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What went wrong?

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What went wrong?
>>
>>358393916
>What went wrong?
I didn't get to play the game before it went free

I missed out on something truly special
>>
cosmetics
valve
>>
>>358393975
Neither did I. What makes it bad now?
>>
Entitlement to hats, tie-in's to other games/universes that clashed with the art style of the game, and constant nerfing to variables such as ammo count and damage
>>
>>358394032
It was pure, every class was recognizable from their silhouettes, the game was funny through dialogue, and there were no shitty cosmetics that didn't fit the look of the games and levels.
The characters and weapons just fit in to all of the level environments naturally, and there weren't any design compromises
>>
>>358393916
It went free-to-play that's what.
>>
>>358393916
Went from something that could be memed to something intentionally trying to meme.
>>
>>358393916
nothing
the game was always shit.
>>
Valve.
>>
>>358394362
Did the comedy change or something? What makes it harder to play Who's That Class now?
>>
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The playerbase
>>
>>358393916
f2p
>>
>>358394427
They didn't make jokes so much as the game was charming because the characters lines and interactions were really great. It isn't about it being harder to tell what class something is, it's that they're covered in dumb shit and hats that don't fit the personality.
>>
The equaliser
>>
>>358393916
sv_pure
>>
>>358393916
It went free to play
>>
Everyone who says cosmetics/hats

Why not just get the "no cosmetics" mod that disables all of them and have the pure game?
>>
>>358394427
>What makes it harder to play Who's That Class now?
Much less distinct silhouettes and color schemes, for one, as well as the vastly different abilities a class can have (see: demoknight).
>>
>>358394007
>>358394362
>cosmetics
Only trannies care about art style. Also, the art style changed. Get over it.
>>>358396160
>it went free to play
how is this a bad thing in any way? can you name even one thing?
>>
>>358396318
The damage was done to the community, no hat mods do fuck all.
>>
>>358396821
How is the community ruined because of a completely side optional part of the game with containment servers?
>>
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the moment it went from 2011 to 2012, valve shifted
they were never based again
>>
An anon gifted it to me back when it was $20 because I figured out how to spoiler snake like 5 years ago
Thank you anon, the game was 10/10 back then and I experienced most of it being good
>>
>>358393916
No structure, no competitive, useless cosmetics and bad optimization.
>>
>>358396934
Spoiler pong*
>>
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Game is poorely optimized
Over 10 GBs for a 9 year old game
The staff working on the game is drastically smaller which means major updates are not as frequent
Hell even the in game market for the game has gone down the drain
>>
>>358397808
And yet nothing even compares in terms of depth and content.
>>
>>358397808
valve realized what's good for them by not expanding their ridiculously undersized studio, but ultimately they suffered the same fate as a public studio ran by investors
>>
>>358394362
>>358394007
>>358394329
>>358394810
>>358396821
>>358397808

>cosmetics
>framerate
Just use the Nohats mod you whiny babies
>>
>>358393916
It had a really tight art style.
There's a director commentary mode, or there was, not sure if it's still in, that had various members of the dev team talking in depth about the lengths they went to en sure that the colour palette and style was kept consistent.
It was really cool to listen to it, they all sounded so passionate.
It was kind of upsetting to see that thrown out the window.

Secondly, the meta game. You knew exactly what weapons each class had, even after the first round of updates where there was a variation for each weapon to choose from. you know the stats of your enemy, the ranked movement speed from fastest to slowest, how much HP they had, who could one shot by using a precision critical etc.

The game was really well put together.

The bloat in the following years just diminished the above qualities slowly over time.
>>
>>358393916
I played it for the first time in like uh. 4 years? what the hell is this matchmaking shit? levels? it just suddenly tried to become overwatch now? you'd think if it had matchmaking it'd actually not put 32 people in one game
>>
>>358400857
>It was kind of upsetting to see that thrown out the window.
Still applies pretty rigorously to maps, and even though many cosmetics do not fit the theme/time period of TF2, 99% of them still stick to the "painterly" artstyle, with few exceptions.

Just use the nohats mod, or play on vanilla or offline servers if you have a dedicated dislike of some of the this they've done. Bonus of a better framerate.

>You knew exactly what weapons each class had, even after the first round of updates where there was a variation for each weapon to choose from. you know the stats of your enemy, the ranked movement speed from fastest to slowest, how much HP they had, who could one shot by using a precision critical etc

You still can, you just need to know what the weapons each do, which is no bigger burden of knowledge than, say, Dota's many items.

Looking at an enemy who fires round grenades at me, I know they're from Iron Bomber. If they're metallic spiky stickies, it's from Quickiebomber. Enemy Engineer with a yellow pair of prongs sticking out of his hand? Short circuit.

Most weapon unlocks only do 1 or 2 unique things, so it's not too hard to remember. And stock is still primarily the most used weapons.
>>
Remember when
>The updates were actually good
>The first cosmetics which actually fit the artstyle and the characters
>When the game wasnt bloated with dozens of shitty weapons
>The awesome blog posts
>The cool community severs with custom maps and chill communities
>When Halloween updates had care and creativity put into them
>no bronies and the biggest cancer (furries) were mostly contained in their own servers
>sv_pure 0
>When people cared about saxxy awards
>When the biggest issue with the game was the Cheaters Lament fiasco
>>
>>358401264
>Still applies pretty rigorously to maps,
Are you kidding? Most of the new maps are just "block out half the map, mirror it over the center axes, and change the RED textures to BLU." You never have anything as distinct as the red/blu split in 2fort or Granary these days.
>>
>>358400373
>just cover you eyes and it disappears!
>>
>>358401268
>When the biggest issue with the game was the Cheaters Lament fiasco

lmao i still remember all the sperging out over that
>>
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>>358401382
You didn't even mention the base silhouettes, just the colour palette and art style. Which has been adhered to rigorously.
>>358401473
Except you don't have to cover your eyes, and it really does go away. Shit analogy.
>>358401531
pic related
>>
>>358393916
Ever since the "Meet Your Match" update it takes like 15 minutes to get in a server, I think everybody is hacking now, and runs even shittier.
>>
>>358400373
The nohats mod converts certain classes hats to a different hat. Not a no cosmetic appearance.

Re:
The no hat hat for certain classes. Still a hat, but, it changes them from one to another.
>>
>>358402468
It removes all items from the bodygroup=less polys=better framerate. There is also an option in the mod to make it display only the stock hats instead of no hats.
>>
It went f2p.

The influx of XAXAXA and HUEHUEHEU ruined the game. Don't care about the hats.
>>
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>>358393916
TF2 is getting raped so valve can know how a community can ge so fucked up in the ass and still play the game, the game has been nothing but trash for the past years, even with the matchmaking update the community of like 20k people thinks its fine.

Pretty sad.
>>
>>358402627
>The influx of XAXAXA and HUEHUEHEU
All modern games have this to a considerable extent, even the pay-to-play ones.
>>
>>358402708
>the game has been nothing but trash
It's a good game with heaps of varied content, a high skill ceiling, and good characters. Feel free to try and prove me wrong
>the community of like 20k people
70,000*
>>
>>358402741

Not a fraction of what the f2p games have.
>>
>>358401473
more like
>just change your view on reality so you are the only person that can't see X
>>
>>358402564
>There is also an option in the mod to make it display only the stock hats instead of no hats.
There is?
The mod I got didn't have this.
>>
>>358402787
>It's a good game with heaps of varied content

Yeah i love how much variety there is
>>
>>358402816
>Not a fraction of what the f2p games have
I see OW players and CS:GO players complaining about Hanzo/Symmetra/(other character here) mains and cyka blyats, respectively, all the time. Despite both those games being paid.

Then there's another game which is P2P that's literally dead called Battleborn. I'd rather have F2Ps to crush any day than have 70 active players.

But yeah CS:GO alone disproves that argument.
>>
>>358402627
>press tab

>you
>chucklefuck
>A Cute Kitty Catgirl (ERP)
>weeblard420smokeit
>pedro.hernandez.96
>jose.espanol.97
>miguel.fernando.99
>michele.mendez.96
>Le Epin Pootis Hoovy Mann :-DDD
>>
>>358394519
Barneyfag pls.

>>358402903
this to an extent on the reasonable side of things.
>>358393916
tiered crates and no metal sink ultimately.


on the brighter side the jungle update, the christmas update and the pyro update (and later heavy update) are all coming. such a shame about the tiered crates that make getting certain hats cost about 3X more. rip kittens.
>>
>>358402903
Those things aren't even a big deal.

Cosmetics can be hidden with nohats, and those four weapons are fun to use.

And it doesn't change what I said. TF2 has lots of content, this is a fact.
>>
>>358393916
Valve's policy of "work on whatever you want" backfired by leaving TF2 in the hands of an inexperienced skeleton crew while the people who knew what they were doing moved over to different projects. Now the game is run by people who don't even understand the game as it currently is, let alone what needs to be fixed.
As a result, every new update is just a mess of seemingly random changes that nobody asked for.
>>
>>358403082
All tf2 needs is a good community mario kart server and I'm set.

rip shitpost land MK.
>>
>>358402985
I'm ingame right now and there are no (ERP) names, first.last.XX names, or even "le epin pootis". Only accurate one is the weed name.
>>
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>>358403082
>its good if you mod it
you mean
>its only good if you fix it

just because you can make a shitty game good, dosent make that game, not shitty to begin with
>>
>>358403396
A game is not automatically shit because you can mod it.
>>
>>358403270
>private match with just himself
>>
>>358403443
correct. but if you have to mod it to make it good

then it was originally

shit
>>
when do we get to play with /v/ again like last time?
>>
>>358403396
Disgusting cosmetic loadouts that are put together to be intentionally ugly and shocking are worn on >1% of the playerbase and you will rarely run into them. Even if you can't be bothered going to the minor effort of modding them away, they're not a big deal.

The rest of the time it's just Pyro in a sombrero, or maybe a Spy wearing that chapeau, or Scout wearing a 'nam helmet.

That doesn't make the game "shitty".
>>
>>358393916
F2P and literally too much content.

Not even gonna mention the hats.
>>
>>358403510
TF2 is unobjectively and renowned as good though.

is that some personal opinions anon?
>>
>>358403465
Nope, there are 23 or so people ingame.

CrysomeMore
Jally
GrShck Natural
Drazzab101
Sir Blindly
Grumpy Toast
Malonga Gilderchuck
Jin
you peasant
Adamonias
Eternal
Hash slinging (...)
The Doctor
Core :>
me+trade.tf
TheShadowThing
ZTG Sorry
veretq
Batman Lover
Meaboutyou
Hive.Horse
Lt. Fluffles
THE Bongo MAN
>>
A decade of updates piled on top of each other has steadily turned TF2 into a poorly optimized clusterfuck.
I remember running it on a laptop back in 2009 with absolutely zero problems whatsoever, and now that I have a proper desktop that's several years newer I still can't run TF2 without performance issues.
>>
>>358403741
you can thank that fucking ""optimized"" weapon skin update for that.

so many complaints when that landed.
>>
>>358403710
>steam users alia`s
>>
It was definitely going downhill fast since Mann-conomy buy if you ask me Gun Mettle's what really fucked it up
>>
>>358403710
>me+trade.tf
hahaha fag
>>
>>358404451
what?
>>358404615
no that's his actual name, not mine. I'm Jin
>>
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Starting creaking with the Mannconomy update, fell down a hill when it went F2P, then fell into a septic tank with the Meet Your Match update.

RIP, honestly. I loved TF2 years ago.
>>
>>358394810
>>358396723
this silhouette meme needs to die. unless you have some visual/recognition impairment, they're easy to tell apart. I know they said one thing and years later seemed to change their mind about the silhouettes but they're still recognizable to anyone who has played for five minutes

demoknight and market gardener soldier are retarded though
>>
Need a new skylake proccessor to run above 60fps without a cfg. Thanks valve!
>>
>>358393916
hats
>>
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>>358406284
this: even with basically every cosmetic in the game on the classes (when max is 3+the book) you can still tell what they look like
>>
>>358400373
You all seem to be ignoring
>>358395220
>>
>>358393916
It was shit
>>
>>358407794
I honestly have no clue what that is on the bottom right.
I see your point though.
>>
>>358408061
Medic, only class with a billowing knee-length cape
>>
valves employees
>>
>>358403554
>Disgusting cosmetic loadouts that are put together to be intentionally ugly and shocking are worn on >1% of the playerbase and you will rarely run into them.
This is a flat out lie.

t. someone who loves tf2.
>>
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>>358402708
>what are community servers
>>
>>358396723
The demoknight has an unique stance and as such another silhouette. Even more, the different cosmetics allows you to make all the duplicate classes distinguishable, and the cosmetics hardly change anything but head silhouette.
>>
>>358409614
Dunno what servers you're playing on but for me eyerape cosmetic combinations are pretty rare. And usually on demo or scout mains
>>
>>358409807
pyro,medic* or scout mains
>>
>>358409807
>Dunno what servers you're playing on
Valve matchmaking.

Which, to be fair, is the majority of servers and players right now, (unfortunately)
>>
>>358407794
To be honest, I can only tell them apart because of their legs. Whos the one at the middle left?
>>
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>>358410064
Engineer. He's smol.
>>
>>358410049
I play on Valve matchmaking in AU and most of the time there will only be one vomit green lime scout or bright pink orbiting unusuals 200 e-dildos medic in the server.
>>
>>358410352
I see that often enough.
Too often.

Then again, I think most cosmetics don't fit the theme and neither do too many of the new weapons. I'm not opposed to new weapons, but, too many of them just don't fit the original theme.
>>
>>358407794
>because balloonicorns n shit fake a silhouette, retard.
>>
>>358407794
I have 3300 hours in tf2.

I can identify 6 of these.
>>
>>358394362
>It was pure, every class was recognizable from their silhouettes
Bruh your a dog. Dumbass is like new hat new person.
>>
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>>358410647
i have 1100 and wtf are you doing
>>
>>358410647
I have 2700 and it's obvious to me, get your eyes checked.
>>
>>358410771
Took a moment and now I see the pyro.
I think? First row, second one is the pyro? Is the first row first one sniper?
>>
>>358410647
I have 2k hours and I can recognize all of them but it took me a few seconds.
>>
>>358410647
Like it matters, those loadouts aren't possible anyway and that's a black-and-white outline without some of the colour identifiers that would be present ingame.

And there's heaps more clues to the identity of a class when it's in motion, such as how fast they're moving, what (if any) projectiles they're firing, and where they're standing (ie. if someone's strafing from left to right on the 2fort battlements facing you, they're probably not going to be a Medic; if they're next to a Sentry, they're likely the Engie of said Sentry)
>>
>>358402968
TF2 would be better if it was P2P.
Yes, there would be far less players. Probably <20k, but you'd have less hakcing throwaway accounts and bs idiots who have like 20 hrs on record and can't play for shit.
>>
>>358393916
MvM was probably the last decent update to the game, everything else has been shit so far, whether it's shitty dances , shitty guns, shitty gun skins a la cs:go (it went full circle since tf2 and dota2 made csgo even have the arms deal update in the first place) and of course hats

Then there's that shitty overhyped train short movie thing which promised a new game mode but then it was more of the same shit mentioned above and that pass time boring ass shit where you grab a ball or something or that retarded power up one which is in beta or something for ages, then there's also that moon map which was completely forgotten

I don't even know why content takes so long like that, most of it is made by the community these days and all they have to do is aprove it, but even then they can't be competent enough to to actually add interesting shit to the game, it's like there's only 2 interns working on it
>>
>>358410987
I don't think that's the point personally.

It was a comment but I don't think that's my complaint with the current cosmetics.
>>
>>358411025
>but you'd have less hakcing throwaway accounts
Doesn't stop it in CS:GO. They have the community anti-cheat, VAC, and have to buy the game, yet they still have prolific hackers.
>and bs idiots who have like 20 hrs on record and can't play for shit
CYKA BLYAT RUSH B
*purchases awp*
*misses shots*
>>
>>358410870
sniper pyro scout
engy heavy demo
spy soldier medic
>>
They tried to take a goofy fun game and make it fair, balanced and competitive.

Similar to how Rocket League is... no skill, all luck, but TONS of stupid people take it way too seriously.
>>
>>358411151
That engy looks like a mess.
>>
>>358411074
pass time is fun though

you're right about mannpower being kinda shit, but pass time is fun as fuck and has the best maps
>>358410647
If you can identify 6/9 classes when they're just outlines and wearing every cosmetic in the game, that says something pretty good about the character design.
>>
>>358407794
>has like, 20 different hats on the models because he is a shitposter

>can still name the classes anyways

valve, y u so perfect?
>>
>>358396808

How was f2p bad?

>Trading
>Trading
>Trading

40% of people in servers are there to trade, and don't play.
>>
>>358411221
Like I said, I love tf2 but that doesn't mean I can't criticize it.

And my criticism with the weapons and cosmetics is that they clash.

They're developed and designed by themselves. Not with other cosmetics in mind, with other weapons in mind. Not to blend in with other items. But only too work unto itself. Not to work with anything but itself.

I understand at this point with so many items that's a tall order. But some don't even try.
>>
>>358411441
>Not with other cosmetics in mind, with other weapons in mind

Lots of cosmetics and weapons are part of a set though.
>>
>>358411441
>implying the mix match cosmetic style is not superior to complete reskins


You get to be a super special snowflake and have a loadout that may be unique to only you with the loadouts, and I have found ways to use even the worst of hats

Overwatches reskins look nice, but lose the luster when you see other people with your skin.

In tf2 you feel like a fashion aficionado when someone shows up dressed like you.


Its a different kind of hat sim feel.
>>
>>358411685
And match only with that set.
Perhaps I'm shifting the goalpost, but, those cosmetics often are pretty much just one cosmetic, and even then they can clash with the class itself.

Sets of weapons and cosmetics don't even always mesh good either and end up looking crappy, or will clash with the rest of the map, rest of the class.

And that's another thing. The maps and the assets of the map are a reason why the aesthetic is something people bring up a lot. Most of the classes will look out of place in most maps that don't use custom assets.

It makes the classes look like they're from a different game most of the time.
>>
>>358393916
valve discovered a goldmine (hats and trading) and cound't resist.
>>
>>358411849
I feel no desire for this whatsoever. Not to be "unique" or have my loadout look unique or to stand out. I don't know why this was ever necessary or desirable unless you seek attention to yourself.
>>
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>>358411441
I managed to make some vaguely cohesive sets anon, sure not all the items are designed to go together but like you know if you want to make something really legit most of the items are still supposed to go with the same characters personality so that works
>>
>>358411937
>The maps and the assets of the map are a reason why the aesthetic is something people bring up a lot. Most of the classes will look out of place in most maps that don't use custom assets.
>It makes the classes look like they're from a different game most of the time.


I feel like this applies only to Degroot

do you have any other examples?
>>
>>358411985
Why would you want to be good at an FPS other than to draw attention to yourself? checkmate kiddo
>>
>>358411985
>not have the player model be characterized to other player by your actions
>not being able to instantly identify good players on the other team without a second glance at a nametag or health bar
>playing a multiplayer game and claiming to not look for (you)s

Ok
>>
Imho the only thing they did wrong was not balance the game for serious players after F2P.

They tried with comp which failed miraculously, that matchmaking system is atrocious. It became a casual shooter with the ingame economy more fun to people than the objective, just pull up the server list and see how many original servers are left. It's all Valve servers, 24/7 map servers, or trade/ event servers.

Back in the day there were a bunch of communities and awesome servers. Valve got greedy with the cosmetics and killed game development
>>
>>358412048
>do you have any other examples?
Some extreme ones but try playing something like dustbowl, 2 fort, with engineer wearing something audacious and with weapons like the widowmaker, the short ciruit, and wearing safe'n sound, googly gazer and or pip-boy. Wing-stick.

And that's ignoring some of the promotional items and halloween ones.
>>
>>358400857
>Secondly, the meta game. You knew exactly what weapons each class had, even after the first round of updates where there was a variation for each weapon to choose from. you know the stats of your enemy, the ranked movement speed from fastest to slowest, how much HP they had, who could one shot by using a precision critical etc.
You still do if you play the game. Most weapons are roundabout the same, snipers do the same thing as all of them aside from the classic being pretty terrible in most players hands, scatterguns just get weaker and gimmicked etc
>>
>>358393916
Valve stopped caring about anything besides Dota 2 and VR
>>
>>358408449
So what's on the middle left?
>>
>>358412403
Actually that is using some promo weapons:

But they are functionally different.

A non promo weapon loadout would be the pomson, the CAPPER.
the eureka effect.

That's just engineer. If you wore that loadout you'd clash with just about any map, hard and look like you were from another game entirely.

And I believe that loadout is entirely possible.
>>
>>358402395
It takes 30 secs to find a match, no one is hacking and it runs well due to it being old.
>>
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A near decade of increasingly shaky updates has slowly mutated the game into Valve's testing ground for whatever money sucking experiments they feel like trying out.

Everybody who worked and struggled to make the game the success it is today is long gone by now, and all that's left is whatever intern who feels like patching in that month's quota of community made hats and maps to sate the zombified playerbase. Whoever thinks the Pyro update will fix anything is deluding themselves. Valve's track record for TF2 updates over the past year or so has been abysmal even for the smallest of updates, and if you think that's going to change at all when they attempt to re-balance one of the most fundamentally broken classes in the game I can't wait to see your reaction when it launches.
>>
>>358412696
>no one is hacking
Not true, you can still find them, and they're obvious and do not get banned. Typically they run the anti kick or anti ban hacks as well, and spam the chat too so no one can say anything in chat.

>runs well due to it being old.
he said it runs worse.
and it does.
>>
>>358412030
Oh look, a scout set that doesn't look like ass
Care to share the item names? I can't be assed to look through thousands of hats
>>
>>358412403
>and wearing safe'n sound
Nothing wrong with that, they had acoustic earmuffs in the late 60s early 70s.

http://www.gettyimages.com.au/detail/video/lufthansa-airport-worker-wearing-noise-reducing-news-footage/551546799
>>
MvM update
>>
>>358412886
If you'd like I can find at least 3 different head slot items that clash more.
>>
>>358412834
Sure.

Fortunate Son
Flak Jack
Brooklyn Booties (feel free to substitute other shoes)

I'm hoping my set doesn't become popular because I really like it.

More cosmetic loadout ideas here: http://steamcommunity.com/sharedfiles/filedetails/?id=653977791
>>
>>358412990
Go ahead anon. I'm not disputing that there aren't a lot of fucked cosmetics, but the vast majority of them are fine, and the really weird ones are usually made increased rarity by Valve in tiered cases.
>>
>>358402708
spider jerusalem movie when
>>
>>358413026
Thanks anon
>>
>>358412834
not him, but:
flak jack
fortunate son
Brooklyn booties.

Also:
>>358412030
The BfB is kinda trash now though.
>>
>>358393916
How come there is still no multiplayer game even remotely close to tf2 in terms of comfiness?
Is it because I'm 22 now?
>>
>>358412403
We got aliens in the lore, so sci-fi stuff is not really out of bound imo especially if asteroids would ever drop (5 bucks it was tied to a version of the comic that no longer exists, so me may never see it)

You also listed half promos like another anon pointed out
>>
Valve couldn't decide what to do with competitive matchmaking, making it literally the worst competitive shooter on the market.

Added to this 6v6 meta has got the be the stales tabs God awedul meta out of any game ( and this from some on who plays hearthstone)

2 demo 2 soldier 1 scout 1 medic for the past 19 years.

Though if I had to say MvM was the point where it tipped over true edge for me
>>
>>358413187
Its because no games have long form play formats other then survival crafting


Tf2 CTF is god tier
>>
>>358413104
Googly gazer for example was listed, and is non promotional and non halloween.
Also the engineer's cap, ironically, looks awful, because though it's from the time period, it does not fit the character except by some name pun.
the virtual reality headset would clash with any map.


The point I'm getting at is these cosmetics make the class look like it stands out in any map, where as stock looks like it thematically makes sense and looks like it belongs in the setting of the map.

Whereas a lot of other cosmetics don't. Do you understand?
>>
>>358413292
6's are fine, the people who play 6's just want to play the same 3-4 maps locking the meta down to that
>>
the first day it went free and some one had already sprayed pony porn was when I knew how fucked we were.

Other things like cosmetics actually given real currency value and the steam trading update fucked it as well
>>
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>>358407794
Okay, now try them as intended originally
>>
>>358413227
I'm not discussing lore here. I'm saying in the map. Just how it looks in the game. Just look at the "tile sets" so to speak. How the colors, materials and textures look in comparison.

Muted metals and wood vs bright shiny plastics, glowing lights, things that stand out that don't fit in the map. Basically, when you see the stock classes, they actually "fit" in the map. Do you understand?

You played the game at release, remember? Now remember how the classes looked at released with no cosmetics in the base release maps.
>>
>>358402903
PvE horde mode, MvM is fully flushed out and fun, given its balance is kinda busted.
PvP offers pl, plr, cp. attack/defense, koth, ctf in a few variants, comp matchmaking and casual servers.
The community expands this with other gamemodes like fw, balloon race, wario ware, smash bros, vsh, zf, db, dr, jailbreak and more maps with jump, basket.
>>
>>358413496
I can't
>>
>>358413227
>>358413549
The long and short of is:
The original stock classes look like they belong in the game, and most new cosmetics do not.
>>
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I still play on the 360
Ive logged in probably 800hour or more
>>
>>358413170
>The BfB is kinda trash now though
Only needs just a tiny buff and it can be good again. I was thinking maybe reducing the "75% boost lost on double jump" stat to -50% and the boost lost on damage from 4% per point to 2% per point.

>>358413187
It's because a reasonably balanced match of A/D Dustbowl for defenders OR attackers is nice and safe and takes its sweet time, which is comfy definition
>>
>>358412030
That second one is very steampunk.

TF2 is not retro futuristic.
>>
>>358413549
That look came around to save on performance.

It looks different now because of all the textures and materials that are not found on OG maps, but the textures themselves fit the art style.

The only thing you are pointing out is more ram to store textures in becoming available for the game to use, which is why you see newer maps with more color and unique texture work
>>
>>358413496
f2p f2p f2p f2p f2p
f2p f2p f2p unusual wearing spy main disguised as f2p class :>
>>
>>358413764
I don't mind the boost lost on double jump so much as I mind the boost loss on damage.

You lose so much boost on any damage it's just about a reset.

Mind you before these stats it was insane. And before THAT it was trash again.
>>
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>>358413783
...steampunk?
Also, TF2 actually IS retro-futuristic. It has been since the beginning of the game. It's 1960s aesthetic (which is retro), plus anachronistic super advanced technology like teleporters, mediguns, and invisibility watches.
>>
>>358413752
>playing at 25fps on the 360. with retarded kiddies. are you retarded too?
>>
>>358407794
Jesus fucking Christ what a mess.
>>
>>358413973
No, pretty much mastered every class and I do see a few people who actually know what there doing. Can you believe it?
>>
>>358413870
>That look came around to save on performance.
Erroneous.
It was a conscious art style decision. This is specifically stated in the commentary. Remember that higher detail was possible at the time. You may not think of it as much, but I remember it like yesterday and Portal was not very undetailed at all. Ironically, portal 1 runs better than tf2.

>It looks different now because of all the textures and materials that are not found on OG maps,
Again, see above.


>The only thing you are pointing out is more ram to store textures in becoming available for the game to use, which is why you see newer maps with more color and unique texture work
Not the reason they went with a simple clean look. Conscious decision. Even if it was, going back now would still clash and _does_
>>
>>358414048
>No, pretty much mastered every class
>On a game pad

Show me air strafing
>>
>>358413973
That's not how you greentext anon.
>>
>>358414048
"mastered every class"
boy, tf2 on xbox is broken af. demo is OP as fuck, spy is useless and even with 100s of hours you still miss every stab and scout is never played.
not to mention JP yutaka is a fucking sociopath.
>>
>>358414102
Meh airstrafe is super simps
>>
>>358413937
Retro futuristic depicts a _future_ time, not the past.
steampunk likewise is retro futuristic aesthetic that is a future, not the past, as it might be by the past. steampunk is the future as seen by the victorian age.

An example would be the, "the future, as envisioned by ____"
Aliens is a good example of retro futuristic _aesthetic_ because it is set in the future as seen by the past, though at the time it was as seen by the present. A bit complicated example there.

tf2 is not retro futuristic aesthetic because it is set in the past.

It contains futuristic elements because those are holdover gameplay features from the previous games.
>>
>>358414078
>trusing valve commentary

Pyro is the close range combat class

Despite dying to any solly willing to turn around and feed him to rockets, still surviving the flames

Valve is a load of shit most of the time when it comes to game commentaries

>portal runs better then tf2

No shit, the game is only compensating for one player in closed rooms with what are close to dead textures on the wall
>>
>>358414145
> Demo
> Op
I move left then right. The only ones that piss me off are the ones that only use the sticky. That shit makes me mad tbqh
>>
>>358403396
>>its only good if you fix it
You are the person that dislikes this. I like cosmetics, I like the market and so do many players. You are the cuck that wants to remove features others enjoy when you could just put in a mod to block the content you personally dislike that others enjoy.
>>
>>358414284
As compared to trusting your word with no reason to believe otherwise?

They went with a very specific art style on purpose, not because of memory constraints. There's no evidence to the contrary and multiple posts from developers ( >>358402903 ) to prove this.

AND EVEN IF NOT -
Clashing with this art style now would STILL be a mistake and STILL looks ugly and makes the characters look out of place in the map.
>>
>>358414284

>portal runs better then tf2

>No shit, the game is only compensating for one player in closed rooms with what are close to dead textures on the wall

Or I could go get my orange box disc, right now, and force some console trickery with tf2 as it was at release and play it and see it run better for myself.
>>
>>358414464
>not because of memory constraints

Yes, because barely getting above 30 fps on the xbox version was an artistic choice

>IMO it looks ugly

Glad you finally realize the about of shit falling out of your mouth for what it is

Also way to use promos as an example again bro
>>
>>358414545
I don't even know what you are trying to say you assmad shitposter

try again
>>
>>358414607
>Yes, because barely getting above 30 fps on the xbox version
The game was designed for the PC.
>>
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>>358414278
My definition was wrong but I still don't see how that makes the Pyro loadout steampunk or retrofuturistic.

>It contains futuristic elements because those are holdover gameplay features from the previous games

The entire aesthetic of TF2 was chosen to give a kind of silly plausibility to the gameplay features of TFC, that's part of the reason why they chose the James Bond aesthetic. Also Spy never had invisibility before TF2.
>>
>>358411119
Get out of silver
>>
>>358414682
It a uniform releases on consoles as well as PC

So keep saying that
>>
>>358414713
My point stands, ranking systems don't change the fact that even pay to play games easily fill up with BRs, RUs, autists, and children
>>
>>358393916
>What went wrong?

1 - the game engine is old and dated
2 - the gameplay style is no longer new, other games are doing it better
3 - 2 totally different metas for the game being enforced by the developers; 6v6 in comp and 12v12 in casual
4 - the purging of community servers killed the will to play for most players, me included
5 - no new ideias/maps comming out, MvM is forgotten already, pd is shit, that ball game is a gimmick
6 - Dota makes more money
7 - CS:GO makes more money
8 - Trading is still a big part of the game and it's more retarded by the month
9 - ???
10 - Profit
>>
>>358414607

>IMO it looks ugly
Because, and I explained this, it clashes with the maps. There's no reason to go _back_ on the artstyle now and make it clash after the fact.

>Also way to use promos
What are you fucking talking about?
>>
>>358394032
Mostly the community.
>>
>>358414815
>I can't even identify the dude sex promos in my shitpost image i referenced
>IMO it clashes with the maps


lol
>>
Microtransactions
Trading
F2P
"competittive"
"Matchmaking"
retarded fanbase
>>
>>358414745

>It a uniform releases on consoles as well as PC
Wow.
English is hard.

But I think you meant, "It had a release on consoles as well as pc."

This is not mutually exclusive from being designed for the PC in mind, and then being ported to the consoles after the fact.
>>
>>358414814
>not playing gimmick ball game
it's really fun
>>
>>358414903
>IMO it clashes with the maps
How many times do I have to go over why this is the case?

If the character looks like it's from another game in your map, you have made a mistake.

The stock cosmetic characters look like they belong in the map.

The new cosmetics don't.


>I can't even identify the dude sex promos in my shitpost image i referenced
I'm ignoring this for your sake because it isn't english.
>>
>>358414947
Tf2 launched the same day for sonsoles as it did for PC, with the same interface and everything

The only reson the xbox version didn't get to join in updates is because of microsoft's/sony's draconian update policy back in the day

If those 2 had not been so stingy, tf2 would have evolved into an either different game
>>
>>358414686
>gameplay features of TFC
*QTF
>>
not even the hats, it was going free to play. i played for years before that and once it went f2p the flood gates opened and the shit poured in
>>
>>358415089
This remains not mutually exclusive from, "The game was designed for PC in mind and the xbox version is a port."
>>
>>358415054
>I have no idea what the word opinion means

You can't objectively say shit about an artstyle friendo

Not that you can say how they don't fit other then "they don't use the EXACT same texters"


so lol at you kiddo, take a basic art class

Yes and ignore the face you referenced promos braking the art style when they are not canon hats

just lol
>>
>>358396808
>how is this a bad thing in any way?
poorfags, not the neet type, the literal children and niggers type
>>
>>358415205
If that was true, why wait for the ps3/xboxs versions to finnish?

Because its not true and it was planned to be supported on all 3 platforms.
>>
>>358415208
>Yes and ignore the face you referenced promos braking the art style when they are not canon hats

>just lol
I gave several examples of non promos.
And weapons.

>You can't objectively say shit about an artstyle friendo
I just did.
>>
>>358415262
>If that was true, why wait for the ps3/xboxs versions to finnish?
Again:
Because releasing it on all 3 at the same time doesn't require you to make it with the PC in mind.
>>
>>358415293
No you didn't, go talk to your high school art tracther to tell you exactly why you are wrong.

And the only really thing that was gauty was the gazzer that was not a promo, and it works if you are going for a cyborg using the gunslinger
>>
>>358407794
sniper pyro scout
engie heavy demo
spy soldier medic
>>
>>358415370
Unless you can prove pc was a primary platform during devlopment, evidence supports that is was meant to be supported on all 3 platforms.

Otherwise why release a version that is going to compete with your primary release? It would be retarded.
>>
>>358407794
If the demoman didn't have his peg-leg i would have no idea what he was.

Everything on the middle row looks terrible.

Though it is interesting that you can tell them apart by looking at the legs/shoes
>>
>>358415135
No, TFC. I know QWTF was the first Team Fortress title, but we're talking about the immediately prior title here.
>>
>>358413496
why are the pics of classes at different angles
>>
game's almost 10 years old
valve clearly doesn't want to work on it anymore, but it still prints money so they have to
>>
>>358415395
>No you didn't
You're just being contrary.

"Nu uh" is not an argument. It's called "argument ad lapidem."


>>358415510
>evidence
You haven't provided any.

>>358415510
>a version that is going to compete
It isn't competition.
It's releasing it on multiple platforms at the same time to maximize the profit to the parent company that is trying to sell a product.
>>
>>358413925
Just remove 100% boost on double jump and .5-1% lost on damage. Otherwise scattergun wins 100% of the time.
>>
>>358415586
tf2 classes stand at different angles by default. For example Heavy/Scout stands at a diagonal angle with one foot further forward to the viewer, and Heavy's "back" hitbox is where his model's right shoulder is.
>>
>>358407794
>Gives them weapons that change their stances
>can still tell them apart
you're a sneeki breeki, you.
>>
>>358415670
>valve clearly doesn't want to work on it anymore
as contrary evidence I'd like to present mannpower, nobody gives a flying fuck about it but they keep updating it anyway for nostalgia's sake
>>
>>358415774
no I mean different angles from the other silhouette pic
>>
>>358415673
>I'm being objective about art!

Art teach, go talk to them

>evidence

Not that you have provided any either, want me to klink you to where gaben and robin are talking about the xbox release and how microsoft cockblocked the updates?

Sure sounds like a primary platform to me if they where planing updates.


>it isn't going to compete

It is if you are continuing to poor money into a version of the game that is not all of them

which they did
>>
>>358414686
>>358415579

>The entire aesthetic of TF2 was chosen to give a kind of silly plausibility to the gameplay features of TFC
Well the only way to get that kind of continuous aesthetic is to make sure that it looks plausible to the time period.

It can't be the future, to the time period. It has to be set in the present of the time period. Which is, "well it's technology that the 60's might think is possible today" It's 60's high tech. Which semantically I guess you could call, "retro high tech"

I think the problem is they want to stay relevant to today, but the problem is the 60's are always the 60's, and they are trying to think of technology that's relevant today, when the technology and aesthetics has to remain in the past.
>>
>>358415823
I disagree somewhat. If Soldier wasn't holding Conch he would be holding Rocket Launcher and would be even more recognizable, for example. Medic not holding Medigun at dick height, and instead some sort of melee, makes him less immediately identifiable. Also I didn't make that image.
>>
>>358415921
>but the problem is the 60's are always the 60's, and they are trying to think of technology that's relevant today, when the technology and aesthetics has to remain in the past.

Have you never watched a James Bond movie in your life?
>>
>>358412830
>Not true, you can still find them, and they're obvious and do not get banned. Typically they run the anti kick or anti ban hacks as well, and spam the chat too so no one can say anything in chat.
I have +1500 hrs and I have seen this 1/1 time. I left after 5 mins from a community server.
So let's do math. 5/90000 mins is negligible at best. Less than 1% of 1% of my playtime did I deal with this bs. And that dude got banned.
>>
The addition of the market.
And player made content.
>>
>>358415881

>Not that you have provided any either,
Forum posts, developer commentary.
>Developer commentary doesn't count because I say so (this is fallacious by the way)


>It is if you are continuing to poor money into a version of the game that is not all of them

>which they did

So you're saying that they didn't pour money into the ps3 version?
>>
>>358412830
>>runs well due to it being old.
>he said it runs worse.
>and it does.
If you can't run tf2 on ultra and get at least 144+ fps then you likely have a weak pc.
>>
>>358416074
I was playing on valve matchmaking servers, that may have been my problem. They show up on weekends and friday nights most of the time.

But because it didn't happen to you doesn't mean it doesn't happen to plenty of others. Sorry.
>>
>>358416172
A 2006 toaster pc could run TF2 on 100 + fps.

Make of that what you will.
>>
>all these retards shouting NOHATS MOD

The point is we shouldn't have to use a mod.
>>
>>358416121
>So you're saying that they didn't pour money into the ps3 version?

After release, no. It got the same patch or 2 the xbox did and was left abandoned. Not that valve had any plans to dev on it because of the CELL so they had decided to try for MS and the normal by comparison 360 for testing console updates

>Forum posts immediately followed by an image that is misleading at best, completely bs at worst that has promos as examples

>dev commentary is to be trusted when they don't know what the fuck they are talking about for several nodes of it in every game

ya ok
>>
>>358416004
>Have you never watched a James Bond movie in your life?
TF2 isn't a james bond movie;
The point was, more accurately, that tf2 is trying to stay relevant to 2016 and have its technology and items look relevant to 2016, rather than to 1960's aesthetic.

In the tf2...verse. It is not 2016. It's still the 60's. It should look the part.
>>
>>358416083
>The addition of the market.
Fucking this, The trade community was a good chunk of TF2, And everything had a set price, Keys were 2 refined, bills was 7-9 keys etc etc,
Everything had a system, Once the market was implemented everything trading related went to shit.
>>
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>>358393916
It went F2P

>mfw I actually payed for that shit and I all got was a stupid fucking helmet
>>
>>358416378
>I have literally never watched a 60's bond movie

The sies stuff is from a place called spytech

that is so 60's bond it hurts

just stop
>>
>>358416363
>Forum posts immediately followed by an image that is misleading at best
It doesn't matter what the image following it is.

If the forum post iteslf is accurate.

When it is. Information and truth stands on its own.
In this case, it is accurate. Feel free to google it.
You aren't discrediting the forum post.

Incidentally, that isn't my post.
But the forum post remains true.
Either address the post itself or don't.
>>
>>358416442
That does not address the new cosmetics or the weapons of the game at all anon.

Are you saying that the stock spy fits the 60's aesthetic fine?

...yes?
It does?
>>
>>358416432
A stupid fucking helmet that everyone was able to get after a month just for getting the game.
>>
>>358416378
>TF2 isn't a james bond movie;
TF2 is extremely heavily based upon James Bond, Get Smart, and other campy 1960s Cold War spy films/television series. Hence why it's RED vs BLUE. Shouldn't have to spell it out to you.

https://wiki.teamfortress.com/wiki/List_of_references#Other
>>
>>358416772
I loved getsmart.

But I don't think the new or most of the cosmetics we have now are very consistent with that theme.
>>
>>358416557
But the only things that break the artstyle are promos and the only things you have posted that do break it in a real fason are promos

Go ahead provide more examples of hats that break the "art style" and I will tell you why they fit.

You opinion isn't objective m8, learn it

>>358416637
Name a few that don't and ill tell you why they are fine

Spy, just like james bond, where ridiculous disguises to get into places, especially 60's bond before the suit became welded to him in the 80's before being replaced by a black websuit.
>>
>>358416772
>>358416851
Oh I forgot to add:
You should have mentioned, "The man from UNCLE"
>>
>>358416851
Some aren't, but holy fuck has this argument gone off track. How is my Pyro loadout "steampunk"?
>>
>fuck up matchmaking just to copy memewatch
>>
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>>358416863
>But the only things that break the artstyle are promos
We're done.
>>
>>358415863
because I'm biased and wanted to prove a point at all costs hoping that noone'll point it out
>>
>>358417026
Go head, post a few

I will tell you if they are out of character for the mecrs as we know them, but breaking the art style?

Ya good luck finding any of those hats
>>
>>358416929
>How is my Pyro loadout "steampunk"?
Oh shit I'm sorry, I thought the helmet was from that godawful steampunk set, I'm really sorry.
>>
TF2 is only good for deathrun now tbqh desu
>>
>>358417097
I said we're done.
And we are.
I'm a dyed in the wool tf2 fan and even I wouldn't say that.
>>
>>358417176
Yet you keep giving me yous because (you)s know you are wrong and have to have the last word.


So don't respond unless you are posting a hat.

but we both know you won't and if you do it will be a promo.
>>
>>358415828
>Mannpower
>Nostalgia

Sure wish they were feeling nostalgic for MvM or be really cheeky and do another Territory Control map.
>>
>>358417251
Mannpower is a take on a classic mod called threewave

nostalgia for this is almost 2 decades old at this point
>>
>>358417247
>(you)s know you are wrong and have to have the last word.
This is what projection looks like.
>>
>>358417339
I see your point, and the grappling hook reminds me of some TFC mods as well.

But fuck, it's awful. That and Pass Mode were both so poorly done.
>>
>>358415261
because cod isn't a 60$ game that's known to be played only by children right
because overwatch costing money stopped all the lolkids and minecraft children from overtaking it right
>>
>>358417251
Mannpower is a throwback to Threewave CTF from the 90s. It was a mod for Quake, just like Team Fortress.
>another Territory Control map
Maybe we'll get lucky and an updated, less chokey TC_Meridian will be added in the Jungle update.

https://wiki.teamfortress.com/w/index.php?title=Meridian&redirect=no

https://www.youtube.com/watch?v=l2b5DGYIXGg

As for MvM, the community has a bunch of maps ready-made if Valve ever feels like updating them.
>>
>>358417434
They had grappling hooks in Quake/quake world before even QTF.

It was +help hook on some servers.

shit was crazy when I saw it show up in mann up because it was also in a mod called custom quake tf.
>>
Cosmetics aren't inherently problematic like a lot of people are saying, no one has ever said "That guy has a wacky hat, UNINSTALLED!" (atleast as a primary reason, it may be a contributing factor for someone who has grown apathetic).

The problems as i see it mean they have to make stupid weapons to match the stupid cosmetics, it might be anecdotal but when shit like the Phlog, Bronie Pyro flamethrower or Demoknight came out i can recall a noticable decline in the playerbase.

Worst of all however the scrap "economy" basically split the playerbase into people idling / farming / trading and those actually playing, this was the biggest one, and probably what killed TF2 the hardest. Not Cosmetics themselves but the """Economy""" that rose up around them.
>>
>>358417434
It doesn't work because threewave was not classed based

I do like the take on it, but its better when everyone is on the same playing field with power ups.

And pastime is fine, the maps are just a little aimless at points, I enjoy it a lot. The fact there is not meta at this point is the real hamstring for most people.


What they need to do is take the standard merc model that is floating around and polish off the tf2 deathmatch mod.

Having a standardized player could help make threewave palatable for most people as well as open up a new game type while killing mge.
>>
>>358393916
Because valve fucking abandon it to work on CS:GO and Dota. That's the only reason. I knew it was over when they introduced weapon shity eyerape skins and basically illegalized trading. They literally crashed their own economy to make a quick buck of the community market and it fucking sucks. I remember buying a couple of keys years ago going to trade servers to pick a strange scattergun or something and after a while of bartering with people I'd eventually settle with the best offer, trade, and be shooting up 2_fort with my new strange scattergun in ten minutes flat. Now trading is absurdly difficult to do, almost impossible, and certainly not worth the time. I wasn't even surprised when valve canceled Halloween (I haven't missed a halween update since 2011 and came back to game for the first time in months to play it). When I was a kid I used to try to quit playing TF2 but never could because it was so fucking fun but now it seems TF2 quit first.
>>
>>358416265
At release it could, I mean.
Today that same pc won't run it the same.
>>
>>358412830
>Typically they run the anti kick or anti ban hacks
there's no such thing you fucking retard
>>
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>>358417753
>What they need to do is take the standard merc model that is floating around and polish off the tf2 deathmatch mod.

I really like the Mercenary. He looks like a friendly guy.
>>
>still no mario kart mod gametype after the bumper cars were added
wtf
>>
>>358416265
nah
>>
>>358418236
It could at release.
>>
>>358418036
No?

Must just be because nobody will even with "GET LMAO BOX!" being spammed in the chatbox.

I figured there must be something preventing the opposite team from starting a vote.
>>
>>358404668
Post guro
>>
>>358418439

That meme worked once if you disconnect on the right moment. However, you can't do it anymore because of the matchmaking system. Once you abandon a match, you can't reconnect.

Cheaters usually play with friends. If you have 3-4 friends then you'll never get kicked because there's always this funny guy who votes NO to everything and 2-3 gibus retards trying to figure out the movement keys.
>>
>>358418631
I noticed, actually.

They can play with a great deal of impunity on valve matchmaking servers.

On my favorite community server though they get booted pretty quick.
>>
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People go on about cosmetics but that's the least of the game's problems.

Shit like
>getting pushed back by defense and telling your team you need a demo, and when someone does pick one he's using his fucking niggerknight kit and just roaming around rather than breaking the blockade
>prime pocket targets like heavy and soldier using kits that involve things like self healing and generally encourage more loan-wolfing rather than team play
>the only engineer on your defense team is using fucking mini-sentries and the dood sex gun
>there are 4 snipers on your team each feeling like their a unique contribution to the team because they have a different gun
>the pyro on your team is not taking opportunities to properly flank opponents crowded together at choke points or objectives and is roaming and picking off lone enemies that aren't threatening objectives at the moment
>people maining classes and builds like it's a fucking 1v1 game and not a team game that requires you to change team composition based on what your team needs are
is the real issue

The variety of items itself just overcomplicates a game and would be enough to muddy design but the direction much of them further amplifies that by completely disregarding the original design of the classes and just throwing shit together for the sake of "variety". Why does the Demoknight need to a kit that makes him a fucking melee combatant? Why does the defense-oriented Engineer need an offense-based loadout? Why does the Sniper need a bow for fighting at mid-range? Why does the Pyro need more weapons that further undermine his primary? The way items are designed allows for retards to turn classes into indistinct blobs and bolsters that attitude I mentioned before, treating TF2 like a 1v1 game.

TF2 lost its sense of being a coherent game with well defined classes (relatively speaking, things weren't exactly perfect at launch) and is now a cluttered mess of ideas that barely resemble the game from 2007.
>>
>>358418315
no it couldn't
in 2006 the average PC had 512mb of ram and a 128mb card, that was nowhere near enough to play tf2 which for 2006 and early PS3 was really pushing
I remember trying to play it in 2007 with my old toaster and being really disappointed cause I could only get 5 fps
now in 2016 the requirements might've doubled or so with all the new additions but any medium range 2010 card can still run it at 100+ fps max easily
>>
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>>358393916
>>
>>358402787
>a high skill ceiling
Only if you play Soldier. Otherwise the game is so simple a retard could play. I mean there's a reason 2fort is so popular.

Not to mention, all the hardcore players play either CS:GO or Dota 2 anyhow. Nobody in the competitive scene cares about TF2.
>>
>>358393916
It died out. People here act like they were all competitive as fuck, know all the rules, tricks and everything, but at the end of the day it was about the overall experience.

Game has never been the same, yet the core gameplay is still there. People just left, it happens with almost every game out there. I still enjoy playing TF2 from time to time, sadly most servers are dead. Literally impossible to play a good arena match, or even play on every map.

I bought the game with the orange box bundle and has been my most played game on PC, hell I even enjoyed when it went F2P because it injected more players, didn't even care if I had to carry teams or such, at least there was people playing.
>>
>dev team relies almost entirely on community content for their game updates
>game is lucky to even get an update that isn't Smissmas or Halloween once a year
>MVM hasn't been touched since launch
>retarded weapon skins that are a beyond lazy attempt to squeeze more money out of the playerbase
>horribly busted competitive mode that no one but a small shrieking minority want
>no real Halloween update because Valve vaguely assures us that they need time for the Pyro update, which we haven't heard about since and will probably make up the majority of Smissmas so the team can get out of making content for that
>one year and a half of broken promises later and still no new comic. head writer has admitted it's because he's working on non-TF2 content that he somehow thinks TF2 fans will like more.

It's just sad now, and instead of just letting it end gracefully or with a bang, Valve is totally content to keep TF2 on life support while doing the absolute minimum to actually make it a good game again.

>but muh 70k players it's not dead

It certainly doesn't generate the same kind of hype it used to either. If the Heavy vs Pyro war came out in 2011 period, the hype would be MASSIVE. It was barely an afterthought, partially because it got shipped with the broken ass Matchmaking update that people were more concerned about and partially because now, as much as you people don't want to admit, the game just doesn't generate the hype levels it used to.
>>
>>358416265
not even at release
>>
Paint and unusuals should never have been added to the game. Most of the maps and unlocks are garbage. CTF and Mannpower shouldn't be in the game at all. All the AD, PLR, and KoTH maps are terrible. Skins and Australiums shouldn't be in the game either.

It's pretty obvious at this point valve would rather find spend time making new cosmetics for idiots to buy than fix bugs and maps that have been in the game since release.
>>
>>358424000
Exactly this. People grew out of it or just lost interest when the updates stopped coming and lost their quality.

Valve's still at fault for facilitating it, though, especially when they've had so many opportunities to expand their brand and improve their game. Did you know they had a deal with Adult Swim that was going to lead to a show? Sure worked out, huh?
>>
>>358424414
I saw the writer's comment on Twitter. Unless that new project is an entire comic adaptation of HL EP3 approved by Gaben himself, no one, especially not the TF2 fandom, is going to give a shit about it.
>>
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I think we can all agree on this.
>>
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>>358413026
That set has been popular ever since it was added to the game. I even had a variation of it at some point, but I've long since changed my loadout. Fortunate Son and Flak Jack were meant to be worn together.
>>
>>358424826
>Did you know they had a deal with Adult Swim that was going to lead to a show?
Was that really true? If so, what stopped them? I only remember them asking players not to ask about any upcoming TF2 shows.
>>
>>358420175
You're always going to get retards, Anon. Learn to carry 1v12 or don't bother.
>>
Creating weapons and balancing the game is the job of whoever the Valve intern is at the time.
>>
>>358426698
One of the episodes eventually went on to become the Expiration Date short and some TF2 gameplay appeared in a Venture Bros episode.
>>
>>358423373
>Soldier
>High skill ceiling
Is this bait? Soldier is down there with Heavy and Pyro in skill required, especially in pubs.
>>
>>358427056
I take it you waddle everywhere as soldier
>>
>>358424712
>CTF is bad
>A/D and KOTH are terrible
>He only plays Gayload
Look at this nigger and laugh.
>>
>>358427125
>Muscle memory is a skill
Now I know I'm being baited.
>>
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ITT: the jealous, hatless "men"
>>
>>358427131
Name a single good map in those 3 modes.

>Only plays PL
>What is 5CP?
>>
>>358426698
They were in talks with Adult Swim to make a TF2 show. It didn't happen because Valve can't commit to a proper schedule for retarded reasons, and all that's left of the project is Expiration Date which is apparently the first episode or pilot.

Source is facepaunch and people who have apparently visited Valve who were told about it. There was a thread about it on the cesspool that is /r/tf2 with info about it.
>>
>>358427201
>Muscle memory is skill
Yes actually that is exactly what it is
Are you retarded?
>>
>>358427028
>>358427260
I thought it only was about that Robot Chicken episode.

If the expiration date was one of the scripts, then I don't feel so bad about not having a tf2 show. I imagine the people who write the comics are different from the people who write the shorts.
>>
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>>358427204
>Can't even afford stranges
>Calling anyone else jealous

>>358427248
Turbine and Landfall are both good and fun.
A/D is shit, I'll admit. Mostly for the same reasons Payload is shit.
Harvest and Viaduct are both fun maps
PL is easily the worst gamemode, but at least it filters out all the retards who get told to start on Payload because it's so easy. 5CP on pubs are horrible, half the time I get teams that can't even find mid.
>>
>>358393916
Lack of developer support.
The game has only lasted as long as it has because of the continual support of the devs. Whether you like it or not, everything they've added to the game that actually affects the game and adds worthwhile content at least kept the game fresh. Right now, it's been rotting for a while only getting a few maps that most people were already playing, some shitty maps, and nothing else but hats and will continue to rot until the Pyro balance update and who knows if that will even push a breeze of freshness TF2's way.
>>
>>358426301
>Shortstop
>Overused
Please explain considering it's basically a way shittier FoN.
>>
If you can find a vanilla server, absolutely nothing, it's the best Multiplayer FPS I've ever played.
The pre-F2P maps are also fun, and I do actually think it's getting better but man it'll never be as good as it was before the update
>>
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>>358426979
Of course there will always be retards.
What I'm talking about is design that enables and encourages retard behavior. With the new builds retards can further delude themselves into thinking that playing the class in whatever way they want isn't "wrong'" because the game is giving them the options to disregard their class' role. Back in beta if you were playing Demo and decided to charge at people with your bottle you would have been laughed off the fucking server.
>>358426301
>YER
>NU
>>
>>358427383
>PL is easily the worst gamemode
I'm glad Valve doesn't take compfags seriously.
>>
>>358427028
>Valve could have made a TF2 show that would have almost certainly reached Rick and Morty levels of autistic admiration
>they couldn't put out episodes made with a program that most actual children play with to make YouTube meme videos because reasons

Is Valve literally staffed by stupid people? Why do they pass up all of these easy money making opportunities and settle with fucking weapon skins as their big trump card to get their fanbase excited?
>>
>>358427438
He hasn't updated that chart since before Tough Break.
>>
>>358427668
>Unironically calling people "compfags"
Opinion disregarded.
>>
>>358427438
>tighter spread
>less damage fall-off
>faster firing speed
>reloads 4 shots at once

combine it with the Crit-a-Cola and you can 2-shot people from across mid
there's a reason it used to be banned in comp

>>358427663
>YER
>anything but garbage
back when the Saharan set worked it was great, but now it's just 'stock but worse'
>>
>>358427383
>Turbine
All entrances to mid can be watched by one sentry.
Spawncamping is really easy to do.
>Landfall
Intel too close to spawn, nearly impossible to get to if the other team turtles.
>Harvest
Minis
Easy to spam cap from above
>Viaduct
Absurd sniper sightlines
Engineer is too effective at mid
>>
>>358427715
Alright, that makes a bit of sense.
But if that's the case then Claidemore shouldn't be in NU.

Granted it's only good with a shield but assuming you do bother to put on a shield it becomes pretty damn good.
>>
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>101 people took the b8
Dont mind me, keep yellying eachother, this is really entretaining
>>
>>358426301
>he doesn't use the Third Degree

Novelty, yes. But there's just something beautiful about killing 2-3 people in one swing.
>>
>>358427962
>shit thread turns into discussion

You did it.
>>
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>>358427645
>vanilla
That itself still has problems
>Pyro is pretty shit and particles not fixed
>Scout, Soldier, Demo having highest skill caps
>shit like airblast with its 20+ hp on extinguish and hauling encouraging poor placement still exist
I'd suggest TF2C but that's dead as fuck and the devs are more interested in making their shitty TTT knock-off and DM than fix the actual game.
>>
>>358426301
>razorback
>suspect
Are you fucking retarded?
>>
>>358427363
Jay Pinkerton and I think Eric Wolpaw write the comics. I don't know if Jay worked on the videos, but Eric definitely did.

Personally, I think the comics are a little overrated. Sure, they're funny, but Eric pretty much laid the foundation out for TF2 lore and Jay has been caught several times contradicting or forgetting major parts of it even existed. According to him, there is no BLU team and there never was, Pauling is gay (and according to the artist, this isn't even agreed on by other staff) and doesn't know much about weapons, and Demo still has an eye.
>>
>>358428214
I'm assuming he's also considering comp when making the list. In which case yeah, Razorback turns an already extremely weak class even more useless.
>>
They completely fucked over the tone of the game with the cosmetics.

I knew valve didn't know what they were doing when they released the sandman. I sperged out about it then and now. The sandman is simply not a 'weapon' that the Scout, as characterized at release, would use.... Because it's not a weapon! Why would he ever hit a baseball at someone he could shoot instead? The Scout didn't use a bat because he was "le epic baseball meme man," he used a bat because it was an improvised weapon he grew up using as a street thug.

Cosmetics/sidegrades weren't a problem in theory, if they had kept them in line with each classes character. But dear lord valve fucked over the tightly communicated and hilarious tone they had and replaced it with cheap and stupid 'lol so randumn' humor.
>>
>>358427696
Because comics and videos take work that they can't get away with passing off on the community, and they'd rather have all of their artistic and creative people work on fad shit like VR instead of a game that in actuality 90% of the studio is tired of and maybe even hated by this point.
>>
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>>358427881
>less damage fall-off
I actually didn't know about this small detail.
I still think FoN literal two shot kill every time is way worse but I have newfound respect for the Shortstop.

Thanks for the neat info.
>>
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>>358428497
>They completely fucked over the tone of the game with the cosmetics.

I have no idea what it is that you are talking about.
>>
>>358427696
I've heard that Valve actually fired most of the SFM team but I can't find an concrete source apart from Valve just randomly deciding to lay of a couple dozen people just cause.
>>
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>>358428850
>Hazmat cosmetic was added to sniper as a joke by creator
>It passed
They don't give a shit anymore, do they?
>>
>>358429167
>as a joke
Are you seriously serious right now?
>>
>>358429167
You know those cringy ass bullshit online petitions that never work but occasionally once in a blue moon does?

Can we have a petition to have Eric from the TF2 dev team fired?
>>358429390
Sadly he's not.
Thanks Eric.
>>
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Nothing, it's had a good run
>>
>>358426301
This needs updated.
Move Scorch shot,concheror,jarate,wrench and frontier justice up 1 step.
Rest is fine.Maybe ldon't change jarate's place and move the pistol up instead.
>>
The second they added percentages in the descriptions. I dropped out of high school because of math. I got my GED eventually, but fuck math.
>>
>>358430443
It's not Valve's fault you're retarded, Anon.
>>
>all these autists complaining about virtual hats in a video game ruining their IMMERSION
What really killed the game was balance changes + this latest update which removes Valve servers and server browsing entirely.
>>
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>>358430682
Casual wouldn't be nearly so bad if this weren't still a thing. As it is, it's basically the same as the old quickplay. Abandon penalties and Stopwatch mode would've worked out great if Valve had actually given the community a couple of weeks to try it out and realize how much better it was instead of immediately giving in to the 12 year old Reddit crybabies and changing it the next day.
>>
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>>358430682
>latest update which removes Valve servers and server browsing entirely
this better not be true
>>
>>358427204
>Yellow text

P O O R
A N D
I R I S H
>>
>>358430984
Not entirely. You can still server browse but valve servers were retooled into servers for the casual mode. They really should have just kept valve servers and added comp instead of retooling.
>>
>>358430984
Valve servers were replaced with a casual matchmaking service, community servers are still in the browser, though.
>>
>>358427204
>demoknight
into the trash it goes
>>
>>358427204
Do you enjoy being a useless shit that doesn't contribute?
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