacks and homages rather than fast-paced being the standard.

And of course, Quake is compromising itself with flirtations with hero shooter mechanics.
>>
>>376724458
>doom rebirth
what? that was not doom, that was halo.
the other "doom" was literally quake.
>>
>>376724458
>Doom 2016 is really mediocre, and constantly gets it's dick sucked by normies that have never played any of it's predecessors

>New Wolfenstein is a slap to the face, and fuck you to fans

>Quake is a poor attempt at a esports shooter.
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>>376726949
>mfw The shitty order was so bad it made me appreciate 2009
>>
>>376726937
Thank god it's better than the originals.
>>
>>376724458
Pandering to 35-40 year old retards will save no video games. These series should stay dead.
>>
>>376724458
Run, OP. the contrarians are coming
>>
>>376726190
DOOM was great
>>
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TOXIC MASCULINITY IS BACK ON THE MENU BOYS
>>
>>376726190
yes
but don't tell anyone here
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>>376724458
We still need Heretic and Hexen.
>>
>>376724458
>regurgitating the past
no
>>
>>376727351
those are owned by activision
>>
>>376727232
>theyre contrarians because they do not share my bad opinions
>>
>>376727351
>WE WUZ WOMUN!
>MUH EVIL DEMON IT'S GOOD
please no.
>>
>>376727527
Your opinions are bad.
>>
>People actually think Nu Doom is good
>When half the combat is press X to activate cutscene
>And the game just throws health and ammo at you like its nothing

I'm getting too old for this board.
>>
>>376727612
play cat mario grandpa. Now fuck off from this board,you have a job and kids to feed
>>
>>376727129
>>Doom 2016 is really mediocre, and constantly gets it's dick sucked by normies that have never played any of it's predecessors

Okay, first of all it's ''its''. ''It's'' = it is and it is dick/it is predecessors doesn't make sense. You're welcome.
And second of all, Doom 2016 is a fine game. You're simply comparing the experience you had when you played the game when you were way younger to the experience you had when you played nu-Doom. Every game seems better when you're younger because you lack critical thinking. Also nostalgia goggles.
>>
>>376727612
doom was never hard
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>>376724458
>.jpg
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>>376727318
>TOXIC MASCULINITY

Doomguy is just hyperviolent to a comedic level.

BJ is unhinged and traumatized, but is otherwise fairly refined, thoughtful and gentlemanly.

There's nothing really "toxic" about them.
>>
>>376726937
>>376727047
Boring predictable contrarian faggots that never played DOOM.
>>
>>376727318
This is the most reddit post I've seen in a long time. Please, go back there.
>>
>>376727872
They're white males.
>>
>>376727912
Ive played halo before, whats your point?
>>
>>376727990
>reddit is one person
nice memes son.
>>
>>376726190
I didnt play champions yet but both Doom and The New Order are amazing...the contrarians here are just fucking trash
>>
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>>376724458
>Quake
>reborn
Haha, oh wow. No. Champions is hot garbage.
>>
>>376728067
excellent meme sir !
>>
>>376727318
It's really not, instead of making Blazkowicz the silent protag who has a mighty boot to kill nazis and zombies and occult shit, he's now a "deep" thinker with witty oneliners like "War is bad, young people die ;__;"
>>
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>>376724458
>>376726190
none
TNO is cod with wolfenstein slapped on the box
Doom is someone's idea of how shooters used to be coupled with some of the most idiotic game design and balance i've seen in a AAA production
QC is the worst quake thus far, it feels clunky/ sloppy and everything that was re-worked only serves to detract from the core game.
only indies can save us now
>>
>>376728067
>pretending to be retarded


Boring
>>
>>376727318
Didn't mom tell you not to post here, John Mcintosh?
>>
>>376728163
Trying too hard
>>
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>>376728075
Le epic post good sir! I tip my hat to you XD
>>
>>376726190
Champions has solid core gameplay but a lot of issues that will fuck it up if they don't fix it before release. Much better than I expected though.
>>
>>376728396
Holy shit. Do you look like this irl? You should seek medical help anon.

Btw why are you so grumpy looking? Bad health shouldnt mean depression
>>
>>376728150
Yeah, this, plus the forced and laughably bad supporting characters (hell, Wolfenstein shouldn't have supporting characters in the first place - maybe only like those generals and executives in RTCW) and embarassing sex scenes basically took a shit on the series. Then there's the gameplay, which is room after room of Cowadoody style shooting galleries except... YOU GET TO EXPLORE THE SHOOTING GALLERY AFTERWARDS AND MASH INTERACT TO PICK UP ALL KINDS OF SHIT... WOLFENSTEIN IS BACK XDDD
>>
>>376728150
He still has a mighty boot to kill Nazis and zombies and occult shit.

>"So the Nazis put a man on the moon. Fuck you, moon."
>>
>play doom 2016
>have fun
>play original doom
>have fun
>play doom 2
>have fun
>play doom 2016 again
>still fun
It must really suck to not enjoy video games
>>
Gee I sure do love being thrown into lockdown sequences every 5 seconds
>>
>>376728603
Wow! You activated le reddit army skills pretty fast. What the fuck is this, grade school? "Hurr that picture is you xD"
>>
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>>376727318
>no Ranger
>>
>>376728654
RTCW isn't better honestly
>>
>>376728879
RTCW was definitely better
>>
>>376728654
How many guns does TNO have? 4, 5?
b-b-but muh akimbo that covers third of the screen with shitty clunky weapons that don't make sense.
Just fucking give the nazis G11's and CAWS', those are great looking guns, Pancor Jackhammers too.
>>
>>376728774
That I think was the biggest flaw of Doom. Like holy shit could they not have decided on some other fucking incentive to want to slaughter a room full of demons?
>>
>>376724458
QC>WOLF>DOOM
i do think the new order is better than doom because it stayed truer while also bringing in fresh ideas that fit, doom problem that held it back were lack of enemies on screen and a couple other things, but anyone who says any of these games are bad are objectively incorrect
>>
>>376728983
biggest flaw of the new doom was removal of ammo conservation and interesting movement mechanics
i blame the crytek engine developers they brought in for the second one
>>
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>>376728961
>world where the fucking Nazis win WW2 with completely apeshit technology
>"the guns don't make sense"
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>>376728949
gameplay wise ? not really
just play it again and you will see
it's like playing medal of honor airbones with 2-3 fancy weapons
>>
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>AAA campaigns will never be as good as the Going Down wad
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>>376729175
it was definitely better gameplay wise
much faster as well
>>
>>376729005
>anyone who says any of these games are bad are objectively incorrect
the presentation of these games is great and really polished as you would expect but the actual game parts are bad
so yeah they are in fact bad games
maybe they should be referred to as quality games instead
>>
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>>376727351
>new Hexen comes out
>Open world
>Crafting mechanics
>Characters break the 4th wall
>All the other characters are DLC season pass
>>
Was anybody else disappointed with Doom 4 designs? It feels like they could have made a 3D conversion of the old memorable designs and they just made half of them look like generic alien dudes. Imagine how cow classic cybie wouldn've been in modern 3D graphics.
>>
>>376728879
RTCW is the best Wolfenstein game. It has everything that makes a memorable and excellent singleplayer FPS. A long, interesting adventure with a silent and brave hero, a good variety of satisfying weapons, excellent and sometimes even "comfy" atmosphere, amazing soundtrack that actually fits the setting, minimal, non-intrusive but still intriguing storyline and a good variety of enemies (with good AI to boot) - not just standard human soldiers.
>>
>>376729290
>It feels like they could have made a 3D conversion of the old memorable designs
That's exactly what they did, anon.
>>
>>376729290
enemy designs were pretty hit and miss, the lead guy worked on pacific rim and it shows
it's pretty obvious which ones need to be re-designed last minute too
>>
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>>376729290
we pretty much got that 13 years ago
>>
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>>376727351
>hellraid delayed forever
>hexen spiritual sequel never
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>>376724458

holy fuck I made this image fucking years ago, i even made sure the blood on his hand was the same color value as the original doom comic

thanks op
>>
>>376729290
The original monster designs would've looked stupid in current graphics. Just look at source ports with 3D model packs, like Risen3D for example. Looks ridiculous. They did the best job they could with the monsters, IMO.
>>
>>376729312
lol where you part o marketing team back then ?
>>
>>376729619
Just because a mod makes them look like shit doesn't mean it can't be done. I mean look at the baron and cacodemon, they're pretty close to the classic designs and they look good.
>>
>>376729925
Baron did look great, Cyberdemon and Spider Mastermind were kind of hit or miss I think
>>
>>376729619
D44M is the son trying to be cool by aping his father but failing to recognize what actually makes his dad badass because he's too young and dumb to understand. Two of the most important things in classic DOOM are the unique approach to level design and the extensive modding community and ability to easily create custom content for the game, which neo-DOOM entirely ignores in favor of adding cinematics and a shitty multiplayer full of Halo 5 spartans.
>>
>>376729619
This >>376730046
was meant for OP, my butthurt made it go elsewhere.
>>
>>376729619
>The original monster designs would've looked stupid in current graphics
this doesn't even make sense
>>
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>>376729563
don't remind me
>>
>>376730046
This, they're gonna release a new Doom game that's just called fucking DOOM and go "lmao only snapmap 4 u"?
>>
>>376724458
EVEN NOW THERE IS HOPE FOR MAN
>>
>>376730046
>Arguably the most powerful and intensive game engine on the market right now
>HURR WHY CAN'T I EASILY CREATE MODS LIKE WITH A FUCKING ENGINE FROM 1993

And also, what cinematics? Every single cutscene is in-game, real time. And multiplayer, well, people like you get into a match, get your ass handed to you and then vent online about how it's shit and somehow like Call of Duty.
>>
>>376729290
>>376729495
Doom 3's version of hell was much much better in my opinion
>>
>>376730471
Anything's better than Doom 4's "rocks with blood on them" hell
>>
>>376730302
>>
>>376724458
nah
>>
>>376730415
The fact that there are cutscenes at all is a major red flag.
>>
>>376730415
>HURR WHY CAN'T I EASILY CREATE MODS LIKE WITH A FUCKING ENGINE FROM 1993
all they needed was a simple trenchbroom clone to build maps from scratch using their assets
>>
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>>376730302
.
>>
>>376724458
>every single one was a major disappointment because you hoped for objectively good gameplay
its sad, that the standards are set so low, that half-assed objectively mediocre games get praised so hard
>>
>>376730695
Whoa a community 2D to 3D conversion mod looks like shit, whoda thunk it
>>
>>376730695
yep that's a pretty ugly low poly model you've got there with some very basic lighting
>>
>>376730471
Doom 3's Hell was probably the best part of the game.
>>
>>376730683
All they needed to do was allow bsp imports.
>>
>>376730665
There's only like 5 in the whole game anyway, and it's all shown from Doomguy's perspective, just important shit happening like Olivia opening the portal to hell, Hayden telling Doomguy what he needs to do. For edgelords like you, the intro sequence even shows Doomguy shoving away a monitor because he doesn't want to listen to Hayden at first. If you genuinely think that this detracts from the game, I suggest you go on Steam greenlight and play one of those hilariously awful "indie retro FPS games" where there's nothing but half-assed "le run n gun XDD".
>>
>>376731031
they should have let you skip the cutscenes just like doom 3
>>
>>376731031
>it's okay if there are unskippable cutscenes and story in a game that never cared about story anyway theres only like half a dozen moments where you lose control of your player, and only one of them is really long anyway
>>
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>>376728163
>idiotic game design and balance
>has one of the most badass soundtracks in any game ever, and Excellent audio cues
>hardcore as fuck, while remaining ironic and campy enough to not be edgelord bait
>extremely well optimized PC version
>drops everything "not DOOM" that was in DOOM 3, like the shitty survival horror aspects, and focuses on fun, over the top, fast paced play
>challenges add a level of difficulty, introduce new ways to play, and even incentivise you to use the "big guns", instead of needlessly conserving ammo until the final boss

Literally the only thing wrong with it was the final boss. And even that's excusable, since it's a callback
>>
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I LIEK DOOD KEIL I
>>
>>376731031
>Olivia opening the portal to hell
This part annoyed me, you'd think Doomguy would get pissed and try to break the glass or something but he just stands still and watches
>>
>>376731031
even one is too many
actually even that little animation showing him pressing buttons/switches is unnecessary bullshit
> just important shit happening like Olivia opening the portal to hell, Hayden telling Doomguy what he needs to do.
none of that is important, just crap that they were obligated to put in because that's what games are now
>>
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>>376730695
>>
>>376729563
Looks like a skyrim wannabe
>>
>>376729563
Fuck forgot this was a thing. This is one of the games I would bring back if I had one vidya wish holy shit
>>
>>376731441
Who the fuck thought that new raid boss lookin ass cyberdemon would look better than this
>>
>>376731183
I just don't understand why "not caring about story" means "no background. no events other than killing monsters, no dialogue" to you.

The original had text screens for the story, and what about shit like Doomguy getting killed at the end of episode 1? Doom 2016's cutscenes and etc are just an evolution of the minimalist storytelling that the original used
>>
>>376724458
>constant reboots as evidence industry is healthy
What if people new things instead
>>
>>376730993
>>376730568
>place where you could actually be damned to
>doesn't look like just some alien world
>nonsensical and mad geometry that leads nowhere for no reason
>entire soundscape is burning hellfire, screaming
>demons covered in glyphs, probably as rewards for some unearthly tasks
>demons toy with their prey like some kind of game
>>
>>376731248
i'm pretty sure you can end up going faster in doom 3 than nudoom because of strafe jumping
>>
>>376731671
All of those text screens were skippable, and only appeared at the end of an episode
>>
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>>376724458

I think the only decent one out of these was Wolfenstein.

I thought Doom had lots of potential but the overall level design was awful and boring.


I think we need to get this straight, level design is EVERYTHING in classic FPS. In the end you are just pointing at shit and fucking clicking at things. Things will get extremely boring if you don't have good level design like Doom and Duke Nukem 3d did etc. Monster and weapon variety come in second.

Blood takes the cake in terms of level design though, that game has the greatest FPS level design in history.

Another thing that pissed me off with Doom was how casualized the health and ammo system was, so stupid and annoying.

And yes, I think F.E.A.R is overrated just for how much that boring level design brings the entire game down. The mechanics are great but they get repetitive.
>>
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>>376724458
>played doom 1 and doom 4
>everyone on /v/ was bitching about how bad new-doom was
>doom 4 stopped working because i had a wonky crack of it (t. poorfag :DDDD)
>download doom 3 because i liked doom 4 and wolfenstein: TNO and figured "a bunch of criticism doesn't immediately mean a bad game"
>mfw i found out there was such thing as a doom game with a stamina bar
>>
>>376729273
give examples, not just 'its bad'
>>
>>376731671
>almost instantly getting rekt by demons and having a skippable text screen is the same as forcing you to listen to dialogue
>>
>>376724458
And they were all stillborn.
>>
>>376724458
>no mod support whatsoever for DOOM

one fucking job and we get a half ass'd snap map editor
>>
Doom 3 was good before the BFG edition ruined it
>>
>>376731430
With your mentality, I really don't understand why you're even discussing a game from 2016. The little animations give the game polish and a sense of immersion. Shit like Doomguy patting the chainsaw when he picks it up gives him a touch of personality to an otherwise silent and blank character.

"Crap that they were obligated to put in"?

So even have a basic, minimal story is excessive for you? Seriously, you really shouldn't venture out of your /vg/ threads where you all think you're hardcore doomers because you sit there playing shitty singleplayer wads in zdoom and nothing else
>>
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>>376728163
>only indies can save us now
If only. These hipsters can't make a proper gunplay or design a level to save their lifes.
>>
>>376731836
I love Blood but its level design is seriously its weakest aspect, so many of the levels take place in uninspired cathedrals, caverns, temples and castles that it really feels like they should have axed a good 20-30% of the levels and just made the rest of them as good as possible.

The levels that are good, are great, not quite Duke 3D levels of great, and there is a lot of variety in the "good" levels but they just get bogged down with all the crappy ones. If the first episode was the only one that existed, I would agree with you.

If you have played the Death Wish map pack, and I rarely care about map packs at all, it really shows off what could be done with Blood's assets.
>>
>>376731690
doom3 hell knights were so fucking cool, why did they ruin them?
>>
>>376731836
>Blood takes the cake in terms of level design though, that game has the greatest FPS level design in history

Hey /v/ am I cool yet?
>>
>>376732358
first episode for blood is probably one of the weakest to be honest
i will never understand this meme that the episodes with the least variety were the best
>>
I can't play quake champions because the game apparently doesn't recognize my keyboard. Anyone having this problem too?
>>
>>376732590
nope
>>
>>376731880
>not vicaramelia.jpg
>>
>>376731836
>blood
>better level design than quake 1
>>
>>376732815
sorry guy, never played bloodborne because i'm a casual and i don't own a ps4. i love the artstyle, though!
>>
>>376732485
The first was the best because it told a consistent story with its narrative, you could see how each level linked to the last, which was lost in later episodes, the level design itself was great too, I think the train and carnival stages alone would make it the best episode of the three, it only really loses marks for having too many cathedral/temple levels.

The weakest overall I'd say is Farewell to Arms, which starts good but never really gets great and has some really weak levels, like Raw Sewage (at least you can skip it with the jumping boots), Spare Parts, Monster Bait and Catacombs. Dead Reckoning is also pretty weak too, Butchery Loves Company is great, but outside of that the levels are kind of weak and so poorly connected I found them hard to care about.
>>
Why is no one acknowledging the fact the Quake is literally just DOOMs multiplayer?
Like, it's exactly the fucking same, except Quake has micro transactions and heroes
>>
>>376733247
that's present in every single blood episode
>>
>>376729563
I still have hope that they will revert the gameplay back as it was here

https://www.youtube.com/watch?v=_6Du2AJYKgk
>>
Did anybody else like MP maps more than SP? My favorite part of Doom is starting a map and running for the best pickups and MP had that while SP just felt like walking from arena to arena.
>>
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>>376731912
glory kills are pointless
far too easy on anything below nightmare
nightmare is unfair leading into being tedious
movement is neutered momentum isn't carried making it less interesting and skillful to simply control the character
contextual ledge grabbing at all
no air control unless you get an "epic" upgrade
enemies are all generally mindless apart from imps which only move back and forth between waypoints in the level other enemies get stuck on objects or loop because the pathfinding is so bad
a dozen enemies at a time max and most won't will conveniently return to their designated "arena area" if you move on and activate others
no hitscan at all (i know you redditors think this is actually a plus) so no strategy/tactics or positioning required just run around in circles and "play it your way"
weapons beside the pistol and gauss fall into the same tier +unique gimmick rather than being a diverse set of tools you need to make use of
upgrade nonsense for the sake of having upgrade nonsense
most levels are completely linear corridors and arenas with many points of no return
armour is literally just a second health bar
>>376732136
>I really don't understand why you're even discussing a game from 2016.
because it's fucking DOOM
>personality to an otherwise silent and blank character.
He doesn't have a character YOU are supposed to project yourself onto him, that's why they put his face on the damn HUD
>>
>>376731248
>has one of the most badass soundtracks in any game ever
Yeah, that hubdub was epic as hell.
>>
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>>376732358

You are completely misinterpreting what I am saying.

I am talking about level design PURELY from a geometrical gameplay aspect.

The aesthetics and art design can be whatever the fuck it wants to be, that's not the problem of a map designer. The mapper is the one who makes sure the player is kept interested through the whole game and enjoys it's challenges and adventures.
>>
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>>376727318
>toxic masculinity
>>
>>376731248
>hardcore as fuck
AHAHAHAHAHAHA
>>
>>376731248
>has one of the most badass soundtracks in any game ever, and Excellent audio cues
I usually like Mick Gordon but Doom 4 just felt forgettable
>>
>>376733654
>YOU are supposed to project yourself onto him

You wanna get technical about it you should have problems with all the Doom games in that case since even blurbs in the manual or other lines of flavor text between episodes elaborated on Doomguy's personality independent of the player.
>>
>>376732271
what game?
>>
>>376733654
Ranger can beat the shit out of Doomguy so severely that it's funny. Only doombabbies will deny this.
>>
>>376733778
>ripping apart demons with your literal bare hands isn't hardcore

Replace demons with lolis and I bed you'd be singing a different tune
>>
>>376726190
All of them were good at the very least.
>>
>>376734007
Yeah, that sounds epic and badass, Randy.
>>
>>376733929
if we were to do it on a game by game basis quake 1 ranger would still win because of air control as well as overpowered rocket launcher and lightning gun
the only one that could compete would be doom 3 and would still lose
>>
Doom is $20 on Steam right now. Is it worth $20?
>>
>>376734191
yes
>>
>>376734191
Does an 8-hour single player-only game with limited replayability sound worth $20?
>>
>>376734072
pic related

>>376734191
only if you like fun.
>>
>>376729280
If it's open like Prey is then sign me up; that shit is right up Hexen's alley.
>>
>>376734331
Speak for yourself, idiot. I've gotten about 500 hours from all 3 modes combined and I'm still playing it
>>
>>376729280
a new hexen would never come out
babbies even on /vr/ can't handle the hub based map design in hexen and hexen 2
>>
>>376734331

Yeah it is
>>
>>376734660
holy shit we have a tough guy over here
>>
>>376734632
How?
>>
>>376734762
it's not about being a tough guy but not being a brainlet
>>
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>>376734660
m-maybe this E3?

>>376734762
He's not wrong. Even /vr/ cries about getting lost in the original game.
>>
>>376734861
>that pic
that was really rude
>>
>>376734660
baka the best part of those games was getting lost in endless hellish / timeline corridors and figuring out a way
>>
>>376728751
Some of those one-liners were just hilarious.

>There's Deathshead's chief scientist bound for the Moon. Well, I'm coming for you, you Nazi fuckin' spaceman
>Look at that. It's raining Nazis.
>>
>>376733654
There are points of no return within levels? I'm only on the foundry and I've been able to backtrack just fine.
>>
why no1 here post about the ROTT remake? it was a very good old school game
>>
>>376734861
I think Raven Software was gobbled up by Treyarch for the most part for CoD.
>>
>>376734841
>>376734861
what the fuck are you on? hexen level design it's not that hard you talk like it's fucking wizardry
>>
>>376724458
Thats all good Anon but the shit SFV also occurred in 2016
>>
>>376735395
go make a thread or check the /vr/ archive about hexen and you'll find tons of people whining
obviously these people have never played wizardry or drawn their own maps
>>
>>376734169
don't forget Q1 red armor's obscene damage reduction

also, jumping
>>
>>376735395
Not saying it is but the majority of people who've played it, even old school vets, bitch like children.
>>
>>376735549
yeah forgot to mention the 80% DAMAGE REDUCTION ON A 20 SECOND COOLDOWN TIMER
>>
>>376735119
>press use on the car being used as a generator
>BJ gets in and pantomimes driving
Everyone shits on TNO for not being able to decide which direction it wanted to go in, but I had no problem with some humor here and there to break up the story, or when the two mix like that one ridiculous multi camera angle, splitscreen cutscene when he finds the Jewish books.
>>
>>376735736
AND it doesn't degrade over time, so stacking to 200 is ridiculously easy
>>
If you didn't think the Hendrix acid trip scene wasn't the best thing you can get outta my face.
>>
>>376733927
A FPS developed by Voidpoint. No release data yet, but they'll launch a demo. This year hopefully
>>
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post your class-fu
>>
>>376736576
i always went necromancer but next time i play through hexen 2 i will probably pick cleric
>>
>>376729312
You just described TNO. In fact, your description fits TNO better than RTCW
>>
>>376736576
Cleric > Mage > Fighter

Demoness > Necromancer > Crusader > Paladin > Assassin
>>
>>376736937
>minimal, non-intrusive but still intriguing storyline
No.
>>
>>376735761
The tone of the game really is fucking weird but I kind of like it that way. You have this ridiculous alternate history where Nazis won the war with super science but then you go to a fucking concentration camp complete with the cattle cars and the ovens, but then you see stuff like there's two lounge chairs with coffee cups right besides the ovens and the Beatles became Nazi and it really feels like the devs were just taking the piss out of the whole thing in a weird way.
>>
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>>376736937
>silent and brave hero
>>
>>376737415
Those Oven Mechs are the best thing I've ever seen.
>>
>>376737089
i'm 100% with you on the hexen 1, but for 2 to me is paladin > necromancer > crusader > demoness > assasin
>>
>>376737415
Literally the only thing missing from TNO was the leather-clad dominatrix SS girls that were in the other Wolfenstein games.
>>
>>376737924
Next game I hope. The new Wolfenstein's are severely lacking in Nazi cocksluts.
>>
>>376737924
can't do this in new order
https://www.youtube.com/watch?v=QGb21qNwYTg
>>
>>376738316
have you ever noticed how gigantic all the doorways in RTCW are
>>
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>>376737415
I feel like TNO didn't have as consistent a vision as Doom 4 did with 'fuck em up we're a video game'. For example the forced stealth segments really detracted from what I would expect from Wolfenstein. In regards to the Nazi stuff a lot of that shit seriously seemed like Danger 5 and/or /pol/ level kind of comedic shit like you said. I wasn't paying much attention to the game during release but was there seriously no controversy at the time?
>>
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>>376737089
Fuck you nigga fighter all the way
>every third punch does double damage
absolutely orgasmic
>>
>>376738957
>I wasn't paying much attention to the game during release but was there seriously no controversy at the time?
Not really. The German version has the Wolfenstein logo in place of swastikas and even in the normal version there's a surprising number of angled Ws in places you'd expect Nazi imagery (walls, crates, etc), but outside of the German shit from Germans being Germans, nothing much at all.

Easily offended people have apparently moved on from imaginary Nazis to imaginary sexism/racism/ableism/barbecuism/etc.
>>
>>376738969
>never ever use your fists after getting the axe
>>
>>376739203
That honestly surprises me because I would've figured the whole labor camp with the fucking mech with a handy jew-burning oven built in would've caused huge oy vey in the gaming media. That they actually throw YOU in the oven too really took it over the top in my opinion.
>>
>>376738957
>For example the forced stealth segments really detracted from what I would expect from Wolfenstein
But when RTCW did it it's okay, isn't it?
>>
>>376739427
Wasn't that just the very first mission?
>>
>>376739567
There's several mandatory stealth missions, and on most of the others it's optional. In fact, the guns blazing approach will give you a hard time on most of the game. Better to sneak around and catch the enemies by surprise. TNO is similar but going all out is still more viable than on RTCW.
>>
>>376739908
Well it's been a long time since I played. I only remember the first mission being annoying because if you were caught it was game over.
>>
>>376726190
Doom was pretty good.
Wolf was ehhh okay.
QC is playable, but didn't really make much of an impact on me.
>>
TNO felt like CoD with armor, never really got the big deal with that one.

D44M was decent, but besides the first area, every single level is incredibly boring and it relies WAY too much on the "locked in a room with enemies that slowly respawn until you kill them all". How many enemies have you ever seen on-screen in the new one compared to Doom or Doom II? I won't just cry "MUH CONSOLES" because for all we know it could just be an id Tech 6 bottleneck. Enemy design was far worse too - in the heat of the fight, it's pretty hard to tell many of the trash enemies apart. And the overall health system was pretty fucked - no matter how bad you're doing, just glory kill an enemy for a 60% health pack. The soundtrack was awful too.

If that's what "rebirth" is like maybe abortion is the best option after all.
>>
>>376740026
>I don't recall the first mission being mandatory stealth. The ones that were is the infiltrate the rocket compound mission, and the sneak around the village near the end of the game.
>>
>>376740243
Why do you even bother waking up every morning?
>>
>>376740368
good argument
>>
>>376740243
this all the way
>>
>>376740243
Still better than any weeb trash that came out recently.
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