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fuck why are we not talking about this? it looks like we got

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Thread replies: 27
Thread images: 6

File: ready-or-not-201755124132_9.jpg (71KB, 1200x630px) Image search: [Google]
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fuck why are we not talking about this? it looks like we got a spiritual successor to SWAT4 lads.

https://www.youtube.com/watch?v=Gd139Nin33M

Current features include:

Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.

Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.
>>
>>376124831
Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.

Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.
>>
>>376124874
>>376124831
Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.

Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.
So what does /v/ think?
>>
Hello Ubishill, die Ubishill, fuck off with your marketing Ubishill.
You already killed Rainbow Six so fuck you for killing SWAT with your SJW propaganda now (LOL LE PULSE SHOOTINGS LOOK HOW PROGRESSIVE WE ARE)

saged.
>>
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>>376125323
but I'm not talking about Rainbow Six Siege, this is called Ready or Not and should play like a completely different game
>>
>>376125524
Learn to read you corporate shill, this is SWAT5, or to be precise a reboot of SWAT. We already know this is funded and published by Ubisoft because people looked at the source code of the official website. Just because it's made by literally who new studio doesn't mean that Ubishit isn't behind it, go die in fire Ubishill and you and your LE PULSE SHOOTINGS IN LE SWAT LE 5 propaganda.
>>
>>376125631
wait really, Ubishit is behind this game? fuck this garbage game than, after what they did with siege I'll never play their garbage again, thanks for the heads up dude. have a link to this source code on their website linking them to ubishit?
>>
>>376125764
It's protected by WhoisGuard, a company that prevents looking up registrants of websites. An incredibly expensive company. An indie team of 3 guys could never afford to make AAA-tier SWAT-like game with a household budget AND also pay for CloudFlare AND WhoisGuard.
Also note how SWAT3 and SWAT4 went back on sale on GOG and Steam recently, just before this was revealed.
This is blatant Ubisoft scam, trying to peddle it as an indie product for now.

Go look up "voidinteractive.net" in any whois history and you'll see what I mean.
>>
>>376126262
jesus christ just when I thought ubisoft couldn't get any more scummy. why the fuck would htey even need to do something like this when they'd make more money releasing the title publicly instead of being all shadey about it and pretending to be a no-name dev. well, this games dropped than. we can never have anything nice, it seems.
>>
>>376126406
Activision did the same shit with Sierra revival couple years back. Media was all about how Sierra came back from the dead and whatnot, fast forward couple of months, Activision reveals that it was actually just them parading Sierra's corpse on a stick to get people interested in their new King's Quest reboot because they were sure that oldschool fans would never trust it if it was made under the Activision brand so they dug up Sierra's corpse (which they apparently owned) to publish King's Quest under that Sierra brand and didn't reveal that it was actually Activision behind it until they made their money.

Ubisoft is almost surely pulling the same shit now with this.
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>>376124831
are there cunts?
>>
>>376126262
>an incredibly expensive company
If you ignore the fact that hosts like Namecheap provide the service for a few dollars.
>>
>>376126262
>>376126406
>>376125764
>>376125631
Holy samefaggery
Jesus christ you guys need to get a life
How can ubishit be behind this
>>
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>>376126262
You're fucking retarded mate. Their web host is Enom, which has whois protection for $8 per year.
>>
File: Takedown-Box.jpg (17KB, 296x346px) Image search: [Google]
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It all looks and sounds good but you'd be a moron to take anyone or anything at face value in this gaming industry. SWAT 4 is one of my all-time favorites but I've been burned before.

Pic related
>>
>>376129785
What happened with Takedown?
>>
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There were video leaks but they got removed. Here's a picture.

If anyone has access, please get these 2 videos:
https://www.youtube.com/watch?v=48dLNSjt0GQ
https://www.youtube.com/watch?v=mPqujazgYF4
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>>376130370
just wait for the fucking gameplay trailer and at least fucking spoiler the img cunt
>>
>>376130264
The pre-release looked good but the launch was a complete disaster, absolutely horrible game by any standard. Just look at any video of it, shit just look at the steam page
>>
>>376130876
>spoiler the image
>looks like a dev/test level that more than likely won't even be included
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>>376131882
damn
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>>376128983
>g-get a life!
go away outsider your viraling is not welcome here
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>>376126262
Im with you anon, Im not touching this shit now.
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>>376125323
>>376125631
>>376125764
>>376126262
>>376126406
>>376126643
What the fuck is wrong with you?
>>
>>376124831
>why are we not talking about this

there has been a thread every day since the release
>>
You guys already back with your shilling, huh?
>>
I doubt it'll be anything like past SWATs. The mainstream audience doesn't have the attention span necessary to go for more than 4 seconds without magdumping.
Thread posts: 27
Thread images: 6


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