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How are you supposed to know the boss weaknesses? How on earth

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Thread replies: 186
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How are you supposed to know the boss weaknesses? How on earth can this be considered good game design by anyone?
>>
>>376551870

>needing boss weaknesses

Scrub.
>>
>>376551870
with the power

NINTENDO POWER
>>
>>376551870
>having boss powers
>not trying them on other bosses

Its a pretty simple concept, pham. You get a sick new power and you use it on your enemies, including the rest of the bosses.
>>
>>376551870
It's called trial and error. You are assuming that the first time you sit down and play a game you are supposed to beat it.
>>
>>376551870
If you were really hardcore you'd stick with whatever stage you picked and wouldn't repeat them for more pickups anyway. Weaknesses are a bone to trick casuals into thinking stage select is better than fixed path.
>>
>>376551870
You figure them out. The game clues you in with which bosses are dead easy even with the peashooter using stage difficulty and upgrades.

"Good design" isn't "player shouldn't have to try things", despite what bad designers would have you think.
>>
Aside from Crash Bomb healing Heat Man in Mega Man 2, there's hardly any negative consequence on trying what works on each boss, aside from losing some weapon energy in doing so.

All bosses and stages in X1 can be beaten without any upgrades (including dash), although admittedly final sigma can feel like a grind to beat.
>>
>>376552829

Well there's also hitting Spring Man with Thunder Bolt in Mega Man 7 for a negative consequence.

It turns him into an electro-magnet.
>>
>>376553068
I knew I was missing something, but couldn't remember it.

If the weaknesses were more organic or logical (aside from obvious cases like Fire Wave on Chill Penguin), it could have been an interesting idea to mix in more weapons that buff bosses if you're not careful. Admittedly though, it's not a worthwhile idea to do since players would only fall for it once and never do it again.
>>
>>376553068

Burst Man also had two weaknesses: Freeze Man and Turbo Man.
>>
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So, Megaman thread?
>>
>>376553302
I'd like to see the buff thing implemented while also being able to hit him harder with normal attacks, creating more room for risk/reward
>>
>>376553501
No, Rockman thread.
>>
>>376553889
That sounds pretty neat, I do have to admit.
>>
>>376553501

Are you trying to get the thread cancelled?
>>
>>376551870
handing you all the information is good game design, please die and take your family out first
>>
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>>376551870
>game has a system for exploiting elemental weaknesses in boss fights
>can't use it, or anything more than basic attacks for that matter in hard mode (unless you use the weapon that cripples your abilities in other ways)
Why was the hard mode in the Zero series games so dull? What kind of game designer thinks it's a good idea to take away basic abilities from the player, instead of introducing more difficulty in other ways? ZX did it so much better.
>>
>>376554918
It was tacked on, that and limitations of the GBA.
ZX actually makes the attack patterns faster and doesn't just cripple the player and call it a day.
>>
>>376552553
Wat? You serious? What clues does the game give?
>>
>>376551870

When I first played this game, I found the boss weaknesses by trying every power on every boss. And if the powers I had at that point didn't work, I just used the default X Buster.

Its just a matter of trial and error. Its not a difficult concept in the slightest.
>>
Casual Filter results:

Filtered (1) casual
>>
>>376551870
waaaaaa the game doesnt play itself like an interactive movie

waaaaaa i actually have to play, lose, learn, get better and then succeed. almost like some kind of.... game!

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
thant comfy feeling when megaman 9 launched.

finally lemon'd down the 1st boss (gravity). Then proceed to uncover all of the boss weaknesses.
>>
>>376552240
This. Then you complain about the length.
>>
If you need to use their weakness to win you're shit.
>>
>>376555025
I still think that they could've let the player pick up health upgrades. Since they're not mandatory to pick up I think just outright removing them is not too interesting for a hard mode. Just making the bosses and such harder to deal with should be enough; player can just choose to do a challenge run if they so wish.
>>
>>376552240
This.

Which, in this case, is okay since it's reasonable to beat the bosses with just the buster.
>>
>>376555972
Why are you paying money if you're gonna be the designer? It's not a challenge if you get to choose.
>>
>>376552221
Nobody has the time for that
>>
>>376556839

you are one sad lazy motherfucker and you should be ashamed of yourself.
>>
>>376556546
>Why are you paying money if you're gonna be the designer?
I like the games, but I don't have to necessarily agree with the design decisions. Just take a gander at the Zero series' hard difficulty and how it strips player abilities and slightly increases damage taken and calls it a day.

>It's not a challenge if you get to choose.
That's an odd way to put it.
>>
>>376557615
So don't play hard mode.
>>
>>376557897
posts like that are so fucking useless holy shit
>>
Their weakness is X-Buster
>>
>>376555270
>the most important upgrade in the game is in the easiest stage (and its boss takes the most damage to boot)
>said stage is highlighted by default when presented with the stage select screen
boom, now you have a dash and a shiny new weapon, go try it on other bosses
>>
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>>376551870
>got a new power
>use the new power
Simple as this.
If you want to bitch about terrible game design, you should start these threads with Soulsborne or Persona series.
>>
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>The boss reacts in a unique way to the weakness instead of just taking more damage from it
>>
>>376558025
So's everything you've been saying.
>>
>>376557615
I get what they were going for, given the limitations. Good restrictions should change the way you play, and that's a lot simpler to put in than new enemy patterns and layouts. They just kinda dropped the ball there.
>>
>X3 pure buster
>Fun
>X2 with pure buster
>Fun
>X1 pure buster
>Complete bullshit

Jesus, fuck Launch Octopus
>>
>>376558327
>shoot flame mammoth with the cutter
>trunk falls off
>defeat storm eagle
>his plane crashes into the power plant at the lights go out
Megaman X is the best game in the world because of this shit.


>>376558350
shut up retard.
>>
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>>376551982

>wanting crystal snail to take 5 minutes because lol gotta go in my shell after every single hit
>>
>>376558476
Launch Octopus is the only one.

I just played through the mavericks and I crushed everything in like 38 minutes. The only problem is launch octopus because he's the only boss that's capable of barraging you with projectiles.
>>
>>376552829
>Crash Bomb healing Heat Man in Mega Man 2,
oh shit really?
man i love this series
>>
>>376558550
no u
>>
>>376551870
>reach boss
>try each weapon to see which has a special effect
>use Buster if they all do nothing

And since you fight them all again through Sigma's fortress you can figure out all of them in one playthrough.
>>
>>376558476
>x3
>fun
Launch Octopus is the best part tho
>>
>>376551870
>beat fire dude
>get fire weapon
>go fight chill penguin
>he's weak to fire
HOW

WAS

I

SUPPOSED

TO

KNOW
>>
>>376558648
Excepr that's not true. Crash Bombs don't heal him.

However, his own bubbles do. If you use Bubble Lead on Bubble Man during the boss rush, THAT heals him.
>>
>>376558602
>what are charged shots
I think it even works if you just do a dashing shot
>>
>>376552829
It's been a while since I last played it, but I believe Alien Wily refilled his entire lifebar if you hit him with any weapon other than Bubble Lead

Also, in MM· every Robot master is weak to his own weapon, it's really silly
>>
>>376558638
Yeah fuck him I remember as a kid how I hated the fag until

>Shoot him with the Cutter
>His tentacles fall off and he becomes a pushover

TECHNOLOGY

Also how Storm Eagle ship crashes into the electric grid of Spark Mandrill

Such good games.

Oh also

>That fucking Spider boss in Sigma's Fortress
>>
The fuck is a Kuwanger?
>>
>>376559272
A Sonyfag

What a dick move by Capcom to give us an epilogue like X3 and then move the series to Sega and Sony.
>>
>>376559272
Stag beetle

>>376558946
*MM3
>>
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>>376559272
>based on the stag beetle ("kuwagata" in Japanese)
http://megaman.wikia.com/wiki/Boomer_Kuwanger
>>
>>376552829
Why wouldn't you want the dash boots at least? They make the game fun
>>
>>376559441
Why don't name it Boomer Beetle?

Has a nice ring to it don't ya' think?
>>
Most weaknesses in Mega Man make sense, but it really holds true in the original game.

Cut Man: rock beats scissors
Elec Man: a robot that uses high amounts of eletricity needs to be shielded from all that power. Pierce his body and sever that shielding. Also, stuffing a robot filled with electricity like that with extra metal would be bad
Ice Man: a robot that generates ice likely has a supply of water within. Hitting that with electricity would cause some damage.
Fire Man: a drastic and sudden temperature drop would cause his heating system to fuck up
Bomb Man: fire + explosives = bad
Guts Man: a massive, powerful, brute. Brute force your way to victory with explosives.
>>
>>376558476
>pure buster X3
>Fun
>>
>Gravity Beetle is the coolest boss in MMX series

You cannot debate this

It's a fucking Beetle
He manipulates gravity and makes black holes with it
Awesome OST
Charges you fucking forward, crushes you on one hit
The boss of a bitching air base
>>
>>376559719

>Guts Man: a massive, powerful, brute. Brute force your way to victory with explosives.

Here's your (You).
>>
>>376559658
You're not really forced to use it like the later games, so it's fun to see how it plays out.
You can do the others without dashing, too https://www.youtube.com/playlist?list=PLD5FA65F3FB1E2625
>>
>>376551870
My little anon can't possibly be this retarded!
>>
>>376559842
>Awesome OST
>The boss of a bitching air base
True.
>>
>>376559892
Ehh, didn't mean it like that.

I just meant he was madsive and powerful, built to withstand damage. He was a construction robot by trade, so his armor must have been really powerful. Blast that away with bombs.
>>
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>>376559719

>Rock beats scissors

Nice.
>>
>>376559668
Boomerang Beetle gets the idea of the boss across way better than "Boomer Kuwanger" does. They already changed the other boss names a lot to make more sense in English, so I don't know why they didn't change that one more.
>>
>>376560371
Double pun
1) Guts Man's weapon hurls rocks
2) Generally the first boss you take on, and Mega Man's name is Rock.
>>
>>376551870
>actually using Shotgun Ice on Spark Mandrill
I honestly feel bad doing that, nigga can't even defend himself.
>>
>>376551870
Try different shit, buy game magazines, talk to friends at school. I knew by watching my brother play.

Of course, he fought Sigma with the tornado weapon so he didn't know all the weaknesses.
>>
I had a Megaman on the NES but I'm not gonna lie I never got far in that game. I stuck to Mario and Sonic.
>>
>>376560947
>NES
>Sonic
>>
>>376552134
https://www.youtube.com/watch?v=VFsTr0kGAqU
>>
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How does this seemingly unrelated picture of Megaman make you feel?
>>
>>376552221
>get boss powers
>don't want to use them because they have limited ammo or whatever, would rather save them for when I truly need them
>drop game from boredom
megaman is shit
>>
>>376551870
Congratulations. You're officially stupid.
>>
>>376551870
Trial and fucking error. You only need to try once to know forever. And it's not like you even need them.
>>
>>376562256
Why wouldn't you use your special powers on a boss though?
>>
OP is a fag but can we agree that them not giving the leg upgrade, an important gameplay mechanic, to you in the intro and basically forcing you to do chill penguin first is an actual flaw.
>>
>>376563498
Not really, because the first stage you go to that has an upgrade will give it to you for free, while forcing you to look for the others.
>>
>>376551870
>How are you supposed to know
Anybody who has ever used this phrase is the cancer. You are NOT supposed to know. Why would you be? What have you done to deserve this knowledge? You're supposed to figure it out, and then you know.
>>
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>>376563705
DUDE! HOW WAS I SUPPOSED TO KNOW? THE GAME DOESN'T EXPLAIN ANYTHING. IT'S FUCKING BULLSHIT,
>>
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>>376563705
Is this a hard concept to understand or something?

>TFW you've reached the point video games no longer have real secrets.
>>
>>376553476
Speaking of Burstman, if you try and hit him with the Rush Adaptor Full Charge, it won't do any damage to him.

In fact, a bomb will stick to Megaman's fist, come back and damage you.
>>376553068
Hitting Turboman with Thunder Bolt would super charge him, and he'll do is ramming attack several times in a row, and he's invincible while he's doing it too.
>>
>>376565037
>being forced to check every single tile is good game design
secrets kind of sucked anyway, Metroid, Zelda 1 or Castlevania 2 would NOT be acceptable in 2017.
Give us mechanic depth, not arbitrary secrets
>>
>>376565209
>Metroid, Zelda 1 or Castlevania 2 would NOT be acceptable in 2017.
Yeah, because they expect the player to figure shit out on their own with no direction rather than having the game spoonfeed you information by default.

You couldn't even say that you had no way of knowing where to go either because you had shit like the Nintendo hotline or Nintendo Power to help you out as well with detailed maps or tips.q
>>
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>>376565209
You've got some fucking nerve.
>>
>>376551870
You wing in in the first run and get lucky with one or two weaknesses and then once you're having the refights in the Sigma levels you experiment with each one.
>>
>>376565597
I actually love Zelda 1 and Metroid 1 is one of my favorite games
>>
>>376558881
Why would you use a boss's own weapon against him?
Wait, this is the same game that had Metal Man.
>>
>>376565535
We didn't even have the internet back then. Most of those secrets were passed from kid to kid to kid back to either some kid's older brother who played a lot of games or the kid who had Nintendo Power.
>>
>>376566373
Oh, Metroid 1? Alright, I guess I have to concede that much.
>>
>>376567075
And y'know what, shit was better that way.
>>
>>376551870
You can beat them quite easily without weakpoints or health upgrades, weakpoints are like cheating since they become so easy.
>>
>>376565160
Hitting Freezeman with his own attack will cause him to freeze the entire game for a moment and pose at the camera
Also hitting Shademan with his own attack will instantly charge him up and cause him to fire his full power attack at you.
>>
>>376551870
Boss weaknesses having visible effects on the boss was cool, but the stunlocks make it feel llike it made them even easier than using boss weaknesses in the classic series.

But I guess that's preferable over the way Megaman and Bass did weaknesses, making a some of them the most pain in the ass things to hit the boss with, like the ice block on Burner Man or the flamethrower on King's final form.
>>
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wooooow
>>
>>376551870
gitgud

if you can't, figure out their weaknesses

>flame is weak against tornadoes
>heavily armored armadillo is weak against thunder
>ice is weak against fire
>teleporting ant is hurt by homing weapon (duh)
>chameleon who hangs from the ceiling can be "cut down" with a boomerang
>eagle who flies above you can be hit by a weapon that shoots diagonally

the only bosses that makes absolute no sense are the octopus being weak against a shield and the ape, mandril, whatever hurt by ice, but the rest are pretty damn obvious

I kill most of them with regular shots anyway
>>
Chill Penguin > Storm Eagle > Spark Mandrill > Armored Armadillo > Launch Octopus > Boomer Kuwanger > Sting Chameleon

Best boss order
>>
>>376551870
This is what the current generation of gamers is like. We're doomed.
>>
>>376570234
penguin>eagle

stopped reading right there
>>
>>376569926
To this day, Megaman & Bass is the only fucking game in the classic series that I've never been able to beat with Megaman only.

That one boss where he makes platforms that you have to jump from as he attacks you is the bane of my existence.
>>
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>>376570234
Nope, this is my ideal route for 100%
>>
>>376570234
Oh fuck, I forgot Flame Mammoth between Eagle and Mandrill.
>>
>>376561829
I had that on cassette. tmnt ruled
>>
>>376570687
>>376570553

>not doing mammoth after mandrill so the molten metal has all frozen up
>>
>>376570806
That's penguin, idiot.
>>
>>376555468
>forcing you to go through the SAME. SHIT you already beat to get another chance
artificial difficulty. it's just a chore at that point, you already proved you could do it, the boss is the section you need to practice but it's at the end. well not even practice, they're mostly easy to dodge, but always have one bullshit attack that will chip away at you while you try to find the timing they won't shrug off your attack, and which power will work.
>>
>>376551870

Puzzle games are games, are they not? The truth is that platformers where you have to figure out move patterns and weaknesses are just puzzle games with a bit of timing mixed in. They can be made more fair by giving you some kind of wind-up animation before the enemy executes an attack or some kind of hint prior to the battle for weaknesses, but it's not really necessary, as you should be on the defensive until you know what is going on. Not all games have to be pure timing or pure strategy.
>>
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>>376570515
I've done it once and I never want to do it again. I don't even like playing that game as Bass.
>>
what happened to experimentation and learning how to screw around with the tools you're given
christ, mighty no. 9 is a perfect example of how to fuck this up in that once you beat a boss, the one weak to them has the previous boss show up in that level and an advice option at the level select, pretty much telling you who's weak to who

part of the fun is figuring out how to really get the ball rolling on your own, or at least messing around to find out what works and what doesn't
>>
>>376570868

Well shit, I thought it was the powerplant shutting down that did that

I always got penguin first so I guess I never put that together, learn something new every day
>>
>>376559272
Name for best stage
https://www.youtube.com/watch?v=J1el4ZLtMxg
>>
Didn't Egoraptor die against Spark Mandrill, even with Shotgun Ice?
>>
>>376570960
>fun
Sick of this argument. It's not objective, it's obnoxious. The only nonobjective argument is that winning is fun. Having fun "not winning" is so opposite of reality that I have to wonder you didn't craft this bait perfectly.
>>
>>376559668
Cause his brother already has beetle in his name.
>>
>>376551870
trial and error you babysitted little teenage faggot
>>
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>>376571085
>you have to win to have fun
>>
>>376571085
are you winning, son
because you're clearly not winning at life if you're this uptight about video games
>>
>>376551870
X4>X1>X3>X2>X8>X5>X6>X7

9>4>2>10>3>6>5>8>7>1
>>
>>376571340
good taste
>>
>>376571340
>tfw the only ones I can beat are x6, x7 and 5
Friend let me borrow them and I just gave up on most. I think the hardest is 7 on SNES and X4 on PS1
>>
>>376560604
They did change it to Boomerang Kuwanger in MHX
>>
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>>376570553
>100% X1
>>
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>>376571532
>can beat X6
>yet has trouble with X4
how?
>>
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>>376571565
don't worry, I run any% too
>>
>>376571532
x6 is a million miles away the hardest of the X/classic games. if you can beat it then you can beat any of them
>>
>>376551870
You aren't. You're supposed to experiment and see what gives you an edge. They're all doable without the weakness.
>>
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>>376571340
there's so much wrong with this it hurts
>>
>>376571565
The only hard part in 100%ing X1 is having the attention span to die repeatedly for the Hadoken.
Unless you mean 100%ing is dumb for speedruns or some other reason.
>>
>>376571724
Name 1(ONE) thing wrong with the list
>>
>>376571629
X6 has unlimited retries, so it's more easy to keep at and eventually win than the Zero games.
>>
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>>376571690
>he doesn't use the stag 3rd route
>>
>>376571814
And X4 has short half-stage checkpoints that heal you and refill weapon energy, and the only hard parts of the entire game are the boss fights which crumble like dominoes once you get weaknesses. Unless you're playing as Zero in general or facing hungry hungry Sigma head, who is downright my most hated final boss form in the series due to how inconsistent it is to even avoid damage when he spits while having way too much damn health of his own.

I mean, in comparison's sake, X4 is like riding a roller coaster, while X6 is like going to the dentist with no anesthetic.
>>
>>376571740
I meant 100% x1 is a retarded category because of the bullshit required for the hadoken
>>
>>376570183
"Armored" rolling shields against homing explosives. Think bombs vs fall out bunker, only you're firing the bunkers. To be honest I never really thought about this one, I figure it's similar to punching a pillow in some sense and you're firing solidified kinetic energy causing the explosives inside him to go off. I think this will be my head canon now.

And ice is an extremely poor conductor, electricity in general doesn't fair well in the cold.
>>
>>376572162
A run I saw earlier this year tried to mitigate the problem somewhat; turns out the game does not give a shit if you're fully stocked on each and every death, only for when you finally approach the capsule on the last go. So while making the run the first time through, they'd jump up to the capsule spot and then die intentionally to cut down on the death count and make it less dull when they inevitably revisit.

Besides, all it requires is having everything and then dying 9 times after checking the capsule spot each time.
>>
>>376572151
>while X6 is like going to the dentist with no anesthetic.
X6 is only hard on the xtreme difficulty and even then it's thanks to bullshit moments. Game's cluttered with enemies but this also means more hp drops, also Zero is broken and X can do a lot of damage easily with the sword.
>>
>>376572749
>Infinity Mijinion
>Nightmare Mother as Zero mostly
>Gate fight

The stages might not be so bad but there are a few tough roadblocks for boss fights.
>>
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I swear to god Armored Armadillo is such a fucking pain in the ass on a buster-only run, not because his patterns are hard but because he takes a fucking eternity to kill
like god damn stop blocking you fucking prick
>>
>>376558113
>said stage is highlighted by default when presented with the stage select screen

Why do people keep insisting on this? No, the stage select starts on Launch Octopus. It is next to Chill, but not on Chill.
>>
>>376572957
Those aren't too difficult on normal. I'll give you the Nightmare boss, fuck that thing.
>>
>>376572962
He also hits like a truck if he slams you, even if you have the chest armor. It turns his entire battle into a damn war of attrition.
>>
>played Zero, zero 2, zero 3, zero 4, zx and zx 2 if it existed
>can't beat them
I hate myself. it's a kids game and they're too hard
>>
>>376573223
Desu they're more aimed for teens
At least, I think they are. Zero 1-4 had blood in them in the Japan releases.
>>
>>376573223
marketed towards kids but honestly, the themes of genocide, character death and so forth are more like teens and young adults
especially with all the blood spray effects in the japanese versions. if the games were more detailed the resistance would've been having some pretty gory deaths in the first game alone.
>>
>>376573223
>>376573305
>>376573409
Classic was marketed towards young kids.
X, towards early teens, Zero had more blood and a darker plot so it's likely that one was targeted towards teenagers.
>>
>>376553068
Hitting final Wily with Thunder Bolt would cause him to to get shocked, then retaliate with his own lightning attack. It's what I always used to cheese the boss since the lightning attack was easily avoidable so I used it to lock his attack pattern down to mostly just that.
>>
>>376563692
Only in the US version.
>>
>>376551870
It's not incredible game design. It should never be spoonfed of course, but the logic behind them is kinda weird when you get past the 1st X game.

At the same time, using the weap they are weak to is satisfying but also makes it too easy. They most likely knew this, so didn't want to make it obvious.
>>
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>>376552829
>Crash Bomb healing Heat Man in Mega Man 2
wait what? I never knew that
>>
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I'm trying to beat all the classic megamans

I'm on 4 now. Ringman stage gives me fucking aids holy shit
>>
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>yfw your first z-saber boss kill past the intro golem in the Zero series
>>
>>376573856
that's a specific feel i'll never know that when
melee range is dangerous
>>
>>376573824
What part of Ring Man's stage is giving you so much trouble?
>>
>>376573979
unless you're packing elemental chips for the occasion (and even then it goes both ways if you charge the saber or use specific skills you can earn in the later games), the Z-Saber is actually very effective at racking up damage and cutting down boss health bars. a bit of risk and reward if you're willing to pull it off
>>
>>376572957
https://www.youtube.com/watch?v=yl6QM4hUft8
>>
>>376562256
This is what austism looks like
>>
>>376551870
Game is unbalanced as fuck.
Levels are piss easy.
Bosses beaten using their weaknesses is piss easy.
Bosses beating with lemons is FUCKING HARD.

I still love it.
>>
>>376574019
the platforming. Especially the yellow platforms that move left when lil saturn bois are trying to knock you off. I can get through it, but getting through it while not dying 3 times is rough.
>>
>>376574729
You trigger it, THEN run when it's on the way back, right? You don't try to outrun the beam needlessly, do you?
>>
>>376551870
>press x to open this door sitting right in front of you in case you didnt see it
everything wrong with modern vidya : the thread
>>
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>astroboy creator never worked on a megaman game with capcom , creating the art for it

I still wish this happened.
>>
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>>376573095
I actually don't know the differences on Normal and Xtreme. I already dislike X6 so I just play Xtreme every single time for maximum suffering. One day I got tired of hating X6 so I practiced the hell out of it and beat it once every day for a week straight. It worked out because I got fairly decent at the game and I stopped hating it.

>>376574146
Donuts are shit but they can be trivialized with the charged anchor weapon. Otherwise I'd have included them too.

Nightmare Mother can also be made much, much easier with the charged anchor weapon, but that comes with the catch that you need (Falcon Armor) X for it, and to get X to that boss fight at all requires the Jumper and Hyper Dash parts (the former definitely, the latter I'm only pretty sure), which 95% of people playing without prior knowledge probably won't have at that point. I'm sure a lot of people just used Zero instead, who has a much harder time with the boss than X does.
>>
>mega man legends doesn't get a 3
>even the worst series ever, battle network ZX zero spectrum gets 5
>>
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>>376572957
Did someone say ROADBLOCK?
>>
yuou cahn charge a blaster but nat chawr ge a swoard
dexlain this, yuuo canot
>>
>>376575741
i forget what made that boss so hard
>>
>>376576753
nothing, he just couldnt be hurt without a certain power.
>>
I remember laughing when I figured out you can cut off Octopus' tentacles and especially Mammoth's trunk with the Cutter.
>>
>>376551870
Worst design in X1 was dash not being automatic. If it's important enough to be unskipable in the "first" level just include it to begin with.

New players who happen to try Chill Penguin late or last get jobbed hard here.
>>
>>376574870
yeah I trigger then go. It's just difficult yo.
Gonna be back on it when I have time
>>
>>376579328
Pharaoh shot can help with enemies at annoying angles, and even forms a protective roof over you that won't go away when fully charged, as long as a big enemy doesn't touch it.
>>
>>376571787
not him, but

> X3>X2

In my personal opinion, X1 is better than X4, but it's general consensus that X2, while weaker than X1, is still better than X3.
>>
>>376572460
4 times. Not 9
>>
>tfw I wasn't allowed to have paper to write the passwords because it would be a waste of money

Did anyone ever faced that situation or is it just me? I had to try fucking memorize it but I gave up on it
>>
>>376572962
Are you kidding? AA is no big deal buster-only. Just maintain a first level charge. If he blocks it, he charges an easy to dodge attack that you can easily retaliate on.

Launch is the pain in the ass.
>>
>>376579804
I did a buster-only run of X1 but I don't remember Launch Octopus being hard. Spark Mandrill fucked my shit up because I was so used to stunlocking him that I had no clue how he moved.
>>
>>376579804
I actually never have trouble with Launch Octopus. You can shoot and jump over his straight missiles fairly easily, and if you stay near the walls it's easy to avoid/destroy his homing shots. You just have to be ready to dodge if he tries to jump above you. Meanwhile AA gives me trouble than Velguarder and both Sigma phases combined.
>>
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Chaotic good taste
X6>X4>X1>X2>X3>X5

Lawful evil taste
X5>X1>X4>X2>X3>X6

True neutral
X1=X4>X2>X3>X5=X6

That one guy taste
X3>the rest in no order

Nigger what are you doing taste
X2>X4>X5>X3>X6>X1


There are others but they are irrelevant for now
CM/Xtreme/X7-8 excluded for time reasons
>>
>>376580561
x8 was a pleasant surprise after x7. well except for you know what stage.
>>
>>376580561
X4>X1>X2>X8>X6>X5>X3>X7
>>
>>376575294
You realize Tezuka died around right when Mega Man was made right? He died in 1989, never had much of a chance.

I always wondered what his thoughts on videogames would be. Also metropolis is fucking amazing.
>>
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>>376571085
>Video games are serious business 24/7, they can't just be for entertainment
Thread posts: 186
Thread images: 30


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