ITT: Little things you noticed in games.
>all the plants in Mirror's Edge are white
When the hooker shows up in Hotline Miami, the overworld slowly becomes more and more cleaned up between levels, the beds even being brought closer together
before she dies
In Twilight Princess, projectiles are deflected by your shield even if you aren't holding it up, or holding it at all really. Being out of battle stance and having an arrow deflected by your shield on your back is a true TECHNOLOGY moment.
Weapons in Max Payne 3 eject a round when you reload
reminds me of infrared photography
>Whip out revolver
>Just barely squeeze right trigger
>Hammer pulls back
This bothers me when the magazine and chamber are empty. It is a common technique to always charge the weapon when reloading even if the shooter is confident there is already a round chambered. It's fugly in Max Payne 3
In Red Orchestra 2, your helmet does actually give you protection and can save your life from ricochets or bullets penetrating objects to the point where the velocity is low enough.
In this very very minor way, Germans > Russians
>Grand Theft Auto
>You can actually commit grand theft auto
>Steal a taxi
>Pedestrian calls for a taxi
>Gets in car
>Dollars start slowly ticking up
Blew my fucking mind as a kid, not even a minigame or anything, game just let you impersonate a taxi driver
There are plenty of White plants in real life.
>Mass Effect 2
>During Tali's loyalty mission, if you ask Admiral Zaal'Koris about his ship name, he says he's considered transferring to the Defrahnz or the Iktomi
>If he did his name would be Zaal'Koris vas Defrahnz or vas Iktomi
Honestly the first two GTAs remain a couple of my favorite games of all time, even more than Vice City and San Andreas. It was just that feeling of freedom, that you could do anything, no bullshit story. Also helps that there was absolutely nothing like it at the time
>In Metal Gear Solid 3, you're playing as Big Boss, not Solid Snake
That's why it's not the real ending.
Its just some background info that never came to light in the canon story.
In GTA IV
>go to a parking lot with a security guard
>get him to start shooting at you
>Call 911 and get the cops there
>The cops will start shooting the security guard and he will die in a blaze of glory.
It's so god damned beautiful every time I just sit back and watch.
I put hundreds of hours into IV and did not know this.
Fucking glorious, time to replay, muh nig.
Now most of you, especially the Smash fanatics, will know this but today while playing Brawl I found out that Peach can do her hovering move from SMB2. Don't bully pls.
Everything seen is through the runners eyes, she's been trained to looks for useful objects when moving and so some pipes and similar things done appear red until you look at them for a few seconds.
Having green trees, multicoloured flooring or wall and the "dirty" look of the city mentally blocked out makes it easier to focus.
Alpha Protocol is full of those:
>kill a hostile character
>her boss gets pissed, but you can calm him down by saying that you have a policy of killing people who attack you for no reason
>finish other mission wihouth any kill
>get a mail from him, full of bitching about you being a hypocrite
Every character in Danball Senki has a different footstep sound if you put them in the lead slot. It's most noticible with Gouda because of his geta but Ban, Ami and Kazuya also all have different SFX.
In Custom Robo there's a short scene where you leave the enemy base with 6 people behind you.
If you look closely you'll notice that everyone has a unique run animation, even the gun who never runs outside of this sequence.
>Not leaving it on for the art style element of it.
The only time it's actually dumb is in the QTE with Big McLargeHuge and his blinking orange pipe.
But that was literally the worst part of the game for a number of reasons beyond that.
Dishonored has three different endings.
Deus Ex HR
only has one.
>Piss off a few gang members
>Call the cops
>They start a huge firefight
Dwayne for his backup
>Watch the huge firefight
>Walk away unharmed
pretty sure not all of them were white, but yeah, the world of mirrors edge was very aesthetically appealing, as well as complimenting the design of the rest of the game.
The witcher series has a lot of great little details
>in 1 Jacques de Aldersberg changes his dialogue at the end of the game, depending on the advice you give to
Alvinthroughout the game.
>in 2 Tailles has a large facial scar from his duel with the witcher from the short stories. awesome part of the story btw.
there were a lot more, but those stand out in my memory quite a bit when I noticed them.
also pic related.
I would play a video game based on this photograph. You play as a black horse running through a country side. And that's about all I came up with.
Seriously though, are there any games where you play as a horse?
Everything about Custom Robo is beautiful and fantastic (except having to beat single-player to unlock multiplayer, which is why it got shit reviews mostly). I wish more people got a chance to play this game
They're not really endings, no, the game ends long before that.
The goal of HR is to walk you through different opinions and ideas surrounding transhumanism, and ask you "what would you do?"
It's totally a 4th wall breaking experience, but some ignorant people would rather see this as "4 shit endings with buttons to press". They simply missed the point.
Not sure if this is a big thing or if its just me, but in the ballad of gay tony, if you go over to the gay night club (hercules I believe) and you shoot or something, the doorman will come after you and he will be invincible.
Not even lying yo...
>Pick up something heavy
>screen tilts slightly
It's actually Agent 47, but I can understand why you were fooled, there's no way you could have recognized him with this eyepatch.
Should I bother buying UMVC3,or is everyone online already so good I'll never get a chance to improve?
I understand and agree with you for the most part, I also think that Deus Ex did the same but much better. not only in it's final execution but throughout the game they actually go pretty in depth into the philosophies and arguments that support each choice in a non-direct manner, letting the player decide which one they would agree with more down the line after hearing what each has to offer and mulling it over for a while.
but they're still endings and they're still different, even if it wasn't as dynamic and based on subtle player influence as dishonored.
Well what I usually did was "activate" him then run around the corner to the police station so they see him attacking me. Then they would attempt to "apprehend" him, then I would call for even more copsand laugh as he slaughters them all.
I thought this was pretty cool
If you pause at any time in Max payne 3, you can actually hover the screen around Max by using one of the analog sticks. You can do this in mid air and even whilst firing. Using this mode allows you to see shells being ejected and even hammers pulling back.
In DXHR, the layer between Lower Hengsha and Upper Hengsha is named "Pangu".
The Flamelurker in Demon's Souls could possibly be the Legendary Big M
>Legendary Big M is so legendary because he would slay dragons with his BARE FISTS.
>The Flamelurker, on the other hand, is a large flaming demon monster that kills with ITS FIERY FISTS OF RAGE.
>The Flamelurker's arena is littered with dragon bones, the Hands of God (The supposed gauntlets of Big M) are found outside his arena, and the Dragon God arch demon is found immediately after his fight.
>Blacksmiths Ed and Boldwin each carry one of the Hands of God, and Ed can use the Flamelurker's soul to mend and infuse the souls of demons into weapons (As if someone were punching the fickle souls into the weapons).
>Go to medical centre in the west for mutants
>The Mayor is outside in the middle of a holdout against Raiders
>Speak to Raiders
>They request 1,000 caps from the Mayor in payment
>Go to Mayor and tell him they requested 5,000 caps
>take the money and go to the centre of the holdout
>shoot in the air
>raiders attack and kill everybody
>run into the woods in a bag of caps
It felt good
In Left 4 Dead, if you have your survivor stare into a spotlight like pic related for a while and then look away, their vision will be a bit out of whack as their eyes adjust to the lack of light.
No modern game has working reflections, its all Quake 3 skyboxes
Sometimes it helps.
>that game that does prebaked cubic reflections to such a extreme everything reflects a morning sky, no matter where it is or the time of day
I'm looking at you, Payday 2. Your cut corners are so fucking obvious it hurts
My fucking dick
Some lazy bullshit. Along with no AA and no host migration.
Gang member roles were way too down-played in GTA IV, but they're still there and will start firing when shit gets real. The rastamen near the airport, the niggas at north Algonquin, and a small mafia presence at the north end of Alderney are the three I can remember off-hand.
Why can't we just have more working mirrors? I know it doesn't do anything for the gameplay, but it still adds a little magic to the game. It's just intriguing to see something in another world reflected, almost creating yet another world inside that world.
How could I forget this?
>get a burger at the diner
>hide behind a car
>fire a shot in a random direction
>shots ring all over the place
>the police get involved
Every time I played, I made sure to do this at least once.
Whats that 1 game where the mirrors actually showed your viewpoint, so you would see in the mirror what you were looking at in third person. It would just be the same camera the player sees the character with.
>mfw noticing Tearaway has anti aliasing
I bet the PS4 abomination won't have any
It's not even a high-res reflection
In Deadly Premonition, some mirrors reflect and some don't.
Technically, the difference lies in the engine and how everything is displayed.
In the metro last light you can see the bullets in the transparent clips of your allies and enemies slowly get drained.
The names of the legendary birds in gen 1 contain the numbers 1, 2, 3 in Spanish, along with a shocking hint that Mozart may be still alive and pulling the string of Western civilization from the shadows.
Duke Nukem Forever actually surprised me with working mirrors on consoles. Although the reflection is displayed at like 1/3 resolution and has no AA or something like that to be less taxing.