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Why did Square intentionally release a bad game as a follow up

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Thread replies: 12
Thread images: 3

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Why did Square intentionally release a bad game as a follow up to the game that saved their company?
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>>375855082
People complained that the first was too easy. They had dropped $50 on it and finished it in a week.
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They thought it was funny to have a retarded battle system
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JUST
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>>375855082
>left-handed party member turns evil
Fucking righty privilege, I demand better representation.
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>>375855082
>bad
They were experimenting and innovating, just because it was the first game with these mechanics doesn't mean it was bad, it simply set the foundation. That foundation became the SaGa series.
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>>375855082
You haven't even played the game, dumb parrot
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>>375855082
Because Sakaguchi wanted to retire and was hoping he could get out of his contract if 2 was shit.
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>>375856135
Remember when games innovated with every sequel to justify their existence?
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>>375856409
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>>375856409
Basically >>375856491
Humans are retarded and don't know what they want.
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>>375856251
Factually false, Gooch went on record to say that he cared a lot actually to the point that when a shitty employee refused to fix Ultima spell in NES version of FF2, Gooch himself sat down and tried to fix it but the code was such an obfuscated mess that he was forced to give up and ship the game with broken Ultima spell. He single handedly then had the game recoded for PS1 to make sure no bugs remained and that the code was clean and readable for future use.
Thread posts: 12
Thread images: 3


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