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>genre: roguelike >it's a platformer >has graphics

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Thread replies: 199
Thread images: 37

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>genre: roguelike
>it's a platformer
>has graphics
>no permadeath
>justifies being called a roguelike by having le randomized items
>>
>genre: rougelike
>>
Is it a roguelike if the base gameplay is the same, but dungeons aren't randomly generated?
>>
>genre: roguelike
>doesn't have collision combat
>>
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>>376219670
>genre: roguelike
>ignores berlin interpretation
in two lines
>>
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>Rougelike-like
>>
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>roguelike
>lazy art style
>floaty, imprecise controls
>>
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>>376220279
>rougelike
>nobody has big fat bat tats
>>
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>>376220776
I fucking hate this.
>>
>>376220776
How autistic do you have to be to need a convention to establish the definition of a genre?
>>
>>376221638
Because otherwise faggots will use the label to shoehorn in on the genre and the people who literally created it wanted to define the games they slaved over as their own niche to help future developers know what they strived for and what makes the genre best.
>>
>>376221738
So it's autists trying to go all 'reeee it's our thing we invented it'

Guess that explains that then....
>>
>>376222039
Kill yourself
>>
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>>376222092
>>
>>376222228
Kill yourself
>>
>>376219670
>it's called a roguelike
>it's not even turn based

Then it's not like rogue at all. I don't know how nobody can figure this out.
>>
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>>376222413
>>
>>376222039
It's just a way to define the genre, you wouldn't say call of duty is a doom-like for example or final fantasy a dungeon crawler even with their similarity, that's why the convention exist.
>>
why are fans or roguelikes so autistic about other games being called roguelikes?
>>
>>376222580
>>376222695
Kill yourself
>>
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>>376222728
>>
>>376222839
Kill yourself
>>
>>376222619
FPS games were all called Doom-likes back in the day though.
>>
>>376222728
Haha dude sick insult. How's middle school going?
>>
>>376223065
Kill yourself
>>
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Let it die appreciation thread?
>>
>>376219670
must been rogue-lite
>>
>>376223118
Not a roguelike
>>
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>Genre: roguelite
>>
>>376221638
What else would you use? Also, are you fucking retarded?
>>
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>Genre: roguelite-like
>>
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>>376223224
Nuh uh
https://www.reddit.com/r/roguelikes/comments/5gmsje/ps4_let_it_die_free_game/
>>
>>376223027
And for good reasons, now a lot has changed the levels are more linears, the game often take controls away from you, you can't carry everything at once, story is much more important and many other things.
You still play them in first person view and shoot at stuff but it's not the same anymore.
>>
>>376220519
no, then its just an RPG
>>
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post your first roguelike
pic was mine :^)
>>
>>376222557
>strategies can be both turn based and real-time
>RPG games too
>but no, my artificial genre should always be turn based
>>
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>>376224118
Turn based real time strategy game FUCKING WHEN?
We need to get /agdg/ on that.
>>
>>376221638
About half as autistic as it takes to define the genre as
>it is le like le rogue xD
>>
>>376224118
list all good real-time strategy RPGs that aren't spellforce 1

congrats, now you've realized why there's clear lines for genres because once you mix it up too much you dilute the gameplay of the sectors you're merging.
>>
>>376222695
Rougelike purisrts are the fucking worst.

Isaac and Spelunky are the best rougelikes of all time.
>>
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>>376224478
>baiting this hard
>>
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>it's the "let's trigger people who like a genre by pretending that games outside this genre are in it" episode: the thread
>>
>>376223697
So roguelike is just completely arbitrary stipulations, with stipulations that can objectively make the game worse (randomization to be specific)

Gotchu.
>>
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>>376222885
>>
>>376224118
>strategies can be both turn based and real-time
Yet they form two extremely different genres.Thanks for proving my point.

>RPG games too
No genre title is as abused as much as RPG, so it's another good example to sit next to 'roguelike'

The only thing artificial here is your smug autistic weirdness
>>
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My favorite roguelike.
>>
>>376219670
>you keep upgrades and progress after each run
any game that does this cannot call itself a roguelike
>>
>>376224212
>Diablo was literally programmed to be a roguelike
>they changed how turns worked
>this started the ARPG genre
really made me thank
>>
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>rouge-lite
>>
>>376219670
Honestly who cares there are and there will be 2 roguelikes:
Nethack, for ultimate genre experience
Dungeon Crawl, if you actually want to beat it
>>
>>376225043
It can't call itself good, either. Floating an unlock system above everything like that is bad design.
>>
>>376225127
>DCSS
>not shit
Pick one, senpai.
>>
I answered a fucking Quiz Bowl question that called FTL a "roguelike" a couple weeks back. It's over.
>>
>>376225195
spotted the dwarffucker
>>
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>Genre: Undervania
>the game doesn't actually take much inspiration from Undertale
>>
>>376225289
So, you got a slightly less shitty game? That's good at least.
>>
>>376225215
FTL check 5 maybe 6 high value factors from the berlin interpretation though.
>>
>>376225282
It was shit even with mountain dwarves.
>>
>Mazewarlike
>Colossalcavelike
>Mysteryhouselike
>>
>>376225512
wrong
>>
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>Souls-like
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>>376225289
>Undervania
>>
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>genre: rogue
>>
>>376219670
I swear roguelike fans are the most pretentious fans. Even went as far as making a "roguelite" term because shit has to be exactly the same to a T.
>>
>>376225623
Why?
>>
>>376224353
>spellforce 1
Fuck I need to play that again
>>
>>376220776
>Berlin interpretation
>written in 2008
>before Spelunky
>before BoI
>before Rogue Legacy
>before FTL
Yeah, great genre definition you have there. Check out my exhaustive definition of RPGs, I wrote it in 1976 and one of the rules is it has to be pen and paper so Baldur's Gate 2 doesn't qualify
>>
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>>376225838
>Spelunky
>BoI
>Rogue Legacy
>FTL
>roguelikes
>>
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A roguelike game is one belonging to a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.

https://en.m.wikipedia.org/wiki/Roguelike

No more "my game is a roguelike!" please.
>>
>>376225289
>undervania
>vania
vania what?
>>
>>376226081
Times change.
>>
>>376226185
Megalovania
>>
>>376225097
I remember reading about its development several years after playing. Read that it was originally meant to be turn based combat. Made me uncomfortable.
>>
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Hey guys, more RTS games like pic?
I mean games that:
>play in real time
>you have to use strategy regarding which weapon to use against which enemies, and which enemy pose a higher threat so they should be prioritized
>>
It's not that anyone really truly cares, but we do.

This phenomena happened a few years ago on /v/ where a few games got off on being popular on the whole

>LOL YOU'RE GONNA DIE EASILY, PERMADEAAAATH, TRY AGAAAAIN

But the problem was that formula was taken for granted.

>ok i have permadeath in this game but no real randomization... this isn't darksouls... what is this... uhhh ROGUELIKE

And the game genre got obscurred with games of SIMILAR nature but not exactly. Rogue Legacy is not a roguelike, but a rogueLITE.

Real roguelikes?
>IVAN
>DCSS
>NETHACK
>DUNGEONS OF DREDMOR [Babby's first roguelike and very decent visuals]
>>
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>>376226021
>>376226081
>mfw someone tries to call Doom an FPS, despite the fact you don't fight Hitler as the final boss like in Wolfenstein 3D
When will people realize that to be a part of a genre every single aspect of the game has to be literally identical to the first member of that genre
>>
>>376226081
>procedurally generated game levels
Completely unnecessary for roguelike genre.
>permanent death of the player-character
Pretty much every game, except ones that used passwords, had permanent death before saves were implemented.
>>
>>376226301
>IVAN mention

great now I've gotta go turn my limbs into bananas and summon meat golems
>>
>>376226256
>rip and tear
>strategy
>>
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>>376226314
>Wolfenstein 3D
>first FPS
>>
>>376226256
system shock
>>
>>376226456
System Shock is more of a VN 2bh
>they tell you a story like a novel, but in a visual format
>>
>>376225680
They're not pretentious for making sure the language used to describe the genre reflects it, especially when it's been abused for the sake of marketing shit indie games. Calling a rear wheel drive car a 4x4 is the same kind of bullshit. I think it's just too complex for stupid people who would rather employ vague, useless distinctions.
>>
I think it shows lack of clarity and creativity to call any games "Something-like". We don't call Fantasy RPG "Dragon Age Like" or SciFi RPG "Mass Effect Like" or any Fantasy Movie / Novel as "Tolkien-Like". No Single author, or game or creation is a genre of its own.

So Rogue-Like should fall either to "platformer" or "casual games" if it does not have anything unique but lack of save feature ("perma death is not a requirement")

MMORPG now should be called WOW-Like
FPS now should be called Doom-Like
RTS now should be called C&C-Like
jRPG now should be called Final-Fantasy-Like
Platformers now should be called Mario-Bros-Like
Sandbox Games now should be called GTA-Like

this can't be serious
>>
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>>376226441
>Rogue
>first roguelike
>>
>>376226552
das tru man
>>
>>376226586
> rogue isn't similar to itself
heh
>>
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>>376219670
>it's an "autist takes genre name literally" episode
>>
>>376226564
>finaly fantasy was the first RPG
>c&c was the first RTS

i want you stupid millenial cocksuckers to get the fuck off my board
>>
>>376226564
>FPS now should be called Doom-Like
It was originally that though.
>>
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>>376226256
Hey guys, more RPG games like pic?
I mean games that:
>you play the role of someone else
Ah nevermind, that would be any game unless it's an autobiographical game about yourself.
>>
>>376223615
can you kill yourself for us
>>
>>376226564
>Metroidvania
>Roguelike
>Soulslike
This is a common naming convention for smaller genres, get over it
>>
>>376226564
Why do you keep saying a subgenre is a genre?
>>
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>>376226370
So you get to decide how to define a genre? Cool, how did you get to do that?
>>
>>376226564
Roguelike is a genre because no one popularized a good name for it, you sperg.

It's hard to describe
>procedurally generated strictly turn based grid based game with permadeath, food clock, inventory management, character progression and single action turns
with one short phrase.
>>
>>376225838
>one of the rules is it has to be pen and paper

You're not even that wrong. The word RPG reflects pen and paper RPGs more than computer ones to this day, and if the word wasn't abused into its current state of liquid diarrhea we'd be closer to a real videogame RPG. Don't be stupid enough to actually think we need to ruin useful words and distinctions to accommodate shit like Spelunky. That game is nothing like a roguelike (unless you're brain damaged)
>>
>>376226564
>or any Fantasy Movie / Novel as "Tolkien-Like".
Yes, we do.
>>
>>376226996
You can hear my explanation in my video
https://www.youtube.com/watch?v=4Fpj8SgwtTA
>>
>>376227008
>shit like Spelunky
opinion discarded
>>
>>376226564
I think the fact that people are willing to call of these supposed roguelikes as roguelikes indicates that there is a general consensus and willingness to lump all of them together in the same genre at least. Given that as the case, what should this hypothetical genre of procedural generation and perma death be called if not roguelike?
>>
By the way, that's not from me, that's from the talk page for Roguelikes. You can always find some dumb shit on those discussion threads.
>>
>>376227208
Why not go with the name that's already being used? It's just as descriptive as "role playing game" and "multiplayer online battle arena" and "character action game" as they're currently used — which is to say not at all, but it's just what stuck.
>>
>>376223118
>tfw no good soulslike roguelike
You'd think with how popular both these genres are with indie devs we'd get one by now
>>
>>376227418
Because people want to put these games together even if the alternative genres for each them aren't conducive. Shit like Binding of Isaac, Rogue Legacy, and FTL are all vying to put classified under this new sorta-roguelike genre, and people WANT to classify them together, but saying they can't be called roguelikes means that a new term is needed that they can be put under.
>>
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>>376227097
Ok you're saying what is already on that wiki page

Indie games like Weird Worlds: Return to Infinite Space, Spelunky, The Binding of Isaac, FTL: Faster Than Light, and Rogue Legacy helped to establish the use of roguelike elements in other genres. These titles are sometimes labeled as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully.

There are lots of games that use roguelike elements but not enough to be called roguelike games themselves
>>
>>376225289
Where the fuck is the 'vania'?
>>
>>376227763
>but saying they can't be called roguelikes means that a new term is needed that they can be put under.
Right, and my question is why not just call them roguelikes? It's only autists clinging to a 10-year old paper written kraut convention who have a problem with it
>>
>>376227881
Morons heard about Metroidvanias, but not Castlevania. Hence the spicy new naming convention.
>>
>>376226704
I really, really like this picture
>>
>>376227974
Oh, my bad. I got the impression you were saying they can't be called roguelikes.
>>
>>376227418
>It's just as descriptive as "role playing game" and "multiplayer online battle arena" and "character action game" as they're currently used

The problem is that none of this is descriptive at all. MOBA is purely a misnomer and it barely functions (it's just a marketing term).

Music genres all have fancy names but they're just words used to reference agreed upon distinctions that are actually pretty damn specific (and if you tried to call a blues song a death metal song you'd be called a retard, see this thread for similar examples)
>>
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>IVAN
>>
So, Quest for Glory is an RPG, action game or a graphic adventure?
>>
>>376228090
>The problem is that none of this is descriptive at all
That's my point. The words themselves don't mean anything, but anyone whose played any vidya can instantly identify an RPG from a MOBA from a character action game from a roguelike just by playing the game for a few minutes, since what the genre names actually describe are clear and obvious.
>>
I would like to play roguelikes but they're most of the time too boring. I usually just settle playing rogue in WoW but still.
>>
>>376227974
Because they're markedly different to actual roguelikes, even though they share some similarities.
>>
>>376228327
>having fun playing a game where you get lupus and need to bring your arm to the doctor to get it sown on or beg some kali yuga gods to give you a wooden replacement

autism personified
>>
A roguelike if we listen to shitposters.
>>
>>376228063
Metroidvania should only be used to refer to those specific Castlevania games anyway. All the other games are simply Metroid clones, but we've already got a genre title for that: Adventure
>>
>>376225691
Yes
>>
>>376227881
>>376226185
I think the original was "underlike" but this guy changed it and reposted that picture more.
>>
>>376228427
I mean, cool it ace. You don't need a genre name for literally one game series. That's what a franchise name is for.
>>
Is there a more autistic group of people than the fans of "real" roguelikes?
>>
>>376228621
Metroidvania was originally simply a term used to describe Castlevania games that played like Metroid; Symphony of the Night specifically.
>>
>>376228397
So is dorf fort, but no one has any problem calling that a roguelike

So is Final Fantasy 1 from Skyrim from P:T, bot no one has any problem calling those RPGs

So is Zelda from Tomb Raider, but no one has any problem calling those action-adventure games

Games in a genre don't have to be identical, they just all have to follow the same few key characteristics. In Rogulikes case it's permadeath and random generation. In Platformers case it's a focus on jumping to traverse the levels. In FPSs it's the perspective and focus on shooting. Everything else can be different.
>>
>>376228712
I would get mad too if my preferred genre got turned into a buzzword.
>>
>>376228892
even ironic shitposting is still shitposting anon
>>
>>376228387
The words are supposed to reference a clear set of distinctions. RPG and MOBA don't do this, they are airhead words that describe nothing at all and will remain that way as long as people prefer the lazy dumbfuck style of figuring out the essential differences between games. The more figured out a genre is, the more the genre title communicates. You're not supposed to call a game a MOBA just because it has online multiplayer in a battle arena, that's how lazy retards think in general.

Roguelike is a well defined genre. That's a good thing. If someone says "this game is a roguelike" I can imagine a specific style of game because it's a well thought out distinction, the word actually means a lot (for example, I won't imagine a real time game since that is completely different). When someone says MOBA I'm just reminded of games that are called that, there's no thoughtful articulation behind a word like that.
>>
>>376229109
not an argument
>>
>>376227652
what would even a soulslike roguelike be like
>>
>>376229183
>all RPHGs aren't the same so roguelikes with no features of roguelikes are roguelikes

An RPG without character development isn't an RPG in the traditional sense. Skyrim is hardly an RPG and is an example of what happens when you play too fast and loose with what you use to define boundaries of media, causing you to dilute the ultimate crux of why you're making said product. See: music genres.

If call of duty took away the guns and put a spear in your hands, it's no longer a first person shooter.

thanks for playing
>>
>>376225127
Come on man nethack is outdated as shit. There have been dozens of games that do everything better.
>>
>>376229336
Let It Die but good

Bloodborne chalice dungeons with permadeath and faster character growth

>>376229343
Good thing modern roguelikes do have features from roguelikes then: permadeath and reandom level generation
>>
>>376229610
>cosmetics don't matter

Take call of duty, put the camera above your shoulder and add in a storable inventory and persistent levels you cna travel between.

Now it's no longer an FPS. thanks for playing
>>
>I like this game in X genre
>Me too, but I think it fits more into Y genre
>OMG HOW DARE U
Why do people get offended if you say a game doesn't fit into a particular genre? You see this most with fighting games when you say that a game such as Smash Bros isn't one. Doesn't mean it isn't a fantastic game, it just isn't a fighting game. Smash fans take it like some kind of insult.
>>
>>376229720
One of the key aspects of being an FPS is being first person.

The only rules for being a roguelike (unless you're an autist on /v/) are permadeath and random generation. So you're right, if you made CoD third-person it would no longer be an FPS just like if you removed the permadeath from Spelunky, it would no longer be a roguelike.
>>
>>376229942
Define the gameplay elements that exemplify the game Rogue, Nethack, Angband, and Tome. Permadeath and le random generation (not a thing in every original roguelike) are not them.

I'll Wait.
>>
>>376229942
>The only rules for being a roguelike are permadeath and random generation
[citation needed]
>>
>>376229942
>The only rules for being a roguelike (unless you're an autist on /v/) are permadeath and random generation

Just stop. The requirement that it's turn based is far more fundamental than those things. You dont have a clue about roguelikes, so stop trying to outline rules for them for fucks sake.
>>
>>376230170
>waah my genre title doesn't make literal sense
this has been common since we started calling Final Fantasy an RPG, get used to it

>>376230183
>>376230417
Check the steam user tags for BoI, Spelunky, FTL, Rogue Legacy, RoR, Tumbleseed, et cetera. Words are descriptive, not prescriptive. They mean what people use them to mean, not what some nerds in Germany decided in 2008
>>
>>376230170
Don't forget ADOM which has no randomly generated levels.
>>
>>376230506
Great, so you're just trolling. reported
>>
>>376230506
>Check the steam user tags for BoI, Spelunky, FTL, Rogue Legacy, RoR, Tumbleseed, et cetera.
>forget about the nerds in germany who actually play rogue likes and thought about these distinctions

That sounds retarded. You sound retarded.
>>
>>376230506
RoR doesn't even have procedural generation.
Does this mean that the only defining trait of a roguelike is permadeath?
Is Super Mario a roguelike?
>>
>>376230715
>I can't think of a counterargument
>t-trolling!
I guess I win then
>>
>>376230796
I'm not sure how they thought about those distinctions when the Berlin definition was published before the current wave of new roguelike games that really started with Spelunky. Also they still don't have any authority on what words mean

>>376230810
yes it does. There are a certain number of level templates but the order, item spawns, enemy spawns, and boss are random
>>
>>376230997
the distribution of the fireballs on bowser in mario is random.

mario is a roguelike
>>
I can't believe this thread is going on.

I'll say it again
RogueLIKES:
>IVAN
>DCSS
>NETHACK
>DUNGEONS OF DREDMOR
>ROGUE
>CASTLE OF THE WINDS

RogueLITES
>Rogue Legacy
>FTL
>DeS/DaS/BB series
>Spelunky

I mean, look up games from BOTH sections and you'll see why roguelikes are distinctively roguelikes and you cannot change that formula. There are many games that offer the same mechanics as others but do not have the "tile turn based fighting with random dungeons & random loot w/ permadeath"

I mean it's VERY distinct. This is not an arguing matter anymore.
>>
>>376230997
>yes it does
Ok, great, thanks for confirming you're terminally retarded.
>>
>>376231120
Did you not see the next sentence that explains how Risk of Rain is procedural?
>>
>>376231107
>castle of the winds

may as well be playing RAGNAROK gramps

no really, try ragnarok http://dosgames.com/dl.php?filename=http://www.dosgames.com/files/rag25.zip

It's hard as fuck and you can wear 10+ rings
>>
>>376231337
Castle of the winds gets a mention because it was my VERY FIRST roguelike on a catholic school computer.

I was the only student who figured out how to move diagonally because the game had wonky controls in that aspect. I opened a huge door to fun.

Ragnarok looks hella fun
>>
>>376231249
>Shuffling item/monster spawns around is procedural generation
>>
>>376231576
Exactly, as well as which level template it selects from, and which order.

It's very similar to how Spelunky does it. It builds the level out of a 4x4 grid of randomly selected templates, and then populates the level with monsters and treasure randomly
>>
>>376231750
Why are you doing this?

havent you had enough (you)s?

is this how you bump roguelike threads, by merely pretending to be a faggot, nigger we've got stuff to discuss too. you playin incursion? be honest
>>
>>376231750
Have you ever played an actual roguelike?
Do you think what RoR does is comparable to that?
>>
>>376230997
>Also they still don't have any authority on what words mean

Yet everyone else has the authority to abuse them until they mean nothing? At least the germans made a proper attempt instead of intuitively naming genres like the clowns in this thread and on steam.

When someone says "roguelike" today it's hard to know what to think because the word us abused. I read a little bit of the Berlin thing and it seemed like a decent attempt at outlining the genre based on its mechanical qualities, so if they called something a roguelike it would be saying 100x more (even if their definition is imperfect). Nobody is the obvioys authority here, so you're either smart enough to know a good classification when you see it or you can roll around in muddy terms that are bad for thought and communication.
>>
>>376224938
Kill Yourself
Not him but i'm farming the fuck outta these images.
>>
>>376231921
>When someone says "roguelike" today it's hard to know what to think because the word us abused.

THIS
THIS IS WHY YOU CANNOT OBSCURE CERTAIN TERMINOLOGIES. IT HAS BECOME A PRIME EXAMPLE OF A "SLIPPERY SLOPE"
>>
Honestly the problem with rougelike is its too broad instead of having sub-genres (or even just more genres to seperate different rouge-likes)
>>
>>376231857
Is the the 4th time I've been accused of trolling in this argument? Y'all must really be running out of actual counterarguments then

>>376231882
If you mean Berlin convention games I haven't played as many as other roguelikes, but I got into Nethack for a while and have played and unhealthy amount of Dorf Fort. The similarity is what I've been saying — permadeath and random generation. They are very different games, but have those two key traits in common.
>>
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The term "roguelike" is lost to normies.
We need a new word to mean what "roguelike" is supposed to mean.
>>
Roguelike isn't a genre, it just means the levels are procedurally generated and you have to start over if you die. You know, like Rogue. Things can be a Roguelike platformer, or a Roguelike shooter, or a Roguelike RPG.
>>
>>376232135
dwarf fortress doesn't even have permadeath outside of adventurer mode since you can reclaim ruins now you dense fucking nigger
>>
>>376219670
>only I can define what a roguelike is
>a game that takes elements from Rogue cannot be called a roguelike
>>
>>376232209
How about Berlin roguelikes? Or classic roguelikes?

>>376232247
I don't think anyone calls fortress mode a roguelike, just adventure mode.
>>
>>376232375
How about calling them just roguelikes, and calling the others roguelite?
>>
>>376232375
you LITERALLY just used dwarf fortress as an example of a roguelike because
>>376232135
>The similarity is what I've been saying — permadeath and random generation. They are very different games, but have those two key traits in common.


Now you just said nobody claims dwarf fortress has permadeath? when you literally just used df's permadeath as THE reason why it's a roguelike, as opposed to other features?

Are you some kind of daoist getting off on meta-trolling, you sick faggot?
>>
>>376232458
Because roguelite sounds dismissive and casual when the games can be quite deep and difficult. Plus everyone already uses roguelike to refer to modern roguelikes so there's no reason to try to get them to change.
>>
Is Desktop Dungeons a roguelike or puzzle game?
>>
>>376232458
We tried that already and it didn't work.

>>376232375
Preferably something that doesn't include the word "roguelike" at all, to avoid normies just switching to it because "it means the same thing as roguelike and spelunky is a roguelike".
>>
>>376232593
Please kill yourself
>>
>>376232552
No, Dorf Fort has 2 modes — fortress and adventure. I've played a bunch of both types (although a lot more of fortress mode). Adventure is the roguelike, fortress is the city builder or whatever you want to call it.
>>
>>376232593
>Everyone stop! You have to change how you all talk about these things because my autism is more important than yours!
What are we, sjws?
>>
If the game isn't turn based then it is COMPLETELY DIFFERENT from a roguelike. Can you mouthbreathing retards ever hope to understand this? That when a genre is turn based its mechanics and conventions are completely different from a real time one. There is no real time roguelike because roguelikes are turn based by design. If the genre is made to include both, it's being watered down and made imprecise.
>>
>>376232741
Please kill yourself
>>
>>376232857
I don't even know what I said in that post to make you angry. At least in the others I insulted your precious Berlin interpretation
>>
>>376232593
>muh feelings!
just say your game have roguelike elements and be done with it, they did this until turbofags came up with their rogue-lite faggotry
>>
>>376232846
This is why I gave up on arguing in this thread. They're either daft or just children.

Summer is coming anyways, and it always come sooner than later every year. Hide your ideologies, for none will go unturned and unscathed.
>>
>>376232846
RPGs used to be turn based too.
>>
>>376232846
So it needs to have subgenres like Strategy (Turn-based / RTS) and Shooters (FPS / TPS)?

>Turn-based Roguelike
>Real-Time Roguelike
>>
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>genre: grand strategy
>not historical
>no fixed map
>randomized start
>justifies being called grand strategy due to having been made by Paradox
>>
>>376233153

I suppose thats true, but consider that RPGs also used to have actual role-playing until literally everyone confused stats, levels, classes and dice rolls for role playing (tip: you can roleplay without any of those because they're not fundamental). RPG is actually the best example of a term being replaced with a hollowed out misnomer that distorts everything, since games only took on the DND mechanical bedrock than any actual role playing. RPG means almost nothing today.
>>
>>376233702
I would kill for 3eDND RPGs being made nowadays
>>
>>376226564
>Fantasy Movie / Novel as "Tolkien-Like"
you're right, we call it Tolkienesque
>>
>>376233210
>Real-Time Roguelike
This wouldn't be the worst name for a genre, but the turn based roots that characterize this genre would be gone.

It's just that almost every single quality of a roguelike is bound up in the fact that you can take a million years to decide your next step. If a roguelike was about quick thinking and reaction times the genre would be completely transformed. There are a lot of qualities that can be transplanted into real time, sure, but whatever we call that game it'll be a very different beast from a rogue like.
>>
It's why I find "with ((genre)) elements" to be more informative than trying to slap on a single genre name to most games.

"An FPS with RPG elements" - we have the general idea.
"An RPG with FPS combat" - we can decipher that.

"A 2d Platformer with Roguelike elements" - we can feet that.
"An FPS with Platformer elements" - we get the idea of how that might play.

And that's all the "genre" terms need to be. Descriptive "tags" that give us the gist of what th we game is like.
>>
>>376234537
The same can be said for strategy games, or shooters. If it's as important as you're insisting, it should work like in those other cases, where we get a "sub-genre" split focused on the minor difference (RTS VS TBS; FPS vs TPS -> TBR[oguelike]vs RTR).
>>
>>376234537
>Real-Time Roguelike
That would be modern ARPGs in hardcore mode, well sort of.
https://www.youtube.com/watch?v=VscdPA6sUkc
>>
>>376235159
If our whole genre classification system was a tree, the first major divide in the tree would be the branches of real time and turn based. They're basically the "fundamental classes" of game design, and though a game might alternate between real time and turn based sections, or have an interesting overlap like in Valkyria Chronicles, they are two different fabrics of reality. FPS doesn't exist on the turn-based side of the tree... yet.

A turn based FPS would be so unlike a real time one, that to say that they are both FPS would be saying the least. You can be massively crippled from the neck down with a 100 second reaction time and be the best turn based player in the world. Sorry if this is way off track and has nothing to do with what you said. I just wanted to emphasize that a sub-genre split would still be a huge, fundamental divide when it comes to real time and turn based.
>>
>>376226707
And I want fucking retarded gramps with no reading conprehention to end themselves. He never said those were the first one, it was an example.
>>
>>376232074
You can also think of many other terms this has happened to. It's that good old process of things being replaced by a surface-level hollowed out conception. For example, the word "freedom" in the mouth of a genuinely free person probably referred to an incredibly specific, actual state of freedom that sat upon many strict (or, un-free) requirements. Today it's some pathetically unfree retard's definition that dominates, simply because they outnumbered the free and collectively abused the word into oblivion. That's why you have to rethink every classification and genre for yourself, everyone else is just sourcing theirs from the swamp.

>>376233038
You can still make a good example out of them. Yes, even shitposters are good for something.
>>
>>376224212
>>376225097
Right now, the closes thing you can get to a turn based Diablo 1 is Bastard Bonds.
>>
>>376235819
Yeah, pretty much. That's a good example of how switching something from turn based to real time can land you in a very differently named spot on the genre-map. Converting a game from turn based to real time could go 50 different ways because there's no real equivalent between the two, they're asymmetrical systems.
>>
>>376226553
>car analogy
Every time lads
>>
>>376227208
>I think the fact that people are willing to call of these supposed roguelikes as roguelikes indicates that there is a general consensus and willingness to lump all of them together in the same genre at least.

This is how all idiots are, they always want to lump everything into some totalizing system or formula that their little brain can be the master of. Their willingness to lump them all in together is also their insensitivity to the worlds of difference between them, words need to be kept away from them, not thrown to them like dog food.
>>
>>376225097
The ARPG genre was started by The Tower of Druaga, genius.
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