[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

How's your game coming along? New thread. >"Winners

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 401
Thread images: 69

File: 1489467393725.png (109KB, 592x952px) Image search: [Google]
1489467393725.png
109KB, 592x952px
How's your game coming along? New thread.
>"Winners code, losers copypaste" Edition.

Cont. from >>370701572
>>
File: csharp7.png (104KB, 1536x1536px) Image search: [Google]
csharp7.png
104KB, 1536x1536px
>>370784225
I'm currently following the C# + Unity tutorials of this guy. I hope it's useful for somebody:
https://www.youtube.com/channel/UCtQPCnbIB7SP_gM1Xtv8bDQ/playlists
>>
How do I make my own engine?
>>
>>370784327
Thank you my dude
>>
>>370784502
You are welcome, anon. Just be sure to make a good game, and add lots of lolis in my honour.
>>
>>370784353
You start from "hello world!"
>>
>>370784353
if you have to ask you probably are not cut out for the job
save yourself the headaches and just pick an existing engine
>>
File: mushroom fight.webm (892KB, 1440x1080px) Image search: [Google]
mushroom fight.webm
892KB, 1440x1080px
I'll finish the new trailer, today, eventually.

old one:

https://www.youtube.com/watch?v=yZg6CV4E4Co

so please drop me a vote, will ya?

http://steamcommunity.com/sharedfiles/filedetails/?id=851820772
>>
>>370785575
Love this meme
>>
File: unnecessary fireringing.webm (1MB, 1440x1080px) Image search: [Google]
unnecessary fireringing.webm
1MB, 1440x1080px
>>370785695
but I will finish it!

I finished the game, I finished the other trailers, I finished the graphics overhaul

I am the finish man!
>>
>>370784225
I had lost all passion in game devs.
I will never finish a single project and will die a kissless virgin,
save me the troubles and kill me now.
>>
File: 789456.jpg (26KB, 413x395px) Image search: [Google]
789456.jpg
26KB, 413x395px
>>370786021
>I will never finish a single project
>save me the troubles and kill me now
so incompetent he can't do anything himself
>>
I like how the /vg/ thread is so shit that we've just started sliding back into /v/ generals.
>>
>>370786664
God damn I'm dumb, wrong tab.
>>
>>370784327
Why are you already looking up Unity tutorials when you don't even know how to create the 3D assets?
>>
What the fuck is wrong with /agdg/?

>>>/vg/171280134
>>>/vg/171280243
>>>/vg/171280330
>>>/vg/171280404

Is it now shitpost central? I think it's the worst genera on /vg/ now.
>>
How necessary is IK Rigging for 3D animation in video games?
>>
>>370786803
agdg threads in general seem to be getting more and more shitposters looking to Le Epic troll.
>>
File: 0000-0248.webm (3MB, 1280x720px) Image search: [Google]
0000-0248.webm
3MB, 1280x720px
Still just animating.

Working on crawling animations for this right now. Hate doing those.
>>
>>370784353
If you have to ask, you can't do it.
>>
File: 0000-0165.webm (293KB, 1280x720px) Image search: [Google]
0000-0165.webm
293KB, 1280x720px
>>370786925
Very important. If you have a rig it should take less than five minutes to create IK for it. Why would you not want to use IK?
>>
File: curses and spells.png (196KB, 942x567px) Image search: [Google]
curses and spells.png
196KB, 942x567px
>>370784225
updating and adding new curses and spells
>>
I'm close to having all my mechanics done and have a demo almost ready

How do I shill it and get enough attention for a kikestarter? It would be nice to be able to dev full time instead of being a wageslave just so I have enough money to eat
>>
>>370787194
How long would it take to make a decent 3D engine?
>>
>>370787274
Probably reddit desu
>>
>>370787342
4 days at most
>>
>>370787274
You should have a tumblr/twitter and post your most interesting looking progress in it, and learn to use hashtags and interact with other people.

It's probably too late though if your game is almost done already, but in future.
>>
>>370786749
I'm falling for the 2D pixel art meme.
>>
>>370787195
are you doing these animations manually or with motion capture? and is it hard?
>>
>>370787210
Love the art style, looks fucking amazing, but what kind of game is this?
>>
File: zxcv.png (14KB, 282x296px) Image search: [Google]
zxcv.png
14KB, 282x296px
I'll share this with you.
http://2dwillneverdie.com/tutorial/vector-to-pixel-building-your-sprites-in-adobe-illustrator
>>
>>370787443
Depending on what kind of game he's been making he could easily shill it by releasing the demo and other teasers, then just make the full game by writing more story / stages. Mechanics are the annoing part.
>>
File: 0000-0410.webm (986KB, 1280x720px) Image search: [Google]
0000-0410.webm
986KB, 1280x720px
>>370787530
Hand keyed, no motion capture. Difficulty is relative to your skill set.

>pardon the old/bad firing animation
>>
>>370787530
>and is it hard?
Animation is always hard.
>>
>>370787415
Wtf, are you joking?
>>
>>370787618
This looks like MoH.
>>
>>370787586
turn-based semi-random visual novel with rpg elements
or a card game.

here's a gameplay vid of the older version made by kotaku
https://www.youtube.com/watch?v=rtGT9_C6tV0
>>
>>370787497
Then why are you using Unity? It's not a good engine for 2D games and you're better off with GMS or Godot.
>>
>>370787750
pretty cool

>kotaku
kill me
>>
>>370787092
look up "butt stroke". right now your fighting animation makes no sense , if that's what it is.
>>
File: fullscreen game3.png (8KB, 873x490px) Image search: [Google]
fullscreen game3.png
8KB, 873x490px
>>370784225
game mockup unsized since the /vg/ thread is full of autism
>>
File: 12032017_redcap.webm (822KB, 640x480px) Image search: [Google]
12032017_redcap.webm
822KB, 640x480px
>>370784225
working on some backgrounds now.
>>
File: 0000-0305.webm (515KB, 1280x720px) Image search: [Google]
0000-0305.webm
515KB, 1280x720px
>>370787850
https://youtu.be/qcvc3G5Fcj8
>>
>>370788056
Why aren't you using Modo?
>>
>>370786749
What the fuck kind of backward logic is this
>>
File: 0000-0295.webm (3MB, 1920x1080px) Image search: [Google]
0000-0295.webm
3MB, 1920x1080px
>>370788131
Because I unfortunately learned on Blender and am too busy with client work to switch to a better program.
>>
What are your degrees? How are you guys able to pull off modeling, animation, game design, programming, music, writing etc. by yourselves?

There is just so much shit to work on, and you can never be a master of all.
>>
>>370788181
Game development is primarily comprised of two things: art and programming. What's the point of programming if you don't have visual assets to program?
>>
>>370787598
WOW. That's eye opening. THANKS DUDE.
>>
>>370788131
>not Houdini
>>
>>370788191
How much geometry on the gun?
>>
Anyone using GameMaker 2? How is it? Should I upgrade?
>>
>>370788203
>What are your degrees? How are you guys able to pull off modeling, animation, game design, programming, music, writing etc. by yourselves?
dude they're videogames and there are tutorials out there
>>
>>370786504
/agdg/ only wanted to memepost.
they truly are the worst place one could go to
>>
>>370787618
would you consider a walk cycle for a humanoid 3d model hard to do by hand?
>>
File: 0000-0320woverlay.webm (3MB, 1280x720px) Image search: [Google]
0000-0320woverlay.webm
3MB, 1280x720px
>>370788417
Not sure, I don't make the models. But the MP7 (and this MP5 as well) is for a mobile game so I'd assume it's relatively low.

>>370788469
Not entirely. Same thing as first person, just more bones.
>>
>>370787927
>yeah but what can i improve
Short answer; add more shit

Long answer; try to think of what the location and it's history is. Who lived there, what was it there for, what happened, why is it in ruins? How long ago has it been there, what would happen over time, have there been other forms of life (e.g. plants)? You can come up with a lot of interesting ideas that way and make it more believable. It can also help you guide your level design.

Right now that looks like a storage room of failed pillars and walls, and a floor built by some unfinished neural network.
>>
>>370788261
You can make a game with placeholder/programmer graphics and get an artist later on. Or you can use placeholders while you also learn how to asset by yourself on the side. Or you can do Unity tutorials on the side while learning to make assets is your main task. There are numerous approaches.

Telling yourself "I won't do X until I've gotten good at Y" is a surefire way to find yourself in the nodev trap. I won't program anything until I'm great at graphics! Oops, now I've spent 2-3 years learning art fundamentals, 2D graphics, 3D modelling and I still haven't learned to program pong. Oh but I now I know how to art, I shouldn't start the programming until I've learned to compose! Music is important after all. Etc. etc. Ad nauseum.

But of course I suspect you know all that and are intentionally trying to shitpost people into nodeving.
>>
>>370788519
that's more of a just showing what i can add kind of thing

so what i'm hearing is you like plants and trees, do you have any examples i can look at
>>
File: troy #2.jpg (414KB, 1360x730px) Image search: [Google]
troy #2.jpg
414KB, 1360x730px
Anyone like to work on reviving old dead MMOs? I have a few I've been working on a bit at various stages. This one is a really old dead MMO I've been fucking around with a bit.
>>
>>370788432
You didn't really understand the question.
>>
>>370788993
you asked what our degrees are

i said you don't need degrees because they're videogames you autist
>>
>>370788203
One man army is a meme, mostly.

I'm working in a team with two other people besides myself. All three of us are programmers, I do the graphics, one of the other guys does sound/music and me and the sound/music guy collaborate on the overall game/level design while the third guy is basically our hardcore techie and tester.

One man armies rarely succeed. Even if you're doing the bulk of the work and you think you can handle that (protip: you probably can't), I kind of feel like you need a second person on-board just to keep you sane. Obviously if they can take the load off for the creative duties like 3D modelling, that's good too
>>
We remade our quest system from scratch and are almost finished with it. Then basic gameplay is done, will add graphics next. First alpha is in two weeks.
>>
>>370786504

FFXIV:ARR suffered the same fate

I have mixed feelings because I still don't think generals belong on /v/. On the other hand I look at AAAshit and I'm forced to hope that midrange indie is the future, so clearly /v/ needs to give as much support to budding devs as possible

not that any of you actually finish anything, most of you just fuck around and moan like self-defeating bitches
>>
>>370786504
>we've just started sliding back into /v/ generals.
I'd argue that there's more devs on /v/ that wont touch /agdg/ with a ten foot pole than nodevs in /agdg/
>>
>>370786504
/vg/ in general is the worst. Zelda general is all waifu-posting, Sonic general is mini-/co/ with zero game discussion, aggy daggy is a bunch of self-entitled shits who think they're the fucking tits even though they spend all their time nodeving or crying about how they're never gonna make it.

Those are the only generals I've really checked out over there and they put me off for good.
>>
File: gamedev thread.jpg (96KB, 1000x818px) Image search: [Google]
gamedev thread.jpg
96KB, 1000x818px
OP here. The previous threads lasted more than a day, and we filled around 10 pages with comments.

Let's keep doing it. Share you progress and experience, ask for help, and the most important, never surrender.
>>
>>370788203
Use gamemaker
>>
>>370790883
Please don't make these daily. Once or twice per week is good.
We don't need or want another agdg. And we don't want these threads deleted because they are becoming generals.
>>
>>370791314
this
irregular frequency is crucial for these threads
>>
>>370788203
Communication and multimedia designer, I'm a graphic designer with minimal webdev knowledge, and some knowledge of every other visual medium. Take baby steps. I'm working through pixelarting, /ic/ books, and music theory at the same time. Slow progress, but the keyword is progress. No thinking, just doing.
>>
>>370791314
It's like /agdg/ but without shitposting and circlejerking. On a good day.
>>
>>370788203
Every minute you spend overthinking about how overwhelming gamedev is, is a minute you're not spending deving (or learning how to dev).

That's how I look at it.
>>
>>370791862
>It's like /agdg/ but without shitposting and circlejerking

The key to not having shitposting and circlejerking is not having the threads every single day. Keep it to like once every 3 days minimum, that's enough time to let people make some progress and not have the threads stagnate into shitposting and circlejerking
>>
>>370788203
>What are your degrees?
i dropped out of middleschool
>How are you guys able to pull off modeling, animation, game design, programming, music, writing etc. by yourselves?
what else is there to do with all this time?
>There is just so much shit to work on, and you can never be a master of all
you sound like a bitchbaby
>>
File: it will end in tears.png (4MB, 1535x2048px) Image search: [Google]
it will end in tears.png
4MB, 1535x2048px
>>370792303
>Keep it to like once every 3 days minimum, that's enough time to let people make some progress

this is key
>>
>>370787195
>>370787195
>>370787618
CoD came out 14 years ago!
>>
>>370792426
Fuck off idiot, you belong in /agdg/
>>
>>370788203
I got a meme degree in computer animation(3d modeling/animating/rendering). Gave me some programming knowledge but most of it is self taught same as drawing.

For writing used to ERP for 10 years every day and reading books. Went from writing out a couple sentences to being able to shitpool pages of text on demand and cutting out bad writing fat. Though the key to this like a lot of things is developing good taste over time so you aren't writing your super donut OC naruto story. So that means studying people that better than you.

Music get someone else to do it.
>>
>>370792829
where is
you are
game?
>>
>>370787598
Really useful!! Thanks anon.
>>
>>370793994
Fuck off back to your general, idiot. This thread doesn't need your shitposting.
>>
File: output.webm (1MB, 1024x700px) Image search: [Google]
output.webm
1MB, 1024x700px
How tacticool is my untextured little girl, anons?
>>
File: 01.webm (3MB, 640x360px) Image search: [Google]
01.webm
3MB, 640x360px
5 years later it's still almost nothing
>>
How important is it to weight paint your character rigs? Or do you let the automatic process do all the work?
>>
>>370794365
Rotate the camera to allow us to see her panties, and it's done.

Good work, anon!
>>
>>370794612
Is this Akira?
>>
File: 03.webm (3MB, 480x270px) Image search: [Google]
03.webm
3MB, 480x270px
>>370794778

I fucking love Akira and 90s-80s anime in general
>>
File: output.webm (695KB, 1024x700px) Image search: [Google]
output.webm
695KB, 1024x700px
>>370794689
I gotchu, anon.
>>
>>370794634
Weight painting is what determines whether or not your model's arms get cut off when they take a sip of tea.
>>
>>370784225
A reminder that, if you cannot make your own game engine and you rely on managed memory programming languages (such as C#, Java, etc) you are not gonna make it. Great games requires thinking out of the box and full power of your computer, and you cannot obtain neither of those by using unity or GMS
>>
>>370794612
kino
>>
>>370784353
http://www.dataorienteddesign.com/dodmain/

>Most people come at data-oriented design from object-oriented design, and have heard of it only because of people claiming that object-oriented design is bad, or wrong, or simply not the only way of doing things. This may be the case for large scale software, and though object-oriented code does have its place (as we shall discuss in chapter [*]), it has been the cause of much wasted time and effort during its relatively short life in our passionate industry of software development and games development in particular.
>>
>>370787210
holy shit it reminds me Talisman board game

patrician taste
>>
>tfw want to learn to program and everything to make games
>tfw would be motivated as fuck to do it
>tfw no creativity and can't come up with any ideas for my own game
Suffering
>>
>>370795704
Copy someone else, find a game you like, think how you'd do it better.
>>
>>370795704
Just choose a genre, look for the most used tropes and give them a twist. Most masterpieces did that.
>>
>>370795704
You should work for me, I'm a great ideas guy.
I'll give you twenty percent.
>>
>>370795704
Start with this:

https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
>>
>>370795871
>>370795820
>>370795780
>>370795885

There are a fuck ton of shitty gamedevs, it is not necessary to encourage everybody.
>>
I just fixed a bug that halved the fps by changing a single variable
>>
>>370794956
B-but I expected cute classic panties, or a "content not available" censorship message.

>>370794910
Is it going to be something like Deus Ex?
>>
File: laugh awkward smile.png (111KB, 344x337px) Image search: [Google]
laugh awkward smile.png
111KB, 344x337px
>>370796157

So you changed

>Debug.Log(trueFPS * 1);
to
>Debug.Log(trueFPS * 2);
?
>>
>>370796260
Now that's edgy.
>>
>>370796260
maxFPS = 60; //30;
>>
File: 654654.gif (624KB, 462x311px) Image search: [Google]
654654.gif
624KB, 462x311px
>>370787210

>dat aesthetic
>>
>>370796260
>using debug.log to know the FPS (it actually makes the game slower)
Nah it was something with the NPC AI, for some reason some specific items were doing behavior checks when they were not supposed to
>>
>>370787598
> people need to "cheat" to make pixel art
>>
>>370796667
It's not cheating, but "workflow optimisation".
>>
How hard is programming to learn? I just want to make a shooter game
>>
>>370787598
why would anyone ever do this...
>>
>>370797394
It depends a lot on you. I learned to program in less than a week, that's all it took to get me independently experimenting and building game-related stuff and learning that way. Some people can't seem to wrap their heads around it at all.
>>
Do game engines typically have controller support?

One thing I remember from the Trials Fusion track editor on the PS4 was being able to move with the left stick and rotate with the right. This was extremely useful for things like camera control, and isn't nearly as easy with a mouse.
>>
>>370796667
>>370797621
As long as the end result looks like pixel art and follows the rules/restrictions of pixel art (size restraints, palette restraints, classical pixel art techniques) I really don't see why it matters HOW it gets done. You don't get a trophy for knowing your way around Aseprite.
>>
>>370797641

I'm guessing it's like a logic algorithim or something? Modeling and artistic design is something I don't have any problem with, I'm pretty creative, the more technical parts of making a game are intimidating
>>
File: 1488121645342.jpg (46KB, 1440x900px) Image search: [Google]
1488121645342.jpg
46KB, 1440x900px
>Always abandon my games
>Finally about to finish something
>It´s not a game

One day, I will make game.
>>
File: 1475849321602.gif (156KB, 260x187px) Image search: [Google]
1475849321602.gif
156KB, 260x187px
>>370787210
>you forgot to close the front door
>>
File: header.jpg (53KB, 460x215px) Image search: [Google]
header.jpg
53KB, 460x215px
Currently making a pixel art VN to sell out with, since the mockup of it seemed to be well received.

Anybody wanna share what their favorite part of visual novels is?
>>
>>370798097
anal sex
>>
Would RPG Maker be appropiate for an Atelier-like game? Not like I would finish it anyways.
>>
>>370798154
That'll be in it.
>>
>>370798097
>Visual Novel Maker

Why not Ren'Py?
>>
>>370797682
yeah yeah, No rules just tools, whatever. This is a retarded workflow.
>>
>>370797268
>>370797682
If you use this method it's just pixels. Not pixel art.
>>
>>370797873
I'm an artist first, but I'm in general a fast learner I guess. For example I learned my way around Blender in a day with no prior 3D experience, but I've heard people have trouble using it.

I find programming is mostly creative problem solving. You have a certain set of logical ways to handle data and show things on screen, and you must come up with ways to make it do the things you want.
>>
>>370798686
>muh art
we're not making art we're making assets. Nobody cares what program it was made in when they're actually playing the game.
>>
So when it comes to 3D modeling for games, do you model exclusively in quads before triangulating the entire model then importing, or do you need to do some work modeling the triangles?

Also, what's the absolute maximum number of vertices a character model should have? What should I be aiming for here?
>>
>>370798371
The programmer / writer will likely be writing his own thing, possibly in javascript to make it mobile-friendly.
>>
>>370798842
The player can tell the difference.
>>
File: buff and bat.webm (1MB, 1440x1080px) Image search: [Google]
buff and bat.webm
1MB, 1440x1080px
>>370785575
Finished it.

What do you think, /v/?

https://youtu.be/oYLwFq8PZ2c
>>
>>370798842
It's cool dude. People who cut corners and put in barely any effort usually weed themselves out anyways.
>>
>>370798932
>>370799031
If they did it exactly like in that tutorial, sure. My assumption was that they were simply describing the first step and that you would go on to touch it up and fill in the finer details in a more appropriate program. In which case it's really no different to brushing in the basic shapes/anatomy/colors in any other program.
>>
>>370798986
nice work! unique. reminds me of Crossed Swords with turned up doujin mechanics.
>>
>>370799489
Thanks bro! If only I could do those sweet neogeo grafixs
>>
File: 02.webm (3MB, 640x360px) Image search: [Google]
02.webm
3MB, 640x360px
>>370796192

Nah, It's a beatem'up
Webm not related since I remade the character controller and made it play like Oni
>>
>>370798986
FQG
>>
File: tele puzzle.gif (584KB, 463x358px) Image search: [Google]
tele puzzle.gif
584KB, 463x358px
only need to make a couple hundred more puzzles then I'm finished
>>
>>370784225
Is there any point to use anything but Unreal? All the rest just seem like shit in comparison.
>>
>>370799785

Thats pretty good
>>
>>370799851
When you don't want your pixel platformer to be 100mb.
>>
File: doors.webm (1MB, 1920x1018px) Image search: [Google]
doors.webm
1MB, 1920x1018px
>>
>>370799851
Unity has way better documentation, tutorials, memory management in scripting, cartoon/anime style shaders and UI.
>>
>>370794612
nice dude, got that SEGA feel
>>
>>370787210
FUCKING FINISH THIS I WANT IT.
>>
>>370799851
>List of successful 1 man army unity games
1000s of games on steam

>List of successful 1 man army unreal games
*crickets*
>>
>>370799851
>Is there any point to use anything but Unreal?

when you don't want to make a generic FPS
>>
>>370800223
But GMS and Unity are only used to create any generic game. There is a strong correlation between a successful game and one that doesn't use these game libs.
>>
>>370784225
do you need to learn to draw to create decent 3d art? I can't for the life of me get proportions or anything down on paper, but box modeling a reference results in something that actually looks right.
>>
>>370800329
>There is a strong correlation between a successful game and one that doesn't use these game libs.

Source?
>>
>>370800329

There's also a correlation between a number of generic games and accessibility of the tools used
>>
>>370800329
I don't know about Unity but GM has no "libraries" other than some default functions like gravity and stuff that you can easily ignore, it's just a general-purpose tool.
>>
unreal or unity or something else for someone who is good with computers but hasn't done actual coding?
>>
>>370800379
No, you can use 3D as a designers tool AND of course to author assets. Just be open to experiment in the blocking phase and don't be afraid to iterate. A strong 2D background does help inform your 3D work/design though.
>>
>>370800329
>There is a strong correlation between a successful game and one that doesn't use these game libs
>Source: My ass
>>
>>370800918

Unreal doesnt require coding only logics, Unity requires only basic script writing skills
>>
>>370800968
It is a good source tho. If you create things from scratch and know how to make performant games, you will be able to make what others cannot.

Now, if you limit yourself to a framework that gives you the work done in spite of performance and limiting the features of your game, your game will end up being another unity clone. And you can see good examples on this thread.

But well, some people doesn't want to innovate. Might not be as happy once they discover there are people that made the same thing but better.
>>
>>370800918
You can use unity+playmaker if you just want to jump right in. Just make prototypes/game jam shit, don't try and make an opus out the gate.
>>
>>370800994
Unreal's memory management is shit though. Your game will likely lag like crazy and you won't know what to do about it.
>>
>>370801239
You're full of shit. There are quite a lot of 2-3 man teams who have made successful games with Unity and Game Maker, and so scant few who made their own engine.

Enginedev isn't far off of nodev. I want to make games.
>>
>>370801315
>game engine performs poorly if developer is incompetent
Just like all of them
>>
>>370787342
To run on a modern operating system, you would need to learn opengl at least. After that, you would need to stop drawing 2D objects and start drawing 3D objects. Then you would have to start importing textures and models and start working on lighting. Then you would go from there. It would take several weeks of steady work at least.
>>
File: 2017-03-16 23-02-58.webm (3MB, 1280x720px) Image search: [Google]
2017-03-16 23-02-58.webm
3MB, 1280x720px
This is what I've been procrastinating.
>>
>>370798927
>enginedevving for a visual novel
There is no reason whatsoever to make your own VN engine, Ren'Py can do pretty much anything you'd want out of a VN and is available for mobile as well. That's especially stupid if he's the writer as well since writing is where most of the work lies.
>>
>>370801239
Retard, by enginedevving you are just recreating the exact same stuff but in a crappier, slower way.

You aren't better at making an engine than hundreds of professionals who worked on their engines for years, you should only enginedev if your game is some crazy beast that needs all the performance it can get and can afford to have a stripped down and less polished graphics engine.
>>
>>370801720
>mixed pixel sizes
I sure hope those are placeholders
>>
>>370801315
That's usually only when the dev has mediocre C++ coding practices. Plus you can literally tweak the engine itself if you spot a bug that causes a memory leak or something. It's not the tool, it's the user, unless the tool is poor, which it isn't. UE4 is up to a professional standard and several studios in my area even hire for it. I myself have never experienced any memory issues that weren't directly my own fault for coding like a chimp. You can take the most basic batch program and fry your memory with it if you code shittily.
>>
>>370801437
>There are quite a lot of 2-3 man teams who have made successful games with Unity and Game Maker

Yes, because there are thousands of losers too.

>and so scant few who made their own engine.
Most of them work for AAA titles, after all they have to squeeze your cpu. And if you see not many of them being indie, that's because the indie scene is plagged with people who barely knows how to programme.

>Enginedev isn't far off of nodev
Learning how to make the most of your computer is a huge step towards creating a quality product, one that can shine among its inferiors.

>. I want to make games.
Computers are not magical machines. It depends on you whether you want to limit yourself and release an inferior game in order to not learning more complex stuff, or actually putting the time and effort to do something great.

Oh well, some people are happy with selling a couple of copies after spending hundreds of hours, i gess.
>>
>>370801949
>Yes, because there are thousands of losers too
Thousands of enginedevs who didn't make it too. I really don't see your point.

>Oh well, some people are happy with selling a couple of copies after spending hundreds of hours, i gess
t. nodev
>>
>>370801827
>muh pixel density consistency
I fucked up the original zise of the big ships, I wanted to make them bigger, but I was too lazy to remake the sprite and move on to other stuff for now.
>>
>>370802119
I'm not being a meme, it just looks shit. But if you say you're going to remake it at some point to be consistent then I guess that's cool
>>
>>370801793

>You aren't better at making an engine than hundreds of professionals who worked on their engines for years

Yes, you are. First, because you can't actually understand how a program works under the hood and how to optimize it. Then, because if you give up and use whatever other organization develops for you, you'll have to give up a lot of features in order to fit your game in.

>you should only enginedev if your game is some crazy beast that needs all the performance it can get and can afford to have a stripped down and less polished graphics engine.

Look how sober the aspect of Hollow Knight is and still has a lot of performance probles. For a game whose interface is equals to games released 20 years ago.
>>
>>370786504
I stopped going to aggy diggy once they migrated from steam to discord
there has never been a good /vg/ general that had an all around discord or a thread type discord
>>
>>370794910
holy shit that looks slow
>>
>>370802224
What's Hollow Knight made in?
>>
>>370801738
>There is no reason whatsoever to make your own VN engine

different anon but drawing a textbox underneath a picture and responding to clicks is such a trivial task that you might as well write it yourself. sounds like they're going to make it work in a browser, so calling it "engine development" is pretty exaggerated. it's pretty much just making a simple website.
>>
File: INSIDE_Xbox_One_cover_art.png (158KB, 300x359px) Image search: [Google]
INSIDE_Xbox_One_cover_art.png
158KB, 300x359px
>>370802409
If somebody think that Unity isn't powerful enough for his platformer, just remember that "Inside" is achieved with Unity.
https://www.youtube.com/watch?v=5k17aVeY2rI
>>
File: final_41.jpg (62KB, 896x541px) Image search: [Google]
final_41.jpg
62KB, 896x541px
>>370784225
I'm finishing up the barebones interior tileset - only those columns near the walls left, trying to have them fake depth.

>>370801738
>>370801793
>There is no reason whatsoever to make your own VN engine
>You aren't better at making an engine than hundreds of professionals
Writing your own engine is fun as hell though, also very useful to understand how everything works.
>>
>>370802059
>Thousands of enginedevs who didn't make it too. I really don't see your point.

Yes, i guess Bethesa and Ubisoft never made it.

>t. nodev
"Lalala i can't hear you, the world is perfect, i press one button and the game is created".
>>
>>370801949
>>370802224
What's your game?
Your idealistic (and unrealistic) preaching means nothing without some personal examples.
You just sound like a "coding enthusiast" that doesn't understand how fucking long it takes and how fucking much you have to learn to make a game even with an engine.
I don't have anything against enginedevving mind you, but if you want to complete a game in a realistic timeframe then you will have to cut corners.

The only well-rounded "indie" enginedev game I can think of right now is The Witness and that took a fucklong time to dev even with a fairly large team.
>>
>>370802363
>What's Hollow Knight made in?

Guess what https://madewith.unity.com/games/hollow-knight
>>
>>370802819
>Yes, i guess Bethesa and Ubisoft never made it
>Cherrypicking the ones who did make it
You're an idiot.
>>
>>370802819
Why did you pick the two with famously broken engines
>>
Anyone with experience doing Vidya music deals? I'd like to make some but I don't know how to handle it to make it a fair deal for both parties.
>>
>>370802819
Creation Engine is hilariously bad, the only good aspect of it is modding and even that is riddled with problems.
>>
>>370802895
But i don't want to complete a game. There are literally thousands of games completed already. And this is only getting better.

I want to compete against a thousand of crap. And you can't compete with the same weapons. Why would i want to simply make my game fast if it will look and play like any other game? I'd rather try and fail that fail from the beggining.

And let me tell you, making stuff from scratch is actually simpler that learning how to use a different lib that actually imposes you a lot of feature-performance tolls.
>>
>>370802926
>"They are the exception!"

>>370803190
>>370803190

Just imagine if those games were made on unity.
>>
There is nothing wrong with using gamemaker
There is nothing wrong with using unity
There is nothing wrong with making your own engine

Everything is wrong with shitposting on 4chan on your opinions about engine usage vs engine creation for your game
>>
File: otter2.gif (2MB, 512x424px) Image search: [Google]
otter2.gif
2MB, 512x424px
>>370801738
There was a proof of concept done using Ren'Py, but it didn't seem to support some things we wanted and had terrible documentation.
>>
>>370803330
>"They are the exception!"
But they literally are. One need only look at all of our fallen comrades in /v/ gamedev and /agdg/ who started enginedeving and disappeared into obscurity without ever making anything of worth.

But also, yes, a big company is obviously much more likely to make their own engines than a two man team, you moron. I'm done here unless you're going to show us your game/engine (you won't, as you have neither).
>>
>>370803229
>But i don't want to complete a game
Enginedevs, folks.

You also seem utterly ignorant of how engines work, there's nothing in GM that dictates how your game should look and behave, like I said before the only reason why you would want to enginedev is for performance and even then your shitty amateur engine will be slower unless you are a coding wiz with plenty of experience.

If you don't even have a game then stop telling other people how to make games.
>>
>>370803493
What did it not support?
>>
kinda related but is there a way to see a certain game's steam achievments in their api name?
>>
>>370784225
The only reason I dislike the indie dev community is because it's brimming with overzealous retards who think they're much smarter and more capable than they really are, until reality hits them in the face every time and they abandon yet another poorly cobbled-together project. The only indie devs I respect are those who actually try knowing their limits and ship a game.
>>
File: progress (3).png (358KB, 1000x840px) Image search: [Google]
progress (3).png
358KB, 1000x840px
How's this coming along? Are roundabouts cool?
>>
File: dd.jpg (384KB, 1920x1080px) Image search: [Google]
dd.jpg
384KB, 1920x1080px
Does anyone know how to do "standing" animations like the ones in darkest dungeon?

https://www.youtube.com/watch?v=J-X5-KRJ2JQ

0:26
>>
What engineautist anon is failing to realize is that to even get to a point where you're comfortable enough to make an engine, you need two MAJOR things
>An indepth knowledge of programming, like maybe C# or C++ for example
>An indepth knowledge of what an engine should have, what other engines lack, what's good about the commerical engines and their workflow, what could make your engine unique
As I see it, making smaller games in existing engines helps towards both of these goals. Nobody ever went from zero to engine, but I think engine anon knows that and he's just really really thirsty for (You)'s.
>>
>>370803487
You are an idiot.

>>370803531
At least you admit what takes you closer to be successful.

>>370803563
>If you don't even have a game then stop telling other people how to make games.

I'm not telling other people to stop making games. I'm telling them to employ their time in actually learning how to make things from scratch if they want a higher chance of being successful. If you don't mind it, you can program in unity/GMS just as another hobby.

From this conversation i expect to kind of outcomes:
- "M-muh complete the game!" <- You got mad because you don't want to accept it. You want to think there is no relation between being free of framework chains and shipping a superior game

- "Mm that seems interesting, i want to know more" <- you come to the conclusion that computers are bound to physical laws and are willing to spend some time to know how they work and make a better game.
>>
>>370798264
I don't know the games, but what do you need the programs to do?
>>
>>370804332
>Are roundabouts cool?
I fucking hate roundabouts. It doesn't help that there's one every kilometer in my area
>>
>>370802758
considering most people are making super simple retro platforms the real concern is: why would you use a complicated tool like unity to make something as simple as a platformer? why would you want to deal with all that component-based OOP horseshit when all you actually need is to loop over an array of sprites?

i swear to god modern gamedev is like a rube goldberg machine sometimes
>>
>>370804358
Same way you do any animation
>>
>>370804365
> Nobody ever went from zero to engine

You are right, and look at this, doens't conflict with my opinion. Except that you can choose if you want to spend your time learning more or fucking around.
>>
>>370804332
Hammer editor?
>>
>>370804358
Body, arms, legs and head are all different parts in a .png
game code makes the parts bob, change scale a little and smoothly move around together

>>370804450
>You are an idiot
Coming from literal nodev wasting his time arguing about some who-gives-a-shit garbage on a taiwanese cartoon board instead of developing engine/developing game.
>>
>>370804559
There are different ways to do animations. I think that dd uses a static image and uses a program to give the characters a skeleton.

>>370804771
I use rpg maker =(
>>
>>370803582
We would want the ability to have looping animated sequences, and Ren'Py seemed to have very awkward and limited support for animations. Also the ability to carry over save data as the game is updated seemed like it would've been terrible to try to implement in Ren'Py.

In the end, though it'd probably be easier to start making something in Ren'Py it would also end up being a lot less flexible and would require dealing with the terrible documentation it has.

Putting together a basic visual novel engine that has the capabilities that we want wouldn't be too much work for the programmer anyhow, especially compared to all the game programming junk that they've done before.
>>
>>370804450
Post your engine.
>>
File: 1489752552160.jpg (53KB, 457x446px) Image search: [Google]
1489752552160.jpg
53KB, 457x446px
Lads, if I have no coding experience, no art talent, no fucking nothing except time, can I still make a game?

I want to learn how to code for various other reasons as well, but are there any actual successful games with programs like game maker or whatever?
>>
>>370803493
I want to hate you for making a pixelshit furry VN but fuck me, you're gonna be rich. I would do the same if I had your talent
>>
File: pattern.jpg (179KB, 931x945px) Image search: [Google]
pattern.jpg
179KB, 931x945px
>>370804332
>uwu im soooooo drunk now loooooooollllll haha hows my """""""""""""video game""""""""""""" owo whats this

It's called a pattern of behavior. And you need to stop.
>>
>>370804450
You have neither a game nor an engine and here you are thinking you understand the inner workings of game development.
Dunning-Kruger at its best.

Learning to make your own engine won't increase your chances of success in the same way learning to manufacture your own paint won't make you a better or famous painter.
It all comes down to the game, not what is behind it, and incompetent devs will make bad games in both premade engines and their own engine, it's just that the enginedevving bar is set higher so you never see all the failed enginedevs since they never had anything presentable before giving up.
>>
>>370805136
>except time
If you're got plenty of time then yes, of course you can make it.

>but are there any actual successful games with programs like game maker or whatever?
Undertale and Hotline Miami are made in Game Maker but I can't honestly think of much else. It's less to do with the engine you're using and more to do with the quality of the content.
>>
>>370804332
>source "engine"
>that fucking resolution
>no AA at all
>not even any fucking lighting

Consider deleting this.
>>
>>370805136
>but are there any actual successful games with programs like game maker or whatever?
loads: hotline miami, undertale, hyper light drifter, risk of rain, etc

it's not easy to make big games like those for a beginner though even with gamemaker
>>
>>370805004
I don't program generic engines anymore. I used to do that to learn. I know program the barebones from scratch depending on the game.

A game in which i want to favour events for example i actually use a more OOP approach. If what i want is to actually have thousands of creatures being updated every second, i look at what parts of the creatures will be more common and what not and split this information in hot-cold lists.

>>370805210
>It all comes down to the game, not what is behind it

Ok. I dont want to put more effort into convincing you how wrong you are.
>>
File: shenstupidity.webm (609KB, 1920x816px) Image search: [Google]
shenstupidity.webm
609KB, 1920x816px
>>370804332
>>
>>370805136
Most popular indie games are made with GM or Unity, the games that don't use tools are the exceptions.
>>
>>370805397
>I know program the barebones from scratch depending on the game
Post one of your games.
>>
>>370805265
Spelunky, Nuclear Throne, Hyper Light Drifter, Gunpoint
>>
>>370803229
>But i don't want to complete a game.
holy shit fuck off then? why are you preaching your gospel to people who want to ship?
>>
File: 1489514598339.png (988KB, 976x934px) Image search: [Google]
1489514598339.png
988KB, 976x934px
>>370805343
>>370805265
>>370805451

Okay, cool. If I'm a one man team and can't decide if my game should be an RPG or a VN, should I just make it a VN? Art is my main issue, I can't draw for shit, I draw like a fucking 2 year old.

Also, if it's 2D based then go for game maker, right?
>>
File: 1457754228408.png (223KB, 715x555px) Image search: [Google]
1457754228408.png
223KB, 715x555px
>>370804358
>>370804771
literal fear incarnate

>>370805314
pretty sure hammer doesn't render any kind of lightsource or AA
>>
>>370802895
>The only well-rounded "indie" enginedev game I can think of right now is The Witness and that took a fucklong time to dev even with a fairly large team.
Thumper rolled it's own engine, i think it was worth it in that case.
>>
>>370805136
Minecraft was made by a shitty programmer who can't draw, so there's a chance. Nonetheless you'd have much better odds of making something not shit if you used your time to get good at programming or art.
>>
>>370805626
>Taking sentences out of context.

Because you don't know how to read, you special cornflake.
>>
>>370805516
Risk of Rain
>>
File: SnKVNTextTest02DCensored.png (27KB, 512x424px) Image search: [Google]
SnKVNTextTest02DCensored.png
27KB, 512x424px
>>370805201
I can only hope. Not gonna be using those characters or anything though. Pic related, more relevant.
>>
>>370805694
Static images it is...

Thanks, anon
>>
File: 1489511078825.png (123KB, 338x504px) Image search: [Google]
1489511078825.png
123KB, 338x504px
>>370805749
>blocky 3D graphics could have been one of my options
>can't fucking do it it now because it'll get called a shitty minecraft clone no matter what the game is actually about
>can't go the easy way out now

fuck
>>
>>370802895
The Witness took extremely long because it isn't simply a "make your own engine game", it runs on it's own engine made in its OWN FUCKING LANGUAGE
>>
>>370805643
If you're making a barebones RPG, use RPGMaker. If you're making a VN, use Renpy

Since you can't draw, I'd choose RPG over VN if I were you

GameMaker is fine for RPGs but it'll be hard for you to get every system in place while RPGMaker basically does it all for you, and you can make a cool game like LISA
>>
>>370805136

Nidhogg has basic art, code, and sound, and it was quite successfully (critically, not sure about financially). It's possible but a longshot unless you're some secret game design genius.
>>
>>370805397
Knowing how to program an engine won't fix your lack of skill at making a good game as evidenced by your complete lack of games.

Nothing wrong with enjoying what you are doing but please stop telling other people to be as nodev as you.
>>
>all the worthless idiots in this thread
If you want to be taken seriously as a game developer, you will write your own language, game engine and 2D/3D art creation software. If you can't even do that much, you are hopeless.
>>
>>370805962
wtf is that
>>
>>370805794
Not a furry-fag but I appreciate the fact that you're drawing small and cute pinkie dickies instead of the ugly ones. Any chance of shota?
>>
>>370805939
Thanks for the advice, is pixel art any easier to do than VN art? Is that why you suggested it to me?
>>
>>370805794
>furry gay pedo incest

i guess you need a niche
>>
>>370805962
Why is there so much fog?
>>
>>370806202
No shota. Those are obviously both young adults who go to college.
>>370806225
Pretty much.
>>
>>370806291
His computer can't handle the whole scene. He """"""""""devs'"""""""""" from LITERALLY a toaster. Because he is a tranny potato who spends all of his money on legal meth to inject. :^)
>>
>>370805962
that is easily the most disgusting thing ever posted in any of these threads 2bh
>>
>>370806108
>Not creating your own unique computer architecture to run your own language and engine
>Not hand crafting every transistor in your custom made CPU
you are like a baby
>>
So,literally the only reason I want to make something is to get it Greenlit so I can have the Steam developer badge and be able to say "look I make game on Steam". Bragging rights, basically yes I'm a huge faggot

What genre is the easiest, simplest, fastest, and most likely to make a even just a couple sales? Has to be 2D, though.

I keep thinking some kind of platformer but I can't think of a gimmick that would make it fun/something other than just running and jumping and shit.

It sucks that I have the tools to do this kind of thing right in front of me but I just can't think of something that's A: not too difficult and B: fun.
>>
>>370806210
Tolerable pixel art is easier than tolerable VN art. An amateur pixely RPG will look a lot better than a VN with amateur art
>>
>>370806536
>using a computer at all
>not just carving your code out of silicone manually
Get this pleb out of here
>>
>>370806346
>No shota.
So... you're making a non-commercial game? Shota means money (and love, of course).
>>
>>370806134
it's an image someone made to troll aggy diggy hard
>>
>>370805928
nah blow's new language is a separate project, the witness is just c++ (but mostly the c subset of c++ afaik).

note that the game had a publicly playable gdc demo like 5 years before it came out. the engine was not the problem, the reason it took forever is because they iterated on every single location and puzzle a million times and blow is extremely anal about details.
>>
>>370806574
I don't think you understand the depth of this undertaking, frivolous things like badge hunting or steam community as a whole will look absolutely insignificant once you go down the rabbit hole.
>>
File: concernedotter.jpg (87KB, 682x1024px) Image search: [Google]
concernedotter.jpg
87KB, 682x1024px
>>370805962
>>
>>370806574
make a visual novel with art made in daz3d

guaranteed to look absolutely disgusting
>>
>>370805962
>
Why is this allowed?
>>
>>370805794
your art has gotten worse over time
>>
>>370804332
>>370805962
>there is a person in this thread who unironically uses source
>there is a person in this thread who unironically thinks Hammer makes games
>>
So let me get this straight

the worst shitposter in gamedev threads posts a bad source engine picture and then he replies to himself 20 times?

what's the fucking point?
>>
>>370805962
i like this though. reminds me of ecstatica 2. i want people to start mining the really weird looking mid-90s pc games for nostalgia. give me that prerendered brown vomit look.
>>
>not writing your own operating system, programming language, engine and asset software yourself
That's what you get for being uneducated I guess. Fucking pathetic.
>>
File: shitfamtower.png (264KB, 800x660px) Image search: [Google]
shitfamtower.png
264KB, 800x660px
>>370807398
I know, right? Just look at this shit. HE he's triggered by HE because HE is a tranny :^) actually thought this was "progress".
>>
>>370807398
what's wrong with source
faggot
>>
>>370807545
LOL. Keep samefagging yourself, darling. You will never be a real woman btw you fucking tranny potato :^)
>>
File: 1488507214914.jpg (141KB, 576x768px) Image search: [Google]
1488507214914.jpg
141KB, 576x768px
>>370805962

Would play
>>
thread was linked in agdg discord so if you're wondering where this metafagging shitposting is coming from, you guessed it

here's a hint, don't make development threads on spring break
>>
>>370807718
Where is your game? Nodev shitposter.
>>
>>370807995

>every university/high school in the world has the same spring break

Anon please, this is as bad as not knowing about time zones.

All you need to do is say "the discord is cancer" and that's that.
>>
>>370807995
This. The chatfags are trying to ruin game dev by samefagging their source nonsense to say it's at all acceptable. The indiepocalypse is real, and it's because of these people lowering the bar for everyone else by promoting their sourcefaggot tranny shitter """""""""""game dev"""""""""""". It's all in the archives if you just look for it.
>>
File: gun's.jpg (79KB, 780x586px) Image search: [Google]
gun's.jpg
79KB, 780x586px
Fucking chatfags. Ruining MY thread. This is unacceptable. It looks like if the internet moderators don't clean this up, I'll have to...
>>
>>370807995
I'm the one 'shitposting' (aka telling you the truth which hurts your feels) and i didn't know about that discord. But looking at the thread:
> Engines
Construct 2: scirra.com/construct2
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com

Lost it.
>>
If I wanted to make an online, lobby based multiplayer game with gameplay like Space Station 13, what program would be the best to use?
>>
>>370808371
>no underrail door knocker on the shotgun
forshame
>>
>>370808420
Actually learning how to program http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
>>
>>370807718
>>370808408
Where is your game, chatfaggot?

>>370808420
Unity is the only way to make a game.
>>
>>370808420
BYOND engine
>>
File: 1489709341343.png (376KB, 674x674px) Image search: [Google]
1489709341343.png
376KB, 674x674px
>>370808734
Don't even say that, not even as a joke.
>>
>>370808420
someone remade ss13 in DOOM
it runs better in DOOM
>>
File: laws.png (526KB, 800x587px) Image search: [Google]
laws.png
526KB, 800x587px
>>370807690
>>370805962
>>370804332
>source users
>>
>>370809276
>the laws of this land
They don't follow the law, so that means you don't have to. It's self-defense.

Especially in Western Australia. ;^)
>>
Why are you retards using pre-made engines for your game?

Write the engine yourself you fucking babies.
>>
>>370809410
Where is your game
>>
>>370784225
it hasn't even begun
>>
>>370809410
Why are you writing in english?
Make your own language you fucking baboon.
>>
>>370809410
It is ok on the other hand. You don't want to facilitate any advantage to your competitors. I just wish there were actual programmers to discuss here about game ideas.
>>
>>370809410
Because Unity is the ONLY way to make a game.
>>
>>370802241
t. not on discord
>>
File: Potions.png (399KB, 1998x998px) Image search: [Google]
Potions.png
399KB, 1998x998px
Still working on the asset creation process before I move into programming.
>>
Thoughts?

https://my.mixtape.moe/nptrmf.mp3
>>
>>370809773
yes
I am a good /vg/ general
>>
File: towerreact.jpg (34KB, 423x425px) Image search: [Google]
towerreact.jpg
34KB, 423x425px
>the discord is good
I left as soon as I saw this happen.
>>
>>370809739
If you don't know any better, i agree with this.

>>370809698
The gap between assembly and other low levels but acceptable languages for gamedev is quite low. Now, the gap between scripting in GMS or doing anything in Unity and say, using c++ is big enough to justify writting your own engine.
>>
Is there a way I can make a shooter game on an engine without having to code though? Is there an engine that I can just drag and drop assets that I make into it?
>>
File: Enginedev.png (189KB, 1440x900px) Image search: [Google]
Enginedev.png
189KB, 1440x900px
>>370809557
Right here.

I made a game by copying tutorial code and replacing sprites.

I'm a real dev, a hardcore dev.
>>
>>370809939
You could reskin doom.
>>
>>370809935
There you go, still talking in English instead of Arribles or Bababriba
>>
>>370810008
>anal vore
>fart thread

Not even loli can save you right now.
>>
>>370809939
Yes. Use Unity. It's the only way to make a game.
>>
>>370810154
https://www.wikiwand.com/en/Straw_man

> The typical straw man argument creates the illusion of having completely refuted or defeated an opponent's proposition through the covert replacement of it with a different proposition
>>
For some fucked up reason, getting a game object react on mouse click doesn't work in my main project but I can get it to work on new project.

Drives me fucking insane.
>>
>>370810008
This is a falseflag. I'm not this post.

Doesn't change the fact that you guys are genuinely pathetic if you can't write your game from scratch.
>>
>>370810320
>using a website to look up definitions instead of writing your own articles
>>
>>370798686
>>370796667
>>370798932
Actually, most of the art in games of the golden generation, like fighting games in general, beat-em-ups, metal slug, etc. that had stunning-looking pixel art were made with similar approaches by "pixelizing" hand-drawn assets to fit the scale of the screens and not actually drawn pixel by pixel as you might call "pure" pixel art. Pure pixel art was dropped by the start of the fourth generation of vidya, so the tutorial is actually more on par with traditional methods than you think.
>>
JUST GOT GREENLIT HAHA SUCK IT FAGGOTS
>>
>>370810430
Where's your game though
>>
>>370810430
Where is your game, pedophile?
>>
I'm going to learn UE4 because I can't be assed to learn code and Blueprint looks pretty good.
>>
>>370810629
Post it

Also, when is Greenlight gonna be phased out?
>>
>>370810816
Enjoy your shitty memory management and in-game stuttering.
>>
>>370810816
>UE4
But you have to program anyway.
>>
>>370810901
Yeah but it's a video game, which is better than no video game.
>>
>>370810841
Hopefully as soon as possible so you talentless hacks don't get to release your shitty, hopeless games easily anymore.
>>
>>370811010
jokes on you I'm a talentless hack with a lot of money
>>
File: 1486934156828.jpg (968KB, 1280x1707px) Image search: [Google]
1486934156828.jpg
968KB, 1280x1707px
OP here again.

Relax, guys. this is not a competition about who have the largest dick. Let's have a constructive dialogue about game development.
>>
>>370807860
i legit am not whoever you think i am and i'm happy as a dude thank you.
>>
>>370811236
>OP here
this is what happens when you make too many of these threads you blazing sack of shit
>>
>>370810467
Different workflow, and larger staff. Stop kidding yourself please with this "did you know gaming" shit.
>>
>>370811236
>Let's have a constructive dialogue about game development.

That's not true, people here only want to attract attention from their games. No one here is interested in actually discussing game dev.

Next time you could create a thread and avoid making any refrence about the state of the game or else you get these blog posts.
>>
>>370811236
Where is your game?
>>
>>370810430
to make a game from scratch
you must first create the universe

t.
bob sagan
>>
>>370811236
This is why these threads should only happen once or twice a week
If it keeps happening frequently, more and more shitposters will come and we will become /agdg/ 2.0
>>
>>370811504
This. The only way to make proper pixel art is one rectangular 8x12 block of color at a time, on a bitmap editing program like Krita or Inkscape.
>>
>>370811561
Right here.
>>
File: 53572826_p2_master1200.jpg (255KB, 724x1024px) Image search: [Google]
53572826_p2_master1200.jpg
255KB, 724x1024px
>>370811638
>we will becoming /agdg/ 2.0
Is this a bad thing?
>>
>>370811236
nobody actually wants to do that here. this is the gamedev shitposting zone.
>>
>>370811812
one /agdg/ is enough you dumb fuck
at least save your fucking images correctly
>>
>>370794612
>>370794910
Keep up the good work man - you've got talent and your game has great potential
>>
File: 1488877222188.jpg (131KB, 422x509px) Image search: [Google]
1488877222188.jpg
131KB, 422x509px
>>
File: 61706561_p0.jpg (612KB, 1011x857px) Image search: [Google]
61706561_p0.jpg
612KB, 1011x857px
>>370811954
>At least save your fucking images correctly
But I did that, I saved I know it will immediately know it's from pixiv from the filename and that 4chan X will instantly link to the source upon posting it (because of the filename)
>>
Literally haven't touched it since like 2015. It's hard to continue coding.
>>
>>370788959
What are you doing as far as packet sniffing?

I would like to see SMT: Imagine get revived.
>>
>>370811007
>shitty game better than no game
Only for idiots like you who don't plan ahead.
>>
>>370812495
>SMT: Imagine get revived
too late faggot
shit went down last year in japan
>>
File: 1487560704979.png (17KB, 900x900px) Image search: [Google]
1487560704979.png
17KB, 900x900px
Making an Advance Wars clone for fun. Will PCfags get butthurt if there is no mouse support? Keep in mind, the movement path drawing from Advance Wars feels a lot better with d-pad/keyboard control.
>>
>>370812743
You already posted this in /agdg/. Stop.
>>
>>370804332
Gross. WTF is this sh*t?
>>
>>370812743
I don't think so, as long as keyboard support is good.
>>
File: destructible.webm (917KB, 800x450px) Image search: [Google]
destructible.webm
917KB, 800x450px
Does anyone know when Greenlight shuts down?

I'm getting kinda worried I wont be able to get this thing on steam anymore. Establishing a business at this point is way too expensive, but I heard this is one future requirement.

I am currently polishing a couple of things for a trailer, but I also don't really know what to put on the greenlight page to grab peoples attention.

Also I don't have a company name

you can suggest one if you like anon
>>
>>370805962
>>370804332
Can you two like...fuck off or something?
You are already shitting up /agdg/ enough.
>>
>>370812743
>path drawing
wasnt that only brought in with AWDS and DoR, which had touchscreen support anyway? I remember it being unpleasant to use, but then again, my DS is old as fuck and its touchscreen makes crunching noises/sensations sometimes.

Also AWBW is all mouse-driven, afaik.
>>
>>370804450
the middleground between "computers subscribe to physics" and "functional GUI-driven application" is incredibly wide

t. did electrical enginering for a bit

low level computing is actually trivially easy compared to, say, learning ASM. It's interesting stuff and could potentially help you design higher-level applications, but more in the grand design sense of having clean logic and such rather than in the actual coding efficiency/efficacy sense
>>
Throbotdev, where is my gif?
>>
File: 1380992301398.jpg (9KB, 267x181px) Image search: [Google]
1380992301398.jpg
9KB, 267x181px
>>370784225
>tfw you have the same hours in the day as Einstein and Edison yet you lack the confidence to use it productively
>>
>>370787210
I also like the art style and have always had a thing for 'odd parameters' in rpg type games.
>>370787497
I think this looks pretty cool, what's wrong with 2D pixel art? It's what I think I need to start getting more of a handle on
>>370784225
I'm an artist, about all I can really do right now is concept art. My concepts are about finished, but I don't want to do them since I'd really like to practice first. Or, if that sounds bad, I'd go right into the concepts, but I have no real footing on how to 'begin' anything in game design.
I want to aim for platformers, or sorta weird single-screen novelty games, I don't want to get too complicated. I probably will use Game Maker Studio. Is there some recommended crash course or run down of basics? Everyone says to just start, but I see the default screen of the studio and my mind just freezes every time.
>>
>>370813913
einstin and edison were massive jews
>>
>>370813558
>It's interesting stuff and could potentially help you design higher-level applications

The great videogames will enjoyed and influenced most game devs had to deal with those limitations. Videogames, as we know them today, would look quite different without them. And to bring innovation, devs are constantly thinking about to break deal with system constraints. Not as simple as "New console computer is faster, i can now program as a 5yo and yet the game will run fast"
>>
>>370812743
>Will PCfags get butthurt if there is no mouse support?

Yes, because mouse is much, much faster.
>>
>>370812143
Do you have an imgur with your lolis?
>>
>>370812992
Is this inspired by Dark Messiah? Cute.
>>
>>370813150
No, it was in the original too. It mattered because if you touch a unit hidden by Fog of War, your unit loses the rest of its turn.

But I decided to just do both and people can play how they like.

>>370812814
I wanted more opinions, anon.
>>
>>370814217
No, but here's a small loli gallery of a loli I like.
http://imgur.com/a/OebGu
>>
Why is Unity's physics engine so fucking bad?
>>
>>370812743
Just let me navigate the menus with my mouse. That's all I ask.
>>
>>370812743
just add mouse support to be safe.
If it's doable, do it, if it's too much work, why even ask?
As long as the keyboard controls are tight it can't get in the way at least, and I always prefer mouse support for menus in the very least.
>>
>>370812992
/ss/ unicorn
someone post the comic
>>
>>370814590

Sorry, sourcepham, but Unity's physics are perfect. You're just a nigger.
>>
>>370784225
Which one is the easiest/most fun to use?
>>
>>370814590
The physics engine isn't bad sperg, you've seen too many amateur attempts.
>>
>>370814746
Unity has more tutorials and help online, but UE4 is more fun
>>
>>370814590
Because unity has to make compromises. Not everyone has the same needs.
>>
legit is there an engine that isn't 100% rubbish for MMOs
>>
File: Game_and_Watch_patent_image.png (47KB, 2320x3408px) Image search: [Google]
Game_and_Watch_patent_image.png
47KB, 2320x3408px
>>370814141
>The great videogames will enjoyed and influenced most game devs had to deal with those limitations.
not really, even by the time of EBIN LE RETRO GAEMS the computers in those things were fairly complex and, while you did have to actually use space and memory efficiently, it was not at all on the level of say, those shitty handheld LCD games that had all of seven possible states.

At the level of "computers are bound to physical laws" you're working with individual logical statements. Something like a NES game would have been programmed basically in Assembly, which is well beyond the point of caring about physics in a computer because the computer will do it for you.; all you have to do is tell it where you want which values in memory. Zelda 1 is not explicable by a karnaugh map of inputs and outputs over time (let alone how you're going to physically burn it into a chip, or arrange connections between chock full o' the same one type of gate over and over (let alone forming those gates yourself out of transistors)) like, say, a Game n' Watch title is.
>>
>>370787497
teach me
>>
>>370815069
Making a mmo is a big task from the perspective of engineering. There is no workaround this.

>>370815143
> by the time of EBIN LE RETRO GAEMS the computers in those things were fairly complex

Yes, but those games were not made for computers. If doens't matter if there are more capable machines if you have to deal with an inferior one. Look at mobile development for example. Everything runs like shit because people doesn't know how to program.
>>
>>370788959
>reviving dead mmos
Isn't this to much work?
>>
>>370814585
Appreciate it, anyways.
>>
>>370815295
Not mine, sorry. The author is this guy:
http://kradakor.deviantart.com/
>>
>>370815347
>Yes, but those games were not made for computers.

>game consoles weren't computers

that was some dumb shit you just said
>>
>>370816074
I might have expressed myself in a wrong way. I wanted to say that, even though personal computers were more powerful than consoles, developers had to deal with the constraints of consoles, not computers.
>>
>>370815403
Seems to be working out fine for the Warhammer Reckoning dudes.
>>
>>370816495
Consoles are computers. They developed within the constraints of consoles, which were computers, and fairly modern computers at that, except for the difference in power.

They are provided instructions provided in something higher than the physical layer of the system. What you were advocating was looking into the physical layer and working up, when intimate knowledge of it (as opposed to just "how much memory do I have" and "how fast is the CPU") has been largely irrelevant to writing applications since the NES days. And it was not so because of the power available, but because of the levels of abstraction inherent in writing software at all.

It would be better to read thoroughly the documentation for a given language, library, or engine, rather than WikiGroaning from the page about semiconductors and hoping to learn how to make you a game
>>
File: SnKVNTextTest02B.gif (238KB, 234x326px) Image search: [Google]
SnKVNTextTest02B.gif
238KB, 234x326px
I wonder if it's worth the effort to put some small animation on a visual novel's character sprites.
>>
>>370817352
i would find it distracting from the text 2bh

also thats not what people breathing looks like ffs your art is getting AWFUL compared to what it used to be
>>
>>370817478
Feel free to share what you dislike about it!
>>
>>370817269
> What you were advocating
No, i never advocated for that. I just said there were constraints which had to be taken into account as opposed to simply program without taking care of efficiency.
>>
How did Unity become the standard for everyone learning to make their first video game?

And why does everyone hate Unreal Engine right now?
>>
>>370817576
What are you doing with your life, anon?
>>
>>370788959
>>370816495
May I ask which mmorpg this is and how is it even going to work if an mmorpg has been shut down?
>>
>>370817576
where's your game though
>>
C# and Java are terrible for games and require more tinkering to achieve the same results as other languages.
>>
>>370817352
I as someone who doesn't play often VNs presuade it. It fills the VN with life. I mean it worked great with 999.
>>
>>370817682
his spine is arched way too much, either it's broken or he is about to fall down

his tail disappears except for when wagging

the stupid "bangs covering one eye" thing that is a hallmark of lazy design

his right pec is bigger than the other, its perspective is wonky with the angle of his shoulders

his shoulders shouldnt angle down so aggressively anyway

the pose is unnatural and uncomfortable looking in general like hes got scoliosis or some shit

his ears are compltely flat and there's no depth to them, it's more like one of those hoodies with ears on it than actual ears

belly button's too high

there shouldnt be a vertical line in his belly unless he's got SICC ABS which he appears to not, if a line must be present at all, it should be horizontal and very faint (that line only appears when bending over forwards, the belly should be flattish when standing up straight or arched back)

his fingers are too short, and the knuckles are too near the palm

thumb should be flatter, right now it looks oriented oddly like it's broken

muzzle looks like it goes way back on his left side, but it stops early on the right because of the gray pixels under the black/white outline below his nose
>>
File: 1482199010557.jpg (34KB, 642x792px) Image search: [Google]
1482199010557.jpg
34KB, 642x792px
>>370817576
>view same
>no results
Fucking pathetic, anon. Go lie down and think about yourself. You do not deserve this (You).
>>
>>370818217
I'll take a look at that, thanks anon.
>>370818250
Oh, you're one of those.
>>
File: Capture.png (33KB, 960x543px) Image search: [Google]
Capture.png
33KB, 960x543px
>>370784225
I would say thing are getting pretty serious.
>>
>>370818698
>one of those

I see you're one of THOSE

go back to the babyfur circles of fA if you don't want any kind of critique. I wasn't even being (that) mean
>>
Idea guy here, looking for a few code monkeys to work for me (free at the beginning, then good pay when the money is coming).
>>
>>370819125
>idea guy
You DO at least have a design document, right anon?
>>
>>370819332
Who gives a shit? It's just for scamming retards on steam.
>>
>>370818203
That is one retarded opinion, right there.
>>
>>370818907
I didn't say anything about the critique, anon. Thanks for typing all those words, but much of what you said I don't care about. It's just porn after all.
>>
File: spinal tap.png (487KB, 1100x700px) Image search: [Google]
spinal tap.png
487KB, 1100x700px
>>370819976
>It's just porn after all.
I might get off to some weird shit but scoliosis patients who apparently owed enough money to the mob to get their hands broken are NOT my fetish
>>
>>370819972
It isn't.

A for loop in c# that doesn't produce garbage:
http://pastebin.com/rbR5DwAx
The same loop in a moder language without producing garbage:
http://pastebin.com/b5waxdQx
>>
>>370820145
I'll let you know when it affects sales.
>>
>>370820625
at the very least make the animation smoother or more subtle. or maybe play it quicker, but on a timer, like how many action games have funny idle animations that trigger after long periods of inactivity.

like I said, I find it distracting in its current form
>>
>>370821221
Framerate / count may change later, sure. Gotta sketch out all the animations like that first to test them.
>>
>>370820490
Okay, so if that if that is the example you base your argument on, you obviously don't know shit about coding
>>
>>370821942
also make your art not have eye-breaking perspective issues
>>
>>370817352
>chest moves upwards
>but the line that connects to the bellybutton is static
SPOOKY
>>
File: wow.jpg (41KB, 562x437px) Image search: [Google]
wow.jpg
41KB, 562x437px
>>370820490
>Python
>More modern that C#
Look at this faggot
>>
>>370819972
C#/Java babb spotted
>>
>>370788203
Sure you can. Degrees are nonsense for game development imo. It's all skill and desire to get it done. Anyone tells you different they're a faggot. Sure a degree "helps" but it's not a deal breaker.
Also people who learn it have nothing else to do with their time. And one manning it is possible just takes alot of attention and dedication. Plenty of people have done it themselves.
>>
>>370817352
>lungs are housed in your titty meat
ok
Thread posts: 401
Thread images: 69


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.