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NEW SONIC MANIA FOOTAGE https://www.youtube.com/watch?v=RDF aRMmWbKo

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Thread replies: 488
Thread images: 87

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NEW SONIC MANIA FOOTAGE

https://www.youtube.com/watch?v=RDFaRMmWbKo
>>
Where's SA3 though?
>>
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WHY ISNT IT OUT YET
GOD DAMNIT FUCK
>>
Grow up.
>>
>>376625270
>The guy who complains about a guy excited for a videogame tells anyone to grow up

Don't grow up, just kill yourself
>>
>>376625165
It came out in 2006, you should check it out
>>
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if I wanted to re-play Flying Battery I'd just go play Sonic & Knuckles, my hype is already kill if they're going to keep """remaking""" old stages
>>
>>376625690
Why did you have any hype in the first place? we knew they would be remaking old stages since its reveal?
>>
>>376625270
I second >>376625358
you should probably just die. Nothing is going to get better for you
>>
>>376625690
They're remaking several old ones in addition to the brand new ones. Allegedly.

They'd kill more hype by showing off too much of the new ones before release.
>>
>>376625047
Whats this shit? I thought it was a new game.

Is it a greatest hits compilation of levels?
>>
>>376625690
count on 3/5 of the stages being remakes
>>
>>376625984
Yes, and you have to pay 20 dollars for each remixed stage + taxes, I'd kill myself if I were (you)
>>
>Rating Pending replaced with Rated E for Everyone
If ESRB already rated it, that means it's gotta be about done, right?
>>
>>376625690
Chris said he didn't even want to remake the stages, SEGA is literally forcing them too
>>
>>376625984
Imagine a greatest hits album but all the songs are remixed, and then someone threw some new songs in there too. Bam, Sonic Mania.
>>
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>More people bitching about what we've known since the reveal
Just go away.
>>
>>376625690
>level design is going to be almost entirely brand new
>"waahhh it's called Flying Battery Zone and not Soaring Citadel Zone literally unplayable"
>>
>>376626162
Its said to be about the length of the classic games and it's been in development for 2 years. It should definitely be out by July
>>
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>>376625047
>those moving hanger platforms
>bonus stages (old new but still)
RELEASE WHEN FUCK
>>
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>>376626162
>>
>>376625165
In the trash, hopefully.
>>
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>>376625984
>deeeeeeh I didn't even watch the reveal trailer
Educate yourself, faggot:

https://www.youtube.com/watch?v=KxmtYdEWVzo&index
>>
>>376626960
>31st is a Thursday, not typically a day games are released
That's most likely just a placeholder for the Summer 2017 release margin.
>>
>>376627081
https://www.youtube.com/watch?v=gCh9--2xcKk
>>
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>>376627081
>>
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>>376627131
it's gonna come out in august. screenshot this post
>>
>>376625047
Feels like the buzz for this game is starting to fade. They should really just fucking release it already.
>>
>>376626960
>pushing release to the absolute last day of summer
I AM FUCKING ANGERY
>>
>>376627497
>Feels like the buzz for this game is starting to fade
And what exactly are you basing that statement on?
>>
>>376627569
The fact that I'm not seeing it being talked about as much as it was a couple of months ago.
>>
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Also new screenshots.
>>
>>376625270
says the guy on a video game board
>>
I played Horizon, Neir, Botw, MK8DX, PPTetris,The DS3 DLC, RE7, Specter Knight, and I STILL think this might be my game of the year.
>>
>>376626513
100% of that video was the original level design though
>>
https://www.youtube.com/watch?v=5lea-Dx6b5Y
will it have metal sonic as a boss fight/race?
>>
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>>376627664
>>
>>376627680
>100% of that video was the original level design though
No it fucking wasn't.
>>
>>376625047
God fucking damn I want to play this. Last Genesis Sonic I played was 2 and this looks great. Probably not going to get the SE though, $70 is a bit much.
>>
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>>376625047
Nice thumbnail, faggot.
>>
>>376627497
This. Especially after I played a bunch of fangames like Time Twisted and realized some of the shit you can pull off in it won't be possible in Mania.

The Flying Battery gameplay also looked really slow.
>>
>>376627804
but anonnnnnnnnn it's $5 off right now.
>>
>>376627851
Sorry mane I grabbed that picture as fast as I could to let you guys know about this
>>
Do you guys think there's will be DLC for this?
>Casino Night - $5
>Star Light - $5
>Ice Cap - $5
>Season Pass - $40
>>
>>376627998
I doubt it.
>>
>>376627763
Yes it fucking was. Point out where any of the level design in that video appears in Sonic 3 & Knuckles.
>>
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>>376627664
>>376627756
Wow screenshots of characters I could play 15 years ago on a stage I could play 15 years ago.

SO HYPE!!!
>>
>>376627902
I'm a leaf. More like $90 and with the $5 off it's still $85.
>>
>>376627886
Drifting Dynamo Future is by far the best looking stage in Time Twisted.
>>
>>376628132
ahh I see
A FUCKING LEAF
>>
>>376628116
They are not the same characters, and it's not the same stage
>>
>>376628116
but you couldn't play those stages 15 years ago
>>
>>376627886
>implying Time Twisted is even comparable to Mania
>>
>>376625047
will this get a physical release on the switch?
>>
Where is Amy?
>>
>>376628237
I loved Planetary Panic and the past version of Tidal Tubes..This game was a pleasant surprise for me.

>>376628427
The only mechanic that's even been announced for Mania is the drop-dash, and the only new music that's been shown has been the same wannabe CD music. I don't have too high expectations of it, but the animations are superb.
>>
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>>376628243
Yes, unfortunately.
An autistic Sonic leaf.
>>
>>376627886
I've played Time Twisted, I have to say, the stage clear pose looks pretty stupid, and some stages are pretty forgettable, the soundtrack is not that good either, the snow stage for example is fucking garbage
>>
Reminder that Mania has classic stages solely because Izuka is goddamn coward and retard who's afraid of pushing product without "Signature Sonic stuff like Sonic and Green Hill Zone".
I mean come the fuck on, we have GHZ in Sonic Mania AND Forces. I mean I'm fine with zone tropes themselves, but literally pushing GHZ in every game now is peak of idiocy.
>>
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>>376628326
>>376628337
>sonic, tails, and flying battery all weren't around 15 years ago
>>
>>376628691
green hill is so good though I'm glad they are putting them in
>>
>>376628657
I would say Time Twisted looks to be at the same quality and quantity level as Sonic Mania.
>>
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>delaying a romhack
L
O
L
the absolute state of sega
>>
>>376625047
>"It's like if a Sonic game was made for Saturn"
>60% of the levels are old

Do they not know how dumb it is for a new Sonic game to be mostly recycled content? If I wanted to play Flying Battery Zone I could just play Sonic & Knuckles.
>>
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I haven't kept up to date with Sonic lately but have they finally announced the 3d game? I've really not a fan of going backwards to 2d, kinda killed my love for Generations. If I wanted 2d I'd go back and play Sonic 3.
>>
>>376628337
Yeah, S&K came out in 1994. 23 years.
>>
>>376628113
"100% of that video was THE original level design though"

THE meaning from the original game. Learn basic reading comprehension.
>>
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>>376628812
>tfw yu wirr neva fuk Green Hill
y evan rive???
>>
>>376628691
lol fucking apologist devs too lazy to make everything new Whitehead more like Blackhead that needs to be popped Sanic babies eat shit die
>>
>>376628759
>implying the characters look the same
>implying they have the same moveset
>implying flying battery doesn't have any new gimmick
>implying the game doesn't has a new engine and better graphics
>implying you have a brain

>>376628828
I have played both, Mania has a level of polish that Time Twisted lacks, along with the amazing soundtrack
>>
>>376625047
watching this just reaffirmed the fact that sonic, at it's finest, is a shitty platformer. floaty, non percise, jumping looks and feels like shit, it's made to be played fast but if you don't want to get hit you have to stop to a crawl to pass any obstacle. shitty 2 dollar indie platformers feel and play better.
>>
>>376628910
It wasn't, you God damn retard, that's the point.
>>
>>376628876
>have they finally announced the 3d game?
Yes, it's essentially Generations 2, with classic Sonic and modern Sonic levels.
>>
>>376628980
>implying the screenshot shows anything but slightly improved graphics

really a big hype builder
>>
>>376628876
https://www.youtube.com/watch?v=q1wYD5b4VUw
>>
>>376629073
So did you ignore the video in the OP? Are you truly utterly retarded?
>>
>>376628512
It's not getting a physical on any system.
>>
>>376629007
THAT'S WHAT I'M SAYING YOU FUCKING IMBECILE.

My whole fucking point is that the Flying Battery gameplay shown in that video is NEW LEVEL DESIGN. Jesus FUCKING Christ learn how to follow a conversation before you open your retarded mouth.
>>
It's cute and sad how so many people will come screaming into a Sonic thread simply to act more autistic and retarded than the Sonic fans, and you have to wonder if they're really so ignorant about information we've know for months or are just pretending to be stupid as shit for those tasty (You)s..
>>
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>>376628876
It's called Sonic Forces, it's going to be like Generations but with 3 different play-styles instead of 2. Classic and Modern like Generations but third play-style is unknown. It's also going to have some new OC character that people will speculate will be an avatar for you to create your own Sonic character to play as.
>>
playing this on a switch will be glorious
>>
>>376629178
that level design wasn't new
>>
>>376629158
I was talking about the screenshots you were dumping, dipshit.
>>
>>376629178
>23 year old level rehashed
>"new"

This is why fanboys are so disgusting and need to be gassed.
>>
>>376629307
Just to butt in for a moment but are you referring to the actual design of the level?
As in that it's a machine level and what not?
>>
>>376629351
I wasn't dumping shit you fucking faggot, but since you went out of your way to show everyone you were retarded I decided to let you know that you were being a stupid faggot.
>>
>>376629401
No, the actual level in terms of object, item, and enemy placement
>>
>>376629178
I originally replied to this: >>376627763 which said the opposite, you inbred cuck. How about you learn how to follow the conversation?
>>
>>376629273
>avatar for you to create your own Sonic character to play as
oh god, as if sonic team didn't come up with enough cringey characters.
>>
>>376629516
>which said the opposite
No it didn't you fucking idiot, again learn basic reading comprehension.
>>
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>>376629178

There were no new mechanics in it though. Even New Super Mario Bros add new mechanics to the same styles of levels.
>>
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>>376629612
I checked through the reply chain again, and you're right. oops
>>
>>376629484
Then what are you talking about? Several parts of that video weren't in the original game like the moving bars.
>>
>>376629449
You've got me mixed up witht he guy dumping the new screenshots then.
>>
>>376629840
moving bars were in the original game
>>
>>376629843
No, You were the guy who said that you could play the exact same thing 15 years ago, YOU got me mixed up with the guy dumping screenshots
>>
>>376629901
No they weren't
>>
>>376629901
I don't think you've played the original if you think that.
And if they were provide some footage.
>>
>>376629993
Oh so you were just too retarded to realize I was making a jab at them rehashing a stage.
>>
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Since People are bitching about level layout I'm just going to post the original maps for Act 1 & 2.
>>
>>376629901
Proof?
>>
>>376629786
>no new mechanics

Except for being able to walk on the ceiling when it electrifies and you have the Lightning Shield, as OP's video showed.
>>
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>>376630179
>>
>>376625165
Fpbp

>>376625432
>Sonic 06
>Sa3
>no chao garden
>mach sections
>elise sections
>amigo system instead of separate levels for each character

Kys

>>376627030
You obviously have shit taste
>>
>>376626391
>>376625690
Hopefully, after this game's success, they'll allow them to make new levels.

A remix/remastering of the Game Gear games would be great too
>>
>>376630236
>Except for being able to walk on the ceiling when it electrifies and you have the Lightning Shield
I swear to god that isn't new
>>
>>376630160
You were retarded by making a stupid jab that makes no sense faggot, again, you ignored the OP video and you failed to see all of this
>>376628980
You're a brainlet
>>
>>376630295
It is. But feel free to attempt to prove me wrong.
>>
>>376630269
Sonic 06 is SA3 and there is nothing that you can do about it, and if it needs the chao garden to be a Sonic Adventure game, then it shows the main game is a piece of shit when suddenly a shitty minigame makes the game worthwhile, YOU KILL YOURSELF
>>
>>376630291
>A remix/remastering of the Game Gear games would be great too

To be honest they should have remastered those rather than the levels everyone played before.
>>
>>376630379
SA3 is actually Sonic Heroes dude.
>>
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>>376625047
Oh, god this looks so fucking good. How is this even possible?
Will WAHOOOO Man Nintendownie manchildren ever recover?
>>
>>376630295
It is. In the original the electric celiling only pulled the platforms, spike balls, and Badniks up. Now if you have the Lightning Shield equipped it also pulls you up and you can walk on the ceiling.

You're likely thinking of the Death Egg Zone with its anti-grav gimmick.
>>
>>376630443
No, Sonic Heroes is nothing like Sonic Adventure, Sonic 06 is the one that follows that style, therefore, its SA3, stop deluding yourselves
>>
That looks exactly like S3&K so... yeah, that's good.

No retardo physics, no "insta-go-fast" just platforming and solid level design.

I'd like to know more about the original levels in the game, but I've noticed they're being very tight lipped about the entire game.
>>
>>376628861
Sega is almost certainly the one forcing the rehashed levels thing, not the devs. Taxman, one of the devs, went on record saying that the last Zone he wanted to put in was Green Hill, but what can he do? Boss says to put GHZ in, you put GHZ in.

So to answer your question: "No. No they do not."
>>
LIGHTS
>>
>>376627886
Go away Overbound, your game is shit
>>
>>376630379
I just plainly explained to you why it isn't sa3, not to mention the character design is drastically different in 06, and the game itself isn't called SA3.
>>
>>376631037
GAMERA
>>
>>376628861
Think of it like a cooler Sonic Jam
>>
>>376630269
fuck, adventurecuck is here
>>
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>>376630295
Proof for how it is new.
>>
I can't wait to spend £30 on a game I've played before
>>
>>376630570
It's literally a direct follow up to SA2 and has a lot of the same elements as it does when it comes to progression.
>>
>>376631149
You actually have 3 playable characters with different playstyles, and you have to complete all three of them to get the full story, just because its not named Sonic Adventure 3 doesn't mean it isn't, face it
>>
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>>376631159
ACTION
>>
>>376631329
Sonic Heroes and Sonic 06 are trash so I guess it could be any of them
>>
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OH SHIT ANOTHER TRAILER
https://www.youtube.com/watch?v=hTBnJ3wqtZ0
>>
>>376631336
Yes and?
That's just about the only thing from the Adventure series that it has in common especially since SA2 didn't have a hub world.

At this point you're just being intentionally obtuse.
>>
>>376631149
>all of the sonic adventure 1 cast and shadow (minus big) are playable in 06
Hmm. Really makes me think
>>
>remaking old zones
>not even remaking good ones
Why flying battery over Mushroom hill, hydrocity launch base, oil ocean or hilltop zone?
>>
>>376631460
I knew it was SiivaGunner without even opening the video
>>376631468
Sonic Adventure 1 had a hub world you dense faggot, just fucking accept it already, Sonic 06 is Sonic Adventure 3, and it is utter fucking shit, It will never happen
>>
>>376631468
Sa1 had a hub world though you raging tard
>>376631420
officially sonic unleashed was meant to be adventure 3 but that got threw out the design window pretty early
>>
>>376631672
>>376631695
Are you guys retarded?
Having a hub world isn't a staple of Sonic Adventure if it was present in a single game.
>>
>>376631595
They only showed off 2 remixed zones so far. Besides maybe Mushroom Hill since Flying Battery is the S&K level (and it was in Generations 3DS so I doubt it due to that) the others could still happen.
>>
>>376631595
Agreed. I don't even like the music of new Flying Battery. Not nearly as good as the original.

Hydrocity would have been much better, it's my favorite water level too. But the music probably would have been ruined anyway.
>>
>>376631695
>sonic unleashed was meant to be adventure 3
it's still called sonic world adventure in japan
>>
>>376631782
adventures 1 and 06 did, thats 2/3. Majority wins fucko
>>
>>376631782
I think their point is it doesn't disprove if Sonic '06 is SA3 or not so it was pretty pointless for the original Anon to mention it.
>>
>>376631782
There were only 2 Sonic Adventure games you fucking sperging autist, that means we can judge the things that would make a Sonic Adventure game from them since there are only 2. Sonic 06 has the most things from Sonic Adventure
>>
>>376631939
oops meant for >>376631695
>>
I love how they're holding back information but anything can happen up to release. I'll probably do a blackout for this game regardless.
>>
>>376631927
>>376631595
They only revealed two remixed stages, you tards. There's plenty more coming: >>376627394
>>
>>376632224
There's also plenty of classic sonic games, so I doubt they'll take multiples from one game.
>>
>>376630269
SA1, SA2, 06 similarities
>Complete X number of different stories then fight super battle at the end
>Many different characters and playstyles
>Shitty stories
>Final boss is some awful monster god thing (shares with most sonic games now)
>have treasure hunting stages
>eggman is a joke (pretty much all 3D sonic games)
sonic adventure and sonic 06 similarities
>Have hub worlds
>First level has an orca whale
SA2 and 06 similarities
>Hedgehog human romance
>edgy rival hedgehog (silver in the case of 06)
Missing in 06 that was in Sonic adventure
>chaos
>shooting albeit you do play as a robot and Shadow can shoot guns

dude you're right, 06 is nothing like sonic adventure at all
>>
>>376629786
except there were you nigger. the lightning shields didn't get pulled by the magnetized ceilings in S3&K. not to mention the moving handlebars that were shown. thats a new mechanic in the level.
>>
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>>376632489
Firstly Sonic 3 and Sonic & Knuckles are confirmed to get one stage each for Mania. Second of all, the math clearly shows that at least some of them (1, 2, 3, & Knuckles, CD) will get more than one stage in Mania.
>>
>>376631961
>majority
>one game
>out of two
>majority
Of course only /v/ would be this stupid.

>>376631982
That's the fucking point you dumbass. There's literally two games to draw from and 06 only has one thread that ties it to both.

Meanwhile not only is Heroes a direct sequel to SA2 while also combining story elements from SA1 it literally has every playable character from the two games bar Eggman and Gamma, the latter who was replaced with Omega who is also from the same series of robot.
Not to mention half of the attacks of the speed characters as well as the way they work are taken directly from the Adventure games.

Why do you think Sega lumps them together nowadays?
>>
>>376632826
Sonic Advance confirmed for Sonic Adventure 3. Even has a Chao Garden and follows all of your ridiculously vague points.

Seriously who in their right mind thinks that 06 is actually an Adventure follow up?
>>
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>>376625047
Looking forward to those animated cutscenes.
>>
>>376633356
sonic advance doesn't have a shitty story, a hedgehog human romance, a final boss monster, an orca whale, treasure hunting stages, eggman being a joke, a rival hedgehog.

so try harder.
>>
>>376627680
You just outed yourself as someone who never played sonic.
>>
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>All these 2D sonic games trying to appeal to my inner nostaligafag.
>This one actually looks genuinely fgood.

Tell me its shit now /v/. Dont let me get hype. I havent played a single good sonic game since the 90s
>>
>>376634001
It's goign to be shit
>>
where the hell is Forces? I know they're going to wait for E3 for the third character but we only got 40 seconds of Modern Sonic
>>
>>376634001
It's being developed by people who actually give a shit and understand what makes Classic Sonic Classic Sonic. It's worth getting hyped for, literally would take a miracle for the game to turn out bad. See: >>376627081
>>
>>376633747
>Shitty story
Check
>a hedgehog human romance
To be honest, that was only exclusive to 06 and beta Sonic 1 anyway. Unless you think that a friendship with a girl means they automatically want to fuck in which case go outside anon.
>a final boss monster
>have to gather the emeralds to access the final boss as Super Sonic
Check.
>an orca whale
One point for you bucko.
>treasure hunting stages
Did 06 even have treasure hunting stages? I know there were more free form stage but I don't remember any treasure hunting specifically. Anyway it's delegated to a multiplayer game but it's technically there in the form of Chao hunting.
>eggman being a joke
Check. Funnily enough though Eggman was played as a more serious villain in both Adventure games. I mean, he awakened Chaos who can and did cause widespread destruction and blew up the moon.
>a rival hedgehog
And that's two points for you.

Huh, it actually has more in common with Adventure than 06, sorry buddy.
>>
>>376633356
>Seriously who in their right mind thinks that 06 is actually an Adventure follow up?
Who in their right mind doesn't think that '06 has the same fucking problems as SA1/SA2?
>>
>there are people hyped for a shitty fan remake
>>
>>376635069
06 has it's own set of problems separate from the Adventure games. You'd know that if you had played them.
>>
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>>376625047
Man, the art direction for this game is doing all kinds of things for me. I really hope it'll turn out good. I don't want to get fooled again.
>>
>>376635230
It does, but saying that a lot of its problems don't stem from shitty design choices already present in Adventure/Adventure 2 is delusional.
>>
>>376635312
See: >>376634975
>>
>>376635338
>but saying that a lot of its problems don't stem from shitty design choices already present in Adventure/Adventure 2 is delusional.
Have you actually played 06? At most you could say they have similar camera issues like every 3D Sonic game from Adventure 1 to 06. Other than that the problems between the two are completely different and stem from different elements like how just about everything refuses to work as it should in Sonic 06.
>>
>>376635113
So, anon.

Tell me about this of your's right here. It looks pretty impressive. It really does. What were you hoping to accomplish and contribute before production on the post started? What inspired you to make it? Any plans to make a post in the future?
>>
Where is Amy?
>>
>>376630269
>>376632826
>>376633356

SA3 fag is correct, Sonic 06 is SA3 in everything but name, whether you like it or not. Thankfully it's called something different so an actual good SA3 can still be made and probably will be sooner or later.

Sonic Unleashed can be considered an Adventure game as well by the way, it's even called Sonic World Adventure in Japan. It only has one story, but that's not a bigger deviation from the formula than SA2 not having a hub world.
>>
>>376635767
>conflicting play-styles
>awful hub that serves no purpose but to pad the game out (only Adventure and '06 in this case)
>retarded story
>>
>>376635865
Sonic Unleashed is Sonic Adventure 3.
It even has the name Sonic World Adventure in Japan.
>>
>>376635865
>Sonic 06 is SA3 in everything but name
And gameplay and visuals and stage design and story and just about everything bar upgrades and hub worlds
>>
>>376636014
>And gameplay
well it's shit so it's SA style
>and visuals
it's a newer console
>>
>>376630269
>no chao garden
That's a good thing.
>>
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>>376627851
Way to post the wrong version, faggot.
>>
B-BUT GUYS LOOK

THERE'S WALLS AND SPRINGS


THAT MEANS ITS BAD AND DOESN'T LET YOU USE MOMEEENTUUUM
>>
>>376625047
Why does this game just look like a remix of the Genesis titles?

The only original stage I've seen is Studiopolis.
>>
>STILL NO RELEASE DATE

JUST GIVE ME THE NAME OF A MONTH, FUCK.
>>
>>376625165
>>>/facebook/
>>
>>376636540
almost because that's what it is or something
>>
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>>376636540
Watch the original trailer, it'll have a mix of old remixed stages and new stages (mostly old, look at >>376627394 ).

By the way, they also showed off Mirage Saloon as a new zone:
https://www.youtube.com/watch?v=dvNQw9MROns
https://www.youtube.com/watch?v=R8zmICz4q_8
>>
>>376635865
I'd rather Sonic 2006 be called something else than Sonic the Hedgehog. This thing is a travesty in more ways than one

The reason we call it 2006 is to denote it from the original title of the original game.
>>
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>>376636506
Who are you talking to?
>>
>>376625047
Anyone else feel this Flying Battery Zone music remix feels underwhelming?
>>
>>376636921
It is, it lacks that extra oomph it needs to be real exciting.
>>
>>376629136
That looks like shit. I can almost taste Sonic 4 from that video.
>>
>>376635936
>>conflicting play-styles
06 only son. Caused by the fact they have you switch characters mid stage and add new elements to already existing characters that don't adhere to their method of play like carrying Elise.
After all it's not like the Adventure games set up Knuckles and Tails as having a similar play style.
>>awful hub that serves no purpose but to pad the game out (only Adventure and '06 in this case)
Adventure 1 making up one of two games. The other not having such a hub world and instead opting for a chapter select system for the story and a regular level select outside of it.
>>retarded story
Like every 3D Sonic game from Adventure 1 to 06. Unless you actually think Black Doom and Machine Mutant Metal Sonic were smart decisions.
>>
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>scheduled for spring 2017
>it's almost summer
>we won't get a release date until E3
>>
>>376636870
I don't like how often he becomes just a blue sphere.
>>
>>376625047
>them fucking grafics when outside
>that elec shield interaction

muh dik

>>376625165
SA1 is my favorite 3d sonic but please don't start this.


Just let it go anon I did a while back
>>
>>376637195
It was pushed back to summer if I remember right.
So you have anywhere between June and August.
>>
>>376629357
The map/layout is new not the zone you fucking autistic moron
>>
>>376637195
They already delayed it to Summer.
>>
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>>376627886
this game had a lot of good but a LOT of bad you can see the effects of the dev hell it went through and that final boss holy fuck
>>
>>376637265
On /v/ it's customary to mistake level design with the design of the level.
>>
>>376637057
You can even hear it in the music after the halfway point.
>>
>>376637106
They're still conflicting. Treasure hunting has nothing to do with Sonic and neither have anything to do with piloting a clunky mech through hallways. It's not good game design and all it does is alienate your fanbase, as you can see by people defending this shit 20 years later because they grew up with it.

So every 3D Sonic game having a garbage story makes it okay?
>>
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Reminder that Naoto Oshima is making new artwork for Sonic Mania
Pic related
>>
>>376637413
But that anon, but a spin off where you play as Eggman in a mech could be neat.
>>
>>376637434
HOLY SHIT, HE ALREADY HAS THE AMERICAN AND JAPANESE COVER ART MADE
>>
>>376629136
Please tell me that music is just placeholder music.
>>
>>376627886
Time Twisted has been in development since fucking 2005 not even a comparison
>>
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>>376637375
I liked Time Twisted overall, but dear lord what the fuck was he thinking with that true ending?
>>
>>376637402
ew, now I do.
>>
>>376637517
heh
>>
>>376631672
>Its another episode of this game is not what its called but this game that never released because I said so

Other autistic fandoms have some garbage but nothing as stupid as this.
>>
>>376637434
>>376637517
Those are just practice sketches by the way.
>>
>>376637526
The only thing that's not finished about that track is the mixing, but that's it.
>>
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>>376625047
>Knuckles and Tails still can't use shield abilities
>despite the game being on platforms that ALL have more than 3 buttons

It's going to be rehash shit where Sonic has 1 new move and the others are the exact same.
>>
>>376627804
Do yourself a favor and play Sonic 3 Complete(a hack of Sonic 3&K)

But first make sure to customize the rom with the brighter Ice Cap colors(the default hack has darker skies because Ice Cap was originally meant to come after Flying Battery and this rom lets you play the zones in the prototype order as an option)
Select "Pick by Zone" in the options menu for the most optimal musical experience(just trust me on this)
Select "Sonic & Knux" layouts for the most finalized level layouts
http://www.s3complete.org/customiser/
>>
>>376637413
I don't think you know what conflicting gameplay means.
If it were two gameplay elements like say the spin dash and the level design didn't work with each other, then you would have conflicting gameplay.

Having different gameplay styles kept separate is not a conflict by any means however it may be against your personal taste as the case is by the looks of things.

>So every 3D Sonic game having a garbage story makes it okay?
You realise the point you were making is that it was a thing shared between 06 and Adventure in a way that implies it was a successor to adventure right? If it's something that's shared by every 3D Sonic game since then then it doesn't adhere to your point at all.
Are you feeling okay?
>>
>>376637831
I don't really see the issue with this, Tails & Knuckles can already get good height from flying and climbing, the closest thing this effects is the Flame Shield's speed boost.
>>
Why would they remake Flying Battery though? It's already perfect.
>>
>>376637831
Why would you even need that? Tails and Knuckles can already do similar things to the shields on their own, minus the bubble shield bounce. Plus it makes Sonic more unique.
>>
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>>376636483
SONICS ARMS ARE NOT BLUE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>376637831
>>despite the game being on platforms that ALL have more than 3 buttons
They only needed 2 buttons for that to be a possibility 3K anon. Jump + character ability and Jump + shield ability.
They weren't meant to have them.
>>
>>376625047
If anyone wants to see the original layout compared to Mania's I made a shitty little webm of that area.
>>
>>376631159
IRYS
>>
>>376632826
>Final boss is some awful monster god thing (shares with most sonic games now)
how the fuck is this a bad thing?
>>
>>376627851
When'd they fix Heroes's box art?
>>
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>>376627804
Don't listen to this faggot: >>376637973 Play Sonic 3 & Knuckles first before messing with ROM hacks, even when the ROM hack is the definitive version because of its customizability.
>>
>>376638101
>>376637998
>>376638143
So why do you support arbitrary limitations to items over them actually giving the characters more than one thing that makes them unique?
>>
>>376631595
>mushroom hill
they already did that in generations 3ds
>>
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>>376637614
>mfw looking that up
I couldn't be assed to get all 14 emeralds/stones and I deleted that game after the "non" true final boss but holy shit im at a loss. Didn't this game take a decade? Shouldn't the guy who wrote this be an adult now? Fucking eggman busted into cartoon drumstick gore I can't stop laughing. I'd give him the benefit of a doubt and say he left the story shit unchanged from a decade ago. At least it wasn't neo sonic godspeed tier of cringe.
>>
>>376625047
This game is probably going to be beatable in less than three hours, just like the other 2d Sonic games. Why would you ruin it for yourself by obsessively watching every gameplay video they release?
>>
>>376638336
Why play as Sonic if every other character can do what he does and more? Sonic uses shields, that's his special thing
>>
>>376636717
>that unfinished wall in the Knuckles pic
really looks retarded
>>
>>376638336
It wouldn't really be unique if all the Elemental Shields worked with them though. That being said giving Tails & Knuckles another move would be pretty cool but I don't really mind this since Sonic was already vanilla enough as it was on having the insta-shield in Sonic 3 and now the Drop Dash.
>>
>>376637196
It's a crappy 30fps video
>>
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>>376638148
Nice a little too faithful but GHZ was the same way but the made it unique. Hoping the same from FBZ.
>>
>>376637986
Shoving completely different gameplay-styles into the same game is not good game design no matter how you look at it. All it shows is that Sonic Team didn't have the balls, care, money, or time to make a full game.

On top of that, you're alienating your players, which is a huge no-no. It's one thing to have a level or something that somebody might not care for, but basically throwing everything out the window and forcing someone to do something completely different is just ridiculous. No other games do this shit. It's literally only defended by Sonic fans who grew up with it. Their first Sonic game was probably one of the Adventure games honestly.

People bitch about it in Adventure.
People bitch about it in Adventure 2. People bitch about in '06.
People bitch about it in Unleashed.
People are already fucking skeptical about Forces.

It has never fucking worked. The sooner you pull your head out of your ass and stop defending the sooner Sonic Team might actually wake the fuck up and make a decent fucking game. There's a reason people are actually hyped for Mania and not so much for Forces.
>>
>>376638479
That's a stylistic choice, a transition to the open area.
>>
>>376638148
Am I even looking at the same level? The screen crunch wasn't THAT bad last time I played S&K.
>>
>>376638454
Not like they release that much footage to begin with, since they themselves said that they don't want to spoil the entire game for once. I'm guessing they'll reveal one more stage (old/new) at E3 and that's gonna be it until the game comes out.
>>
>>376638148
It is very similar, but not identical like some anons kept shitposting about.
>>
>theyre going to charge 60 bucks for this.
>>
>>376639014
Only for the Collectors edition. It'll be digital only, so maybe 20.
>>
>>376637434
This looks cool, it's been a long time since I've seen Sonic drawn badass again.
>>
>>376626513
There are pictures that prove you wrong.
>>
>>376638278
Like two months ago.
>>
>>376638331
Hi >>376637973 here
It really doesn't matter in the end
Just play Sonic 3 and Knuckles but make sure to also play Sonic 3 Complete later on since it's the definitive version

Heck play the stand-alone releases too for the hell of it...JUST PLAY 3&K
>>
>>376639105
> It'll be digital only, so maybe 20
>Living this much in denial
It will be 30 or 40 bucks in the LEAST
>>
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>>
>>376639175
I-Iizuka would do that, would he?
>>
>>376639014
Yeah, 60 bucks for a good game. Terrible.
>Meanwhile people unironically spend 80 bucks for shit like Madden and Mass Effect

Money lost its value in this industry.
>>
>>376639234
Why do the Tails have question marks for Mania Tails?
>>
>>376639234
Knuckles looked better when he was red.
>>
>>376639234
I honestly prefer Sonic 3/Knuckles Sonic sprite/
>>
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>>
>>376639234

I think Sonic 3 & Knuckles sprites are better than Mania's. Especially Tails.
>>
>>376638686
It makes no goddamn sense
Mania desperately needs proper artists
It has good ideas but not great execution

I hope when this becomes a success they get some proper artists for their next game(preferably some of the old veterans from the old sonic team)
>>
>>376639336
>>376639463
Me too, I don't know why everyone hates it. It makes him look closer to his official art and also makes him look more three dimensional.

The Sonic 1/2 sprites make his head too round and it doesn't look like his spikes are connected to his head, just drawn behind it
>>
>>376639313
Because the game's not out yet, I don't have the skills to redraw the sprite based on grainy youtube videos, and another anon kindly provided me with a tails sprite that lacked the tails, so I put a silhouette of the tails with a question mark.
>>
>>376638148
It bothers me that they still have the awkward transition in Mania where it just immediately switches from outside to inside. They should've made it fade into it or something in Mania.
>>
>>376639423
Does the SM one has a frame more? It looks like it.
>>
>>376639618
It's got a couple extra frames.
>>
>>376639490
Sonic always had an abstract look to it, at least the earlier titles.
>>
>>376625165
Download Sonic World.
>>
>>376638657
>Shoving completely different gameplay-styles into the same game is not good game design no matter how you look at it.
And yet it's an extremely common and easy thing to achieve especially in platformers.

Come on dude, you're literally bringing up a complaint you don't understand. No one complained about the fact that there were multiple styles in the one game they complained because they were subject both the tedium of a treasure hunting game during the main story and that the Walker segments had odd aiming while floating.
Using your logic we should never have characters with different abilities in any game whatsoever because people won't like them.
Do you understand?
Also this has nothing to do with your original point as it is

>People are already fucking skeptical about Forces.
For entirely different reasons mind you.
On top of that we already know that what Forces is trying to do can work because it's the exact same as Sonic Generations.
If you want examples outside of Sonic you could even say Shovel Knight seeing as at this moment there are now three separate campaigns with different controls and mechanics between them.

Oh yeah and is there a reason why you've diverged from your "06 is SA3" argument? Is it because no one in their right mind agrees with you?
>>
>>376625047
god that looks so slow and awful
>>
>>376639263

> a good game

Its not even out yet, how do you know its good? Oh, right, its just a rehash of 3 and Sonic CD. I think SEGA completely misunderstood what their fans were saying when they wanted a "classic" Sonic game. They literally got an almost 30 yr old game.

This would have been kind of cool if you got a GENESIS cartridge with the base game and then a digital download for your respective platform. Even if you didnt have a Genesis it could still be a cool collectors item, and Sonic autists would buy it.
>>
>>376639689
Yeah but it always felt consistent and never looked out of place/unfinished...not even in Sonic CD
>>
>>376639014
yeah but it comes with an awesome figure
>>
>>376639674
Very smooth.
>>
>>376639736
go replay the 2d sonic games past the first level.
>>
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>>376639490
>It makes no goddamn sense
What doesn't, Mania's going for a similar look to Sonic 1, 2 and CD, which had influences from Art Deco.

>Mania desperately needs proper artists
It already has one, an amazing one at that.
>>
>>376639860
I did, that's why I have the opinion that there's never been a good sonic game
>>
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>>376639618
Oh you don't even know.
>>
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>>376630486
You do realize this is coming out for Switch ya twat
>>
>>376639861
did anyone else like sonic 4 episode 2? I enjoyed it, haven't played episode one because the pc version is weird and needs java
>>
>>376639014

I was just throwing a random figure out there, its actually 70. Ha.
>>
>>376635038
sonic advance 1 doesn't have a story

the final boss is eggman

gathering emeralds is actually a minus because you never do that in SA1, SA2 or 06.

06 does have treasure hunting stages

eggman isn't a joke, he's the final boss.

lmao try harder
>>
>>376639775
The physics and the level design looks good and there's new zones

This is not the new classic-style game that many of us were hoping for but I see this is as a testing ground. If this does well maybe they'll get a proper budget to make a new game

Imagine
>New Sonic game by this team
>Cuphead-style graphics
>They bring back Yasuhara as director/lead designer and possibly more staff from the old days
>Oshima as an idea guy
>etc.
>>
>>376639860
Kill yourself SuperLedditHop
>>
>>376640072
Episode II is slightly better than the first episode, but it's still God awful and doesn't deserve the title Sonic 4.
>>
I never liked any of the S&K3 stages, aside from Chrome Gadget
>>
>>376639861
i still think that gay twirl is unnecessary
>>
>>376639861
>Mania's going for a similar look to Sonic 1, 2 and CD, which had influences from Art Deco.
NO, NO, NO
Neither of those games ever had that kind of a sloppy style going on as I pointed in the same damn comment

Fuck you
>>
>>376639775
>how do you know its good?
See: >>376634975
>>
>>376640113
>sonic advance 1 doesn't have a story
It's the same as every other Sonic game featuring Eggman.
>the final boss is eggman
That you have to unlock just like every game since 3K.
>gathering emeralds is actually a minus because you never do that in SA1, SA2 or 06.
You do that throughout the story anon. Just replace the special stage with campaigns.
>06 does have treasure hunting stages
Where? Because I certainly don't remember them.
>eggman isn't a joke, he's the final boss.
How does that make him any less of a joke?
>>
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>>376625047
Im starting to think Mania was a fan made game that sega just endorsed
>>
>>376639693
>>376639693
>And yet it's an extremely common
Where?

>they complained because they were subject both the tedium of a treasure hunting game during the main story and that the Walker segments had odd aiming while floating.
More people would enjoy all of the Adventure games if you replaced those levels with Sonic/Shadow stages. The fact that those gameplay styles are janky and tedious is just more to bitch about, and I think part of that is because they decided to throw a bunch of half-baked play-styles into the games.

>On top of that we already know that what Forces is trying to do can work because it's the exact same as Sonic Generations.
People are already bitching about having to go through poor-man's Classic Sonic again on top of who-the-fuck-knows whatever they have planned for the third style.

>Shovel Knight
Shovel Knight doesn't turn into a completely different game. The goal is the same and the basic premise is the same. Shovel Knight is an example of how to add multiple characters and integrate them into the core mechanics of the game, similar to basically any other playable characters in any other decent platformer. SM64DS is the first thing I can think of as far as a 3D example.

>Is it because no one in their right mind agrees with you?
I am not the first person to make that joke nor will I be the last and there is truth to it. People have already mentioned the similarities. Adventurefags just put their fingers in their years because they don't want their favorite games to be compared to '06.
>>
>>376640219
That's because you're a faget
>>
>>376640219
>I never liked Lava Reef
Way to out yourself as a supreme faggot.
>>
Holy fukkkkk
>>
>>376640374
That's kinda exactly what it is.
>>
>>376640219
>not liking Hydrocity
>>
can't wait to pirate
>>
>>376640596
Oww the Edge
>>
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>>376640374
Well, Taxman's engine was going to be used for a fangame that was basically a combination of three separate projects(Retro Sonic, Sonic XG and Sonic Nexus) before it got cancelled. Would have probably been one of the best Sonic fan games ever made had it been released.
>>
>>376640370
>Where?
Rouge section of some of shadows stages

>that you have to unlock just like every game
I never said anything about unlocking, I said the final boss was a dumb god monster

>it's the same as every other sonic game featuring eggman
so barely non-existent?

When I say shitty story I mean SA1, SA2 and 06 (and shadow the hedgehog) where 95% of the characters are human, shit like GUN are in it, the final boss is always a god, it's got retarded characters like Tikal, Maria, Gerald robotnik, the president of the USA and mephiles, everyone of sonic's buddies are in it, one of the hedgehogs (shadow in SA2, Sonic in 06) is in love with a human and generally everything reads like an awful final fantasy script. Even Sonic heroes managed to make the main enemy a sonic villain and get rid of the awful human characters.

>how does that make him any less of a joke
He's actually the main villain rather than in SA1, SA2 and 06 where he's your buddy.
>>
>>376625690
That way they can save time and resources coming up with new stages. There is only so many themes they can do for stages after all. At this point why even bother trying to come up with "new" themes when all they'll amount to is not-green hill zone, not-marble zone, not-death egg zone, etc?
>>
>>376640863
It was used for Sonic Nexus but goddamn that version of the Retro Engine sucked in comparison to the current one and was way off compared to the classic physics
>>
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>Sonic 06 isn't Adventure 3
Next you're going to tell me that Forces isn't Generations 2.
>>
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>Slow obstacle segments galore
>Silky smooth 19fps

Can't wait to pirate and tell /v/ about it
>>
>>376640919
>barely non-existent
oops, should be practically non-existent, not barely.
>>
>>376625047
Green Hill Act 2 with the appropriate music in case some of you haven't seen it yet:

https://youtu.be/YW_-myzFUkg?t=51s
>>
>>376627998
Yeah

>Sonic Mania 2! Now featuring more remake levels!
>>
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>>376641106
It's been a long time since I played the Nexus demo, but I remember it having physics that felt like a weird hybrid of CD's and the Genesis trilogy's.
>>
>>376641139
Next next thing you're going to tell me is that Sonic Mania isn't Sonic 4.
>>
>>376641423
sonic 5 you mean

you're forgetting based sonic 4 and sonic 4 part 2
>>
>>376641487
That was CD-2 anon.
Get it right.
>>
>>376641487
>you're forgetting based sonic 4 and sonic 4 part 2
I'm not forgetting anything because it doesn't exist.
>>
>>376641423
had Sonic 4 not officially come out, then yeah.

Unless Sega actually releases a game called "Sonic Adventure 3", Sonic 06 will have that title forever.
>>
>>376641416
CD's physics were the same as the Genesis ones(minus the roll jump behaviour which Nexus doesn't emulate)
1, 2, CD, 3&K all have slightly different physics from each-other but all are very similar

Nexus' physics felt half-baked
>>
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Is this getting a Saturn version?
>>
>>376628116
i get the feeling that 15 years ago you were a literal infant.
>>
>>376640443
>Where?
Shovel Knight
Sonic Generations
Just about every fighting game
Several shoot em ups
And so on and so forth.

They all have characters that change how the game is played and a few have drastically different level designs between them.

>More people would enjoy all of the Adventure games if you replaced those levels with Sonic/Shadow stages.
And do you know why?
That's because of the three modes of play they had the least put into them and they end quickly.
With that said there's not much to the Knuckles and Tails stages either it's that the former is a slog and the latter didn't exactly perfect the aiming.

>The fact that those gameplay styles are janky and tedious is just more to bitch about
That's the only thing to bitch about with multiple play styles. No one has ever complained about something simply existing, there has to be a real reason and in this case it's the aiming and the slog of the modes rather than their existence. Hell the treasure hunting stages control and are more precise than the Shadow and Sonic stages but they only get a complaint because they're long which varies from player to player.

>People are already bitching about having to go through poor-man's Classic Sonic again
What do you mean "again"? No one complained about it when Generations rolled along in the first place. As for the mystery character there's literally nothing to go on.

>Shovel Knight is an example of how to add multiple characters and integrate them into the core mechanics of the game
Anon, each character has different moves, items and abilities in Shovel Knight Specter even had the levels redesigned completely for his lower jump height, wall jumping and scythe dash. What exactly counts as a different play style to you if not that?

>SM64DS is the first thing I can think of as far as a 3D example.
Yeah for what you're talking about. However 64DS doesn't make any changes to the gameplay or level specifically for a character. Like the Adventure games or SK.
>>
>>376641547
CD wasn't CD though, Sonic CD was Sonic II, alternate Sonic 2
>>
>>376641423
It isn't Sonic 4
It's better than the turd that is officially called "Sonic 4" yes but it definitely isn't "Sonic 4 as I imagined it"
>>
>>376641423
Sonic Advance was the true Sonic 4. The Advance series actually continued the tradition of adding 1 new playable character each game, until the shitty 3rd game
>>
>>376628876
It's Generations 2 more or less. Oh and most of Modern Sonic's gameplay is going to be from a 2D perspective.
>>
>>376641674
Okay so Sonic 4 is an alternate Sonic 3.
>>
>>376641307

I think there's a bit of a clash between the old and new visuals. It doesn't effect the original stages like Studiopolis because its all new. But I think things the totem poles in the background aren't cohesive.
>>
>>376629901
I've played Sonic 3 and Knuckles at least 1000 times since I was 4 years old.

Those were not in the original you fuck.
>>
Sonic 3 = Sonic CD
Sonic 4 = Sonic 3K
Sonic 5 = Sonic Pocket Adventure
Sonic 6 = Sonic Advance
Sonic 7 = Sonic Advance 2
Sonic 8 = Sonic Advance 3
Sonic 9 = Sonic 4 Episodes I and II
Sonic 10 = Sonic Mania
>>
>>376625165
its right here, in my pants
>>
>>376641695
Sonic Advance was more of a spiritual successor(2 and 3 sucked dick btw)

Sonic Mania isn't the true Sonic 4 either

>mfw Sonic 4 with high budget cuphead-style graphics, Yasuhara as director, music staff from the old games never ever
>>
>>376641759
But Sonic 4 takes place one month AFTER 3's Sonic and Knuckles' campaigns (happened simultaneously).
>>
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How bad is this game?
>>
>>376641805
Yeah Mania's art-direction is a mess...partly because of all the zones feeling so disconnected from one-another...but I'll take what I can get
>>
>>376633658
>the animator threw a fit and begged people to shut up about it instead of staying silent like Sega
On one hand, I feel joy from the Streisand effect confirming it, but on the other I feel a little bad for him for his continued mistakes thanks to his enthusiasm.
>>
Sonic 06 is actually Sonic Adventure 3 but it's the fourth game in the "adventure" series.

Shadow the Hedgehog is very much in the adventure series, containing all the adventure tropes, as well.
>garbage controls
>awful jrpg style story
>final boss is a god
>everyone of sonic's buddies are in there.
>final boss requires you to finish all the paths or w/e to unlock it and it's the only time you're super shadow
>plotline literally continues on from Sonic Adventure 2 with all the awful maria, gerald robotnik space colony stuff
>GUN is in it
>the US president is in it and refers to SA2

Debate me. The sonic adventure plotline is SA1 - SA2 - ShTH - 06.
>>
>>376625690
I hope all of the remixed stages aren't just from the genesis. Seeing demakes of 3d sonic levels would actually be fucking neato
>>
>>376642114
Heroes is in that as well.
>>
>>376641976
It's an underrated gem that should be treasured for all time and anyone who thinks otherwise is retarded.
>>
>>376641976
It's pretty good, actually.
It'd be better if your main method of attacking was a button press instead of waggle, but nothing's perfect.
It's a massive improvement over Secret Rings.
>>
>>376642104
The animations look like newgrounds-tier bullshit anyways

I can't believe that animation for a 2017 game look worse than animation for a 1993 game
It's utterly inexcusable
>>
>>376641695
Sonic Advance 1 was good but it was too much of a simple platformer with limited route changing potential compared to all other Sonic games. Also 3 was decent, it just had weird acceleration and control to it. Someone should really work on a romhack to ease that out, it could be great.
>>376641948
>Advance 2
>bad
I will fight you because Advance 2 is the best one and one of the better Sonic games in general.
>>
>>376641695
>>Sonic Advance was the true Sonic 4.
>no act & level transitions
>no bonus stages
>no mini bosses
>no elemental shields (no, that normal shield except with ring magnitasation doesn't fucking count)
>no character exclusive paths
>no playable super forms in regular stages
>no Goal Post hitting mechanic after the first act
FUCK
U
C
K

YOU
O
U
>>
>>376642285
Advance 2 is garbage
>>
>>376642390
You know we really don't fucking need act transitions in every game
It was cool when 3K did it because it was unique

I wouldn't mind if in the future if a high-budget classic game ever comes out that we have something new in every way

Sonic 3 and Knuckles' act/zone transitions were cool because they were new and innovative
>>
>>376628876
>Generations
>3D
90% of the levels were two-dimensional. The classics were more three dimensional than that.
>>
>>376642154
Nah heroes breaks a number of tropes

>final boss is a sonic character
>none of the major characters are random humans like the president
>no GUN
>no different playstyles, every team plays the same (they're all just difficulty modes), chaotix have different objectives but nothing else is any different
>no primordial beings that someone tries to awaken
>sonic and friends never directly interact with a random human
>the script is about 15% of the size of SA1, SA2 and 06

Unleashed is closer to being on the same line but the gameplay being entirely different and the lack of most of sonic's buddies also ruins it
>>
>>376642434
Fuck you, Advance 2 introduced Vanilla.
>>
>>376641976
It's not very fun to play, mainly because of the controls. I've seen people praise the game's writing, but I'm convinced the only kind of writing those people regularly experience is that in videogames or anime.

Has a nice soundtrack, though.
>>
>>376641695
There is no true Sonic 4. Most of the contenders seem to get at least something right that the others didn't do properly, but they all seem to drop one ball or another.

Advance 1 has the physics and a new character, but drops so much of what 3K added.

Mania seems to be keeping most of what 3K added, but there's no new character and over half of the Zones are revisited.
>>
>>376642591
No, they were cool because they connected the levels. Not just because of "muh novelty".
>>
>>376642591
>Sonic 3 and Knuckles' act/zone transitions were cool because they were new and innovative
It was also cool because it made the world feel that much more alive, because there was actual structure to them.
>>
>>376641916
Kek
>>
>>376642634
>>no GUN
Rouge is there.
>>
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>>376627886
I enjoyed Time Twisted alot but
>that fucking ending
Holy shit who thought this was a good idea.
>>
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>>376637973
>>376638331
>>376639162
>check back into thread after a few hours
>got 2 more replies
I'll give them a look. 2 wasn't the last 2D game I played though, just the best one. Last 2D one I played was Triple Trouble and I couldn't beat the Marve-shupopolous-gou so I gave up there. Also did a bunch of other Game Gear ones on a plug n play.
My favorite finale will always be the DER though, especially the music.
>>
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>>376625047

Hyped
>>
>>376642434
You're garbage and also incorrect. Play it again, tricks alone add a huge amount of style and originality to how you can play the game. Also Music Plant was the best Casino replacement.
>>
>>376627886
Time Twisted had terrible, samey level design in a lot of its stages and the plot was absolute edgy shit. Neck yourself.
>>
>>376638657
People bitch about it because they're fucking niggers. If you weren't a nigger, you'd like it. Plain and simple
>>
>>376642852
oh yeah I forgot she's part of it

I meant like the robots and the president more but I guess she counts but Sonic News Network and Sonic Retro doesn't even list Sonic Heroes as a game that GUN has any involvement in so she must never mention their name.
>>
>>376642875
Confirmed, Flying Battery is drawing from "Sky fortress" levels ala Green Hill Zone, just like an anon predicted.
>>
>>376642634
>>final boss is a sonic character
They're all Sonic characters Black Doom, Biolizard, Chaos. All of them.
What you should be looking at is the whole giant mutant goes awry and super sonic is needed. Which it still follows.
>>none of the major characters are random humans like the president
None of the major characters were random humans in SA1 either anon.
>>no GUN
Except Rouge and Shadow are directly connected to GUN wasn't in SA1 either for obvious reasons.
>>no different playstyles, every team plays the same (they're all just difficulty modes), chaotix have different objectives but nothing else is any different
So, Shadow isn't an Adventure game any more? There are different objectives but every level plays the same
>>no primordial beings that someone tries to awaken
Just like SA2 and Shadow. Black Doom isn't a primordial being nor was he trying to awaken the comet. The Biolizard isn't exactly a primordial being either.
>>sonic and friends never directly interact with a random human
They didn't in SA1 either.
>>the script is about 15% of the size of SA1, SA2 and 06
I think you're vastly over stating the size of SA1 seeing as it was just three short stories.
>>
>>376641968
>happened simultaneously
No. No amount of Sega insisting otherwise can change what happened. CD was before Sonic 2 (happening concurrently with Tails Adventure and a lot of other games thanks to little planet's wonky time) and Knuckles' campaign happened some time after Sonic's (Foreshadowed in Super Sonic's ending).
>>
>>376625047
It's not much but I made this to show what we know is new to Mania's version of this zone. Also I guess the switch's to open up the passages being on the side of the wall are also new.
Deleted the old post since I fucked up a small thing.
>>
>>376643436
>Badnik grinder
>>
>>376643436
You should probably clarify that this only applies to Act 1, since if Green Hill is anything to go by then FB Act 2 is gonna be an even more drastic remix.
>>
>>376643342
You do realise I was shitposting there and wasn't serious, right?
>>
>>376627998
Idunno, they didn't milk Generations and that game was just asking for DLC.
>>
>>376643436
>>376643851
True, here you go.
>>
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>>376644812
Good shit.
>>
>>376642839
Which was a fresh new thing
Look at Chaotix...it had no level transition but it had weird-ass cool hub world and shit

This was the spirit of Sonic 3&K(or should I say the OG Sonic Team) for me
They tried new and creative things...they didn't do the same shit over and over again

Look at Doomsday Zone
It was cool the first time but then Sega rehashed it over and over again to the point it felt less special

I hope you get what I'm saying now
>>
>>376642634
>no GUN
There was no GUN in SA1 either
>>
>>376642935
Advance 2 is shit
>Music Plant
Literally the only good thing about it...and Ice Paradise
That's it
>>
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JUST GIVE ME A DATE ALREADY SEGA. I DON'T CARE IF IT'S AUGUST 31ST JUST GIVE IT TO ME
>>
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>>376646147
>Inb4 it gets delayed to Fall with no exact date
>>
>>376645604
I do get what you're saying, but I don't agree with you. Certain things should be kept in future instalments otherwise they feel like downgrades. I mean why else do you think that 3 & Knuckles specifically is still considered by many fans to be the best game in the entire franchise? It's true that it's not the main reason but it's partially because future games just refused to implement all of the great improvements and features 3 & Knuckles introduced, until Mania of course.
>>
>>376646147
It's been rated already, I believe it will be here soon, I hope
>>
>>376646258
>but it's partially because future games just refused to implement all of the great improvements and features 3 & Knuckles introduced, until Mania of course.
Actually a lot of the 2D games from that point on had the changes made from 3K.
>>
>>376646417
Really? Those ones: >>376642390
>>
>>
>>376641139
dumb frogposter
>>
>>376645821
Riveting argument. The only thing you said specifically here was agreeing with me about a level being good and then adding that another level is good. I agree, I like that level too and in fact all the levels are great.
>>
>>376646930
Delete this.
>>
>>376641976
Game play is meh but the Visuals and music are top notch and it has a decent amount of content for a spinoff. You also can go very fast.

https://www.youtube.com/watch?v=_KWaE2EJOWI&feature=youtu.be&t=96
>>
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>mfw Forces bombs and Mania is a hit
>mfw Sonic Team is forced to shut the fuck up and improve else competent devs like Taxman will get the main games too
>>
>>376647051
I literally don't remember any other level from Advance 2 besides those 2 zones and GHZ clone #120490312
>>
>>376628691
>Signature Sonic stuff like Sonic
That made me laugh for some reason.
>>
>>376646258
>Certain things should be kept in future instalments otherwise they feel like downgrades
Except not really
Is Sonic 3 and Knuckles a downgrade from Sonic CD because it doesn't have time travel? No it isn't
>>
>>376628912
>COPE in the background
What stage is this from?
>>
>>376647213
>GHZ clone #120490312
Leaf Forest is probably the least GHZ-like grassy starting zone.
>>
>>376647175
>implying
If that happens, they'll simply think nobody likes modern Sonic anymore. The next game will be Classic only, and it'll play like Sonic 4 and Generations/Forces Classic instead of like the classics and Mania.
>>
>>376646258
One thing that should be kept from 3K always is Hyper Sonic
Fuck them for removing that and pretending it never existed
>>
>>376625270
May I remind you where you are?
>>
>>376642935
>Play it again, tricks alone add a huge amount of style and originality to how you can play the game
Yeah because gimmicks were totally the most necessary thing.
How about level design where you don't have to push forward to win?
And who in their right mind thought that special stage rings scattered throughout the stage like that was a good idea? The worst part is that you have to hunt for them all again if you fail the poorly designed special stages.
Then there's the fact that just about every boss in the game is an auto runner.

Advance 2 is the worst Advance game of the three
>>
>>376641976
Everything about the game is great (relative to its target age group) except for the actual gameplay, which is shit.
>>
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>>376647324
That's very likely, you made me sad anon.
I didn't think of this.
>>
>>376647316
>what is Angel Island
>what is Mushroom Hill
>>
>>376631672
It's really not though. A sequel is more than just a game with similar features, if that wasn't the case then almost every sonic game would be a sequel of the last.
If anything, Heroes is Adventure 3 as it follows the story, shares similar gameplay elements, and features the same characters
>>
>>376647213
So why didn't you just say you've never played it? Leaf Forest is barely like Green Hill except for them both featuring grass. You should go play it now.
>>
>>376642390
Advance was more of a 2D Sonic with elements heavily inspired by the concurrent Adventure series running at the time.
>? Ring Monitors from Adventure 1
>Rails from Adventure 2
>Super Sonic limited to the final act
>adaptations of Adventure movesets i.e. Somersault or Jump Dash
>Amy's playstyle being ripped right out of Adventure 1
>Tiny Chao Garden in 1 & 2 with GCN compatibility to top it off
On that note, Advance 1 was the only one in the trilogy with level design even remotely similar to the Genesis classics, with subsequent installments diverging rather heavily.
>>
>>376647301
The COPE reference? It's from Spring Yard, if you mean what image is from then it's from Studiopolis' bottom area.
>>
>>376637973
>Select "Pick by Zone" in the options menu for the most optimal musical experience
You're kidding, right?
>>
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>>376647301
Studiopolis Zone
>>
>>376647702
Except I did
Leaf Forest is one of the lamest green hill-like stages in the franchise too
>>
>>376647316
The least GHZ grassy starting Zone is Plant Kingdom followed by Leaf Storm
>>
>>376642114
Shit fuck it sonic unleashed is part of the adventure series too and at that add sonic advance since its basically adventure classic flavored


Fuck you
>>
>>376647769
No I'm not
This way you get to hear the most complete selection of tracks throughout the game

You get to hear the S3 exclusive tracks and the S&K exclusive tracks throughout your playthrough instead of forcing yourself to pick and choose which is a sin considering how great the soundtrack is and it should be heard in it's entirety
>>
>>376647846
>Leaf Forest is one of the lamest green hill-like stages in the franchise too
I can agree with you on this.
It's still not that much like Green Hill.
>>
>>376647482
>tricks are gimmicks
Try again, tricks are one of the most influential additions to the 2D games since the elemental shields, and are utilized as much if not more during every level for every character, who also have their own unique tricks.
I guarantee if you actually try to "hurr hold forward to win" then you won't get very far. If you've played Sonic games at all you should know how disingenuous a comment that is and it's still blatantly false in this game. It has parts specifically to punish just holding forward like all the other old games.
The special rings are the only thing I actually agree on, having to make a perfect run after spending ages finding where they all are (with some being hidden well) is far too much and restricts just creatively going through the level your own way. The concept could work but having to get every single one is too much hassle. Special stages themselves were fine though nothing special.
Just because every boss has you running (in a Sonic game, fancy that) doesn't matter when every boss is completely different and uses the style in a much different way. Also the last boss isn't like that.
>>376647748
Advance 1's level design isn't really like the originals at all, it's far too separated level design-wise and like a standard platformer, even moreso than Sonic 1 was, which at least gave you ways to use speed to your advantage in most levels. Advance 1 rarely if ever does that.
>>
>>376648651
>Advance 1's level design isn't really like the originals at all
Not true at all
>>
>>376647846
Not really. Visually it's pretty basic but the level design is solid and is great at introducing concepts new and old. It's also nothing like Green Hill in either aspect.
>>
>>376648651
> It has parts specifically to punish just holding forward like all the other old games.
I tried playing Sonic Advance 3 the other day and I tried that. I always fucking die by something that slams down on me like those platforms.
>>
>>376648651
>I guarantee if you actually try to "hurr hold forward to win" then you won't get very far.
You'll get to Sky Canyon Act 1 which is like 2/3 of the game.
>>
>>376648739
Why didn't you read the rest of what I said? In Advance 1 there's very little opportunity to use speed or momentum to get ahead in a skillful or creative way, and the path transitions are very few and far between which leave little room for classic style exploration. There's also few areas to naturally build speed in general, and the whole game is just easy basic platforming. It only seems to be closer to the old games on the surface due to it not having any clear focus or objective outside of "be a solid game", which it certainly achieves but it brings nothing new to the table itself on top of that.
>>
The handheld games are the only games where "screen too small" is a legitimate complaint, and re-releases that upped them to WQVGA would make them much better.
>>
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>>376649162
2/3 of the game huh?
>>376649492
Not really. The levels are designed with that in mind. That would be an obvious thing for them to consider from the very beginning.
>>
>>376648651
>I guarantee if you actually try to "hurr hold forward to win" then you won't get very far.
Not him but you could actually beat Hot Crater Act 1 by just holding right.
>>
>>376649817
Oh my mistake. You hold left for one second there.

Keep in mind, I'm not the original guy you were arguing with AND I actually really like Advance 2. It's one of my favourites.
But Hold Right To Win is actually mostly true.
>>
>>376649817
Have you ever played one of the Master System games on Game Gear, where it's obvious they developed it with TV screen sizes in mind and there's no changes to account fot the smaller Game Gear screens? That's how it feels playing Advance 3, and some parts of Advance 2.
>>
>>376625047
Ok but why?
It's not greenhill zone
Just why?
>>
>>376648013
Fair point. Though, you only miss out on Knuckles' second theme if you keep the music in S3 mode. The second miniboss theme is still used when Eggman steals the Master Emerald in Hidden Palace, which I like because it makes the scene more impactful.
>>
>>376649954
I got stuck on spikes where a robot could reach and died before I could cap it. Ironically I got much further because there happened to be a different path accessed by going right when you're expected to go left.
>>376650056
There's also the bosses and most likely many other parts too. But it's still a stupid overblown complaint since like all the other games, doing that means you're not taking advantage of any of the mechanics to go faster or get to certain areas, like how all Sonic games are designed. And this game has a lot more for you to take advantage of.
>>376650057
I have played those which is how I know that comparison is entirely false or at least greatly exaggerated if you personally can't deal with the smaller screen. Which is fine really if it's just how you'd rather play this type of game, but the games themselves don't suffer for it.
>>
>>376650824
>There's also the bosses and most likely many other parts too.
You mean the bosses that are hold right and jump to win?
That's kind of the problem with the whole auto running deal.

> doing that means you're not taking advantage of any of the mechanics to go faster or get to certain areas, like how all Sonic games are designed.
The problem is that you don't NEED to take advantage of those mechanics.
>>
>>376650824
Yeah, those two sets of spikes and that one tube where you have to press left for a millisecond to go into are the only three instances where you can't hold right to win. I do realise that you won't get the fastest time and the fact that it's only one act in the game that's like that, but it's still pretty ridiculous.

https://www.youtube.com/watch?v=u1OTXBnQ1dc
>>
>>376647773
I really hope that isn't the final boss. Seem's anticlimactic. at least it isn't AN ANCIENT EVIL
>>
>>376651406
i've noticed that everyone here when they are arguing about games is that "but you don't need to do that". i feel like that isn't an argument for anything. why wouldn't you do it just because it is fun and takes more skill to do?
>>
>>376651956
>why wouldn't you do
The real question is why would you use it if it offers no benefit to the player? All it does is just waste time for no particular reason.

>and takes more skill to do?
Don't kid yourself, the input for the tricks are incredibly simple.
>>
>>376652117
But it does offer benefit. Some tricks can have you reach higher places and are used to attack enemies in a stylish fashion.

>All it does is just waste time for no particular reason.
Not an argument. Playing the game itself is a waste of time then.

>Don't kid yourself, the input for the tricks are incredibly simple.
They are easy to do, but for the benefits I've listed they require more timing.
>>
I hate Advance 3, fuck that game
>>
>>376652305
>Some tricks can have you reach higher places
Which is usually done more efficiently without the tricks especially since most of them require a surface like a ramp to do it with making them extremely situational.
>and are used to attack enemies in a stylish fashion. and are used to attack enemies in a stylish fashion.
And why would you waste your time with that exactly?

>Not an argument. Playing the game itself is a waste of time then.
You say that but you're also talking about a game with a focus on SPEED and TIME.

>They are easy to do, but for the benefits I've listed they require more timing.
What benefits?
If you're doing time attack there are very little areas where they'll be of any legitimate use over just playing the game regularly.
If you're exploring the area for the Special Rings then you're better off taking it slow instead of using the tricks.
If you're playing casually then you have no reason at all to use them.
>>
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>>376631338
I love that "neo-'90s" aesthetic, Sega and Namco are like the only companies I've seen really pull it off.
>>
>>376651406
>You mean the bosses that are hold right and jump to win?
They literally aren't like that at all though. They're still as different as bosses from any other game in how you avoid their attacks and hit them, the running doesn't change that and is more a stylistic effect than anything.
>The problem is that you don't NEED to take advantage of those mechanics
You do in multiple areas, much more later on but even outside of that you still have to employ the typical Sonic gameplay strats and can't just blindly run forward. It deals with them the same way the series always has, but their inclusion on top of everything else means it has more depth by default.
>>376651908
This guy cheated with all those jumps and left presses. And he still got hit more than I did. Also this happens to be one of the starting levels anyway.
>>376652117
>why would you use it if it offers no benefit to the player?
Using tricks and speed/momentum to get higher and further is very much a benefit to the player, and improving your skills so that you can use those optional methods and abilities to get through levels faster or more stylishly is the very foundation of Sonic games. The input for tricks might be simple but it's still more than you're doing before, and they can be timing dependent and rely on your judgement for which you want to use at any particular time based on where you are.
>>376652578
I like Advance 3, that game's cool
>>
>>376652578
It has terrible level design and ruined the jumping controls.
>>
>>376652915
It's honestly got really great level design considering it has so many paths that take advantage of all the team combos while still letting you build momentum, swap between those paths and do all the Sonic stuff. The problem is that the weird jumping and acceleration changes means that they're more awkward to get through, so stuff like the pits stand out much more when it's a problem with the physics. It would be perfect if it felt more like 2, tricks and all.
>>
>>376652883
>They literally aren't like that at all though.
There's only one boss that isn't an auto scroller and that's Super Eggrobo Z and that boss is literally totally motionless. Everything else is just press right and then time your jump/dash with barely any change in pattern over the course of the boss fight.
And on that note who thought it was a good idea to give one of the bosses an instakill move?
>>
>>376627664
Honestly looks a little weird seeing a Sonic based on the S1/2 sprites in a S3&K stage
>>
>>376653353
I still don't see the problem with the jumping and momentum in the game.
Once you play the first 3 stages you should be accustomed to it.
>>
>>376653353
It would still be filled with surprise crushers and spikes and instances where you're literally launched into enemies that you can't do anything about if you don't have the right team combination, since most of them don't let you do tricks.
>>
>>376638336
hurr what's game balancing
>>
>>376653435
The beta for Sonic 3 used Sonic's 1/2 sprite if that helps.

>>376653543
Forgot to mention WAY too many bottomless pits.
>>
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>>376626747
>>
>>376653397
Did you not read what else I said? The fights don't even scroll, it's all an effect for style which also makes the final boss much more striking, every boss has a completely different form of attack(s) and how you get to it's weakspot(s). Avoiding the big hammer is totally different to taking out the barrel on the tank before the tank itself, which is also different to jumping between the sections on the big pineapple. Also every single boss (except maybe the first) has a change in attack pattern when you get it to low health (or take out the laser in the case of the wheel) so saying otherwise is entirely wrong. Speaking of the wheel, while they could have done a better job of telegraphing that it would instakill, that boss would be really easy without it and it only happens if he smacks you directly.
>>376653498
You eventually do get used to it but the levels still don't feel like they're entirely designed with that in mind, and it can be a little limiting.
>>376653543
I can't think of any of those instances (except it reminds me of one in Advance 1 funnily enough), but that's just a fiendish trap is all. Also I don't really see the big problem with crushers and pits, sure they have a few more than the other games tended to have, but they're the only surefire way to kill you so they keep things tense and the stakes a little higher, not to mention there's plenty ways to avoid and see them coming usually.
Also I was kinda implying that every team combination should have tricks available when I said that, and they should also work the same as 2. Removing the backwards trick for no reason was pointless and Sonic's forward trick in particular in 3 starts moving before he starts the kick which is awkward for no reason.
>>
>>376654808
>The fights don't even scroll
You have played Advance 2 right?
All of the bosses except that one scroll. Sonic even loses momentum which throws him to the other side of the screen because it's an autoscroller.
>>
but why would they remake Flying Battery though? Why not remake a shitty stage and make it good like Sandopolis
>>
>>376654808
Let me guess, you think that the Jet Robo isn't an auto scroll either despite the fact that Sonic is always running until the end of the stage just like every boss in SAd2.
>>
>>376654808
>Speaking of the wheel, while they could have done a better job of telegraphing that it would instakill, that boss would be really easy without it and it only happens if he smacks you directly.
Not him and I have no horse in this race, but I'd argue that if a boss NEEDS a poorly-telegraphed instakill move in order to be challenging, then the boss is badly designed.

>>376655327
Because people at large are retarded and instead of thinking
>wow, they're bringing back that bad stage to make it good!
they'd think
>fuck, they're bringing back that bad stage? damn
>>
>>376655431
>Jet Robo
What am I on it's Jet Mobile. I think I was combining it and Egg Robo.
>>
>>376655327

We're already getting a desert-based new stage
>>
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>>376625165
it's been out for a while now, anon
>>
>>376628876
At least your image is accurate.
>>
>tfw it will be delayed til early 2018

I fully expect it.
>>
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I WANT A CHAO GARDEN
>>
What will the special stages look like?
>>
>>376656360
Shit
>>
>>376656360
Apparently they aren't blue balls again THANK FUCKING GOD
>>
>>376654808
>every boss has a completely different form of attack(s) and how you get to it's weakspot(s). Avoiding the big hammer is totally different to taking out the barrel on the tank before the tank itself, which is also different to jumping between the sections on the big pineapple. Also every single boss (except maybe the first) has a change in attack pattern when you get it to low health (or take out the laser in the case of the wheel) so saying otherwise is entirely wrong.
Not that guy but so?
Every boss in every Sonic game has different attack patterns from the last. The thing about SAd2 is that they're all so god damn predictable that it just becomes jump to win.

Egg Hammer?
Avoid the Hammer and jump on the cockpit.
Egg Bomber?
Avoid the bombs and jump on the cannon then body when it's destroyed.
Totem?
Regular platforming.
Aero?
Avoid missiles jump on obvious platform then jump on Eggman
Then we get to the wheel which is easy as sin if not for that auto kill move.
Are you starting to see now?
>>
The Egg Egg
>>
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>>376656360
It's confirmed to not be Blue Spheres and I doubt or at least hope it won't be the stupid ass half-pipe again since that is totally overdone. Personally I hope it takes advantage of a Saturn-esque 3D model for the characters since they're trying to get this whole Saturn vibe going for this game, when it comes to gameplay I have no clue, if they aren't planning on doing something completely original then I say go & copy the Knuckles' Chaotix ones or something.
>>
>>376625165
https://www.youtube.com/watch?v=QyEUW93qZqY
>>
>>376652871
Tricks aren't situational at all since ramps, springs, rails etc. are everywhere throughout the levels, plus the attacks can let you bounce off or through enemies to go faster. They're also very useful in getting to the special rings. They're practically made for increasing your speed and getting better times.
>>376655107
What I meant by that is, if you took the same boss and stopped it moving, it wouldn't have a dramatic effect on how you fight it, so it's not much of an autoscroller in that sense. You're running, sure, but the boss always keeps a steady pace. Using that to say this makes all the bosses the same while disregarding the rest of the boss is silly when it's just one factor in the way you fight the boss.
>>376655431
Not sure which boss you mean, I assume you mean Mushroom Hill's boss, and that boss actually uses the scrolling aspect much more since the boss shifts position left and right and you avoid separate obstacles. Advance 2's bosses mainly just change elevation based on the floor, if they're on it.
>>376655597
Ok, admittedly I might be fueled more by indignation since everyone usually says that boss is too hard or bullshit because of the instakill. It's actually very well designed outside of that, with how it alternates the laser and the hand and how you can either take out the laser and deal with expanded hand moveset or make the more accurate jumps. The instakill doesn't make a huge difference in how you beat it but it does add a layer of threat, so I don't really mind if it's in or not.
>>
>>376656462
>hating blue sphere
What a casual.
>>
>>376625047

GET IN THE ROBOT EGGMAN!
>>
>>376656996
UFO > Blue Spheres
>>
>>376656996
Yeah, seriously. Blue Spheres are objectively the best Special Stages in the series.
>>
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Please Sega.
>>
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>a sonic game made by a company other than sega is doing it better than sega themselves
I can't believe this is happening. Why is modern Sega so fucking persistent on gimmicks? Why can't there be one sonic?
>>
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>>376657106
No.
>>
>>376657106
Not canon.
>>
>>376656982
>it wouldn't have a dramatic effect on how you fight it
What.
At that point they would be stationary and even easier than they already are because you don't have the momentum and physics working against you. You'd also have access to the spin dash as well.
That's literally half the "difficulty" in those bosses.
>>
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>>376627886
>realized some of the shit you can pull off in it won't be possible in Mania.
at least Mania actually tries to recreate some shit they outsource from
>>
>>376657209
>>376657243
FUCK YOU IZUKA, STOP PUTTING GREEN HILL INTO EVERYTHING.
>>
>>376647773
there's one more
>>
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>>376657106
According to Japanese manuals on Sonic Heroes, this is now the canon super versions of Tails and Knuckles
>>
>>376657169
As much as people here give Nintendo shit for it they have the right idea in slightly tweaking their formula between games rather than changing it outright. Sonic Team should take a page from their book and refine what they're good at and leave everything else for spin offs.
Looking back on it, it's a miracle the Wisps in Colors turned out as adequate as they did compared to what happened with them in Lost World.
>>
>>376642104
>>376642275
>people had something against Tyson Hesse's animation
Seriously? I went to the same college as him, seen his work, it's pretty damn clean.
>>
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>>376657496
Added
>>
>>376656462
>blue balls again
>again
what

Did you mean to mention the tube?
>>
>>376656530
Are you implying there's a Sonic boss that isn't like that though? It's not like this game's really any different in that regard in a way that makes the bosses samey outside of a single element of presentation. You missed out the cannons on the pineapple too (I don't care what anyone says it'll always be a big pineapple to me) and how the obvious platform flips and you can actually use the changing path for momentum to forgo the platform. You also didn't mention the Techno Base boss who is a big cunt.
>>376657271
>not using the momentum in your favour
I wouldn't call it half the difficulty at all really and of course they'd need some superficial changes if that were done but that's not the point. The point is not all the bosses use that as their main means of offense and they have their own moves and gimmicks outside of that, similar to any other game's set of bosses, so it shouldn't be a point of contention with this game in particular since it uses it well without relying on it.
>>
>>376625270
Hard life eh?
>>
>>376656821
>since they're trying to get this whole Saturn vibe going for this game
they said their standards on the visuals is "better than genesis but worse than saturn"
>>
>>376658212
Hard Times?
>>
>>376658347
They didn't, see: >>376627394
>>
>>376658470
Happiest days of your life?
>>
I hate that this game is going to bring back old stages. Shit reeks of creative bankruptcy. Studiopolis zone looks like it's going to be GOAT.
>>
>>376658660
Hard times gone by?
>>
>>376658205
>>not using the momentum in your favour
You literally can't. Anything you do from getting hit to jumping on a platform kills your momentum so once you hit the ground again you're flung back to the other side of the stage and have to work your way back up to Eggman.
Seriously, the bosses all rely on you getting flung backwards and dealing with their attacks again. Without it you can easily avoid all of their attacks and continously bop them on their weak points without a care.
The except for Super Eggrobo Z they all rely on that for a semblance of challenge.
>>
>>376658695
It /is/ an anniversary game. But yeah, I don't think anyone will disagree that if Mania was 100% new zones it'd be much better.

Maybe for Mania 2.
>>
>>376658815
>Not Mania BD
>>
>>376658815
Eh, only a portion of the legacy stages are going to be designed after the originals after a point you get into all new level designs making it just a new level with a Green Hill aesthetic.
>>
>>376625270
Nu-male detected.
>>
>Take a sneak peek at Flying Battery Zone as Knuckles infiltrates the floating stronghold, with new paths and traps to trounce any critter foolish enough to launch an assault.
>trounce any critter foolish enough to launch an assault.
>critter
wait a sec..
>>
>>376625270
Quiet, cuck.
>>
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>>376625047
>They barely touched the music
These niggas know what they're doing.
>>
>>376659183
that word..
>>
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>>376625047
I love how this game takes me back to when I first played these games. It's like that lore about Genkai's spirit gun in Yu Yu Hakusho
>>
>ITT: REEEEEEEEEEEEEEE release the game already
>dont delay it again
>wanting a broken buggy mess a la 06/boom
>>
>>376659457
Wait till Act 2: >>376641307
>>
>>376657281
>Robuttnik
Thats no good.
>>
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>>376658769
You can. By timing your jumps with rises in the ground you can jump much higher. Already gave an example of using it for the Ice Paradise boss. Also check out this cool strat that only works with Sonic and on the first boss, but more importantly hitting them doesn't send you all the way back like you say, and each boss still has it's own quirks so that it isn't the defining characteristic, at least not so much so that it makes every boss "the same".
>>
>>376660232
Rewatching, I realize that I also bounced right off the front when I could have bounced deeper to stop me going back even that far, so I could end up much closer.
>>
>>376625973
>Allegedly
We've already seen footage of both kinds. There's nothing alleged about it.
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