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>indie le retro pixelshit >it's actually pretty good

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Thread replies: 275
Thread images: 83

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>indie le retro pixelshit
>it's actually pretty good

what's her name, /v/?
>>
fpbp
>>
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>>
>the only good Silent Hill clone is a pixel indieshit game

How?
>>
>>376407620

/thread
>>
La Mulana
I hesitate to call that pixelshit though, both the original and the remake make concentrated efforts to recreate the look of a particular system. The remake even has the patented unnecessary mode 7 sections like all early SNES games did
>>
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obligatory
>>
Cave Story
Hotline Miami 1 and 2
>>
Teleglitch
Towerclimb
Neo Scavenger
>>
>>376407576
>le
glad to see this is coming back. full circle, eh /v/? Next i'll start seeing meme faces
>>
>>376407576
Undertale
>>
>>376407662
cmon, I like lone survivor, but it's in no way better than SH
>>
>>376407576
You first, OP.
>>
>>376407662
>>376407893
>reading comprehension

disregard that I suck cocks
>>
>>376407784
>Neo Scavenger
I'm surprised anyone else knows about that game.
>>
thimbleweed park
>>
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The Last Door Season 1&2
>>
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Indie games are literal garbage! You can't prove me wrong!
>>
>>376407745
You can't lump Shovel Knight in here. Yacht Club didn't use retro to cop out and be lazy. They are actually talented and give a fuck.

http://yachtclubgames.com/2014/07/breaking-the-nes/
http://yachtclubgames.com/2016/07/japan-localization/
>>
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It counts, right?
>>
>>376407620
OP doesn't count as the first post of the thread you retarded dumbshit redditor
>>
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>>376407576
Does Night in the Woods count as pixelshit?
>>
>>376408221
why should we it's your loss anon.
>>
>>376408221
Nuh-uh. There are 3 good indie games.

Dorf Fort
Factorio
Dominions 4
>>
Passage

http://hcsoftware.sourceforge.net/passage/
>>
>>376407730
The remake has so many background layers it's mind-boggling. Those graphics certainly aren't SNES tier.
>>
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>>376407985
Its a Good game
>>
>>376408415
>muh feels
>muh socialism
The game uses pixels like every other game, but calling it "good" is a stretch. It was OK at best.
>>
>>376408549
adding more background layers than the system could actually have is pretty common. Shovel Knight did the same thing. But the look is definitely SNES. I mean, how many other indieshit games have bothered going through the effort to recreate the uniquely shitty looking mode 7 scaling?
>>
Brigador is incredible.
Super keen for the relaunch.
>>
>>376407576
>>
>>376408290
>retro
check
>indie
check
>pixelshit
check

>good
check
>>
>>376408492
>games for autists the only good indie games

kek
>>
It actually looks and plays like a late SNES/early PSX game.
>>
>>376408452
this. hes probably some console guy that actually enjoys these overhyped big budget cinematic non-games.

those people who should actually just go and watch a movie are ruining videogames.
>>
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>>376409014
>forgot to upload pic
smeh.
>>
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Invisigun is great.
>>
>>376408492
cool if you like these 3 but there is more and better ones
>>
>>376408290
>lazy
You know that pixel art is harder than just regular animation, right?
>>
>>376408710
>the look is definitely SNES
Not even close, it's PS1 tier. I don't know where you think you're seeing mode7 either, sprite scaling and z-buffering like in the Bahamut fight isn't automatically mode7.
>>
>>376407576
Certainly not this game op. Free shit like TWh is even better.
>>
>>376408802
Gotta love them songs.
https://www.youtube.com/watch?v=dclghhnW4oU
>>
>>376407576
>Cntrl+F
>Gunpoint, zero found
Gunpoint is great if short.
>>
>>376408625
matter of personal preference.
for me these big budget cinematic titles are the absolute cancer and calling them "good" would be a stretch.
>>
I'm wanting to make a pixel art point and click adventure game, like maybe Syberia. I have seen 4 or 5 different pixel art software packages recommended; does anyone here have experience with any?
>>
>>376408584
>awful pixel Art and music
> good
>>
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>>376409196
>I prefer X so anything but X is bad

Dude, learn gradiants
>>
>>376409082
No way
>>
>>376409156
Point of order: The PS1 didn't have a Z-buffer.
>>
>>376409014
PS1 is Retro.
Mods on /vr/ confirmed it.
>>>/vr/1392415

Hell, I would consider the 6th gen to be Retro too with the next gen of consoles.
>>
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>>376407576
The most extreme example I can think of is the original freeware version of Treasure Adventure Game.

Jumper 3 qualifies too.
>>
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>>376409136
am an artist working in vidya, this made me lol

holy shit the delusion
>>
>>376409238
the games big corporations refuse to give to the gamers because you can not generate as much sales and keep big studios running with this.
thats why they forcefeed you cinematic bullshit these days even uncle melvin and his dog can "play" and generate huge hype for it.
>>
>>376409478
It is probably more accurate to just say general 32-bit era 2D graphics.
>>
Phoenotopia.

Really should go back and finish it one of these days.
>>
>>376407576
i fucking hate pixelshit. why do devs insist on pixelshit?
>>
>>376408095
>everything about the part where you had to charge the battery

Aside from that bullshit it really was a very good game though.
>>
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>>376409591
Cool, what company?
>>
>>376409591
not that guy but...
what is an artist to you then?
some sjw that shits in a can and sells it as modern art?
gtfo
videogames is a more legitimate artform than most other bullshit.
>>
>>376408909
>>pixelshit
not check
>>
>>376409714
I believe they're laughing at the suggestion that animating pixel art is harder than 3d animation, not whether or not it 'is' art.
>>
>>376407576
Castle in the Darkness
>>
>>376409710
nah i can't out myself after i just shit on pixel stuff (even though i like a lot of it)

>>376409714
i'm talking about vidya art, animation, illustration, concept art, etc.

>>376409840
this is correct
>>
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>>376409840
Pixel art is way harder than 3D animation. Any guy can make 3D animation in less than 3 month. You import the model and half the job is done.

You make the Doll and then the software animate it for you.

Pixel art need to draw every possible frame.
>>
>>376407576
>Muh survivor's guilt
>Muh enigmatic ending trigger conditions
>>
>>376407620
>>376407685
Wow, youre a samefag and a newfag

Get cancer shit eater
>>
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>>376409950
>>
>>376409950
b-but th-th-th-that's ezpz to dooooooooo
>>
>>376409950
its harder to draw with shit than a pencil

doesnt mean its any better
>>
>>376407576
I enjoyed these
>Starbound
>Axiom Verge
>Stardew Valley
>>
>>376410072
Well good thing the argument was about difficulty then
>>
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>>376410072
That's an awful comparison.

The argument is "Pixel art is Lazy!!!". It's not. Lazy is going the 3D route. 3D is lazy.
>>
>>376409981
>>376408338
kys
>>
>>376410163
and 3d is better.

way better.

anyone doing pixelshit in 2017 needs to neck themselves.
>>
>>376407576

>have this game
>never got beyond the part just after leaving the apartments
>started a new game after installing it again
>get 5 min in
>stop

I need to really sit down one day and play this game. I liked what I played, and eventually got outside the apartment building, but never got further. How much further does it go past that?
>>
>>376407576
Many of them, since pixelshit means nothing.
>>
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>>376410072
I enjoy it more sometimes than modern 3d graphics.
>>
>>376410206
It's not better. It's different. They satisfy different needs. Are you 15? Because I usually dont meet adults who whine about choices like that.
>>
>>376409156
https://www.youtube.com/watch?v=SRYsHwaYE8U
this type of sprite scaling screams SNES to me and I bet it does to you as well, you're just being contrarian now.
>>
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Turned out to be a fun little game, definitely surpassed my expectations
>>
>>376410293
Both answers are right since early PS1 was pretty much just SNES with better audio for a lot of platformers.
>>
>>376409950
>just import the model
i wonder how this model came into existence?

using a 3d model to make animations is a good idea, but you still need to create the model.

manipulating a 3d model isn't the hard part.

>>376410163
eh, it really depends, using 3d models to generate 2d animations can look great (ori and the blind forest)

you can even do this and make it look like pixel art. but typically pixel art is really quick to make and this isn't needed.
>>
>>376407576
Vagante
>>
>>376408584
>>376409314
ESA is a great game, and the music's dope. The art style is really goddamn minimal though.

>>376410140
>>376409574
>>376409238
>>376408802
>>376408336
>>376407784
>>376407745
>>376407623
All solid games, ignoring a game because of its graphics is autism. It's like you learned nothing from Owl Boy.
>>
>>376410207

Probably halfway.

It's an alright game.
>>
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>>376408221
How about you prove us right you lazy fuck.
>>
>>376410412
I'm not arguing the quality. The argument is "Pixel art is only used by lazy people!".
It's not. It would be much easier for an indie artist to go download Unity and make a 3D game in Unity.

Pixel art is a different need than 3D art. Just like Drawing is different from pixels or 2D is different than 3D.

Not every game can be in 3D. You use the canvas you need to make the art you want to make. You can hardly force a canvas made for Painting and use it for sculpting.
>>
>>376410371
What game?
>>
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>>376408710
>But the look is definitely SNES

??? It has pixels, it must be SNES
>>
>>376407576
this game, using the steam controller, is GLORIOUS
>>
>>376410702
Comic Star Heroine.
https://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4
>>
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>>376410206
Is that why Street Fighter III looks a million times better than IV and V?
>>
>>376410207
it's pretty short
the streets part is kinda the last third
>>
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I like this one.
>>
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>>376409238
axiom aesthetics reminds me of this
>>
>>376410901
boring and repetitive. Pixelshit as fuck.
I give 1/10 made me reply.
>>
>>376410643
i agree with you for the most part, there's nothing wrong with pixel art per se, especially when it's done well. It fits nicely with some genre's etc.

the main problem with pixel art is it's easy to 'fake it' and be a shitty artist and make lackluster pixel stuff.

the good stuff gets lumped in with it and that's unfortunate.
>>
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>>376410721
>>
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>>376410901
This too. Like a 1mb drug.
>>
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>>376410623
Yeah, you're right, Halfway is an alright pixle game
>>
>>376410371
No, no and no. It's another fucking "wacky vidya games adventures with corny references". I had high hopes for this, but after "It's Chris's blood" and "Image refused to change" I refunded it. The very first guy you fight screams of "i am generic wacky bad guy". They dared to state Phantasy Star and Chrono Tirgger as influences and instead pushed out another cheap RPG, like their previous works. The difference is that they are asking $15 instead of $3. At least they finished Penny Arcade's games, those were decent.
>>
>>376407576
Space station 13 is hands down the best online game ever made and it would only work as a indie le retro pixelshit game.
>>
There's another game that looks exactly the same that also goes for Silent Hill in pixel graphics. Neither one looks interesting or fun.
>>
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>>376409651
Because pixel"""shit""" looks aesthetically pleasing?
>>
>>376411040
what game? looks cool.
>>
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>>
>>376411184
Are you retarded?
>>
>>376411184

Probably Halfway.

It's an alright game.
>>
>>376411248
Yes.
>>
>>376408109
I really hate this fucking art style.
Everything is a fucking line basically
>>
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>>376409714
>videogames is a more legitimate artform than most other bullshit
Oh please. I like games but they're barely an artform. Your opinion is the same shit that ignorant people who barely even follow art (or know even the slightest bit about it) cough up to justify their juvenile interests. You can't talk about art if you just play games and watch some TV.
>>
>>376411313
Cobrastan best stan
>>
>>376408221
Triple A games have been complete garbage lately. At least with indie games, I expect garbage only to find gold sometimes. You should try them out.

Granted, there are a lot of shitty indie games out there, but at least when you start digging through all those shit indie games, you will find gold.
>>
>>376410834
>crossing feet

seriously, in the very first class of a serious martial art they will teach you no to do this shit
>>
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>>376407576
Rain World
>>
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>>376407576
Freedom Planet's fucking great and the sequel looks even better.
>>
>>376411005
Hey fuck head don't post Illusions of Gaia and pass it off as some indie garbage
>>
>>376411505
Played it. The game has some shitty level designs and possibly the worst story in any video game ever made. But, holy fuck those bosses were fun to fight.
>>
>>376411435
I think you're misreading the animation, her feet are always side by side. Also

>Street Fighter is trying to be realistic
>>
>>376411538
>tfw if a game like Illusions of Gaia was made today, /v/ would hate on it cause it was indie garbage
>>
>>376411495
Shit, anon, you just reminded me I promised myself to play that after I finished Hollow Knight. I completely forgot. The opening sequence is gut-wrenching
>>
>>376411171
Looks comfy. Source?
>>
>>376411538
>La-Mulana
>some indie garbage
Fuck off.
>>
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>>376408452
>>376408492
>>376409040
>>376410626
>>376411405
t. indieshit defense brigade
You are scum of the industry. Most of indie devs are poorfag liberals who insult God. I hope socialism dies. These games have no quality, because they are made by 5 or less persons who know jack shit. Triple AAA game companies, unlike traitors like EA, Ubisoft and BioWare, make good quality games. See japanese AAA companies and western AAA games (except slavnigger companies) that aren't traitors.
>>
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>>376407576

Cave Story.

I always considered it in the same vain as Homestuck and other cancerous fanbase tier shit. I didn't think it was anything special beyond possibly being a platformer of some kind.

Eventually a friend of mine who has really good taste in vidya asked me if I ever played the game before, and told him no. He then said I should play it because it's really good.

I went home, downloaded and started it up.

Completed it in one sitting, in 6 hours. It's still a 3x3 contender if I ever do change mine.

I hope the same for La Mulana, but it wasn't to be.
>>
Duelyst has some pretty good animations for the resolution the sprites are at.

Heres 6x size
>>
>>376411342

Now, now, it's at least worth debating the point. I mean, sure, nearly all video games are made for profit, which would seem to indicate them more as a means to an end than actual artistic endeavor themselves, but the very nature of interactive medium is rather unprecedented in history. Writing it all off as nothing of artistic value just seems... petulant.
>>
>>376411805
There hasn't been a good triple A game in like 10 years, anon. Sorry to break it to you.
>>
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>>376411342
the problem with the video games as art discussion is video games are huge umbrella of possible things.
for example, visual novels don't really qualify as games to me, yet others here will fight me over it.
but visual novels have a shitload more in common with comic books than they do with a mario game or something.
and for the most part people don't have an issue calling comic books art.

as a thought experiment, tell me the difference between porn and a nude portrait.

>>376411608
think you replied to the wrong post

>>376411805
(you)
>>
>>376411805
Hehe you make me chuckle heartedly
Thanks fellow shitposter
>>
>>376411405
BoTW is incredible though.

I can't put it down.
>>
Pretty much all of Croshaw's games, especially the Chzo Mythos games and the Trilby spinoff, but the others are good too.
Still mad that that Cell game was abandoned, that looked really fucking good.
>>
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>>376407784
>talking shit about Neo Scavenger
>the closest thing we've ever gotten to an innawoods game
>>
>>376407623
The developer had a hissy fit on his discord server, banned everybody, and freaked the fuck out. Now his game is only 10$. Why does this always happen to the best games?

Taro's got the right idea.
>>
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>>376407576
Castle in the darkness was great.
Also that fucking soundtrack

https://www.youtube.com/watch?v=x9pJvocETq4
>>
>>376411861
Helloooooooo newfag.
>>
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>>376408221
>Indie games are literal garbage! You can't prove me wrong!
you are correct.

Western indie game developers: beg for money, hype up your product, blog about very facet of development and your personal life, attract a cult of personality, release your game and become a rich internet celebrity.

Doujin soft developers: spend years working on a project in silence or with occasional (technical) updates, release it, "This is my game. I hope you enjoy it."

Pic related, doujin soft.
>>
>>376407576
Warband looks like a n64 game if that counts
>>
>>376412060
Source? I'm curious now.

>>376412106
Fuck man RBO is fantastic.
>>
>>376412106
I remember when indiefags wanted to make their own Touhou game and were surprised why ZUN DMCA'd their kickstarter
>>
>>376411902
>>376411924
>>376411947
t. indieniggers trying to justify their retardation
>>
>>376412106
Weaboos are fucking pathetic.
>>
>>376409287
Finally im not the only one, good Game op are you waiting for sneaky spaceship the Game?
>>
>>376411805
The best games of the past three years have been indie games. Face reality anon.Triple A gaming is dead and only indie devs are taking risks and being innovative.

I feel sorry for tasteless faggots who can play shallow, lowest common denominator trash like GTA, BotW, Witcher, Battlefield, etc. and unironically think "yes, this is a fun game".

You enjoy shit designed for people who can't handle even a modicum of complexity, anon.

The last good triple A title I can think of was fucking Smash 4, and that only makes it over the line as a party game for drunk people. Before that? I can't even fucking remember. Monster Hunter, maybe.

Triple A gaming is dead.
>>
>>376412083
Path of Least Resistance is the best song on the ost
https://www.youtube.com/watch?v=eu3q98JzuYo
>>
>>376412252
you are just objectively wrong bud, some of the most successful games the last few years are indie.

but continue sucking corporate cock for reruns of focus group designed garbage.
>>
>>376410417
Great choice
>>
Stardew Valley is pretty good
>>
>>376412375
Which one? Undertale? A SJW game made to propagate gay agenda? Hell no.
>sucking corporate dick
ONLY BEST COMMIE IS A DEAD COMMIE!
>>
>>376412006
>>talking shit about Neo Scavenger
No one's talking shit about it you retard. Do you know what the thread is about?
>>
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C-can't we just like some AAA games and some indie games and be satisfied with both?
>>
>>376412501
Man, you should spend less time on /pol/
>>
>>376412106
don't confuse the hipster clique type devs with the rest. you only notice those pricks because of how obnoxious they are.

some of the things you criticize though is pretty derpy though.
dev blogs are typically intended for other devs to read.
hype= sales. gamedev is a business
>>376412501
nice bait
>>
>>376412582
Go back to tumbleddit! We are dying breed and we must survive. If we die, the righteous Christian God will die too and the world will fall under degenerate hands.
>>
>>376412571
What? Be reasonable? On /v/? Hell no. You can't just have no strong feelings about either subject. Something is either thrash or god's gift to anon.
>>
>>376407576
terraria
sidegrades up the ass make playthroughs different, and each "class" is viable
>>
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>>376412728
you need more practice

>>376412571
yeah i think most people do like both?
>>
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>>376410623
>>376411040
>>376411260
What are you on about? Halfway is one of the worst modern indie games I've ever played. Story/dialogue is atrocious, managing inventory and saves is a complete fucking mess, gameplay has zero fucking tactics because AI is braindead.
Arguably it becomes kind of fun halfway into the campaign by becoming challenging because it's way too fucking unfair and you just need to find a way to cheese each map, but by that point you already have a knife in your hand ready to slash your wrists if the piece of shit game goes on any longer, so any repeated attempts at levels is gonna make you uninstall it.
>>
>>376412216
I don't have a source. I was in the discord myself though. It was mostly discussion about speedrunning, and the developer telling us some exploits no one found yet, since he was really into the speedrunning community for his game.

It was a very comfy time, until one guy discussed his reasons for disliking a game Rdein really liked, and he just went crazy.

Until then, he was a really cool dude. And the new chat pretty much died right after.
>>
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>Make a hybrid Roguelike Tower Defense RTS squad management game.
>It works somehow.
I'm willing to forgive the shitty pixels in this.
>>
>>376413406
I still don't know how to play this, and it's really odd that the game is made by the same people that made that 4X game.
>>
>>376412006
Who's talking shit?
You trying to tell me it isn't pixelshit? It's not an insult, it's a factual description.
>>
>>376412728
I
>>
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>>376412728
I really like you dude
Your abilities are top notch
>>
Risk of Rain
Deadbolt
Modomora
FTL
To the Moon
Moon Hunters
Hyper Light Drifter
Orion Trail
>>
>>376413406
It's actually sort of a masterpiece. Gameplay is completely unique, multiple playstyles are supported, replay value is really high. Plus the atmosphere created by the graphics + music combined is JUST right. The light story works well with it all too.
>>
>>376411189
I had such a blast playing this; The combat system is so good.
>>
>>376413760
>light story
is it mandatory? I want a light story that's not forced, as in, I want to pick it up and play it without knowing characters names or motivations.
>>
>>376409098
I've been having fun playing the free demo with friends but it seems like there's literally nobody playing it online, that's kinda sad
>>
>>376413959
The game is a roguelite that's meant to be played multiple times. No game like this has a mandatory story. In this case the "story" means basically a few lines about the characters and the reason the game takes place here and there. Just the right amount to provoke headcanon.
>>
>>376413959
Not him, but it's not really "light story," but more, you have characters, rescue new ones, and they have sayings in between floors from which you can infer their personalities.

And if you're into imagining pasts from the weapons and abilities characters possess, you'll like that part of it.
>>
>>376413569
Play on Easiest Difficulty instead of Easy. Easy is Hard and Easiest is Normal. There is no harder difficulty. Other than that you'll want to start building Industry generators ASAP and do your best to save up as much resources for the next run. The game kind of has a snowball effect.
To be honest Amplitude are pretty based. The Endless universe is very unique, and ES2 is shaping up to be nice and actually fixing broken war of ES1 and EL. I just hope Sega doesn't fuck them up entirely in the long run.
>>
>>376410412
it's way easier to make a model than to make a high-res sprite.
>>
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>>376414325
it's very easy to make a shitty model sure.

a good model? fuck no.
it's also a fuckload more expensive in terms of software cost, technical skills, pipeline management to work with high quality 3d models.

to make a good sprite you just need photoshop or one of the free clones.

this is how i know you are full of shit btw.
>>
>>376414219
The story is surprisingly well-connected with Endless Space and Endless Legend
>>
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>>376414773
With regards to ES, would you say DoTE hits everything on the mark? Is it a chronology?
>>
>>376414764
>to make a good sprite you just need photoshop or one of the free clones.
If that's all it takes then we should be seeing hundreds and hundreds of top notch pixel art from AAA studios to indie ones. But we don't, wonder why that is?
>>
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>>376414764
You know nothing about game dev.
>>
>>376415057
The crash-landed ship in the game is a prequel to both ES and EL. They land on Auriga, and the survivors would eventually band together and form the Vaulters faction, who canonically are the ones who survive the eternal winter of Endless Legend by escaping in new starships, and reaching the stars at the beginning of Endless Space.Plus there are just some tidbits and hints of lore here and there in the game, plus you can recruit Auriga natives including a Drakken and a Broken Lord
>>
>>376415483
wow dude it's almost as though you threw that together in mspaint without referring to anything but your personal opinion
>>
>>376415493
Jesus. I didn't realize just how much I've been missing out on. I really loved Dungeon of the Endless, but thought nothing of their other games. Especially since Early Access and all. Thanks for the info!
>>
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>>376407576
Still in early access though.
>>
>>376415243
do you want a real answer?

pixel games don't sell like AAA tittles. we're talking thousands in sales vs millions.

also, because pixel art is so easy, indies are flooding steam with it.

http://www.gamesindustry.biz/articles/2016-12-01-new-games-on-steam-up-40-percent-over-last-year
>>
>>376411189
North boss was an actual challenge. Good game.
>>
>>376407576

Brutally fun
>>
>>376415709
What, you didn't struggle against the West boss ?
Maybe its just because I went west first...
>>
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>>376415483
holy shit this made me laugh

>>376415601
>image search: 0 results
i think you may be on to something
>>
>>376411902
Don't even try and act like The Witcher 3 wasn't a great game. And that was 2 years ago
>>
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>>376415645
>also, because pixel art is so easy, indies are flooding steam with it.
Yeah, tons of shitty pixel art, which is irrelevant to the discussion because we're talking about GOOD pixel art here. And riddle me this: why did SNK go from KoFXIII which had high as fuck quality pixel art but had a roster of just over 30 characters, and went to 3D with the sequel which had over 50 characters in the roster? Are you seriously telling me that they switched styles because XIII was just too easy for them to make? Give me a fucking break.
>>
>>376412303
What triple A games in the past did you like if you think GTA5, BoTW, and TW3 are all incredible trash?
>>
>>376415605
Amplitude fucking LOVE their IP and it shows. The main hint is the fact that one of the playable characters is OPBOT who is a recruitable hero in ES1 and if you follow the Vaulter questline of EL he is revealed to be the narrator. The monsters in DotE are quite clearly Necrophages, but you also see crystal-like foes that resemble Harmony of ES1, plus there are theories that the Necrophages are an offshoot of the Cravers from ES1. Lastly, in ES1 you find Auriga as a barren world from the Eternal Winter... except it always has the Husk of Knowledge wonder which is strongly implied to be the dungeon you crash into on DotE.
I could go on and on.
>>
>>376415924
>>376415601
zero argument shitposters who have never worked in game dev in their lives.
>>
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https://www.youtube.com/watch?v=WUAq7-YpO0w
>>
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>>376416220
Yeeeeeeeeeeeeeeeeeeeeeah it's time to play again.
>>
>>376415645
pixel art is way more time consumming than 3D models. Most indie pixel art is very minimalistic
>>
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>>376415852
>>
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Risk of Rain
Lisa
Rainworld (tutorial is bullshit but whatever)
Stardew Valley
>>
>>376416554
I think the biggest difference between time consumption of 3d and pixel, is that its a lot easier to reuse assets in the 3d world. You can make a world as big as the breath of the wild world with like 20 textures and maybe 40 different 3d assets plus terrain tools. To make something have that much walkable/explorable space in a 2d game, most of these environments have to be made completely different from each other. Obviously you can reuse sprites like characters and objects but all of the backgrounds have to be made from scratch if you want it to look any good at all.
>>
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>>376407576
>Lone Survivor
Underrated as fuck
>>
>>376412303

> smash
> nintentoddler

Hard not to disregard your opinion
>>
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>>376416250
we don't know who you are anon, you don't need to keep trying to defend your dumb as fuck posts. you should just walk away.

>>376416158
>SNK
i really don't know why they changed. i don't follow that studio or their games. but usually 'how difficult is it to do the art' isn't the deciding factor for big studios.
the designers want something, and the team does it, sometimes having to figure out how to even do it if it hasn't been done before.

guilty gear xrd is a good example, they wanted a specific look and struggled until they figured out how to do it.

>>376416554
it really just depends on which games we're talking about. some pixel stuff is great, most isn't.
>>
>>376417172
>it really just depends on which games we're talking about. some pixel stuff is great, most isn't.

might as well apply that to every single thing in the world
>>
>>376416838
>what is tilesets
>>
>>376407576
none, they're all shit
>>
>>376417332
I agree with you, but you still have to have a lot of tile to make the game looks good though.
>>
>>376417259
ok, then i'll be more blunt. there's a reason so many indies go the pixel route, and it not because 'muh vision'
it's easier, costs less money, requires less skill, etc.
the really artistic and well done pixel art stands out far above 90% of the shit pushed into steam.
>>
>>376416431
If I talk more about the devs I'd probably be accused of being a shill, so I'll just say enjoy yourself anon.
>>
>>376407576
starbound
>>
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>>376417172
And you didn't even touch upon the point about the roster size differences between KoFXIII and XIV, great. Tell me, if making good pixel art is really as easy as just having Photoshop or it's free clones then why didn't KoFXIII have 50+ playable characters like the 3D KoFXIV did? And before you go "t-they just felt like it just because" keep in mind that plenty of earlier entries in that series had way more than 30 characters as well.
>>
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>>376417548
You are asking to be bullied anon
>>
>>376417332
Tilesets are good and useful but are more for foreground. Unless you want your game to end up looking like the original zelda, its best to make backgrounds as one cohesive image in whatever editor you are using
>>
Risk of Rain
Enter the Gungeon
Kamiko
>>
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Rain World was real fuckin' neato going in blind and figuring out all the things about the world and mechanics and ways to interact with shit.

Fuck 5 Pebbles (Unfortunate Development) though.
>>
>>376413396
>Until then, he was a really cool dude
Except he always throws hissy fits like that. I still remember that one time when he "canceled" Momodora 4 and closed his twitter because he got mad at his pixel artist or something.

The games are alright but the guy is a huge drama queen, just saying.
>>
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>>376407623
Which game is this.
>>
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>>376407576
playin it right nau, desu.
>>
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>>376418283
>>
>>376418283
>momodora.jpg
I wonder anon
Nice best_ Final Fantasy game pic
>>
>>376417826
like i said, i don't know that series, but i suspect it has to do with budget, or less likely, design.

>good pixel art
i'm not hating good pixel art, i just hate the majority of shit tier stuff shoveled out by bad indies
>>
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I've been having a lot of fun exploring catacomb kids
>>
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>>376411691
Street Fighter 3: 2nd Impact
>>
>>376407841
came here to post this, despite /v/'s hateboner, it's a decent game
>>
>>376418735
>catacomb kids
This will be in beta/alpha forever
>>
>>376417172
>we don't know who you are anon, you don't need to keep trying to defend your dumb as fuck posts. you should just walk away.

keep flaunting your lack of knowledge and general retardation, surely it will win you the argument

Shitty Sprites
>Takes 20 minutes to make
>If you need a new animation it requires another 20 minute investment

Shitty Models
>Takes several hours to model, texture, and rig
>If you need new animations, either spend a few hours tweaking one by hand, or 10 minutes mocap.

Good Sprites
>Takes a day to make
>If you need a new animation it requires another 1 day investment

Good Models
>Takes a day to model, texture, and rig
>If you need new animations, either spend a few hours tweaking one by hand, or 10 minutes mocap.

Why do you think so many 2d isometric games used sprites generated from 3d models? Hand drawing the sprites of every angle of an isometric character would take WEEKS for a SINGLE ANIMATION. With a 3d model you just rotate it and you're done. Only a retard could deny that good 2d isn't harder than good 3d.
>>
>>376407576

There's no such thing as a good pixelshit game.
>>
>>376419045
Probably, but it's got enough content for me to not care so much
>>
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>>376418542
>i just hate the majority of shit tier stuff shoveled out by bad indies
So do I, but what got under my nerves was the retarded comment that claimed that all you need for good pixel art is Photoshop, as if it had a "Make Good Pixel Art" button. That's just as brain dead as claiming that modern 2D animation is garbage because "muh Flash" even though all it is is just a tool that's fully capable of producing high quality stuff in the hands of someone who gives a shit, like Harry Partridge for instance:

https://www.youtube.com/user/HarryPartridge/videos
>>
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>>376408415
>>376407841
Tumblr furfags please go
>>
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>>376407576
This has to be the winner, since it looks like FUCKING shit on every metric and I'm pretty sure it uses stock RPGmaker assets, but god damn is it a good game.

Half Minute Hero also applicable.

Still, indie pixel game is an instant red flag they have to work to overcome.
>>
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Death Road to Canada

very much a overhead smash and grab zombie game where you very much need to be careful not to get yourself trapped.

it also has a big focus on oregon trail elements with balancing food, gas and supplies as well as choosing how to handle various text based situations that may result in severe punishments or surprisingly positive outcomes.

biggest drawback is it is local co-op only though the devs promised to make an attempt at working on online play though it may be left to a following instead.
>>
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>>376419118
You're right, pixel art on the other hand.
>>
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>>376419273
>One Way Heroics
My
Fucking
Nigga
>>
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still i have to play the sequel
>>
>>376420007
How decent it, the artstyle is a real turnoff but I'm still open to being convinced.
>>
>>376419141
what i meant was that's literally all you need, but yeah it's just a tool, can produce shit or something great, in comparison to equivalent high quality 3d assets, with which you need (typically) more than one very very expensive piece of software and experience+talent.

overall the point is the end product can be impressive in either but a good 3d model is a bit more complicated.

>>376419068
what the fuck are you talking about?
if you're dumb enough to use 2d sprites the way 3d models are used then yes it takes longer.
also it makes you retarded.
i know how much work goes into sprites and animation, it's my fucking job.
also
>good models- Takes a day to model, texture, and rig
is wrong as fuck
>>
>>376420109
if you like megaman X/Zero games you will like it. bt instead of gaining weapons from bosses you earn money to buy stuff like devil may cry. it also more action packed and fast paced than the megaman games
>>
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Dropsy, the best point-and-click adventure game in years.
>>
>>376418175
Must have kept that side of him hidden away to seem more appealing.

After watching that go down, yeah, he's definitely a drama queen. (good taste in games though, desu)
>>
>>376419416
>Draw a naked woman
>Paint her body white
>Sew a skirt hem into her thighs
>""art"
>>
>>376420908
Yes.
>>
>>376419416
Is that Vanguard Princess?

Boy does that game not like my PC. It's like trying to wrangle a hive of bees.
>>
>>376420908
that's pretty well done, except the animation
>>
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>>376420109
It is a skill-heavy score-attack schmup/bullet hell sidescrolling shooter.
That is all you need to know if you'll like it or not.
>>
>>376410412
>I'm talking like I know

There is a reason it takes years to make games now and it has everything to do with the increased difficulty yet little pay off of 3D modeling. I can produce a full sprite sheet in 2 weeks. It could take two weeks just to fucking make sure that once the model is set it doesn't spazz the fuck out if the character performs a walking animation. That doesn't include the host of other animations. That doesn't include how that character reacts to the world and objects while doing those animations. Why the fuck do you think in 2017 we STILL have clipping issues? Come the fuck on.
>>
>>376408221
I used to think the same thing until I played Factorio.

Although I am pretty sure you need to be on the spectrum to enjoy such games.
>>
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>>376420908
better than this "art"
>>
>>376409591
I am your mother and you made me lol!
>>
>>376420414
>>376421176
Cool, I'll give it a look. I can't say it scratches all my itches, but still it kind of reminds me of a Treasure game.

I mean so did Freedom Planet, but Bleed looks less impossibly autistic.
>>
>>376421473
That's not art, that's a photo.
>>
>>376421214
why are you attacking my post? i'm all over this thread talking about 3d being harder and more time consuming.
see this >>376414764
>>
>>376412442
Very nice boy I've known for a couple of years got it for me for christmas
Still too shy to talk to him
>>
>>376410140
love this game
>>
>>376421609
Bleed is very good, but the shitty music was a bigger point of contention for me than the ugly art, and it made it difficult to replay.

>>376420007
Bleed 2 is fucking amazing but it's also about an hour long.
>>
>>376422063
Your insides will never be split apart if you talk like that. Just go talk to him.
>>
>>376421612
I mean the black piece of shit on the wall, you fool
>>
>>376422947
Oooooh.

Well that's awfully nice of the museum to put your family portrait up, anon.
>>
>>376410163
lazy isnt the right word. but most people don't respond to trite.
>>
>>376412060
Autism makes quality products.
>>
>>376415630
demo was ugly and boring and had waaaaaaaay too much text i didnt give a fuck about, and the character designs are tumblr.
>>
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>>376407576
iji
>>
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>>376412006
>rng the game
>coded in flash
>deletes your saves randomly anyways
truly a masterpiece of modern game design
>>
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>>376407576
STUPID FUCKING CAT
>>
>>376420908
>Draw a naked woman
already art
>>
Posters that shit on 'pixel graphics' regardless of the actual quality should be banned for being so obviously underage.
>>
>It takes so much time and effort to make this REALLY GOOD pixel art!
>And since it takes like an hour to make an incredibly poor model with zero effort, that means pixel art is objectively superior to 3D models and takes so much more work!
I don't get this argument
>>
>>376424337
Anyone tried that since the new update came out? I heard it changed a considerable amount of stuff, pretty hype if that's true.

https://www.youtube.com/watch?v=86IxmklUgEM
>>
>>376408109
I don't remember it looking so bad
>>
>>376422947
Now that's just racist.
>>
>>376413704
My nigga.
>>
>>376411265
It's just made with smartphones in mind. The scenes where you can see more pixels are really good
>>
>>376429473
Having played the PC version, this game is borderline unplayable as an adventure game because visibility becomes a huge issue in the game. Especially because the artist is very ambitious about the atmosphere and what he wants to present, but is insistent on that stick line approach with pixels the size of an xbox original controller.

You can tell he actually does have some talent, but sticking with that style only does the game serious harm.
>>
>>376429802
It does. Luckily they are doing something much better now visually
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