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Is "weight" a meme that needs to die in order for action

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Is "weight" a meme that needs to die in order for action games to progress?
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No because in this instance it's more than likely true due to the large weapons that this game appears to be going for.
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>>375893905

Watch this and get learned scrublord.
https://www.youtube.com/watch?v=y2vCko6V4pQ
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>>375893905
>>
who is this semen demon
>>
Reminder that the stock guy in the gameplay vid was using a shortsword ie weapons that are light as shit. Straight swords in DaS barely had any weight in their hits either except for the Dark Sword.
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>>375893905
Heavy hits should have weight behind them, but at the same time, games shouldn't feel slow with long animations either.
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>>375893905
No, your garbage devs need to learn how to make good games
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>>375894202
A big girl for you
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>>375894854

This a big girl
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>>375895008
This is fake memed loli from the op picture after she dies in the tutorial level and becomes first boss
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>>375893905
How you do it changes from game to game but making yor game "feel" good is a big part of it
"Weight" to your attacks can be one of those ways
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>>375895154

The russia loli is flat tho. This one has tits.
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>>375893905
Only game I ever played that tallied the weight of the items you carried was New Vegas, and it did so pretty well.

Shit, the best part of hardcore mode was that ammo had weight.
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>>375895253

Sometimes all it needs is a little hitstop and some camera shakes with each hit. A mod in skyrim does this and improves the melee combat.
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>>375895353
Oh wait you guys mean a different kind of weight.

Nevermind.
>>
>>375895378
I know
There are many ways to reach the desirable effect
>>
>Finally getting a new sickdark game ala bloodbourne
>you faggotniggers are complaining about fucking hitstop

DIE
DIE DIE DIE DIE DIE
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>>375893905
No because the animation quality is one of the most important things in an action game
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>>375895448

>sickdark

Its not going to catch on, bro.
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Weight is what makes things satisfying to hit.
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>Based devs caring about that gaijins have to say about anime style or muh weight

HAHAHAHAHAHAHA
>>
Why is the opening trailer scene (with the building and the spikes everywhere) the same one that was used as the preview picture for God Eater 3?
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>>375894079
In other words, procedural motions.
Souls fags loves their fake motions and claim it's realistic, even shitty dead rising 3 have better procedural motions.
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>>375895672

I know. Maybe GE3 was scrapped and its assets was instead cannibalized to make this? I mean its weird that GE3 was announced last year and theres still not a gameplay trailer or even a promo pic while this one has.
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>>375895672
Because Code:Vein takes place in the GE world.

Screencap this when VEIN and Fenrir team up to take down the Spider Aragami from GE3.
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>>375895670

Actually no. Check Code Vein's twitter. Even the japs are complaining why theres no weight to the attacks.
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>male mc is canon
Disgusting
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>>375895908
Vocal minorities are a thing even in moonland
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>>375893905
No.

weight is was makes bloodborne better than this code vein shit
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>>375894079
>uses Souls games as an example
Souls have fucking garbage animation except for Bloodborne. Get this trash out of here
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Why do weeaboos have standards that low?
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>>375895448
It's not just hitstop.
See >>375895574
Notice how when the hammer hits the ground, the character loses his balance for a split second, tumbling around and then regains his poise. Weight is conveyed by details most people wouldn't even notice, and specially sound. It's like "bounces" of the weight of the hammer, making it sounds and look real, like it's hitting fiercely with an astonishing amount of power.
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>>375895920

Its a stock character. You can make your own like in GE and Souls.
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>Hated godeater and toukiden because MH has a much more weighty combat

>Looking at Code Vein and Seeing them just make the same mistake

I have no fucking idea why so many jap games have this floaty feel to them it's honestly annoying.
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>>375893905
Fuck no. "Weight," is what makes certain action games feel better and have more satisfying attacks that feel gratifying when they connect with an enemy, thereby making the combat better and more satisfying altogether.

I've always felt like GoW, for all its attempts at making you feel like a heavy brute barbarian, completely failed at this. Attacks felt really light to me, even ones that were supposed to be heavier, like the Barbarian Hammer's moves in GoW2, and I hated slowly chipping away at enemies from long-range, poking and then rolling away all the time. Even worse, it always felt like bosses never really reacted to my moves.

Whereas in pretty much any Japanese CUHRAYZEE game, the moves have much more impact and force behind their attacks, even when you played as characters who felt lighter and more nimble than Kratos, like Dante or Ryu, and landing especially damaging blows on some enemies and bosses would feel especially gratifying. I NEVER felt like that in GoW.
>>
>>375896126

Oh good, that Buckingham Palace female MC is atrocious.

Hopefully there's some less edgelord-looking armor as well.
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>>375896186
I thought the swordplay was bad but the knight's jumping attack is the worst offender
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>>375896030
Dark Souls is a mixed bag. It has some amazing animations but it also has some terribly floaty shit.

But, yeah, Bloodborne animations (and sounds for them) are literally perfect.
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>>375896186

Spammy gameplay emulating MMOs.
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>>375895670
Game looks interesting, but the lack of weight and shoddy marketing (bandai namco advertising the trailer with "prepare to dine") will bring down the general opinion of the game.
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>>375896186

I really don't know what people are whining about. The character is clearly using the basic one-hand starting type weapon which is probably supposed to be lightweight and quick and the first enemy he fights still get staggered after a couple of hits. It's the same in Dark Souls if I start a new character and use a short sword against a medium sized enemy. There's not much hitstop there either.

I can understand if it showed them swinging around a two-handed sword or something and it still had that knife through butter reaction.
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>>375895448
>hitstop
WHERE???
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>>375896126
GE male mc is canon
Not just any MC but your average and generic highschooler male mc
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>>375896030
Considering bamco are advertising it as a souls style game developed by God Eater devs, it's a fair comparison.
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>>375896052
This. The animation and sound is so unsatisfying that the Code Vein MC may as well be swinging a rubber chicken.
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>>375893905
Weight is important, I don't want a fucking huge sword to cut an enemy and feel like I barely paper cut their skin. It doesn't need to do a freeze frame zoom of each laceration, just add some vibration, spurts of blood, and possibly some different sounds besides the stock "slice" and "swoosh." Proper animation goes a long way in making action look and feel right, and while speed is important, I think a lot of these japanese games make it so fucking fast it doesn't even feel like you're doing anything
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>>375896016

So youre saying devs should just disregard feedback?
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>>375896186
This thread suddenly made me realize why the combat felt off to me
When the character casually swings his sword three times like a whip with one hand with zero hitstop, it just looks gross.
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>>375896186

Why the fuck is everyone STILL trying to copy souls? They cant' do it. No game has successfully done it. It's insane they try with shit like Lords of the fallen and this game and still miss basic crap like movement and weight
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>>375896387

What does that have to do with anything? You can still make your own character. The devs strained the idea of being able to fully customize your "cool" character.
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>>375893905
IT FEELS LIKE I'M HITTING NOTHING AT ALL
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>>375896186
What the fuck not even Dark Souls 2 looks this floaty.
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>>375896602

Because Bamco no longer owns From. They still need to cash in.
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>>375896052
This a nice animation/explanation and I hope the higher budget lends itself to the animators putting in some more work. That followthrough or impact of the weapon hitting the ground is exactly what GE doesn't have with its giant swords. They just swing down, and then pull back, making an odd mismatch between the weighty initial windup>swing and the recovery.

>>375896186
This doesn't crush my hopes as it doesn't show anything overly offensive (dinky one handed sword slashes) or couldn't be fixed easily in-game (some rumble for certain things probably), and the game's still a ways out. When the game launches and it ends up still looking like this, even with giant swords, that's the time to get mad.
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>The game is clearly not souls but needs memeweight like souls

No. More action driven games like DMC or Bayonetta dont have memeweight.
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>>375896602
>Why the fuck is everyone STILL trying to copy souls?
It's a good question. Souls aren't even good games in the first place, but I guess the meme game money is too good to not take a shot at.
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>>375893905
Are "plebs" needs to die in order for action games to progress?
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>>375896186

>Female boss has twintails

Honestly, this really bugs me. Like, she's supposed to be sort of intimidating looking, and then they give her one of the dumbest, most cutesy Japanese design cliches.
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>>375896760

>money

This. Name one fairly decent budgetd combat Jap game that sold consistent 3m units on release than the Souls franchise.
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>>375896820
Its probably some sort of corrupted human
Basically this might be some sort of spoiler
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>>375896820

>intimidating

She's not. The game is going for the full blown edgy anime look. Stop thinking this game will have Gaping Dragons or Manus style monster designs. I bet my ass the final boss is some pretty boy with 6 black angel wings and a very long katana
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You can make a good game where the attacks have no weight, but it's going to be a permanent blemish on the overall quality.
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>>375896967

>Some sort of spoiler

Nigger, the trailer literally says that if you lose control you just turn into a monster.
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>>375896745
>More action driven games like DMC or Bayonetta dont have memeweight

>both DMC and Bayo all have that punchy weighty feel behind their moves that make them great to play

Memeweight isn't a thing you retarded ass weeaboo
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>>375893905
If I pull it off, will she die?
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>>375897040

Any action game without hitstops is bad period.
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>>375896186
Holy SHIT! That' bad, like Batman Arkham's zero gravity combat bad.
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>>375896602
And they are copying the worst aspects of dark souls, without copying what made it great. One example is rolling: Rolling is a shit crutch mechanic that even from realized it was bad, and thus made the Bloodborne dash which is a perfected version of roll: It's fast, looks anime and stylish and if you fuck up the dodge timing you get instability damage which is 200% or something. Compare to the retarded roll spam that is Dark Souls 3.

One game that is completely different in its genre to Dark Souls, but managed to grasp completely what made Souls great and adapt it into its game (and it fucking shows) is Hollow Knight.
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>>375897096

>punchy weighty feel

I think youre confusing the controller vibrations for attack weight. Trying playing Bayonetta with a mouse and keyboard. Its floaty as hell especially with the Shuraba. Bayo barely has any recoil when she lands a hit
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>>375895154
Aside what >>375895154 said, the hairstyle is also different on both of them
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>>375897146
Hitstops are cool, but it's a pretty lazy way to make the animations feel good.
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>>375896979

I really like those long-nosed goblin things at the beginning of the webm; if that's the standard enemy aesthetic, then that'd be a big improvement over the Souls series' hollows and dreglings. Knight guy looks fine as well. I don't like the character designs, but of the enemy designs so far she's the only one I don't like.
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>>375897046
I mean you're going to meet a cute twintailed NPC and she's going to turn into that due to shenanigans
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>>375897242
Agree with you, roll spam is bullshit.
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If it makes you guys feel better, the nips are complaining in the comments about how the hits don't seem to have any impact either. Which means there's a chance they'll take that into account and fix it since it's Japan complaining.
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Help me fill this out
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>>375896186
honestly I dont even mind no weight on attacks. These fucking sword animations are what bothering me, they are atrocious
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>>375897383
It is the very first footage of the game after all, we can only hope there's improvement on the way.
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>>375897418
Literally Tokyo Ghoul.

Also, what's the anime in the middle?
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>>375896387
>Not just any MC but your average and generic highschooler male mc
It's not like he actually has much of a canonical personality beyond "complete fucking madman".
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>>375897418
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>>375893905
>>375894854
>>375895008
>>375896186

Considering how fucking stupid everything in this game looks it makes sense that it feels like all the weapons feel like they're made of Styrofoam and the reality is you're just larping with your autistic friends at some anime convention.
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>>375897493
vampire hunter d bloodlust
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>>375896186
>>Looking at Code Vein and Seeing them just make the same mistake

God Eater sold like hotcakes, there is no need to fix what is not broken. Soulslike titles are garbage in general, the less other games imitate them the better.
>>
>>375896338
Best animations (and movesets respectivly for me) in BB are Reiterpalasch, Burial Blade, Rakuyo, Kos parasite (with rune respectivly), Blades of Mercy
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>>375896186
Compare this shit to fucking Ninja Gaiden
https://www.youtube.com/watch?v=QLJ5vXH5yb4
The problem with this game is the lack of weight, PLUS lame animation, enemy not reacting to it, and shitty sound effect. Ninja Gaiden 2 perfected this shit. There is nothing more satisfying than tearing through hordes of enemies in that game.
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>>375897383
It's pretty jarring. You can get off with floaty animations if they look stylish, like Witcher, but those are neither stylish or heavy, they are just amateur.
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>>375896760

>Souls aren't even good games in the first place

Why? I don't get why a /v/ user would consider content-heavy action-rpgs with a heavy emphasis on level and encounter design with minimal gameplay.

What would you consider some good games? It seems like most /v/ users draw their opinions more from whether or not a game is popular.
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>>375897418
>>
>>375897250

I played it on the Wii U gamepad without rumble and still found it weighty. Each attack combo ends in a pretty huge fist or stilletto exploding out of a portal, and those almost always break appendages off or stagger an enemy.

It makes sense that Bayo's basic attacks don't have strong recoil or meaty animations because the focus of the combat is in getting the dodge timing right so you can score a lot of successive hits in witch time. Those big meaty end-of-combo attacks which feature the hair fist/heel comprise most of the weight.

Enemies die in really satisfying ways too, it feels good to beat up almost any enemy in bayonetta, the way they break and are torn apart is way satisfying
>>
>>375897667
I think he means as, while Dark Souls and Bloodborne are masterpieces, Dark Souls 2 and 3 are terrible cash grabs and they are 2/3 of the franchise "dark souls".
>>
>>375897643
>>375896712

>guy in code vein is using a one-handed short sword type weapon
>post webms of characters using two-handed heavier weapons that are obviously meant to be slower
>complain that the impact behind them isn't the same

I agree that the hits in Code Vein need more oomph behind them, but that's not exactly a fair comparison. At least post characters in other games using similar weapon types to show the difference.
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>>375893905
No, because I like it. Shit like Bayonetta is fun but I usually prefer to just play Souls. Here's a pretty good article on the differences: aztez.com/blog/2013/01/03/on-genre-distinctions/

I like DMC tho
>>
>>375897667
*minimal gameplay interruptions

whoops typo
>>
>是非ともPCの高画質でプレイしたいゲーム…

A jap wanting a game on pc. Huh thats weird
>>
>>375896186

Dashing >>> Rolling

One of the major reasons Bloodborne's combat felt better is because dashing flows better in combat than rolling does. Hell, even Lords of Shadow 2's combat felt significantly better than its predecessor because they switched out rolling with dashing.
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>>375896186
>have crazy chuuni aesthetic
>perfect chance to make the combat cuhrazy and anime with demonic limbs or over the top shit
>instead add in regular dark souls rolling and slow combat
the madmen
its doubly ironic too because the game is visually more like bloodborne
>>
>>375897096
He sorta has a point. The hits feel more satisfying because of enemy stagger, the rapid speed of attacks and hitstop that introduces a sense of impact by interrupting that rush of speed momentarily. The actual animations don't have any weight.
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>>375896186
I thought god eater had hit stop which added some weight to it. Unless I'm remembering it wrong and my brain tricked me because of the hit sound.
>>
>>375896186
>compare imitators to Capcom which is basically the king of animation and mocap
>get mad
Maybe it's your own fault for having too high of standards
>>
>>375897643

The devs are amateur though. Lets not pretend studio Shift is crowned in accolades. Theyre barely above Compile Heart, Omega Force and Marvelous.
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>>375897512
Wow you sure sound like one hell of an autistic, bitter cunt, dude.
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>>375897046
Your tutorial partner turns into that monster, complete with breast growth
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>>375897870
Okay.
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>>375898021

It did, and so did Toukiden. But if you remove that, you were still whacking monsters with beat sticks. Its an illusion of weight.
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>>375893905
Then you get this

https://www.youtube.com/watch?v=Y_93VP4Q0d0&t=189s
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>>375893905
Souls clones are the fucking meme that need to die in order for action games to progress.
>>
>>375897870
its not even that much heavier

the whole red metal part is actually the user's blood solidified and kept hard due to other worldly forces
>>
>>375898397
Christ this look so bad. Those dry sounds with no force, those spasm animations with no weight or momentum.
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>>375897870
https://www.youtube.com/watch?v=ehC8xGehArw
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>>375898397
Yeah lack of weight and enemy reaction makes combat look like MMO auto attacks
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>>375898315

Its barely there to be honest. The same was with the long swords in das3. The difference here is that you were fighting a npc that easily staggered.

What ultimately sells it is the sound effects. As it stands, the chopping sounds in CV are just repetetive and bland that dont fit the impact of your blows.
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>>375897870
Maybe it's not fair because the game is not out, we have God eater 2 as how the devs think about weight, on greatswords you had weight like webm related but mostly on charged attacks.
I don't know if the dev can into hitstop because the longsword on GE2 don't stun any mob (Aragamis are big but even the greatswords feel like >>375896186 here on normal hit).
>>
>>375898604
The untricked kirk is probably the least impressive looking moveset in the game.

And it's still leagues better, that's my point. If I just wanted to blow it out of the water I'd just post the Church Pick moveset which is probably one the heaviest movesets in the entire franchise.
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>>375898702
that looks fucking bad anon, no weight at all.

>skinny ass kid holding a huge sword with no problem
>>
>>375898847
I don't understand why he posted God Eater instead of MH. MH has amazing animations and it's basically the same game.
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>>375898847
Well to be fair they're scientifically enhanced teenagers with a living weapon and shit that I'm too lazy to explain further on

So weilding the heavy shit with ease i can get past but they could use weightier animations.
>>
How hard is it to put hitstops anyway? Is it that hard to code enemies flinching to your attacks?
>>
>>375899016
monster hunter is better than god eater though in terms of animations and weight. We're using the god eater comparison because they are making code vein.
>>
>>375898847
Did you read ? I said the greatsword have no weight and only register a reaction from the mobs from charged attacks, that's exactly my point.
>>375899016
Because it's more revelant for code vein ? I didn't post this for displaying good animation, I posted it because it show how normal hits even from a greatsword do nothing to the smaller mob and only the charged attack trigger an half-assed reaction from the mob.
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>>375899043
It's not just hitstops. Read >>375896052
Hitstops are a cheap easy way to convey weight, though still better than nothing.
>>
>>375899121

Well a dev will always do what a dev does. Realistically speaking, i have little faith that Shift will be able to pull off a competent combat system here. Its just going to play like a slower paced ge but now with more roll spamming.

Whats confusing though is that the cloth physics are good but why not the combat? Different priorities lol
>>
>>375897512
>named tumblr gif hating anime
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>>375896030

Man you're dumb as fuck. It's like you didn't even watch the entire video.
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>>375893905
>>
https://www.youtube.com/watch?v=RshyDr2OrZ0

Weight is very important in games where you clobber shit with weapons/fists
>>
>>375896186
These are some fucking FFXV-tier attack animations.
>>
Do you see it now, /v/? Do you see the war between the filth and the humans?

Do you see now, the clear faction of people here who will consume *anything*, no matter how readily apparent its lack of quality, if it's anime?

>show gameplay with absolutely no impact or feeling whatsoever
>I-IT'S ALPHA
It's not alpha it's beta. And there's a REASON YOU DON'T SHOW GAMEPLAY THAT ISN'T FINISHED.
>>
>>375893905
I don't like monster hunter because half of the hits feel like hitting a wall who doesn't care.
>>
>>375896745
Anon the bosses and enemies have weight in the trailer, isn't it sort of odd when only half the shit in your game follows a rule and the other half doesn't? Could you as a developer truthfully call that kind of philosophy good design?
>>
The only thing that makes me mad is that we probably won't be able to play as the cute girl.
>>
>>375895448
Hitstop is the worst meme in existence it does not make combat feel better.
>>
>>375896186
Honestly looks just as shit as Dark Souls 2 combat wise.
>>
Depends on the game, but there's no arguing that animation quality is very very important to combat quality.

There's a reason everyone still loves dmc3 and Skyrim has never been praised for its combat.
>>
>>375900281

They already confirmed it had character creation. You can make your own cute girl.

In the God Eater games you could even get the clothes and hairstyles of your NPC partners once you got far enough, so you can probably recreate the girl in the trailer perfectly.
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>>375900295
It depends, some games do it really well like the Smash series. Others do it horribly like Tameem's DmC.
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>>375900383
Animation quality is the most important thing in anything that has animation in it.
Good animation adds so much to everything, I'd argue even more than good sound-design does although it's about a 19:20 difference
>>
>>375900383
combat in Skyrim fucking blows. I know so, I'm playing it right now.
>>
>>375899252
God, anime is dumb.
>>
>>375896186
Oh wow. I thought you fuckers were just memeing. I've never heard of this game and thought the thumbnail was just a gimp edited image of some anime character on some enemy.

It's like the character in this webm is just slinging a wet noodle.
>>
>>375899252
yo what is this, sauce me anon
>>
>>375895574
I complain about a lot of the shit from bloodborne that was just pasted in to dark souls 3 full stop, but I'll never complain about charged strong attacks. Now that's satisfaction
>>
>>375893905
Your opinion is invalid considering Ninja Gaiden.
>>
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>>375900295
You're the worst meme in existence
>>
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>>375899252
I'm embarrassed at the fact that I would've thought this was the coolest looking shit back in middle school.
>>
>>375899225
>normal hits even from a greatsword do nothing to the smaller mob and only the charged attack trigger an half-assed reaction from the mob.

thats because said beings they are fighting are not actually the same type of beings we're normally used to fighting, they blab on about it in the game quite often to constantly shout that they are not fucking animals
>>
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>>375896373
if you can't tell why that looks awful compared to this https://www.youtube.com/watch?v=EPZ1O4erecU
then you have brain problems
>>
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>>375893905
>weight and impact don't matter in an action game
>>
>>375900717
NG has weighty attacks though and things have impact to them.
>>
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>>375900804
>>
>>375895448
Fuck up, reaper
>>
>>375900804
Is that the God Arc Soldier?
>>
>>375900804
>>375900879
Why would a robot have this much trouble swinging a piece of metal around?
>>
>>375900164

Well I wont lie in that the only reason Im interested in this game is that I get to make my own cute vampire girl.
>>
I've been thinking of picking up Nioh. Does that game's combat have weight to it?
>>
>>375900928
>robot

Your reddit is showing, newfag rat.
>>
>>375900671
Shingeki no Bahamut - Genesis
>>
>>375896186
Even without hitstop or something else, they should add more wind up between each strikes and pay more attention to the footsteps, like planting the feet on the ground at the beginning of each swing to transfert the force.
Here to footsteps are used only to advance and not to give strength to his swing.
>>
>>375900970
Kinda. Axe and Odachi feel kinda heavy. Everything else is anime tier.

However, Spear is probably the funnest weapon
>>
>>375900970
It's got good combat, the loot system is trash but not bad enough to ruin the game. Think of it like Diablo and Bloodborne mashed into one.
>>
>>375900928
They're pilotable cyborgs
>>
>>375900928
Because it has a lot of weight and the momentum of the blows made it difficult to control.
>>
>>375900928
It's not a robot. It's a creature wearing armor designed to restrict it and make it controllable.
>>
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>>375896186
that might actually be worse than DMC2
This is middle schooler fucking around in blender tier
>>
It probably has a lot to do with rhythm as well

Weighty animations need to be read by the player to be learned, and when they come in solid rhythms, it makes it more pleasurable to learn, and fight against over and over.

I noticed that the tracking in das1 is much more forgiving than 3, which honestly, is just better. Call me a casul all you want but lets say youre not running a shield, what the fuck do you do against mere hollows that attack really fast in a game without poise? That was one of the biggest mistakes das3 made, basically leaving the player to roll roll roll. in das1 you could just walk toward them and turn away to bait out an attack. It's simple, it can be learned, and i wonder why we were punished for making the game too easy or something because its just gone in 3.

I think bamco told miyazaki these gaijins are masochists, so make it harder.

In the same regard, bosses are more satisfying/fair to fight in this game than most regular mobs in the same zone. Which is just a plain travesty since you lose the incentive to run through the world. But I'm wasting my fucking breath of course, because this game is linear af and there's zero reason to revisit areas, and if you know what items you need for a speedrun, then you just ignore those mobs or cheese them out.
>>
Looks very bland.
>>
>>375900164

No. The game is actually just in Alpha. Its only around 30% done and was in production for only a few months. But with DaS3 ending, i guess Bamco couldnt wait for tgs this year to properly announce it and rushed the promotion.
>>
>>375898702
That's terrible. Weight does not mean slow. That character is just swinging his weightless piece of styrofoam at a slightly more sedate pace and no amount of screen shaking can convince me otherwise
>>
>>375897728
DOAL WEELD
>>
>>375901347

The vita cant hand complex and subtle animations, like a character heaving with a greatsword as he lifts it
>>
>>375896745
DMC has the best examples of attack weight tho, you buzzword spouting contrarian
>>
>>375901487
Say that to my Vita that emulates MHFU
>>
>>375899036
That just makes it sound stupider. Genetic modification does not mean being able to bypass the laws of physics. If they were capable of wielding weapons that heavy that easily then every striking would cause a small earthquake and every swing would generate turbulence.
>>
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It's literally impossible to have very fast combat with good animations, only on specific skills the fact that people are even mentioning souls in this thread is dumb, because in souls games they sacrifice a lot of mechanics that make video games fun, i.e. animation cancelling, combos, cooldowns/rotation skills
>>
>>375901206
>That was one of the biggest mistakes das3 made, basically leaving the player to roll roll roll
no exaggeration, it basically ruined the game. Because of the speed of enemies and their endless combos and the focus on forcing speed and aggression like bloodborne, they had to make rolls basically free, and because the game has the pace of bloodborne without the regain mechanic, they had to make estus basically free as well. And those two factors destroyed what little semblance of skill was involved in playing the game. in PvE, you just R1 mash until things decide they don't feel like being stunlocked any more then you roll forever until you can do it again. And the pvp meta has basically been reduced to roshambo, where you each just mash each other with the biggest dick hyper armor weapon you can muster, and whoever trades better wins. There's no other sensible way to play since even a panic rolling retard can avoid being punished more than half the time and someone who's good and trying to avoid being hit will never, ever be hit, and never run out of stamina either.
>>
>>375901603
and souls combat is ridiculously slow, Nioh improved on the formula 100* over
>>
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>>375901603
ninja gaiden
>>
>>375901603
>>375901603
>It's literally impossible to have very fast combat with good animations


Devil may cry
Bayonetta
Nioh

Keep complaining dumb weeb
>>
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>>375901616
This is the most sensible post I've read in a while
>>
>>375901603
See
>>375897608
>>
>>375901568

Eldritch Magic.
>>
>>375901603
>fast, low commitment animation canceling gameplay is the only way to be fun
No. Strategic combat like in Souls and to an even greater extent monster hunter is much more stimulating and ultimately more challenging than le fast combo wooshing through the skies at light speed games, where the only way to make them more difficult is by making enemies so fast you're pushing the limits of peoples' reflexes
>>
Lets talk about more important things.

Like, are there going to be ara ara characters with big titties?
>>
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>mfw the best action game that will ever be made is stuck on the 360, possibly xbox one, and poorfags who cant shell out $50 for it will never get to play it
>>
>>375901425
Here is how good a game with weight looks.
>>
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>>375901753
Bloodborne did it better.
>>
>>375901782

No because this game will flop for having shitty conbat that even the japs are complaining about it.
>>
>>375901603
>>375901759
And literally the only way to tell the difference between a good and bad player in dark souls isn't even about the combat its about how well they can use i-frames, like go watch distortion2 speedrun dark souls the only difference in the gameplay between him and a bad player is that he dies less.

There isn't any flashy combos or unique mechanics that is setting the combat apart from any other game. The animations in bloodborne might be good but the game is piss easy because the movesets are so limited and it's very easy to master the combat
>>
>>375901808
what game
>>
>>375901985
Scalebound
>>
>>375901985

Ninja Gaiden Black.
>>
>>375901929
people complaining about it are a vocal minority anyways lol.
>>
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>>375901729
WHERE IS THE DOWNVOTE BUTTON REEEEEEEEEEEEEEEEEEEEEE
>>
>>375901985
ninja gaiden 2
>>
>>375901782
God Eater and Freedom Wars had good NPC variety but I will pair up only with DFC lolis anyway.
>>
>>375902036

Whats your point? That your customers feedback doesnt matter? These are japs. They are slaves to their fans unlike in the west. GE2 was supposed to be semi realistic 3D but changed back to anime designs because the fanbase threw a tantrum
>>
>>375897581
Some people who play video games are more concerned about games doing things that make them better games rather than more profitable, better selling games. Souls didn't invent satisfying attacks, it isn't even an especially good example of it. The only reason this game is getting compared to Souls specifically is because the whole fucking game is trying to be like Souls.
>>
>>375901759


>No. Strategic combat like in Souls and to an even greater extent monster hunter is much more stimulating and ultimately more challenging than le fast combo wooshing through the skies at light speed games, where the only way to make them more difficult is by making enemies so fast you're pushing the limits of peoples' reflexes

I don't even agree with him but this is blatantly false. DMC's combat is lightyears ahead of Soulsborne in complexity and depth just based purely on mechanics and the genre of the game---to the purpose DMC tries to achieve: fast, satisfying, stylish combat. There's also satisfaction in being able to maneuver rapdily without dying in one hit like in DMD modes. Although, in the end, the combat of the two games are largely different, and it's a matter of taste to say which one you prefer over the other. That doesn't mean DMC isn't mechanically more intensive though.
>>
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>>375896186
>big guy with shield jumps and slams it into the ground
>zero fucking impact
>>
Whats the budget for this game anyway?
>>
>>375902468
I've put many hours in both series, and DMC3 was my favorite game growing up, but I can't think of a single way that the gameplay is complex or deep. It's fast, and the stylish points systems makes it fun, but the fact that you're constantly switching up moves is only because you want to rack up a score, the combat is not actually complex enough to require all those moves for different situations. You have gap closers, knockups, combo finishers that knock enemies away(many of the moves are combinations of two of these) and filler damage moves. But each of the weapons usually has all those things covered, or are just missing one of them. And any move that fits the bill will do, you only switch constantly to keep your score from going down. If you want to kill things as efficiently as possible, the best way is usually just spamming one move. The stylish system introduces artificial complexity to a system that's actually as deep as a puddle.

It's still one of my favorite franchises of all time though, and the animations are very well weighted and playing it is immensely satisfying. The stylish meter does its job of making you want to play as crazily as possible.
>>
>>375902468
>DMC
>Depth
>DMC
>Mechanics
Literally the most shallow trash next to GoW, where it was all about LE CRAZY SO SMOKIN XD when actual depth was found in Ninja Gaiden where mastery of the mechanics was necessary to progress through the game.
>>
Man, you know a nip game is doa when it doesnt even have pixiv fan art.

I hope Bamco gets a heavy dose of reality. Serves them right for ruining DaS.
>>
>>375900970
Good game with some nice updates coming out recently that are free in addition to the DLC that you should wait on (it's like a post-game expansion, though it does add a new weapon-type to the rest of the game too if you get it beforehand). Loot is more Diablo-esque, which is alright but is worth mentioning if you're used to the more important drops of like a Souls-type game where each weapon is relatively unique as opposed to Nioh where you'll get like 10 of THE sword that you can grind and minmax with. Enemy variety is kinda shit desu, my biggest gripe with the game, but they each have their own "stances" kinda like you, and occasionally different levels will give them new tools, behaviors, or other modifiers. Bosses on the other hand are great, tons and tons of bosses and generally all unique, though if you know what you're doing, you might steamroll some of the midgame ones since you can get pretty OP if you know what you're doing. Like the other anon said, some weps have weight to them, but your standard sword type weapons are more focused on stringing along a bunch of moves in a sequence, though High Stance does have a decent amount of moves designed to be "finishers" in a sense, so they have some decent endlag and feel pretty heavy. Game is good, and although enemy variety is a little disappointing, bosses are fantastic. It never struck me as the type of game that'd be so popular that you wouldn't be able to grab it on a sale though, maybe wait until then to grab it if you're not too keen on it?
>>
>>375893905
>style and presentation don't matter in video games
>video

this is the real meme here
>>
>>375903212
Do people honestly use pixiv as an indicator if something is worth checking out. Please tell me you don't do that.
>>
>>375902897
Mobile game tier
>>
weebs are a fucking cancer on vidya, they won't say a fucking word in criticism about any aspect of a game as long as it contains moeshit or waifus
>>
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>>375903420
It pretty accurately predicted the utter domination of Kemono Friends as well the colossal failure that became of Little Witch Academia.
>>
>>375903531
are you seeing the same 200 post long thread of nothing but savage hatred heaped on this weebshit game over 10 seconds of alpha footage that I am?
>>
>>375903420

Yes, especially anime games. Not having fan art in japland is an indicator that your game is relevant. Theres also depending on the number of 2ch threads about the game.
>>
>>375901753
>>375901830
well its not really space magic, its more like Earth's internal will manifesting that has the power to completely rewrite whatever goes on the surfaces of an space body
>>
>>375903594
How does the presence of pixiv art, which would be the RESULT of something's popularity, be "predicting" that the thing would become popular?
>>
>>375903487

Makes fucking sense. The game looks like a glorified hand held game and just plays just as shit
>>
>>375897913
Could be a Chinaman or Korean who knows Japanese.
>>
>>375903745

Mayne because Japs are autistic like that? See, if a game is promoted, normally japs make fan art about it to show their interest instead of screeching like man children on the internet.

For example, Nier Automata had fucking cosplayers as 2b a whole ten months before the game was even out and they didnt even know what it was about. This is why poster girls in Japanese games are so important. They are what pushes the hype train for the game, in Japan at least.
>>
>>375903594
Notice how one of those things is charming and lovingly crafted by a team of passionate experts, and the other is the failed abortion of a stillborn mobage designed to milk otaku cash.

Notice how the actual quality of the product isn't reflected in how much pixiv cares about it.
>>
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>>375903745
By looking at how much art it generates before it's even released.
>>
>>375901808
>Love this genre
>Still haven't played Bayonetta or Ninja Gaiden

I hate how spread out action games are, and how OG xbox still isn't emulate-able. At least Bayo 1 got a PC port, so that's cool. Shame NG will die off though, I've never really been a Platinum dick rider but they're probably out best chance that that genre of games doesn't die out.

>>375903028
Doing silly combos and racking up points is the point of DMC, calling it "artificial depth" is pretty retarded.

>>375903148
The game has bar none the most complex combat system, but you're never forced to fully explore its depth to beat the game. If DMC4 forced you to master mid combo style switching 95% of the player base wouldn't be able to beat it.
>>
>>375904004

Quality doesnt also reflect sales. We were talking how Code Vein would sell in Japan. The lack of fan art means a lot dont give a shit about it. Not releasing this on the vita could also spell its doom as most of Shifts fanbase are ge fans who own a vita.
>>
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>>375904004
Man that's harsh hasn't Akko suffered enough already?
>>
>>375903963
Yeah, but isn't jap artists abandoning pixiv atm due to terms of service shenanigans?
>>
>>375903594

How much did it sell? Below the manabi line I guess?
>>
>>375904121
>The game has bar none the most complex combat system.
Opinion discarded, DMC is shallow trash and "Style-switching" is nothing more than pushing a button to another shallow moveset variant. If all the "styles" didn't exist and you actually had a large moveset and if they expanded on that then maybe DMC would be halfway enjoyable.
>>
>>375904004
>>375904140
>>375903594
I don't think anybody's trying to argue that japs don't have shit taste here, let's make that clear: their taste is absolute shit.
>>
>>375900164
>REASON YOU DON'T SHOW GAMEPLAY THAT ISN'T FINISHED
Except for the fact that game devs constantly show shit that isn't finished.
>>
>>375904140
There's still time to release, and given the speed Bamco produces their smaller games in, it's totally reasonable that they'll see the current JP reception and add in some otaku-bait in.
>>375903594
Trigger was pretty clearly targeting western audience with the show. What a shock, you make something that's not for your primary audience, and they don't enjoy it as much?
>>
>>375904428

Are you seriously trying to defend this weebshit game? Japs do have shit taste from time to time, like their obsession with Gundam Seed, but they are right not to give a rats ass about this cheap souls knock off.
>>
>>375896186
dead on arrival
>>
>>375904121
Artificial depth is the only way to describe it. Just having a lot of options (that fall in to the same small list of move type categories) doesn't mean anything. Weapons all have similar range, power and speed, with no situation that ever calls for one over the other. You only use as wide a selection of moves as you can because the game tells you it's better to do that.
>>
>>375904578

Please redpill me on this animu. Whats the drama behind it? I keep hearing stories of it flopping.
>>
>>375893905
no, it looks awkward
>>
>>375904428
I mean you say that, but if you look at the best sellers over here, we eat up shit like Overwatch CoD Sports Games, Bethesda/Ubisoft Sandboxes etc. They probably think the same of us.
>>
Feedback is important if you want your gameplay to feel satisfying.
>>
>>375893905
No.
Well, that was easy.
Next question?
>>
>>375904673

Considering the number of overwatch and bethesda threads here, they arent completely wrong.
>>
>>375904601
jesus god, no. And I wouldn't put the failure of this down to nips of all people having better taste than to like it. They probably don't care about it for some retarded ass reason like some voice actress who was a friend of a voice actress involved in it was rumored to have wanted to kiss a boy one time.
>>375904652
Japs didn't like it because it was good and not just a pile of the usual cliches. They all have autism so they don't understand how something should make you feel if they haven't heard every line of dialogue and seen every single scene in a thousand other anime before.
>>
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>>375904652
>Make a show about cute witches doing cute magic
>Give them love interests to piss off virgin NEETs
>The only one who doesn't have a boyfriend is because she's gay

Pretty much a death sentence for your show if you do this.
>>
>>375901616
DaS3 did feel like they smashed DaS1 together with BB. I still feel like it's bosses are all around better than DaS1 ones though. A lot of the bosses in 1 just kind of aimlessly move around while you spam them dead, and others don't have all that much aggression. Like the DLC is the high point in DaS1, the bosses outside of that are fairly mediocre in comparison. Only Biggie and Smalls really stands out.

My real issue with DaS3 is that the dodge is just too fast and has too many iframes to it.

>>375901206
I can't tell if DaS3 is easier than the others, or if I'm just used to how souls games worked by that point. Either way, DaS2 handled difficulty horridly.
>>
>>375893905
Hello, devshill.
Your game is going to be shit just like Toukiden because NO PHYZIX.
>>
>>375904673

All of those you listed are pretty far above the kind of stuff we're talking about here.

Also, damn you're pretentious
>>
>>375904821
wait WHAT? THERES A LWA ANIME? AND ALL THE GIRLS HAVE BOYFRINEDS?

Fuck this
>>
>>375904652
It was a lot worse than the original OVA.
>>
>>375904821
>>375904791

Why are otaku so autistic over such petty things?
>>
>>375904708
/thread
>>
>>375904821
That's pretty retarded.

You don't even have to be a virgin NEET to dislike it for that reason. Shows like this have no other appeal than cute girls doing cute things, and giving them boyfriends defeats the whole purpose.

Just make them all gay for each other instead or something.
>>
>>375904978
Because they are actually broken people. Confucian cultures and individualism are like oil and water, and those without the social grace and emotional intelligence to toe the cultural line fail in all ways.
>>
>>375904920
Nigga did you just come out of a coma or have you not the influx of witch posting over the past few months?
>>
>>375904978
Dunno but you have the prime opportunity to ask this sad sack of shit >>375904920 if he hasn't killed himself yet
>>
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Good to see /v/ trashing this garbage

God Eater stinks and these devs are low tier
>>
Reminder that a teen idol had to shave her head and apologize in national television because she had a boyfriend.
>>
>>375904329
>Opinion discarded

Cool meme posting.

>If all the "styles" didn't exist and you actually had a large moveset and if they expanded on that then maybe DMC would be halfway enjoyable.

It does have a large moveset, unless you believe that dial a combo gives a game a bigger moveset.

>>375904627
You can beat any action game with the standard combo attack it provides for you, this isn't really a huge change.

>with no situation that ever calls for one over the other.

Bosses do have elemental weakness in 3, Also you can extend combos by switching weapons mid combo, which gives you more damage. You're almost always benefited for switching weapons mid combo.
>>
>>375897728
So fucking underrated.
>>
>>375905151
two nukes weren't enough
>>
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>loved the Little witch academia OVAs

>Anime harry potter which is pretty cool

>Just learned from this thread there is a Little witch academia anime

>and apparently it's fucking shit

>the girls all have boyfriends

Way to ruin the thread even more bros
>>
>>375898397
Why does every modern game have really shitty, dull and boring sound design? It's so fucking bassy and over the top.
>>
>>375904652
The original OVA and "movie" didn't really have lots of focus on character personalities and drama, which makes sense given the format.
The TV show tries to do this, but it doesn't really work that well, since none of the characters had much going on in the first. Akko in particular is bad, because she is very western-cartoon character, if that makes sense. She's happy-go-lucky idiot who doesn't learn from her mistakes, and having protagonist be the least likable member of the cast is always a bad call.
>>
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>>375905280
At least Sucy is still single because homosexuality is illegal in Japan.
>>
>>375905261
I've got a nuke in my pants if you know what I mean *wink* *wink* <:^)
>>
>>375905280
>>375904821
Wasn't that just one episode, where they did an exchange ball with boys' wizard school?
>>
>>375905364
that's more than enough for otaku to start shitting themselves, burning their merchandise and sending serious unironic death threats to people for soiling their waifu
>>
>>375893905
Realism in general hasn't really progressed games, after they stopped using it as a pinnacle to progress Immersive Sims as started using it as an excuse for its collective failings and streamlined nature.

Realism has not facilitated more complex gameplay, higher skill ceilings or anything of the like in action games, that's for fucking sure.

That said Code: Vein hasn't really demonstrated any of the above, the gameplay just looked mediocre whether it conforms to the "weight" idea or not. Maybe it'll change as they show off more gameplay.
>>
>>375905364
So this is what the roneryfaggots were QQing over? Wow, it's fucking nothing. Way to overreact like a bunch of women.
>>
>>375905317

Wasnt that always the case though? Supporting members almost always overshadowed the mc.

In K-on for example, Yui was the blandest of the bunch.
>>
>>375905094
>>375904978
Does someone have that pic of with "anime /a/ likes/anime /v/ likes/anime /fit/ likes" etc. and all the anime in the /a/ column are slice of life and moeblob trash like Lucky Star and K-On ?
>>
>>375905317
god dammit, they should've just made LWA like harry potter format where they do different things throughout the year and focus on that rather than OOOOH I HAVE A BOYFRIEND NOW ANIME RUINED
>>
>>375904920
>>375905280
Do fictional characters having significant others or having sex actually bother you? Would you serious stop watching a show you liked because the protagonist had a romantic relationship.
>>
>>375905543
>Would you serious stop watching a show you liked because the protagonist had a romantic relationship.

not him but it's hard to like a girl who's already taken.
>>
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>>375905458
Fucking this these guys don't fuck around. They'll burn an entire show to the ground just because one voice actor turns out to be married.
>>
>>375905543

I actually didnt play Nier Automata the moment I knew the game was going to have romance. Fuck that shit. I want my cute jap girls celibate or gay.
>>
>>375904821
I love how the west is completely fine with "shipping" between characters when it comes to cartoons and shit but in Japan they're so uncreative they just ship the fucking girls of a show with themselves.
>>
>>375905280
It's obviously not as good as the movies, since it's a series and has to be developed quickly, and have a shitty story, but it's still enjoyable.
Nobody has a boyfriend, though.
Akko might end up with the main male character, but I sincerely hope not. It'd be better if Diana ended up with him.
Lotte had this one dude interested in her, but she turned him down because she wants to be friends first, to get to know him.
Sucy will never ever get a boyfriend because she is pure and perfect and MINE!
>>
>>375902445
>because the whole fucking game is trying to be like Souls.

>Emphasis on story unlike souls
>No meme gameplay like souls
>NPC partner helping you unlike souls

Clearly not
>>
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>>375905543
Do you not know what WAIFU means you motherfucker? Get your normalfag relashionshit out of anime when it comes to cute grils
>>
>>375905532
Wew, sounds like something I'd like to have too. The best thing is /a/utists wouldn't even try to deny it since they're so deluded they think this hot garbage is actually good.
>>
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>>375905671
>NPC partner helping you
>unlike souls
t. never played dark souls
>>
>>375905671
>NPC partner helping you unlike souls

What did he mean by this?
>>
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>>375905532
This one?
>>
>>375905518
Yui was overshadowed by others, yes. But that was because everybody else got much more focus than her, and she was kinda bland in comparison, but she still had her likable points.
Akko on the other hand has overwhelming focus in the show, and her antics overshadow the much more likable minor characters.
>>
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>>375905637
>in Japan they're so uncreative they just ship the fucking girls of a show with themselves.
>Just make one of them futa
>Also lol Sucy fucks mushrooms because benis

Literally sums up the majority of LWA fanart.
>>
>>375897603
>>375896338
>BB animations
>Good

Every weapon feels like a nerf toy, even the Kirkhammer.
>>
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>Sucy has a boyfriend now

Hold me bros
>>
>>375905745
Yeah that's the one, thanks laddo.
>>
>>375905745
Trigun is the most meme show that I'll never understand why people liked it. The first few episodes were OK, but Vash's pacifism actively detracted from the show.
>>
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>>375905804
No she didn't, she's the gay one.
>>
>>375905637
It'd about different expectations. Of course if you introduce male and female cast right from start, JP viewers are going to ship them together, but if series has only had female cast and you suddenly introduce males as prominent love interests, they are going to wonder what the fuck is up.
But again, this is not the reason LWA didn't perform well in Japan, blaming that is just way too easy of a spage-goat. Yoh Yoshinari has for a while said that he'd like to make more western series, and that's what he did with LWA. Of course that doesn't work well with Japanese audience.
>>
>>375905927
Western in what way?
>>
>>375905675
Watamote was unpopular for an entirely different reason. That shit was just way too real.

God I wish Tomoko was real.
>>
>>375896660
heh
>>
>>375905956
Good animations, minimal roneryfaggot pandering, focus on fun
>>
>>375905927

Wasnt this the anime that had a chum lee cameo?
>>
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>>375905968
>God I wish Tomoko was real.

you and me both
>>
>>375905956
not exactly the same as every other school setting anime ever.
I swear to god if you've seen more than a handful you can predict each entire episode down to lines of dialogue within the first 5 minutes of it
>>
>>375896715
Bamco never owned From Software.

That said, they need a Souls-like to keep that money flowing now that Souls is gone for many years.
>>
"Weight" has become a huge buzzword and nobody knows what it really means anymore.

Also, fluid combat > weighty combat
>>
>>375905849
I wouldn't mind if, post season, Trigger draws a cute little picture of Akko with Andrew, Frank with Lotte, and Sucy with some completely random guy.

It would piss off shoehorn so much since that character actually would be shoehorned lel
>>
>>375905458
>>375905615
Despite what you might believe, otaku who do that make up negliable amount of overal buyers. Remember Kannagi, with at the end of anime manga doing the reveal that main heroine might have actually had a boyfriend in the past? There was tons of noise about that, and some people posted pictures of them burning all of their Kannagi volumes, and swearing to never fucking buy anything from the author again.
But then when sales for next volume came in, there really wasn't a dip worth noting, and anime also ended up selling about as much as was initially projected.
>>
>>375906016

You mean the anime was episodic as in it didnt have over arching storylines?
>>
>>375904652
It's not fucking flopping, it's a couple of shitposters claiming it is.
Blu-ray sales are decent and they also got the Netflix deal for $$$
>>
>>375905745
I know /a/ likes to say this pic is a strawman but really this thread proves that aside from a few guys with actual taste the rest of that board is full of autists who just want to wallow in their slice of life trash and japanese garfield.
>>
>>375896820
Why are you assuming she's supposed to be intimidating?

One of the game's themes is that if one of the vampire characters doesn't get enough blood, they hulk out and turn into monsters. The fact that she has twin tails makes her recognizable as something that used to be human, another example of the heavy cost of failure.
>>
>>375906048
It simply means that the animations accurately convey that the thing being swung has momentum and isn't just an extension of the characters' hand.
And fluid combat is not the opposite of weighty combat, no matter how fast your combat is if it has no weight it looks like shit.
>>
>>375895378
Hit stop (or hit stun), a little start-up, planted feet, expressive animations, and stagger or repel.

Look at a fighting game. Tekken (for it's faults) definitely has that "you just got fucked up whiteboi" weight behind many of the hits.
>>
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>>375905536
>lol I've never watched the show I'm a fucking retard but I will comment on what LWA is about anyway because I want to pretend I'm special

This is why /v/ is utter dogshit for anime discussion.
>>
>>375906157

Your moms face is shit
>>
>>375906110
wait is it getting a dub
>>
>>375906047
> now that Souls is gone for many years.

You mean until 2018 when From releases the next not-Souls game? Do people really think that From is ever going to stop milking the cashcow that finally made them mainstream?
>>
>>375896186
Literally the only thing missing is particle effects to emphasis how meaty attacks are.
>>
>>375895378
considering how skyrim combat is nothing but weightless left click spam, I think adding hitstop and camera shaking would just make it headache inducing
>>
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>>375906210
Yes. With Trigger's history it'll probably air on Toonami once too.
But fuck you for liking dubs
>>
>>375905364
>exchange ball with boys' wizard school
They are the opposite of wizards, and it wasn't a school ball. It was Andrew's personal celebratory ball.
The only invited witch was Diana, and she brought two witch friends. Then the main cast snuck in.
>>
>>375905956
It's kinda hard to explain, but basically it's the animation direction, which is way more livelier than you'd normally get in a lenghty anime.
That's a minor issue though. Unlike anime, oldschool western cartoons didn't have problems with making characters that are "annoying", if that makes sense. LWA is doing exactly that with big part of the cast, but lots of times they are not redeemed properly. Imagine having majority of cast of the show be Scrappy Doos, that's LWA.
>>
>>375906213
you're absolutely wrong. every movement is floaty and weightless, there's no appreciation of mass. Look at the way his body doesn't even react to finishing a swing, nor does he have to heave it into motion even slightly he just does the movement as if he was empty handed except there's a sword there, which is apparently weightless. All it takes to convey this is a little tiny bit of overextension at the end of a swing, and a little bit of startup, but that isn't there. All particle effects would do is cover up the awful animation.
>>
>>375906247
I like watching the action and animation rather than reading words all the godamn time
>>
>>375906157
That's not a real problem, though. There's no need for it, it just looks nice.

The "weight" meme is just a way for Soulsfags to sperg out again. It's all about how nice the animations chain together, not locking people into overly long animations, and adding in extra particle effects whenever a particularly meaty hit is landed.

t. fighting game fan.
>>
>>375906271
That's just Trigger though.
Trigger does the really fun and creative physics breaking frames during some character movement to create fluidity. They take a lot of inspiration from the west for this.

It's present in Trigger's big 3: KLK, LWA, and of course, Luluco__
We don't talk about that other show. Inferno Cop and Ninja Slayer don't count since they're 99% non moving characters.
>>
>>375901028
>Odachi
>kinda heavy

Nah, that shit is definitely heavy. Axe is fucking mountain mode.

Anime-tier is dual swords. I never liked them because they feel like they have no force behind them.
>>
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>>375906064
This is why I only watch/read shonen and seinen. No stupid waifu drama, no sacrificing character development for the sake of pathetic otaku, and not a total roastie fest which is what Little Witch is anyways.
>>
>>375905595
>>375905630
>>375905675
They're cartoons, not real girls.
>>
>>375906271
The only Scrappy Doo is Sucy, since Akko has been redeemed at this point.
>>
>>375906354
Dark Souls did not invent animation that isn't terrible, and you don't have to be a soulsfag to think this looks like shit.
>>
>>375906048
No it's not. It's a series of things that people are describing with a single word (attacks restrict movement, hit-stop, clear start-up, stagger/repel, deliberate animations, etc.)

Also, fluid combat is spammy shit with no skill involved.
>>
>>375906396
Doesn't matter.
>>
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>>375906396
Don't talk about my gf that way asshole.
>>
>>375906212
From is not that big. They've already said their next games are another Armored Core game, some other title, and a dark fantasy style RPG.

That puts "Souls" in 2020 at the earliest.
>>
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>>375906507
Hey that's my wife you're posting pictures of asshole.
>>
>>375906354
>t. fighting game fan.
But fighting games have weight hits though? Usually slow as fuck whiffs, deliberate normals, usually chaining systems that are very specific and rigid, push back, blockstun, etc.
>>
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>>375906129
Here let me fix the picture for you based off the generals running on /a/ at all times
>>
>>375906346
Now you're just spamming buzzwords.
>Every movement is floaty and weightless
Not even close. That bird thing and Hatsune Miku are perfectly fine. The player's animations also look fine. I don't expect bosses to be staggered from attacks, since that'd make a game too easy. My only qualms with it are the knight dude's awful animations and effects, and how quickly the player resets to default positioning after a roll.

>Appreciation of mass
Buzzwords

>his body doesn't even react to finishing a swing
So? That's just the default for games. I agree that he could lean into it a bit more, but it's not egregious.

Its biggest sin is messing up transition frames. If they make things flow much more smoothly instead of jarringly switching positioning, I'd have no problems with it at all.
>>
>>375906568
>>375906507
>Tfw they revealed she actually has a wig on
>>
>>375895008
I love vampire Hatsune Miku
>>
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>>375905280
>>375905354
>>375905458
>>375905536
>>375905615
>>375905630
>>375905675
>>375905778
>>375905804
>>375906271
>"grown ass men" who are in their 30's watching magical girls shit and then get triggered when they supposedly get partners

>being this much of a degenerate that you even watch this trash and are upset over fictional relationships

Do yourself a favor and off yourselves, you've already disappointed your family lineage
>>
>>375906396
Just leave those autists alone, it's not like those anime or manga are worthwhile in the first place anyway. Even 13 years old Narutards are less inssuferable.
>>
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>>375906598
>Buzzwords
>>
>>375906638
Normalfag
>>
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>>375906606
She used transformation magic. It hid her breasts too.
>>
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>>375906568

Will you please stop posting pictures of my spouse? It's very rude.
>>
>>375905840
Vash's pacifism not really working is kind of the point of Trigun. He's trying to hold himself up to this impossible standard and he's eventually forced to make the decision that it's impossible to actually achieve conflict resolution without hurting anyone when the whole Legato thing happens.

I always felt the show was underrated, it's basically a character slowly being forced to compromise his ideals.
>>
>>375906439
Fluid combat is far superior to "weighty" combat because you're never locked into an animation for too long. There's no unnecessary emphasis on hits forcing a character to commit to each and every single action, except for the extremely quick rolls that inevitably pop up because we can't have an action game without a roll anymore.
>>
>>375906638
This image is hilarious
>top bubble has qt3.14 anime grill
>bottom has ugly hapa manjaw
>>
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>>375906598
>words are buzzwords that I don't have to refute because I say so
>>
>>375906638
Normalfaggot
>>
What happened to this thread ? I comeback from my session of trail in the sky the 3rd and the thread is apparently about idols, and little witches.
Oh well, have fun guys.
>>
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>>375906680
She is my wife! Every night our hearts go doki doki doki!
>>
>>375906750
>>375906664
You can't refute buzzwords because they're literally not an argument. You're just "arguing" from feelings.
>>
>>375906598
>So? That's just the default for games

What do you mean so? It completely kills the satisfaction of hits with zero reaction after swings since you can tell zero effort was put in to it.

Literally damage controlling
>>
>>375906723
>Fluid combat is far superior to "weighty" combat because you're never locked into an animation for too long.
>PUNISHING ME FOR MINDLESS BUTTON MASHING IS SHIT GAME DESIGN
>>375906791
wrong.
>>
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>>375906726
>Start a thread about a shitty game
>Gets coopted by a shitty show

Yeah that sounds about right.
>>
>>375906791
Buzzword is a buzzword.
>>
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>>375906776
>>
>>375906638
leave now
and NEVER
COME BACK back back back
>>
>>375906812
>Mindless button mashing
I see you've never played a fighting game in your life.

Who'da thought that Dark Souls memester Redditors would be too casual for even Smash Bros or Soul Caliber.
>>
>>375906668
>>375906753
Stop wasting your life away on stupid shit like getting pissed over magical girls
>>
>>375906946
Never
>>
>>375906809
> It completely kills the satisfaction
No it doesn't. I'm still satisfied with it. I don't want games to go down this "overly long and drawn out animation to make it FEEL better" route.
>>
>>375906723
>You're never locked into an animation because you can just smash buttons and have the game shit out 10 more moves.
That doesn't make it good however. Getting locked into overly slow animations is bad, but games that lack them completely always feel the same; run in and start spamming moves.
Action games emphasize offense, lack neutral, and lack defense while games like Dark Souls don't at a cost of offense being a little simple-minded.
>>
>>375906931
>I see you've never played a fighting game in your life.

You faggots pretend you play fighting games without listing a single fucking one and pretending none of them like GG, SF, Kof or tekken have no weight in attacks just fuck off
>>
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>>375906946
Heh, nice try normalfag.
But now it's time to die.

Any last words?
>>
>>375906931
in this case fluid means cancelable, casual and safe. You are retarded if you think you can't be punished for whiffs in a fighting game. Each individual animation and the game in general proceed at a faster pace than in dark souls because they are much more tightly focused. There are two characters on a two dimensional plane fighting each other and nothing else, you don't have any sort of spatial awareness worries. If a 3d game with high commitment combat like dark souls or monster hunter was as fast as a fighting game it'd be an indecipherable clusterfuck.
>>
>>375906985
It's fine for defensive oriented gameplay to pop up every now and then, but I much prefer hyper offensive gameplay styles as long as they aren't Musou tier, where you just feel like you're doing animations and fighting with your invisible hitboxes.

There's a fine line between Musou and Dark Souls.
>>
>>375906723
The game in OP doesn't have fluid combat though, it's less fluid and slower than games like Ninja Gaiden and DMC, yet it stills has less weight to its animations. See >>375894079

The game might not be bad, but it does help with conveyance and making combat feel good when you do the things that the video is demonstrating.

>>375906812
I'd still say traditional action games have more depth and difficulty than Souls or BB.
>>
>>375906931

Fuck off. SC was a horrible fighting game. Its the spammiet shit Ive seen next to anime fighters
>>
>>375906983
>I'm still satisfied with it.

How can you be satisfied watching something swing in the air extremely easily? To the point where you can't even tell if you hit the enemy hard unless you visually check his HP meter?

Literally lying out of your ass
>>
>>375906931
Not him, but I played a few THOUSAND matches of arcade SC2 in an active scene as well as a shit-ton of T4 and 3S in arcades. I still play quite a bit of Tekken, Rev, and occasionally hop on SV5.
Fighting games have a lot more in common with Souls than they do with Nier/Bayonetta, with the exception of action games being equivalent to Mahvel practice mode against a dummy.
>>
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>>375906638
Take it from me there aren't any women in their 30's that are worth your time. There's nothing wrong with falling in love with a fictional character if it makes you happy. Love only exists in your childhood.
>>
>>375907037
Most fighting games have animations of <30 frames. Even Smash 4, a "casual" fighting game, has animations averaging around 15 frames.

I don't like GG, Garou, Tekken, KoF, BB, or Skull Girls, but that's mostly out of personal distaste for the games. However, I'd still rather play every single one of them over the one "weighty" fighter, that being Mortal Kombat. Mortal Kombat feels weighty, but it also feels like utter SHIT.
>>
>weeb souls
nips ruined something good again
why don't we just ban them from the industry
>>
>>375907114
Hey come on now, even blazblue has more depth than soul calibur, that shit was just ring out: the game.
>>
>>375907175
she looks like an anime version of my sis
>>
>>375907181
all of this thread and you still have no idea what weight means. It doesn't fucking mean slow. GG has weighty animations in spades.
>>
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>>375906980
>>375907038
>Any last words?

Koe no Katachi was a better written film than that garbage your posting.

But yeah you faggots need to go in to rehab if 2d magical girls in 2d relationships upsets you.
>>
??
>>
>>375907072
Spatial awareness is one of the most important skills in getting good at fighting games. The general rule being the stronger and bigger the hitbox, the more frames you're stuck in

A great example is DFO/DnF. It feels great to play, combat focuses on fluidity rather than accuracy, or "weight" of animations, it has 3 axises to fight in, and it still has plenty of punish, despite half of the attacks in the game being cancellable. You're almost never committed to an attack for more than 1.5 seconds. Usually that is only reserved for extremely powerful skills that have wide AoE's and are used by casters.
>>
>>375907235
Lemme date your sister
>>
>>375907072
Monster Hunter is largley reliant on animation canceling and that game is still similar to souls, but with more depth.
>>
>>375907087
That's you. I want my enemies to feel like a real threat. That's the appeal of those games, where you have to actually consider what your opponent is capable of and always defend yourself. This in turn gives you a more even keel of defense and neutral.
Action games don't have that. Just offense, and as such I find them a but shallow.
>>
>>375893905
>people are defending this trash because m-muh generic animay artstyle!

Disgusting. Not even saying that taking inspiration from specific anime is bad, but this shit is just the "we want the lowest common denominator otaku audience".
>>
>>375907358
no
>>
>>375893905
>>375894854
She's cute.
>>
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>>375907338
Them being in relationships does not upset me, but I understand why they're upset. When your waifu is no longer single, you feel like you're betraying them by taking them away from someone.

Which is why my you only waifu best girls, because best girls never win the relationshipowl.
>>
>>375907294
Literally nobody here has played a fighter and trying to damage control by bringing it up
>>
>>375907294
This. You connect with pilebunker or level 3 mistfiner and your asshole shakes.
>>
>>375907362
>Monster Hunter is largley reliant on animation canceling
Are you sure you're thinking of the same series?
Unless you're talking about generations, which is widely regarded as anime trash.
>>
>>375907167
Because I'm not le enlightened weight memester. It looks fine to me. That's the way it's always been. Recoil is only ever important in shooter games, because it makes a world of difference when trying to make guns feel right. Some lightweight anime cunt wielding a huge sword is obviously using some kind of supernatural abilities, I don't expect him to heave and grunt like some weak faggot.

Here, watch Kevin-san BTFO "MUH WEIGHT" faggots
>>
>>375905354
Japan isn't Russia.
>>
>>375907173
And I've played plenty of SFII, Third Strike, MvC, and Smash (Melee and 4). They still feel closer to Musou than they do to Souls, while not being too far from the center point between them. You still get punished by being locked in for ~15 frames, but you don't melt enemies like butter, and you don't get trapped in "weighty" animations for 2 seconds.
>>
>>375907445
>When your waifu is no longer single

You are a grown man

You should never have a "waifu"

Liking a character is fine, obsession is where you need rehab
>>
>>375907294
Through the use of particle effects. Samething in Smash, when you land a Falcon/Warlock Punch, or a knee of justice. That's what proper weight is, not this Souls meme weight.
>>
>>375907424
You seem familiar anon...were you the guy people were hounding for sister pics?
>>
>>375907705
with the flower hat
>>
>>375907696
it was described in literally the second post in the thread >>375894079
>>
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>>375907613
Homosexuality is looked down upon in Japan. This is why Sucy has been delegated to being one joke character.
>>
>>375907675
>Wheredoyouthinkyouare.jpg
>>
>>375905536
no i dont want cute witches to be that shit harry potter, fucking end yourself you faggot
>>
>>375907772
"looked down upon" is a far cry from "being rounded up for Putin's bear pits"
>>
Waifufags are diseased freaks
>>
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>>375907773
This isn't the little girls board
>>
>>375907494
Tri is the only one I played and I don't think I could have even safely used a great sword without dodging to cancel out its ending animations.

There's more to dodge canceling than being able to dodge any time you want. Most games that have it only have it during the ending animations of an attack.
>>
>>375907892
This is 4chan a Korean seamstress board
>>
>>375907874
Yes, pour Witcher and Biowarefags
>>
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>normalfag cancer are still mad
Imagine the bitch tears when the next FromSoftware game looks even more ""weeb""
>>
>>375907931
Only being able to cancel out of recovery is not the same as "muh fluid combat".
In Monster Hunter you still have to swing. If you're lucky you can cancel the very beginning of an attack. It's high commitment. In fact it's higher commitment than in Souls games in spite of recovery canceling because most of the attacks with most weapons are so slow and most of the monsters that are actually a challenge are faster than any boss in dark souls.
>>
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>>375908210
>From Software
>Weeb

u w0t?
>>
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>>375908667
>>
>>375908217
What games even have completely dodge cancel-able moves? I think Transformers Devastation does, but if you dodge 3 times in a row you end up doing this crazy long slide that leaves you vulnerable.

Either way, I wasn't the initial guy you were responding to, but I'd still easily say games like MH and Ninja Gaiden are harder than Souls games.
>>
>>375908832
All the platinum games. And I haven't seen a single person in this entire thread arguing that souls games are harder than anything, other than button mashing games, like the aforementioned platinum games. (except when you put them to a high enough difficulty that the limits of your reaction time are what's being tested, not any combat strategy)
>>
>>375897512
No more stupid looking than your average Soulsborne.
>>
>>375901568
>Genetic modification does not mean being able to bypass the laws of physics
Shit, it is almost like this is a videogame and realism would do nothing but make the game less fun. Every game out there trashes the laws of physics. Dark Souls has magic in it as well. It has people swinging shit far too large for them. It has giant people, which physically could not exist. Zombies are not real either.
>>
>>375901759
Ah yes, that incredibly deep strategy of "dodge/block, then spam attacks until you have to dodge/block again".
>>
>>375895574
It's pretty easy to make things feel heavy when you have 4 second windups and a snap into a completely different animation. Making all weapons feel heavy is true art
>>
>>375901830
Hoe unrealistic, totally breaks the laws of physics and takes people out of the game.
>>
>>375909165
>Shit, it is almost like this is a videogame and realism would do nothing but make the game less fun.

NG is fun an unrealistic
DMC (3+4) is fun an unrealistic
God Hand is fun an unrealistic

Yet none of them are consistently floaty as shit becuase lol "plot"
>>
>>375905745
But /a/ likes almost everything that's posted on the other boards.
They're just mostly old shows that have been discussed to death.
It's obvious that currently airing anime should occupy a large percentage of the threads at any given time, and that's the way it should be.
>>
>>375909165
It is not a question of it being unrealistic. It just doesn't fucking look good. It looks cheap and awful.
see the comparison of bouncing ball animations in >>375894079
>>
>>375909543
/a/ has shit taste

they consistently watch garbage that's been repeated with the different skin

/v/ at least disregards clones like lord of fallen and their new game
>>
>>375909295
Even the quick followup spin move has weight. It looks proper, because it was animated by professionals and not college drop outs.
>>
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>>375909328

What did you call my waifu you sonovabitch?
>>
>>375909745
Watch out we have an anime expert over here.
>>
Git gud scrub
https://youtu.be/K9zmiF810rw
>>
>>375897512
>reality is you're just larping with your autistic friends at some anime convention.
Akiba Trip did this much better.
>>
>>375907510

You just blew yourself out faggot, weight isn't necessarily on the character. The water jug reacts when it's hit with glorious nippon steel, shuddering or moving slightly, imagine if it just sat there without any visual feedback from being hit aside from the water splashing, would that be nearly as satisfying?
>>
>>375897270
It might be cheap but it works, fire up Nier and equip Iron Will and hit a crowd of children, the amount of damage you do slows the game so much it makes me want to cum.
>>
>>375897418
What is the Vampire Hunter D (1985) of vidya geams?
>>
>>375907838
Being gay isn't illegal in Russia, bringing this shit to public media is.
>>
>>375904920
>>375905595
>>375905630
Wow
Anime wasn't a mistake.
Its those fags that turned it into a cesspool.
Holy Fuck.
>>
>>375910542
Castlvania.
>>
>>375896820
looks like retarded hatsune miku wow such horror
>>
Everyone should just copy the way Smash Bros. and Kid Icarus: Uprising handles hits
>>
>>375910883

Everyone should just copy your mom in being a slut
>>
>>375902897
$15 and a box of homemade cola.
>>
>>375897886

You had me going there, but then again, /v/ loves persona 5. So I honestly thought you were serious
>>
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>>375910961
>>
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>>375900745
>boom hammer in bloodborrne
>>
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>>375897608
Is Ninja Gaiden 2 the perfect action game?

>No lame RPG mechanics
>combat is varied and fluid
>enemies are fun to fight
>challenging bosses
>large and substantial levels
>difficulty actually changes the enemies

Why has it not been matched yet?
>>
What is it with Japan and vampires?
>>
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>>375912971
They make cute girls.
>>
>>375897581
>godeater sold like hotcakes
good one anon
>>
>>375912940
Because it was made by a very passionate man who had a very passionate love with the xbox

Papa microsoft needs to snatch up itagaki and have him make more masterpieces
>>
>>375893905
no, your game looks clunky and shit
>>
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Simple solution OP.
Change the camera to match that of Ninja Gaiden, and change the name to Code Vein Black.
Then everyone will make excuses for your shit game and hail it as the second coming of action game christ.

Why? Who knows.
It worked for Team Ninja.
>>
>>375893905
You know what, this thread feels FLOATY
>>
>>375913253
>butthurt uncle dante autist

classic, ninja gaiden 2 stomps on every other game in existence. impeccable physics, weight, sound design, and animations.
>>
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>>375896186
Once you've tasted perfection it's hard to go back
There's a host of problems with each release of MH, but the one thing that Capcom has nailed every single time is animation and capturing the power behind them
>>
>>375913436
This
>>
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>>375910842
>Retarded miku
And the funny part is, Calne Ca is an almost decade old design and its so much better for a retarded horror miku design
>>
>>375913907
>those graphics
man did Capcom made gold balls out of this joke franchise
>>
I haven't actually play it but already feel disgusting about this game, why.
>>
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>>375912940
>Release two of the greatest action games of all time
>Make it an xbox exclusive
>Xbox emulation is non existent
>Instead make a shitty throw away beat em up for the PC instead

Why are japs so fucking retarded?
>>
>>375896186
This isn't even bad all the parts are there. I could tweak this myself in a month.
>>
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>>375897418
>>
>>375908973
Not a single souls game tests combat strategy. Every single one is just "attack when enemy is in their recovery frames".
>>
>>375914112

Because its that bad and an example of a jap dev practicing western dev ethics aka everything being a checklist, but without the budget and competence to do so.
>>
>>375914798

Sauce?
>>
>>375909758
>Even the quick followup spin move has weight
No it doesn't. You didn't pay attention to the god damn thread, slow movement doesn't automatically adds weight, the fucking spin ends suddenly and with 0 momentum,
>BUT they added a few frames of slow movement at the end!
>>
>>375915827
stop asking to be spoonfed everything and do it yourself.
>>
>>375897418
I would unironically let D give me the d.
>>
>>375915827
>use search function
>instantly got character name and show

Cmon anon.
>>
>>375913907
>MHX
They TOOK out the weight from the hits in that game, and XX didn't even bother to bring it back. Its absolutely disgusting that I went back to the older games.
>>
new thread
>>375913503
>>
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>>375893905
OP and other autists would actually throw the baby out with the bathwater to defend shitty games just because it's anime stylized. What a joke. I hope they fix up the combat in code vein because the art looks great and I need a good action rpg to play.
Thread posts: 462
Thread images: 95


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