New Humble Bundle in 3 hours 30 minutes
Spoiler:It will be fucking nothing
>>376415325
I enjoy these weekly threads.
pls dont suck
can't wait for another ebook bundle
PLEASE be something worthwhile instead of only indie shovelware garbage no ones heard of
>>376417702
idk man i enjoy some of those indie game like hollow knight or va-11 halla
Humble's popularity ruined the chances of us ever getting anything better than a 6/10 bundle. Studios were willing to give bundles when not that many people used them , but now that everyone knows about it only indies and bankrupt companies will chip in.
CAN'T WAIT FOR ANOTHER FUCKING MOTHERFUCKING SOFTWARE BUNDLE
FUCK
Why make a thread now?
1 hour before bundle makes atleast sense
>>376415325
I hope it's something decent that someone on here will trade me for Undertale and/or Inside so I can use up those scraps.
>>376418259
Blame key resellers. Put your games in a bundle and your games will be selling on g2a for 50 cents for the following year, and much fewer people will buy your game for the proper price.
>>376418270
Do people actually buy them? I would get software if it were a permanent license for something cool but overpriced (scrivener, niche art makers), but instead we get overpriced 1 year licenses for software only 50 year old men and IT find useful.
See https://www.humblebundle.com/happy-pc-software-bundle
>Defrag tool (windows has one already)
>A fucking uninstaller.
>Backup manager.
>7 bux for CCleaner.
>A driver scanner.
>VPN (this one may be good)
>>376418675
The g2a thing is not to blame for humble's shittyness. If people wanted to get an indie on a scummy way they would just pirate it, I don't think the people browsing g2a care about humble anyways (they are usually underages).
>>376418675
Nope, blame Russians during the Steam 2011 Winter Sale. They ruined both Steam sales and humble bundle in one fell swoop
>>376419352
It's like you completely missed the point.
There are tons of people, mostly poorfags from third world countries, who buy several copies of bundles just to sell them on g2a or other sites for a small profit. This means that the moment a dev puts his game in a bundle, the price of the game will crash on g2a, and because these people buy a lot of copies, the price stays low for a long time.
Now, after the bundle has ended, a potential customers wants to buy the game. It costs $20 on steam, but only $2 on g2a because of the flood of copies on the market. On the other hand, in a world without people who try to make a profit from bundle games, the price is much higher than that $2 on g2a. In which scenario is the guy more likely to buy the game on steam, providing the devs with more revenue? Should be quite obvious.
>>376419064
>pay 15 bucks for winzip
lmao
>>376419804
Explain
>>376419064
>scrivener,
$20 with a November/NaNoWriMo discount is "expensive?" Just write 50,000 words of gibberish on Google Docs and copy-pasta that into NaNo's site, anon.