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Should video games restrict your experience for playing

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Thread replies: 118
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Should video games restrict your experience for playing it in Easy Mode?
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>>376496091
No. The only people who advocate for that are try-hard assholes who think games can and should only be enjoyed by playing exclusively on the hardest difficulty.
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>>376496145
Do you oppose capitalism too?
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>>376496091
No. I never play easy mode, but what does anyone gain from punishing weaker players?
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>>376496091
Yes
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>>376496145
fpbp
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>>376496091
No, easy mode is for decrepit old people, alcoholics, children and the otherwise mentally or physically impaired.

They deserve to play games too.

The fact that game journalists are so fucking incompetent at the medium they review that they stick to Easy is their own problem, they're robbing themselves of that sense of satisfaction.
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I think Hard Mode and above should add mechanics as well as offer other rewards, but the base story should be available to players of any skill level no matter which difficulty they choose.
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>>376496091
Yes. If you can't git gud, then git out.
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>MUH ARTISTIC DESIGN
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>>376496091
If the developer's want to, sure. There are game where anyone of any skill level can experience everything, so I think it's equally justified for there to be games where you need to improve your skills in order to progress.
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Difficulty levels are outdated. Everything should scale to your level
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>>376496091
but they already do - you get a mind-numbingly boring maximum dumbified gameplay
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There shouldn't be an easy mode or any difficulty mode. The game should have one mode that gets progressively and organically more difficult and complex.
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>>376496091
Does it bother you that someone out there is playing on easy and sleeping with your waifu?
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No but it should prevent you from earning cheevos
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>Asking /v/, the cesspool for Souls autists, if games should have an easy mode
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>>376496338
Game Overs are a failure of the game designer.
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>>376496091
Yes. Challange should = Reward
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>>376496456
Sure, ingame rewards like more loot or experience. But not meta-reward like locking away part of the game.
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ITT: I beat Dark Souls with a guide and think the Golden Leaf in SM3DL is bad design
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>>376496091
They inherently do.
Even if the content is identical, the player able to clear hard will have a better experience.

They shouldn't, but I don't see a viable alternative.
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Friendly reminder that people who are all for leveling the play field and allowing lesser experienced gamers to enjoy the same amount of content for a fraction of the effort are essentially communists and therefore are best ignored and/or openly mocked.
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>>376496456
Challenge is the reward.
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>>376496582
Back to /pol/, loser. We've siezed the memes of production here on /v/
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>>376496249
When people talk about elitism you know they are stupid
Also game journalists plays PC games on a controller although they are bad players
Easy mode shouldn't be restrictive, but harder modes should be more rewarding
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>>376496091
no. if you paid for the video game then you deserve to experience all the content.
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>>376496685
If the game being harder isn't inherently rewarding, it's a bad game.
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>>376496721
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Yes.
>>376496692
No you don't. It's never been the case and never will buddy.
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>>376496435
Always wondered how this is wrong.

>the player might be an idiot

and not making it possible for an idiot to play your game is a failure is it not? I mean if they're capable of playing they should be able to get through or else you've lost a customer.
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>>376496804
If it's a fucking chore to play and you don't enjoy getting better at it as the game amps up the heat, and basically just comes down to managing unavoidable damage and otherwise turtling your way through the level, then it's not a well-designed game, is it?
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>>376496692
>If I have no hands I deserve to beat the game
this is how you sound
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>>376496692
Does that mean we should receive all DLC for free?
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>>376496870
Not every game is dark souls dumbass
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>>376496091
For the easy mode, nothing.

AKA: there shouldn't be one.
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>>376496509
>think the Golden Leaf in SM3DL is bad design
is it bad?
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>>376496914
Dark Souls doesn't have difficulty levels, so not relevant to a discussion of difficulty levels.

I was specifically referring to infamous FPS difficulty levels simply amping up hitscan enemies to ridiculous levels and turning the game into a fucking slog.
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>>376496091
hi storm
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>>376496091
I don't care about the level people play games at, but my biggest grip is how people will play these games on easy mode and then come on /v/ and talk big when some one playing on hard is trying to have a conversation with another adult playing on hard. Im glad you liked the game and all, maybe we can talk about about the story or something but fuck off with trying to talk to me about the gameplay when you played on easy like wtf?

Its why i enjoyed talking about the souls series back in the day, because you know everyone was on the same playing field
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>>376496330
This^ mother fucker knows what's up.>>376496338
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If I ever develop a game (never), I'll add an Easy Mode, which will just be a slideshow of anime girls laughing at the player, followed by a string of spoilers and then the credits.
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>>376497042

> but my biggest grip is how people will play these games on easy mode and then come on /v/ and talk big when some one playing on hard is trying to have a conversation with another adult playing on hard

So literally you get mad at something that NEVER FUCKING EVER HAPPENS ON V, good to know.

Reminder that if you play on easy, you are literally considered a fucking retard even by the developers of casual games.

https://www.youtube.com/watch?v=Ls_CD4mB42s
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Dark Souls should have an easy mode so that people who are bad at it can still enjoy it.
Nobody loses anything by the inclusion of an easy mode, it's simply another option.
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>>376496868
Only if accessibility is considered a core standard for what makes games good/successful.

I don't much like that interpretation. Should all books be written at a fifth grade level to ensure that the ~45% of the populations of countries like the USA that read at the level expected of an elementary schooler? Should music exist only in 4/4 with a catchy melody so that people who do not care about music are more able to enjoy all of it?
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>>376496091
No because some
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>>376496091
the only reason to play easy mode is to experience the story without being destroyed by the gameplay.
So no.

But as a dark souls fan, I believe all games should have 1 difficulty for all
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>>376497370
BODY ONCE TOLD ME
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>>376497212
Based Naughty Dog
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>>376496692
>if you buy a football and a ticket to a patriots game you deserve to be captain sportsman
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>>376496091
I remember when I completed Double Dragon 2 on the NES for the first time on easy and realized I need to play on harder difficulty to make it further. It was great.
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>>376497630
that's a really good false equivalence, do you mind if I save it?
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>>376497330

That depends. There are people who would play on the easy mode to avoid frustration, but if they didn't have the option would eventually power through and be far more satisfied with what they had accomplished.

What Resident Evil 4 did I think is the gold standard for difficulty. The game attempts to automatically keep the difficulty of the game at a level that fits the skill of the player without telling them. Continuously do well and extra enemies are added to encounters. Do poorly and they are taken away. So if you get to a really hard encounter and die a bunch of times, enemies are sneakily removed so you can win, but you still end up feeling like you beat the harder version and get that satisfaction.

An ideal game would always be properly tailored to a player's skill level so that they faced just the right amount of pressure going through the game to keep them in a flow state and make them feel like they accomplished something, unless the Dev had a specific reason for doing otherwise.
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>>376496091
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>keep dying at a specific point in the game
>game notice pops up:
>"You have been stuck in this area for a while. You can pay $4.99 to skip to the next area!
>>
If the game already has an Easy Mode implemented, from a business standpoint you are wasting additional resources implementing experience-restriciting features as well as alienating demographics that would be buying your game for Easy Mode in the first place.

From a consumer standpoint it doesn't affect you whatsoever if you play on harder modes and if you play on Easy it's just detrimental.

Short answer: No, it's completely redundant
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>>376496091
depends on the game, if it's just story telling with some shooty bits then everyone should be able to enjoy it

if part of the game is that it's kinda hard and so you have to consider what to do and make the right decisions and get it just right and all that jazz then it should be as hard as it's supposed to be.

they don't make easy versions of movies where instead of subtle subtext the characters just blurt out their motivations and what not. so same deal.
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>>376497630
Very far from the same thing, might aswell have used a food analogy
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>>376497724
>What Resident Evil 4 did I think is the gold standard for difficulty
Eat shit. Getting punished for playing well is absolute aids. Simply removing enemies whenever a game reviewer is playing seems fine I guerss, but never fucking ever add them if someone does well.
It's like being the best player on a wow guild and then your best in slot item drops and everyone is of the opinion that it should be given to a scrub so that they wouldn't be as useless as they are.
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>>376497330
For real though, it would make the online an even more complicated shitty mess. Either impossible to balance or it splits the playerbase along difficulty lines. Both of these options suck dicks.
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>>376496091
The answer is no.
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Easy mode should secretly be an uninstall button.
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>>376498290
>>376497205
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>>376498034
There's a significant difference between your example and what Resident Evil does. I can't even call them that similar, and I've experienced something similar to what you said. In your example someone is singling you out for different and worse treatment because you've of positive things you've accomplished. Feels like absolute shit.

A difficulty system that you aren't aware is there has none of those issues. You aren't being singled out. The game devs aren't punishing you by making the game's difficulty reflect your abilities. Do you get mad when Tetris starts getting harder too?
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>>376496091
Yes. Unless the game is designed in a way where "Easy" is actually the normal difficulty.
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Easy should deliberatly fuck with the player, for being a chump.
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>>376498447
In Tetris the goal is to just keep going as long as you can, in RE4 the goal is to clear the maps and proceed in the campaign. I replayed it recently and seeing the extra enemies popping up just made me feel like dying on purpose until that shit goes away. Or alternatively run past them ohwaititsre4youcantdothat. Can't do either in Tetris.
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Easy Mode should, when selected, dispatch Brock Lesnar to come around to your house, have him kill your dog, fuck your wife and defecate on your new rug.
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>>376496091
I don't think they SHOULD but I think that they can. I kinda like the way it works in Kingdom Hearts where you don't get the secret ending as easily in easier difficulties
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>>376496091
It already restricts your experience.

But if you mean removing content or limiting mechanics, then absolutely not.
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I think having no sense of challenge and tension is enough a punishment for playing in easy mode.
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>>376496091
>should video games make things harder if you select easy mode
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>>376496091

The only thing I can think that should be restricted are non-story gameplay challenges.

If someone wants to play on easy just to get the story/exploration, then that's fine; challenge should be its own reward, rather than something you feel obligated to do for a better ending or something. But obviously if there's parts of the game where the whole point is to test your mastery of the mechanics, I think it'd be silly to include that in an easy mode.
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In my opinion the level of difficulty should be directly related eo the erward,e geg eof neghame,f ef
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>>376499854
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>>376499854
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>>376499854
this nigga ded
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>>376496435
You used the bear to indicate you disagree with the sentiment, but it's correct. Game overs (in the traditional sense of losing you progress if you die a certain number of times) are nothing but a holdover from arcade days when bad design was encouraged as a business model. Shovel Knight, Dark Souls, and the new Rayman games are good examples of ways to retain difficulty without a Game Over screen.
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Sure, as long as there's a new game + mode that lets me keep my easy mode progress while starting hard mode to unlock the extra content.
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>>376497330
It has an easy mode though
It's called summoning
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>>376497349
That's different. If you aren't good at a game, you might never experience enough of it to decide if it's for you or not. Even the most obtuse and inaccessible music, you just have to sit passively long enough to experience the whole thing and decide it was not for you. And with books and music, it's easy to find sample excerpts online to determine if it's above your level, whereas most games don't have demos these days.

That said, i think there should be more hard games. I just think they need to be better marketed based on difficulty, in addition to other things like genre or story. The more informed the consumer, the more variety can safely exist in a market.
>>
At least gate a couple trophies behind normal and hard. Other than that w/e
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>>376499854
>eo the erward,e geg eof neghame,f ef
Right on my brother, you tell them.
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>>376496091
shut up trapfag
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>>376496595
This
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>>376496091
Its impossible not to restrict an experience, most of the fun in a game is gameplay and if you cant refine it and make it challenging/rewarding than its not good. This is why one difficulty games are so enjoyable to people who dont play video games with their feet.
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>>376496519
How is the player capable of handling hard getting a better experience?
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>>376496091
No. I will never support this simply because of my own experience with the disaster that is Streets of Rage 3, a game where they decided to make the japanese "normal" the "easy" mode with such restrictions and made the japanese "hard" mode "normal" (i hope you enjoy every boss having like 3 or more health bars).
Playing on a harder difficulty should be its own reward. I don't think there's anything wrong with having bonuses or unlockables tied to higher difficulties but the core game should be fully playable on any difficulty level.
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>>376496091
I'm sorry OP, I had a long post detailing my opinions on the subject but 4chan won't fucking send the post and keeps giving me bullshit connection errors as soon as the post-sending hits 100%, even when I can post perfectly fine in other threads. I've rewritten it twice now and it's still refusing to post it, so fuck it I guess, the system just really doesn't like my opinion on the subject.
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>>376503635
Oh wait, I'm retarded and could have just posted an image like this. Good enough, hope it suffices. Still don't know why the post absolutely refused to send though.
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>>376496091
The best games have no difficulty options in my experience
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>>376496091
Easy mode shouldn't restrict things.

Hard mode should add things.

Hard mode, for example should offer unique items and exclusive cut-scenes that only add things to the story.

Cutting things away from easy mode would lower the value of the game.
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>>376496091
No, but you should reward players that play on higher difficulties.
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Easy difficulties is a cheap way that allows more players to play the game, which turns into mad dosh for the developer. Its like you guys know shit about marketing.
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>>376496091
Why do you care? Why are you asking questions as if you were making some kind of survey? Why are you sitting here asking meaningless questions instead of doing something better?

They're just fucking videogames, who the fuck even cares?
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>>376503932
>Cutting things away from easy mode would lower the value of the game.
>yet he wants extra cutscenes on hard
????
>>
Easy Mode already restricts your experience with a non-standard difficulty level. Doesn't need to go further than that.
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>Persona 5 Hard Mode
>feels like Nocturne
>tense battles and inventory management
>get to Kamoshida
>die like 10x because of RNG volleyball

>Try Normal
>use the exact same strategy and beat him in seconds
>battles aren't threatening at all now
>get way more money and exp

God dammit
Why?
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>>376496091

It depends on the game. If a particular game is designed explicitly to be difficult, then an Easy Mode should absolutely not give the full experience. It should be a Joke Mode, if anything, that actively mocks the player for selecting it.
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i think persona should stop pretending and just go 100% dating sim
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Do people watch Let's Plays because they find the game too hard, or because they're too lazy to play it themselves, or they simply don't have the time to?
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>>376504709

I do it for games I don't own the system for.
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>>376497961
That all is assuming a videogame is a consumer product and not a work of art.
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>>376504889
>implying the two are mutually exclusive
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>>376504889
so it's assuming the truth
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>>376504709
I mainly watch LPs and streamers for mindless entertainment that I can use for background noise while looking through other tabs or so I have something to watch while eating that doesn't require much mental focus. It's also a nice way to "experience" games that I wouldn't have cared to play myself (like RPGs with gameplay so boring I can't bring myself to finish them), or to see gameplay of games I'm unsure of buying or can't own because I don't own the console they're on. And I also just enjoy the personalities for entertainment value, sometimes I just want to listen to a familiar person that I enjoy listening to and occasionally tab in to watch a few minutes of gameplay while I'm focusing on other things.
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>>376496091
Depends on how easy "Easy" is and the genre.
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>>376500624
You can always just watch it.
Seriously, you may as well dumb down baseball just because not everyone will make it to home plate.
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>>376500428
What's the effective difference between a game over in a 30 minute game like SMB1 and loading your save from over half an hour ago in an RPG like Final Fantasy 7?

To say Game Overs are inherently poor design is stupid.
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>>376497958
Name 6 million games that do this.
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>>376496191
Boyo ya gotta be 18 to post here
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>>376504709
Games that I'm mildly interested in, but not interested enough to pay or sink time into.
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>>376496091
No, no punishment. However, i do hold that harder difficulties should be rewarded. Difficulty should compliment fun or smart gameplay regardless.
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>>376496091
Instead of harder mode being unlockable by finishing easier mode, easier mode should be unlockable by finishing harder mode.
Finish impossible unlock harder, finish harder unlock hard, finish hard unlock normal, finish normal unlock easy, finish easy unlock valve tester.
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>>376497330
The difficulty is part of the overall aesthetic of the games. The ones who would be missing out would be the ones who played the easy mode, because they're not experiencing the game the way it was intended.
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>>376496091
Yes, but only for the easiest mode. Normal mode should have everything unlocked, and hard mode should give you some sort of bonus unlock.
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>>376496091
easy mode is called watching a lets play
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>>376496091
Yes, easy mode should restrict your experience by providing weaker enemies and simpler puzzles. That's why it's called easy mode.
Thread posts: 118
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