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Who here is ready for /thefuture/ https://youtu.be/Ul0Gilv5w

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Thread replies: 23
Thread images: 3

Who here is ready for /thefuture/
https://youtu.be/Ul0Gilv5wvY

This is legitimately blowing me away
>>
>>376079741
I'm sure a ton of walking simulators and other cinematic trash like Uncharted will appreciate this.
>>
>>376079741
in the future i put my penis in yur mom
>>
>>376080063
Who pissed in your HRT?
>>
Yeah let's see how this fares in an actual game.
>>
i would prefer to see good hand crafted animations which are relevant to the character and the world
>>
>>376079741
looks neat, but I don't see any practical use for it.
>>
>>376081053
Look at GTA IV it didn't
>>
File: 131241847306.jpg (310KB, 849x565px) Image search: [Google]
131241847306.jpg
310KB, 849x565px
Wow so realistic.
>>
File: 1443069155011.jpg (20KB, 231x281px) Image search: [Google]
1443069155011.jpg
20KB, 231x281px
this is cool and all but what does it have to do with sex games
>>
>>376081128
they're not mutually exclusive

it's impossible to handcraft animations for every specific scenario. this technique just helps fill in the gaps
>>
>>376079741
>make this thread before
>get completely shat upon
>make it again because you want people to reassure you of your shitty opinions
FUCK OFF
>>
>>376079741
Awww you think video games will use this! Now shut up and enjoy more frostbite engine games
>>
This is the antithesis of "tight controls"
>>
>>376081675
Which method does Ubisoft use?
>>
Games have had this for ~10 years.
>>
>>376081940
The whole point of this is to save money in animation
>>
Flashbacks to INFINITE GRAPHICS are occuring
>>
>>376079741
A similar result was achieved with a simple prediction algorithm way back in AC3, this is nice, but its overkill
>>
gta 4 did this, also andromeda as well as many other games, it's so standard you don't even think about it anymore.

>inb4 piratefriends post 1.04 webms
>>
>>376081940
What on earth makes you think implementing animations like this demands you also implement slow pivoting/acceleration? Idiot
>>
>>376079741
MGSV already used this technology?
>>
>Talking about movements that look stiff and unnatural
>All of the movements in the video look stiff and unnatural
Thread posts: 23
Thread images: 3


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