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Daily reminder that your life actually isn't complete if

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Thread replies: 261
Thread images: 58

File: Silent Hill 2 cover.jpg (10KB, 187x270px) Image search: [Google]
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Daily reminder that your life actually isn't complete if you haven't played this
>>
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silent hill 3 is better in every way
that intro of sh3 is perfect up until actually going to silent hill
https://www.youtube.com/watch?v=Q_e8abf_Tds
sh2 is good aswell.
>>
>>375603026
Good thing I played it already back when it came out. SH1 is better tho
>>
>Silent Hill thread
Great! Now lets repost the neat SH PC Guide + the DL links :

SH1 NTSC DDL:
https://mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
https://mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
https://mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

SH3 DDL:
https://mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
https://mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
https://mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!

In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.

SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.
You can now see some decent emulator settings for SH1 as well in the guide. If the image of the game does NOT fill your entire screen in fullscreen mode, check your plugin AND GPU control panel's image scaling settings!
Also give the new PGXP emulator a shot for a lot less wobbly PS1 graphics.
>>
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>tfw 15+ yo PS2 games have better graphical design than modern AAA titles
How'd TS do it?
>>
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>playing through Silent Hill 1 again
>put it on hard mode for kicks
>its actually fucking hard
and here I thought I had mastered it
>>
which ending did you get?

https://www.youtube.com/watch?v=ekPaYGVLifY
>>
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>>375606853
>Common enemies respawn

Fuck that shit.
>>
played it until I reached the hospital than quit out of boredom.


Early 00's PS2 games were really cheesy desu (mainly the dialogues and scripts), few were sensible. SH3 was much much better. Origins was good too desu
>>
>>375607236
did you at least make it to the roof of the hospital?
>>
>>375607324
yes, made it through the whole hospital.
>>
>>375603026
Only counts if it was on a ps2
>>
>>375606853
People really underestimate the 1990s game difficulty, not to mention SH1 is easily the most challenging when it comes to combat.

SH2 was waaay easier in comparison. It's "Hard" is barely on par with SH1's "Normal".

>>375607236
>desu desu
SH3 was early 00s too, and anyone praising Origins can neck himself.

>>375607406
so you made through over 2/4 of the whole (2h) game, and just quit? wew.
>>
>>375607406
>Reached the hospital
>Got through the hospital

Those are two completely different things. Then again, you're probably trolling.

>desu
And retarded.
>>
>>375605585
thanks for the info pic
>>
>>375603026
implying my life could be complete
>>
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>>375608446
' welcome
>>
>>375608382
>getting buttmad about desu on a literal anime image board called 4chan

eat shit

>>375608223

Ahh, I see you're part of the retarded braindead "SH2 was the best game cuz it was the earliest and cuz we can't actually bandwagon SH1 cuz it was a shitty PS1 game, so we're only left with SH2" bandwagon.

Drink 3 gallons of bleach and SH fanbase will be alittle better.

>erached and got through are different

ok retard, I reached the town of silent hill, since after the hospital I was literally running back and forth around the streets with nothing to do. Is your autism sated now?
>>
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>>375608223
>>375607236
>>375608382
Not him but I thought Origins was alright

I have a hard time picking between 3 2 and 1 as my favorite but one thing that can't be argued is that 3 has the best intro song https://www.youtube.com/watch?v=SZmMD84XpCs
>>
>>375603026
>tfw no slimy nurse gf
>>
>>375608710
>I thought Origins was alright
It was a clunky, fugly, lore-raping trash, with clear The Movie influences already visible in all its design. The literal beginning of the series' doom.

Literally worse than Homocoming, maybe bit more tolerable than Downpoor.
>>
>>375608942
>Literally worse than Homocoming
lol no
>>
>>375608942
Origins is my most played SH, it's really fun and good.

That and I don't like walking with herds. Downpour and shattered memories were the worst in my opinion.
>>
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>>375608609
>Weeaboos get super autistic about minor shit as always
Not one bit surprised.

>>375608942
>Origins
>Worse than Homecoming
I realize you are upset but there's no need to say shit you may later regret.
>>
>>375608710
I didn't really like it for me it felt it tried to copy the first four games in terms of gameplay but it didn't feel like them it felt clunky
>>
>>375609084
>Origins is my most played SH, it's really fun and good.
jesus christ how horrible.

Shattered Memories = the only GOOD western SH game, ever.

>>375609065
>>375609125
You can go fuck your mothers now.
Origins is pig disgusting. Terrible gameplay, and the way it butchers SH1's backstory, and thus the entire original quadrilogy, is just unforgivable sin.

I actually replayed HC once, and it was merely alright. Origins, however, will forever rot in my shelf, and if I need to "show" it to someone, I will make them watch the TP's video of it.
>>
>>375603026
So unengaging and easy compared to SH1 that I just stopped playing about halfway through.
>>
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>>375609307
>shat memz
>good
>>
>>375606853

Same! I can beat Cybil but I always die shortly after. I'll likely have to start over. I'm too under-equipped for this level.
>>
>>375609370
Yes. It was amazing, atmospheric and emotional trip, with surprisingly high attention to details and a killer OST.

Funnily enough, the fact that the devs did NOT try to outright copy the old SH games' formula and style resulted much more enjoyable and memorable game.
>>
>>375609370
It was though. It at least understood how to get the fuckery that goes in the town right, something every other western SH failed miserably at.
>>
>>375609479
what the fuck are you people doing to have so much problems?

Did you miss the shotgun AND fire hammer? Never heard of the flashlight tricks?
>>
>>375603026
finished it. Got In Water ending. It was alright
>>
Goddamnit! Can we have at least one thread without 70% of it being shitposts?
>>
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>>375606597
ancient asian magic
>>
>>375603801
>silent hill 3 is better in every way
> retarded cult story
> bland waifubait protagonist
> arbitrary monster design.

Sure man.
>>
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>>375609125
>>375609125
>gets buttmad
>gets rekt
>damage control mode

topkek, how's your stay in our board, btw? :3 desu desu baka
>>
>>375609828
>retarded cult story
and this is how you detect a stupid "neo-SH2-fag", who got into the "series" after watching some e-celeb foam about the SH2, while also bashing the rest of the series.
>>
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>>375609828
>arbitrary monster design

???
>>375610107

SH2 fags ruined this game's fanbase.
>>
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>TIL Silent hill fans are a herd of pic related screeching autists
>>
>>375603026
Loved the atmosphere of what I've played of it years ago but remember getting stuck on the garbage chute puzzle for a long time and then eventually I did solve it but gave up on playing afterwards. Are the rest of the puzzles that contrived? Should I just play with a guide and experience the rest of the game?
>>
SH origins had the best main theme in the whole SH series.

Prove me wrong.
>>
>>375609828
>Female Protagonist ≠ Waifubait

Impressive how every single fault you listed is hilariously false.
>>
>>375610639
it's not Theme Of Laura, so you're wrong.
>>
>>375603026
yeah i played it

for about 5 minutes and then threw it in the trash. Lousy walking simulator twitch bait oooh fog so scary...not
>>
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>>375612958
attaboy.
now, go play the best SH game: the first one.
>>
>>375613129
is the first one scarier than 2? I've never played that one but that's what i hear people say all the time.

That music is dope but them graphics though
>>
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>>375605585

Can i run it with my laptop?
>>
>>375606597
A combination of good art direction and a willingness to fully understand and push the limitations of the hardware.
>>
>>375603026
my life will not be complete until i can get SH4:TR
>>
>>375613272
A lot of people will tell you that the shit graphics are actually part of what makes the visuals so scary, since the devs weren't caught up in making detailed enemies and environments and could instead focus on designing shit that was just plain spooky.
>>
>>375613272
first one is more terror-spooky. the second one is more depressed-spooky
>>
>>375613524
don't bother, it's shit
>>
>>375603026
Finished 2 endings, got bored after that, I love the environment and such but, was anyone actually scared by this game? the horrific imagery is wonderful but fear isn't what I felt as I wandered through the hellscape
>>
>>375613653
depression isn't spooky
>>
>>375613797
depends on who you ask. i don't find clowns spooky but go and tell that to half the people i know
>>
>>375613778
There are some freaky moments but SH2 is largely considered to be more sad than scary, especially when it's sandwiched between two games with a more classic horror feel.
>>
>>375605585
Copy paste senpai, does the new widescreen hack fix the start up issues with SH2??
>>
>>375613778
I'm claustrophobic. The environments didn't help much
>>
>>375614013
Not him, but I used Widescreen Fix recently and it would still hang at start up. Not a huge deal though, since it would eventually get through after launching the game a couple more times.
>>
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>>375614736
Ugh that's so disappointing to hear...well thanks for the kind answer anyway anon appreciate it.
>>
>>375603026
https://www.youtube.com/watch?v=Wz3ufaZCoVw
You mean this game.
>>
>>375605585
Someone really needs to update this, you can play SH2 and SH3 with a 360 controller and XInputPlus. Of course it takes a bit of pissing about with controls though.
>>
>>375613669
i so fucking hate this meme. i had it for PS2 back in the day but when i was younger i was too scared to play it. why is it bad?
>>
>>375615358
nu-v is is falling too hard for the contrarian meme
>>
>>375615358
>half the enemies are unkillable
>surprisingly shit sound design for a few enemies
>a fuckload of useless weapons, many with degradation
>limited inventory system that was nothing but an occasional annoyance
>entire second half of the game is literally just the first half of the game except with a constant escort mission and a couple of minibosses in between shit tier puzzles
>that fucking wheelchair hallway
the atmosphere and some cool shit like the hauntings wasn't enough to make up for all the retarded things about that game
>>
>>375603026
I just finished this for the first time yesterday, the twist was great James sitting there in front of the Tv with nothing else.
>>
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>>375613272
It's way scarier and harder.

That prejudiced graphix-whoring is very adorable too.
>>
>>375606597

They know how to cheat and cut corners. There's loading between each area. They focus the most detail on the face, which is where people will put their most attention to.
>>
>>375603026
It really is
SH1>SH2>SH3 but 2 is my favorite.
>>
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>>375605585
>no one is seeding this shit
does anyone want to help an anon in need?
>>
>>375616118
Rutracker.
>>
>>375615528
>le disliking The Room is contrarian meme
wew
>>
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>>375603801
SH3 had a lot of great moments and great designs, but I think the standard revenge story with the cult kind of drags it down.
>>
this is a fucking terrible thread, neck yourselves, all of you.
>>
>>375616118
I'm seeding the SH2 one.
>>
>>375613272
>is the first one scarier than 2?
Not at all.
>>
>played SH2 for the first time a couple of months ago
>think about it from time to time

Great game. SH1 was also surprisingly good but less memorable for me. The radio going apeshit at the end was fucking sweet though.

Couldn't quite get SH3 to work properly so I moved that into the backlog.
>>
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>>375615925
>actually playing the first Silent Hill looking like that
>>
>>375615925
>emulated
>>
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>>375616019
I wouldn't call it exactly "cheating". All of that was more or less a necessity back then, and the end results demonstrate amazing artistic know-how and attention to details. Where many (western) devs would've given up and done much less work, TS did way more than one could consider "necessary". I'd say the results speak for themselves.

>meanwhile in mid-2010s AAA title...

>>375616975
>all that eye-rape
sasuga Retro-fag...
>>
>>375616291
>implying
>>
The ultimate non-plebeian tier listing:
SH1 > 2 > 3 > 4 > SM > > > the rest.

Why was the late 90s survival-horror so great and comfy?
>>
Should I bother with SH4 if I like 1-3?
I hear a lot of people say its absolute shit.
>>
>>375618697
Originally it wasn't supposed to be a silent hill game. It shows
>>
>>375618697
Yes.
I liked it back in the days, and I still like it. Superb atmosphere and some truly creepy elements.

>>375618771
Why do people still spread this bullshit lie??
It was ALWAYS meant to be a Silent Hill RELATED game, and the change to a numbered sequel happened VERY early on during the development.
>>
>>375618771
>parroting this dumb shit again
There's literally no evidence to support this aside from the gameplay changes, and the interviews with the devs suggest that they always intended it to be a SH game, just with a deliberate change of pace.
>>
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>>375618697
>I hear a lot of people say its absolute shit.
Those people are wrong, and have clearly not played anything released later on.
Sure, it's not elder-god tier like SH1-2, but it's still a great horror experience.
>>
>>375619134
You can't deny that it deviates from the first three games though
>>
>>375618697
I'd say give it a try but don't go into it expecting something exactly like the previous games because it does some weird things very differently.
>>
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>>375619360
FTFY
>>
>>375619385
Did I claim so?
Yes, SH4 was way more experimental title. It was first meant to be a side-game / spinoff title, bit like MGR is to MGS.
>>
I never played Silent Hill 2 but enjoyed RE2 and 3 back in the day on my PSX. Am I really in for an amazing amazing ride? Should I play the first one before 2 for maximum enjoyment?
>>
>>375619573
>Did I claim so?
Nope. Nobody said you did.
>>
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Is this like RE where i gotta do puzzle shit?
>>
>>375619858
>puzzle shit
Yes son. Don't bother trying to play them.
>>
>>375619717
Yeah it's a pretty amazing ride.
And you don't have to play the SH1 since it's a self contained story aside from one joke ending.
Highly recommend playing the first one after you're done with 2 tho since you enjoyed RE2&3 which is more of the same from that era.
>>
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How are Homecoming and rainfall (or whatever the rain themed one is) ?

I need an horror action game, I don't really care if they shit all over the old one.
>>
>>375619717
Yes it's great,
BUT do fucking play the original first, no matter what!

Don't become one of THOSE guys.
>>
>>375620734
>How are Homecoming and rainfall (or whatever the rain themed one is) ?
very bad, and absolutely terrible. In that order.

>I need an horror action game
play the BLOOD.
>>
>>375619717
>no mention of RE1
you've been missing out. At least play the superb REmake, ASAP.

>Am I really in for an amazing amazing ride?
your milage may vary, but SH2 is one of the more mature games ever created, and an absolutely beautiful game in many ways. Nowhere near as creepy nor challenging as its predecessor though, to which it owes a lot of its ideas and designs.

>Should I play the first one before 2 for maximum enjoyment?
Yes. The release order + replaying each one of the SH games is a must for best ride.
>>
>>375621771
>the BLOOD

So it's an old FPS ? I'm not really a fan of those. Or more modern one for that matter.

I wanted a TPS because I really like RE4+ and Dead Space.
>>
>>375603026
So my life is completed then. Thank you anon,now I can finally kill myself.
>>
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>>375622427
>So it's an old FPS ? I'm not really a fan of those
You're missing out. Just played it myself for the first time couple years ago, and it was some of the biggest blast I'd had with vidya or shooters, in ages.

>I wanted a TPS because I really like RE4+ and Dead Space.
eh, if you really want to have something of the sort, play the Cold Fear.
>>
Is the had remake super fucked? Right now it's my only means of playing it. Is the 360 or PS3 better/worse?
>>
>>375623349
Hd of 3. Sorry. Played 2 on og Xbox last week and had a blast
>>
>>375622924
Well, I tried to play Doom but fucked up somewhere with the control so I just gave up. I'll give it another try one of those day. I did play Return to Wolfenstein to completition though and I didn't like it that much.

>Cold Fear.

Thanks man, I completly forgot this game existed.
>>
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>>375623494
>Well, I tried to play Doom but fucked up somewhere with the control so I just gave up
...just what kind of mega ADHD do you exactly have to give up with setting up controls?

>I did play RtcW tho'
nothing like oldschool shooters, even if it wasn't "modern" enough just yet either.

What comes to the BLOOD, I would recommend checking out its fan-made "Dead Wish" expansion too. It even has Silent Hill reference maps.
>>
>>375605585

The link for the SH2 fog fix is dead.
>>
>>375624378
>The link for the SH2 fog fix is dead.
seems to work just fine for me:
https://mega.nz/#!O0YTyBRa!NzxBsiPAnsY3IigL0UmiwTtMob-KKCBw44771E_B448
>>
>>375620716
>>375621586
>>375622130
Thanks guys. I have REmake in mind. Is it actually better than the original? I heard they added crimson heads and that sounds really fun to manage around.
>>
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>>375624679
>>
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>>375625440
>Is it actually better than the original?
Highly subjective matter. I do personally think that REmake is a brilliant expansion and overhaul of RE1, but you can only benefit from playing RE1 first. It's very fascinating to compare the two "versions" to each other, and see how REmake plays on your prior knowledge and expectations.

That being said, REmake is a good way to start for those who might have prejudices towards "old games", and need at least modern graphics to get into the series.
>>
>>375625732
I grew up on games like Parasite Eve, Dino Crisis and RE2 and 3 (missed the first one back then), so I have no issues playing an old game. Should I play the original RE1 first or there is nothing to be missed except comparison?
>>
>>375619858
bone up on your Shakespeare!
>>
>>375626048
The "comparison" aspect is quite a big appeal already, IMO. Of course, you could play them other way around as well, but I guess you'd be more weirded out by "cuts" in RE1 that way. Even the devs stated once that REmake is almost 70% brand new game, and I do quite agree. It ain't just a "remaster", it's a true remake, built from ground up. You get the same plot, characters and setting / context, but no detail is 1:1 the same.

tl;dr: Listen to your heart, and choose yourself! I do suggest playing both anyway.

What comes to overall style of the RE1 "games", compared to RE2 and up, they are way more "adventure game"-ish. RE2 already cranked up action surprisingly much, even if its gameplay is rooted to RE1's basics.
>>
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SH>SH3>SH2>power gap>Homecoming>power gap>The Room
I have no problem with people preferring one game to other, but trying to imply The Room isn't a bad game despite a lot of glaring flaws is either trolling or shit taste due to playing next to no video games. Good ideas are worth jack shit when you can't coherently put them into work. Can't wait to see "DMC 2 was good" threads in the future, too.
>>
>>375627918
nah, you just got mega shit taste for even trying to push any western SH game (sans SM) to the same league as Team-Silent's originals.

SH1 > 2 > 3 > 4 > SM > > > HC > 0 > DP > BoM.
>>
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>>375608925
>>
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>>375628259
Homecoming was a weak entry, I didn't finish it because of boredom, but at least it wasn't literally The Room of video games. Also, you place 4 above HC, your views on taste are damaged from extensive shit eating like here and are to be automatically disqualified:
https://www.youtube.com/watch?v=TiDz69EqlFk
>>
>>375626948
Thanks anon. Are you a big fan of the original (RE) trilogy?
>>
>>375628775
say what you will about the room


but all western releases were much much worse
>>
>>375628775
>prefers the western diarrhea
>preaches others for having shit taste
wew lad

>>375628873
You could say so. Played them all when they were fresh. Ironically, I first thought Silent Hill to be yet another poor ripoff, but once I finally go to play it... mindblown + spooked to the very core. You could say I switched the teams that day, though I still very much enjoy my pre-RE5 games. REmake is probably the very pinnacle of the whole survival-horror series, alongside with SH1.
>>
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1 > 3 > 2 > SM > everything else > homecoming

4 is also a good game but not really a silent hill

>>375628775
>prefers homecoming over 4
do you willingly eat shit?
>>
>missable items

Nope.
>>
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>>375628975
>>375629102
>>375629239
>there're people who unironically say The Room is better than Homecoming or Downpour
please be trolling, shit taste like this is just sad
>>
>>375603026
I did when it came out and my life still isn't complete.
>>
If anything we should be in awe of SH4 for managing to be a decent game memorable for some good things on top of the bad things despite being full to bursting with extremely shitty design choices.
>>
>>375629775
Homocoming is "utter-trash lite", but still worse than SH4 by a mile. There's absolutely nothing redeemable about Downpoor, nothing.
>>
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>>375629775
>honestly preferring a broken, buggy, untested shitstream of a "game" over an actual, solid game
does the shit really taste that good?
>>
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>>375629996
Downerspoor isn't available on my PC/console, so I didn't have to suffer through it, at least, and Homecoming, as bad of a SH2 reskin it is, is still an actual finished product, unlike puke trash that's The Room
>>375630007
>actual, solid game
>The Room
1/10, made me gag a little
>>
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I get scared too easy to play this. what do?
>>
>>375630431
SH4 was finished and miles better than the literal "The Movie - The Game" that HC is. It even capsulated the mid-00s "We want RE4 audience!" meme by making the game so action-oriented and piss easy.

Finally: UFO ending acquirable as the very first, legit ending. There is no excuse for this bullshit.

>>375630705
Play SH1 first.
SH2 will feel like walk in a Disney park afterwards.
>>
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>>375630431
>homecoming
>a finished product
now you're just trying to feed me shit and lemme tell ya bud I ain't no coprophiliac, you can take your poopoo and eat it somewhere else my man
>>
>>375625479
thomas&friendsconvention.webm
>>
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>>375630705
play with lights on and/or during daytime, it's more of psychological horror anyway
>>375630768
>>375630960
I change my rating to 0/10, you're putting no effort into it at all
>>
>>375631160
>with lights on
>during the daytime
boy you just really love that shit doncha
>>
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>>375631160
>ignore all criticism
>"lol no effort! :^)"
>>
>>375631160
just stop.
>>
>>375630768
those graphics too, fuck.
>>
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>>375631393
>saying sh4 is better than sh2 clone/a good game is criticism
>several posts of "no u" is criticism
-4/10, this is just depressing
>>375631479
I'll have to, my sides can't contain themselves anymore
>>
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>>375631393
I think I recognize that filename. Ibitsa?
>>
>too lazy to beat the first one
>playing the second right off the bat wouldn't feel right
Life is suffering.
>>
>>375632020
SH2 isn't continuation from SH, you're thinking of SH3
>>
Silent Hill: The Arcade>book of memories>mobile
>>
>like the strange atmosphere
>get scared easily so I can barely play the games even when it's bright outside
>>
>>375613778
I was pretty scared, the entire sequence were you descend into the Labyrinth and the Labyrinth in general was scary as fuck. the Labyrinth in SH1 was also really bad.
>>
>>375632245
your loss. SH2 is proof games can be legit art
>>
>>375605585
Want to hear something embarrassing? I never could actually set these up. Every time I try, it doesn't work for any of them.
It's very infuriating
>>
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Oh, I was waiting for a new thread.

You guys know Alchemilla? That god-tier Russian Silent Hill mod for HL2? It looks like the devs are making their own game on UE4, it looks good so far.

https://youtu.be/aOfa7L5m6Nw
>>
>>375613281
Yeah, you're good
>>
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>>375605585

I have something else you may be interested in, I've got most of the OST's, except for Downpour and Book of Memories

magnet:?xt=urn:btih:4DF36C626A5D1018632AF416E4DD8EB282E90538&dn=Silent%20Hill%20Franchise%20OST&tr=udp%3a//tracker.openbittorrent.com%3a80/announce

if you dislike torrents I could upload it to Mega.
>>
>>375632674
Alchemilla's alright, but it was mostly just walking around with some neat imagery. I like it as a free experiment, but I like a bit more substance to my Silent Hill games.
>>
>>375625479

>old ass webm I made gets reposted

So god damn weird when I see that shit.
>>
>>375632757
get back to drawing tg content mental
>>
>>375626048

In that case, Play RE1 first. It's like RE2-3, but with less polish. But the setting is really god damn neat. It feels the most original out of the series.
>>
>>375632765
It had some good puzzles, and I actually preferred not having combat, because no one ever thinks about silent hill and goes "oh yeah, I loved the combat!" It's all about the atmosphere, exploration, and puzzles. It could've done with some boss fights though.
>>
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>>375610369

I'm fine with being an screeching autist Heather

>>375632929

I'm drawing AR atm
>>
fact: if james didn't have the IK stomp move SH2 would be 10x harder
>>
>>375632991
Here's the thing about the combat; it's supposed to be a bit clunky, because it's trying to convey being an out of shape loser in a horrific situation. And having enemies around gives the environments some kind of threat, which the lack of enemies doesn't do. Once you know there are no enemies, the tension is gone.
>>
>>375633559
just walk away, there's no need for violence. SH2 is one of the easiest games ever.
>>
>>375633753
this guy gets it
>>
>>375633753
>Here's the thing about the combat; it's supposed to be a bit clunky, because it's trying to convey being an out of shape loser in a horrific situation. And having enemies around gives the environments some kind of threat, which the lack of enemies doesn't do. Once you know there are no enemies, the tension is gone.

Everyone says this and yet it's bullshit. It adds a vague bit of tension, but otherwise completely detracts from the game.

Instead of working on combat and enemies, why not just focus on other things entirely?

I never felt scared or flustered during combat in SH, just like "Can we get this over with?"
>>
I enjoyed Silent Hill 4
>>
>>375634158
>Everyone says this and yet it's bullshit
How? Having no threat isn't scary, and what else would you focus on? You can say atmosphere all you want, but as I said, knowing there is no enemies (IE no actual threat) kills horror games imo because having the knowledge that nothing will happen ruins any tension the atmosphere could build.
I'm sorry you don't like it, but writing it off as "bullshit" is absurd.
>>
>>375634158
nope
>>
>>375634158
>>375633753

>muh clunky combat

The thing is, Sh is an UPDATE to the Resident Evil model. It tried to make the combat better than RE, and it suceeded.
>>
>>375634201
I did too. The concept of running around in a serial killer's head was pretty good. But I wish the areas weren't recycled so cheaply. I wouldn't mind revisiting them all if they got an otherworld-like makeover at least.
>>
>>375634201
Most people here do, I imagine. I know I do.
>>
>>375634856
Okay? It's still not supposed to make the player feel like a badass.
>>
>>375623349
>>375623421
The SH "HD" "Collection" is THE absolutely most embarrassing and broken "remaster" set ever released. Avoid it at all costs. Pic very related!

Just grab the OG PC ports from: >>375605585
>>
>>375634201
I enjoyed first few hours of SH4. Little did I know what waited ahead. At leasted burping nurses were funny.
>>
>>375603026
6/10 game at best.

Beginning and end were good, but everything inbetween was shit.
>>
>>375634348
>Having no threat isn't scary, and what else would you focus on?
Your problem is assuming the enemies are a threat, they aren't. Especially with such boring, basic, awful combat. If the only thing making your game scary is the enemies, then you've made a shitty horror game.

>You can say atmosphere all you want, but as I said, knowing there is no enemies (IE no actual threat) kills horror games imo because having the knowledge that nothing will happen ruins any tension the atmosphere could build. I'm sorry you don't like it, but writing it off as "bullshit" is absurd.
So you're saying the lynchpin of the silent hill experience is mashing square to kill a noisy as fuck Lying figure? THAT is absurd.

> the knowledge that nothing will happen ruins any tension
Another retarded argument. There isn't any tension because you killing the enemies is inevitable and the combat is easy. It's a moot point. Plus the threat of death isn't actually a threat. Dying isn't scary, it's just a nuisance because you're going to have to load up your save and trudge through the exact same shit again.

Also, no, the games biggest gimmick, the radio static, kills any sort of suspense because you are always given an alert: ENEMY TIME.

Silent hill is about exploration, atmosphere, and puzzle-solving, not shooting/smacking enemies with basic weapons.
>>
Sh2 > sh1 > sh3 > sh4 >>>>>>>>literally dont bother playing any other title in the series


This is objective
>>
>>375636481
you got 1 and 2 wrong way around, and SM is totally worth playing later on, as long as you accept that it won't be a survival-horror game.
>>
>>375636123
Alright, dickhead, you want to start being a cunt about this? Fine, fuck me for just trying to have a decent conversation.
>Your problem is assuming the enemies are a threat, they aren't.
They were in Silent Hill 1, where they could run faster than you. I'd say it's more a design flaw with Silent Hill 2's enemies, but the other games nail this by giving them faster movement speed, ranged attacks, etc. And I established why Silent Hill games have "basic combat", as you put it. If you don't like it, why are you playing them? Also
> Especially with such boring, basic, awful combat.
Get the fuck out of here, Tomm Huelett.
Your lynchpin argument is a blatant strawman, because never once do I say that. Combat is there to give the player a tangible, physical threat, which your precious walking simulator mod can't do for shit. You can throw out buzzowords like atmosphere, buildup, or whatever else some youtuber sad and you're parroting, but those don't hold weight if there isn't any real failure state, or actual threat to the player. It's just spooky imagery that holds no water once you know nothing will actually come of it, and instead of being disturbing or unnerving becomes cool.
And what is scary to you? In a game, an actual punishment for not taking the enemies or situation seriously is better than walking around and hearing capital S spoopy noises, which doesn't mean anything because i know full well nothing can actually harm my avatar in the game. I also find it funny how you can confidently say my arguments are retarded, but at no point have you actually attempted to say why walking around and having no actual threat constitutes a good horror game. Try throwing your own braindead nonsense, you pretentious faggot.
And the radio static does not kill tension, considering that you'll, walk into a dark room, hear the radio go off, know something is there, but have no idea where most of the time: tension effectively set.
>>
>>375637331
this
>>
>>375637331
Autism.
>>
>>375636123
(Continuing, because of the character limit)
It's far better at setting tension than walking around empty environments with nothing to actually harm me, like your mediocre mod.
And the fact that you have the gall to definitively say what Silent Hill is about is baffling, when you have nothing but poorly-argued disdain for one of the core elements that had been there from the very beginning. Get off your high horse.
All I did was express why I didn't enjoy Alchemilla as much as you, and you had to turn this into some autistic argument while shitting on the older games. And assuming this is you
>>375637704
Kill yourself.
>>
>>375624268
I don't even remember how I fucked up the control but something wasn't working and I didn't manage to fix it. I do think there was also another game I wanted to play or that I was playing at the time so I didn't insist too much.

I'll keep the extension in mind.
>>
>>375637704
well thought out and argued posts are not autism, sweetie.
>>
>>375636481
>This is objective
I don't like thinking this way, since imo you can't go wrong with the classic Silent Hill games
>>
>>375603026
The problem with the later games is that none of them actually feel completed.

>Origins
Everything is clunky as fuck and no one decided to proof read and edit the story, its like they took a first draft and ran with it.

>SM
While the graphics are all right, and controls are surprisingly good, the puzzles were a fucking after thought and the story/side stories never connect. If they had put in actual puzzles, added more monster variety(and by that I mean more monsters not more of the same monster.) and had the side puzzles/stories you look into influence the ending you get I could consider it a real silent hill game.

>Homecoming
They spent all their time trying to make the combat more "modern" and that shows, but to what end? The story itself is bland, and the environments are boring and uninspired. Also,
>human enemies

>Downpour
Downpour feels like they put 6 effort into each thing out of 10. The story is okayish, but it would be better if they gave you more hints as to what is actually going on, rather than leaving it vague so there is no one correct answer. the gameplay is close to working, but the controller mapping is terrible and the fact that you have 100 breakable items that all pretty much have the same stats is boring. Let certain weapons be good at certain enemies and such would make it actually fun. The side stories again are pretty okay, but they don't do anything into the main story, no lore, no world building.

Each one of them just misses the mark, but with work each of them could have been in a good game.
>>
Bump: I really like SH threads.
>>
>>375637331
>If you don't like it, why are you playing them?
Because the parts of the games that matter: Story, atmosphere, level design, exploration, and music are great.

What is your obsession with the combat? It adds nothing to the game but autismo reptile-brain shit that is (stick with me) artificially scary. An encounter with one of the bat-pterodactyls isn't scary because it's scary, it's "scary" because you're just losing resources (health, ammo). You go "Oh, fuck, my health/ammo!" not "Oh fuck! monster!"

>Combat is there to give the player a tangible, physical threat, which your precious walking simulator mod can't do for shit.
Again, it's not a threat. A game-over screen is not a threat. A threat is an alternative ending like a visual novel, just dying and going back to a save point 5 minutes prior is meaningless and non-threatening. Plus, a game with an actual objective and puzzles isn't a walking simulator

>real failure state
...lol? again, lost progress isn't a "real" failure state. It's just artificial, annoying padding.

Games are either not scary or artificially scary like Outlast or Alien: Isolation because AHHH INVINCIBLE SUPER-STRONG ENEMY AND YOU'RE ALWAYS DEFENSELESS AHHHHH. Silent Hill was never scary, just spooky and unnerving. How does a monster telegraphed by loud, gutteral noises and radio-static "scare" you?

>tension effectively set.
No, you're just like "monster, time to get out muh pipe" there's no tension or fear because whatever it is, you've already killed dozens of. It's a chore.
>>
>>375640013
>I don't like it so that means it's autism

no
>>
>>375640013
>Plus, a game with an actual objective and puzzles isn't a walking simulator

incorrect
>>
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>>375626048
FUCK YEAH PARASITE EVE
>>
>>375636481
sh1>3>2>sm
don't bother with anything else
>>
My life is complete I guess. Now what?
>>
>>375637808
I'm starting to think you're actually autistic.

>It's far better at setting tension than walking around empty environments with nothing to actually harm me, like your mediocre mod.
A. the enviroments aren't empty because there's always an objective, tons of interactions, and puzzles. You know, the same as normal silent hill, except there's no nuisance enemies in-between.

>And the fact that you have the gall to definitively say what Silent Hill is about is baffling,
Gall? Again, pretty sure you're autistic. And have you missed all the times in this fucking thread, replying to you when I HAVE said exactly what the Silent Hill games are about> Atmosphere, exploration, and puzzle solving.

>nothing but poorly-argued disdain for one of the core elements that had been there from the very beginning.
Really? I think I've been making pretty well reasoned arguments that you've been ignoring like a sperg.

>Combat is a core element of Silent Hill
Really? You think of Silent Hill and the first thing that comes to mind is crappily hitting something with a pipe or awkwardly shooting something with a pistol? Not the Yamaoka music? Not trudging through the fog? Not the story? really? Combat is LITERALLY the least important part of Silent Hill.

>All I did was express why I didn't enjoy Alchemilla as much as you, and you had to turn this into some autistic argument while shitting on the older games
I turned it into an autistic argument? You're the sperg insisting combat is what makes Silent Hill, Silent Hill. And I've never shit on the older games, just said that combat is there weakest and least consequential elements.
>>
>>375603026
Shit game in an overrated series.
I'm not sure why people still cling to Silent Hill, especially 2, when the first game was the only scary one.
>>
>>375603026
Sorry, I don't play walking simulators.
>>
>>375640250
>Games with objectives. mechanics, and puzzles are walking simulators

No, they're really not.
>>
>>375638703
>well thought out
Heh.
>>
>>375603026
>(Unless you like games with good gameplay).
Shit gameplay. I get it, there was limitations... But it's impossible to go back and play this garbage.
>>
>>375641460
Go to bed Tomm
>>
>>375640013
>>375641038
Alright, this is clearly going nowhere, and since you're stiull just flinging shit rather than actually trying to respond to what i'm saying, repeating the same shit over and over, this isn't worth the grief.
The only sperg here is you, because your arguments boil down to "it isn't scary to me" and personal insults. For instance, most your your statements are just taking things I said and twisting it incorrectly. See this:
>Really? You think of Silent Hill and the first thing that comes to mind is crappily hitting something with a pipe or awkwardly shooting something with a pistol?
I didn't say THE core element, I said A core element, which is objectively true as all the Team Silent games incorporated them in a similar manner.
You don't want to argue, you just want to be a cunt.
>>
>>375620734
Try Dead Space
>>
>>375641728
Why are you so analblasted about a literal who?
>>
>>375642513
Stop projecting
>>
>>375641916
I've made my points and you're not acknowledging anything I'm saying. You're just insisting the combat is important without using any actual reasoning as to why it's important. You're also being obtuse when it comes to what I said. Did imply you said it was the core element? no. I'm just showing the absurdity of acting like the combat is "core" to silent hill.

>which is objectively true as all the Team Silent games incorporated them in a similar manner.
They all have the same shitty, survival horror combat because all games like it at the time had combat too. It's expected, but not core, not important. What you just said is the biggest indictment of the combat too: if it was so important, and central to the experience, why did they never improve on it? Why did they never make it more tense or scary? Why did they never make it better or more engaging?

Combat does literally nothing for the franchise, in fact, it actively hurts it considering that the combat is the main sticking point with most reviewers.

It's not tense, it's not scary, it's just padding that distracts from the game.

The only "threat" is that they cause you to lose resources or time, this is artificial suspense. Your goal is never to kill enemies, it's to make your way through a building or solve a puzzle, enemies serve only to annoy you along the way.

If they do kill you, it's not scary. You just reload and continue again. The combat has zero impact on anything important.
>>
>>375642762
Mad as fuck I see.
>>
>>375643016
I don't even know what you think I'm supposed to be upset about.
>>
>>375642513
Tomm Huelett was a dick, who still claimed he knew better than everyone else about a franchise he mostly seemed to hate.
>>
>>375643249
Not an argument.
>>
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Between Pyramid Head and Valtiel, who do you prefer, and why? I ask this a fair bit, but I enjoy hearing what anons have to say.
>>
>>375643517
I ain't even trying to argue with you, I want you to tell me what you think I am mad about.

>>375643665
In what way? Valtiel is never shows as an adversary, he is just the caretaker of the God. The Red Pyramid thing is overtly hostile, threatening and I think has a more interesting design.
>>
>>375643665
why do people even compare these two?
>>
>>375603026
it would have been better if it was open world.
>>
>>375646014
An open world, with a crafting system, dungeon crawler.
>>
>>375646014
>>375646127
Let's not forget procedurally generated levels, multiplayer, and skill trees
>>
>>375646261
Like, I don't even know how you'd make a skill tree in a survival horror game like this. It would just break the immersion.
>>
>>375629262
Generation Z was a huge mistake.
>>
>>375603026
I've beaten it around a half dozen times.

So it my life complete?
>>
>>375648372
Which ending is your favorite?
>>
>>375643665
Valtiel is much better crafted and unique. Kids love Pyramid Head, but he is simplistic and generic.
>>
>>375648442
Tough for me to say but I tend to like Maria ending or the Leave ending. I also like Rebirth ending to.

I actually kind of hate In Water since it makes an already extremely depressing horror game even more depressing.
>>
>>375648372
>>375648738
Nice.

I've beaten it something like 35+ times now. It's just a bit less than what I've put to SH1.

>depressing vidya does not deserve depressing ending
eh... dunno about that.
>>
>>375649347
I think SH1 might be the scariest of the series actually. Would love to have seen a remake of it not called Shattered Memories.
>>
>>375649562
Hey c'mon SH was a "Re-imagining"
>>
>>375641038
Without a threat there is no tension or fear. Which is why the ghosts from SH4 while generic and with a shitty design are a great addition, because they're always around to annoy you. I think that if SH1-3 had some immortal enemy that keeps pursuing the player around, it would be much more unnerving.
>>
>>375650134
Yeah but the ghosts were never really threatening, just annoying. I wasn't scared of them apart from maybe the first time they showed up in the room itself. Otherwise they were just annoying and boring, not scary.
>>
>>375649562
It definitely is. Also has best pacing, town design, and challenge. Perfectly balances terror and mindfuck.

>>375650549
I personally would say that the Ghosts were the creepiest things in the entire series. Only the Teins get close.
>>
>>375650134
>>375650549
I thought they were pretty spooky. They were a pretty good enemy actually. I wonder if PT was going to borrow a lot from SH4. It did have the first person view and took place in a house.
>>
>>375650730
>*Twins
Fuckin autotype
>>
>>375650730
Like, certain ghosts were okay, but not the default ones. Like the glitchy one was neat to look at. Honestly the creepiest thing in that game was that giant fucking head, reminded me of DarkSeed.
>>
>>375650549
The thing is that they're immortal and always causing damage, this causes some of sort of stress on the player.

>>375650765
The thing about the SH4 monsters is that they're creatures from Japanese folklore, they don't really fit in the otherworld's industrial design. Masahiro Ito wasn't involved in the game, that's why the monsters look pretty generic.
>>
>>375651414
I don't know if it counts as stress, it was just a chore for me. Its like if you are in a fire or poison area and you are just steadily taking damage the whole time, you just want to get it over with.
>>
>>375609828
>>retarded cult story
You have to go back
>>
How does the HUEG version compare to the PS2?
>>
>>375651851
Was SH2 even on xbox? Either way go play the pc version.
>>
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>>375650765
>I wonder if PT was going to borrow a lot from SH4. It did have the first person view and took place in a house.

>>Kojima has made it clear that “P.T.” and “Silent Hills” are not related. “P.T.” is a one-shot that allowed him to try to scare gamers in new ways while utilizing the Fox Engine. The idea to make it playable — “P.T.” stands for “Playable Teaser” — was born out of a desire to deliver the ?rst-ever interactive teaser in lieu of the normal route of releasing a few pictures or videos.

>>Hideo Kojima: Not sure yet. Development is cycling between either allowing players to choose to play the whole game in first person or third person, or keeping it fixed third person and having some areas be first person only. Either way we want to do something with first person. The game will not be out more than likely until 2016, lots of time left.

>>Kojima also fielded a question regarding whether the game would be linear, or more open-world: "All I can say is Fox Engine is meant for open world. I cannot discuss more on the game design itself in detail yet."
http://whatifgaming.com/silent-hills-developer-deciding-between-first-person-and-third-person-point-of-view
http://www.silenthillmemories.net/silent_hills/2014.09.26_kojimas_terrifying_world_of_the_unknown_en.html


I think only the Silent Hills trailer and that concept trailer were related to Silent Hills. P.T. itself was standalone. The design of the creature in the concept trailer was almost Silent Hill-esque, i don't think Kojima was even considering ghosts like Lisa in the game.
>>
>>375652032
it was good. the textures and flashlight were broken if you tried to play it on the 360 though, dunno if it was ever fixed.
>>
>>375651851
Better flashlight beam effect, like much better. Lower quality sounds(but they're 5.1 surround at least), runs at higher resolution. The fog was simplified. That's about it i think, it's a competent port, Jap ports for Xbox usually looked worse than the PS2 version, see MGS2 for example, the Japs fucked up that one hard.
>>
>>375606597
Besides the face , the rest looks pretty simplistic/standard for PS2, that goes for every TS game (you can even see it o the screenshot you posted), there was a huge emphasis on the face because it's what people focus on 90% of the time allowing the players to create better connections with the characters (this was explained on SH2 Documentary).
>>
>>375652493
The bench is almost PS1 level graphics.
>>
>>375650134
>a threat
"A threat" doesn't have to be retarded fodder enemies you engage with through boring, poorly made combat.
>>
>>375652084
That's a nice website.

>Ito was making a new SH game but it also got canned.

FUCKING KONAMI!
>>
>>375653094
All we got was poor-quality concept art of it too. it was a 2013 project. So it was right after Downpour.
>>
>>375652614
James shoots better than Resident Evil main characters from RE1-5. A depressed nobody shoots better than elite special forces supersoldiers. Plus people love the creatures because of their symbolism, to this day there are still people trying to find some symbolism in the SH3 creatures.

The creatures are essentially part of the atmosphere of the game.
>>
>>375653094
>>375653505
It was a prototype for Silent Hills if you read the Twitter posts so yes, him Kojima, Del Toro amd Junji Ito were involved. An all star cast and Konami pulled the fucking plug

https://twitter.com/adsk4/status/842031640050262017
>>
>>375653094
>>375653505
Ito also implied that the game was being done in house.
>>
>>375618697
you should, it's a step down from the first three, but it's definitely worth a playthrough
it's after the fourth one they become complete shit
>>
>>375653578
I don't deny that, but they're still fodder. They could've incorporated them somehow else.
>>
>>375653578

>Elite special forces supersoldiers

STARS was a glorified SWAT team in some backwoods hick town that employed 18 year old girls.
>>
File: 3.jpg (20KB, 300x353px) Image search: [Google]
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I'm a fan of the series generally, but I'm a big fan of 2 and 3 in particular. Why is this whole 2>3/3>2 argument even a thing?
>>
>>375654505
Because malodorous twats on /v/ need to jerk off about everything for the most asinine reasons.
>>
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>>375654505

These idiots will argue over anything.
>>
>>375654505
Because most SH2 fans are pleb Reddicore MUH PERSONAL HELL MUH MENTAL SCARS memesters.
>>
>>375651550

The worst thing about the ghosts is that they prevent you from exploring and taking in the environment, which is a huge part of the previous SH games. They aren't scary at all, just annoying.
>>
>>375655309
I meant both sides, anon.
>>
>>375655309
Which is a silly argument, because the best parts of the game is where you interact with other people's hells.
>>
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>>375653505
Speaking of Ito
>Cage of Cradle will never ever be released in the west
Sad.
>>
What exactly makes Silent Hill unique in the horror genre?
>>
>Silent Hill is dead and it's been almost 20 years since the last good game came out


I fucking hate my life, I wanna go back when I took these games for granted and slap myself in the face, true masterpieces like this will never be made again.
>>
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>>375653623
>>375653669
>>375655650
There was also this he posted.
>>
>>375655650
I really love Ito's work. The rusty, industrial and rotten flesh style is something i would like to see more often in horror movies.
>>
>>375655465
It's only good when you don't know that you're exploring someone's hell, you know.
When a gen z kiddie hears about Silent Hill 2, the first information they hear about the game is that the town makes the person face his fears/traumas/guilt/whatever by producing all the weird stuff based on someone's fears/traumas/guilt/whatever. This basically ruins not just SH2, but the entire SH series, because these people go watch longplays and keep trying to find symbolism even on the walls and rocks around the environment.
>>
>>375657526
>It's only good when you don't know that you're exploring someone's hell, you know.
The fear is when you don't know its their hell at first yes, like the burned building or the meat locker and such. That being said once you do learn what it is you get to see the symbolism, which is nice.
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