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Are shmups the only games that have actual gameplay that is fun?

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Thread replies: 128
Thread images: 25

Are shmups the only games that have actual gameplay that is fun?
Also, general shmup thread.
>>
Does no one even play them?
Are you all so casual?
>>
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Dodonpachi Daioujou is the best arcade game ever made
>>
>>345591586
yeah memorizing few patterns is extremely fun man what could be more fun that memorizing bullet patterns maaan
>>
>>345592867
How do you even play for score? I find just surviving difficult enough
>>
>>345593085
Nope, I'm way too bad for that
I'm still working on a 1 all but the game is super tight, emulates really well, and has great atmosphere and music
>>
>>345591586
Why do threads have to start like this?
I love shmups and bullet-hells, but having to shit on everything else ever is not a fun way to start a thread.

>>345592992
Memorization doesn't really apply to bullet-hells.
>>
>>345592992
go back to your shitty JRPGs
>>
>>345593317
Because I don't know how to get replies
>>
>>345593812
I'm not attacking you specifically, this is a common way to start a thread and it just kinda bugs me.

Anyways, did anyone try out Astro Port's new game? I really liked their other games so far on Steam

http://store.steampowered.com/app/437020/
>>
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>>345591586
They are the best kind of games to pick up and play
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>>345594019
is Retroarch any good?
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>>345593812
feelio when forced to shitpost about things you love
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>>345594320
Retroarch itself is not an emulator, it's like a nice GUI for a collection of emulators.

It's nifty, I personally don't use it but it's definitely nice.
>>
>>345594320
Yes
>>
SHMUPS are shit you shitposting faggot
>>
>>345594356
Not him, but it's not a shitpost. STgs ARE the only good games. Everything else is boring kiddy shit.
>>
>>345593317

>memorization doesn't really apply to bullet-hells
>the one genre where pattern memorization is literally the only thing that will make you get better

Anon...
>>
gunbird 2 is pretty fun. doesn't feel fair at all though
>>
>>345593317
>Memorization doesn't really apply to bullet-hells.
That's complete bullshit. Every shmup heaily relies on memorization, and it's good this way. If they wouldn't be about memorization, they either would be boring or the gameplay would be completely fucked.
>>
Are there any shmups with super deep loadouts?
>>
>>345594886
>pattern-memorization
You talking about Ikaruga? Barely a bullet-hell and definitely doesn't speak for the genre.
>>
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>>345594952
Do you mean something like this?
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>>345591586
This game had such energizing music. I really liked the upgrade system too. Anyone got any similar games to recommend.
>>
>>345594975
Let me guess, you are another retarded Cavedrone, right? Bullet hell or not, shmups are always about memorization, like everything else which requires you get good.
>>
>>345595069
Yeah.

>tfw no shmup, economy sandbox
>>
>>345595110
What game? This is a mockup by Android Arts.
>>
>>345595140
I actually never played a cave game yet

>like everything else which requires you get good.
Why even bring it up then? We're not talking about speedrunning shmups, just playing them
>>345595110
Satazius, which is a huge homage to Gradius, has a "power-up" system, but instead choosing your upgrade, you get 3-different color upgrade orbs to pick up. I can't think of anything that actually uses the Gradius power-up system.
>>
Compile made the best shmups,prove me wrong.
>>
>>345594714
There are lots of good games and lots of good genres.
If you like stgs then you probably also like rhythm and fighting games, riiiight?
>>
>>345595423
>I can't think of anything that actually uses the Gradius power-up system

Parodius
>>
>>345595423
>I actually never played a cave game yet
In other words you don't even have an idea about the genre, yet act like you know better.
>>
>>345595531
I hate every genre even shmups
>>
>>345595591
Going hard on the insults instead of defending your own thoughts.

>>345595553
I consider Parodius and Otomedius part of the Gradius series.
>>
>>345595531
No, STGs are the only good genre. Everything else is literally cancerous dogshit.
>you probably also like rhythm and fighting games, riiiight?
No, never played a rhythm game (boring), and the only fighting game I play from time to time is SF 3rd Strike, even though that one is also retarded.
>>
>>345591586
This reminds me of gradius 3 right after the first boss but before bubble area or is it after bubble but before volcano...
>>
>>345595069
Reduce + the massive plasma balls and ring option
>>
>>345595867
(You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You) (You)
should be enough for today?
>>
>>345595738
>Going hard on the insults instead of defending your own thoughts.
If you haven't even played a single Cave game yet, you obviously have no idea about bullet hell games. They are ALL about memorization. Only shmups which are not about memorization are shallow and easy shit games you can clear in one try.
>>
>>345594952
In QP Shooting Dangerous, you select a loadout of three shot-types that you can cycle through during the game. There's like twenty of them to choose from.
But I don't find the game very fun apart from that
>>
>>345596038
But majority of bullet hells bullets are not static. It's much more about reaction.
Memorization only helps you get amazing scores, which can be said about any game.

>>345596356
I wasn't a big fan of that game either. I like being able to choose bullet formation, but something about the pace or the hitboxes annoyed me.
>>
>>345596543
>But majority of bullet hells bullets are not static. It's much more about reaction.
Of course they are static. Do you think they just throw random shit at you the whole time or what? LOL

They are about route memorization like any other shmup.
>>
>>345596765
Only enemies spawns are static, not where they shoot.
>>
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>>345594320
I really like to use it with EmulationStation

But I haven't found good CRT shaders and I'm too lazy to play with settings
>>
Did Raiden V turn out good? I don't have a bone.
>>
>>345596941
They either shoot static patterns, or shots aimed at the player. Some bigger enemies sometimes also chose between two or three bullet patterns randomly.

It comes down to the same. All about route memorization. Without memorization you won't get far in any shmup.
>>
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should I feel good for beating this on 1 credit?
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What is the best shmup level of all time? This gets my vote.
>>
>>345591586
SHMUPS are great. I always have such a good time playing them even when I'm getting my ass kicked, and I naturally get better because of it. Even recently 1 CC'd Cho Ren Sha finally.
I wish I could have the same mindset when it comes to fighting games though.
>>
>>345597121
Ya, I can see where you're coming at with the "aimed at the player" thing. But using this logic, can't you argue any genre comes down to memorization? It's like saying you won't get far in Bayonetta if you don't memorize the timing to dodge enemies attack, or memorizing how to dodge the projectiles in Doom.

Also, thank you for butting into the conversation. It was going no where with that other guy. I dont think I've ever seen the phrase "LOL" unironically in an insanely long time.
>>
>>345597360
Is this the babbie version where you always get a shitton of power-ups after each death?
If yes, no, you shouldn't.
>>
>>345594356
thanks breh
>>
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>>345597360
1CC/1LC are always a cause for celebration.
You should reward yourself handsomely whenever you achieve one.
>>
Why aren't there good shmups for android?
>>
>>345595423
Parodius
>>
>>345597903
>using this logic, can't you argue any genre comes down to memorization?
No, because hardly any genre is as challenging as shmups. People always see memorization as bad thing, when in reality all it means is just that the genre is actually challenging. Basically anything which requires effort to get good at requires memorization, but most games don't require much effort.

>It was going no where with that other guy. I dont think I've ever seen the phrase "LOL" unironically in an insanely long time.
You are still talking with the same person you dumbfuck. LOL LOL LOL XD XD XD
>>
What's your favourite shmup? How much have you played it?
>>
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So what did you guys think of the HD remake of Lifeforce that Konami was making before it got canceled and they went full pachinko?

And what is the best Gradius series song, and why is it Thunderbolt?
https://www.youtube.com/watch?v=YiLamT6uf_g
>>
>>345598428
Ikaruga, 369 hours
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>>345591586
Are there any newer versions of shmupMAME out?

I can't stand 5ms of input lag in Batrider it's too intense
>>
>>345598338
>LOL LOL LOL XD XD XD
When shitposting, keep in mind the value of your post will stay the same no matter the intent you have while typing on your keyboard.
Thank you.
>>
>>345598031
I noticed a difference between nemesis and gradius that gradius bullets go way slower, it doesnt give powerups after death, and the volcano/barrage sections start slow then get faster. Where in nemesis, you get a chance to rebuild some of your powerups, but there are more enemies and the game is constantly fast, and gets even faster with the more options you deploy.

I found gradius to be much less forgiving, but still doable even though it's going to take a much longer time to get your options and weapons back. I guess I prefer nemesis though because of how fast it is and if I do fuck up it's not such a climb to get back in the game.
>>
>>345594320
>Retroarch

For everything but MAME. They use old versions and the "unified UI" is kind of fucked by MAME's internal handling

Use MAMEUIFX or some other package instead.
>>
>>345597715
I used to be able to get to the last stage of CRS68k pretty consistently.

Then I got my stick and played only MAME shmups for a while and went back and got my ass handed to me. I have to switch back to keyboard just for this game and I still don't do nearly as well as I did.
>>
>>345598505
Hi kraut-kun.
>>
>>345598505

Jesus H. Christ. How does a person spend that much time on a shmup?
>>
>>345598428
Air Zonk,a bazillion times.Inb4 its too easy
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>>345600064
>369 hours
>that much
>>
>>345600064
By scoring. Getting a good high-score usually takes several 100s of hours of practice.
>>
>>345600064
By having real autism.

That poster is an anti-social sperg who plays modded Skyrim all day long when he isn't playing shmups.
>>
>>345600064
By loving it. I just love the game and try to get really good at it. Still have a long way to go though.
>>
So i picked up darius bust from the psn flash sale over the weekend and its pretty fun so far, but is there anything to unlock in it? extra ships or modes or anything?

i really picked it up for the 4 player mode, but i feel like there isnt really much to it.
>>
>>345600768
dariusburst is outsourced garbage

go play border down for the real successor to darius
>>
>>345598505
nice, man
How do you, personally, know when you're improving? How does that feel?
>>
>>345591586
No, play other arcade games you simpleton
>>
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WHO ORDERED RAPE
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>>345598428
Deathsmiles! I have 80 hours logged on the Steam version, and probably at least 100 hours on top of that on the 360 version.
>>
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>>345602472
WHO ORDERED SLOWDOWN
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>>345602598
>It's a "without the slowdown it's basically impossible" segment

Yo fuck those bouncy lasers, can't react to that shit
>>
>>345602598
>not entering the bonus stage
>>
The moment that I became a man

https://www.youtube.com/watch?v=7KCdahc5q9M

>>345602808
>bonus stage
>playing the extremely easy and inferior SNES version

kys my man
>>
>>345602857
snes version would be best if they fixed the lag tbqh famicom
>>
What's /v/ opinion on Jamestown?
Also, if I'm new to shmups, do I have to start with Gradius, R-type and the like, or should I jump right into games like Jamestown, Ikaruga, Battle Garegga?
>>
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who /fantasy zone/ here?
the ones in the sega 3d collection are pretty nice, and the endless mode in the remake of II can get really hectic
>>
>>345603225
Jamestown is fun but not really like arcade style shmups
Try them all and play whatever you like best
>>
>>345597376
I cant even tell what this is.
>>
>>345595867
Based kraut detected
>>
>>345604750
>''''based''''
>couldn't get a top 5 score in CCWI like he promised
>>
>>345604274
>but not really like arcade style shmups
Really? How?
>>
>>345605376
It's like a campaign where you play level by level. Although there is an unlockable option to play all the levels in a row
>>
Vertical shmups, or horizontal shmups?
>>
>>345605319
he's getting there though so I wouldn't discourage him when he's finally playing a good game
>>
>>345602857
>Implying the SNES version still wasn't one of the best Gradius games.

It gave III a proper organic stage, not that phoned in shit.
>>
>tfw the computer I run Ring Runner on keeps dying and requiring me to tamper with it to revive it
>tfw no one plays Ring Runner multiplayer, ever
>>
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Speaking of Organic stages. What was the point of flying into a giant organism and causing what I assume is massive internal damage to it?

Can you imagine Vic Viper flying around in your body fucking up your blood vessels and organs?
>>
>>345605705
He can't even consistently beat level 2!
>>
>>345605662
Generally I prefer verts but horis are a nice change of pace
>>
>>345605843
Dumb awoo poster.
>>
>>345606369
I'm still the only person on /v/ who cares about Ring Runner?
>>
>>345606661
Looks like it.
It's also not a shmup desu
>>
>>345606805
You fly around in a spaceship and you shoot other spaceships up though.
Although only two levels of it are sidescrollers.
>>
>>345594714
What does STG stand for? Can't find it in Google but I'm assuming it's a Japanese abbreviation.
>>
>>345607761
Shooting Type Games I think.
>>
>>345607761
ShooTing Geimu
>>
recommend me some entry level shmups to git gud in
>>
>>345610274
Cho Ren Sha 68k
>>
>>345610274
Mecha Ritz
Either steel rondo or the freeware version
>>
>>345610463
>>345610803
thanks ill try them out
>>
>>345591586
Only real Shmups
Danmaku are nongame trash on par with walking simulators
>>
>>345610274
touhou 7 with vpatch
>>
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>>345592867
no me
>>
>>345598445
>not slash fighter
https://www.youtube.com/watch?v=mQ90Fccc_aM
>>
>>345600768
you unlock ships in CS mode, yeah
>>
>>345611484
DDP and Ketsui are aight
>>
>>345591586
Nah, I love shmups but I also like a lot of others genres, playing only one would be a waste imo,
there's so many different games that I enjoyed out there.
>>
>>345605937
Nigga it's the mother fuckin' bacterion. You either fuck them up or they fuck you
>>
How do people go about finding routes through the bullets? Is there a method that you usually go through like with fighting games or what? What do you look for to find optimal routes?
>>
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Ships dude
>>
>>345616568
learn the ship/character's hitbox either by looking it up or by force, then start dancing around all the possible empty spaces you can find
spamming bombs or similar attacks can be viable.
after beating the game, try doing it again, setting yourself simple challenges (less bomb spaming, not dying/using continues) and then aim for a highscore
>>
>>345617441
Thanks. I'll definitely take this approach when I play another shmup. I usually try not to bomb things but I guess I'm not good enough to play like that yet. Do you think that credit feeding helps too in just getting the layout of stages? I know some people say that credit feeding can be detrimental to a player.
>>
>>345617935
You should read The Full Extent of the Jam by PROMETHEUS. He's a humongous self centered faggot, but he's got good information on how to practice.

Some key points: There is no shame in bombing, and there is no shame in credit feeding early in learning. If you have a bad start do not give up and throw your game away. Analyse Super Plays. And if you need to, analyse your replays or video footage, or draw route maps.
>>
>>345618556
Alright, that sounds like some solid advice.
Thanks a lot. I love playing shmups but I never got to the point of 1CCing one.
Hopefully I can get there some day.
>>
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>>345618794
>>
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>>345614364
>not Combat MSX ver
https://www.youtube.com/watch?v=fW9eUWEPbj4
>>
>>345620165
using any song from the MSX games is pretty much cheating
>>
>>345597121
>They either shoot static patterns, or shots aimed at the player.
This is entirely game dependent. A large number of games have random elements to the bullets. Also, nobody has the exact same execution, so even aimed patterns can require proper reading, reacting, and execution.

STGs have a lot of memorization, especially when it comes to constructing scoring routes, but I don't know why people think a majority of the games (especially Cave games, which have a lot of random elements to them) are pure memorization. Reading and responding to dense clouds of bullets is definitely the most fun part of playing STGs for me.
>>
DaiOuJou>SaiDaiOuJou>DoDonPachi>DaiFukkatsu BL>DonPachi>DaiFukkatsu>>>>>>>>DDP2
>>
>>345624293
>DOJ on top
>SDOJ getting the respect it deserves
>DFK at the bottom where it belongs
You have good taste anon, I like you
I really wish we were getting SDOJ on steam and not shitty ass cancel-fest DFK
Thread posts: 128
Thread images: 25


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